inkoalawetrust

Inkoalawetrust's Pastebin

4,318 23,722 0 7 years ago
Name / Title Added Expires Hits Comments Syntax  
Noesis commands Jul 22nd, 2022 Never 341 0 None -
ZScript code conversion example. Jun 21st, 2022 Never 299 0 None -
First dynarray attempt. May 15th, 2022 Never 135 0 None -
UAC Hologram documentation Aug 10th, 2021 Never 240 0 None -
Basic homing projectile in ZScript. May 20th, 2024 Never 85 0 None -
IsPosReachable Apr 16th, 2023 Never 1,092 0 C# -
NPC threat assessment Apr 13th, 2023 Never 758 0 C# -
MVP_MoveTowards Apr 5th, 2023 Never 479 0 PHP -
Basic actor line of sight check for GZDoom. Jan 19th, 2023 Never 1,348 0 PHP -
Broken projectile deflection code. Nov 7th, 2022 Never 1,496 0 PHP -
Broken aim prediction code. Oct 26th, 2022 Never 708 0 PHP -
Vanilla Rifle (GZDoom) Aug 30th, 2021 Never 5,076 0 C# -
Main battle tank code (ZScript) Jul 21st, 2021 Never 1,620 0 C# -
Vanilla Rifle Apr 28th, 2021 Never 815 0 C++ -
A_AlertDwellers() (Broken) Apr 25th, 2021 Never 782 0 C++ -
Destructible Car Apr 14th, 2021 Never 595 0 C++ -
Customizable Parallaxing Sky Camera (ZScript) Mar 5th, 2021 Never 252 0 C# -
Broken APC code Feb 1st, 2021 Never 335 0 C# -
Early Tank Turret Code Jan 22nd, 2021 Never 1,052 0 C# -
UAC Mech ZScript Dec 31st, 2020 Never 1,450 0 C++ -
GPT-4 failing with coding May 20th, 2024 Never 43 0 None -
GZDoom indentation comparison. Jun 20th, 2022 Never 344 0 None -
Early squad system test. Jun 12th, 2022 Never 1,015 0 C++ -
GZDoom's native Tick() virtual code. Mar 23rd, 2021 Never 901 0 C++ -
Buggy VTOL Mar 3rd, 2021 Never 973 0 C# -
PlayerPawn ZScript code (GZDoom) Jul 13th, 2020 Never 224 0 C++ -
2020 Timeline Jun 14th, 2020 Never 176 0 None -
Untitled Sep 6th, 2018 Never 227 0 None -
Jordani Jun 30th, 2018 Never 288 0 None -
9694 Mrigashirsha IV Jun 29th, 2018 Never 575 0 None -