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MrCheeze

setup for gamecube credits warp

Mar 15th, 2020
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  1. setup for gamecube credits warp (""no"" ace)
  2.  
  3. https://youtu.be/OQiU_e7rsMQ
  4.  
  5. play on japanese MQ, or the version of vanilla oot from the collectors disc - both have the same memory layout (oot vanilla from the mq disc has a slightly different one)
  6. first half of filename should be 81000000, second half can be anything
  7. when collecting rupees, get the backflip blue, the far backflip green, behind mido, and bridge. do NOT get the close backflip green, either of the hole of L blues, or the sign.
  8. after exiting shop, must sidehop over the little square to despawn the thing
  9.  
  10. kokiri->deku with mido visible
  11. deku->kokiri with spin charged
  12. kokiri->deku with mido visible
  13. deku->kokiri
  14. kokiri->deku with mido hidden and spin charged
  15. deku->kokiri with third baba visible
  16. kokiri->deku with mido visible
  17. deku->kokiri
  18. kokiri->deku with mido hidden
  19. Return A
  20. deku->kokiri with spin charged and third baba culled
  21.  
  22. kokiri->hole
  23. hole->kokiri
  24. kokiri->hole
  25. hole->kokiri
  26.  
  27. don't let the sign despawn before spawning the circle rocks
  28. SRM with the right one of the three SRMable circle rocks (good setup still needed for this)
  29. once in the tunnel, drop rock with angle AC18 (https://discordapp.com/channels/82938430371139584/644288851799441447/688859126876471317)
  30. go look at the rocks that teach you to backflip
  31. the game will jump to whatever function is pointed to in the first half of filename. in the special case where this value is 81000000, the gc will stop emulating and play the credits
  32.  
  33. ----------------------
  34.  
  35. 8011B16C Filename
  36. 8011B170 Filename
  37. 801C9976 Camera Angle
  38. 801DBBD4 Link X Pos
  39. 801DBBD8 Link Y Pos
  40. 801DBBDC Link Z Pos
  41. 801DBC66 Link Standing Angle
  42. 801DBFD8 Grabbable Actor
  43. 801FAC18 code to jump to
  44. 801FCF04 SRMed rock draw pointer
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