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MrCheeze's Pastebin
10,179
274,009
9 years ago
Name / Title
Added
Expires
Hits
Syntax
mq mesgqueues v2
May 11th, 2022
Never
14
None
-
oot osCreateMesgQueue log Master Quest MQ
May 10th, 2022
Never
19
None
-
Untitled
Apr 21st, 2022
Never
17
None
-
OoT Enemy actors that change category
Feb 10th, 2022
Never
892
C
-
SMAS+World code jumped to by invalid game indexes
Feb 9th, 2022
Never
43
None
-
future spat (GPT-NeoX)
Feb 2nd, 2022
Never
43
None
-
GPT-3 vs me
Jan 27th, 2022
Never
52
None
-
HS tvtropes article (GPT-3 instruct)
Jan 27th, 2022
Never
46
None
-
10 worst hs fanfics (GPT-3 instruct)
Jan 27th, 2022
Never
45
None
-
List the name and plot summary of the 10 best Homestuck fanfictions. (GPT-3 Instruct)
Jan 27th, 2022
Never
57
None
-
GPT-3 Instruct fanfic
Jan 27th, 2022
Never
59
None
-
Arwing ACE payload for NTSC 1.2 (N64, Wii, Wii U, Switch)
Jan 27th, 2022
Never
250
None
-
oot lightnode pointers writeable by position
Jan 22nd, 2022
Never
68
None
-
dodongo's cavern pot/tsubo draw function registers (NTSC 1.0)
Jan 3rd, 2022
Never
60
None
-
Ocarina of Time save corruption for adult link strat
Dec 18th, 2021
Never
64
None
-
Wii VC rom files reachable with lightnode filenames
Dec 6th, 2021
Never
101
None
-
MM Possible Bubble Angles + X Angle Instruction
Nov 25th, 2021
Never
103
None
-
MM Possible Bubble Angles
Nov 25th, 2021
Never
3,239
None
-
Metroid Dread Lua Global State (msemenu_profile)
Nov 3rd, 2021
Never
86
None
-
Metroid Dread called lua functions
Nov 3rd, 2021
Never
123
None
-
missed fields funcs
Oct 31st, 2021
Never
87
None
-
Metroid Dread Serialized file headers
Oct 30th, 2021
Never
76
None
-
Artaria actors by camera real
Oct 28th, 2021
Never
128
None
-
Ghavoran actors by camera
Oct 28th, 2021
Never
77
None
-
OoT 1.2 Overlay VAddrs (for switch SRM)
Oct 27th, 2021
Never
134
None
-
ghavoran wip info
Oct 22nd, 2021
Never
143
None
-
SMW USA Glitched Item Box Generator Main Routines
Oct 19th, 2021
Never
227
None
-
something to do with CBlackboard::CSection
Oct 15th, 2021
Never
817
C
-
Metroid Dread CRC64
Oct 13th, 2021
Never
304
None
-
oot osCreateMesgQueue log
Sep 14th, 2021
Never
179
None
-
100% NSR 1.2 ACE Payload
Aug 18th, 2021
Never
198
None
-
hiroacawwjp decryption
Jul 12th, 2021
Never
122
None
-
N64 ram editor setup (for runners)
Jul 3rd, 2021
Never
282
None
-
N64 ram editor setup notes
Jul 3rd, 2021
Never
382
None
-
oot room draw configs
Jul 1st, 2021
Never
111
None
-
jp pape registers
Jun 30th, 2021
Never
117
None
-
pape register combinations
Jun 30th, 2021
Never
115
None
-
troll romance gpt-j
Jun 21st, 2021
Never
134
None
-
"i dreamt", by Drewbot
May 18th, 2021
Never
128
None
-
OoT debug log lua script for BizHawk
Apr 29th, 2021
Never
957
Lua
-
HORSE
Apr 24th, 2021
Never
168
None
-
Kokiri functions that use 0x30 stack and store ra at 0x24 (NTSC 1.0)
Apr 22nd, 2021
Never
177
None
-
OoT 1.2 function pointers with globalctx
Apr 10th, 2021
Never
165
None
-
Wii VC Controller Mapping Functions
Apr 5th, 2021
Never
1,807
C
-
incoherent conversation
Mar 31st, 2021
Never
182
None
-
Leonard Salby works by GPTNeo
Mar 27th, 2021
Never
140
None
-
only the stuff I missed before
Mar 21st, 2021
Never
178
None
-
Filtered GC results
Mar 21st, 2021
Never
146
None
-
thing for finding pointers with the same last byte as FlagSet_Update
Mar 21st, 2021
Never
130
None
-
global context arg0 functions (probably not complete)
Mar 18th, 2021
Never
167
None
-
MM3D moonwarp breathing cycle testing
Mar 15th, 2021
Never
177
None
-
001BXXXX on teh heap
Mar 15th, 2021
Never
181
None
-
Paper Mario English File Select Charset
Mar 1st, 2021
Never
134
None
-
SW97 Unset Actors and Objects
Jan 29th, 2021
Never
178
None
-
Doors and Actor 23s in Dodongos Cavern
Jan 26th, 2021
Never
162
None
-
oot 1997 exit lists
Jan 25th, 2021
Never
340
None
-
z_magic_ice_gfx.c
Jan 24th, 2021
Never
166
None
-
z_magic_wind_gfx.c
Jan 24th, 2021
Never
164
None
-
z_magic_fire_gfx.c
Jan 24th, 2021
Never
168
None
-
some oot overdump text
Jan 19th, 2021
Never
2,639
None
-
H*R faq decompilation
Jan 9th, 2021
Never
2,888
ActionScript
-
DxDiag.txt
Nov 21st, 2020
Never
806
None
-
Load relative to ($a0) then call function
Oct 28th, 2020
Never
170
None
-
not 0/4 aligned
Oct 25th, 2020
Never
159
None
-
Indirect writes (0/4 aligned pointer) (probably incomplete)
Oct 25th, 2020
Never
175
None
-
store motif
Oct 24th, 2020
Never
163
None
-
jal loading argument from D_ in delay slot
Oct 24th, 2020
Never
172
None
-
might be good?
Oct 24th, 2020
Never
194
None
-
Ocarina of Time - jump table usage grouped by stack
Oct 23rd, 2020
Never
192
None
-
Ocarina of Time - $at usage grouped by stack usage
Oct 23rd, 2020
Never
173
None
-
Out of bounds MM entrancess -- JP 1.1
Oct 13th, 2020
Never
174
None
-
Out of bounds MM entrancess -- US
Oct 13th, 2020
Never
172
None
-
heap
Sep 29th, 2020
Never
209
None
-
Suns/Storms/Serenade; No Spirit/Shadow/Lullaby/Saria
Sep 29th, 2020
Never
174
None
-
Lullaby/Saria/Suns/Storms/Serenade; No Spirit/Shadow
Sep 29th, 2020
Never
158
None
-
Majora's Mask credits scenes & cutscens
Sep 27th, 2020
Never
159
None
-
MM Variable Glitched Entrance Values
Sep 23rd, 2020
Never
163
None
-
possible-wwable MM actors?
Sep 22nd, 2020
Never
234
None
-
pruned
Sep 18th, 2020
Never
165
None
-
stuff in the sheet that no-intro already has
Sep 9th, 2020
Never
327
None
-
unknown roms from gameboy lotcheck leak
Sep 9th, 2020
Never
560
None
-
Kokiri Forest x4 aligned lw $ra, 0xXXXX($sp)
Aug 30th, 2020
Never
187
None
-
oot3d instance size
Aug 28th, 2020
Never
166
None
-
Kokiri Forest actors
Aug 28th, 2020
Never
180
None
-
Untitled
Aug 12th, 2020
Never
194
None
-
Deku Palace Day 3 Save Reload Heap
Jul 20th, 2020
Never
187
None
-
bolero quest status
Jun 10th, 2020
Never
185
None
-
Save Context SRM - short explanation
Jun 4th, 2020
Never
184
None
-
lost woods save context heap manips
Jun 4th, 2020
Never
273
None
-
LZ Decompressors for CGX files (LZ19 and LZ3)
May 19th, 2020
Never
228
None
-
Untitled
May 11th, 2020
Never
223
None
-
spriteset diffs
Apr 28th, 2020
Never
298
None
-
Iwata's Pokemon Gold/Silver compression code
Apr 25th, 2020
Never
1,963
C
-
Untitled
Apr 13th, 2020
Never
534
None
-
Stackless stores relative to $at
Mar 21st, 2020
Never
393
None
-
setup for gamecube credits warp
Mar 15th, 2020
Never
705
None
-
Untitled
Mar 10th, 2020
Never
388
None
-
load register from overlay relative to at, jump to register
Mar 1st, 2020
Never
371
None
-
Actors with potentially manipulable wrong warp destinations
Feb 29th, 2020
Never
266
None
-
OoT favored camera angles
Feb 22nd, 2020
Never
271
None
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1
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