MrCheeze

MrCheeze's Pastebin

17,889 458,316 3 12 years ago
Name / Title Added Expires Hits Comments Syntax  
thing for finding pointers with the same last byte as FlagSet_Update Mar 21st, 2021 Never 460 0 None -
global context arg0 functions (probably not complete) Mar 18th, 2021 Never 521 0 None -
MM3D moonwarp breathing cycle testing Mar 15th, 2021 Never 633 0 None -
001BXXXX on teh heap Mar 15th, 2021 Never 553 0 None -
Paper Mario English File Select Charset Mar 1st, 2021 Never 460 0 None -
SW97 Unset Actors and Objects Jan 29th, 2021 Never 509 0 None -
Doors and Actor 23s in Dodongos Cavern Jan 26th, 2021 Never 496 0 None -
oot 1997 exit lists Jan 25th, 2021 Never 673 0 None -
z_magic_ice_gfx.c Jan 24th, 2021 Never 522 0 None -
z_magic_wind_gfx.c Jan 24th, 2021 Never 510 0 None -
z_magic_fire_gfx.c Jan 24th, 2021 Never 503 0 None -
some oot overdump text Jan 19th, 2021 Never 3,533 0 None -
DxDiag.txt Nov 21st, 2020 Never 2,656 0 None -
Load relative to ($a0) then call function Oct 28th, 2020 Never 491 0 None -
not 0/4 aligned Oct 25th, 2020 Never 503 0 None -
Indirect writes (0/4 aligned pointer) (probably incomplete) Oct 25th, 2020 Never 497 0 None -
store motif Oct 24th, 2020 Never 437 0 None -
jal loading argument from D_ in delay slot Oct 24th, 2020 Never 533 0 None -
might be good? Oct 24th, 2020 Never 601 0 None -
Ocarina of Time - jump table usage grouped by stack Oct 23rd, 2020 Never 513 0 None -
Ocarina of Time - $at usage grouped by stack usage Oct 23rd, 2020 Never 486 0 None -
Out of bounds MM entrancess -- JP 1.1 Oct 13th, 2020 Never 3,393 0 None -
Out of bounds MM entrancess -- US Oct 13th, 2020 Never 522 0 None -
heap Sep 29th, 2020 Never 512 0 None -
Suns/Storms/Serenade; No Spirit/Shadow/Lullaby/Saria Sep 29th, 2020 Never 475 0 None -
Lullaby/Saria/Suns/Storms/Serenade; No Spirit/Shadow Sep 29th, 2020 Never 451 0 None -
Majora's Mask credits scenes & cutscens Sep 27th, 2020 Never 491 0 None -
MM Variable Glitched Entrance Values Sep 23rd, 2020 Never 467 0 None -
possible-wwable MM actors? Sep 22nd, 2020 Never 632 0 None -
pruned Sep 18th, 2020 Never 471 0 None -
stuff in the sheet that no-intro already has Sep 9th, 2020 Never 620 0 None -
unknown roms from gameboy lotcheck leak Sep 9th, 2020 Never 1,192 0 None -
Kokiri Forest x4 aligned lw $ra, 0xXXXX($sp) Aug 30th, 2020 Never 466 0 None -
oot3d instance size Aug 28th, 2020 Never 425 0 None -
Kokiri Forest actors Aug 28th, 2020 Never 417 0 None -
Untitled Aug 12th, 2020 Never 418 0 None -
Deku Palace Day 3 Save Reload Heap Jul 20th, 2020 Never 446 0 None -
bolero quest status Jun 10th, 2020 Never 418 0 None -
Save Context SRM - short explanation Jun 4th, 2020 Never 414 0 None -
lost woods save context heap manips Jun 4th, 2020 Never 520 0 None -
LZ Decompressors for CGX files (LZ19 and LZ3) May 19th, 2020 Never 474 0 None -
Untitled May 11th, 2020 Never 445 0 None -
spriteset diffs Apr 28th, 2020 Never 534 0 None -
Iwata's Pokemon Gold/Silver compression code Apr 25th, 2020 Never 2,673 0 C -
Untitled Apr 13th, 2020 Never 834 0 None -
Stackless stores relative to $at Mar 21st, 2020 Never 636 0 None -
setup for gamecube credits warp Mar 15th, 2020 Never 1,050 0 None -
Untitled Mar 10th, 2020 Never 594 0 None -
load register from overlay relative to at, jump to register Mar 1st, 2020 Never 677 0 None -
Actors with potentially manipulable wrong warp destinations Feb 29th, 2020 Never 475 0 None -
OoT favored camera angles Feb 22nd, 2020 Never 454 0 None -
Wonderitem branch registers Feb 16th, 2020 Never 447 0 None -
Untitled Feb 9th, 2020 Never 465 0 None -
Untitled Feb 5th, 2020 Never 465 0 None -
heap debuggin' Feb 2nd, 2020 Never 727 0 None -
OoT any% filename first instructions Jan 30th, 2020 Never 14,531 0 None -
iQue CIC - sum/crc32/filename Jan 29th, 2020 Never 740 0 None -
arwing payload for video game cheater (NTSC 1.0) Jan 23rd, 2020 Never 1,044 0 None -
maybe easy inputs for credits warp Jan 21st, 2020 Never 401 0 None -
oot RTA credits warp rough notes Jan 15th, 2020 Never 2,403 0 None -
OoT RTA possible slingshot rotations Jan 12th, 2020 Never 505 0 None -
Ocarina of Time Credits Warp - Extended Description Jan 3rd, 2020 Never 1,716 0 None -
OoT ACE Payload - write to RAM based on controller input Dec 24th, 2019 Never 1,072 0 None -
jump to safety Dec 17th, 2019 Never 828 0 None -
OoT Easy and Fast Total Control - Full Video Description Dec 15th, 2019 Never 4,057 0 None -
OoT total control example payload Dec 15th, 2019 Never 976 0 None -
OoT NTSC-1.0 file select ram watches Dec 15th, 2019 Never 594 0 None -
func_801242DC Dec 3rd, 2019 Never 443 0 C -
Majora's Mask - button dim logic Dec 3rd, 2019 Never 485 0 C -
mm_position_tracker.lua Nov 16th, 2019 Never 465 0 Lua -
Untitled Sep 8th, 2019 Never 495 0 None -
MM PAL Name Entry Aug 22nd, 2019 Never 640 0 None -
Untitled Aug 12th, 2019 Never 422 0 None -
Majora decompiler crash Aug 7th, 2019 Never 5,493 0 None -
ExpressVPN injected js Jun 22nd, 2019 Never 8,407 0 JavaScript -
Skyward doors Jun 8th, 2019 Never 593 0 None -
LoZSS Story Flag to Layer Mapping Jun 1st, 2019 Never 692 0 None -
Set bits in my random sample of save files Jun 1st, 2019 Never 476 0 None -
Save statue wrong warp destinations Jun 1st, 2019 Never 521 0 None -
Skyward Sword - All Save Statue Coordinates May 31st, 2019 Never 828 0 None -
Rooms per Skyward Sword event flag group May 12th, 2019 Never 460 0 None -
Skyward Sword event flag groups and map names May 12th, 2019 Never 465 0 Python -
skyloft May 9th, 2019 Never 518 0 JSON -
TTC counterclockwise estimate Oct 15th, 2018 Never 470 0 None -
spaceworld_partydata_visualizer.lua Jul 30th, 2018 Never 625 0 Lua -
seq_1B May 12th, 2018 Never 420 0 None -
homer stuck Apr 4th, 2018 Never 516 0 Python -
SM64 exit level actions Mar 30th, 2018 Never 766 0 None -
Credits warp possible times Jan 31st, 2018 Never 706 0 None -
Paper Mario battles Jan 3rd, 2018 Never 468 0 None -
botw v144 ActorInfo xml changes Nov 9th, 2017 Never 811 0 None -
hiveswap example save Sep 15th, 2017 Never 783 0 None -
BotW Tips May 16th, 2017 Never 1,735 0 None -
BotW Horses May 6th, 2017 Never 6,807 0 None -
Untitled Apr 29th, 2017 Never 652 0 None -
Mew music (GB form) Apr 18th, 2017 Never 720 0 None -
BotW Enemy Health Mar 28th, 2017 Never 1,360 0 None -
BotW Weapons Mar 28th, 2017 Never 2,197 0 None -
Breath of the Wild - ALL drop tables Mar 24th, 2017 Never 16,382 0 None -
Breath of the Wild - Cooking Effect Guide Mar 24th, 2017 Never 8,778 0 None -