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MrCheeze's Pastebin
21,436
561,667
3
13 years ago
Name / Title
Added
Expires
Hits
Comments
Syntax
only the stuff I missed before
Mar 21st, 2021
Never
703
0
None
-
Filtered GC results
Mar 21st, 2021
Never
593
0
None
-
thing for finding pointers with the same last byte as FlagSet_Update
Mar 21st, 2021
Never
562
0
None
-
global context arg0 functions (probably not complete)
Mar 18th, 2021
Never
670
0
None
-
MM3D moonwarp breathing cycle testing
Mar 15th, 2021
Never
761
0
None
-
001BXXXX on teh heap
Mar 15th, 2021
Never
672
0
None
-
Paper Mario English File Select Charset
Mar 1st, 2021
Never
607
0
None
-
SW97 Unset Actors and Objects
Jan 29th, 2021
Never
625
0
None
-
Doors and Actor 23s in Dodongos Cavern
Jan 26th, 2021
Never
618
0
None
-
oot 1997 exit lists
Jan 25th, 2021
Never
830
0
None
-
z_magic_ice_gfx.c
Jan 24th, 2021
Never
668
0
None
-
z_magic_wind_gfx.c
Jan 24th, 2021
Never
633
0
None
-
z_magic_fire_gfx.c
Jan 24th, 2021
Never
618
0
None
-
some oot overdump text
Jan 19th, 2021
Never
3,833
0
None
-
DxDiag.txt
Nov 21st, 2020
Never
2,921
0
None
-
Load relative to ($a0) then call function
Oct 28th, 2020
Never
621
0
None
-
not 0/4 aligned
Oct 25th, 2020
Never
643
0
None
-
Indirect writes (0/4 aligned pointer) (probably incomplete)
Oct 25th, 2020
Never
636
0
None
-
store motif
Oct 24th, 2020
Never
576
0
None
-
jal loading argument from D_ in delay slot
Oct 24th, 2020
Never
701
0
None
-
might be good?
Oct 24th, 2020
Never
716
0
None
-
Ocarina of Time - jump table usage grouped by stack
Oct 23rd, 2020
Never
639
0
None
-
Ocarina of Time - $at usage grouped by stack usage
Oct 23rd, 2020
Never
622
0
None
-
Out of bounds MM entrancess -- JP 1.1
Oct 13th, 2020
Never
3,586
0
None
-
Out of bounds MM entrancess -- US
Oct 13th, 2020
Never
636
0
None
-
heap
Sep 29th, 2020
Never
640
0
None
-
Suns/Storms/Serenade; No Spirit/Shadow/Lullaby/Saria
Sep 29th, 2020
Never
603
0
None
-
Lullaby/Saria/Suns/Storms/Serenade; No Spirit/Shadow
Sep 29th, 2020
Never
578
0
None
-
Majora's Mask credits scenes & cutscens
Sep 27th, 2020
Never
619
0
None
-
MM Variable Glitched Entrance Values
Sep 23rd, 2020
Never
601
0
None
-
possible-wwable MM actors?
Sep 22nd, 2020
Never
826
0
None
-
pruned
Sep 18th, 2020
Never
610
0
None
-
stuff in the sheet that no-intro already has
Sep 9th, 2020
Never
739
0
None
-
unknown roms from gameboy lotcheck leak
Sep 9th, 2020
Never
1,348
0
None
-
Kokiri Forest x4 aligned lw $ra, 0xXXXX($sp)
Aug 30th, 2020
Never
574
0
None
-
oot3d instance size
Aug 28th, 2020
Never
537
0
None
-
Kokiri Forest actors
Aug 28th, 2020
Never
528
0
None
-
Untitled
Aug 12th, 2020
Never
543
0
None
-
Deku Palace Day 3 Save Reload Heap
Jul 20th, 2020
Never
577
0
None
-
bolero quest status
Jun 10th, 2020
Never
528
0
None
-
Save Context SRM - short explanation
Jun 4th, 2020
Never
527
0
None
-
lost woods save context heap manips
Jun 4th, 2020
Never
642
0
None
-
LZ Decompressors for CGX files (LZ19 and LZ3)
May 19th, 2020
Never
596
0
None
-
Untitled
May 11th, 2020
Never
552
0
None
-
spriteset diffs
Apr 28th, 2020
Never
664
0
None
-
Iwata's Pokemon Gold/Silver compression code
Apr 25th, 2020
Never
2,873
0
C
-
Untitled
Apr 13th, 2020
Never
974
0
None
-
Stackless stores relative to $at
Mar 21st, 2020
Never
743
0
None
-
setup for gamecube credits warp
Mar 15th, 2020
Never
1,193
0
None
-
Untitled
Mar 10th, 2020
Never
706
0
None
-
load register from overlay relative to at, jump to register
Mar 1st, 2020
Never
819
0
None
-
Actors with potentially manipulable wrong warp destinations
Feb 29th, 2020
Never
611
0
None
-
OoT favored camera angles
Feb 22nd, 2020
Never
562
0
None
-
Wonderitem branch registers
Feb 16th, 2020
Never
579
0
None
-
Untitled
Feb 9th, 2020
Never
591
0
None
-
Untitled
Feb 5th, 2020
Never
572
0
None
-
heap debuggin'
Feb 2nd, 2020
Never
899
0
None
-
OoT any% filename first instructions
Jan 30th, 2020
Never
24,303
0
None
-
iQue CIC - sum/crc32/filename
Jan 29th, 2020
Never
894
0
None
-
arwing payload for video game cheater (NTSC 1.0)
Jan 23rd, 2020
Never
1,319
0
None
-
maybe easy inputs for credits warp
Jan 21st, 2020
Never
499
0
None
-
oot RTA credits warp rough notes
Jan 15th, 2020
Never
2,642
0
None
-
OoT RTA possible slingshot rotations
Jan 12th, 2020
Never
629
0
None
-
Ocarina of Time Credits Warp - Extended Description
Jan 3rd, 2020
Never
1,937
0
None
-
OoT ACE Payload - write to RAM based on controller input
Dec 24th, 2019
Never
1,262
0
None
-
jump to safety
Dec 17th, 2019
Never
1,081
0
None
-
OoT Easy and Fast Total Control - Full Video Description
Dec 15th, 2019
Never
4,785
0
None
-
OoT total control example payload
Dec 15th, 2019
Never
1,202
0
None
-
OoT NTSC-1.0 file select ram watches
Dec 15th, 2019
Never
739
0
None
-
func_801242DC
Dec 3rd, 2019
Never
554
0
C
-
Majora's Mask - button dim logic
Dec 3rd, 2019
Never
604
0
C
-
mm_position_tracker.lua
Nov 16th, 2019
Never
598
0
Lua
-
Untitled
Sep 8th, 2019
Never
620
0
None
-
MM PAL Name Entry
Aug 22nd, 2019
Never
851
0
None
-
Untitled
Aug 12th, 2019
Never
532
0
None
-
Majora decompiler crash
Aug 7th, 2019
Never
18,076
0
None
-
ExpressVPN injected js
Jun 22nd, 2019
Never
8,566
0
JavaScript
-
Skyward doors
Jun 8th, 2019
Never
736
0
None
-
LoZSS Story Flag to Layer Mapping
Jun 1st, 2019
Never
832
0
None
-
Set bits in my random sample of save files
Jun 1st, 2019
Never
591
0
None
-
Save statue wrong warp destinations
Jun 1st, 2019
Never
653
0
None
-
Skyward Sword - All Save Statue Coordinates
May 31st, 2019
Never
962
0
None
-
Rooms per Skyward Sword event flag group
May 12th, 2019
Never
596
0
None
-
Skyward Sword event flag groups and map names
May 12th, 2019
Never
577
0
Python
-
skyloft
May 9th, 2019
Never
636
0
JSON
-
TTC counterclockwise estimate
Oct 15th, 2018
Never
601
0
None
-
spaceworld_partydata_visualizer.lua
Jul 30th, 2018
Never
830
0
Lua
-
seq_1B
May 12th, 2018
Never
525
0
None
-
homer stuck
Apr 4th, 2018
Never
622
0
Python
-
SM64 exit level actions
Mar 30th, 2018
Never
1,026
0
None
-
Credits warp possible times
Jan 31st, 2018
Never
920
0
None
-
Paper Mario battles
Jan 3rd, 2018
Never
595
0
None
-
botw v144 ActorInfo xml changes
Nov 9th, 2017
Never
991
0
None
-
hiveswap example save
Sep 15th, 2017
Never
918
0
None
-
BotW Tips
May 16th, 2017
Never
1,885
0
None
-
BotW Horses
May 6th, 2017
Never
9,303
0
None
-
Untitled
Apr 29th, 2017
Never
784
0
None
-
Mew music (GB form)
Apr 18th, 2017
Never
849
0
None
-
BotW Enemy Health
Mar 28th, 2017
Never
1,564
0
None
-
BotW Weapons
Mar 28th, 2017
Never
2,384
0
None
-
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