Advertisement
inkoalawetrust

Noesis commands

Jul 22nd, 2022
342
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 29.94 KB | None | 0 0
  1. //Noesis displays all the commands it supports in a very hard to read and search text box. So this is a copy of that text that allows for being able to actually search for certain commands, or to search for all the commands pertaining do only a specific format (e.g FBX or IQM).
  2.  
  3. 281 supported formats. (76 archive types)
  4.  
  5. Available options:
  6. NOTE: Some of these may be broken or nonfunctional.
  7. Most have not been tested in years.
  8. Use at your own risk.
  9. --------
  10. -quadtree # - quadtree encapsulation, with # recursion levels.
  11. -nochop - do not chop meshes up into more meshes for quadtrees.
  12. -smoothnorm # - smooth vertex normals with # unit tolerance.
  13. -stexc - force half-shell spherical texture coordinates.
  14. -forceskin n - force skin name for all objects to 'n'.
  15. -posoffset # # # - translate all vertices by given offset.
  16. -rotate # # # - transform all vertices by the given angles.
  17. -scale # - scale all vertices on the model, where # is the scale factor.
  18. -transleg - legacy joint transforms, incompatible with some exporters.
  19. -recenter - re-centers entire model.
  20. -noanims - skip all animation writes/exports.
  21. -nogeo - skip all geometry writes/exports.
  22. -notex - skip all image/texture writes/exports.
  23. -renamebone <from> <to> - renames a bone.
  24. -brot <name> # # # - rotate bone <name> by # # # (xyz euler angles).
  25. -brem <name> - removes bone <name> from skeleton.
  26. -bmoda - enables brot and other bone transforms on anim data.
  27. -bakeanimscale - bakes skeletal anim scale (frame 0) into vertex data.
  28. -bakeposescale - bakes base pose scale into vertex data.
  29. -removeskelscale - removes scale from all skeletal transforms.
  30. -matlerp # - # specifies matlerp type, 0=matlerp 1=quatslerp.
  31. -forcetc - force texture coordinate data chunk to be written.
  32. -ignoreroot - ignore root movement. (animations only)
  33. -vertclr - forces vertex color chunks into all meshes.
  34. -vertalpha - fade alpha colors on verts based on z coordinate.
  35. -vertcull # # # - vert cull with pos, uv, and color thresholds.
  36. -flipuv - flips uv y coordinate.
  37. -flipuvidx # - flips uv y coordinate on channel #.
  38. -flipuv1m - change uv flip method.
  39. -flipax # - flip pos/nrm on axis # where # is 1-3 (x-z).
  40. -combinemeshes - combines meshes when possible.
  41. -decim # - new decimation, # should be 0-1. (0=no detail, 1=full)
  42. -nopause - no pause when done. (for batch processing)
  43. -noskel - does not export vertex weight or bone information.
  44. -animcomp # - anim pos/quat compression. 1=shorts, 2=bytes, 3=dynamic.
  45. -skinar - outputs precomputed vertex skin arrays for each mesh.
  46. -killdupfaces - removes duplicate faces.
  47. -idxopt - index order optimization.
  48. -idxopt2 - alternate index order optimization.
  49. -idxsort - sort interleaved index arrays based on texture/lm index.
  50. -stripper - strip order index sorting.
  51. -stripper2 - alternate strip order index sorting.
  52. -stripper3 - write actual strips instead of lists.
  53. -vorder - re-sort vertices in order of index references.
  54. -edgewelder # - welds triangle edges, where # is a unit tolerance.
  55. -hiefrombones - attempt to establish mesh hierarchy from skel + weights.
  56. -maxbones # - a single mesh cannot reference more than this many bones.
  57. -maxvertweights # - a single vert cannot have more than # weights.
  58. -maxverts # - split meshes with more than # verts.
  59. -maxtris # - split meshes with more than # tris.
  60. -decalmesh - generates rendermodel collision/decal meshes.
  61. -loadanim <file> - loads animation from a file, to export with main data.
  62. -loadanimsingle <file> - loadanim, but keep metadata/sequences. (no concat)
  63. -loadanimscale <file> - Same as -loadanim but re-applies scales.
  64. -texpre <string> - prepends to used texture names when exporting lzs/ghoul2.
  65. -bonecull - cull unreferenced bones.
  66. -bonemap - specifies a .bma file to lay out a complete skeleton.
  67. -modelindex # - extracts sub-model #, if more than one model in file.
  68. -toonshell # - creates toon shell meshes extruded to # units.
  69. -showstats - prints detailed final chunk memory info.
  70. -listen # - server processing mode, listen on port #.
  71. -align # - ensure #-byte alignment for each chunk.
  72. -vertbones - generates per-vertex bones, derives anims from vert anims.
  73. -morphframe # - replace static geo with morph frame #.
  74. -animbonenamematch - force name-based matching even if bone counts match.
  75. -imgresz # # - resizes all images to #x#.
  76. -imgcrop # # - crops all images to #x#. (from upper left)
  77. -imgcropio # # - as above, cropping from image origin.
  78. -imgcroplr # # - as above, cropping from lower right.
  79. -imgcroprect # # # # - as above, cropping to rect. (x0, y0, x1, y1)
  80. -imgbicubic - forces bicubic resampling instead of bilinear.
  81. -imgmcut # - applies median cut to # colors to all images.
  82. -texnorepfn - does not replace first tex filename with output.
  83. -texexidx # - starts texture export from index #.
  84. -texexcnt # - only export # textures, if more exist.
  85. -nofmtexopt - disables format-specific export options, handle with care.
  86. -arcnooverwrite - enables overwrite checking for archive extraction.
  87. -rpgforcesort - force RPG bucket sort.
  88. -rpgsanweight - force RPGOPT_SANITIZEWEIGHTS.
  89. -rpgswaphand - force RPGOPT_SWAPHANDEDNESS.
  90. -exportprvtex - export textures that were only loaded for preview.
  91. -fulltexpath - force full texture path when exporting textures.
  92. -forcedeppath <path> - write dependencies (textures, anims) on path.
  93. -forcedeppathrel <path> - as above, but path relative to output.
  94. -prvdatapath - force preview data/load path on standard export.
  95. -enablefslwr - enable legacy fs path lowering. inconsistent between formats.
  96. -convertlegacylm - convert legacy lightmaps to multi-pass materials.
  97. -paltransindex # - specify palette transparency by index.
  98. -paltranscolor # # # - specify palette transparency by rgb.
  99. -nopreviewtex - disabled preview texture loading.
  100. -animfilter <name> - filters anim export by name, may use more than once.
  101. -logfile <path> - log all output to <path>.
  102.  
  103. Module-specific commands
  104. --
  105. Various BSP
  106. -bspclip - optimizes bsp input models for clipping.
  107. -bspleafmerge - uses reference leafs to merge leaf surfaces.
  108. -bsprebsp # - re-bsp q1/hl bsp's in rcube format with # spatial divisions.
  109. -bsplvec <filename> - pulls lightmaps from another bsp for light normals.
  110. -bspdeluxe - specifies input bsp has light vectors in top half of lightmaps.
  111. -bspdelswap - swaps top and bottom lightmap sets for deluxels.
  112. -bsplmsize # - force expected bsp import lightmap size to #x#.
  113. -bsplmresize # - combined lightmap pages to #x#.
  114. -bspwad <filename> - specifies wad2/wad3 file for q1/hl bsp textures.
  115. -bsptexout - outputs png files for q1/hl bsp textures.
  116. -bsplg # # # - override procedural lightgrid dimensions for q1/hl bsp.
  117. -bsplmul # - lightmap multiply by #.
  118. -bspgengrid - generate lightgrid from lightmap for q1/hl bsp.
  119. -bspnotree - ignore tree in q3bsp.
  120. -lgfix - re-samples out-of-leaf lightgrid samples on q3bsp import.
  121. -extlm - if lightmap is presented, make it external.
  122.  
  123. MAP
  124. -mapquake - parse map in quake instead of half-life format.
  125. -mapbnames - name brushes to avoid geometry merging.
  126.  
  127. MDL/MD2/MD3
  128. -mdlskinscl - auto-resizes mdl skins with more than 200 vertical pixels.
  129. -mdlskinsize # # - auto-resizes mdl/md2 skins to #(width) * #(height).
  130. -mdlavoidfb - avoid fullbright pixels in mdl skins.
  131. -mdlexportfg - export framegroups if available.
  132. -mdladdskin - add skin to export to mdl.
  133. -mdlnobase - don't include base pose in mdl frames.
  134. -mdlflags # - sets mdl header flags to #.
  135. -md2strips - invoke the stripper for md2 glcmd output.
  136. -md2painskin - add an additional pain skin for md2 output.
  137. -md3tag <string> - sets default md3 tag name.
  138. -md3tbone <string1> <string2> - md3 tag string2 from bone string1.
  139.  
  140. FF7
  141. -ff7weapon # - only export this weapon model (0-15) and not all.
  142. -ff7weaponbone # - attach the weapon model(s) to this bone number.
  143. -ff7weaponrot # # # - transform weapon(s) by given angles.
  144. -ff7weapontrans # # # - transform weapon(s) by given offset.
  145. -ff7batch - batches vertex color surfaces into one, using bone weights.
  146. -ff7pot - resizes output tim->png textures to power of two.
  147. -ff7notrim - do not eliminate overlapping triangles.
  148. -ff7texnudge # - nudges textured surfaces by # units along normal.
  149. -ff7boneremap # # - remaps bone index # to second #.
  150.  
  151. FF8
  152. -ff8animscale - use scales in animation data.
  153.  
  154. MPO
  155. -mpo3ds - use 3ds-specific header for mpo export.
  156.  
  157. GMO
  158. -gmononorm - ignores gmo normals.
  159. -gmogroup - groups gmo surfaces by material.
  160. -gmobasepose - gmo base pose export.
  161. -gmokeeptexnames - keep original texture names.
  162.  
  163. Dreamcast Ninja Formats
  164. -pvppalbank # # - specify colors per bank (first #) and bank index to load from pvp.
  165.  
  166. SC5
  167. -sc5altfile - force alt file load.
  168.  
  169. SMD
  170. -smdomittexpath - omit assets/textures/ path for smd materials.
  171. -smdoldtexexportnaming - include path/etc. in smd material name.
  172. -smdoldparsing - old-style parsing.
  173. -smduseactualmatname - use real mtl name on export, not diffuse.
  174. -smdnonorm - ignore smd normals.
  175. -smdmultiseq - export sequences as multiple smd files.
  176. -smdmeshnodes - create nodes for mesh containers.
  177.  
  178. Source MDL
  179. -srcmdlnovmt - don't attempt to load vmt files for textures.
  180. -srcmdlpbr - force PBR shading model on materials.
  181. -srcmdlforcebmap - force use of bonemap if present.
  182. -srcmdllod # - load lod #. default 0.
  183.  
  184. DMC4/RE5/LP Model
  185. -capmodln1 - ignore everything except lod -1 objects.
  186.  
  187. ISO
  188. -isokeepsemi - keeps semicolon for version part of filename.
  189. -isoxdvdscan - tell the iso handler to scan the image for xdvdfs.
  190.  
  191. RDM
  192. -disposable - sets disposable instance flag for output rdm.
  193. -vertilv - output special interleaved vertex format.
  194. -vertilvlm - no color/normal for interleaved lightmapped surfs.
  195.  
  196. 3DS
  197. -3dsnotex - no texture loading.
  198. -3dsnotproc - no material-based texture processing.
  199. -3dsnocconv - don't convert material colors to linear space.
  200. -3dsnoanim - don't parse animation data.
  201. -3dsnosmooth - don't calculate normals from smoothing groups.
  202. -3dsanimrange - only evaluate frames for file's anim range.
  203. -3dsnoreadcam - don't read camera/target/light/etc. transforms/data.
  204. -3dsdischid - discard hidden meshes.
  205. -3dsnoease - don't apply ease in/out to key interpolation.
  206. -3dsforcelerp - force linear interpolation of animation curves.
  207.  
  208. WaveFront OBJ
  209. -objmtl - enables export of mtl file with the obj.
  210.  
  211. DDS
  212. -ddsati2nonorm - don't derive+renormalize when decoding DXT ATI2/BC5.
  213. -ddsnohdr - don't write HDR foramts via fourcc-DX10.
  214.  
  215. DOAX2/NG2 Model
  216. -tprnormaltex - attempt to auto-assign normal maps.
  217.  
  218. FF13
  219. -ff13cclamp # - hdr color scale clamp. default 1.5.
  220. -ff13cscale # - hdr color scale. default 1.0.
  221. -ff13ascale - if invoked, enables ff13 anim scale.
  222. -ff13mgamma - enables gamma correct lighting on ff13 materials.
  223.  
  224. PNG Image
  225. -pngpal - prefer paletted png output, if palette provided.
  226.  
  227. Autodesk FBX
  228. -fbxexportver <arg> - exports explicit fbx version <arg>, e.g. FBX201400, FBX201600.
  229. -fbxoldexport - exports legacy fbx format instead of current.
  230. -fbxmeshmerge - merges meshes based on source name on export.
  231. -fbxmeshmergemv - only allow merges if vert layouts match.
  232. -fbxaffinenodes - evaluate nodes as affine transforms.
  233. -fbxzup - sets the scene axis to z up on export.
  234. -fbxsmoothgroups - generate smoothgroups from vertex normals on export.
  235. -fbxtexrelonly - only set relative paths for texture filenames.
  236. -fbxnoflipuv - don't flip uv on import/export.
  237. -fbxnovcolor - ignore vertex colors on import.
  238. -fbxtexrel - use relative texture filenames.
  239. -fbxlegacycluster - use legacy cluster transform logic.
  240. -fbxnoblendshapes - don't import or export blendshapes.
  241. -fbxbsnonormals - don't use blendshape normals.
  242. -fbxpreserveprops - preserve all relevant property data.
  243. -fbxoldprop - old property iteration. (fbx sdk bug)
  244. -fbxmultitake - export a take for each anim sequence.
  245. -fbxbonestomeshtf - derive mesh transforms from bones, and don't write bones.
  246. -fbxpreservecp - does not allow welding between controlpoints.
  247. -fbxnooptimize - disables fbx geometry optimization pass.
  248. -fbxnoesidecar - enables .noefbx sidecar files to preserve extra data.
  249. -fbxcanimtime - use curve key times instead of clamped evaluator time.
  250. -fbxsortnodes - sort nodes alphabetically on import.
  251. -fbxmtlfrommeshname - create materials from mesh names.
  252. -fbxunifybi <arg> - unifies binormals on import. (0=no, 1=yes, 2=flipped)
  253. -fbxrottan - rotates tangent/binormals on import.
  254. -fbxnotan - disables reading/writing tangents for fbx.
  255. -fbxnoextraframe - avoids adding an extra frame for timing.
  256. -fbxframecount <arg> - overrides the fbx anim frame count.
  257. -fbxframerate <arg> - specifies the fbx framerate. (frames per second)
  258. -fbxtexext <arg> - appends given value to texture names on export.
  259. -fbxscalehack - transform override for scale correction.
  260. -fbxforcetri - force triangulation on import.
  261. -fbxadjustcoords - adjust coordinate system on import.
  262. -fbxnoscale - force normalization of all transforms.
  263. -fbxnosceneunitcor - no scene unit correction on import.
  264. -fbxnoskintoworld - don't skin geometry to bones in world space.
  265. -fbxtritopoly <arg> - tris to polys, <arg> is max degrees for combine.
  266. -fbxtritopolyconctol <arg> - <arg> is concavity tolerance.
  267. -fbxcollapsecp - collapse controlpoints.
  268. -fbxdixhax <arg> - various hacks just for me!
  269. -fbxreducekeys - reduce animation keys.
  270. -fbxnonlinrot - specifies nearest snap for rotations.
  271. -fbxnomeshhierarchy - no separate udcommon mesh hierarchy.
  272. -fbxnomeshbones - no bones generated from mesh nodes.
  273. -fbxascii - exports fbx as ascii instead of binary.
  274. -fbxpasswd <arg> - specifies the password for an encrypted fbx.
  275.  
  276. Bayonetta/PG Model
  277. -bayopgnomathack - disable bayonetta material hack.
  278. -bayopgnofuse - disable level models fusion.
  279. -bayopgfuse - enable level models fusion.
  280. -bayopgnoexternal - disable external processing tools.
  281. -bayopgexternal - enable external processing tools.
  282. -bayopgnolods - disable LODs.
  283. -bayopglods - enable LODs.
  284. -bayopgnoshadows - disable shadow meshes.
  285. -bayopgshadows - enable shadow meshes.
  286. -bayopgnolightmaps - disable lightmaps.
  287. -bayopglightmaps - enable lightmaps.
  288. -bayopgnomultipass - disable bayonetta multi-pass materials.
  289. -bayopgmultipass - enable bayonetta multi-pass materials.
  290. -bayopgnotexprompt - disable prommpt for external/shared textures.
  291. -bayopgtexprompt - enable prommpt for external/shared textures.
  292. -bayopgnoanimprompt - disable prompt for external animation.
  293. -bayopganimprompt - enable prompt for external animation.
  294.  
  295. Duke Nukem Forever Model
  296. -dnfpbrmaterials - use pbr materials.
  297. -dnfclipanimtime - clip anim sequence time by keyframe.
  298. -dnfanimframerate <arg> - specify framerate for anim - default 30.
  299. -dnfaddanim <arg> - combine animation. (only applies to anim files)
  300.  
  301. Doom Wad
  302. -wadmapindex <arg> - only load a particular map specified by index.
  303. -wadsprcsize <arg> - specifies fixed sprite canvas size.
  304. -wadloadspr - load sprites as textures.
  305. -wadopensec - generate geometry for open sectors.
  306. -wadconvex - assumes convex subsector data instead of regenerating.
  307. -wadnogl - disables parsing glbsp lumps and looking for gwa file.
  308. -wadmincut <arg> - minimum dist to chop convex subsect poly.
  309. -wadweldverts <arg> - welds map verts with # threshold.
  310. -wadcollapseedges <arg> - collapses map edges with # threshold.
  311.  
  312. GIF Image
  313. -gifnoalpha - disables alpha masking on gif import.
  314. -gifdelay <arg> - specifies interval between frames in exported file.
  315. -gifhold - prevents gif animation from looping in exported file.
  316.  
  317. EXR Image
  318. -exrnogamma - don't convert ldr data to gamma space on import.
  319.  
  320. BioVision Hierarchy Anim
  321. -bvhnosortbones - don't sort bones. sorting may break bone index matching, not sorting may produce unloadable bvh files.
  322.  
  323. PKM Image
  324. -pkmetc2 - force etc2 encoding.
  325.  
  326. Gamebryo NIF
  327. -nifnoanim - don't load animation components.
  328. -niferpangles - interpolate angles instead of converting to quaternions.
  329. -nifnoversionhacks - don't use version hacks.
  330. -nifusevcolors - uses vertex colors.
  331. -nifnotransform - doesn't perform geometry transform into skeleton space.
  332. -nifforcenodenames - forces node/bone names to node#.
  333. -nifnostaticweights - if invoked, static geometry will not be weighted to mesh nodes.
  334. -nifpbrtest - test pbr materials, when applicable.
  335. -niflmindex <arg> - specify texture index to treat as lightmap.
  336. -nifforceenv <arg> - force env texture on all materials to <arg>.
  337. -nifloadskel <arg> - map skeleton from another nif, loaded from path <arg>.
  338.  
  339. GoldenEye N64 Model
  340. -ge64head <arg> - loads a head model.
  341. -ge64minlod <arg> - ignore nodes with min lod dist > <arg>.
  342.  
  343. GoldenEye N64 Animations
  344. -ge64anmflip - use alternate direction mapping.
  345. -ge64anmmdl <arg> - specify model to pair with animation.
  346.  
  347. Quake II BSP
  348. -q2bsplmscl <arg> - scale lightmap colors by <arg>.
  349.  
  350. Quake II WAL Texture
  351. -walname <arg> - <arg> is internal name for wal
  352. -walanim <arg> - <arg> is next anim frame name for wal
  353.  
  354. M32 Image
  355. -m32name <arg> - <arg> is internal name for m32
  356. -m32detail <arg> - <arg> is internal detail tex for m32
  357.  
  358. UE4 Asset
  359. -ue4datapath <arg> - scan <arg> recursively for export data.
  360. -ue4animref <arg> - specifies skinned mesh for anim reference.
  361. -ue4anims - attempt to load animations.
  362. -ue4bidx - name bones by index.
  363. -ue4parseemsv - parse emissive textures from material by name.
  364. -ue4sanity - sanity-check list counts.
  365. -ue4nosecname - don't name meshes by section.
  366. -ue4defaultmtl - force default material names.
  367. -ue4texalign <arg> - align textures to <arg>.
  368. -ue4texgobstd - use standard mip0 block height selection. (switch)
  369. -ue4texgob - force texture untiling. (switch)
  370. -ue4tex1dalign - force typical ps4 1dthin untiling rules.
  371. -ue4tex1dthin - force texture untiling. (ps4)
  372. -ue4gamehack <arg> - force gamehack to <arg>. see UE4_GAMEHACK_*.
  373. -ue4serialver <arg> - force serialization version to <arg>. see UE4_SERIALVER_*.
  374.  
  375. Ultima Online Map
  376. -uomapterrain <arg> - renders map in region <arg>, formatting is x;y;w;h.
  377.  
  378. Half-Life MDL Model
  379. -hlmdluseseqgroups - tries to use sequence group offsets.
  380. -hlmdlnonrm - discards normals for hl models.
  381.  
  382. FF11 Model/Data
  383. -ff11blendhack <arg> - sw render to determine alpha coverage, <arg>=min frac.
  384. -ff11bumpdir <arg> - specify directory for bump textures.
  385. -ff11hton <arg> - convert height to normal maps, arg=z factor.
  386. -ff11optimizegeo - remove degenerates and redundant verts.
  387. -ff11nolodchange - don't try to switch to lod0.
  388. -ff11mapbones - create bones for map objects.
  389. -ff11keepnames <arg> - 1=keep map object names, 2=w/index prefix, 3=w/subobj.
  390. -ff11renderunref - render unreferenced map geo at identity.
  391. -ff11forcelighting - force lighting.
  392. -ff11forcecull - force culling.
  393. -ff11novertcolor - no vertex colors.
  394. -ff11noshiny - no special assignment for shiny materials.
  395. -ff11shiftvertalpha <arg> - explicitly shift vert alpha <arg> bits.
  396. -ff11shiftvertcolor <arg> - explicitly shift vert color <arg> bits.
  397. -ff11shiftcolor <arg> - explicitly shift tex color <arg> bits.
  398. -ff11shiftalpha <arg> - explicitly shift tex alpha <arg> bits.
  399.  
  400. FF11 SQLE Model
  401. -ff11sqleanim <arg> - load sqle animation <arg> as relative path.
  402.  
  403. FF12 Model
  404. -ff12ascale - apply ff12 anim scales.
  405. -ff12animadd - applies base pose with additive animations.
  406. -ff12nodraw - ignores draw lists for ff12 models.
  407.  
  408. FF15 Model
  409. -ff15loadlods - load all lod's.
  410. -ff15pickanim - when loading a model, look around and try to load a random clip.
  411. -ff15noskel - don't attempt skeleton load.
  412. -ff15nospecoccl - don't apply spec occlusion when using -ff15materials.
  413. -ff15occlmap - try to load occlusion maps. requires -ff15materials.
  414. -ff15materials - attempt actually load materials.
  415. -ff15notex - don't attempt to load textures.
  416. -ff15repna - reparent joints outside of the animation hierarchy.
  417. -ff15lowtex - don't prefer _$h textures.
  418. -ff15trnonsphere - force translations to conform to a sphere.
  419. -ff15trnscl <arg> - scale translations.
  420. -ff15addanim - apply animation as additive.
  421. -ff15noscale - don't apply scale.
  422. -ff15notrn - don't apply translation or root motion.
  423. -ff15chp <arg> - supply interim channel pad.
  424. -ff15softhair - force self-sorting soft hair.
  425.  
  426. Quake Saturn LEV
  427. -qsattexdeq <arg> - specify texture color dequantization mode. (0-2)
  428. -qsatnosky - don't create visible poly planes for sky.
  429. -qsatsubcolor - use subtractive vertex colors.
  430. -qsatenabletexfilter - enable texture filtering.
  431. -qsatwelddist <arg> - specify edge/point weld for re-projected tiles.
  432. -qsatcoplofs <arg> - specify offset distance for intersecting coplanar surfaces.
  433.  
  434. LiDAR (LAS) Model
  435. -lasnocolor - no point color data.
  436. -lasaspoints - interpret as point cloud.
  437.  
  438. Battlezone GEO Model
  439. -bzoneoverparse - over-parse geo chunks for additional geo.
  440. -bzoneskipclass <arg> - skip objects of <arg> type.
  441. -bzonepaltindex <arg> - specifies the palette index for transparency.
  442. -bzonepal <arg> - specifies the palette for .map exports.
  443. -bzonedeftexex <arg> - specifies default target texture extension.
  444. -bzonekeepclr - keep color/transparency in vertex color channel.
  445.  
  446. Radiance HDR
  447. -hdrnorle - no RLE encoding.
  448. -hdrnogamma - no conversion between gamma/linear on import/export.
  449.  
  450. SotN Zone
  451. -sotnnodeftile - don't draw default tiles.
  452. -sotnseplayers - each layer as a separate texture.
  453.  
  454. JPEG 2000 Image
  455. -j2kchansplit - treat each channel as separate image.
  456. -j2kchanskip <arg> - skip channels.
  457. -j2kchanstart <arg> - provide explicit channel start index.
  458. -j2kbias <arg> - provide explicit channel bias.
  459. -j2knoshift - no quantization shift.
  460. -j2khdr - preserve HDR image data.
  461. -j2krate <arg> - specifies encoding rate.
  462.  
  463. GHOUL2 Model
  464. -g2exalwaystform <arg> - sets always-transform flag on bone <arg>.
  465. -g2exanimconfig - write animconfig for gla if sequence data present.
  466. -g2extagtrivertshift <arg> - shifts tag triangle vertex indices by <arg>.
  467. -g2extrivertshift <arg> - shifts non-tag triangle vertex indices by <arg>.
  468. -g2exforceskeleton <arg> - forces <arg> bone count for glm export.
  469. -g2exbasematrixscale <arg> - scale for base gla matrices.
  470. -g2exbasetranslationscale <arg> - scale for base gla translations.
  471. -g2exmatrixscale <arg> - specifies scale applied to gla matrices.
  472. -g2extranslationscale <arg> - specifies scale applied to gla translation.
  473. -g2exreportscale <arg> - specifies scale written to gla header.
  474. -g2exorderbonesfromgla <arg> - filename of gla to use for bone order.
  475. -g2exanimname <arg> - specifies exported anim name.
  476. -g2exmodelname <arg> - specifies exported model name.
  477. -g2exmultiroots - allow multiple unparented surfs.
  478. -g2exfakehierarchy - fake hierarchy on glm export.
  479. -g2exforceshader <arg> - force shader name, <arg> 1=from material, 2=none.
  480. -g2skinname <arg> - specifies a non-default .skin file.
  481. -g2noskinfiles - disable use of .skin files.
  482. -g2skipsurf <arg> - does not export surface <arg>.
  483. -g2normalizemats - normalize bone mats.
  484. -g2skiptag - skips tag surfaces.
  485. -g2skipoff - skips off surfaces.
  486.  
  487. GHOUL Model
  488. -ghbgz - enable GZ_ surfaces.
  489. -ghbgpm <arg> - specify a gpm file.
  490. -ghbmatpbr - use PBR materials.
  491. -ghblogseq - log sequence information.
  492.  
  493. KVX Voxel Model
  494. -kvxmarchfile <arg> - <arg> specifies a .noevmarch config file for marching.
  495. -kvxvfile <arg> - <arg> specifies a .noevox config file for voxelization.
  496. -kvxloadmip <arg> - <arg> specifies a mipmap index, for kvx files with mips.
  497. -kvxnomips - disables writing additional mips for kvx export.
  498. -kvxnobreak - don't break slab run when cull flags change.
  499. -kvxpadunits <arg> - pad grid units by <arg>.
  500. -kvxoptimize - perform post-submit mesh optimization.
  501. -kvxnoflood - avoids floodfill to cull backfaces.
  502.  
  503. VOX Voxel Model
  504. -voxmarchfile <arg> - <arg> specifies a .noevmarch config file for marching.
  505. -voxvfile <arg> - <arg> specifies a .noevox config file for voxelization.
  506. -voxoptimize - perform post-submit mesh optimization.
  507.  
  508. MRI - Analyze 7.5
  509. -analyzeflat - generate 2d image slices instead of volume mesh.
  510. -analyzecolor <arg> - color from intensities, <arg> is color mode.
  511. -analyzemarchfile <arg> - <arg> specifies a .noevmarch config file for marching.
  512.  
  513. MRI - DICOM
  514. -dicommarchfile <arg> - specify march config file as <arg> for volume set.
  515. -dicomelemlog <arg> - log all data elements, <arg> is verbosity level.
  516. -dicomsetwindow <arg> - apply and set window, args=width;center;ymin;ymax.
  517. -dicomapplywindow - apply window given in file.
  518. -dicomapplyslope - apply slope and intercept (e.g. convert to Hounsfield units) to data.
  519. -dicomdatanormalize - normalize values to data type extents.
  520. -dicomsbp <arg> - <arg> should be in the form of scale;bias;exponent.
  521. -dicomfltnrm - normalizing floating point image data.
  522.  
  523. Duke3D Map
  524. -dukemapspritemode <arg> - where 0=non-effectors, 1=all, 2=none.
  525. -dukemapskippara - skip parallax ceiling/floor/wall draws.
  526. -dukemapnamesecs - name ceilings/floors/walls after sectors.
  527. -dukemapnofudge - don't fudge wall/floor sprite positions.
  528. -dukemaptnoalign - no alignment of wall tile heights.
  529. -dukemapshtable - make use of the shading table instead of approximating via vert colors.
  530.  
  531. Plague Tale Model
  532. -ptaleanimscl <arg> - specify anim scale mode.
  533. -ptalenotrn - disable animation translation.
  534. -ptalenomapbones - no bones from map nodes.
  535. -ptalelod <arg> - preferred lod for map objects.
  536. -ptalemeshhonly - only include hash in mesh names.
  537. -ptalemeshnodes - for maps, prefix mesh name with node.
  538. -ptalekeepbb - keep billboard/volume geometry in map.
  539. -ptalenomorph - don't load morphtargets.
  540. -ptalenotex - don't load textures.
  541. -ptaleanimmdl <arg> - force model to load with anm files. path is local to anm.
  542. -ptaleskel <arg> - force skeleton to be loaded with msh files. path is local to msh.
  543.  
  544. RW DFF (very old version)
  545. -dff1split - split meshes by group.
  546. -dff1nomask - don't alpha-mask textures.
  547. -dff1bone - create bones for transforms where possible.
  548.  
  549. Roomba Model
  550. -roombaremseg <arg> - seg removal type.
  551. -roombaareahint <arg> - hint max area size.
  552. -roombauvscale <arg> - uv scale.
  553. -roombanogeo - no object geo.
  554. -roombanocuts - no object cuts.
  555. -roombaceilz <arg> - ceiling z.
  556. -roombaobjz <arg> - object z.
  557. -roombacoldis <arg> - collapse distance.
  558. -roombaharden <arg> - hardening value.
  559. -roombasamalt - alt sampling.
  560. -roombasamexp <arg> - sample exponent.
  561. -roombasamrad <arg> - sample radius.
  562. -roombamscale <arg> - map scale.
  563. -roombamshift <arg> - map shift.
  564. -roombainterp <arg> - 0=geo, 1=image
  565.  
  566. glTF Model
  567. -gltfmeshgroup <arg> - regroup meshes on export. 1=by source name, 2=all.
  568. -gltfmirror - mirror x axis on import. (not export)
  569. -gltfnonoeex - don't write noesis extensions.
  570. -gltfdiscnoren - discard meshes with skip-render materials.
  571. -gltftranscene - apply format-dependent scene transform.
  572. -gltfnometalhack - don't set min metal based on metal mat flag.
  573. -gltfoneanim - force all sequences to be shoved into a single anim.
  574. -gltfnoared - disable animation key reduction.
  575. -gltfnotexp - disable texture processing for spec/normal.
  576. -gltfkeepmeshnodes - create bones for noesis mesh nodes on import.
  577. -gltfskrefn - only make bones for skin-ref nodes.
  578. -gltfnogloss - don't use glossiness mat ext.
  579. -gltfnorgdwgt - don't generate skin weights for unskinned mesh nodes.
  580. -gltfnoenv - don't auto-load default envmap.
  581. -gltfmorphs - enable loading morph targets as vertex anim frames.
  582. -gltfanimrate <arg> - anim sample rate.
  583. -gltfkeepbind - don't transform geometry to fit nodes.
  584. -gltfscene <arg> - explicitly select scene.
  585.  
  586. Messiah Model
  587. -msiahanimfilter <arg> - only load the animations under this path.
  588. -msiahfrcact <arg> - force actor name for anim lookup.
  589. -msiahtblack - make black in texture(s) transparent.
  590. -msiahlerp - lerps verts instead of snapping.
  591.  
  592. Quake II PSX Proto Editor Model
  593. -q2edmrgb - use embedded rgb values.
  594. -q2edmnotweak - don't use polygon tweak indices.
  595.  
  596. Chopper Mega Drive
  597. -chopmdlabel <arg> - only parse a particular label prefix.
  598. -chopmdbgclr - don't try pal0 as transparent black.
  599.  
  600. DeluxePaint Image
  601. -ilbmchunkalign <arg> - specify chunk alignment, default 2. (must be pow2)
  602. -ilbmrowalign <arg> - specify image row alignment, default 16. (must be pow2)
  603. -ilbmloadpal <arg> - load palette for export.
  604. -ilbmcompress - compress output.
  605. -ilbmanimilv <arg> - force interleave value. should usually be 2, some files misreport.
  606. -ilbmanimt5xor - obey (often erroneous) xor flag for mode 5.
  607. -ilbmpbm - write PBM-format instead of ILBM.
  608. -ilbmnoanimdrop - don't drop anim reference frames.
  609. -ilbmtruecolor - write true color image instead of paletted.
  610.  
  611. DeluxePaint Animation
  612. -dpanimexkeepidx - always use original paletted indices, if available.
  613. -dpanimexpal <arg> - load palette on export.
  614. -dpanimexheight <arg> - force height on export.
  615. -dpanimexwidth <arg> - force width on export.
  616. -dpanimexnocomp - don't compress data.
  617. -dpanimexnodelta - don't write delta frame.
  618. -dpanimexnocut - no median cut on export.
  619. -dpanimkeepdelta - keep delta frame on import.
  620. -dpanimpalrng <arg> - specify opaque palette range in form of min_max.
  621. -dpanimfindrect - crop sequence according to single-line rectangle.
  622.  
  623. Digitizer III Image
  624. -pet3bnopair - don't prompt for paired model when encountering anims.
  625. -flcignorepack - ignore packet count in byterun.
  626. -flckeepring - keep ring frame.
  627. -dig3chack - use same color hack as dig2lbm.
  628. -dig3tcolor <arg> - force transparency by plaette color. (r;g;b)
  629. -dig3tindexmask <arg> - mask for palette index when checking tindex, e.g. 15.
  630. -dig3tindex <arg> - force transparency by plaette index.
  631. -dig3mincanv - force minimum 320x224 canvas.
  632. -dig3canv - put all pieces on a single canvas.
  633.  
  634. Animator FLC Image
  635. -flctindex <arg> - force transparency by palette index.
  636.  
  637. Dead Cells Sprites
  638. -dcatlclipframes - clip unused x/y across all frames.
  639. -dcatlnooffset - no frame offsets.
  640. -dcatluseorigin - use atlas frame origins.
  641. -dcatlprefix <arg> - only process frames with given prefix.
  642.  
  643. Chasm CAR Model
  644. -chasmloadmodels - load additional map models.
  645. -chasmnosky - don't draw sky surfaces.
  646. -chasmnosub - don't load submodels.
  647. -chasmkeep255 <arg> - don't use transparent pal entries. (applies to cel)
  648.  
  649. Inter-Quake Model
  650. -iqmpreserveseq - preserve sequences upon import and export.
  651.  
  652. EF/Raven MDR
  653. -mdrvertlocal - puts verts in bone-local space, preserves skeleton.
  654. -mdrbtag <arg> - <arg> should be "bonename;tagname" to add a tag.
  655. -mdrforcebonemspace <arg> - forces bone <arg> to be in model space.
  656. -mdrnocomp - don't compress anim frames on export.
  657. -mdrnoboner - don't relocate bones on import.
  658. -mdrdefpose - special default pose import with no anims.
  659.  
  660. Unreal ActorX Model
  661. -pskkeepspace - keep trailing spaces in bone names.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement