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- SystemID N64
- 020100 d h 1 RDRAM ret runs every frame in game
- 0CE0F0 d h 1 RDRAM write previous heap pointer to 0x000C -- set to AC8261F8 to disable cright check
- 0F7AD8 d h 1 RDRAM kokiri tunic colour
- 1A4E94 d h 1 RDRAM filename 8000 name entry
- 1C6E60 d h 1 RDRAM static context
- 1C8470 d h 1 RDRAM global context
- 1C84A4 d h 1 RDRAM game state update, C6C2 entry
- 1C84A8 d h 1 RDRAM game state deconstructor
- 1DCE94 d h 1 RDRAM filename 0 char index 8000
- 1DCFF0 d h 1 RDRAM not written on load of file start
- 1DD064 d h 1 RDRAM payload prologue
- 1DD068 d h 1 RDRAM payload here
- 1DD4FC d h 1 RDRAM not written on load of file end
- 1E46A4 d h 1 RDRAM filename FF02 name entry
- 1E4E94 d h 1 RDRAM filename 0 name entry
- 1E4E98 d h 1 RDRAM filename 0 name entry cont.
- 1E4E9C d h 1 RDRAM filename 1 name entry
- 1E4EA0 d h 1 RDRAM filename 1 name entry cont.
- 1E4EA4 d h 1 RDRAM filename 2 name entry
- 1E4EA8 d h 1 RDRAM filename 2 name entry cont.
- 1E4ECA w h 1 RDRAM file index (file 2 char 0026)
- 1E4ED0 w h 1 RDRAM index to function call (current title screen action) - A/B to copy (file 7 char 4)
- 1E4ED8 w h 1 RDRAM copy file from (file 7 char C)
- 1E4EE2 w h 1 RDRAM some countdown, must be >0 to not softlock on enter copy mode
- 1E4EF0 w h 1 RDRAM copy file to (file 7 char 24)
- 1E4F64 w h 1 RDRAM character index (file 1A char 0)
- 1E4F70 d h 1 RDRAM
- 1ECEA0 d h 1 RDRAM filename 2 char index 7FFF
- 2246A4 d h 1 RDRAM filename 7F02 name entry
- 29FA34 d h 1 RDRAM where to copy filename from (file 0 copied)
- 2A0E84 d h 1 RDRAM where to copy filename from (file 1 copied)
- 2A22D4 d h 1 RDRAM where to copy filename from (file 2 copied)
- 2A3724 d h 1 RDRAM where to copy filename from (file 3 copied)
- 2A4B74 d h 1 RDRAM where to copy filename from (file 4 copied)
- 2A5FC4 d h 1 RDRAM where to copy filename from (file 5 copied)
- 38AF46 w h 1 RDRAM actor spawned by slingshot
- 394620 d h 1 RDRAM function 8000 ptr
- 3A5090 d h 1 RDRAM start of name entry overlay?
- 3A509C d h 1 RDRAM
- 3AA9EA w h 1 RDRAM actor spawned by bombs
- 3AB288 d h 1 RDRAM cright check
- 3B4620 d h 1 RDRAM function 0000 ptr
- 3D461C d h 1 RDRAM function 7FFF ptr
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