inkoalawetrust

Inkoalawetrust's Pastebin

5,061 25,609 0 8 years ago
Name / Title Added Expires Hits Comments Syntax  
Noesis commands Jul 22nd, 2022 Never 482 0 None -
ZScript code conversion example. Jun 21st, 2022 Never 390 0 None -
First dynarray attempt. May 15th, 2022 Never 191 0 None -
UAC Hologram documentation Aug 10th, 2021 Never 282 0 None -
Basic homing projectile in ZScript. May 20th, 2024 Never 140 0 None -
IsPosReachable Apr 16th, 2023 Never 1,166 0 C# -
NPC threat assessment Apr 13th, 2023 Never 835 0 C# -
MVP_MoveTowards Apr 5th, 2023 Never 532 0 PHP -
Basic actor line of sight check for GZDoom. Jan 19th, 2023 Never 1,424 0 PHP -
Broken projectile deflection code. Nov 7th, 2022 Never 1,556 0 PHP -
Broken aim prediction code. Oct 26th, 2022 Never 771 0 PHP -
Vanilla Rifle (GZDoom) Aug 30th, 2021 Never 5,146 0 C# -
Main battle tank code (ZScript) Jul 21st, 2021 Never 1,696 0 C# -
Vanilla Rifle Apr 28th, 2021 Never 885 0 C++ -
A_AlertDwellers() (Broken) Apr 25th, 2021 Never 848 0 C++ -
Destructible Car Apr 14th, 2021 Never 646 0 C++ -
Customizable Parallaxing Sky Camera (ZScript) Mar 5th, 2021 Never 287 0 C# -
Broken APC code Feb 1st, 2021 Never 375 0 C# -
Early Tank Turret Code Jan 22nd, 2021 Never 1,132 0 C# -
UAC Mech ZScript Dec 31st, 2020 Never 1,483 0 C++ -
GPT-4 failing with coding May 20th, 2024 Never 100 0 None -
GZDoom indentation comparison. Jun 20th, 2022 Never 414 0 None -
Early squad system test. Jun 12th, 2022 Never 1,072 0 C++ -
GZDoom's native Tick() virtual code. Mar 23rd, 2021 Never 960 0 C++ -
Buggy VTOL Mar 3rd, 2021 Never 1,043 0 C# -
PlayerPawn ZScript code (GZDoom) Jul 13th, 2020 Never 264 0 C++ -
2020 Timeline Jun 14th, 2020 Never 216 0 None -
Untitled Sep 6th, 2018 Never 303 0 None -
Jordani Jun 30th, 2018 Never 338 0 None -
9694 Mrigashirsha IV Jun 29th, 2018 Never 638 0 None -