Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Album_00
- Hyrule Compendium
- Images captured with your Camera are logged in your
- Hyrule Compendium. Things that can be logged include wildlife,
- monsters, ingredients, and weapons.
- amiibo_01
- amiibo Rune
- Some amiibo may only be used once per day.
- amiibo_02
- amiibo Rune
- Use an amiibo to summon forth an item that may be useful
- to you on your adventure!
- Armor_00
- Armor Sets
- Wearing the top, bottom, and headwear from the same set can earn
- you some bonus effects.
- Bonfire_00
- Time Flies
- If you ever want to advance time, seek out a cozy campfire.
- There, you can pass the time until morning, noon, or night.
- Bonfire_01
- Making a Campfire
- To start a campfire, simply set some wood ablaze. You can use
- a torch or some flint to do just that.
- Bonfire_02
- Time Flies
- Monsters thrive at nighttime—as do other things that can make
- adventuring dangerous. If you're low on hearts at night, find a
- campfire and lay low until morning.
- Cold_00
- Freezing Climates
- Wear cold-resistant clothing or eat something that warms your body
- when adventuring in cold regions. Otherwise, the cold will slowly
- chip away at your health.
- DeathMountain_00
- Scorching Climates
- In the extreme heat of volcanic regions, wooden bows or shields
- you have equipped will catch fire. It's better to use metal equipment
- instead.
- DeathMountain_01
- Scorching Climates
- The extreme temperatures of volcanic regions will hurt you without
- the proper precautions. Wear fireproof equipment or down an elixir
- to stave off the heat.
- Dungeon_01
- Ancient Walls
- Shrine walls are too slick to grab or climb. You must find
- alternate ways to reach new heights, such as ladders or
- other creative solutions.
- Dungeon_02
- Shrine Travel
- Activating a shrine registers it as a travel point. If you get stumped
- or run out of supplies, you can leave the shrine and return easily
- when you feel ready.
- Enemy_00
- Battle Tip
- It's dangerous to approach enemies head-on when you're low on
- hearts or don't have protective armor equipped. Always be prepared!
- Enemy_01
- Battle Tip
- Instead of throwing yourself at enemies over and over to no avail,
- try cooking special dishes and elixirs to give yourself better defense,
- extra damage, or more hearts.
- EnemyBokoblin_00
- Bokoblins
- Without much in the way of clothing to protect them, they tend to
- run when menaced by bees.
- EnemyBokoblin_01
- Bokoblins
- These omnivorous monsters enjoy not only meat and fish but also
- fresh fruit.
- EnemyChuchu_00
- Chuchus
- They will explode when attacked. Try throwing something at them
- from a safe distance.
- EnemyGuardian_00
- Guardians
- Guardians are ancient, highly advanced weapons, so items from the
- current age won't deal much damage. Weapons from their own era
- like ancient arrows are better suited to combat them.
- EnemyLizalfos_00
- Lizalfos
- As carnivores, they eat meat, fish, and even insects.
- EnemyMoriblin_00
- Moblins
- These large carnivores require sizable helpings of meat and fish
- to sustain their bulky frames.
- Fall_00
- Falling Death
- Depending on the height, you may take damage, or even die, when
- you fall. So be cautious out there walking near cliff edges!
- Fall_01
- Falling Death
- Depending on the height, you may take damage, or even die, when
- you fall. Remember to use the paraglider for a safe descent.
- Field_01
- Rumor has it...
- Forest spirits called Koroks like to hide in unexpected spots. Never
- pass up an opportunity to investigate things that look out of place!
- Field_02
- Rumor has it...
- Deep in the forest resides a glowing blue spirit in the form of
- a rabbit. It is said that whoever is skilled enough to hit it with an
- arrow receives a handsome reward.
- Field_03
- Smoke Signals
- A plume of smoke in the distance is a good sign that you might
- find someone at its origin.
- Field_04
- Shooting Stars
- If you should see a star shoot through the night sky, mark the place
- where it lands—you might find something there.
- Gerudo_00
- Sand Seals
- In order to hitch a ride behind a sand seal, you'll first need to
- equip a shield.
- Gerudo_01
- Sand Seals
- Sand seals provide a fast way to travel across sand. When hitching
- a ride, be careful not to run into any rocks!
- Gerudo_02
- Sand Seals
- These large beasts native to the Gerudo Desert are much friendlier
- than they look. They've been domesticated over time for use as a
- mode of transportation.
- Gimmick_00
- Cold Water
- Swimming in cold water will lower your body heat and cause you to
- take damage. Cooked food and special garb won't help you.
- Gimmick_01
- Hot Springs
- These lush, thermal baths are found throughout the world.
- You can relax in them for a while to replenish your hearts.
- Gimmick_02
- Pools of Malice
- Poisonous bogs formed by water that was sullied during the
- Great Calamity. Coming into contact with one will hurt you.
- Gimmick_03
- Bottomless Bog
- A quagmire that will draw you in... Sink in too deeply, and you'll be
- unable to escape.
- Gimmick_04
- Rafts
- Rafts with sails can move when pushed by the wind. Or you can get
- them moving yourself if you have a Korok leaf.
- Guardian_00
- Guardians
- Their entire bodies are covered in armor, so low-powered weapons
- won't do any damage. It's best to avoid these foes until you have
- the right tools for the job!
- Horse_00
- Registering Horses
- Once you've tamed a wild horse, you can register it by taking it
- to a stable. Do this, and you'll be able to call your beloved steed
- to your side whenever you please.
- Horse_01
- Wild Horses
- If you see a wild horse you'd like to ride, crouch down so you can
- approach it quietly from behind. Take heed, though—if the horse
- notices you while you're directly behind it, it will kick you!
- Horse_02
- Calling Your Horse
- Horses you have registered are displayed on the map. If one of
- them is nearby, call it with ? and it will come running.
- Horse_03
- Training Your Horse
- Horses that you have just caught won't listen to much of what you tell
- them to do. The more time you spend adventuring with your steed,
- the better behaved it will become.
- Horse_04
- Calming Your Horse
- When a wild horse that you're riding starts to act out or ignore you,
- try soothing it with ?. If you keep this up, it will become more
- obedient over time.
- Horse_05
- Horse Temperaments
- Just as some horses have a naturally wild temperament, some horses
- are inherently shy. If you try to approach monsters atop a shy steed,
- it will become frightened and try to turn away.
- Horse_06
- The Steed Takes the Lead
- Obedient horses will follow pathways without being told to.
- Leave the running up to your loyal steed every once in a while
- so you can enjoy the scenery!
- Horse_07
- Galloping
- Running your horse at max speed is called galloping. Press ? to
- increase your horse's speed until it reaches a full gallop.
- Horse_08
- Galloping
- The number of times you can increase your speed depends on
- each horse. If you find a horse with a high number of spurs,
- consider keeping it as your companion.
- Horse_09
- Horse Temperaments
- Trying to force a rowdy and untamed horse to speed up will likely
- result in you being tossed to the ground.
- Horse_10
- Galloping
- You can run down smaller monsters atop your galloping steed,
- but don't forget that you cannot make quick turns when traveling
- this way.
- Horse_11
- Horse Gaits
- As your horse's speed increases—between walk, trot, canter,
- and gallop—their gait changes as well. Use ? to increase
- your speed, and use A to decrease it.
- Horse_12
- Horse Steps
- While totally motionless, if you press and hold ?, your horse
- will take careful steps in any direction with Í. Do this if your
- horse balks or when you find yourself stuck somewhere.
- IceMaker_00
- Cryonis
- Use this power to create a pillar of ice on the water's surface.
- Such pillars can be used for lifting objects or climbing.
- IceMaker_01
- Cryonis
- An ice pillar can be broken by lining your reticle up with it
- and pressing ?.
- IceMaker_02
- Cryonis
- Aim at your feet with ? to create an ice pillar directly beneath you.
- Press ? again to return to the reticle.
- Knowledge_00
- Finding Your Way
- If you get lost, try climbing to higher ground and looking around.
- Press ? to pull out your scope so you can see even farther.
- Knowledge_01
- Ancient Furnaces
- These energy furnaces glow with a blue flame. They are said to be
- creations of the ancient Sheikah race. It may be true, as they've
- been burning for 10,000 years.
- Knowledge_02
- Setting Fires
- Wooden objects and dry grass catch fire easily. Be careful around
- such things while holding a lit torch.
- Knowledge_03
- Burning Things
- Dry grass catches fire especially easily, and that fire spreads quickly.
- Knowledge_04
- Updrafts
- When fire spreads, it creates an updraft. You can use the paraglider
- to catch that updraft and ride it high into the sky.
- Knowledge_05
- Granters of Boons
- At the far reaches of the continent, there is a being
- that trades in Heart Containers and Stamina Vessels.
- Knowledge_06
- Goddess Statues
- These ancient monuments depict the Goddess worshipped in Hyrule
- since time out of mind. You can trade four Spirit Orbs to one for
- a Stamina Vessel or a Heart Container.
- Lightning_00
- Lightning Strikes
- It may sound like a superstition, but lightning seems to strike metal
- objects frequently. If you hear thunder, unequip anything metallic.
- Magnetglove_00
- Magnesis
- When you find a metallic object, you can use this power to lift it up
- and move it around freely, regardless of how heavy it is.
- Magnetglove_01
- Magnesis
- Use this power to lift up metallic objects hidden in water.
- Magnetglove_02
- Magnesis
- To save wear and tear on your weapons, try swinging heavy metallic
- objects around or dropping them on foes' heads.
- Map_00
- Scope Tip
- When you find an object or place of interest while looking through
- your scope, press ? to place a pin on your map in that location
- so you won't forget about it.
- Map_01
- Map Pins
- Not only can you drop pins while looking through the scope, but
- you can also add or delete pins from the map on your Sheikah Slate.
- Map_02
- Map Stamps
- You can stamp the map on your Sheikah Slate with reminders
- of important discoveries, like the location of a cooking pot or
- something unusual you want to investigate later.
- Material_00
- Collecting Ingredients
- There are many more ingredients than those used for cooking food.
- Collect and experiment with different ingredients to make all sorts
- of things!
- Material_01
- Cooking Secrets
- Using more of an effect-imparting ingredient when cooking will
- increase that effect in the resulting dish.
- Material_02
- Monster Ingredients
- If you combine monster parts dropped by fallen foes in a cooking pot
- with things like lizards and butterflies, you can create elixirs with
- special effects.
- Material_03
- Roasting Ingredients
- Throw ingredients like mushrooms or fish directly into a fire to roast
- them and up their health benefits. Keep in mind that roasting an
- ingredient won't activate its potential special effect.
- Material_04
- Fairy Effects
- If you keep a fairy in your pouch, it will automatically restore some
- hearts when you fall in battle.
- Material_05
- Gems
- The gems that sometimes drop when you break ore deposits fetch
- a high price when sold.
- Material_06
- Cooking Pots
- Cook up some wild cuisine by throwing together some ingredients
- and seeing what happens. You can't cook with an unlit pot.
- Material_07
- Cutting Grass
- Wildlife taking shelter in the grass will sometimes jump out when you
- cut down their hiding place.
- Material_08
- No Stone Unturned
- Wildlife taking shelter under a rock will sometimes jump out when you
- lift up their hiding place.
- Material_09
- Octo Balloon
- When inflated, this sac obtained from defeating Octoroks is
- extremely buoyant. Place one near something you want to lift
- to make it float into the air.
- Material_10
- Fairy Effects
- If you have a fairy help you cook, the tonic you produce together
- restores a great deal of hearts.
- Material_11
- Scorching Climates
- In the extreme heat of volcanic regions, ingredients will cook simply
- by placing them on the ground. Use this to your advantage to
- prepare meals on the go.
- Material_12
- Freezing Climates
- Some ingredients will freeze if submerged in ice-cold water or when
- left out in frigid regions. There are a few ingredients that taste
- even better frozen.
- Material_13
- Luring Fish
- Tossing ingredients that serve as bait near fish in the water will
- attract them. Different bait works on different kinds of fish.
- Material_14
- What's That, Pooch?
- If you befriend a dog, it may lead you to something interesting.
- Material_15
- Ingredient Effects
- Certain ingredients give elixirs or dishes special properties.
- But don't get greedy: ingredients with different effects will
- cancel each other out.
- Material_16
- Ingredient Effects
- You can only enjoy one effect from a dish or elixir at any given time.
- If you're relying on an active effect, be careful not to cancel it
- by eating something with a new effect.
- Notify_00
- Tips and Tricks
- Check this screen for hints that will surely aid you on your journey.
- The adventurous heart must never stop seeking knowledge!
- Notify_01
- Aim Controls
- Some items, like bows, allow you to target things by tilting ?.
- Remember to be aware of your surroundings when doing this.
- Player_00
- Swimming Tip
- When in the water, you can swim faster using ?. Be careful not to
- overuse this, lest your stamina run low and you drown.
- Player_01
- Climbing Tip
- If you're in a hurry to climb somewhere, you can scale a wall quicker
- by using ?. Doing so uses up a lot of stamina, so make sure you
- have enough to make it to the top!
- Player_02
- Climbing Tip
- The stamina required for climbing increases with the steepness of
- the cliff. To climb higher while using less stamina, it's important
- to find walls that have a gentler slope.
- Player_03
- Sprinting
- Move around while holding ? to sprint. This is useful for evading
- monster attacks or whenever you're in a hurry.
- Player_04
- Paraglider
- With the paraglider, you can glide down from high places with ease.
- Use ? to scope out a safe spot to land.
- Player_05
- Fishing Tip
- If you use ? to dash while swimming, you can get up close to a
- school of fish before they swim away.
- Player_06
- Climbing Tip
- In rainy weather, cliffs become slippery and may not be possible
- to scale. Wait for clear weather before attempting to climb a steep
- cliff whenever possible.
- Player_07
- Shield Surfing
- If you jump while your shield is out, you can climb aboard it
- using ?. This will knock some durability off of the shield, but it's
- an effective way to travel downhill quickly!
- Player_08
- Basic Controls
- Take a peek at your controls at any time by opening the ? menu
- and checking under System.
- Player_09
- Restoring Hearts
- You can replenish your health by consuming fruits and veggies
- you've collected, as well as meat you've acquired through hunting.
- Eat ingredients raw, or cook them to increase their healing properties.
- Player_10
- Resetting the Camera
- Press ? to quickly shift the camera behind Link. If there's an object
- nearby that you can focus on, the camera will target it.
- Player_11
- Targeting
- Press ? while near a monster or a person to target it.
- When locked on to something, you can freely circle around it.
- Player_12
- Strafing
- If you want to move side to side without changing the direction
- you're facing, try moving sideways while pressing ?.
- Player_13
- Stamina Wheel
- If your stamina runs out while climbing, you will lose your
- grip and fall.
- Player_14
- Stamina Wheel
- Swimming depletes your stamina. If this runs out while you're
- swimming, you will sink below the water and, unless you've run out
- of hearts, be returned to dry land.
- Player_15
- Ladders
- Climbing ladders will not deplete your stamina. However,
- using ? to jump up a ladder will.
- Player_16
- Pushing Objects
- Barrels and boxes can be pushed around. Use this to
- your advantage!
- Player_17
- Bedtime
- Sleeping in a bed allows you to sleep until morning, noon, or night.
- It also replenishes your hearts.
- Player_18
- Archery Tip
- Draw your bowstring while jumping from a high place to briefly
- slow down time so that you can aim with greater accuracy.
- Player_19
- Treetops
- The things you can do atop small trees are limited, but they have
- their uses. Use them to scout an area with your scope. It's a
- handy way to decide your next destination!
- Player_20
- Resting at an Inn
- Sleeping overnight in a bed can do more than just fully replenish your
- hearts. If you spend more for a comfier bed, you can temporarily
- increase your hearts!
- Player_21
- Dodging Attacks
- While targeting an enemy, execute a backflip by holding A and
- pressing ?. This move is useful for dodging enemy attacks.
- Player_22
- Climbing Tip
- Use A and ? to kick off from the surface you're currently
- climbing.
- Player_23
- Climbing Tip
- Use A and ? to kick off from the surface you're currently
- climbing. If you use the paraglider right afterward to glide, you can
- reach many new places.
- Player_24
- Paraglider
- Soaring with the paraglider depletes your Stamina Wheel.
- Be careful to monitor your stamina so you don't run out midflight.
- Player_25
- Changing Focus
- When there are multiple things to lock on to, press ? again to
- switch your focus.
- Player_26
- Climbing Tip
- Overhangs that curve outward and the underside of ceilings are too
- difficult to hang on to. If you try to climb these surfaces anyway,
- you will fall.
- Relic_00
- Replenishing Equipment
- If you run out of equipment while exploring a Divine Beast,
- consider making a trip into town. Once you've stocked up,
- you can travel right back to the Divine Beast.
- RemoteBomb_00
- Remote Bombs
- The spherical bombs will roll downhill, whereas the cube-shaped
- bombs will not. Make sure to use the right bomb for the landscape!
- RemotoBomb_02
- Remote Bombs
- These bombs are useful not only for dealing damage to monsters.
- They can also be used to break rocks and weak walls.
- RemotoBomb_03
- Remote Bombs and Wind
- Remote Bombs are lighter than they appear. Use the wind to your
- advantage to roll them in a certain direction or to blow them farther
- than you could throw them on your own.
- SheikSensor_00
- Sheikah Sensor
- Use this power to detect the location of shrines. Simply head in the
- direction where the reading is strongest.
- SheikSensor_01
- Sheikah Sensor +
- The Sheikah Sensor + can detect objects that are logged
- in your Hyrule Compendium.
- StopTimer_00
- Stasis
- This power allows you to halt time for certain objects, completely
- stopping them in place.
- StopTimer_01
- Stasis
- Attacking objects stopped by Stasis will make them build up energy.
- This energy will then be released once the time-halting effect ends.
- StopTimer_02
- Stasis
- Freezing a Bomb Barrel using Stasis and then attacking it
- will cause it to fly off and explode at its point of impact.
- Tactics_00
- Stealth Tip
- It's harder to hear footsteps when it's raining...making it the
- perfect time to sneak up on some monsters!
- Tactics_01
- Stealth Tip
- Crouching in a grassy field makes it harder for monsters and enemies
- to detect you. Keep this in mind if you want to ambush enemies or
- avoid fighting altogether.
- Tactics_02
- Critical Hits
- Hitting a monster or enemy in the head with an arrow deals double
- the normal amount of damage.
- Tactics_03
- Horseback Battles
- When fighting on horseback, weapons with reach such as spears and
- big swords have an advantage over short swords and clubs.
- Tactics_04
- Battle Tip
- The difference between winning and losing a battle often comes down
- to strategy. With the right tactics, you may be able to defeat an entire
- group of enemies at once.
- Tactics_05
- Battle Tip
- Monsters sometimes leave their weapons lying around their camp.
- Sneaking up and stealing these items will make defeating them
- much easier!
- Tactics_06
- Ice Arrows
- If you find yourself surrounded by an overwhelming number of
- enemies, try using ice arrows to freeze them in their tracks.
- Tactics_07
- Fire Arrows
- Use fire arrows to burn dry grass and defeat multiple enemies
- at the same time.
- Tactics_08
- Shock Arrows
- Shoot shock arrows into water or metallic objects to electrify
- enemies and monsters.
- Tactics_09
- Battle Tip
- Monsters on the lookout in watchtowers will sound the alarm if they
- spot you. Defeat these foes first before they alert the others.
- Tactics_10
- Battle Tip
- If an enemy camp has multiple levels, each packed with monsters,
- consider using the paraglider to sneak your way to the top.
- Tactics_11
- Battle Tip
- Using Magnesis to toss metal objects into a camp full of monsters
- is a great way to do some damage.
- Tactics_12
- Battle Tip
- Monsters have a harder time detecting you if you press ?
- to crouch and quietly approach them.
- Tactics_13
- Battle Tip
- Monsters need their beauty rest too. If you see a group of monsters
- sleeping, use that opportunity to sneak-attack them!
- Tactics_14
- Bomb Barrels
- Shoot a fire arrow into a bomb barrel to make it explode.
- Tossing a burning weapon at one works too.
- Tactics_15
- Electric Chuchus
- When you attack Electric Chuchus, they explode in a burst of sparks.
- Use this to your advantage to shock nearby monsters.
- Tactics_16
- Fire Chuchus
- When you attack Fire Chuchus, they explode and start a fire.
- Use this to your advantage to turn up the heat on nearby monsters.
- Tactics_17
- Ice Chuchus
- When you attack Ice Chuchus, they explode in a burst of frost.
- Use this to your advantage to put nearby monsters on ice.
- Tactics_18
- Critical Hits
- Weapons that you have no use for are perfect for throwing
- at monsters. If one hits, it will deal double damage.
- Tactics_19
- Battle Tip
- If the foe you're fighting is too powerful, train yourself up! You can
- start by finding a stronger weapon or collecting Spirit Orbs
- to get more hearts or increase your Stamina Wheel.
- Tactics_20
- Electric Lizalfos
- If you hit an Electric Lizalfos's horn with an arrow, it will discharge
- a massive electric shock.
- Tactics_21
- Horseback Battles
- When fighting on horseback, use ? to focus your attention,
- making it easier to aim.
- Tactics_22
- Battle Tip
- If a monster is hiding behind a shield, you can bat the shield away
- by hitting it with a heavy sword or axe.
- Tactics_23
- Elemental Weaknesses
- If you use a fiery attack against an icy enemy, you may defeat it
- in one hit.
- Tactics_24
- Elemental Weaknesses
- If you use an icy attack against a fiery enemy, you may defeat it
- in one hit.
- Tactics_25
- Perfect Dodge
- If you backflip or side hop away from a monster's attack at just the
- right moment, you will be rewarded with a chance to let loose
- with a flurry of attacks.
- Tactics_26
- Perfect Guard
- When equipped with a shield, if you press ? to deflect a monster's
- attack at just the right moment, you will be rewarded with a chance to
- counter the attack.
- Tactics_27
- Charged Attack
- You can ready a charged attack by holding ?. Doing so depletes
- your stamina, so be sure to time your attack carefully.
- Tactics_28
- Jump Slash
- Perform a jump slash by pressing ? after jumping or while in the
- air. The shock wave created when you hit the ground can affect
- nearby monsters.
- Temperature_00
- Temperature Changes
- The temperature will change depending on your location and the time
- of day. It's a good idea to pay close attention to fluctuations in
- temperature when you're out roaming.
- Temperature_01
- Beat the Heat
- The strong rays of the sun during a desert day will inflict damage if
- you're unprepared. You'll need to spend time in the shade or water
- or equip special armor specially made for high temperatures.
- Temperature_02
- Surviving the Cold
- Even in frigid climates, the heat of a campfire can keep you warm.
- Holding a lit torch is another good way to stave off the cold.
- Time_00
- The Joys of Night
- Some animals and insects only come out when it's dark. Keep an eye
- out for them!
- Time_01
- Nighttime Monsters
- When night falls, skeletal Stal monsters will emerge from the ground.
- Stay vigilant!
- Warp_00
- Travel Gates
- You can travel instantly to shrines and towers using the map on
- the Sheikah Slate (?). If there's somewhere you need to be,
- travel to a shrine or tower near your destination to get there faster.
- Weapon_00
- Where's the Fire?
- When a wooden weapon or shield catches fire, you can extinguish
- it by unequipping the burning item.
- Weapon_01
- Weapon Durability
- Durability varies with every weapon. Always be aware of the condition
- of your equipment. A weapon breaking at the wrong time is never
- a good thing.
- Weapon_02
- Throwing Weapons
- If your weapon is close to breaking, try throwing it at an enemy
- using ?. It will double your damage if it hits!
- Weapon_03
- Special Bows
- A few bows fire multiple arrows at once. They offer several times
- the power of normal bows, while strangely only consuming one
- arrow at a time.
- Weapon_04
- More Than a Weapon
- Metal weapons create sparks that can be used to light a fire.
- Furthermore, if you set a wooden weapon on fire, it can be
- used as a torch.
- Weapon_06
- Boomerangs
- Throw a boomerang with ?, and it will fly in a large arc before
- returning to you. What goes around comes around!
- Weapon_07
- Weapon Bonuses
- Some weapons you'll come across have special properties that set
- them apart from others of their class, such as superior durability or
- above-average attack power.
- Weapon_08
- Critical Hit
- When using a weapon with this bonus, the last hit in a series of
- attacks will deal double the damage.
- Weapon_09
- Master Sword
- When your hearts are full, you can fire a beam from the sword
- with ?. The more Heart Containers you have, the further the
- beam's range.
- Weather_00
- Lightning Strikes
- Lightning has a tendency to strike anything metallic. Whenever you
- hear thunder, it's a good idea to remove any metallic equipment
- before you get fried.
- Weather_01
- The Joys of Rain
- Some animals love playing in the rain, and there are certain plants
- that only bloom during rainstorms. Keep an eye out for them!
- Wolf_01
- Wolf Link
- If your Sheikah Sensor picks up a signal, Wolf Link will lead you
- to its source.
- Wolf_02
- Wolf Link
- Wolf Link will remain still if you select Stay while locked on to him.
- Select Come while he's waiting to make him follow you again.
- Wolf_03
- Wolf Link
- Whistle to call Wolf Link to your location. If you tap the amiibo a
- second time, you can recall him close to you.
- Wolf_04
- Wolf Link
- Wolf Link is summoned from another plane of existence
- and can't be seen by other people in this world.
- Wolf_05
- Wolf Link
- Wolf Link will eat whatever food is in front of him to regain his
- hearts. If you don't want him to eat rare ingredients, use the Stay
- command to have him stay in place while you collect them.
- Wolf_06
- Wolf Link
- As long as Wolf Link doesn't run out of hearts, you can summon him
- as many times as you want in a single day.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement