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- ./ovl_En_Am/z_en_am.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->dyna.actor, ACTORCAT_BG); // init (based on params)
- ./ovl_En_Anubice/z_en_anubice.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
- ./ovl_En_Bigokuta/z_en_bigokuta.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // init (based on params)
- ./ovl_En_Dekubaba/z_en_dekubaba.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_MISC); // death
- ./ovl_En_Dekunuts/z_en_dekunuts.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, this->actor.child, ACTORCAT_PROP); // death
- ./ovl_En_Dh/z_en_dh.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
- ./ovl_En_Fire_Rock/z_en_fire_rock.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // init (based on params)
- ./ovl_En_Fz/z_en_fz.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
- ./ovl_En_Goma/z_en_goma.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_BOSS); // init (based on params)
- ./ovl_En_Hintnuts/z_en_hintnuts.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_BG); // stunned
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, this->actor.child, ACTORCAT_PROP); // stunned
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, this->actor.child, ACTORCAT_PROP); // stunned
- ./ovl_En_Karebaba/z_en_karebaba.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_MISC); // death
- ./ovl_En_Okuta/z_en_okuta.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); // init (based on params)
- ./ovl_En_Po_Field/z_en_po_field.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_MISC); // death
- ./ovl_En_Po_Sisters/z_en_po_sisters.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // init (based on params)
- ./ovl_En_Poh/z_en_poh.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, 8); // death
- ./ovl_En_Rd/z_en_rd.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
- ./ovl_En_Skj/z_en_skj.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); // init (based on params)
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); // init (based on params)
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_NPC); // init (based on params)
- ./ovl_En_Test/z_en_test.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // miniboss limbs sitting there(?)
- ./ovl_En_Zf/z_en_zf.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
- ./ovl_Obj_Roomtimer/z_obj_roomtimer.c
- Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // first frame of update
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