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- RTA viable version for 1.0 (possible to adapt for 1.1 but I'm not gonna bother).
- not possible on 1.2 because we can't jump to filename
- 1.0 filename should be 080475E4 A43CA5DA (j 0x8011D790; sh $gp, 0xA5DA($at))
- heap manip portion
- when gathering rupees, get all 3 backflip rupees, and optionally also the sign rupee.
- start heap manip from deku tree.
- go to kokiri. go back to deku with mido visible and spin charged.
- go to kokiri. go back to deku with mido visible and seed out.
- go to kokiri. go back to deku with mido visible and seed out.
- go to kokiri. (note: all of these transitions require your camera to be particular otherwise item00s and babas will unload at the wrong time)
- destroy the circle rock the kid is facing. activate WWT and pause.
- walk far enough for the sign to heal. destroy both of the other two signs at once with a deku nut. with the signs broken, load the circle rocks.
- pick up the rock allocated 801FCB20 which is the easiest one.
- blindly walk all the way around the back wall of kokiri forest, behind the shop, and through the tunnel to deku and back.
- use flat wall to get link's angle to exactly 4000, turn around so that it's exactly C000, drop the rock.
- load the circle rocks, destroy the two loaded at 801FBFA0 and 801FC160.
- climb the central fence at a position that sets link's angle to 75F2
- take out slingshot, pause buffer 7 frames of rotating to the right to set link angle to 5DA3.
- exit slingshot, enter cup. move joystick Y axis to +31, which you can recognize because the waterline goes right between the cleft and cdown buttons.
- reset neutral with joystick still held in this position, and KEEP HOLDING IT.
- exit cup, enter slingshot, pause, and THEN let go of the joystick. because of neutral reset the Y axis will now be -31.
- unpause and pause buffer link rotating up with this input for two frames so that his vertical angle becomes FECA, then repause.
- reset neutral back to normal again and hold joystick all the way up.
- unpause and pause buffer link rotating down with this input for four frames so that his vertical angle becomes 0CAE, then repause.
- let go of the stick, and unpause. link's overall angle should be 0CAE5DA3
- press C then B to cancel a seed on the third frame to write the angle "0804697D E6EA0000" to 801FC000, which is a jump to filename.
- on controller 3, hold ddup + cleft + -128,-128 (this is out of normal range and will require one or more neutral resets)
- this forms the opcode 08028080 which is j 800A0200 which is just a RTA-viable jump to safety.
- on controller 1, take out slingshot and hold up until the screen starts jerking downwards at the slowest or second-slowest possible rate.
- this means your input is +9 or +10. reset neutral here so that neutral will now be -9 or -10.
- hold Z + ddown + cup + cdown.
- walk a bit to make the rock next to the punching kokiri visible.
- hold R. move the joystick X axis to -1.
- all this combined will make the controller 1 inputs 241CFFF6-7, which is the code addiu $gp, $r0, 0xFFF6-7, which will trigger credits warp.
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