inkoalawetrust

Inkoalawetrust's Pastebin

5,154 25,826 0 8 years ago
Name / Title Added Expires Hits Comments Syntax  
Noesis commands Jul 22nd, 2022 Never 507 0 None -
ZScript code conversion example. Jun 21st, 2022 Never 395 0 None -
First dynarray attempt. May 15th, 2022 Never 194 0 None -
UAC Hologram documentation Aug 10th, 2021 Never 289 0 None -
Basic homing projectile in ZScript. May 20th, 2024 Never 146 0 None -
IsPosReachable Apr 16th, 2023 Never 1,180 0 C# -
NPC threat assessment Apr 13th, 2023 Never 841 0 C# -
MVP_MoveTowards Apr 5th, 2023 Never 538 0 PHP -
Basic actor line of sight check for GZDoom. Jan 19th, 2023 Never 1,430 0 PHP -
Broken projectile deflection code. Nov 7th, 2022 Never 1,559 0 PHP -
Broken aim prediction code. Oct 26th, 2022 Never 775 0 PHP -
Vanilla Rifle (GZDoom) Aug 30th, 2021 Never 5,154 0 C# -
Main battle tank code (ZScript) Jul 21st, 2021 Never 1,700 0 C# -
Vanilla Rifle Apr 28th, 2021 Never 891 0 C++ -
A_AlertDwellers() (Broken) Apr 25th, 2021 Never 854 0 C++ -
Destructible Car Apr 14th, 2021 Never 656 0 C++ -
Customizable Parallaxing Sky Camera (ZScript) Mar 5th, 2021 Never 291 0 C# -
Broken APC code Feb 1st, 2021 Never 377 0 C# -
Early Tank Turret Code Jan 22nd, 2021 Never 1,138 0 C# -
UAC Mech ZScript Dec 31st, 2020 Never 1,488 0 C++ -
GPT-4 failing with coding May 20th, 2024 Never 106 0 None -
GZDoom indentation comparison. Jun 20th, 2022 Never 418 0 None -
Early squad system test. Jun 12th, 2022 Never 1,080 0 C++ -
GZDoom's native Tick() virtual code. Mar 23rd, 2021 Never 970 0 C++ -
Buggy VTOL Mar 3rd, 2021 Never 1,049 0 C# -
PlayerPawn ZScript code (GZDoom) Jul 13th, 2020 Never 273 0 C++ -
2020 Timeline Jun 14th, 2020 Never 220 0 None -
Untitled Sep 6th, 2018 Never 314 0 None -
Jordani Jun 30th, 2018 Never 345 0 None -
9694 Mrigashirsha IV Jun 29th, 2018 Never 652 0 None -