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- setup for gamecube credits warp (""no"" ace)
- https://youtu.be/OQiU_e7rsMQ
- play on japanese MQ, or the version of vanilla oot from the collectors disc - both have the same memory layout (oot vanilla from the mq disc has a slightly different one)
- first half of filename should be 81000000, second half can be anything
- when collecting rupees, get the backflip blue, the far backflip green, behind mido, and bridge. do NOT get the close backflip green, either of the hole of L blues, or the sign.
- after exiting shop, must sidehop over the little square to despawn the thing
- kokiri->deku with mido visible
- deku->kokiri with spin charged
- kokiri->deku with mido visible
- deku->kokiri
- kokiri->deku with mido hidden and spin charged
- deku->kokiri with third baba visible
- kokiri->deku with mido visible
- deku->kokiri
- kokiri->deku with mido hidden
- Return A
- deku->kokiri with spin charged and third baba culled
- kokiri->hole
- hole->kokiri
- kokiri->hole
- hole->kokiri
- don't let the sign despawn before spawning the circle rocks
- SRM with the right one of the three SRMable circle rocks (good setup still needed for this)
- once in the tunnel, drop rock with angle AC18 (https://discordapp.com/channels/82938430371139584/644288851799441447/688859126876471317)
- go look at the rocks that teach you to backflip
- the game will jump to whatever function is pointed to in the first half of filename. in the special case where this value is 81000000, the gc will stop emulating and play the credits
- ----------------------
- 8011B16C Filename
- 8011B170 Filename
- 801C9976 Camera Angle
- 801DBBD4 Link X Pos
- 801DBBD8 Link Y Pos
- 801DBBDC Link Z Pos
- 801DBC66 Link Standing Angle
- 801DBFD8 Grabbable Actor
- 801FAC18 code to jump to
- 801FCF04 SRMed rock draw pointer
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