MrCheeze

MrCheeze's Pastebin

7,987 210,488 8 years ago
Name / Title Added Expires Hits Syntax  
"i dreamt", by Drewbot May 18th, 2021 Never 22 None -
OoT debug log lua script for BizHawk Apr 29th, 2021 Never 711 Lua -
HORSE Apr 24th, 2021 Never 29 None -
Kokiri functions that use 0x30 stack and store ra... Apr 22nd, 2021 Never 61 None -
OoT 1.2 function pointers with globalctx Apr 10th, 2021 Never 51 None -
Wii VC Controller Mapping Functions Apr 5th, 2021 Never 1,176 C -
incoherent conversation Mar 31st, 2021 Never 54 None -
Leonard Salby works by GPTNeo Mar 27th, 2021 Never 44 None -
only the stuff I missed before Mar 21st, 2021 Never 60 None -
Filtered GC results Mar 21st, 2021 Never 46 None -
thing for finding pointers with the same last byte... Mar 21st, 2021 Never 37 None -
global context arg0 functions (probably not comple... Mar 18th, 2021 Never 57 None -
MM3D moonwarp breathing cycle testing Mar 15th, 2021 Never 47 None -
001BXXXX on teh heap Mar 15th, 2021 Never 62 None -
Paper Mario English File Select Charset Mar 1st, 2021 Never 44 None -
SW97 Unset Actors and Objects Jan 29th, 2021 Never 68 None -
Doors and Actor 23s in Dodongos Cavern Jan 26th, 2021 Never 58 None -
oot 1997 exit lists Jan 25th, 2021 Never 195 None -
z_magic_ice_gfx.c Jan 24th, 2021 Never 59 None -
z_magic_wind_gfx.c Jan 24th, 2021 Never 60 None -
z_magic_fire_gfx.c Jan 24th, 2021 Never 62 None -
some oot overdump text Jan 19th, 2021 Never 2,228 None -
H*R faq decompilation Jan 9th, 2021 Never 1,699 ActionScript -
DxDiag.txt Nov 21st, 2020 Never 176 None -
Load relative to ($a0) then call function Oct 28th, 2020 Never 67 None -
not 0/4 aligned Oct 25th, 2020 Never 63 None -
Indirect writes (0/4 aligned pointer) (probably in... Oct 25th, 2020 Never 74 None -
store motif Oct 24th, 2020 Never 74 None -
jal loading argument from D_ in delay slot Oct 24th, 2020 Never 69 None -
might be good? Oct 24th, 2020 Never 90 None -
Ocarina of Time - jump table usage grouped by stac... Oct 23rd, 2020 Never 80 None -
Ocarina of Time - $at usage grouped by stack usage Oct 23rd, 2020 Never 71 None -
Out of bounds MM entrancess -- JP 1.1 Oct 13th, 2020 Never 62 None -
Out of bounds MM entrancess -- US Oct 13th, 2020 Never 68 None -
heap Sep 29th, 2020 Never 96 None -
Suns/Storms/Serenade; No Spirit/Shadow/Lullaby/Sar... Sep 29th, 2020 Never 74 None -
Lullaby/Saria/Suns/Storms/Serenade; No Spirit/Shad... Sep 29th, 2020 Never 66 None -
Majora's Mask credits scenes & cutscens Sep 27th, 2020 Never 63 None -
MM Variable Glitched Entrance Values Sep 23rd, 2020 Never 68 None -
possible-wwable MM actors? Sep 22nd, 2020 Never 110 None -
pruned Sep 18th, 2020 Never 62 None -
stuff in the sheet that no-intro already has Sep 9th, 2020 Never 134 None -
unknown roms from gameboy lotcheck leak Sep 9th, 2020 Never 252 None -
Kokiri Forest x4 aligned lw $ra, 0xXXXX($sp) Aug 30th, 2020 Never 88 None -
oot3d instance size Aug 28th, 2020 Never 71 None -
Kokiri Forest actors Aug 28th, 2020 Never 80 None -
Untitled Aug 12th, 2020 Never 89 None -
Deku Palace Day 3 Save Reload Heap Jul 20th, 2020 Never 88 None -
bolero quest status Jun 10th, 2020 Never 99 None -
Save Context SRM - short explanation Jun 4th, 2020 Never 86 None -
lost woods save context heap manips Jun 4th, 2020 Never 155 None -
LZ Decompressors for CGX files (LZ19 and LZ3) May 19th, 2020 Never 120 None -
Untitled May 11th, 2020 Never 121 None -
spriteset diffs Apr 28th, 2020 Never 204 None -
Iwata's Pokemon Gold/Silver compression code Apr 25th, 2020 Never 1,702 C -
Untitled Apr 13th, 2020 Never 367 None -
Stackless stores relative to $at Mar 21st, 2020 Never 263 None -
setup for gamecube credits warp Mar 15th, 2020 Never 578 None -
Untitled Mar 10th, 2020 Never 263 None -
load register from overlay relative to at, jump to... Mar 1st, 2020 Never 251 None -
Actors with potentially manipulable wrong warp des... Feb 29th, 2020 Never 165 None -
OoT favored camera angles Feb 22nd, 2020 Never 180 None -
Wonderitem branch registers Feb 16th, 2020 Never 170 None -
Untitled Feb 9th, 2020 Never 157 None -
Untitled Feb 5th, 2020 Never 170 None -
heap debuggin' Feb 2nd, 2020 Never 171 None -
OoT any% filename first instructions Jan 30th, 2020 Never 1,095 None -
iQue CIC - sum/crc32/filename Jan 29th, 2020 Never 275 None -
arwing payload for video game cheater Jan 23rd, 2020 Never 604 None -
maybe easy inputs for credits warp Jan 21st, 2020 Never 104 None -
oot RTA credits warp rough notes Jan 15th, 2020 Never 1,669 None -
OoT RTA possible slingshot rotations Jan 12th, 2020 Never 208 None -
Ocarina of Time Credits Warp - Extended Descriptio... Jan 3rd, 2020 Never 1,191 None -
OoT ACE Payload - write to RAM based on controller... Dec 24th, 2019 Never 523 None -
jump to safety Dec 17th, 2019 Never 208 None -
OoT Easy and Fast Total Control - Full Video Descr... Dec 15th, 2019 Never 2,235 None -
OoT total control example payload Dec 15th, 2019 Never 437 None -
OoT NTSC-1.0 file select ram watches Dec 15th, 2019 Never 235 None -
func_801242DC Dec 3rd, 2019 Never 176 C -
Majora's Mask - button dim logic Dec 3rd, 2019 Never 216 C -
mm_position_tracker.lua Nov 16th, 2019 Never 182 Lua -
Untitled Sep 8th, 2019 Never 203 None -
MM PAL Name Entry Aug 22nd, 2019 Never 180 None -
Untitled Aug 12th, 2019 Never 147 None -
Majora decompiler crash Aug 7th, 2019 Never 217 None -
ExpressVPN injected js Jun 22nd, 2019 Never 7,525 JavaScript -
Skyward doors Jun 8th, 2019 Never 256 None -
LoZSS Story Flag to Layer Mapping Jun 1st, 2019 Never 328 None -
Set bits in my random sample of save files Jun 1st, 2019 Never 202 None -
Save statue wrong warp destinations Jun 1st, 2019 Never 221 None -
Skyward Sword - All Save Statue Coordinates May 31st, 2019 Never 528 None -
Rooms per Skyward Sword event flag group May 12th, 2019 Never 216 None -
Skyward Sword event flag groups and map names May 12th, 2019 Never 207 Python -
skyloft May 9th, 2019 Never 200 JSON -
TTC counterclockwise estimate Oct 15th, 2018 Never 196 None -
spaceworld_partydata_visualizer.lua Jul 30th, 2018 Never 159 Lua -
seq_1B May 12th, 2018 Never 173 None -
homer stuck Apr 4th, 2018 Never 220 Python -
SM64 exit level actions Mar 30th, 2018 Never 176 None -
Credits warp possible times Jan 31st, 2018 Never 203 None -