MrCheeze

MrCheeze's Pastebin

10,179 274,009 9 years ago
Name / Title Added Expires Hits Syntax  
mq mesgqueues v2 May 11th, 2022 Never 14 None -
oot osCreateMesgQueue log Master Quest MQ May 10th, 2022 Never 19 None -
Untitled Apr 21st, 2022 Never 17 None -
OoT Enemy actors that change category Feb 10th, 2022 Never 892 C -
SMAS+World code jumped to by invalid game indexes Feb 9th, 2022 Never 43 None -
future spat (GPT-NeoX) Feb 2nd, 2022 Never 43 None -
GPT-3 vs me Jan 27th, 2022 Never 52 None -
HS tvtropes article (GPT-3 instruct) Jan 27th, 2022 Never 46 None -
10 worst hs fanfics (GPT-3 instruct) Jan 27th, 2022 Never 45 None -
List the name and plot summary of the 10 best Homestuck fanfictions. (GPT-3 Instruct) Jan 27th, 2022 Never 57 None -
GPT-3 Instruct fanfic Jan 27th, 2022 Never 59 None -
Arwing ACE payload for NTSC 1.2 (N64, Wii, Wii U, Switch) Jan 27th, 2022 Never 250 None -
oot lightnode pointers writeable by position Jan 22nd, 2022 Never 68 None -
dodongo's cavern pot/tsubo draw function registers (NTSC 1.0) Jan 3rd, 2022 Never 60 None -
Ocarina of Time save corruption for adult link strat Dec 18th, 2021 Never 64 None -
Wii VC rom files reachable with lightnode filenames Dec 6th, 2021 Never 101 None -
MM Possible Bubble Angles + X Angle Instruction Nov 25th, 2021 Never 103 None -
MM Possible Bubble Angles Nov 25th, 2021 Never 3,239 None -
Metroid Dread Lua Global State (msemenu_profile) Nov 3rd, 2021 Never 86 None -
Metroid Dread called lua functions Nov 3rd, 2021 Never 123 None -
missed fields funcs Oct 31st, 2021 Never 87 None -
Metroid Dread Serialized file headers Oct 30th, 2021 Never 76 None -
Artaria actors by camera real Oct 28th, 2021 Never 128 None -
Ghavoran actors by camera Oct 28th, 2021 Never 77 None -
OoT 1.2 Overlay VAddrs (for switch SRM) Oct 27th, 2021 Never 134 None -
ghavoran wip info Oct 22nd, 2021 Never 143 None -
SMW USA Glitched Item Box Generator Main Routines Oct 19th, 2021 Never 227 None -
something to do with CBlackboard::CSection Oct 15th, 2021 Never 817 C -
Metroid Dread CRC64 Oct 13th, 2021 Never 304 None -
oot osCreateMesgQueue log Sep 14th, 2021 Never 179 None -
100% NSR 1.2 ACE Payload Aug 18th, 2021 Never 198 None -
hiroacawwjp decryption Jul 12th, 2021 Never 122 None -
N64 ram editor setup (for runners) Jul 3rd, 2021 Never 282 None -
N64 ram editor setup notes Jul 3rd, 2021 Never 382 None -
oot room draw configs Jul 1st, 2021 Never 111 None -
jp pape registers Jun 30th, 2021 Never 117 None -
pape register combinations Jun 30th, 2021 Never 115 None -
troll romance gpt-j Jun 21st, 2021 Never 134 None -
"i dreamt", by Drewbot May 18th, 2021 Never 128 None -
OoT debug log lua script for BizHawk Apr 29th, 2021 Never 957 Lua -
HORSE Apr 24th, 2021 Never 168 None -
Kokiri functions that use 0x30 stack and store ra at 0x24 (NTSC 1.0) Apr 22nd, 2021 Never 177 None -
OoT 1.2 function pointers with globalctx Apr 10th, 2021 Never 165 None -
Wii VC Controller Mapping Functions Apr 5th, 2021 Never 1,807 C -
incoherent conversation Mar 31st, 2021 Never 182 None -
Leonard Salby works by GPTNeo Mar 27th, 2021 Never 140 None -
only the stuff I missed before Mar 21st, 2021 Never 178 None -
Filtered GC results Mar 21st, 2021 Never 146 None -
thing for finding pointers with the same last byte as FlagSet_Update Mar 21st, 2021 Never 130 None -
global context arg0 functions (probably not complete) Mar 18th, 2021 Never 167 None -
MM3D moonwarp breathing cycle testing Mar 15th, 2021 Never 177 None -
001BXXXX on teh heap Mar 15th, 2021 Never 181 None -
Paper Mario English File Select Charset Mar 1st, 2021 Never 134 None -
SW97 Unset Actors and Objects Jan 29th, 2021 Never 178 None -
Doors and Actor 23s in Dodongos Cavern Jan 26th, 2021 Never 162 None -
oot 1997 exit lists Jan 25th, 2021 Never 340 None -
z_magic_ice_gfx.c Jan 24th, 2021 Never 166 None -
z_magic_wind_gfx.c Jan 24th, 2021 Never 164 None -
z_magic_fire_gfx.c Jan 24th, 2021 Never 168 None -
some oot overdump text Jan 19th, 2021 Never 2,639 None -
H*R faq decompilation Jan 9th, 2021 Never 2,888 ActionScript -
DxDiag.txt Nov 21st, 2020 Never 806 None -
Load relative to ($a0) then call function Oct 28th, 2020 Never 170 None -
not 0/4 aligned Oct 25th, 2020 Never 159 None -
Indirect writes (0/4 aligned pointer) (probably incomplete) Oct 25th, 2020 Never 175 None -
store motif Oct 24th, 2020 Never 163 None -
jal loading argument from D_ in delay slot Oct 24th, 2020 Never 172 None -
might be good? Oct 24th, 2020 Never 194 None -
Ocarina of Time - jump table usage grouped by stack Oct 23rd, 2020 Never 192 None -
Ocarina of Time - $at usage grouped by stack usage Oct 23rd, 2020 Never 173 None -
Out of bounds MM entrancess -- JP 1.1 Oct 13th, 2020 Never 174 None -
Out of bounds MM entrancess -- US Oct 13th, 2020 Never 172 None -
heap Sep 29th, 2020 Never 209 None -
Suns/Storms/Serenade; No Spirit/Shadow/Lullaby/Saria Sep 29th, 2020 Never 174 None -
Lullaby/Saria/Suns/Storms/Serenade; No Spirit/Shadow Sep 29th, 2020 Never 158 None -
Majora's Mask credits scenes & cutscens Sep 27th, 2020 Never 159 None -
MM Variable Glitched Entrance Values Sep 23rd, 2020 Never 163 None -
possible-wwable MM actors? Sep 22nd, 2020 Never 234 None -
pruned Sep 18th, 2020 Never 165 None -
stuff in the sheet that no-intro already has Sep 9th, 2020 Never 327 None -
unknown roms from gameboy lotcheck leak Sep 9th, 2020 Never 560 None -
Kokiri Forest x4 aligned lw $ra, 0xXXXX($sp) Aug 30th, 2020 Never 187 None -
oot3d instance size Aug 28th, 2020 Never 166 None -
Kokiri Forest actors Aug 28th, 2020 Never 180 None -
Untitled Aug 12th, 2020 Never 194 None -
Deku Palace Day 3 Save Reload Heap Jul 20th, 2020 Never 187 None -
bolero quest status Jun 10th, 2020 Never 185 None -
Save Context SRM - short explanation Jun 4th, 2020 Never 184 None -
lost woods save context heap manips Jun 4th, 2020 Never 273 None -
LZ Decompressors for CGX files (LZ19 and LZ3) May 19th, 2020 Never 228 None -
Untitled May 11th, 2020 Never 223 None -
spriteset diffs Apr 28th, 2020 Never 298 None -
Iwata's Pokemon Gold/Silver compression code Apr 25th, 2020 Never 1,963 C -
Untitled Apr 13th, 2020 Never 534 None -
Stackless stores relative to $at Mar 21st, 2020 Never 393 None -
setup for gamecube credits warp Mar 15th, 2020 Never 705 None -
Untitled Mar 10th, 2020 Never 388 None -
load register from overlay relative to at, jump to register Mar 1st, 2020 Never 371 None -
Actors with potentially manipulable wrong warp destinations Feb 29th, 2020 Never 266 None -
OoT favored camera angles Feb 22nd, 2020 Never 271 None -