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MrCheeze

HORSE

Apr 24th, 2021
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  1. Searching 553 files for "HORSE" (case sensitive)
  2.  
  3. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\misc\unk_0x33\unk_0x33_room_00.c:
  4. 33 OBJECT_O_ANIME,
  5. 34 OBJECT_OE_ANIME,
  6. 35: OBJECT_HORSE,
  7. 36 OBJECT_OA4,
  8. 37 OBJECT_OA5,
  9.  
  10. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\archery\archery_room_00.c:
  11. 99
  12. 100 s16 archery_room_00ObjectList0x000040[10] = {
  13. 101: OBJECT_HORSE,
  14. 102: OBJECT_HORSE_NORMAL,
  15. 103: OBJECT_HORSE_GANON,
  16. 104 OBJECT_NIW,
  17. 105 OBJECT_O_ANIME,
  18. ...
  19. 112
  20. 113 ActorEntry archery_room_00ActorList0x000054[4] = {
  21. 114: { ACTOR_EN_HORSE, 8359, 0, 293, 0, -16384, 0, 0xFFFF }, //0x000054
  22. 115: { ACTOR_EN_HORSE_NORMAL, 8386, 0, 980, 0, -16384, 0, 0xFFFF }, //0x000064
  23. 116 { ACTOR_EN_NPC, 7841, 0, -1252, 0, 21845, 0, 0x000B }, //0x000074
  24. 117 { ACTOR_EN_NPC, -6371, 0, -545, 0, 0, 0, 0x0003 }, //0x000084
  25.  
  26. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\gerudo_valley\gerudo_valley_room_00.c:
  27. 181
  28. 182 s16 gerudo_valley_room_00ObjectList0x000048[3] = {
  29. 183: OBJECT_HORSE,
  30. 184: OBJECT_HORSE_NORMAL,
  31. 185 OBJECT_REEBA,
  32. 186 };
  33. ...
  34. 196 { ACTOR_EN_REEBA, -525, -711, 1036, 0, 0, 0, 0xFFFF }, //0x0000C0
  35. 197 { ACTOR_EN_REEBA, -236, -724, 925, 0, 0, 0, 0xFFFF }, //0x0000D0
  36. 198: { ACTOR_EN_HORSE_NORMAL, 8032, -15, -3266, 0, 0, 0, 0xFFFF }, //0x0000E0
  37. 199: { ACTOR_EN_HORSE, 7407, 138, -3422, 0, 16384, 0, 0xFFFF }, //0x0000F0
  38. 200 };
  39. 201
  40.  
  41. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\hyrule_castle\hyrule_castle_room_00.c:
  42. 113 OBJECT_OA2,
  43. 114 OBJECT_DY_OBJ,
  44. 115: OBJECT_HORSE_ZELDA,
  45. 116 };
  46. 117
  47.  
  48. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\hyrule_field\hyrule_field_room_00.c:
  49. 299 s16 hyrule_field_room_00ObjectList0x000054[6] = {
  50. 300 OBJECT_SPOT00_OBJECTS,
  51. 301: OBJECT_HORSE,
  52. 302: OBJECT_HORSE_NORMAL,
  53. 303 OBJECT_DY_OBJ,
  54. 304: OBJECT_HORSE_GANON,
  55. 305: OBJECT_HORSE_ZELDA,
  56. 306 };
  57. 307
  58. ...
  59. 314 { ACTOR_EN_NIW, 1724, -474, 12387, 0, 0, 0, 0xFFFF }, //0x0000B0
  60. 315 { ACTOR_EN_NIW, 1469, -484, 12614, 0, 0, 0, 0xFFFF }, //0x0000C0
  61. 316: { ACTOR_EN_HORSE_NORMAL, -5777, 511, 5523, 0, 29126, 0, 0xFFFF }, //0x0000D0
  62. 317 { ACTOR_UNSET_1F, 3649, -20, 8763, 0, 0, 0, 0x0017 }, //0x0000E0
  63. 318 { ACTOR_UNSET_1F, 2113, -173, 9590, 0, 0, 0, 0x0017 }, //0x0000F0
  64. ...
  65. 322 { ACTOR_UNSET_1F, -4064, 68, 6221, 0, 0, 0, 0x0017 }, //0x000130
  66. 323 { ACTOR_UNSET_1F, -3413, 17, 7894, 0, 0, 0, 0x0017 }, //0x000140
  67. 324: { ACTOR_EN_HORSE_GANON, -209, 0, 1684, 0, 0, 0, 0xFFFF }, //0x000150
  68. 325: { ACTOR_EN_HORSE_ZELDA, 349, 0, 1730, 0, 0, 0, 0xFFFF }, //0x000160
  69. 326 };
  70. 327
  71. ...
  72. 346 // Some objects have been swapped in order to get the map to load
  73. 347 s16 hyrule_field_room_00ObjectList0x0001B8[10] = {
  74. 348: OBJECT_GND_MAGIC,//OBJECT_HORSE,
  75. 349 OBJECT_SPOT00_OBJECTS,
  76. 350 OBJECT_ZL4,//OBJECT_ZL1,
  77. 351 OBJECT_IM,//OBJECT_OA2,
  78. 352: OBJECT_HORSE_GANON,
  79. 353: OBJECT_HORSE_ZELDA,
  80. 354 OBJECT_GNDD,//OBJECT_GND,
  81. 355 OBJECT_FIRE,
  82.  
  83. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\old_kakariko_village\old_kakariko_village_room_00.c:
  84. 323 OBJECT_OE_ANIME,
  85. 324 OBJECT_NIW,
  86. 325: OBJECT_HORSE,
  87. 326 OBJECT_OA4,
  88. 327 OBJECT_OA5,
  89.  
  90. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\old_lake_hylia\old_lake_hylia_room_00.c:
  91. 227 OBJECT_O_ANIME,
  92. 228 OBJECT_OE_ANIME,
  93. 229: OBJECT_HORSE,
  94. 230 OBJECT_OA7,
  95. 231 OBJECT_OA5,
  96.  
  97. \\wsl$\Ubuntu\home\matt\git\sw97\assets\scenes\overworld\old_lost_woods\old_lost_woods_room_00.c:
  98. 132 OBJECT_UNSET_10,
  99. 133 OBJECT_PEEHAT,
  100. 134: OBJECT_HORSE,
  101. 135 };
  102. 136
  103. ...
  104. 142 { ACTOR_EN_PEEHAT, 884, 160, 2668, 0, 0, 0, 0xFFFF }, //0x000088
  105. 143 { ACTOR_EN_PEEHAT, 704, 433, -2484, 0, 0, 0, 0xFFFF }, //0x000098
  106. 144: { ACTOR_EN_HORSE, 1554, 176, 555, 0, -14563, 0, 0xFF00 }, //0x0000A8
  107. 145 { ACTOR_EN_PEEHAT, -2568, 32, -578, 0, 0, 0, 0xFFFF }, //0x0000B8
  108. 146 { ACTOR_EN_PEEHAT, 2533, 238, -1119, 0, 0, 0, 0xFFFF }, //0x0000C8
  109.  
  110. 25 matches across 8 files
  111.  
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