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- //Noesis displays all the commands it supports in a very hard to read and search text box. So this is a copy of that text that allows for being able to actually search for certain commands, or to search for all the commands pertaining do only a specific format (e.g FBX or IQM).
- 281 supported formats. (76 archive types)
- Available options:
- NOTE: Some of these may be broken or nonfunctional.
- Most have not been tested in years.
- Use at your own risk.
- --------
- -quadtree # - quadtree encapsulation, with # recursion levels.
- -nochop - do not chop meshes up into more meshes for quadtrees.
- -smoothnorm # - smooth vertex normals with # unit tolerance.
- -stexc - force half-shell spherical texture coordinates.
- -forceskin n - force skin name for all objects to 'n'.
- -posoffset # # # - translate all vertices by given offset.
- -rotate # # # - transform all vertices by the given angles.
- -scale # - scale all vertices on the model, where # is the scale factor.
- -transleg - legacy joint transforms, incompatible with some exporters.
- -recenter - re-centers entire model.
- -noanims - skip all animation writes/exports.
- -nogeo - skip all geometry writes/exports.
- -notex - skip all image/texture writes/exports.
- -renamebone <from> <to> - renames a bone.
- -brot <name> # # # - rotate bone <name> by # # # (xyz euler angles).
- -brem <name> - removes bone <name> from skeleton.
- -bmoda - enables brot and other bone transforms on anim data.
- -bakeanimscale - bakes skeletal anim scale (frame 0) into vertex data.
- -bakeposescale - bakes base pose scale into vertex data.
- -removeskelscale - removes scale from all skeletal transforms.
- -matlerp # - # specifies matlerp type, 0=matlerp 1=quatslerp.
- -forcetc - force texture coordinate data chunk to be written.
- -ignoreroot - ignore root movement. (animations only)
- -vertclr - forces vertex color chunks into all meshes.
- -vertalpha - fade alpha colors on verts based on z coordinate.
- -vertcull # # # - vert cull with pos, uv, and color thresholds.
- -flipuv - flips uv y coordinate.
- -flipuvidx # - flips uv y coordinate on channel #.
- -flipuv1m - change uv flip method.
- -flipax # - flip pos/nrm on axis # where # is 1-3 (x-z).
- -combinemeshes - combines meshes when possible.
- -decim # - new decimation, # should be 0-1. (0=no detail, 1=full)
- -nopause - no pause when done. (for batch processing)
- -noskel - does not export vertex weight or bone information.
- -animcomp # - anim pos/quat compression. 1=shorts, 2=bytes, 3=dynamic.
- -skinar - outputs precomputed vertex skin arrays for each mesh.
- -killdupfaces - removes duplicate faces.
- -idxopt - index order optimization.
- -idxopt2 - alternate index order optimization.
- -idxsort - sort interleaved index arrays based on texture/lm index.
- -stripper - strip order index sorting.
- -stripper2 - alternate strip order index sorting.
- -stripper3 - write actual strips instead of lists.
- -vorder - re-sort vertices in order of index references.
- -edgewelder # - welds triangle edges, where # is a unit tolerance.
- -hiefrombones - attempt to establish mesh hierarchy from skel + weights.
- -maxbones # - a single mesh cannot reference more than this many bones.
- -maxvertweights # - a single vert cannot have more than # weights.
- -maxverts # - split meshes with more than # verts.
- -maxtris # - split meshes with more than # tris.
- -decalmesh - generates rendermodel collision/decal meshes.
- -loadanim <file> - loads animation from a file, to export with main data.
- -loadanimsingle <file> - loadanim, but keep metadata/sequences. (no concat)
- -loadanimscale <file> - Same as -loadanim but re-applies scales.
- -texpre <string> - prepends to used texture names when exporting lzs/ghoul2.
- -bonecull - cull unreferenced bones.
- -bonemap - specifies a .bma file to lay out a complete skeleton.
- -modelindex # - extracts sub-model #, if more than one model in file.
- -toonshell # - creates toon shell meshes extruded to # units.
- -showstats - prints detailed final chunk memory info.
- -listen # - server processing mode, listen on port #.
- -align # - ensure #-byte alignment for each chunk.
- -vertbones - generates per-vertex bones, derives anims from vert anims.
- -morphframe # - replace static geo with morph frame #.
- -animbonenamematch - force name-based matching even if bone counts match.
- -imgresz # # - resizes all images to #x#.
- -imgcrop # # - crops all images to #x#. (from upper left)
- -imgcropio # # - as above, cropping from image origin.
- -imgcroplr # # - as above, cropping from lower right.
- -imgcroprect # # # # - as above, cropping to rect. (x0, y0, x1, y1)
- -imgbicubic - forces bicubic resampling instead of bilinear.
- -imgmcut # - applies median cut to # colors to all images.
- -texnorepfn - does not replace first tex filename with output.
- -texexidx # - starts texture export from index #.
- -texexcnt # - only export # textures, if more exist.
- -nofmtexopt - disables format-specific export options, handle with care.
- -arcnooverwrite - enables overwrite checking for archive extraction.
- -rpgforcesort - force RPG bucket sort.
- -rpgsanweight - force RPGOPT_SANITIZEWEIGHTS.
- -rpgswaphand - force RPGOPT_SWAPHANDEDNESS.
- -exportprvtex - export textures that were only loaded for preview.
- -fulltexpath - force full texture path when exporting textures.
- -forcedeppath <path> - write dependencies (textures, anims) on path.
- -forcedeppathrel <path> - as above, but path relative to output.
- -prvdatapath - force preview data/load path on standard export.
- -enablefslwr - enable legacy fs path lowering. inconsistent between formats.
- -convertlegacylm - convert legacy lightmaps to multi-pass materials.
- -paltransindex # - specify palette transparency by index.
- -paltranscolor # # # - specify palette transparency by rgb.
- -nopreviewtex - disabled preview texture loading.
- -animfilter <name> - filters anim export by name, may use more than once.
- -logfile <path> - log all output to <path>.
- Module-specific commands
- --
- Various BSP
- -bspclip - optimizes bsp input models for clipping.
- -bspleafmerge - uses reference leafs to merge leaf surfaces.
- -bsprebsp # - re-bsp q1/hl bsp's in rcube format with # spatial divisions.
- -bsplvec <filename> - pulls lightmaps from another bsp for light normals.
- -bspdeluxe - specifies input bsp has light vectors in top half of lightmaps.
- -bspdelswap - swaps top and bottom lightmap sets for deluxels.
- -bsplmsize # - force expected bsp import lightmap size to #x#.
- -bsplmresize # - combined lightmap pages to #x#.
- -bspwad <filename> - specifies wad2/wad3 file for q1/hl bsp textures.
- -bsptexout - outputs png files for q1/hl bsp textures.
- -bsplg # # # - override procedural lightgrid dimensions for q1/hl bsp.
- -bsplmul # - lightmap multiply by #.
- -bspgengrid - generate lightgrid from lightmap for q1/hl bsp.
- -bspnotree - ignore tree in q3bsp.
- -lgfix - re-samples out-of-leaf lightgrid samples on q3bsp import.
- -extlm - if lightmap is presented, make it external.
- MAP
- -mapquake - parse map in quake instead of half-life format.
- -mapbnames - name brushes to avoid geometry merging.
- MDL/MD2/MD3
- -mdlskinscl - auto-resizes mdl skins with more than 200 vertical pixels.
- -mdlskinsize # # - auto-resizes mdl/md2 skins to #(width) * #(height).
- -mdlavoidfb - avoid fullbright pixels in mdl skins.
- -mdlexportfg - export framegroups if available.
- -mdladdskin - add skin to export to mdl.
- -mdlnobase - don't include base pose in mdl frames.
- -mdlflags # - sets mdl header flags to #.
- -md2strips - invoke the stripper for md2 glcmd output.
- -md2painskin - add an additional pain skin for md2 output.
- -md3tag <string> - sets default md3 tag name.
- -md3tbone <string1> <string2> - md3 tag string2 from bone string1.
- FF7
- -ff7weapon # - only export this weapon model (0-15) and not all.
- -ff7weaponbone # - attach the weapon model(s) to this bone number.
- -ff7weaponrot # # # - transform weapon(s) by given angles.
- -ff7weapontrans # # # - transform weapon(s) by given offset.
- -ff7batch - batches vertex color surfaces into one, using bone weights.
- -ff7pot - resizes output tim->png textures to power of two.
- -ff7notrim - do not eliminate overlapping triangles.
- -ff7texnudge # - nudges textured surfaces by # units along normal.
- -ff7boneremap # # - remaps bone index # to second #.
- FF8
- -ff8animscale - use scales in animation data.
- MPO
- -mpo3ds - use 3ds-specific header for mpo export.
- GMO
- -gmononorm - ignores gmo normals.
- -gmogroup - groups gmo surfaces by material.
- -gmobasepose - gmo base pose export.
- -gmokeeptexnames - keep original texture names.
- Dreamcast Ninja Formats
- -pvppalbank # # - specify colors per bank (first #) and bank index to load from pvp.
- SC5
- -sc5altfile - force alt file load.
- SMD
- -smdomittexpath - omit assets/textures/ path for smd materials.
- -smdoldtexexportnaming - include path/etc. in smd material name.
- -smdoldparsing - old-style parsing.
- -smduseactualmatname - use real mtl name on export, not diffuse.
- -smdnonorm - ignore smd normals.
- -smdmultiseq - export sequences as multiple smd files.
- -smdmeshnodes - create nodes for mesh containers.
- Source MDL
- -srcmdlnovmt - don't attempt to load vmt files for textures.
- -srcmdlpbr - force PBR shading model on materials.
- -srcmdlforcebmap - force use of bonemap if present.
- -srcmdllod # - load lod #. default 0.
- DMC4/RE5/LP Model
- -capmodln1 - ignore everything except lod -1 objects.
- ISO
- -isokeepsemi - keeps semicolon for version part of filename.
- -isoxdvdscan - tell the iso handler to scan the image for xdvdfs.
- RDM
- -disposable - sets disposable instance flag for output rdm.
- -vertilv - output special interleaved vertex format.
- -vertilvlm - no color/normal for interleaved lightmapped surfs.
- 3DS
- -3dsnotex - no texture loading.
- -3dsnotproc - no material-based texture processing.
- -3dsnocconv - don't convert material colors to linear space.
- -3dsnoanim - don't parse animation data.
- -3dsnosmooth - don't calculate normals from smoothing groups.
- -3dsanimrange - only evaluate frames for file's anim range.
- -3dsnoreadcam - don't read camera/target/light/etc. transforms/data.
- -3dsdischid - discard hidden meshes.
- -3dsnoease - don't apply ease in/out to key interpolation.
- -3dsforcelerp - force linear interpolation of animation curves.
- WaveFront OBJ
- -objmtl - enables export of mtl file with the obj.
- DDS
- -ddsati2nonorm - don't derive+renormalize when decoding DXT ATI2/BC5.
- -ddsnohdr - don't write HDR foramts via fourcc-DX10.
- DOAX2/NG2 Model
- -tprnormaltex - attempt to auto-assign normal maps.
- FF13
- -ff13cclamp # - hdr color scale clamp. default 1.5.
- -ff13cscale # - hdr color scale. default 1.0.
- -ff13ascale - if invoked, enables ff13 anim scale.
- -ff13mgamma - enables gamma correct lighting on ff13 materials.
- PNG Image
- -pngpal - prefer paletted png output, if palette provided.
- Autodesk FBX
- -fbxexportver <arg> - exports explicit fbx version <arg>, e.g. FBX201400, FBX201600.
- -fbxoldexport - exports legacy fbx format instead of current.
- -fbxmeshmerge - merges meshes based on source name on export.
- -fbxmeshmergemv - only allow merges if vert layouts match.
- -fbxaffinenodes - evaluate nodes as affine transforms.
- -fbxzup - sets the scene axis to z up on export.
- -fbxsmoothgroups - generate smoothgroups from vertex normals on export.
- -fbxtexrelonly - only set relative paths for texture filenames.
- -fbxnoflipuv - don't flip uv on import/export.
- -fbxnovcolor - ignore vertex colors on import.
- -fbxtexrel - use relative texture filenames.
- -fbxlegacycluster - use legacy cluster transform logic.
- -fbxnoblendshapes - don't import or export blendshapes.
- -fbxbsnonormals - don't use blendshape normals.
- -fbxpreserveprops - preserve all relevant property data.
- -fbxoldprop - old property iteration. (fbx sdk bug)
- -fbxmultitake - export a take for each anim sequence.
- -fbxbonestomeshtf - derive mesh transforms from bones, and don't write bones.
- -fbxpreservecp - does not allow welding between controlpoints.
- -fbxnooptimize - disables fbx geometry optimization pass.
- -fbxnoesidecar - enables .noefbx sidecar files to preserve extra data.
- -fbxcanimtime - use curve key times instead of clamped evaluator time.
- -fbxsortnodes - sort nodes alphabetically on import.
- -fbxmtlfrommeshname - create materials from mesh names.
- -fbxunifybi <arg> - unifies binormals on import. (0=no, 1=yes, 2=flipped)
- -fbxrottan - rotates tangent/binormals on import.
- -fbxnotan - disables reading/writing tangents for fbx.
- -fbxnoextraframe - avoids adding an extra frame for timing.
- -fbxframecount <arg> - overrides the fbx anim frame count.
- -fbxframerate <arg> - specifies the fbx framerate. (frames per second)
- -fbxtexext <arg> - appends given value to texture names on export.
- -fbxscalehack - transform override for scale correction.
- -fbxforcetri - force triangulation on import.
- -fbxadjustcoords - adjust coordinate system on import.
- -fbxnoscale - force normalization of all transforms.
- -fbxnosceneunitcor - no scene unit correction on import.
- -fbxnoskintoworld - don't skin geometry to bones in world space.
- -fbxtritopoly <arg> - tris to polys, <arg> is max degrees for combine.
- -fbxtritopolyconctol <arg> - <arg> is concavity tolerance.
- -fbxcollapsecp - collapse controlpoints.
- -fbxdixhax <arg> - various hacks just for me!
- -fbxreducekeys - reduce animation keys.
- -fbxnonlinrot - specifies nearest snap for rotations.
- -fbxnomeshhierarchy - no separate udcommon mesh hierarchy.
- -fbxnomeshbones - no bones generated from mesh nodes.
- -fbxascii - exports fbx as ascii instead of binary.
- -fbxpasswd <arg> - specifies the password for an encrypted fbx.
- Bayonetta/PG Model
- -bayopgnomathack - disable bayonetta material hack.
- -bayopgnofuse - disable level models fusion.
- -bayopgfuse - enable level models fusion.
- -bayopgnoexternal - disable external processing tools.
- -bayopgexternal - enable external processing tools.
- -bayopgnolods - disable LODs.
- -bayopglods - enable LODs.
- -bayopgnoshadows - disable shadow meshes.
- -bayopgshadows - enable shadow meshes.
- -bayopgnolightmaps - disable lightmaps.
- -bayopglightmaps - enable lightmaps.
- -bayopgnomultipass - disable bayonetta multi-pass materials.
- -bayopgmultipass - enable bayonetta multi-pass materials.
- -bayopgnotexprompt - disable prommpt for external/shared textures.
- -bayopgtexprompt - enable prommpt for external/shared textures.
- -bayopgnoanimprompt - disable prompt for external animation.
- -bayopganimprompt - enable prompt for external animation.
- Duke Nukem Forever Model
- -dnfpbrmaterials - use pbr materials.
- -dnfclipanimtime - clip anim sequence time by keyframe.
- -dnfanimframerate <arg> - specify framerate for anim - default 30.
- -dnfaddanim <arg> - combine animation. (only applies to anim files)
- Doom Wad
- -wadmapindex <arg> - only load a particular map specified by index.
- -wadsprcsize <arg> - specifies fixed sprite canvas size.
- -wadloadspr - load sprites as textures.
- -wadopensec - generate geometry for open sectors.
- -wadconvex - assumes convex subsector data instead of regenerating.
- -wadnogl - disables parsing glbsp lumps and looking for gwa file.
- -wadmincut <arg> - minimum dist to chop convex subsect poly.
- -wadweldverts <arg> - welds map verts with # threshold.
- -wadcollapseedges <arg> - collapses map edges with # threshold.
- GIF Image
- -gifnoalpha - disables alpha masking on gif import.
- -gifdelay <arg> - specifies interval between frames in exported file.
- -gifhold - prevents gif animation from looping in exported file.
- EXR Image
- -exrnogamma - don't convert ldr data to gamma space on import.
- BioVision Hierarchy Anim
- -bvhnosortbones - don't sort bones. sorting may break bone index matching, not sorting may produce unloadable bvh files.
- PKM Image
- -pkmetc2 - force etc2 encoding.
- Gamebryo NIF
- -nifnoanim - don't load animation components.
- -niferpangles - interpolate angles instead of converting to quaternions.
- -nifnoversionhacks - don't use version hacks.
- -nifusevcolors - uses vertex colors.
- -nifnotransform - doesn't perform geometry transform into skeleton space.
- -nifforcenodenames - forces node/bone names to node#.
- -nifnostaticweights - if invoked, static geometry will not be weighted to mesh nodes.
- -nifpbrtest - test pbr materials, when applicable.
- -niflmindex <arg> - specify texture index to treat as lightmap.
- -nifforceenv <arg> - force env texture on all materials to <arg>.
- -nifloadskel <arg> - map skeleton from another nif, loaded from path <arg>.
- GoldenEye N64 Model
- -ge64head <arg> - loads a head model.
- -ge64minlod <arg> - ignore nodes with min lod dist > <arg>.
- GoldenEye N64 Animations
- -ge64anmflip - use alternate direction mapping.
- -ge64anmmdl <arg> - specify model to pair with animation.
- Quake II BSP
- -q2bsplmscl <arg> - scale lightmap colors by <arg>.
- Quake II WAL Texture
- -walname <arg> - <arg> is internal name for wal
- -walanim <arg> - <arg> is next anim frame name for wal
- M32 Image
- -m32name <arg> - <arg> is internal name for m32
- -m32detail <arg> - <arg> is internal detail tex for m32
- UE4 Asset
- -ue4datapath <arg> - scan <arg> recursively for export data.
- -ue4animref <arg> - specifies skinned mesh for anim reference.
- -ue4anims - attempt to load animations.
- -ue4bidx - name bones by index.
- -ue4parseemsv - parse emissive textures from material by name.
- -ue4sanity - sanity-check list counts.
- -ue4nosecname - don't name meshes by section.
- -ue4defaultmtl - force default material names.
- -ue4texalign <arg> - align textures to <arg>.
- -ue4texgobstd - use standard mip0 block height selection. (switch)
- -ue4texgob - force texture untiling. (switch)
- -ue4tex1dalign - force typical ps4 1dthin untiling rules.
- -ue4tex1dthin - force texture untiling. (ps4)
- -ue4gamehack <arg> - force gamehack to <arg>. see UE4_GAMEHACK_*.
- -ue4serialver <arg> - force serialization version to <arg>. see UE4_SERIALVER_*.
- Ultima Online Map
- -uomapterrain <arg> - renders map in region <arg>, formatting is x;y;w;h.
- Half-Life MDL Model
- -hlmdluseseqgroups - tries to use sequence group offsets.
- -hlmdlnonrm - discards normals for hl models.
- FF11 Model/Data
- -ff11blendhack <arg> - sw render to determine alpha coverage, <arg>=min frac.
- -ff11bumpdir <arg> - specify directory for bump textures.
- -ff11hton <arg> - convert height to normal maps, arg=z factor.
- -ff11optimizegeo - remove degenerates and redundant verts.
- -ff11nolodchange - don't try to switch to lod0.
- -ff11mapbones - create bones for map objects.
- -ff11keepnames <arg> - 1=keep map object names, 2=w/index prefix, 3=w/subobj.
- -ff11renderunref - render unreferenced map geo at identity.
- -ff11forcelighting - force lighting.
- -ff11forcecull - force culling.
- -ff11novertcolor - no vertex colors.
- -ff11noshiny - no special assignment for shiny materials.
- -ff11shiftvertalpha <arg> - explicitly shift vert alpha <arg> bits.
- -ff11shiftvertcolor <arg> - explicitly shift vert color <arg> bits.
- -ff11shiftcolor <arg> - explicitly shift tex color <arg> bits.
- -ff11shiftalpha <arg> - explicitly shift tex alpha <arg> bits.
- FF11 SQLE Model
- -ff11sqleanim <arg> - load sqle animation <arg> as relative path.
- FF12 Model
- -ff12ascale - apply ff12 anim scales.
- -ff12animadd - applies base pose with additive animations.
- -ff12nodraw - ignores draw lists for ff12 models.
- FF15 Model
- -ff15loadlods - load all lod's.
- -ff15pickanim - when loading a model, look around and try to load a random clip.
- -ff15noskel - don't attempt skeleton load.
- -ff15nospecoccl - don't apply spec occlusion when using -ff15materials.
- -ff15occlmap - try to load occlusion maps. requires -ff15materials.
- -ff15materials - attempt actually load materials.
- -ff15notex - don't attempt to load textures.
- -ff15repna - reparent joints outside of the animation hierarchy.
- -ff15lowtex - don't prefer _$h textures.
- -ff15trnonsphere - force translations to conform to a sphere.
- -ff15trnscl <arg> - scale translations.
- -ff15addanim - apply animation as additive.
- -ff15noscale - don't apply scale.
- -ff15notrn - don't apply translation or root motion.
- -ff15chp <arg> - supply interim channel pad.
- -ff15softhair - force self-sorting soft hair.
- Quake Saturn LEV
- -qsattexdeq <arg> - specify texture color dequantization mode. (0-2)
- -qsatnosky - don't create visible poly planes for sky.
- -qsatsubcolor - use subtractive vertex colors.
- -qsatenabletexfilter - enable texture filtering.
- -qsatwelddist <arg> - specify edge/point weld for re-projected tiles.
- -qsatcoplofs <arg> - specify offset distance for intersecting coplanar surfaces.
- LiDAR (LAS) Model
- -lasnocolor - no point color data.
- -lasaspoints - interpret as point cloud.
- Battlezone GEO Model
- -bzoneoverparse - over-parse geo chunks for additional geo.
- -bzoneskipclass <arg> - skip objects of <arg> type.
- -bzonepaltindex <arg> - specifies the palette index for transparency.
- -bzonepal <arg> - specifies the palette for .map exports.
- -bzonedeftexex <arg> - specifies default target texture extension.
- -bzonekeepclr - keep color/transparency in vertex color channel.
- Radiance HDR
- -hdrnorle - no RLE encoding.
- -hdrnogamma - no conversion between gamma/linear on import/export.
- SotN Zone
- -sotnnodeftile - don't draw default tiles.
- -sotnseplayers - each layer as a separate texture.
- JPEG 2000 Image
- -j2kchansplit - treat each channel as separate image.
- -j2kchanskip <arg> - skip channels.
- -j2kchanstart <arg> - provide explicit channel start index.
- -j2kbias <arg> - provide explicit channel bias.
- -j2knoshift - no quantization shift.
- -j2khdr - preserve HDR image data.
- -j2krate <arg> - specifies encoding rate.
- GHOUL2 Model
- -g2exalwaystform <arg> - sets always-transform flag on bone <arg>.
- -g2exanimconfig - write animconfig for gla if sequence data present.
- -g2extagtrivertshift <arg> - shifts tag triangle vertex indices by <arg>.
- -g2extrivertshift <arg> - shifts non-tag triangle vertex indices by <arg>.
- -g2exforceskeleton <arg> - forces <arg> bone count for glm export.
- -g2exbasematrixscale <arg> - scale for base gla matrices.
- -g2exbasetranslationscale <arg> - scale for base gla translations.
- -g2exmatrixscale <arg> - specifies scale applied to gla matrices.
- -g2extranslationscale <arg> - specifies scale applied to gla translation.
- -g2exreportscale <arg> - specifies scale written to gla header.
- -g2exorderbonesfromgla <arg> - filename of gla to use for bone order.
- -g2exanimname <arg> - specifies exported anim name.
- -g2exmodelname <arg> - specifies exported model name.
- -g2exmultiroots - allow multiple unparented surfs.
- -g2exfakehierarchy - fake hierarchy on glm export.
- -g2exforceshader <arg> - force shader name, <arg> 1=from material, 2=none.
- -g2skinname <arg> - specifies a non-default .skin file.
- -g2noskinfiles - disable use of .skin files.
- -g2skipsurf <arg> - does not export surface <arg>.
- -g2normalizemats - normalize bone mats.
- -g2skiptag - skips tag surfaces.
- -g2skipoff - skips off surfaces.
- GHOUL Model
- -ghbgz - enable GZ_ surfaces.
- -ghbgpm <arg> - specify a gpm file.
- -ghbmatpbr - use PBR materials.
- -ghblogseq - log sequence information.
- KVX Voxel Model
- -kvxmarchfile <arg> - <arg> specifies a .noevmarch config file for marching.
- -kvxvfile <arg> - <arg> specifies a .noevox config file for voxelization.
- -kvxloadmip <arg> - <arg> specifies a mipmap index, for kvx files with mips.
- -kvxnomips - disables writing additional mips for kvx export.
- -kvxnobreak - don't break slab run when cull flags change.
- -kvxpadunits <arg> - pad grid units by <arg>.
- -kvxoptimize - perform post-submit mesh optimization.
- -kvxnoflood - avoids floodfill to cull backfaces.
- VOX Voxel Model
- -voxmarchfile <arg> - <arg> specifies a .noevmarch config file for marching.
- -voxvfile <arg> - <arg> specifies a .noevox config file for voxelization.
- -voxoptimize - perform post-submit mesh optimization.
- MRI - Analyze 7.5
- -analyzeflat - generate 2d image slices instead of volume mesh.
- -analyzecolor <arg> - color from intensities, <arg> is color mode.
- -analyzemarchfile <arg> - <arg> specifies a .noevmarch config file for marching.
- MRI - DICOM
- -dicommarchfile <arg> - specify march config file as <arg> for volume set.
- -dicomelemlog <arg> - log all data elements, <arg> is verbosity level.
- -dicomsetwindow <arg> - apply and set window, args=width;center;ymin;ymax.
- -dicomapplywindow - apply window given in file.
- -dicomapplyslope - apply slope and intercept (e.g. convert to Hounsfield units) to data.
- -dicomdatanormalize - normalize values to data type extents.
- -dicomsbp <arg> - <arg> should be in the form of scale;bias;exponent.
- -dicomfltnrm - normalizing floating point image data.
- Duke3D Map
- -dukemapspritemode <arg> - where 0=non-effectors, 1=all, 2=none.
- -dukemapskippara - skip parallax ceiling/floor/wall draws.
- -dukemapnamesecs - name ceilings/floors/walls after sectors.
- -dukemapnofudge - don't fudge wall/floor sprite positions.
- -dukemaptnoalign - no alignment of wall tile heights.
- -dukemapshtable - make use of the shading table instead of approximating via vert colors.
- Plague Tale Model
- -ptaleanimscl <arg> - specify anim scale mode.
- -ptalenotrn - disable animation translation.
- -ptalenomapbones - no bones from map nodes.
- -ptalelod <arg> - preferred lod for map objects.
- -ptalemeshhonly - only include hash in mesh names.
- -ptalemeshnodes - for maps, prefix mesh name with node.
- -ptalekeepbb - keep billboard/volume geometry in map.
- -ptalenomorph - don't load morphtargets.
- -ptalenotex - don't load textures.
- -ptaleanimmdl <arg> - force model to load with anm files. path is local to anm.
- -ptaleskel <arg> - force skeleton to be loaded with msh files. path is local to msh.
- RW DFF (very old version)
- -dff1split - split meshes by group.
- -dff1nomask - don't alpha-mask textures.
- -dff1bone - create bones for transforms where possible.
- Roomba Model
- -roombaremseg <arg> - seg removal type.
- -roombaareahint <arg> - hint max area size.
- -roombauvscale <arg> - uv scale.
- -roombanogeo - no object geo.
- -roombanocuts - no object cuts.
- -roombaceilz <arg> - ceiling z.
- -roombaobjz <arg> - object z.
- -roombacoldis <arg> - collapse distance.
- -roombaharden <arg> - hardening value.
- -roombasamalt - alt sampling.
- -roombasamexp <arg> - sample exponent.
- -roombasamrad <arg> - sample radius.
- -roombamscale <arg> - map scale.
- -roombamshift <arg> - map shift.
- -roombainterp <arg> - 0=geo, 1=image
- glTF Model
- -gltfmeshgroup <arg> - regroup meshes on export. 1=by source name, 2=all.
- -gltfmirror - mirror x axis on import. (not export)
- -gltfnonoeex - don't write noesis extensions.
- -gltfdiscnoren - discard meshes with skip-render materials.
- -gltftranscene - apply format-dependent scene transform.
- -gltfnometalhack - don't set min metal based on metal mat flag.
- -gltfoneanim - force all sequences to be shoved into a single anim.
- -gltfnoared - disable animation key reduction.
- -gltfnotexp - disable texture processing for spec/normal.
- -gltfkeepmeshnodes - create bones for noesis mesh nodes on import.
- -gltfskrefn - only make bones for skin-ref nodes.
- -gltfnogloss - don't use glossiness mat ext.
- -gltfnorgdwgt - don't generate skin weights for unskinned mesh nodes.
- -gltfnoenv - don't auto-load default envmap.
- -gltfmorphs - enable loading morph targets as vertex anim frames.
- -gltfanimrate <arg> - anim sample rate.
- -gltfkeepbind - don't transform geometry to fit nodes.
- -gltfscene <arg> - explicitly select scene.
- Messiah Model
- -msiahanimfilter <arg> - only load the animations under this path.
- -msiahfrcact <arg> - force actor name for anim lookup.
- -msiahtblack - make black in texture(s) transparent.
- -msiahlerp - lerps verts instead of snapping.
- Quake II PSX Proto Editor Model
- -q2edmrgb - use embedded rgb values.
- -q2edmnotweak - don't use polygon tweak indices.
- Chopper Mega Drive
- -chopmdlabel <arg> - only parse a particular label prefix.
- -chopmdbgclr - don't try pal0 as transparent black.
- DeluxePaint Image
- -ilbmchunkalign <arg> - specify chunk alignment, default 2. (must be pow2)
- -ilbmrowalign <arg> - specify image row alignment, default 16. (must be pow2)
- -ilbmloadpal <arg> - load palette for export.
- -ilbmcompress - compress output.
- -ilbmanimilv <arg> - force interleave value. should usually be 2, some files misreport.
- -ilbmanimt5xor - obey (often erroneous) xor flag for mode 5.
- -ilbmpbm - write PBM-format instead of ILBM.
- -ilbmnoanimdrop - don't drop anim reference frames.
- -ilbmtruecolor - write true color image instead of paletted.
- DeluxePaint Animation
- -dpanimexkeepidx - always use original paletted indices, if available.
- -dpanimexpal <arg> - load palette on export.
- -dpanimexheight <arg> - force height on export.
- -dpanimexwidth <arg> - force width on export.
- -dpanimexnocomp - don't compress data.
- -dpanimexnodelta - don't write delta frame.
- -dpanimexnocut - no median cut on export.
- -dpanimkeepdelta - keep delta frame on import.
- -dpanimpalrng <arg> - specify opaque palette range in form of min_max.
- -dpanimfindrect - crop sequence according to single-line rectangle.
- Digitizer III Image
- -pet3bnopair - don't prompt for paired model when encountering anims.
- -flcignorepack - ignore packet count in byterun.
- -flckeepring - keep ring frame.
- -dig3chack - use same color hack as dig2lbm.
- -dig3tcolor <arg> - force transparency by plaette color. (r;g;b)
- -dig3tindexmask <arg> - mask for palette index when checking tindex, e.g. 15.
- -dig3tindex <arg> - force transparency by plaette index.
- -dig3mincanv - force minimum 320x224 canvas.
- -dig3canv - put all pieces on a single canvas.
- Animator FLC Image
- -flctindex <arg> - force transparency by palette index.
- Dead Cells Sprites
- -dcatlclipframes - clip unused x/y across all frames.
- -dcatlnooffset - no frame offsets.
- -dcatluseorigin - use atlas frame origins.
- -dcatlprefix <arg> - only process frames with given prefix.
- Chasm CAR Model
- -chasmloadmodels - load additional map models.
- -chasmnosky - don't draw sky surfaces.
- -chasmnosub - don't load submodels.
- -chasmkeep255 <arg> - don't use transparent pal entries. (applies to cel)
- Inter-Quake Model
- -iqmpreserveseq - preserve sequences upon import and export.
- EF/Raven MDR
- -mdrvertlocal - puts verts in bone-local space, preserves skeleton.
- -mdrbtag <arg> - <arg> should be "bonename;tagname" to add a tag.
- -mdrforcebonemspace <arg> - forces bone <arg> to be in model space.
- -mdrnocomp - don't compress anim frames on export.
- -mdrnoboner - don't relocate bones on import.
- -mdrdefpose - special default pose import with no anims.
- Unreal ActorX Model
- -pskkeepspace - keep trailing spaces in bone names.
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