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MrCheeze

SW97 Unset Actors and Objects

Jan 29th, 2021 (edited)
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  1. Searching 356 files for "[^_]OBJ(ECT)?_[0-9]" (regex)
  2.  
  3. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map00.c:
  4. 120: OBJ_0005, //formerly object_ironknack
  5.  
  6. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map01.c:
  7. 186: OBJ_0005, //formerly object_ironknack
  8.  
  9. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map02.c:
  10. 136: OBJ_0005, //formerly object_ironknack
  11. 137: OBJ_0004, //formerly object_skelton
  12.  
  13. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map03.c:
  14. 56: OBJ_0005, //formerly object_ironknack
  15. 57: OBJ_0004, //formerly object_skelton
  16.  
  17. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map04.c:
  18. 100: OBJ_0005, //formerly object_ironknack
  19. 101: OBJ_0004, //formerly object_skelton
  20.  
  21. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map05.c:
  22. 136: OBJ_0005, //formerly object_ironknack
  23. 137: OBJ_0004, //formerly object_skelton
  24.  
  25. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map06.c:
  26. 74: OBJ_0005, //formerly object_ironknack
  27. 75: OBJ_0004, //formerly object_skelton
  28.  
  29. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map07.c:
  30. 77: OBJ_0005, //formerly object_ironknack
  31. 78: OBJ_0004, //formerly object_skelton
  32.  
  33. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map08.c:
  34. 78: OBJ_0005, //formerly object_ironknack
  35. 79: OBJ_0004, //formerly object_skelton
  36.  
  37. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene00\scene00_map09.c:
  38. 113: OBJ_0005, //formerly object_ironknack
  39. 114: OBJ_0004, //formerly object_skelton
  40.  
  41. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene02\scene02_map00.c:
  42. 100: OBJ_0004, //formerly object_skelton
  43.  
  44. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene03\scene03_map00.c:
  45. 104: OBJ_0004, //formerly object_skelton
  46. 107: OBJ_0000, //seemingly was never valid?
  47.  
  48. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene12\scene12_map00.c:
  49. 248: OBJECT_003A, //formerly object_oF1 (Goron)
  50.  
  51. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene13\scene13_map00.c:
  52. 131: OBJ_0004, //formerly object_skelton
  53. 132: OBJ_0010, //formerly object_slime
  54.  
  55. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene21\scene21_map00.c:
  56. 128: OBJECT_003A, //formerly object_oF1 (Goron)
  57.  
  58. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene23\scene23_map00.c:
  59. 70: OBJ_0005, //formerly object_ironknack
  60. 72: OBJ_0010, //formerly object_slime
  61. 73: OBJ_0011, //formerly object_baby_skel
  62.  
  63. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene24\scene24_map00.c:
  64. 81: OBJ_0010, //formerly object_slime
  65.  
  66. C:\Users\Matthew\Documents\Emulation\oot overdump\proto\scene35\scene35_map00.c:
  67. 71: OBJECT_003A, //formerly object_oF1 (Goron)
  68.  
  69.  
  70. Note: object_torch is still defined, but in SW97 is actually used for torches (not Dark Link). There may be other cases of this.
  71.  
  72.  
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