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MrCheeze

OoT Enemy actors that change category

Feb 10th, 2022 (edited)
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  1. ./ovl_En_Am/z_en_am.c
  2.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->dyna.actor, ACTORCAT_BG); // init (based on params)
  3. ./ovl_En_Anubice/z_en_anubice.c
  4.                 Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
  5.                 Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
  6. ./ovl_En_Bigokuta/z_en_bigokuta.c
  7.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // init (based on params)
  8. ./ovl_En_Dekubaba/z_en_dekubaba.c
  9.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_MISC); // death
  10. ./ovl_En_Dekunuts/z_en_dekunuts.c
  11.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, this->actor.child, ACTORCAT_PROP); // death
  12. ./ovl_En_Dh/z_en_dh.c
  13.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
  14. ./ovl_En_Fire_Rock/z_en_fire_rock.c
  15.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // init (based on params)
  16. ./ovl_En_Fz/z_en_fz.c
  17.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
  18. ./ovl_En_Goma/z_en_goma.c
  19.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_BOSS); // init (based on params)
  20. ./ovl_En_Hintnuts/z_en_hintnuts.c
  21.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_BG); // stunned
  22.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, this->actor.child, ACTORCAT_PROP); // stunned
  23.                 Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, this->actor.child, ACTORCAT_PROP); // stunned
  24. ./ovl_En_Karebaba/z_en_karebaba.c
  25.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_MISC); // death
  26. ./ovl_En_Okuta/z_en_okuta.c
  27.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); // init (based on params)
  28. ./ovl_En_Po_Field/z_en_po_field.c
  29.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_MISC); // death
  30. ./ovl_En_Po_Sisters/z_en_po_sisters.c
  31.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // init (based on params)
  32. ./ovl_En_Poh/z_en_poh.c
  33.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, 8); // death
  34. ./ovl_En_Rd/z_en_rd.c
  35.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
  36. ./ovl_En_Skj/z_en_skj.c
  37.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); // init (based on params)
  38.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_PROP); // init (based on params)
  39.                 Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_NPC); // init (based on params)
  40. ./ovl_En_Test/z_en_test.c
  41.         Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // miniboss limbs sitting there(?)
  42. ./ovl_En_Zf/z_en_zf.c
  43.             Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // death
  44. ./ovl_Obj_Roomtimer/z_obj_roomtimer.c
  45.     Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORCAT_PROP); // first frame of update
  46.  
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