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UAC Hologram documentation

Aug 10th, 2021 (edited)
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  1. ||This is a copy of the DOCUMENT file inside the update to Realm667's hologram resource that I submitted to the site.
  2. ||You can find the thread about it here: https://www.realm667.com/index.php/en/forum-board/prop-stop/1644-update-uac-holograms
  3.  
  4. This actor is a customizable hologram, besides the default classic billboarding UAC hologram,
  5. you can also change it to different configurations using user variables, if you do not know
  6. how to use user variables, then first follow this tutorial: https://imgur.com/a/IF9Ezo2
  7.  
  8. ===|User Variables|===
  9.  
  10. The hologram has the following variables available:
  11.  
  12. User_2DSprite: If true, turns the hologram to a totally 2D graphic, that does not face the camera at all times.
  13. User_ModernLogo: If true, changes the sprite of the hologram from the classic UAC logo to the modern one.
  14. User_NoParticles: If true, the hologram will not spawn any particles around it.
  15. User_SpinSpeed: A decimal input, set the speed that the hologram spins at, higher values make it spin faster, needs User_2DSprite to have effect.
  16. User_Color: A case-insentive input, changes the color of the hologram, possible values are: Green, Blue, Red
  17. User_NoLight: If true, turns off the dynamic lighting that the hologram emits.
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