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MrCheeze

BotW Tips

May 16th, 2017
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  1. Album_00
  2. Hyrule Compendium
  3. Images captured with your Camera are logged in your
  4. Hyrule Compendium. Things that can be logged include wildlife,
  5. monsters, ingredients, and weapons.
  6.  
  7. amiibo_01
  8. amiibo Rune
  9. Some amiibo may only be used once per day.
  10.  
  11. amiibo_02
  12. amiibo Rune
  13. Use an amiibo to summon forth an item that may be useful
  14. to you on your adventure!
  15.  
  16. Armor_00
  17. Armor Sets
  18. Wearing the top, bottom, and headwear from the same set can earn
  19. you some bonus effects.
  20.  
  21. Bonfire_00
  22. Time Flies
  23. If you ever want to advance time, seek out a cozy campfire.
  24. There, you can pass the time until morning, noon, or night.
  25.  
  26. Bonfire_01
  27. Making a Campfire
  28. To start a campfire, simply set some wood ablaze. You can use
  29. a torch or some flint to do just that.
  30.  
  31. Bonfire_02
  32. Time Flies
  33. Monsters thrive at nighttime—as do other things that can make
  34. adventuring dangerous. If you're low on hearts at night, find a
  35. campfire and lay low until morning.
  36.  
  37. Cold_00
  38. Freezing Climates
  39. Wear cold-resistant clothing or eat something that warms your body
  40. when adventuring in cold regions. Otherwise, the cold will slowly
  41. chip away at your health.
  42.  
  43. DeathMountain_00
  44. Scorching Climates
  45. In the extreme heat of volcanic regions, wooden bows or shields
  46. you have equipped will catch fire. It's better to use metal equipment
  47. instead.
  48.  
  49. DeathMountain_01
  50. Scorching Climates
  51. The extreme temperatures of volcanic regions will hurt you without
  52. the proper precautions. Wear fireproof equipment or down an elixir
  53. to stave off the heat.
  54.  
  55. Dungeon_01
  56. Ancient Walls
  57. Shrine walls are too slick to grab or climb. You must find
  58. alternate ways to reach new heights, such as ladders or
  59. other creative solutions.
  60.  
  61. Dungeon_02
  62. Shrine Travel
  63. Activating a shrine registers it as a travel point. If you get stumped
  64. or run out of supplies, you can leave the shrine and return easily
  65. when you feel ready.
  66.  
  67. Enemy_00
  68. Battle Tip
  69. It's dangerous to approach enemies head-on when you're low on
  70. hearts or don't have protective armor equipped. Always be prepared!
  71.  
  72. Enemy_01
  73. Battle Tip
  74. Instead of throwing yourself at enemies over and over to no avail,
  75. try cooking special dishes and elixirs to give yourself better defense,
  76. extra damage, or more hearts.
  77.  
  78. EnemyBokoblin_00
  79. Bokoblins
  80. Without much in the way of clothing to protect them, they tend to
  81. run when menaced by bees.
  82.  
  83. EnemyBokoblin_01
  84. Bokoblins
  85. These omnivorous monsters enjoy not only meat and fish but also
  86. fresh fruit.
  87.  
  88. EnemyChuchu_00
  89. Chuchus
  90. They will explode when attacked. Try throwing something at them
  91. from a safe distance.
  92.  
  93. EnemyGuardian_00
  94. Guardians
  95. Guardians are ancient, highly advanced weapons, so items from the
  96. current age won't deal much damage. Weapons from their own era
  97. like ancient arrows are better suited to combat them.
  98.  
  99. EnemyLizalfos_00
  100. Lizalfos
  101. As carnivores, they eat meat, fish, and even insects.
  102.  
  103. EnemyMoriblin_00
  104. Moblins
  105. These large carnivores require sizable helpings of meat and fish
  106. to sustain their bulky frames.
  107.  
  108. Fall_00
  109. Falling Death
  110. Depending on the height, you may take damage, or even die, when
  111. you fall. So be cautious out there walking near cliff edges!
  112.  
  113. Fall_01
  114. Falling Death
  115. Depending on the height, you may take damage, or even die, when
  116. you fall. Remember to use the paraglider for a safe descent.
  117.  
  118. Field_01
  119. Rumor has it...
  120. Forest spirits called Koroks like to hide in unexpected spots. Never
  121. pass up an opportunity to investigate things that look out of place!
  122.  
  123. Field_02
  124. Rumor has it...
  125. Deep in the forest resides a glowing blue spirit in the form of
  126. a rabbit. It is said that whoever is skilled enough to hit it with an
  127. arrow receives a handsome reward.
  128.  
  129. Field_03
  130. Smoke Signals
  131. A plume of smoke in the distance is a good sign that you might
  132. find someone at its origin.
  133.  
  134. Field_04
  135. Shooting Stars
  136. If you should see a star shoot through the night sky, mark the place
  137. where it lands—you might find something there.
  138.  
  139. Gerudo_00
  140. Sand Seals
  141. In order to hitch a ride behind a sand seal, you'll first need to
  142. equip a shield.
  143.  
  144. Gerudo_01
  145. Sand Seals
  146. Sand seals provide a fast way to travel across sand. When hitching
  147. a ride, be careful not to run into any rocks!
  148.  
  149. Gerudo_02
  150. Sand Seals
  151. These large beasts native to the Gerudo Desert are much friendlier
  152. than they look. They've been domesticated over time for use as a
  153. mode of transportation.
  154.  
  155. Gimmick_00
  156. Cold Water
  157. Swimming in cold water will lower your body heat and cause you to
  158. take damage. Cooked food and special garb won't help you.
  159.  
  160. Gimmick_01
  161. Hot Springs
  162. These lush, thermal baths are found throughout the world.
  163. You can relax in them for a while to replenish your hearts.
  164.  
  165. Gimmick_02
  166. Pools of Malice
  167. Poisonous bogs formed by water that was sullied during the
  168. Great Calamity. Coming into contact with one will hurt you.
  169.  
  170. Gimmick_03
  171. Bottomless Bog
  172. A quagmire that will draw you in... Sink in too deeply, and you'll be
  173. unable to escape.
  174.  
  175. Gimmick_04
  176. Rafts
  177. Rafts with sails can move when pushed by the wind. Or you can get
  178. them moving yourself if you have a Korok leaf.
  179.  
  180. Guardian_00
  181. Guardians
  182. Their entire bodies are covered in armor, so low-powered weapons
  183. won't do any damage. It's best to avoid these foes until you have
  184. the right tools for the job!
  185.  
  186. Horse_00
  187. Registering Horses
  188. Once you've tamed a wild horse, you can register it by taking it
  189. to a stable. Do this, and you'll be able to call your beloved steed
  190. to your side whenever you please.
  191.  
  192. Horse_01
  193. Wild Horses
  194. If you see a wild horse you'd like to ride, crouch down so you can
  195. approach it quietly from behind. Take heed, though—if the horse
  196. notices you while you're directly behind it, it will kick you!
  197.  
  198. Horse_02
  199. Calling Your Horse
  200. Horses you have registered are displayed on the map. If one of
  201. them is nearby, call it with ? and it will come running.
  202.  
  203. Horse_03
  204. Training Your Horse
  205. Horses that you have just caught won't listen to much of what you tell
  206. them to do. The more time you spend adventuring with your steed,
  207. the better behaved it will become.
  208.  
  209. Horse_04
  210. Calming Your Horse
  211. When a wild horse that you're riding starts to act out or ignore you,
  212. try soothing it with ?. If you keep this up, it will become more
  213. obedient over time.
  214.  
  215. Horse_05
  216. Horse Temperaments
  217. Just as some horses have a naturally wild temperament, some horses
  218. are inherently shy. If you try to approach monsters atop a shy steed,
  219. it will become frightened and try to turn away.
  220.  
  221. Horse_06
  222. The Steed Takes the Lead
  223. Obedient horses will follow pathways without being told to.
  224. Leave the running up to your loyal steed every once in a while
  225. so you can enjoy the scenery!
  226.  
  227. Horse_07
  228. Galloping
  229. Running your horse at max speed is called galloping. Press ? to
  230. increase your horse's speed until it reaches a full gallop.
  231.  
  232. Horse_08
  233. Galloping
  234. The number of times you can increase your speed depends on
  235. each horse. If you find a horse with a high number of spurs,
  236. consider keeping it as your companion.
  237.  
  238. Horse_09
  239. Horse Temperaments
  240. Trying to force a rowdy and untamed horse to speed up will likely
  241. result in you being tossed to the ground.
  242.  
  243. Horse_10
  244. Galloping
  245. You can run down smaller monsters atop your galloping steed,
  246. but don't forget that you cannot make quick turns when traveling
  247. this way.
  248.  
  249. Horse_11
  250. Horse Gaits
  251. As your horse's speed increases—between walk, trot, canter,
  252. and gallop—their gait changes as well. Use ? to increase
  253. your speed, and use A to decrease it.
  254.  
  255. Horse_12
  256. Horse Steps
  257. While totally motionless, if you press and hold ?, your horse
  258. will take careful steps in any direction with Í. Do this if your
  259. horse balks or when you find yourself stuck somewhere.
  260.  
  261. IceMaker_00
  262. Cryonis
  263. Use this power to create a pillar of ice on the water's surface.
  264. Such pillars can be used for lifting objects or climbing.
  265.  
  266. IceMaker_01
  267. Cryonis
  268. An ice pillar can be broken by lining your reticle up with it
  269. and pressing ?.
  270.  
  271. IceMaker_02
  272. Cryonis
  273. Aim at your feet with ? to create an ice pillar directly beneath you.
  274. Press ? again to return to the reticle.
  275.  
  276. Knowledge_00
  277. Finding Your Way
  278. If you get lost, try climbing to higher ground and looking around.
  279. Press ? to pull out your scope so you can see even farther.
  280.  
  281. Knowledge_01
  282. Ancient Furnaces
  283. These energy furnaces glow with a blue flame. They are said to be
  284. creations of the ancient Sheikah race. It may be true, as they've
  285. been burning for 10,000 years.
  286.  
  287. Knowledge_02
  288. Setting Fires
  289. Wooden objects and dry grass catch fire easily. Be careful around
  290. such things while holding a lit torch.
  291.  
  292. Knowledge_03
  293. Burning Things
  294. Dry grass catches fire especially easily, and that fire spreads quickly.
  295.  
  296. Knowledge_04
  297. Updrafts
  298. When fire spreads, it creates an updraft. You can use the paraglider
  299. to catch that updraft and ride it high into the sky.
  300.  
  301. Knowledge_05
  302. Granters of Boons
  303. At the far reaches of the continent, there is a being
  304. that trades in Heart Containers and Stamina Vessels.
  305.  
  306. Knowledge_06
  307. Goddess Statues
  308. These ancient monuments depict the Goddess worshipped in Hyrule
  309. since time out of mind. You can trade four Spirit Orbs to one for
  310. a Stamina Vessel or a Heart Container.
  311.  
  312. Lightning_00
  313. Lightning Strikes
  314. It may sound like a superstition, but lightning seems to strike metal
  315. objects frequently. If you hear thunder, unequip anything metallic.
  316.  
  317. Magnetglove_00
  318. Magnesis
  319. When you find a metallic object, you can use this power to lift it up
  320. and move it around freely, regardless of how heavy it is.
  321.  
  322. Magnetglove_01
  323. Magnesis
  324. Use this power to lift up metallic objects hidden in water.
  325.  
  326. Magnetglove_02
  327. Magnesis
  328. To save wear and tear on your weapons, try swinging heavy metallic
  329. objects around or dropping them on foes' heads.
  330.  
  331. Map_00
  332. Scope Tip
  333. When you find an object or place of interest while looking through
  334. your scope, press ? to place a pin on your map in that location
  335. so you won't forget about it.
  336.  
  337. Map_01
  338. Map Pins
  339. Not only can you drop pins while looking through the scope, but
  340. you can also add or delete pins from the map on your Sheikah Slate.
  341.  
  342. Map_02
  343. Map Stamps
  344. You can stamp the map on your Sheikah Slate with reminders
  345. of important discoveries, like the location of a cooking pot or
  346. something unusual you want to investigate later.
  347.  
  348. Material_00
  349. Collecting Ingredients
  350. There are many more ingredients than those used for cooking food.
  351. Collect and experiment with different ingredients to make all sorts
  352. of things!
  353.  
  354. Material_01
  355. Cooking Secrets
  356. Using more of an effect-imparting ingredient when cooking will
  357. increase that effect in the resulting dish.
  358.  
  359. Material_02
  360. Monster Ingredients
  361. If you combine monster parts dropped by fallen foes in a cooking pot
  362. with things like lizards and butterflies, you can create elixirs with
  363. special effects.
  364.  
  365. Material_03
  366. Roasting Ingredients
  367. Throw ingredients like mushrooms or fish directly into a fire to roast
  368. them and up their health benefits. Keep in mind that roasting an
  369. ingredient won't activate its potential special effect.
  370.  
  371. Material_04
  372. Fairy Effects
  373. If you keep a fairy in your pouch, it will automatically restore some
  374. hearts when you fall in battle.
  375.  
  376. Material_05
  377. Gems
  378. The gems that sometimes drop when you break ore deposits fetch
  379. a high price when sold.
  380.  
  381. Material_06
  382. Cooking Pots
  383. Cook up some wild cuisine by throwing together some ingredients
  384. and seeing what happens. You can't cook with an unlit pot.
  385.  
  386. Material_07
  387. Cutting Grass
  388. Wildlife taking shelter in the grass will sometimes jump out when you
  389. cut down their hiding place.
  390.  
  391. Material_08
  392. No Stone Unturned
  393. Wildlife taking shelter under a rock will sometimes jump out when you
  394. lift up their hiding place.
  395.  
  396. Material_09
  397. Octo Balloon
  398. When inflated, this sac obtained from defeating Octoroks is
  399. extremely buoyant. Place one near something you want to lift
  400. to make it float into the air.
  401.  
  402. Material_10
  403. Fairy Effects
  404. If you have a fairy help you cook, the tonic you produce together
  405. restores a great deal of hearts.
  406.  
  407. Material_11
  408. Scorching Climates
  409. In the extreme heat of volcanic regions, ingredients will cook simply
  410. by placing them on the ground. Use this to your advantage to
  411. prepare meals on the go.
  412.  
  413. Material_12
  414. Freezing Climates
  415. Some ingredients will freeze if submerged in ice-cold water or when
  416. left out in frigid regions. There are a few ingredients that taste
  417. even better frozen.
  418.  
  419. Material_13
  420. Luring Fish
  421. Tossing ingredients that serve as bait near fish in the water will
  422. attract them. Different bait works on different kinds of fish.
  423.  
  424. Material_14
  425. What's That, Pooch?
  426. If you befriend a dog, it may lead you to something interesting.
  427.  
  428. Material_15
  429. Ingredient Effects
  430. Certain ingredients give elixirs or dishes special properties.
  431. But don't get greedy: ingredients with different effects will
  432. cancel each other out.
  433.  
  434. Material_16
  435. Ingredient Effects
  436. You can only enjoy one effect from a dish or elixir at any given time.
  437. If you're relying on an active effect, be careful not to cancel it
  438. by eating something with a new effect.
  439.  
  440. Notify_00
  441. Tips and Tricks
  442. Check this screen for hints that will surely aid you on your journey.
  443. The adventurous heart must never stop seeking knowledge!
  444.  
  445. Notify_01
  446. Aim Controls
  447. Some items, like bows, allow you to target things by tilting ?.
  448. Remember to be aware of your surroundings when doing this.
  449.  
  450. Player_00
  451. Swimming Tip
  452. When in the water, you can swim faster using ?. Be careful not to
  453. overuse this, lest your stamina run low and you drown.
  454.  
  455. Player_01
  456. Climbing Tip
  457. If you're in a hurry to climb somewhere, you can scale a wall quicker
  458. by using ?. Doing so uses up a lot of stamina, so make sure you
  459. have enough to make it to the top!
  460.  
  461. Player_02
  462. Climbing Tip
  463. The stamina required for climbing increases with the steepness of
  464. the cliff. To climb higher while using less stamina, it's important
  465. to find walls that have a gentler slope.
  466.  
  467. Player_03
  468. Sprinting
  469. Move around while holding ? to sprint. This is useful for evading
  470. monster attacks or whenever you're in a hurry.
  471.  
  472. Player_04
  473. Paraglider
  474. With the paraglider, you can glide down from high places with ease.
  475. Use ? to scope out a safe spot to land.
  476.  
  477. Player_05
  478. Fishing Tip
  479. If you use ? to dash while swimming, you can get up close to a
  480. school of fish before they swim away.
  481.  
  482. Player_06
  483. Climbing Tip
  484. In rainy weather, cliffs become slippery and may not be possible
  485. to scale. Wait for clear weather before attempting to climb a steep
  486. cliff whenever possible.
  487.  
  488. Player_07
  489. Shield Surfing
  490. If you jump while your shield is out, you can climb aboard it
  491. using ?. This will knock some durability off of the shield, but it's
  492. an effective way to travel downhill quickly!
  493.  
  494. Player_08
  495. Basic Controls
  496. Take a peek at your controls at any time by opening the ? menu
  497. and checking under System.
  498.  
  499. Player_09
  500. Restoring Hearts
  501. You can replenish your health by consuming fruits and veggies
  502. you've collected, as well as meat you've acquired through hunting.
  503. Eat ingredients raw, or cook them to increase their healing properties.
  504.  
  505. Player_10
  506. Resetting the Camera
  507. Press ? to quickly shift the camera behind Link. If there's an object
  508. nearby that you can focus on, the camera will target it.
  509.  
  510. Player_11
  511. Targeting
  512. Press ? while near a monster or a person to target it.
  513. When locked on to something, you can freely circle around it.
  514.  
  515. Player_12
  516. Strafing
  517. If you want to move side to side without changing the direction
  518. you're facing, try moving sideways while pressing ?.
  519.  
  520. Player_13
  521. Stamina Wheel
  522. If your stamina runs out while climbing, you will lose your
  523. grip and fall.
  524.  
  525. Player_14
  526. Stamina Wheel
  527. Swimming depletes your stamina. If this runs out while you're
  528. swimming, you will sink below the water and, unless you've run out
  529. of hearts, be returned to dry land.
  530.  
  531. Player_15
  532. Ladders
  533. Climbing ladders will not deplete your stamina. However,
  534. using ? to jump up a ladder will.
  535.  
  536. Player_16
  537. Pushing Objects
  538. Barrels and boxes can be pushed around. Use this to
  539. your advantage!
  540.  
  541. Player_17
  542. Bedtime
  543. Sleeping in a bed allows you to sleep until morning, noon, or night.
  544. It also replenishes your hearts.
  545.  
  546. Player_18
  547. Archery Tip
  548. Draw your bowstring while jumping from a high place to briefly
  549. slow down time so that you can aim with greater accuracy.
  550.  
  551. Player_19
  552. Treetops
  553. The things you can do atop small trees are limited, but they have
  554. their uses. Use them to scout an area with your scope. It's a
  555. handy way to decide your next destination!
  556.  
  557. Player_20
  558. Resting at an Inn
  559. Sleeping overnight in a bed can do more than just fully replenish your
  560. hearts. If you spend more for a comfier bed, you can temporarily
  561. increase your hearts!
  562.  
  563. Player_21
  564. Dodging Attacks
  565. While targeting an enemy, execute a backflip by holding A and
  566. pressing ?. This move is useful for dodging enemy attacks.
  567.  
  568. Player_22
  569. Climbing Tip
  570. Use A and ? to kick off from the surface you're currently
  571. climbing.
  572.  
  573. Player_23
  574. Climbing Tip
  575. Use A and ? to kick off from the surface you're currently
  576. climbing. If you use the paraglider right afterward to glide, you can
  577. reach many new places.
  578.  
  579. Player_24
  580. Paraglider
  581. Soaring with the paraglider depletes your Stamina Wheel.
  582. Be careful to monitor your stamina so you don't run out midflight.
  583.  
  584. Player_25
  585. Changing Focus
  586. When there are multiple things to lock on to, press ? again to
  587. switch your focus.
  588.  
  589. Player_26
  590. Climbing Tip
  591. Overhangs that curve outward and the underside of ceilings are too
  592. difficult to hang on to. If you try to climb these surfaces anyway,
  593. you will fall.
  594.  
  595. Relic_00
  596. Replenishing Equipment
  597. If you run out of equipment while exploring a Divine Beast,
  598. consider making a trip into town. Once you've stocked up,
  599. you can travel right back to the Divine Beast.
  600.  
  601. RemoteBomb_00
  602. Remote Bombs
  603. The spherical bombs will roll downhill, whereas the cube-shaped
  604. bombs will not. Make sure to use the right bomb for the landscape!
  605.  
  606. RemotoBomb_02
  607. Remote Bombs
  608. These bombs are useful not only for dealing damage to monsters.
  609. They can also be used to break rocks and weak walls.
  610.  
  611. RemotoBomb_03
  612. Remote Bombs and Wind
  613. Remote Bombs are lighter than they appear. Use the wind to your
  614. advantage to roll them in a certain direction or to blow them farther
  615. than you could throw them on your own.
  616.  
  617. SheikSensor_00
  618. Sheikah Sensor
  619. Use this power to detect the location of shrines. Simply head in the
  620. direction where the reading is strongest.
  621.  
  622. SheikSensor_01
  623. Sheikah Sensor +
  624. The Sheikah Sensor + can detect objects that are logged
  625. in your Hyrule Compendium.
  626.  
  627. StopTimer_00
  628. Stasis
  629. This power allows you to halt time for certain objects, completely
  630. stopping them in place.
  631.  
  632. StopTimer_01
  633. Stasis
  634. Attacking objects stopped by Stasis will make them build up energy.
  635. This energy will then be released once the time-halting effect ends.
  636.  
  637. StopTimer_02
  638. Stasis
  639. Freezing a Bomb Barrel using Stasis and then attacking it
  640. will cause it to fly off and explode at its point of impact.
  641.  
  642. Tactics_00
  643. Stealth Tip
  644. It's harder to hear footsteps when it's raining...making it the
  645. perfect time to sneak up on some monsters!
  646.  
  647. Tactics_01
  648. Stealth Tip
  649. Crouching in a grassy field makes it harder for monsters and enemies
  650. to detect you. Keep this in mind if you want to ambush enemies or
  651. avoid fighting altogether.
  652.  
  653. Tactics_02
  654. Critical Hits
  655. Hitting a monster or enemy in the head with an arrow deals double
  656. the normal amount of damage.
  657.  
  658. Tactics_03
  659. Horseback Battles
  660. When fighting on horseback, weapons with reach such as spears and
  661. big swords have an advantage over short swords and clubs.
  662.  
  663. Tactics_04
  664. Battle Tip
  665. The difference between winning and losing a battle often comes down
  666. to strategy. With the right tactics, you may be able to defeat an entire
  667. group of enemies at once.
  668.  
  669. Tactics_05
  670. Battle Tip
  671. Monsters sometimes leave their weapons lying around their camp.
  672. Sneaking up and stealing these items will make defeating them
  673. much easier!
  674.  
  675. Tactics_06
  676. Ice Arrows
  677. If you find yourself surrounded by an overwhelming number of
  678. enemies, try using ice arrows to freeze them in their tracks.
  679.  
  680. Tactics_07
  681. Fire Arrows
  682. Use fire arrows to burn dry grass and defeat multiple enemies
  683. at the same time.
  684.  
  685. Tactics_08
  686. Shock Arrows
  687. Shoot shock arrows into water or metallic objects to electrify
  688. enemies and monsters.
  689.  
  690. Tactics_09
  691. Battle Tip
  692. Monsters on the lookout in watchtowers will sound the alarm if they
  693. spot you. Defeat these foes first before they alert the others.
  694.  
  695. Tactics_10
  696. Battle Tip
  697. If an enemy camp has multiple levels, each packed with monsters,
  698. consider using the paraglider to sneak your way to the top.
  699.  
  700. Tactics_11
  701. Battle Tip
  702. Using Magnesis to toss metal objects into a camp full of monsters
  703. is a great way to do some damage.
  704.  
  705. Tactics_12
  706. Battle Tip
  707. Monsters have a harder time detecting you if you press ?
  708. to crouch and quietly approach them.
  709.  
  710. Tactics_13
  711. Battle Tip
  712. Monsters need their beauty rest too. If you see a group of monsters
  713. sleeping, use that opportunity to sneak-attack them!
  714.  
  715. Tactics_14
  716. Bomb Barrels
  717. Shoot a fire arrow into a bomb barrel to make it explode.
  718. Tossing a burning weapon at one works too.
  719.  
  720. Tactics_15
  721. Electric Chuchus
  722. When you attack Electric Chuchus, they explode in a burst of sparks.
  723. Use this to your advantage to shock nearby monsters.
  724.  
  725. Tactics_16
  726. Fire Chuchus
  727. When you attack Fire Chuchus, they explode and start a fire.
  728. Use this to your advantage to turn up the heat on nearby monsters.
  729.  
  730. Tactics_17
  731. Ice Chuchus
  732. When you attack Ice Chuchus, they explode in a burst of frost.
  733. Use this to your advantage to put nearby monsters on ice.
  734.  
  735. Tactics_18
  736. Critical Hits
  737. Weapons that you have no use for are perfect for throwing
  738. at monsters. If one hits, it will deal double damage.
  739.  
  740. Tactics_19
  741. Battle Tip
  742. If the foe you're fighting is too powerful, train yourself up! You can
  743. start by finding a stronger weapon or collecting Spirit Orbs
  744. to get more hearts or increase your Stamina Wheel.
  745.  
  746. Tactics_20
  747. Electric Lizalfos
  748. If you hit an Electric Lizalfos's horn with an arrow, it will discharge
  749. a massive electric shock.
  750.  
  751. Tactics_21
  752. Horseback Battles
  753. When fighting on horseback, use ? to focus your attention,
  754. making it easier to aim.
  755.  
  756. Tactics_22
  757. Battle Tip
  758. If a monster is hiding behind a shield, you can bat the shield away
  759. by hitting it with a heavy sword or axe.
  760.  
  761. Tactics_23
  762. Elemental Weaknesses
  763. If you use a fiery attack against an icy enemy, you may defeat it
  764. in one hit.
  765.  
  766. Tactics_24
  767. Elemental Weaknesses
  768. If you use an icy attack against a fiery enemy, you may defeat it
  769. in one hit.
  770.  
  771. Tactics_25
  772. Perfect Dodge
  773. If you backflip or side hop away from a monster's attack at just the
  774. right moment, you will be rewarded with a chance to let loose
  775. with a flurry of attacks.
  776.  
  777. Tactics_26
  778. Perfect Guard
  779. When equipped with a shield, if you press ? to deflect a monster's
  780. attack at just the right moment, you will be rewarded with a chance to
  781. counter the attack.
  782.  
  783. Tactics_27
  784. Charged Attack
  785. You can ready a charged attack by holding ?. Doing so depletes
  786. your stamina, so be sure to time your attack carefully.
  787.  
  788. Tactics_28
  789. Jump Slash
  790. Perform a jump slash by pressing ? after jumping or while in the
  791. air. The shock wave created when you hit the ground can affect
  792. nearby monsters.
  793.  
  794. Temperature_00
  795. Temperature Changes
  796. The temperature will change depending on your location and the time
  797. of day. It's a good idea to pay close attention to fluctuations in
  798. temperature when you're out roaming.
  799.  
  800. Temperature_01
  801. Beat the Heat
  802. The strong rays of the sun during a desert day will inflict damage if
  803. you're unprepared. You'll need to spend time in the shade or water
  804. or equip special armor specially made for high temperatures.
  805.  
  806. Temperature_02
  807. Surviving the Cold
  808. Even in frigid climates, the heat of a campfire can keep you warm.
  809. Holding a lit torch is another good way to stave off the cold.
  810.  
  811. Time_00
  812. The Joys of Night
  813. Some animals and insects only come out when it's dark. Keep an eye
  814. out for them!
  815.  
  816. Time_01
  817. Nighttime Monsters
  818. When night falls, skeletal Stal monsters will emerge from the ground.
  819. Stay vigilant!
  820.  
  821. Warp_00
  822. Travel Gates
  823. You can travel instantly to shrines and towers using the map on
  824. the Sheikah Slate (?). If there's somewhere you need to be,
  825. travel to a shrine or tower near your destination to get there faster.
  826.  
  827. Weapon_00
  828. Where's the Fire?
  829. When a wooden weapon or shield catches fire, you can extinguish
  830. it by unequipping the burning item.
  831.  
  832. Weapon_01
  833. Weapon Durability
  834. Durability varies with every weapon. Always be aware of the condition
  835. of your equipment. A weapon breaking at the wrong time is never
  836. a good thing.
  837.  
  838. Weapon_02
  839. Throwing Weapons
  840. If your weapon is close to breaking, try throwing it at an enemy
  841. using ?. It will double your damage if it hits!
  842.  
  843. Weapon_03
  844. Special Bows
  845. A few bows fire multiple arrows at once. They offer several times
  846. the power of normal bows, while strangely only consuming one
  847. arrow at a time.
  848.  
  849. Weapon_04
  850. More Than a Weapon
  851. Metal weapons create sparks that can be used to light a fire.
  852. Furthermore, if you set a wooden weapon on fire, it can be
  853. used as a torch.
  854.  
  855. Weapon_06
  856. Boomerangs
  857. Throw a boomerang with ?, and it will fly in a large arc before
  858. returning to you. What goes around comes around!
  859.  
  860. Weapon_07
  861. Weapon Bonuses
  862. Some weapons you'll come across have special properties that set
  863. them apart from others of their class, such as superior durability or
  864. above-average attack power.
  865.  
  866. Weapon_08
  867. Critical Hit
  868. When using a weapon with this bonus, the last hit in a series of
  869. attacks will deal double the damage.
  870.  
  871. Weapon_09
  872. Master Sword
  873. When your hearts are full, you can fire a beam from the sword
  874. with ?. The more Heart Containers you have, the further the
  875. beam's range.
  876.  
  877. Weather_00
  878. Lightning Strikes
  879. Lightning has a tendency to strike anything metallic. Whenever you
  880. hear thunder, it's a good idea to remove any metallic equipment
  881. before you get fried.
  882.  
  883. Weather_01
  884. The Joys of Rain
  885. Some animals love playing in the rain, and there are certain plants
  886. that only bloom during rainstorms. Keep an eye out for them!
  887.  
  888. Wolf_01
  889. Wolf Link
  890. If your Sheikah Sensor picks up a signal, Wolf Link will lead you
  891. to its source.
  892.  
  893. Wolf_02
  894. Wolf Link
  895. Wolf Link will remain still if you select Stay while locked on to him.
  896. Select Come while he's waiting to make him follow you again.
  897.  
  898. Wolf_03
  899. Wolf Link
  900. Whistle to call Wolf Link to your location. If you tap the amiibo a
  901. second time, you can recall him close to you.
  902.  
  903. Wolf_04
  904. Wolf Link
  905. Wolf Link is summoned from another plane of existence
  906. and can't be seen by other people in this world.
  907.  
  908. Wolf_05
  909. Wolf Link
  910. Wolf Link will eat whatever food is in front of him to regain his
  911. hearts. If you don't want him to eat rare ingredients, use the Stay
  912. command to have him stay in place while you collect them.
  913.  
  914. Wolf_06
  915. Wolf Link
  916. As long as Wolf Link doesn't run out of hearts, you can summon him
  917. as many times as you want in a single day.
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