Name / Title | Added | Expires | Hits | Comments | Syntax | |
---|---|---|---|---|---|---|
Noesis commands | Jul 22nd, 2022 | Never | 249 | 0 | None | - |
ZScript code conversion example. | Jun 21st, 2022 | Never | 254 | 0 | None | - |
First dynarray attempt. | May 15th, 2022 | Never | 110 | 0 | None | - |
UAC Hologram documentation | Aug 10th, 2021 | Never | 206 | 0 | None | - |
IsPosReachable | Apr 16th, 2023 | Never | 1,017 | 0 | C# | - |
NPC threat assessment | Apr 13th, 2023 | Never | 717 | 0 | C# | - |
MVP_MoveTowards | Apr 5th, 2023 | Never | 448 | 0 | PHP | - |
Basic actor line of sight check for GZDoom. | Jan 19th, 2023 | Never | 1,148 | 0 | PHP | - |
Broken projectile deflection code. | Nov 7th, 2022 | Never | 1,460 | 0 | PHP | - |
Broken aim prediction code. | Oct 26th, 2022 | Never | 676 | 0 | PHP | - |
Vanilla Rifle (GZDoom) | Aug 30th, 2021 | Never | 5,025 | 0 | C# | - |
Main battle tank code (ZScript) | Jul 21st, 2021 | Never | 1,560 | 0 | C# | - |
Vanilla Rifle | Apr 28th, 2021 | Never | 692 | 0 | C++ | - |
A_AlertDwellers() (Broken) | Apr 25th, 2021 | Never | 753 | 0 | C++ | - |
Destructible Car | Apr 14th, 2021 | Never | 569 | 0 | C++ | - |
Customizable Parallaxing Sky Camera (ZScript) | Mar 5th, 2021 | Never | 224 | 0 | C# | - |
Broken APC code | Feb 1st, 2021 | Never | 314 | 0 | C# | - |
Early Tank Turret Code | Jan 22nd, 2021 | Never | 1,022 | 0 | C# | - |
UAC Mech ZScript | Dec 31st, 2020 | Never | 1,413 | 0 | C++ | - |
GZDoom indentation comparison. | Jun 20th, 2022 | Never | 308 | 0 | None | - |
Early squad system test. | Jun 12th, 2022 | Never | 979 | 0 | C++ | - |
GZDoom's native Tick() virtual code. | Mar 23rd, 2021 | Never | 866 | 0 | C++ | - |
Buggy VTOL | Mar 3rd, 2021 | Never | 941 | 0 | C# | - |
PlayerPawn ZScript code (GZDoom) | Jul 13th, 2020 | Never | 208 | 0 | C++ | - |
2020 Timeline | Jun 14th, 2020 | Never | 142 | 0 | None | - |
9694 Mrigashirsha IV | Jun 29th, 2018 | Never | 517 | 0 | None | - |