MrCheeze

MrCheeze's Pastebin

21,436 561,667 3 13 years ago
Name / Title Added Expires Hits Comments Syntax  
only the stuff I missed before Mar 21st, 2021 Never 703 0 None -
Filtered GC results Mar 21st, 2021 Never 593 0 None -
thing for finding pointers with the same last byte as FlagSet_Update Mar 21st, 2021 Never 562 0 None -
global context arg0 functions (probably not complete) Mar 18th, 2021 Never 670 0 None -
MM3D moonwarp breathing cycle testing Mar 15th, 2021 Never 761 0 None -
001BXXXX on teh heap Mar 15th, 2021 Never 672 0 None -
Paper Mario English File Select Charset Mar 1st, 2021 Never 607 0 None -
SW97 Unset Actors and Objects Jan 29th, 2021 Never 625 0 None -
Doors and Actor 23s in Dodongos Cavern Jan 26th, 2021 Never 618 0 None -
oot 1997 exit lists Jan 25th, 2021 Never 830 0 None -
z_magic_ice_gfx.c Jan 24th, 2021 Never 668 0 None -
z_magic_wind_gfx.c Jan 24th, 2021 Never 633 0 None -
z_magic_fire_gfx.c Jan 24th, 2021 Never 618 0 None -
some oot overdump text Jan 19th, 2021 Never 3,833 0 None -
DxDiag.txt Nov 21st, 2020 Never 2,921 0 None -
Load relative to ($a0) then call function Oct 28th, 2020 Never 621 0 None -
not 0/4 aligned Oct 25th, 2020 Never 643 0 None -
Indirect writes (0/4 aligned pointer) (probably incomplete) Oct 25th, 2020 Never 636 0 None -
store motif Oct 24th, 2020 Never 576 0 None -
jal loading argument from D_ in delay slot Oct 24th, 2020 Never 701 0 None -
might be good? Oct 24th, 2020 Never 716 0 None -
Ocarina of Time - jump table usage grouped by stack Oct 23rd, 2020 Never 639 0 None -
Ocarina of Time - $at usage grouped by stack usage Oct 23rd, 2020 Never 622 0 None -
Out of bounds MM entrancess -- JP 1.1 Oct 13th, 2020 Never 3,586 0 None -
Out of bounds MM entrancess -- US Oct 13th, 2020 Never 636 0 None -
heap Sep 29th, 2020 Never 640 0 None -
Suns/Storms/Serenade; No Spirit/Shadow/Lullaby/Saria Sep 29th, 2020 Never 603 0 None -
Lullaby/Saria/Suns/Storms/Serenade; No Spirit/Shadow Sep 29th, 2020 Never 578 0 None -
Majora's Mask credits scenes & cutscens Sep 27th, 2020 Never 619 0 None -
MM Variable Glitched Entrance Values Sep 23rd, 2020 Never 601 0 None -
possible-wwable MM actors? Sep 22nd, 2020 Never 826 0 None -
pruned Sep 18th, 2020 Never 610 0 None -
stuff in the sheet that no-intro already has Sep 9th, 2020 Never 739 0 None -
unknown roms from gameboy lotcheck leak Sep 9th, 2020 Never 1,348 0 None -
Kokiri Forest x4 aligned lw $ra, 0xXXXX($sp) Aug 30th, 2020 Never 574 0 None -
oot3d instance size Aug 28th, 2020 Never 537 0 None -
Kokiri Forest actors Aug 28th, 2020 Never 528 0 None -
Untitled Aug 12th, 2020 Never 543 0 None -
Deku Palace Day 3 Save Reload Heap Jul 20th, 2020 Never 577 0 None -
bolero quest status Jun 10th, 2020 Never 528 0 None -
Save Context SRM - short explanation Jun 4th, 2020 Never 527 0 None -
lost woods save context heap manips Jun 4th, 2020 Never 642 0 None -
LZ Decompressors for CGX files (LZ19 and LZ3) May 19th, 2020 Never 596 0 None -
Untitled May 11th, 2020 Never 552 0 None -
spriteset diffs Apr 28th, 2020 Never 664 0 None -
Iwata's Pokemon Gold/Silver compression code Apr 25th, 2020 Never 2,873 0 C -
Untitled Apr 13th, 2020 Never 974 0 None -
Stackless stores relative to $at Mar 21st, 2020 Never 743 0 None -
setup for gamecube credits warp Mar 15th, 2020 Never 1,193 0 None -
Untitled Mar 10th, 2020 Never 706 0 None -
load register from overlay relative to at, jump to register Mar 1st, 2020 Never 819 0 None -
Actors with potentially manipulable wrong warp destinations Feb 29th, 2020 Never 611 0 None -
OoT favored camera angles Feb 22nd, 2020 Never 562 0 None -
Wonderitem branch registers Feb 16th, 2020 Never 579 0 None -
Untitled Feb 9th, 2020 Never 591 0 None -
Untitled Feb 5th, 2020 Never 572 0 None -
heap debuggin' Feb 2nd, 2020 Never 899 0 None -
OoT any% filename first instructions Jan 30th, 2020 Never 24,303 0 None -
iQue CIC - sum/crc32/filename Jan 29th, 2020 Never 894 0 None -
arwing payload for video game cheater (NTSC 1.0) Jan 23rd, 2020 Never 1,319 0 None -
maybe easy inputs for credits warp Jan 21st, 2020 Never 499 0 None -
oot RTA credits warp rough notes Jan 15th, 2020 Never 2,642 0 None -
OoT RTA possible slingshot rotations Jan 12th, 2020 Never 629 0 None -
Ocarina of Time Credits Warp - Extended Description Jan 3rd, 2020 Never 1,937 0 None -
OoT ACE Payload - write to RAM based on controller input Dec 24th, 2019 Never 1,262 0 None -
jump to safety Dec 17th, 2019 Never 1,081 0 None -
OoT Easy and Fast Total Control - Full Video Description Dec 15th, 2019 Never 4,785 0 None -
OoT total control example payload Dec 15th, 2019 Never 1,202 0 None -
OoT NTSC-1.0 file select ram watches Dec 15th, 2019 Never 739 0 None -
func_801242DC Dec 3rd, 2019 Never 554 0 C -
Majora's Mask - button dim logic Dec 3rd, 2019 Never 604 0 C -
mm_position_tracker.lua Nov 16th, 2019 Never 598 0 Lua -
Untitled Sep 8th, 2019 Never 620 0 None -
MM PAL Name Entry Aug 22nd, 2019 Never 851 0 None -
Untitled Aug 12th, 2019 Never 532 0 None -
Majora decompiler crash Aug 7th, 2019 Never 18,076 0 None -
ExpressVPN injected js Jun 22nd, 2019 Never 8,566 0 JavaScript -
Skyward doors Jun 8th, 2019 Never 736 0 None -
LoZSS Story Flag to Layer Mapping Jun 1st, 2019 Never 832 0 None -
Set bits in my random sample of save files Jun 1st, 2019 Never 591 0 None -
Save statue wrong warp destinations Jun 1st, 2019 Never 653 0 None -
Skyward Sword - All Save Statue Coordinates May 31st, 2019 Never 962 0 None -
Rooms per Skyward Sword event flag group May 12th, 2019 Never 596 0 None -
Skyward Sword event flag groups and map names May 12th, 2019 Never 577 0 Python -
skyloft May 9th, 2019 Never 636 0 JSON -
TTC counterclockwise estimate Oct 15th, 2018 Never 601 0 None -
spaceworld_partydata_visualizer.lua Jul 30th, 2018 Never 830 0 Lua -
seq_1B May 12th, 2018 Never 525 0 None -
homer stuck Apr 4th, 2018 Never 622 0 Python -
SM64 exit level actions Mar 30th, 2018 Never 1,026 0 None -
Credits warp possible times Jan 31st, 2018 Never 920 0 None -
Paper Mario battles Jan 3rd, 2018 Never 595 0 None -
botw v144 ActorInfo xml changes Nov 9th, 2017 Never 991 0 None -
hiveswap example save Sep 15th, 2017 Never 918 0 None -
BotW Tips May 16th, 2017 Never 1,885 0 None -
BotW Horses May 6th, 2017 Never 9,303 0 None -
Untitled Apr 29th, 2017 Never 784 0 None -
Mew music (GB form) Apr 18th, 2017 Never 849 0 None -
BotW Enemy Health Mar 28th, 2017 Never 1,564 0 None -
BotW Weapons Mar 28th, 2017 Never 2,384 0 None -