EdgelordofEdgelords

New Merge Mode Ideas

Sep 4th, 2022 (edited)
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  1. Treasure Mode - This Merge Mode has the power of Treasure Manipulation. Treasure Mode is capable of telekinetically manipulating treasure, form armor, constructs and weaponry out of treasure and more. Treasure being defined as anything that is highly valuable and precious, because of this Treasure Merge Mode can manipulate anything that meets this criteria whether it’s gold, silver, platinum, jewels, diamonds, pearls, priceless artifacts, ancient technology, valuable clothing, rare plants and more. Treasure Mode can even assimilate treasure and valuables into their “personal horde” to use at their discretion and generally empower them, the more treasure they assimilate the more powerful they become. Treasure Mode’s base form resembles Fusion-X but made entirely out of good and embedded with many jewels and diamonds but he becomes a colossal, golem-like creature made entirely out of gold and treasure after assimilating enough of it. This Merge Mode is a counterpart to Junk Mode.
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  3. Gear Mode - This Merge Mode has the powers of Gear Manipulation and Metallic Sound Manipulation. Gear Mode is capable of creating and manipulating gears and cogs with esoteric properties of varying sizes and can use them for attacks, defense, travel etc. but when he has his gears grind against each other they can generate powerful sound waves possessing the elemental power of metal known as “Metallic Sound” capable of shattering most forms of steel and metal as if it were glass, making it for extremely powerful attacks and form of defense. Gear Mode can also control aspects of his gears such as size, increasing or decreasing the size of his gears at will, the speed in which his gears spin and grind and the frequency of the metallic sound they create as well, increasing or decreasing the strength and range of said metallic sound depending on how fast his gears are grinding. Gear Mode resembles a clockwork/steampunk styled robot with a complex inner system of gears. Due to his power over gears, Gear Mode can control the gears within his inner system to augment his capabilities such as making himself move faster by making his gears grind faster. Gear Mode can also project metallic sound in various forms of attacks (beams, balls, shockwaves etc.) from his body as his inner system of gears is also capable of generating metallic sound, being the same type of gears he creates.
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  5. Sportz Mode - This Merge Mode has the power of Sports Mastery and is armed to the teeth with a whole arsenal of sports themed weaponry. Sportz Mode resembles a very muscular version of his base form with a red and white color scheme and wearing a football uniform. Sports Mode has natural mastery of all forms of sports whether it be baseball, football, basketball, tennis, soccer, hockey or lesser realized sports like dodgeball and horseback riding. Sportz is also highly proficient in using sports equipment as weapons and is armed with a whole arsenal of sporting equipment that he can summon out of thin air such as baseball bats, golf clubs, hockey sticks, tennis ratchets, throwing discs etc. Sportz Mode possesses levels of strength, speed, endurance, stamina and reflexes significantly higher than even the most well trained of athletes on Earth.
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  7. Puzzler Mode - This Merge Mode has the powers of Puzzle Manipulation and Scattering. Puzzler Mode resembles a golem-like entity made entirely out of multi-colored puzzle pieces and has the power to manipulate said puzzle pieces for a variety of uses such as forming structures and constructs, for attacks, defensive purposes, trapping enemies in puzzle structures and more, Puzzler Mode also possesses an impressive degree of Shapeshifting due to this control over puzzle pieces as well, capable of changing itself into virtually anything Puzzler Mode desires, allowing it to mimic various objects and creatures, form constructs such as hammers and it’s most distinctive ability, the ability to separate and scatter it’s body into thousands of puzzle pieces to avoid attacks, gain enhanced maneuverability, reform into a different shape etc. every individual puzzle piece is capable of floating in the air at Puzzler Mode’s command as he is able to control over individual piece.
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  9. Checkmate Mode - This Merge Mode resembles a towering robotic knight with a chess theme and has the powers of Minion Manipulation & Strategic Mastery. Checkmate Mode is a powerful Merge Mode on his own, possessing immense strength, durability, endurance, speed etc. and is a master swordsman, possessing the strength and skill to use a two-handed, Zweihander sword with one hand accompanied by an impenetrable shield but his greatest strength lies in his ability to summon and control his own infantry in the form of a variety of chess-themed entities known as Chess Knights, the Pawns are small and weak knights armed with daggers and shields, though weak they can overwhelm enemies by working together and Checkmate Mode can summon hundreds at a time. The Rooks are slightly stronger than the Pawns and are armed with Broadswords and shields, Checkmate Mode can summon up to forty at a time. The Knights are among one of the largest and strongest of Checkmate Mode’s Chess Knights and are armed with Claymores and shields, Checkmate Mode can summon up to twenty at a time. The Bishops are a support-oriented type of Chess Knight that specialize in healing and empowering Checkmate Merge and his infantry but are capable of defending themselves with their staffs, Checkmate Mode can summon up to ten at a time. Finally, there are the most powerful out of all of Checkmate Mode’s knights, the King and Queen Chess Knights, both immensely powerful and wielding a Halberd and Scythe respectively, Checkmate Mode can create only one King and Queen each. Checkmate Mode is also a strategic mastermind, being capable of formulating genius strategies in battle and direct his mighty army of Chess Knights with superb skill, his Chess Knights being unquestionably loyal to him and willing to follow his every command.
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  11. Orthoptera Mode - This Merge Mode has the power of Empathic Music Manipulation. As his name would imply, Orthoptera Merge resembles a humanoid cricket/grasshopper with a music theme. Orthoptera Merge has the power to the manipulate emotions of living things using music as a medium, by rubbing his back legs together like a violin, Orthoptera Mode can manipulate emotions and the mental/emotional state of beings in many ways depending on the pitch such as inducing emotions, amplifying emotions, negating/suppressing emotions, sharing emotions, behavior manipulation, fear manipulation, love manipulation, subliminal messaging, calming wild animals/beasts etc. Orthoptera Mode also possesses incredible jumping and leaping abilities as you would expect.
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  13. Buster Mode - This Merge Mode specializes in fighting and containing ghosts and spirits. Inspired by Ghostbusters, Buster Merge resembles Base Fusion-X wearing a red and silver jumpsuit resembling the Ghostbusters’ jumpsuits and is armed to the teeth with high-tech ghost and spirit fighting weaponry such as the Buster Beam, a cannon attached to a containment device on Buster Merge’s back by a long tube that fires energy beams capable of catching and sucking ghosts in it, through the tube and into his containment pack, the Buster Beam is also capable of sucking ghosts out of possessed hosts and objects without causing harm to said possessed items. His other ghost busting devices include capsule-like ghost traps capable of containing one ghost each, a device that projects a field of energy that drastically weakens ghosts, an anti-ghost shield, a ghost baton and a ghost detecting/identifying headset. Buster Mode is also programmed with complete encyclopedic knowledge on all forms and types of ghosts, spirits and apparitions.
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  15. Domination Mode - This Merge Mode is based on a dominatrix and has the powers of Collar Manipulation and Domination. Domination Mode has the power to assert domination over other living things whether they be people, animals, monsters or other and control/command them as her servants by utilizing special “collars” of purple energy that she creates and place them around the necks of other beings, having complete control over them and their actions against their will, allowing her to do things such as have her enslaved victims fight for her, use them as human shields, have them fight each other, force them to move still so that she can beat them up with no fighting back etc. and she’s no slouch in combat either, Domination Mode has Powerful Legs capable of shattering solid brick/concrete with one kick and cause mini earthquakes with a mighty stomp and she utilizes a mostly kick-based form of combat similar to Capoeira as a result. Domination Mode is also capable of enhancing those she has collared, by snapping her fingers, the Energy Collars she has on her victims will tighten and turn red, transforming those wearing them into giant, muscular beasts that attack and destroy everything in a blind rage except for Domination Mode, who still retains full control over her roided out servants. On top of this, Domination Mode even possesses a small arsenal of painful weapons themed around her dominatrix gimmick, this includes a pair of “fluffy” handcuffs, a spiked paddle, a riding crop and her signature weapon, a whip which she uses with exceptional skill. Potentially, enemies with strong enough wills can break through Domination Mode’s energy collars. Domination Mode’s powers are inspired by Breed from One Piece and appearance-wise, she resembles Ladydevimon from Digimon.
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  17. Sodium Mode - This Merge Mode has the power of Salt Manipulation. Sodium Merge resembles a large blocky golem with a segmented body made entirely out of solid blocks of pure salt. Sodium Mode has the power to generate and manipulate large amounts of pure salt that he can use for offensive and defensive purposes, attacking with salt, defending with solid blocks of salt, creating an impressive degree of constructs out of salt etc. and this salt and it’s salt-based body comes with many other uses. Sodium Mode and his salt is capable of quick drying anything it comes into contact with as it instantly absorbs the moisture out of anything it touches, dehydrating and drying them up. Sodium Mode’s salt can also be used as an effective weapon against ghosts and evil spirits, purify those who’ve become corrupted or flat out possessed by malevolent ghosts and Sodium Mode himself is completely immune to the attacks of all forms of ghosts and spirits as well. Sodium Mode possesses a great deal of physical strength and durability but his salt body can crumble from those who possess exceptional physical strength.
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  19. Glass Mode - This Merge Mode has the power of Vitreokinesis (Glass Manipulation). Glass Mode is a tall and thin Merge Mode made entirely out an ultra-durable, bullet proof glass with shards of glass on his arms, leg and a large mass of glass shards on his head, making it resemble hair and his eye is baby blue colored. Glass Merge is capable of generating and manipulating glass in many ways and can use glass both offensively and defensively in combat such as firing glass shards from his body, causing waves of glass shards to erupt from any surface he touches, create barriers and panels of glass for protection, create an additional layer of Glass Armor around his body at will capable of protecting him from stronger attacks and hurting enemies if they touch him in this state and even form simple constructs out of glass such as knives, swords, scythes and other bladed weaponry. Glass Mode’s thin body shape makes him incredibly swift and agile, capable of running at speeds clocking in at 150 MPH making him a dangerous opponent to go up against while using his x-tremely sharp glass attacks and weaponry. Glass Mode’s glass is capable of reflecting all forms of energy-based attacks, making Glass Mode completely immune to such attacks. Glass Mode’s biggest weakness however is sound-based attacks as very high frequencies can cause his glass body to crack and shatter.
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  21. Ribbon Mode - This Merge Mode has the power of Ribbon Manipulation. Ribbon Mode is a female Merge Mode based on the Magical Girl trope, resembling Sailor Moon in design with many bows and ribbons on her body such as her wrists, shoulders, hips, ankles, a large bow on her chest and two in her hair that ties it into two large pigtails, she has a pink, baby blue and white color scheme. Ribbon Mode has the power to manipulate the many ribbons on her body, controlling the ribbons to use them as surprisingly powerful and durable tendrils, using her ribbons to attack, constrict enemies, grapple objects, swing around her environment etc. Ribbon Mode can also detach her bows and throw them like boomerangs or turn them into sharp swords, possessing impressive swordsmanship that puts her as Fusion-X’s third best sword fighter (second being Elven Merge and the first being Sir X). Ribbon Merge is also an exceptional user of Ribbon Combat, a fighting style that utilizes her ribbons in tandem with her physical combat. Ribbon Mode is a very fast and agile Merge Mode and is surprisingly strong and tough as well, being a thousand times stronger than a human at peak condition. Aside from the Magical Girl archetype, Ribbon Mode also uses Sylveon from Pokémon as inspiration for her ribbon-based abilities and color scheme.
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  23. Solar Mode - This Merge Mode has the power of Solar Energy Manipulation. Solar Mode is a tall and very muscular Merge Mode with a sun shaped head, craters on his shoulders that spout solar flames, an eye that takes a shape similar to sunglasses and a red, orange and yellow color scheme. Solar Mode has the power to generate and manipulate solar energy, fire, heat and light to a very powerful degree and can even create miniature suns, possessing an amount of energy in his body equivalent to the Earth’s sun, giving him the ability to use solar energy, flames, heat and light for a variety of very powerful attacks both energy-based and physical. Solar Mode was unlocked at the same time as Lunar Mode.
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  25. Lunar Mode - This Merge Mode has the power of Lunar Energy Manipulation. Lunar Mode resembles Gravattack in shape and is essentially a humanoid moon. Lunar Mode has the power to generate and manipulate lunar energy and matter to a very powerful degree, capable of generating pure lunar energy to use for a variety of very powerful attacks both energy-based and physical and can generate and manipulate Moon Rocks of varying sizes to use them for attacks as well. Lunar Mode was unlocked at the same time as Solar Mode.
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  27. Engineer Mode - This Merge Mode has the powers of Engineering Mastery and Robot Creation. Engineer Mode is a bulky Merge Mode with a maroon, brown and gold color scheme and resembles a stereotypical engineer, wearing overalls, boots, gloves, a hard hat and a pair of goggles and is alway seen carrying a tool box filled to the brim with high-tech tools. Engineer Mode possesses engineering expertise far beyond even the most trained engineers in the galaxy and can build practically anything when given access to the right materials, most notably robots. Engineer Mode can construct a wide variety of special robots called Botz capable of many different functions and abilities depending on the Bot in question and he can even upgrade his Botz to become stronger and tougher, each type of Bot having a total of three upgrade levels. Some of these Botz include Tank Botz, Bruiser Botz, Chomper Botz, Gunner Botz, Bomber Botz, Medic Botz, Shield Botz, Flamer Botz, Shocker Botz, Spider Botz, flying Drone Botz and hologram projecting Decoy Botz. As stated before, Engineer Mode has access to a wide variety of tools given to him by his trust tool box and he’s highly proficient in using these tools as weapons when in a pinch.
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  29. Rave Mode - This Merge Mode has the powers of Neon Manipulation and Super Speed. Rave Mode resembles Base Form Fusion-X that is solid black in color with multiple tubes all over his body filled with neon gas that comes in blue, red, purple and green colors, multi-colored claws, a pink colored eye and he wears a pair of headphones. Rave Mode has the power to generate, absorb and manipulate neon gas, capable of projecting highly concentrated neon gas into the form of pure energy for a variety of powerful energy attacks such as beams, balls, shockwaves and more. Rave Mode can also solidify neon to create relatively simple constructs and weaponry such as poles, batons, bladed weaponry, panels, barriers, force fields etc. Rave Mode can absorb neon gas from multiple sources such as neon signs, where he can then store it within his body for later use as well as concentrate it into energy for his attacks and constructs. Rave Mode is a speedy Merge Mode, capable of moving st the speed of sound by using neon gas as fuel to boost his movement speed, leaving a trail of colorful after images of himself while he’s moving.
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  31. Gamer Mode - This Merge Mode has the powers of Pixel Manipulation and Video Game Physics. Gamer Mode has the ability to generate and manipulate pixelated energy and can use said “Pixel Energy” for special attacks, creating barriers and platforms and can even create any kind of weapon or object he desires including weapons and even characters and creatures from video games. Gamer Mode can interact with reality as if it were a video game and has access to many abilities and qualities a video game character would have such as a double jump, access to power-ups, a “super meter” that allows him to execute a powerful attack when full, replenish his “health bar” by eating food etc. and is also capable of mimicking the appearance of video game characters and use all of their powers, abilities and weaponry for himself as well as use the mechanics of a specific video game by physically interacting with a game and absorbing it’s data. Gamer Mode is capable of entering and traveling through any electronic device whether it be computers, televisions, phones, arcade machines etc. and is capable of interacting with the worlds of video games as a result. Gamer Mode has a special “Level Up” system that allows him to become stronger the more he fights and can gain “EXP” by defeating enemies, the stronger the enemy, the more EXP he’ll gain, he can even upgrade certain qualities of himself at will such as strength, speed, health, the power of his energy attacks etc.
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  33. Farmer Mode - This Merge Mode has the power of Agriculture Mastery. Farmer Mode resembles a big, burly farmer with overalls, a straw hat, a belt lined with pouches and is armed with a gardening rake. Farmer Mode is a master of agriculture and gardening, capable of planting and growing any kind of plant, whether it be flowers, fruits, herbs, vegetables etc. and can manage them so expertly that they can grow and flourish to supernatural proportions, making crops grow extremely quickly after mere moments of plating their seeds. Farmer Mode has seeds of all kinds and varieties in his belt pouches and overall pockets that he can plant. Although not a very combat oriented Merge Mode Farmer Mode is capable of protecting himself, his allies and his “agricultural assets” when need be, armed with his trusty gardening rake that he can use as a weapon quite proficiently and using his great physical strength, being much stronger than any human being.
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  35. Vector Mode - This Merge Mode has the power of Vector Manipulation. Vector Merge has near limitless control over Vector, the energy generated from the interaction of matter. Vector Merge is capable of manipulating the three basic vectors of matter, being Position, Velocity and Force. Due to this, Vector Mode can do many things in relation to matter and how it acts such as control the speed in which matter travels, redirect enemy attacks, increase or decrease the force of a physical attack and more. Vector Mode can even control his own personal vectors. This control over vector gives Vector Mode access to a wide range of other powers in relation to vectors and matter such as Gravity Manipulation, Vibration Manipulation, Momentum Manipulation and more. Vector Mode is capable generating waves of pure vector at will to influence and control matter and it’s vectors from a distance. Vector Mode can control the vectors of all matter in a ten mile radius around himself using these “Vector Waves” and can use Vector Waves to deflect and repel attacks in a similar fashion to force fields. Vector Merge can combine his control over vectors with his physical combat, increasing the power of his attacks to an extremely destructive degree, such as making a simple flick of his finger powerful enough to decimate on object with the force of an atomic explosion by drastically increasing the force generated from this action. Vector Mode has a form of telekinesis known as Rego-Telekinesis in where he can use his control over vectors to move and control matter in a fashion similar to telekinesis. Vector Mode is essentially invulnerable to most if not all forms of physical attacks due to being able to simply deflect or change the trajectory of an attack directed at him with just a thought just as long as he’s consciously aware of the action taking place.
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  37. Tamer Mode - This Merge Mode is capable of using a Capture System to capture, tame and command other beings and entities in battle. Tamer Merge possesses multiple ball-like devices that are about the size of a baseball and come in varying colors that Nicholas calls “Battle Balls” that can be detached from multiple ports on his body including his shoulders, arms and chest as well as eight Battle Balls around his waist. By throwing these balls at another organism or creature, Tamer Mode can capture said entity via a pocket dimension generated from the ball that sucks in whatever entity the ball hits and puts them into a stasis, from there Tamer Mode can call upon the captured entity by throwing the ball again, said entity will become completely loyal and obedient towards Fusion-X even if they were originally hostile towards him, allowing Tamer Mode to command that captured being in battle. After capturing something, Tamer Mode will acquire everything there is to know about said organism such as their biology, powers, strengths and weaknesses, allowing him to command that entity and make better use of their capabilities in battle. Tamer Mode is also a Strategic Mastermind, capable of formulating ingenious strategies while commanding his brainwashed creatures that can catch opponents off guard. Tamer Mode has a total of nineteen Battle Balls total (eight around his waist, three on both arms, one on each shoulder, one on his chest and one in each palm) and thus can capture up to nineteen creatures with each Battle Ball, if he has used all of his Battle Balls and wants to capture something new, he’ll have to free one of his previously captured entities, he can free those he has captured at any time and they will return to their original state once doing so. Tamer Mode is capable of capturing any living thing whether they be animals, aliens, monsters, mutants, robots, cryptids, ghosts/spirits, demons, angels and even gods in certain cases. Each Battle Ball bestows a unique effect to those he has captured depending on the color, Red Battle Balls boosts a captured entity’s power and strength, Blue increases their defenses, Yellow increases speed, Green makes them immune to status ailments (burn, poisoning etc.), Purple increases their evasiveness and Pink heals captured entities. Tamer Mode is a very frail and physically weak Merge Mode as he can be easily overpowered by a human of above average condition, thus he heavily depends on making those he has captured fight for him rather than being directly involved in conflict himself.
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  39. Breakdown Mode - This Merge Mode has the powers of Disassembly and Segment Manipulation. Breakdown Merge resembles a cybernetic knight baring a resemblance to the Berserker Armor from Beserk with a segmented body and is armed with a Whipsword. Breakdown Mode has the ability to disassemble himself into multiple segments/pieces and control every individual piece, said pieces will levitate in midair, allowing Breakdown Mode to avoid many forms of attacks by separating himself, be completely immune to slashing/cutting attacks, attack enemies from afar and break apart/reform himself in any way he pleases. Breakdown Mode can also apply this effect to other objects and even living beings by slashing them with his Whipsword, objects that are cut apart into segments by said Whipsword can then be manipulated by Breakdown Mode, living things that are cut into segments won’t die or even bleed for that matter, staying alive as they lay on the floor as a pile of segmented pieces on the floor. Breakdown Mode is highly proficient in wielding his Whipsword, wielding it with exceptional speed, agility and skill. Breakdown Mode’s abilities are inspired by Monsoon from Metal Gear Rising: Revengeance and Buggy The Clown’s Chop-Chop Fruit powers from One Piece.
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  41. Griffin Mode - This Merge Mode has the powers of Sonar Manipulation and Feather Manipulation. Griffin Mode, as his name implies resembles a Griffon with a dark purple, black and silver color scheme. Griffin Mode is capable of expelling a powerful sonar attack from his beak that becomes stronger the longer he is projecting it, capable of blowing away objects as large/heavy as a semitruck at max power. Griffin Mode is capable of firing his razor sharp, metal feathers from his wings as effective projectiles, these feathers, after piercing an object will then release a powerful shockwave of ballistic sound capable of blasting multiple Wolf Gang members off their feet! By firing his sonar attack at his feathers, Griffin Mode’s feathers will absorb the sound, amplify it at max power and expel an x-tra powerful sonic wave attack. Multiple feathers are capable of expelling sonic waves at the same time and if they’re close to each other, these feathers can absorb each other’s sonic waves and expel extremely powerful, amplified versions the same way as Griffin Mode using his Sonar Attack on them, making them act like sonic mines that enemies can find difficult traversing through if there are enough of them deployed. Griffin Mode is capable of manipulating the trajectory and direction his feathers take after firing them from his wings but can’t control them after they have pierced something. Griffin Mode also possesses greatly enhanced strength, speed, durability and endurance, can use his x-tra sharp talons and beak as weapons and can fly almost as fast as Aero Mode.
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  43. Graffiti Mode - Fun/Toxic - This Merge Mode has the powers of Aerosol Paint Manipulation & Graffiti Manipulation. Graffiti Merge resembles a stereotypical punk with a leather jacket & pants, cleated boots, spiked bracelets and a comically oversized, multicolored mohawk, said jacket is covered in multi-colored paint like splatters and he dual wields two Paint Guns. Graffiti Mode attacks with blasts of spray paint from his Paint Guns, said spray paint he can shape and control in a variety of ways such as change the trajectory/direction of his shots, block attacks with spray paint, form constructs out of spray paint, teleport with spray paint, ride/surf on spray paint, solidly spray paint, fire his spray paint into different forms like spirals or rapid fire shots etc. Graffiti Mode possesses full control over the graffiti art he can create with his spray paint and spray paint guns, capable of shaping and controlling graffiti, creating graffiti constructs, animating graffiti, solidify graffiti, attack/defend with graffiti, teleport via graffiti, ride/surf on graffiti etc. Graffiti Merge is also armed with about a dozen Paint Bombs capable of releasing colorful explosions of aerosol paint.
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  45. Princess Mode - This Merge Mode possesses Supernatural Beauty and all the abilities and traits commonly associated with princesses. Princess Merge wears a sparkling, regal dress that bares a resemblance to Princess Peach’s but with a green pallet as well a crown and a pair of opera gloves. Princess Mode wears a mask resembling Fusion-X’s face that hides her true beauty. Princess Mode’s face is so beautiful that anyone who bares witness to it will be paralyzed in stunning awe, wonder and sometimes infatuation, and those who bared witness to her beauty will enter a heightened state of suggestion, allowing Princess Mode to command them as her faithful servants until the effects wear off. Princess Mode also possesses a Supernatural Voice that allows her sing so beautifully that she can alter her environment such as calling all matter of animals to her and command them, enchant others to sing and dance with her against their will, sing enemies to sleep etc. Princess Mode also has Dulling Pheromones, allowing her to exude a strong, perfume-like pheromone that allows her to weaken and dull the strength, senses, motor skills and thought process of those exposed to it. Princess Mode can fly and float around her environment via her dress, has Magnetic Charisma that allows her to befriend others very easily even if they were her enemy, has a Healing Touch, is an amazing cook, baker and seamstress, has natural leadership skills and is highly skilled in using all manner of medieval weaponry such as swords. She also has a very strong slap that can do more damage than any punch can. Princess Mode also has heightened speed, agility and dexterity.
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  47. Bunker Mode - This Merge Mode possesses the power of Shell Manipulation. Bunker Merge resembles a large, humanoid Mata Mata (a type of tortoise that Tortunator from Pokémon is based on) with a huge, purple shell covered in large spikes as well a spike-covered plates similar to his shell on his long arms, short legs and on his head like a helmet, he has a purple, dark purple and silver color scheme. Bunker Mode’s shell and shell plate are incredibly durable, being able to withstand Large Building-sized explosions and a wide range of hazards such as fire, acids/chemicals, lasers etc. and the sharp spikes on his shell are not only incredibly painful for enemies who make contact with them but they also inject a potent venom that drastically lowers a victim’s cognitive functions and perception of time, making them think and move incredibly slow, Susan Violet referring to those under this venom’s effects as “moronic turtles”. Bunker Mode has the power to generate additional layers and plating of his shell on any part of his body at will for increased defensive and offensive capabilities and he can generate enough to form an entire, massive shell-shaped bunker around himself and as many as twenty people to protect them and himself from all manner of attacks and hazards, Bunker Mode can also shape his shell plates into the form of shields such as circular shields similar to Buckler shields or a massive shield resembling a Roman War Door shield in shape and function, using them not only for defense but for attacking as well.
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  49. Dusty Mode - This Merge Mode possesses the power of Dust Manipulation. Dusty Mode is a bulky, robotic humanoid with a dusty and “obsolete” look and a large vacuum-like tube for an arm. Dusty Mode has the ability to expel and project massive amounts of dust from his tube arm into different forms of attacks such as “Dust Beams”, “Dust Balls” and “Dust Bullets”, he can project dust at such speeds that he can blow away objects as large as the average car in a Dust Storm and he can suck the dust he has generated back into his arm like a vacuum to use again. Although possessing a limited amount of dust, Dusty Mode can make more by sucking matter into his arm and into a high-power compactor in his body capable of crushing and reducing anything he’s sucked in into more dust that he can use to attack.
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  51. Drooling Mode - This Merge Mode possesses the power of Saliva Manipulation and Food Empowerment. Drooling Mode resembles a humanoid sheep dog with a very long tongue and a mostly white color scheme with blue highlights in his “fur”. Drooling Mode has the ability to generate vast amounts of thick, adhesive saliva from his mouth and telekinetically control it for attacks, blocking attacks, manipulate objects with tendrils or even fully formed limbs composed of saliva, envelope objects/enemies in saliva, form simple constructs like boxing gloves out of saliva etc. but that’s not all, depending on what kind of food Drooling Mode eats, his saliva can take on different forms with unique traits! By eating spicy food, Drooling Mode’s saliva becomes fiery, Fire Saliva that burns anything it comes into contact with, eating cold food like ice cream will turn it into Cryogenic Saliva, sour food will turn it into Electrified Saliva, hard/crunchy food will turn it into quick hardening Rock Saliva, sweet food will turn it into Healing Saliva and savory foods will turn it into Strong Saliva, becoming incredibly dense and much stronger.
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  53. Formicidae Mode - This Merge Mode has the power of Queen Insect Physiology (Ant). Formicidae Merge resembles a giant, humanoid queen ant with an equally large abdomen. Formicidae Mode has the ability to spawn large, robotic ant-like entities from her abdomen to control them as her personal army, commanding them to attack and defend, these cybernetic ants come in six different varieties and Formidae Mode can create up to twenty of each “species” totaling up to a hundred and twentysoldiers that she can command and each of these species have their own unique strengths and functions. The Army variety are the most basic form that possess the most strength and durability of all types, capable of lifting and carrying things ten times their size and weight. The Fire variety are capable of projecting powerful beams of heat energy capable of melting tungsten from their abdomens like cannons. The Leafcutter variety possess huge and incredibly sharp pincers capable of slicing and cutting through most forms of steel and they are lethally fast as well. The Exploding variety are living bombs capable of detonating themselves at their Queen’s command. The Honeypot variety have abdomens filled with an adhesive, honey-like glue with healing properties capable of trapping and slowing down enemies and healing Formicidae Mode and her ant comrades simultaneously and finally, the Flying variety who possess sharp, scythe-like arms and are capable of flying at speeds clocking in at Mach 2. Each of Formicidae’s cybernetic ant subordinates are all based on real species of ants. Although Formicidae Mode is decently strong and tough, she relies heavily on her ant soldiers to protect her and do the fighting for her and she’s incredibly slow as well, due to her massive, factory-like abdomen weighing her down. Formicidae Merge is a counterpart to Vespula Merge.
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  55. Ashes Mode - This Merge Mode has the power of Koniokinesis (Ash/Soot Manipulation). Ashes Merge is a tall, lanky and somewhat skeletal-like Merge Mode with a pitch black body, a face resembling a gas mask and head horns resembling Depowerment Merge’s horns. Ashes Mode has the power to generate and manipulate massive amounts of soot, a course, black powder consisting mainly of impure carbon particles created by combustion. Ashes Mode’s soot is highly toxic and can cause intense coughing, breathing complications and burning, stinging eyes, allowing Ashes Mode to use it as a highly effective smokescreen but that’s only the beginning, Ashes Mode can solidify and shape his soot into many different kinds of constructs such as sharp Soot Pillars, Soot Whips to ensnare and attack enemies, Soot Claws around his hands to cut through things as hard as wood and even create and command Koniokinetc Creatures such as with swarms of Soot Crows and packs of Soot Wolves. Ashes Mode can even fly by riding on a giant, mist-like mass of soot.
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  57. Butcher Mode - This Merge Mode has the power of Butchering Mastery. Butcher Merge resembles a big, burly butcher with a red eye and scar-like stripes armed with two massive hooks attached to chains and a belt lined with many knives and other implements. Butcher Mode is highly proficient in the profession of butchering, capable of cutting, dressing, preparing and cooking any kind of meat, whether it be beef, pork, poultry, fish, etc. with expert skill and unmatched speed, knowing what cuts of the meat are the best just by looking at said meat and how to perfectly prepare/cook meat into delicious food such as sausages. Butcher Merge is no slouch in combat either, possessing the strength of ten men and being highly proficient in using his hooks, chains and knives as weapons and he can even improvise meat as weapons such as using a giant ham as a blunt object. Butcher Merge is part of a series of Merge Modes based on food and the culinary arts along with Food Merge, Cookout Merge, Confectioner Merge and Mixology Merge, Butcher Mode of course, is centered around meat.
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  59. Baker Mode - This Merge Mode is a Living Bakery with the power of Bread Manipulation. Baker Merge is a female Merge Mode with a bread and baking theme, having “hair” resembling challah bread and a chef’s hat resembling a giant cinnamon roll. Baker Merge is a living bakery capable of generating dough to bake all sorts of baked goods within her body and dispensing them from a hatch on her stomach similar to an oven door. Baker Mode can create bread and baked goods of all types and varieties whether it be baguettes, croissants, bagels, English muffins, fully decorated cakes and pies etc. and said baked goods are unlike anything tasted before, having unparalleled flavor and texture and Baker Mode can produce hundreds of batches in mere moments. Baker Mode also exhibits an increased degree of creativity and can create revolutionary baked goods in unique shapes and varieties such as making a “Fruit Basket” Croissant Dough Tart with Mascarpone Cream filling for an intergalactic cooking competition or even weaponized baked goods that she can use in battle such as Cremepuff Bombs or surprisingly effective Bread Boxing Gloves. Baker Mode can also manipulate dough as well as bread. Baker Merge is part of a series of Merge Modes based on food and the culinary arts along with Food Merge, Cookout Merge, Confectioner Merge, Mixology Merge and Butcher Merge.
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  61. Meteor Mode - This Merge Mode has the power of Space Rock Manipulation and Meteor Mimicry. Meteor Mode is a massive Merge Mode resembling a living meteor/asteroid covered in stalactite-like spires with giant, rocky hands that float independently from his body. Meteor Mode has the power to generate space rocks of varying sizes, such as meteors from his body and control them telekinetically, allowing him to attack with meteors that do massive damage and leave powerful shockwaves of energy upon impact, Meteor Mode is also capable of acting like a meteor himself via jet propulsion by activating a chemical reaction within his body, allowing him to fly around and smash into things like a giant meteor himself as well as do the same with his hands, an attacks Fusion-x calls his “Meteor Punch” which is also capable of generating shockwaves. Meteor Mode can generate enough space rocks to decimate enemies with an entire meteor shower of doom, combine multiple space rocks to create a giant meteorite, spit small but very strong space rocks from his mouth, block attacks by creating a protective asteroid belt around himself or put all of his power into creating a massive asteroid for a sure fire, OHKO attack. Meteor Mode can also control space rocks and meteors that he didn’t create such as those in the vacuum of space. Meteor Mode possess immense strength and durability even for his size and is capable of revisiting many forms of hazards and attacks, withstand massive amounts of pressure and can survive in the vacuum of space.
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  63. Viking Mode - This Merge Mode has the powers Ice Constructs and Freezing. Viking Merge, as his name implies resembles a massive and equally imposing viking with a helmet adorned with giant, icy horns, a long brown “beard” and typical viking attire. Viking Merge has the ability to generate intensely cold, mist-like cryogenic energy that he can use to instantly freeze objects and his surrounding environment in ice with a mere touch, this applies to his physical combat as well, being able to freeze targets over with a powerful, icy punch for example. Viking Mode’s most impressive ability however is the power to construct and utilize constructs and weaponry made entirely out of solid ice, these ice constructs being so cold that they too freeze over anything they strike and Viking Mode can create a wide variety of constructs out of ice whether it be swords, shields, hammers, maces, gauntlets, walls/barriers, detailed statues etc. and he possesses exceptional skill in using his icy weaponry, being a natural warrior. Viking Mode’s icy horns aren’t just for show either, like his constructs, the horns on Viking Mode’s helmet is capable of freezing anything they touch and as a result, Viking Mode can deliver devastating ramming, headbutt and head smash attacks capable of freezing and shattering anything he strikes. Viking Mode possesses immense strength, durability, endurance and a surprisingly amount of speed for his size as well. Viking Mode’s Cryokinesis is considerably more limited than Frostbite Merge but he’s capable of creating stronger ice constructs and is physically stronger as well.
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  65. Adhesive Mode - This Merge Mode has the power of Glue Manipulation. Adhesive Merge has a purple and cyan color scheme and an overall appearance and body shape similar to the Michelin Man with a pink eye. Adhesive Mode’s squishy, rubbery body is filled with an x-tremely sticky, adhesive super glue that quickly hardens when exposed to air which he can project from his fingertips in either streams or bullet-like projectiles to do things like stick objects together, stop moving objects dead in their tracks, slow down and trap enemies, repair broken objects, defend and block by creating walls/barriers of hardened glue etc. Similarly to Soft Merge, Adhesive Mode’s rubbery body gives him immunity to many forms of physical attacks and enhanced endurance.
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  67. Yo! Mode - This Merge Mode has the power of Yo-Yo Manipulation and is highly proficient in using Yo-Yos as weapons. Yo! Mode resembles a small, child-like Merge Mode wearing a backwards cap, overalls, a striped shirt and sneakers. Yo! Mode has the power to create Yo-Yo of various colors and designs seemingly out of thin air by pulling them out from his front overall pocket and use said Yo-Yo’s as surpassingly effective weapons as they pack quite the punch, using them like flails, using Yo-Yos to grapple around his environment, pull objects closer to him, create trails of flames by spinning/dragging his Yo-Yo’s on the ground etc. Yo Mode can even control the size of his Yo-Yo’s, such as making them larger for heavier hitting attacks.
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  69. Fruitz Mode - This Merge Mode has the powers of Fruit Manipulation and Dance Manipulation. Fruitz Merge is a female Merge Mose resembling a Brazilian Mardi Gras dancer with a hat composed of many fruits and has four arms, each armed with it’s own maracas. Fruitz Mode is capable of generating any kind of fruit both on and off Earth from her head, whether it be apples, pears, grapes, bananas, melons, pineapples etc. said fruits are incredibly juicy, delicious and energizing as well. Fruitz Mode also possesses hypnotic dancing skills, those who see Fruitz Mode’s Samba Dance will be compelled to dance with her and won’t be able to stop until Fruitz Merge says they can, allowing her to wear out enemies and make them too tired to fight or act as a distraction. The energizing qualities of her fruits allow her to give her allies a big boost of energy when they need it as well. Fruitz Mode is also programmed with masterful knowledge in preparing fruit in a wide variety of dishes that incorporate fruit whether it be fruit salads, smoothies or even more complex fair like Pad See Ew (Thai fried rice with pineapple) and her four arms are incredibly dexterous, allowing her great multitasking abilities. Fruitz Mode is part of the Food Series.
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  71. Semolina Mode - This Merge Mode has the powers of Pasta Manipulation and Empathic Food. Semolina Merge is a small, humanoid Merge Mode with a body composed entirely of ramen noodles with a plate of pasta of some kind on his head. Semolina Mode has the power to generate and manipulate semolina-based foods of all kinds such as pasta, ramen, couscous and even pudding, said foods are absolutely delicious and unlike anything tasted before and he can even use them in combat such as using spaghetti or ramen noodles to grapple, construct or whip enemies. Semolina Mode’s pasta dishes are so delicious that they have strong empathic qualities and are capable of triggering a reaction from those who eat them, such as strong emotions, bringing back certain memories, filling consumers with great energy and strength, relieving pain/illness etc. Semolima Mode is part of the Food Series.
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  73. Desperado Mode - This Merge Mode has the power of Muzzle Energy Manipulation. Desperado Merge is a tall and somewhat lanky, humanoid Merge Mode dressed like an outlaw from the Wild West and possessing fingertips that look and function like gun barrels and his eye has a single pupil resembling a cross hair. Desperado Mode has the power to project x-tremely powerful projectiles composed entirely of Muzzle Energy, a type of energy generated from bullets after being fired from the barrel of a gun, Desperado Mode’s “Muzzle Bullets” take an orange and red coloration and are so powerful that they are capable of obliterating anything they are fired at and Desperado Merge can fire his bullets of muzzle energy at a semi-rapid fire pace from all ten of his gun fingertips and can even manipulate the muzzle energy stored within his system in different ways such as charging up his shots for x-tra powerful projectiles, form explosive balls of muzzle energy from his hands and throw them, use muzzle energy to boost his speed and strength to dramatically enhanced levels etc. Desperado Mode also possesses x-tremely keen accuracy, his special eye allows him to lock on to targets with pin-point accuracy and he is nearly incapable of missing a target and he can use this enhanced accuracy to pull off amazing trick shots as well. He can also enter a unique state of Accelerated Perception, a state in which he can process information at such speeds that time appears to have slowed down for him, allowing him to see in slow motion for a few moments to plan out his shots.
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  75. Alcoholix Mode - This Merge Mode has the power of Alcohol Manipulation. Alcoholix Merge is a tall, burly and plump-looking Merge Mode with a body shape similar to Baymax with a big red, clown-like nose and a huge Calabash (a large gourd fashioned into a bottle to store and ferment alcohol) that he carries on his back. Alcoholix Mode’s calabash is filled with over a hundred gallons of pure, incredibly potent alcohol and he is capable of telekinetically drawing out and manipulating the alcohol stored in his Japanese gourd bottle to use said alcohol for different attacks, block certain attacks with alcohol, force feeding enemies alcohol to intoxicate them to even igniting his alcohol into searing hot, Alcoholic Flames on command to drastically increase his combat capabilities, causing intense burns with his flaming alcohol attacks and essentially gaining Pyrokinesis while it’s in this state. Alcoholix Mode is also a formidable hand-to-hand combatant, being highly proficient in Drunken Fist, a style of Kung Fu that imitates the movements of a drunk person to create an unpredictable yet hard hitting fighting style that’s difficult for enemies to predict and counterattack and his fighting capabilities only becoming stronger after igniting his alcohol, combining his searing hot, blue flames with his physical combat. Alcoholix Mode is naturally immune to Fire and stronger levels of heat, allowing himself to cost his body in his flaming alcohol to use it to enhance his physical strikes.
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  77. Spear Mode - This Merge Mode has the power of Spear Proficiency. Spear Mode resembles a Dwarf, being a small, stocky yet muscular humanoid with a long, curly beard and wearing armor. Spear Merge wields a twelve foot long spear/javelin with a massive spearhead that he uses with incredible skill, capable of jabbing at great speeds, spin his spear fast enough to fly around his environment like a helicopter, spin his spear fast enough to generate powerful vortexes of air, block attacks with his spear, send projectiles back to enemies by whacking them with his spear, send out shockwaves of energy by jabbing/slamming his spear on the ground, use his spear to pole vault etc. the pole of his spear is also capable of extending in length on command, extending to more than double it’s original length to stab things from afar. Despite his small size, Spear Mode himself possesses a great deal of physical strength, being able to wield a weapon that “dwarfs” him in comparison with such speed and grace.
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  79. Throttle Mode - This Merge Mode has the power of Fuel Manipulation. Throttle Merge resembles a robotic knight with aspects of a motorcycle such as exhaust pipes on his back, wrists and legs and a fuel gauge on his chest. Throttle Mode has the power to manipulate an extremely potent fuel within his system very similar to jet fuel which he can use to dramatically increase his speed and the speed and power of his strikes as well, capable of giving a rocket-powered punch capable of obliterating large structures with one strike, move fast enough throw more than a thousand punches in a few seconds, move at blinding speeds etc. and he can also use his fuel to generate and project fiery energy from his hands, attacking with powerful beams, blasts, bombs and bullets of ignited fuel from his hands and exhaust pipes, using them much like cannons/flamethrowers. Throttle Mode can also channel his fuel into any kind of machine to drastically power it up, such as making a car go faster than what it’s model would normally allow or making A.I. Keen drastically stronger and faster for a limited amount of time. Throttle Mode can also heat up the fuel in his body to heat up his body to scalding hot degrees in order to deliver super-heated strikes, melt steel with a touch, leave third degree burns on enemies who touch him in his heated state etc. Throttle Mode has a limited amount of fuel that he spends every time he uses it for one of his abilities, how much fuel he has left is signified by the fuel gauge on his chest.
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  81. Wave Mode - This Merge Mode has the power of Frequency Manipulation. Wave Merge resembles a more muscular-looking Base Mode Fusion-X possessing wavy horns and arm blades, an orange and white color scheme and an orange eye. Wave Mode is armed with a surfboard and has the power to generate and manipulate powerful frequencies to use for attacks, defense, reflecting/deflecting attacks, enhancing his physical combat and he can even ride on the frequencies he generates via his surfboard. He can even use the frequencies he generates to effect his environment such as causing the ground and other forms of solid matter to ripple like waves and he can also create different kinds of frequencies/waves that he can also manipulate and use for attacks, defense and maneuverability as well such as tidal waves, sound waves, airwaves, light waves, physical force waves, electromagnetic waves, gravitational waves, microwaves, shockwaves, thermal waves, velocity waves, radio waves, energy waves etc. giving him a very wide range of other abilities as a result. Other things Wave Mode can do with his control over frequencies, signals and waves includes but not limited to increasing or decreasing the number of his punches and kicks per second, manipulate the frequency of heart-beats, manipulate rotational frequencies for powerful spinning attacks, cancelling sound-based attacks, cause machines to malfunction, communicate with other’s through long distances via radio signals, using frequencies to boost his movement speed, achieve a limited form of telekinesis via frequencies etc. Wave Mode is also capable of using his surfboard as a weapon quite proficiently.
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  83. Nutty Mode - This Merge Mode has the power of Nut Manipulation. Nutty Merge is a small Merge Mode resembling a humanoid flying squirrel wearing aviator apparel. Nutty Mode has the power to generate different types of nuts with unique properties from his mouth and large, swirled tail to use for attacks such as firing fiery chestnuts, exploding acorns, firing pistachios at a rapid fire pace, firing peanuts that violently bounce and ricochet around the environment like bullets etc. Nutty Mode can also fly at speeds of 75 MPH and is very swift and graceful in the air, allowing him to bombard enemies with his nut attacks from the sky and avoid attacks targeted at him quite easily. Nutty Mode also possesses a very strong bite, capable of biting through and consuming highly durable material such as wood, stone and even certain kinds of steel.
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  85. Neonate Mode - This Merge Mode has the power of Age Manipulation. Neonate Mode resembles a little baby wearing a bonnet, a bib, a frilled diaper and a pacifier, riding around in a high-tech baby stroller, it has a salmon pink and eggplant purple color scheme with it’s eye and apparel being butter yellow and white. Neonate Merge has the ability to generate and project golden, light-like energy capable of decreasing or increasing the age of living organisms and even objects by Neonate Mode’s will, allowing him to de-age a dangerous enemy to a harmless baby, make an enemy too old and weak to fight, age an enemy’s weapons and armor until they turn into dust, reverse the aging of produce to turn rotting fruit/vegetables fresh again, switch the ages between two objects etc. Neonate Merge has practically no application in direct hand-to-hand combat due to his diminutive size and little physical strength or endurance however, by using his aging powers on himself, he can age himself up to his Adult Form, becoming a towering and muscular Merge Mode possessing immense strength on par with Base Size Might Merge while still retaining his age manipulating powers and even gaining the ability to combine his age manipulation with his physical combat, aging or de-aging targets with a punch or kick for example.
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  87. Rusty Mode - This Merge Mode has the power of Rust Manipulation. Rusty Mode resembles a very tall and lanky Fusion-X with a very rusted appearance, a brown and maroon color scheme, long rusty claws and an elongated, almost Xenomorph-like cranium. Rusty Merge has the power to cause quick spreading rust onto any metallic object, machine and even organic organisms via the iron in their blood with just a touch, metal touched by Rusty Mode or vice-versa will quickly rust over to the point of becoming incredibly brittle and easy for Rusty Mode to break, machines such as robots will rust until they become so weak that they will break down and fall to pieces and living things possessing blood in their system can even be effected due to the iron in said blood, their flesh become rusted, causing incredible pain and greatly reduced strength as well. Rusty Merge’s long, rusty claws aren’t for show as they are very sharp and capable of cutting through most forms of metal, things that he slashed through will also start to rust as well.
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  89. Vortex Mode - This Merge Mode has the power of Sky Manipulation. Vortex Merge is a living, three hundred foot tall tornado with Fusion-X’s eye and smaller tornadoes possessing claws for arms. Vortex Mode has the power to manipulate everything having to do with the sky and the element of air including wind, storms, clouds, oxygen and can create and command massive tornadoes, hurricanes and vortexes and being a living tornado himself, he can suck in and tear apart anything that’s in close proximity to him, making him a true force of nature to even be around. Mode also has a degree of Nigh-Invulnerability, being made entirely out of air. Vortex Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Mode represents the element of Air.
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  91. Ionic Mode - This Merge Mode has the power of Ion Manipulation. Ionic Merge resembles a towering, two hundred foot tall being made entirely out of orange and yellow ionic energy bearing an identical resemblance to lightning with a thin and lanky, almost skeletal body structure and a spiky-looking head of wild, ionic energy. Ionic Mode has the power to generate and manipulate massive amounts of Ions and powerful ionic energy and is capable of generating, projecting, solidifying, absorbing/redirecting and shaping ions/ionic energy and attacking with a wide variety of powerful ionic energy attacks including constructs and due to being able to generate and control the negatively charged particles, Ionic Mode has access to many energy-based powers related to ions as well including Plasma Manipulation, Electrokinesis, Lightning Manipulation, Pyrokinesis, Spark Manipulation, Technokinesis, Magnetism Nullification (due to ions being non-magnetic) and Ionic-Telekinesis as well. Ionic Mode also possesses immense strength just like all other Titan Merge Modes. Ionic Mode also has a degree of Nigh-Invulnerability, being made out of ionic energy. Ionic Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Ionic Mode represents the element of Energy.
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  93. Volcanix Mode - This Merge Mode has the power of Volcanic Energy Manipulation. Volcanix Merge is a massive Merge Mode, rivaling Mountainous Mode in size and resembles a living volcano with massive, cannon-like arms similar to Magmortar from Pokémon and an overall body shape similar to Coalossal from Pokémon. Volcanix Mode has the power to generate x-tremely powerful volcanic energy from his cannon-like arms, projecting massive and equally devastating beams and explosive balls of pure, volcanic heat energy that is a thousand times hotter than lava, sending equally powerful shockwaves of volcanic energy through the ground in all directions by striking the ground, channeling his energy into the ground beneath him to cause immense volcanic eruptions etc. Volcanix Merge has an internal core of volcanic energy within his body that he sources his energy attacks from. Volcanix Mode can heat up his body with volcanic energy at will, allowing him to turn solid matter into boiling lava with just a touch while he’s heated up. Volcanix Mode can even manipulate the lava/magma he creates in a similar fashion to Xros Volcano but to a much more powerful degree due to the sheer amount of lava he can create with his geothermal energy. Volcanix Mode also possesses immense strength and durability just like all other Titan Merge Modes. Volcanix Mode represents the element of Fire and Heat.
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  95. Permafrost Mode - This Merge Mode has the power of Permafrost Manipulation. Permafrost Merge is a female Merge Mode towering at a hundred fifty feet tall and resembles a giant woman made entirely of permafrost ice and has a head shape similar to a snowflake. Permafrost Mode has the power to generate and manipulate Permafrost, an ancient and primordial form of ice that cannot be melted by any means and is incredibly durable as well and Permafrost Merge can manipulate it many ways, much like how Frostbite Merge can control regular ice and cryogenic energy. Permafrost Mode can even call upon and command immense blizzards of permafrost ice/snow to blanket a large city in mere moments. Permafrost Mode also has access to godlike Snow Manipulation and Cold Manipulation as well. She also possesses immense strength and durability just like all other Titan Merge Modes. Permafrost Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Permafrost Mode represents the element of Ice and Cold.
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  97. Metallo Mode - This Merge Mode has the powers of Metal Manipulation and Metallic Energy Manipulation. Metallo Merge resembles a towering, metallic golem scaling up to a hundred and thirty feet tall with an appearance similar to the Iron Giant and wit a physiology made entirely of gears, cogs, pipes and other metallic parts associated with Steam Age-era machinery such as steam engines. Metallo Merge is a Living Arsenal capable of producing a wide variety of different guns, cannons and other artillery from his body that use energy associated with metal as ammunition, allowing him to blast targets away with devastating beams, blasts, bullets and explosive balls of metallic energy, he can even enhance his physical combat by surrounding his fists, feet etc. with metallic energy. Metallo Mode can also manipulate metal around his environment by using his Metallic Energy as a conduit, allowing him to attack with metal, create metal constructs like gigantic metal hammers and swords, add metal onto his body for increased defense etc. Metallo Mode possesses immense strength and durability, even for a Merge Mode of his size. Metallo Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Metallo Mode represents the element of Metal.
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  99. Megafauna Mode - This Merge Mode has the power of Floral and Fauna Energy Manipulation. Megafauna Merge resembles a gigantic (180 feet tall), humanoid tree with a beard of leaves, massive wings made entirely out of leaves, multiple bulb filled with glowing energy all around his body and tentacle-like roots that he uses to maneuver his environment. Megafauna Mode has the power to generate, absorb, shape and manipulate massive quantities of Floral Energy and Fauna Energy, pure life energy that is generated from plant life and animals respectively, allowing him to project these energies to a wide variety of attacks, blast cataclysmic beams of floral energy from giant “Flower Cannons” he can grow from his body, create plant and animal constructs out of these energies and command them to attack and use them to manipulate their respective lifeforms. Megafauna Mode is capable of manipulating all forms of animals and plant life in a ten thousand mile radius around himself in many, many different ways. Megafauna Mode can manipulate other aspects of nature such as venom, poison, fungi, fruits/vegetables, wood, microscopic organisms, diseases, solar energy, animal & plant souls and more. Megafauna Mode also possess immense strength just like all other Titan Merge Modes. Megafauna Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Megafauna Mode represents the element of Life.
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  101. Chronos Mode - This Merge Mode has the power of Chronokinetic Energy Manipulation. Chronos Merge resembles a massive (a hundred and fifty feet tall) golem-like entity with a clockwork theme similar to Clockwork from Ben 10 with multiple clear sections of his body filled with olive green colored Time Energy. Chronos Mode has the power to generate and manipulate massive quantities of time energy and can use this time energy to alter his environment in many ways via the projection of Time Rays, Time Waves and enhancing his physical combat with time energy, such as accelerating, decelerating, freezing, reversing, forwarding, aging etc. but his most distinct usage of his time energy is his ability to alter his environment in a ten thousand miles radius to resemble different time periods such as the Wild West, Dark Age, Prehistoric times etc. and altering all living organisms to match that time period as well such as transforming people into Neanderthals and animals into their prehistoric ancestors, doing this by sending out a massive wave of time energy from his body in all directions. Chronos Mode can also create force fields out of time energy and create Temporal Clones of himself as well. Being a Titan Merge Mode, Chronos Mode possesses monumental levels of strength and durability. Chronos Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Chronos Merge represents the element of Time and is the final Titan Merge Mode (for now at least).
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  103. Kelp Mode - This Merge Mode has the power of Seaweed Manipulation. Kelp Merge is a female Merge Mode based on a Swamp Hag that’s covered in a dress-like mass of green and dark green seaweed and has a massive mass of seaweed for hair as well. Kelp Mode has the power to generate and manipulate seaweed as well as control seaweed in her environment, she can cause seaweed to grow to massive lengths and sizes, use seaweed as prehensile limbs to entangle enemies, control quantities of seaweed large enough to envelop a medium sized boat, use seaweed to attack, create walls/barriers of seaweed to protect herself from certain attacks etc. and all of this applies to the seaweed she has for hair as well. Kelp Mode is a highly adept swimmer and can breath indefinitely underwater.
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  105. Reggae Mode - This Merge Mode has the power of Cymatic Sound Manipulation. Reggae Merge is a tall and thin Merge Mode with a reggae/Jamaican inspired theme to his design, wearing a large and colorful rasta hat with dreadlocks, legs resembling baggy pants, slim arms, large hands, a red, green and yellow color scheme and possessing speaks with the same color scheme on his palms, chest and rasta hat. Reggae Mode has the power to generate and manipulate Cymatic Sound, an esoteric form of sound/frequency that resonates in all forms of matter and gives matter it’s form, allowing Reggae Mode to control, shape and alter all forms of matter via the generation of Cymatic sound from his speakers in many ways such as transmutating, shaping, breaking down, reforming, regenerating, lifting/controlling matter in a similar fashion to telekinesis, altering and controlling the four states of matter (solid, liquid, gas and plasma), liquify/harden matter, create illusions by using cymatic sound to alter someone’s perception via their brain waves, intangibility by vibrating molecules via Cymatic sound etc. all of this Reggae Mode can apply to himself as well by controlling his own cymatic sound. Reggae Mode also has Dancing Mastery, being a highly skilled dancer capable of using his dancing skills in combat such as avoiding attacks by dancing or using a form of dance-based combat.
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  107. Detective Mode - This Merge Mode has extrasensory abilities and masterful detective skills. Detective Mode resembles a a detective from a noir pulp comic, similarly to Spider-Man Noir in appearance complete with a trench coat and hat. Detective Merge is programmed with Investigation Mastery, having extraordinary instincts and keen aptitude in investigation, allowing him to find clues, pick up details and solve various mysteries and conspiracies that are considered almost impossible to solve under normal circumstances. Detective Mode is also capable of creating a Personal Interface and visualize holographic recreations of people and objects to reconstruct a crime scene to better understand what happened and can also visualize certain clues like footsteps, drops of blood and even scent trails to track those who have fled a crime scene. Detective Mode also possesses extrasensory senses, his senses of sight, hearing and touch capable of picking up details others cannot.
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  109. Pocketz Mode - This Merge Mode has the power of Limitless Storage. Pocketz Mode is a towering and rotund looking Merge Mode that is covered head to toe in many pockets, each of these pockets being essentially gateways to their own pocket dimension. Pocketz Merge is capable of storing objects of any size in any of his hundreds of pockets, said items shrinking and enlarging in size when Pockets Mode stores or takes them out and each pocket being able to contain a single item whether it be weapons, armor, food, medicine or even living organisms, allowing Fusion-X to store and hide allies for surprise attacks for example and Fusion-X is capable of storing and carrying items in Pocketz Merge’s pockets even after transforming back or into a different Merge Mode, allowing him to store many useful items such as the Turbo-X bike. By the time Fusion-X becomes Fusion-MX, Pocketz Mode is loaded with all kinds of items such as an absolutely massive hammer known as the Gwarrian Siege Hammer, a hammer made entirely out of diamond-hard crystal capable of taking out entire fleets of enemies in one swing in his left shoulder pocket and multiple bottles of Max Pills, special pills that enhance certain qualities such as strength, speed, durability etc. when consumed, making Pocketz Mode extremely versatile for gaining access to powerful tools that can turn the tide of battle and catch opponents off guard. Pocketz Merge possesses significant physical strength, as shown by his use of the Gwarrian Siege Hammer.
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  111. Wordsmith Mode - This Merge Mode has the power of Word & Language Manipulation. Wordsmith Merge looks as if he’s made out of comic book pages with comic book panels and speech bubbles of multiple designs on his body. Wordsmith Mode possesses the ability to manipulate words and language in a very varied amount of ways such as using the art of Lexiconicy, the ability to bring spoken words into reality via the generation of speech bubbles that spawn the words in a physical form and perform the actions that the word represents such as saying the word “Boom” and causing said word to explode violently like a bomb or saying the word “Cut” and use that word as a projectile and cut through virtually anything. Wordsmith Mode can also manipulate the properties and characteristics of objects by manipulating the names of said objects such as curing someone of a disease by changing or removing the name of said illness, changing the name of an enemy’s attack to make it harmless to their target, power negation via altering the name of powers, shapeshifting negation by calling out the true name of targets, name evocation/banishment, changing/taking the names of beings to gain control over them, summoning others via calling their names, transform one object into another by changing it’s name/properties such as turning a Metal sword into a Balloon sword etc. Wordsmith Merge can also manipulate languages such as having Omnilinguilism (the ability to understand any language), translating languages, changing the language one is speaking etc.
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  113. Brickabrac Mode - This Merge Mode has the power of Brick Manipulation. Brickabrac Merge resembles a large, blocky golem-like entity made entirely out of red bricks. Brickabrac Mode has the power to generate and manipulate bricks, using said bricks to attack enemies, create giant brick cubes in the air to make them fall on enemies, control said cubes to “roll” around the environment, create walls/barriers and other constructs out of bricks, trap enemies in brick formations, form constructs such as hammers from his limbs, scatter and reform his body, regenerate broken pieces of his body and change his body into a multitude of different shapes and forms etc. Brickabrac possesses a great deal of strength and durability as you would expect a giant brick golem to.
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  115. Sicko Mode - This Merge Mode has the power of Disease Manipulation. Sicko Merge resembles the Nuckelavee from Celtic folklore with a sacramento and sea green color scheme. Within his own body, Sicko Mode contains every disease-causing microorganism in the known universe and can expel any of them in the trillions from the many gill-like vents all over his body, his hands and from his mouth and the mouth of his “steed” as well, expelling them in the form of massive gaseous clouds. Sicko Mode can control every aspect of his diseases such as augment the symptoms caused by disease to worse degrees, amplify the contagiousness of disease, cure those effected at any time etc. Sicko Mode himself is coated head to toe in disease causing microbes, allowing him to spread disease with a single touch and enemies touching him will get infected and feel symptoms in mere moments. Sicko Mode also possesses very long and sharp, black claws that he can coat in any disease of his choice. Due to harnessing all disease in the universe within his body, Sicko Mode can release and cause many strange, alien illnesses and disease, some relatively harmless while others are ridiculously deadly. Sicko Merge is a very fast and swift Merge Mode, having a lower half resembling an entire horse. His most deadly disease would probably have to be the infamous “Mortal Curdle”, a disease that has destroyed entire planets, being an omnivorous, flesh-eating disease that consumes all organic matter in it’s wake.
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  117. Carbonation Mode - This Merge Mode has the power of Soda Manipulation. Carbonation Merge resembles Base Mode Fusion-X with a red, blue and silver color scheme, carrying a large metal barrel/keg filled with soda with two black hoses on the sides that connect to two gauntlet-like hands. Carbonation Mode has the ability to generate/project highly carbonated soda from his hands and use said soda for many purposes and methods of attack such as projecting powerful streams of soda, crescent-shaped blasts of soda, create constructs out of soda such as swords and whips, fly by using his soda streams for propulsion etc. due to the immense amounts of pressure that his soda is under while contained in his barrel, Carbonation Mode’s soda attacks are actually quite powerful and his soda blasts and constructs such as his Soda Swords is capable of cutting through solid stone with ease.
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  119. Chained Mode - This Merge Mode has the power of Chain Manipulation. Chained Merge is a tall and very muscular looking figure resembling a dark ages executioner with a hood-like head and covered in many chains wrapped around his arms, waist and chest in an x-formation. Chained Mode can telekinetically control and command his chains to use them as weapons, bind/construct enemies, grappling, tethering, bringing in objects from a distance etc. Chained Mode can even manifest different types of weaponry on the tips of his chins to greatly enhance their capabilities in combat, these weapons include axes, maces, scythes, hooks, spades and chomping metal jaws similar to bear traps. Chained Mode is highly proficient in using his chains and chained weapons in combat. Chained Mode can repair/regenerate his chains if they break. Chained Mode possesses great physical strength as to be expected of a Merge Mode of his impressive size and stature.
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  121. Toybox Mode - This Merge Mode possesses an arsenal of Toy Weaponry. Toybox Merge is a jester-like female Merge Mode baring a resemblance to Harley Quinn and carrying a backpack. Toybox Merge is armed with a massive arsenal of toy themed weaponry that she possesses incredible skill in using and can pull them from her backpack which contains its own pocket dimension. Toybox Mode’s toy arsenal includes an indestructible baseball bat, a giant squeaky hammer, a giant paddle ball, water guns, suction cup guns, spring-loaded boxing gloves, giant cymbals, a giant bubble wand, spinning tops, yo-yo’s, boomerangs, frisbees, slingshots, stretchy sticky hands, jump rope, rabid plushies, laser-firing toy robots, a powerful pogo stick, a water balloon grenade launcher, functioning x-ray glasses and much, much more, and all of these toy-based weapons are much more powerful and dangerous then they would appear such as her water guns capable of cutting through solid metal. Toybox Mode can also retract wheels underneath her feet to act like rollerblades and gain enhanced maneuverability and speed. Toybox Mode is very athletic, possessing superhuman levels of strength, speed, stamina, endurance, agility, balance, dexterity, reflexes, flexibility and senses that surpasses the most well trained acrobats on Earth by leaps and bounds.
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  123. Armored Mode - This Merge Mode has the power of Armor Manipulation and a Weaponized Tail. Armored Merge resembles a thirty foot tall, humanoid Megacerops wearing a suit of plated metal armor and a tail tipped with a studded mace. Armored Mode has the ability to manipulate every aspect of his armor including generating spikes on his armor, generate additional plating, make his armor sharper, repair/regenerate armor and even assimilate materials into his armor to gain “Hybrid Armor” possessing unique properties depending on the material such as absorbing ice into his armor to gain Ice Armor with cryogenic properties. Armored Mode possesses a mace-tipped tail that he can use as a weapon in battle but he can change the mace into different types of weapons on command as well such as a sword, a hammer, an axe and he can even elongate the studs on his mace into spikes. Armored Mode naturally possesses great durability and endurance thanks to his armor(s) and has immense strength as well. Armored Mode can even use the horn on his snout as a weapon in combat as well.
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  125. Valkyrie Mode - This Merge Mode has the powers of Victory Manipulation and Ergokinesis (Victory Energy). Valkyrie Merge is a female Merge Mode baring a resemblance to Wonder Woman, being a tall, curvaceous yet muscular Merge Mose wearing golden armor, possessing long, wavy blonde hair and two tiny, feathered wings on the sides of her head instead of ears. Valkyrie Mode has the power to induce and manipulate victory, allowing Fusion-X to drastically change the tide of battle when things look their bleakest, induce victories for her allies, take away the victories of enemies to make them work in her favor, increase the chances of winning, drastically increase the power of attack(s) to make it the “winning move”, overcome an enemy’s most powerful attack once, increase one’s strength to overcome an enemy, allow a particular side in a galaxy wide war to succeed just when it looks like they’re about to lose etc. Valkyrie Merge is also capable of generating, shaping and manipulating Victory Energy, incredibly potent and powerful, gold-colored energy harnessed from victories, the more victories Valkyrie Merge causes, the more powerful her energy manipulation becomes, Valkyrie Merge can project victory energy to a wide variety of powerful energy attacks (beams, balls, discs, shockwaves etc.), create constructs and weaponry such as swords out of victory energy, manifest wings out of victory energy for high-speed flight, drastically augment her strength and combat with victory energy etc. Valkyrie Merge is a physically impressive Merge Mode and only becomes more powerful the more victories she ushers in and can becomes a Planet Buster level Merge Mode at peak power.
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  127. Showstopper Mode - This Merge Mode has the power of Performance Art Mastery. Showstopper Merge is a tall and thin Merge Mode dressed like a circus ringleader mixed with a medieval jester/harlequin with a comically tall top hat and a flowing cape. Showstopper Mode has masterful and unmatched skill in all forms of performance art such as dancing, singing, stage magic, death defying stunts such as acrobatics etc. if it can garner attention, he is the master of doing it. Showstopper Merge can even summon certain objects associated with magicians and Stage Magic out of thin air to assist in his acts such as confetti, streamers, bouquets of flowers, hoops, rings, cards, a disappearing box etc. Showstopper Merge possesses an inhuman level of athleticism that makes the most well trained acrobats and performers on Earth look like amateurs in comparison. Showstopper Merge possesses no combat ability whatsoever and is instead a Merge Mode that is suited as acting as a distraction, such as by distracting guards to allow allies to sneak into a heavily guarded area undetected.
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  129. Sniper Mode - This Merge Mode has the power of Mark Manipulation and is highly proficient in using a technologically advanced sniper rifle. Sniper Merge resembles Base Form Fusion-X with a military camouflage color scheme and wearing riot gear. By focusing on a target, Sniper Merge can plant a glowing mark on them resembling a glowing, red crosshair. From there, Sniper Merge can use his metal claws as ammunition by detaching a claw, causing it to straighten and become even sharper/pointed and loading his rifle with them, once fired, Sniper Merge’s “Bullet Claws” will always hit a marked target no matter what, changing trajectory and following it’s target relentlessly until it hits, giving Sniper Merge the capability of never missing a target, not only that but Sniper Merge is also fully aware of the location of all marked targets at all times, those he had marked appearing on a map interface that only he can see. Sniper Merge’s Bullet Claws are capable of piercing virtually anything, making armor or hiding behind cover fruitless for enemies. Interestingly, Sniper Merge’s shots become more powerful the longer he goes without shooting while his rifle is loaded, turning his ammunition into explosive, incendiary bullets capable of exploding with the force of a hand grenade for x-tra powerful shots after a long enough period of time.
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  131. Kinetix Mode - This Merge Mode is a speedster with the power of Kinetic Energy Manipulation. Kinetix Merge resembles a thinner and lankier Acceleration Merge with an orange and white color scheme, large wheels of orange energy for feet (similar to Omni-Enhanced XLR8) and clear, glass-like domes on multiple parts of his body similar to Atomix’s glass parts and cannon-like arms with three claws each. Kinetix Merge has the ability to generate, channel and manipulate kinetic energy in such concentrated amounts that it takes the form of xtremely powerful, orange-colored energy that decimates anything it comes into contact with, Kinetix Merge can project this concentrated kinetic energy into a wide variety of xtremely powerful and equally fast Ergokinetic attacks (beams, balls, bullets, shockwaves etc.) that are almost impossible to avoid due to how quickly they move, moving father than the speed of light and these kinetic energy attacks become more powerful the more often Kinetix Merge moves, the energy he harnesses in his body increasing in power the faster he moves. Kinetix Merge is capable of running and moving a hundred times faster than the speed of light, moving so quickly that time seems to freeze in place for him but he still has some limits to his speed, unlike Acceleration Merge who can move much faster than Kinetix Merge, still being Fusion-X’s fastest Merge Mode. Kinetix Merge can also channel his kinetic energy into his physical attacks, significantly increasing the power of his punches, kicks, headbutts and tackles to the post that he generates explosive shockwaves/pulses of kinetic energy, his attacks can be so fast that he can achieve a unique trait known as Delayed Impacts where the effects of attacks will happen a few moments after they happen, such as throwing a thousand punches in only few a seconds but seemingly causing no effect, only for the enemy to feel the impacts of each punch, twice as strong than usual a few seconds after (see Kenshiro from Fist of the North Star to see what this looks like). While not as fast as Acceleration Merge, Kinetix Merge is a superior long ranged fighter.
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  133. Bezerker Mode - This Merge Mode has the power of Combat Embodiment. Bezerker Merge resembles the Colossal Titan from Attack on Titan, being a a two hundred foot tall giant made entirely of exposed muscles with metallic tendons and bones and a skull-like head and Fusion-X’s eye appears on his chest rather than the head. Bezerker Merge is a master martial artist, utilizing a fighting style similar to Bajiquan and possessing godlike strength, being strong enough to pull continents around and destroy planets with a single punch. Bezerker Merge also possesses the ability to manipulate his muscles, amplifying their size for further increased strength, growing additional layers of muscle for increased defense, forming constructs out of muscle such as tendrils, stretching any part of his muscled body to incredible lengths, spawning additional limbs (up to four additional arms), heating up his muscles to make them smoldering hot and give himself super-heated strikes etc. Bezerker Merge can even control the levels of his own strength, allowing him to channel the strength he exerts with his whole body into a single limb for example and he can even draw in the strength of every living organism in his vicinity to further increase his strength, speed and combat abilities. Bezerker Merge also possesses incredible durability, being nigh-invulnerable due to his size and incredibly dense muscle structure. Bezerker Merge represents the element of Body.
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  135. Brainstorm Mode - This Merge Mode has the power of Mind Embodiment. Brainstorm Merge resembles a massive, floating purple brain with multiple tendrils resembling brain stems, possessing a beak-like mouth and covered in green, glowing swirling patterns on his brain. Brainstorm Merge possesses godlike Psionic powers such as planet-level telekinesis, the ability to create and command Psychokinetic Storms, project psychokinetic lightning bolts, slow down or even freeze time with his mind, manifest nearly anything he desires (a psionic technique known as Imagination Manifestation) and he can control every aspect of the mind such as memories, emotions, dreams and he can control these aspects as well as the mind itself in every living organism in his vicinity and he can even draw in their mental energy to increase his psionic power further. Brainstorm Merge represents the element of Mind.
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  137. Elektron Mode - This Merge Mode has the power of Electron Manipulation. Elektron Merge has a yellow, black and silver color scheme and an overall appearance similar to Jinzo from Yu-Gi-Oh! with an outfit similar to a hazmat suit and covered in metallic nodes similar to the ones on Feedback’s body but white with blue minus signs. Elektron Merge has the power to generate and manipulate massive amounts of electrons, a subatomic particle with a charge of negative electricity that is found in all atoms and acting as the primary carrier of electricity in solids. Elektron Mode can generate and project electrons in the form of green and white, laser-like energy and can do some seriously devastating damage with his x-tremely powerful Electron Energy Attacks and Electron-Enhanced Combat. Elektron Merge can also manipulate many forces to a very powerful degree by using electrons as a conduit, this includes Electricity/Lightning, Gravity, Matter, Radiation, Light, Metal and Magnetism/Electromagnetism, giving him a very wide range of capabilities as a result. Elektron Mode even has a variation of Telekinesis in where he can lift and control matter via their electrons and can even fly at great speeds by using electrons to alter his personal gravitational field. Elektron Merge is a counterpart to Pozitron Merge.
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  139. Pozitron Mode - This Merge Mode has the power of Positron Manipulation. Pozitron Merge has a green, black and silver color scheme and an overall appearance similar to Butterball from Hellraiser with a gasmask-like face and an outfit similar to a hazmat suit and covered in metallic nodes similar to the ones on Feedback’s body but white with red plus signs. Pozitron Merge has the power to generate and manipulate massive amounts of positrons, a subatomic particle with a charge of positive electricity that is the antimatter counterpart to electrons. Pozitron Mode can generate and project positrons in the form of red and black, laser-like energy and can do some seriously devastating damage with his x-tremely powerful Positronic Energy Attacks and Positron-Enhanced Combat. Pozitron Merge can also manipulate many forces to a very powerful degree by using positrons as a conduit, this includes Negative Electricity, Anti-Gravity, Antimatter, Weak & Strong Force Radiation, Photons and Ions. Pozitron Mode can even fly at great speeds by using positrons to alter his personal gravitational field. Pozitron Merge is a counterpart to Elektron Merge.
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  141. Scalar Mode - This Merge Mode has the power of Scalar Wave Manipulation. Scalar Merge resembles a Gundam with an arm-mounted cannon, jet pack with three pairs of wings and a high-tech sword attached to his hip. Scalar Merge has the power to generate and manipulate Scalar Waves, a form of perpetual energy similar to electromagnetic waves that never looses charge/power, allowing Scalar Merge to project scalar waves into Endless Attacks that go on for as long as Scalar Merge desires without loosing power or running out, this includes Scalar Bullets that will continue ricochet on and off their target(s) relentless instead of dissipating after hitting said target and devastating Scalar Beams that can be fired continuously, Scalar Merge himself can never run low on energy and has infinite capacity for energy attacks due to the perpetual nature of scalar waves and Scalar Merge can never feel tired and worn down, having an endless drive to fight and can fly indefinitely with his scalar wave-powered jet pack. Scalar Merge can also form force fields, barriers and panels out of scalar waves that can instantly reform after blocking an attack strong enough to break through them. Scalar Merge has access to two xtremely powerful weapons that utilize scalar waves, these being his Scalar Cannon and Scalar Sword, said sword is capable of cutting through practically anything and can project crescent-shaped blasts of scalar energy known as “Sword Blasts”. Scalar Merge can even use scalar waves as a conduit to manipulate other forces such as Magnetism, Electricity, Gravity/Anti-Gravity, Ions and even the Weather itself. Scalar Merge is capable of flying fast enough to enter Hyperspace, making him a formidable opponent in aerial combat to say the least. Like Mother Merge, Scalar Merge is a Merge Mode that Fusion-X sees his future counterpart use before he does so himself.
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  143. Sixpack Mode - This Merge Mode is composed of six entities sharing a mind and capable of Cooperative Combat. Sixpack Merge resemble Fusion-X as ten foot tall Roman legionaries, each possessing a Roman War Door shield and a lance that is red and gold in color like their armor and possessing an X symbol. Sixpack Merge is a force to be reckoned with, capable of taking on armies of enemies despite there only being six of them due to their incredible strength, combat ability, proficiency in using their shields & lances and ability to cooperate with each other very proficiently in combat. Sixpack Merge are capable of using their shields as weapons just as proficiently as their lances, said lances can even project beams of energy and they can be charged up for stronger beams or to deliver a devastating, energized “Lance Rush” attack. Sixpack Merge’s shields are xtremely durable and can withstand attacks in the Large Building range. Much like the actual Romans, Sixpack Merge can align their shields to form the Testudo Formation to protect themselves and allies from particularly powerful attacks.
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  145. Concrete Mode - A big and bulky mode designed after a construction worker with a blocky, brick-like design and an “arm cannon” designed after a cement mixer. Concrete Mode is capable of Cement Manipulation and Concrete Manipulation as he can generate and project cement from his mixer arm like a cannon which will instantly solidify into a state similar to solid concrete though it’s about ten times stronger than the real stuff. He can also project his cement/concrete into different forms such as launching blocks of it resembling cinderblocks. Concrete Mode can even shape his cement to create different shapes, structures and constructs. Concrete Mode is useful for trapping and subduing enemies, catching them in his quick-drying cement and can even lay a beatdown on his subdued enemies as he possesses great lifting and striking strength due to his large size and “brickhouse” stature. He can telekinetically shape and manipulate the concrete and cement he generates in a similar way to Cementoss from My Hero Academia. Update Ability: Wrecking Ball Proficiency - Concrete Merge can turn one of his hands into a massive wrecking ball attached to a chain and use it as a weapon with superb skill, allowing him to sufficiently “wreck” enemies after encasing them in concrete.
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  147. Tatzelwurm Mode - This Merge Mode has the power of Sparkle Manipulation. Tatzelwurm Merge is a female Merge Mode based on the Tatzelwurm, a dragon from Alpine folklore taking the form of a serpent with the head of a cat or a large feline with a serpentine lower half spending on the source, Tatzelwurm Merge’s top half resembles a humanoid Lynx with a pair of solid black, draconic wings and a long, scaly serpentine lower half, it has a hot pink, salmon, black and white color scheme. Tatzelwurm Merge has the power to generate, shape and manipulate a rare, esoteric energy known as “Sparklium” which takes the form of a pink and white colored energy that shines and sparkles brightly, thus the name. Tatzelwurm Merge can attack with a wide variety of very powerful Sparklium-based attacks such as beams, balls, bullets, an expanding, omnidirectional aura-like blast of sparkling energy, sparkling energy claws and exploding star-shaped blasts Nicholas calls “Sparkle Bombs”. On top of being very powerful, Tatzelwurm Merge’s attacks are capable of blinding foes due to how bright Sparklium sparkles and flashes and she can even create “flash bangs” of Sparklium by snapping her fingers to blind enemies at close range. Interestingly, Sparklium-based attacks do increased damage towards monsters and other creatures of darkness such as ghosts, zombies and demons. Tatzelwurm Merge possesses levels of strength, durability, endurance and senses on par with Draconic Merge but isn’t as fast or is as fast a flyer.
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  149. Tailz Merge - This Merge Mode has the power of Tail Manipulation. Tailz Merge resembles a giant red wolf with black stripes ranging at around thirty feet long and twelve feet tall and possessing a total of six, very long tails with scorpion-like stingers on the tips. Tailz Merge possesses great, dexterous control over his powerful tails, using them like limbs to grab, hold and constrict objects and putting the squeeze on them like a giant anaconda would as well as using his tails as weapons to swat, slam and smack around enemies. The scorpion-like stingers on his tails are capable of injecting a powerful neurotoxin capable of inducing temporary seizures and paralysis to those he stings, leaving them to his mercy. Finally, the fur on his tails are capable of standing up on Tailz Mode’s command to become sharp, needle-like barbs to increase the damage caused by his tail attacks and he can even fire said barbs out like projectiles as well. Tailz Merge possesses beastial strength and speed on par with Primal Merge plus sharp claws and teeth as well.
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  151. HyenAhHaHaHa Merge - This Merge Mode has the power of Laughter Manipulation. HyenAhHaHaHa Merge, or Hyena Merge as everyone else calls him, resembles a humanoid hyena with brown and orange fur and an orange eye. Hyena Merge has a literally Contagious Laugh that causes those who hear it to laugh uncontrollably, from there, Hyena Merge can control their laughter against their will, allowing him to make them laugh for as long as he wants and he can even cause his victims to literally die from laughter if he makes them to laugh long enough. He can also make those effected by his laugh to laugh even harder by making corny jokes, even the lamest jokes will make those effected by Hyena Mode’s powers to laugh harder than before, laughing hard enough to where it starts to cause physical pain to them due to Hyena Mode’s laugh altering their mental state and what they would/wouldn’t find funny. Hyena Merge can effect anyone who can hear him laugh, making his power useless to those who cannot hear or have sound manipulation powers for that matter. Hyena Merge possesses great levels of strength, speed, endurance, agility, dexterity, senses and reflexes that makes him a formidable opponent and the addition of incredibly sharp teeth, metal claws and strong jaws makes him more than a match for any street level threat. Although a seemingly innocuous power, his laugh can effect any sentient organism that hears it, even animals or those who normally wouldn’t have a sense of humor.
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  153. *Razor Merge - This Merge Mode has the powers of Personal Deformation and Unraveling. Razor Merge is an angular and sharp looking Merge Mode with a red, black and gold color scheme, a long, red scarf, long, sword-like claws and a boomerang shaped head similar to Energuy from 5YL. Razor Merge has the ability to manipulate his own body’s deformation, allowing him to flatten his sharpened metallic body to turn any part of his already sharp body into a sharper blade, bend, fold and shape his body like paper and most impressively, “unravel” himself into dozens of extremely sharp metallic threads capable of slicing and piercing through solid steel with ease while maintaining complete control over every single thread, allowing him to pierce and impale multiple targets at once with ease, he can even use these exceedingly sharp, metallic threads to tether to objects and swing/grapple around his environment, Razor Merge can apply all of this to his “scarf” as well as it’s a part of his body. His control over his own deformation gives him incredible elasticity, allowing him to stretch his arm to great lengths and attack enemies with his massive, sword-like claws from afar. Razor Merge can even weave his threads into bladed constructs capable of stretching as far as he can. His ability to flatten himself like paper also gives him the ability to squeeze through any crevice with ease. Razor Merge is a very fast and swift Merge Mode, capable of running at speeds of 230 MPH and possesses ninja-like agility. Razor Merge can turn multiple parts of his body into threads at once but the larger sections of his body that he does this, the harder it is for him to weave his body back together and if he pushes himself too far, he can end up as a living pile of motionless, metal string. Razor Merge’s abilities are inspired by Edgeshot from My Hero Academia.
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  155. Minotaur Mode - This Merge Mode has the power of Maze Manipulation. Minotaur Merge, as his name implies resembles a Minotaur with dark purple skin and wearing multiple spiked bands similar to Bowser’s around his arms, wrists and around his neck like a collar. Minotaur Merge has the power to summon a giant maze from his environment to trap enemies in where they will be forced to traverse a seemingly endless labyrinth that Minotaur Merge has complete control over, being capable of controlling where the hallways of the maze lead to, merge himself with the walls of his maze and travel through them at great speeds, create and remove walls, create trials for his enemies, create and control all manner of booby traps such as pits, spiked platforms, swinging axes etc. Minotaur Merge is fully aware of where his enemies are and where they are going at all times just as long as they are within the confines of his maze, allowing him to follow and chase his enemies without ever losing track of them and his ability to trace through the walls of his maze allows him to catch enemies by surprise and can appear at any time. Minotaur Merge possesses immense strength and excellent combat abilities, making him more than a match for most enemies especially after catching them by surprise.
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  157. *Salamander Mode - This Merge Mode has the power of Body Temperature Combat. Salamander Merge is a seven foot tall, female Merge Mode based on the Mo’o, a dragon from Hawaiian folklore resembling a giant salamander that is capable of disguising itself as a human. Salamander Merge is a humanoid, draconic salamander possessing incredible martial arts skills, being highly proficient in the Hawaiian martial arts of Kapu Kuialua and possessing superhuman levels of strength, speed, agility, flexibility and dexterity but her physical durability is more to be desired, making her a “glass cannon” fighter. More impressively however, Salamander Merge has the ability to manipulate her own body temperature to extreme degree and infuse the power of her body temperature into her strikes, combining the power of her body temperature with her physical combat to devastating results, such as using increased body temperature to deliver immensely hot strikes to cause objects to ignite/implode and even generate fire as well, on the opposite direction, she can drastically decrease her body temperature to deliver icy cold strikes to instantly freeze strikes objects over and generate ice as well. This control over her body temperature gives Salamander Merge great defensive capabilities as well, being able to make herself too hot or too cold to touch without experience great pain and other associated effects. Salamander Merge can also utilize her long and equally strong tail in her combat style as well. Salamander Merge even has the ability to shapeshift into a Human Disguise just like the dragon she’s based on, she can use this as a method of her lowering opponent’s guard and get the upper hand with a surprise attack, she can revert back to her original form by molting her human form like a reptile molting it’s skin.
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  159. USB Mode - This Merge Mode has the power to Download. USB Merge resembles an X-shaped microchip that bares a resemblance to Xerge from the Ben 10 reboot piloting a humanoid body made entirely of blue and white energy resembling electricity as the head, making him resemble Overload from Teen Titans as well. USB Merge has the ability to download and store anything including energy, data, matter, knowledge/information etc. USB Merge can download new materials, new information and even new powers by using his energy body. After downloading something, USB Merge can transfer it into something else such as other Merge Modes, giving USB Merge the capability of giving Merge Modes new powers, traits and attributes by downloading the information he’s gathered into them! USB Merge also gains complete knowledge of whatever he’s downloaded and can use said knowledge to his advantage. USB Merge can even cancel out enemy attacks by downloading the attack rather than taking damage from it.
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  161. Broiler Mode - This Merge Mode has the power of Steam Manipulation. Broiler Merge bares a resemblance to the Tin Man from Wizard of Oz but much more bulky and clunkier looking and towering at twelve feet tall. Broiler Merge has the ability to generate massive amounts of boiling hot steam by boiling his inner water supply, this steam is so thick that it’s difficult to see through and coming in contact with it will cause intense burns and incredible pain along with it and Broiler Merge is capable of manipulating his Steam at will, telekinetically commanding it to attack enemies, create an effective smokescreen with intense heat and even ride on a mass of steam for increased maneuverability. Broiler Merge can blast steam from the many crevices around his body, his hands and his mouth and can control the pressure and even solidity of the steam released, allowing to blast enemies as heavy as he is away with a strong blast of hot steam, increasing it’s solidity allows Broiler Merge to create “Solid Steam” that is capable of physical interaction, allowing him to shape his steam into limbs to physically interact and manipulate objects, burn on contact for longer periods of time and attack with solidified steam attacks capable of dealing crushing/pressing damage as well as burning such as forming his steam into giant fists and launching them at enemies as powerful “Steam Punch” attacks or creating spikes of steam on surfaces such as the ground. Solid Steam also doesn’t dissipate as quickly due to it’s denser molecular structure. Broiler Merge can also use Solid Steam for defensive purposes as well, creating a protective veil of thick, solid steam for defending against enemies and certain attacks.
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  163. Jelly Mode - This Merge Mode possesses a Slime Arsenal and an arsenal of Slime Weaponry as well. Jelly Merge resembles a small, child-like humanoid with a clear and gelatinous looking body made entirely of blue slime, pink alien-like eyes, a giant jellyfish on her head with tentacles that reach down to her back, making it resemble a hat with dreadlock-like hair and she is wearing a black wetsuit with yellow lines. Jelly Merge is armed with an impressive arsenal of weaponry that uses slime that she generates from her body as ammo, Jelly Merge is capable of changing the properties of her slime at will, allowing her slime to take on many, unique properties that can be used in battle applications. These slime variations include adhesive (default), electrified, poisoned, acidic, fiery, cryogenic, explosive, hardening, bouncy, crystallized, absorbing, spiky etc. Jelly Merge’s slime shooting, toy-like weapons include two Slime Pistols, a Slime Rifle, a Slime Shotgun, a Slime Gatling, a Slimethrower, a Slime Balloon Launcher, a Slime Bubble Gun, a slime shooting Sentry Crab, about a dozen Slime Grenades and even a melee weapon in the form of a giant Paintbrush that she can use to coat the environment in her specialized slime to gain the upper hand in battle, she can retrieve and store her weapons in her gooey body at any time. Being made out of slime, Jelly Merge possesses many unique abilities retaining to her gelatinous physiology such as an impressive degree of Elasticity, Regeneration, Scattering and the ability to transform into a small, jellyfish-like creature to “swim” around her environment via the slime she has coated the place in, merging with said slime as she’s swimming through it at great speeds. Over time, Jelly Merge is capable of “evolving” into a stronger form of herself known as her Veteran Form after gaining enough experience, an adult version of herself that is leagues stronger, faster and possesses Slime Manipulation, capable of flat out manipulating her slime in massive quantities to execute very powerful, slime-based attacks such as the Slime Rainfall, Slime Kraken or Slime Meteor attacks, said slime attacks can take on one of the many unique attributes of Jelly Merge’s choosing as well. Veteran Jelly Merge also gains much stronger, upgraded versions of her previous weaponry such as her small Sentry Crab becoming a giant Sentry Lobster. Veteran Jelly Merge also gains new abilities such as Duplication, becoming capable of creating an army of herself at will and the ability to create Slime Constructs from her body. Jelly Merge is an obvious nod to Splatoon and the Inklings.
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  165. Jacketz Mode - This Merge Mode has the power to be a Symbiotic Costume. Jacketz Merge resembles a living shadowcaster leather trench coat with a long black scarf and a matching fedora with Fusion-X’s eye on it, making it function as Jacketz Mode’s head. Jacketz Merge has the ability to greatly enhance the physical capabilities and powers of others by having them wear Jacketz Merge like an actual jacket and even bestow unique powers and abilities as well, increasing their strength, durability, speed, senses etc. a thousand times their original levels of strength, speed what have you as well as augmenting their natural abilities to greater levels as well such as Violet’s Chi powers. Jacketz Merge is also capable of Power Bestowal, bestowing abilities onto those who wear him, these being Elasticity Bestowal, Shapeshifting Bestowal and Spike Bestowal, giving those who wear him the capability of stretching their body like rubber to up to 300 Miles across, change their shape to a limited degree such as increasing their size and the ability to generate spikes from any part of Jacketz Mode’s body and by extension, their body. Jacketz Merge is made of a material that is capable of stretching to an unlimited to degree, allowing him to fit on anybody or anything, changing in size and shape accordingly to when someone puts him on. Jacketz Merge’s biggest weakness is his mobility, or rather lack thereof as he is completely motionless and can’t move, acting like a piece of clothing for others to wear, making Jacketz Merge completely unable to defend himself or stop an enemy from using his capabilities against him and allies by putting him on, Jacketz Merge is also unable to prevent himself from bestowing the traits to those who wear him.
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  167. Major X Mode - This Merge Mode has the power of Military Manipulation. Major X is a heavily armored humanoid Merge Mode with armor, shoulder pads and gloves resembling the shells of a grenade and having a military commando design similar to GI Joe with a camouflage shirt and pants. Major X has the ability to create an entire army of small, toy-like soldiers with gas masks for faces from a plastic-like resin generated from his hands and can create enough of it to create a thousand soldiers as well as enough equipment, weaponry and even vehicles to create an unstoppable army of small soldiers, said soldiers being much stronger and more durable than one would expect, a couple of them being capable of overpowering Optical and sturdy enough to be caught in a grenade’s explosion and retain minimal amounts of damage. As stated before, Major X can arm his soldiers with everything an army needs, firearms, explosives (hand grenades & land mines), helicopters, fighter jets, tanks etc. all of which are able to do some serious damage despite being toy-sized, their attack helicopters, jets and tanks being capable of firing live ammunition capable of doing some serious damage and their firearms and explosives are just as strong as the real things, Major X can only create up to ten helicopters and tanks each as they are the strongest forms of equipment that he can forge and they take the most amount of material to create. Major X is capable of controlling his entire army at will and possesses masterful strategic mastery and knowledge of military tactics, allowing him to direct and command his army with exceptional skill and formulate ingenious strategies that his army can execute on his behalf. Major X can create up to five different versions of his Small Soldiers, these being Foot Soldiers, Paratroopers, Heavies, Snipers, Medics and Scouts. Major X can even combine twenty soldiers together to create a single, human-sized soldier that is as strong as ten men and can utilize much stronger versions of their previous weaponry and can create up to fifty of these human-sized soldiers at a time, he however cannot do the same for the combat vehicles. Major X is no slouch in combat either, having martial arts knowledge on par with a highly trained Spec Ops soldier. Major X’s powers are based on Keicho Nijimura’s Stand, Bad Company from JoJo’s Bizarre Adventure.
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  169. Kunoichi Mode - This Merge Mode has the power of Fan Manipulation. Kunoichi Merge is a relative of Ninja Merge, being based on and named after a female class of ninja, she has a black and yellow color scheme and hair that is tied to a bun with two antique looking hair sticks. Kunoichi is armed with two Tessens, also known as a Japanese War Fan, special fans with bladed rims and she is highly proficient in using them as weapons, having masterful skills in the ninja fighting style of Tessenjutsu, using her fans in combat in a very swift, precise and often deadly manner, her war fans being incredibly sharp, she can even throw them like boomerangs as they will always return to her and she can even telekinetically control her fans as well. Kunoichi Merge can even whip powerful wind currents with her fans, said wind currents being capable of cutting through solid stone. Kunoichi Merge can also use her fans defensively such as by deflecting projectiles or blowing projectiles away with gusts of wind and sing her fans as shields in hand-to-hand. Kunoichi Merge possesses levels of strength on par with Ninja Merge but possesses greater levels of speed, agility and dexterity thanks to her thinner body structure, this however makes her less durable than Ninja Merge.
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  171. *Stickerz Mode - This Merge Mode has the power of Trait/Property Manipulation. Stickerz Merge is a humanoid Merge Mode resembling base form Fusion-X but with a tiny body, long spindly arms and a large head and is completely white except for his indigo eye, he has a massive cape/cloak that is completely covered in stickers, each with their own unique symbol, which covers his tiny body. Stickerz Merge is capable of applying unique traits and properties onto objects and organisms by applying one of his thousands of stickers onto them, each sticker capable of applying a single attribute, such as making things adhesive, electrical, poisonous, hot, cold, clear, insulate, dense, light, viscous, melt, solid, liquified, hardened, evaporate, freeze, mutate, harden, soften, sharpen, spiky, stable, unstable, fluctuate, vibrate, float, big, small, slower, faster, weaker, stronger and much, much more. Stickerz Merge can apply these attribute changing stickers for both offensive and defensive/support-oriented purposes such as greatly enhancing allies and giving them unique properties to gain an edge in battle or greatly hinder enemies by applying stickers that would grant attributes that come with great disadvantages. Stickerz Merge can apply up to six stickers onto a single object at a time, any more than six can result in that object becoming unstable and weaker, as well as casing great recoil damage/pain to living beings.
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  173. Robotto Mode - This Merge Mode is a Transforming Robot with a whole host of unique Transformations. In his default form, Robotto Merge resembles a small toy robot with a wind up key on his back and a button pad on his chest. Robotto Merge has the capability to transform into one of many unique and powerful transformations known as Robo Modes, each with there own abilities, functions and capabilities that are each suited for a different circumstance and purpose. These Robo Modes include Speed Robo, a swift form that focuses on speed and agility, Brute Robo, a physically powerful form with arms that function like jackhammers, Shield Robo, a form that focuses on defense, Gunner Robo, a form specializing in ranged combat with a built-in arsenal of guns and cannons, Bushido Robo, a samurai robot armed with two, energized swords, Jet Robo, a form possessing the traits of a jet plane specializing in high-speed aerial combat, Naught Robo, a form possessing the traits of a submarine used for underwater combat, Boomer Robo, a robot resembling a giant bomb with arms and legs capable of generating walking bombs resembling Bob-Ombs and capable of self destructing, Cryo Robo, a Thermokinetic robot suited for sub-zero combat, Polymer Robo, a robot made out of stretchy, shock absorbing rubber, ESP Robo, a levitating, feminine robot with xtremely powerful psychic abilities and psychic energy attacks, Clone Robo, a small yet mischievous form made of liquid metal capable of infinite self duplication, Dino Robo, a massive and equally powerful robotic dinosaur with Laser Breath and his most powerful form, Wyvern Robo, a gigantic robotic dragon with Planet-Level strength and durability and Pyrokinetic Lasers. Robotto Merge is capable of transforming into any one of his thirteen forms by pressing the correct input of buttons on his chest and since Fusion-X doesn’t know any of the inputs by default, he needs to do a lot of guess work in order to discover the codes and take advantage of Robotto Mode’s capabilities. Robotto Merge is practically useless in his default form, being too small and weak to fight anyone and lacking any real weaponry unless he transforms.
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  175. Ele-Mental Mode - This Merge Mode has the power of Classical Element Manipulation and is well versed in the Elemental Arts. Ele-Mental Merge resembles a humanoid Lóngguī, otherwise known as the Dragon Turtle as he is a giant, tortoise-like dragon with fire-like eyebrows and beard, large claws and four symbols on his massive shell, each representing the four classical elements. Ele-Mental has godlike control over the four primordial elements of nature, these being Fire, Water, Earth and Wind, as well as related Sub-Elements such as Magma (Fire), Ice (Water), Crystal and Metal (Earth) etc. being able to create and manipulate these elements to an xtremely powerful degree and project them to a wide variety of powerful attacks and command them to perform unique fighting techniques using Tai Chi-like movements (essentially like how Element Bending in Avatar: The Last Airbender works) and control elements in other ways such as defense, increasing maneuverability, heavily enhancing his physical combat with elemental power etc. and he can command multiple elements at once and can execute unique combination attacks as well. Ele-Mental Merge can retract in his shell, spin at high speeds and engulf his shell in one of the four elements to attack with elemental shell spins and he can even fly while in this form much like Gamera. Each of his elements and elemental attacks become stronger when placed in an environment that is abundant with said element, such as his Fire element becoming stronger when in a volcanic area. Ele-Mental Merge is an xtremely powerful and durable Merge Mode even for Dragon Merge Mode standards and his control over elements outclasses most other Elemental Merge Modes. Ele-Mental Merge has a limited amount of energy for each of the classical elements and he can drain himself if he spends too much of them in a short amount of time. Ele-Mental is immune to all forms of elemental attacks as he actually draws strength from them, absorbing any elemental attack that is thrown at him and gaining power from it. Ele-Mental Merge can also resist extreme levels of heat, cold, pressure and radiation.
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  177. Mochi Mode - This Merge Mode has the power of Mochi Manipulation. Mochi Merge is a female Merge Mode resembling a geisha with a short, Furisode-styled kimono exposing her legs which are dressed in striped kneesocks with sandals on her feet, Mochi Merge and her outfit have a lime green and mocha brown color scheme. Mochi Merge is made entirely out of Mochi, a Japanese confection made from sweetened, glutinous rice with a stretchy, paste-like consistency and has the ability to generate and manipulate massive amounts of mochi, using Mochi for surprisingly powerful attacks, forming Mochi into constructs such as limbs, fists, tendrils, donut-like rings used for constriction and even blob-like creatures called “Mochimon” that she can command in battle, said Mochimon growing larger, stronger and gaining new traits such as horns or wings the more they fight. Mochi Merge can generate such large amounts of mochi that she can send out of huge tidal wave of mochi to decimate entire groups of enemies. Being made out of mochi, Mochi Merge possesses incredible shapeshifting capabilities, capable of stretching her body to several hundred feet across, drastically increase the size of her limbs, loosen her density to turn her mochi body into more of a semi-liquid form for a state of heightened invulnerability and maneuverability and much more. Mochi Merge can also flat out create delicious Mochi of many different flavors which have unique, supernatural effects when consumed such as healing, strengthening, energizing, sleep inducing, taming animals and beasts that consume them, temporarily befriending enemies that consume them etc. Interestingly, Mochi Merge also has Elemental Empowerment, entering one of two unique forms with additional abilities when attacked with either an ice based or a fire/electricity based attack, being attacked with an ice-based attack transforms her into Mochi Ice Cream, gaining cryokinetic capabilities and her Mochi gains cryokinetic properties as well such as freezing things on contact, meanwhile being attacked with a fire or electricity-based attack will turn her into Grilled Mochi, gaining Pyrokinetic capabilities and her Mochi gains pyrokinetic properties as well such as burning/melting things on contact. Due to the soft, stretchy properties of mochi, Mochi Merge’s body has many of the same properties as other Merge Modes like Rubber Merge such as a great resistance towards physical strikes. Despite her sleek and feminine form, Mochi Merge possesses a great deal of physical strength, she and her attacks being capable of shattering concrete with relatively minimal effort.
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  179. Baron Mode - This Merge Mode has the power of Propeller Manipulation. Baron Merge resembles Fusion-X dressed as a World War 1 fighter pilot, his outfit consisting of a red jacket with gold accents and gold button, a baron’s cap with a pair of goggles, brown gloves and boots. Baron Merge has the ability to generate propellers around his wrists, ankles, neck, on his forearms and on his back, Baron Merge can use these propellers to move and even fly as fast as Mach 2, use them for attacks, enhance his physical combat with propeller-packed strikes, use them as shields to defend from attacks and shred projectiles apart and these propellers are capable of spinning fast enough to project powerful blasts/vortexes of wind and even projectile tornadoes.
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  181. Genome Mode - This Merge Mode has the power of DNA Manipulation. Genome Merge bares a resemblance to Dexoys from Pokémon, having a red and blue color scheme, possessing two pairs of tentacles/tendrils, one blue and one red and they twist together to resemble the double helix, an elongated cranium with two, horn-like prongs on the sides of his head, two tails that resemble his tendrils and also twist together into a double helix shape and multiple, green-colored globes covering his body including a particularly large one on his chest. Genome Merge has the amazing ability to manipulate DNA, the molecular blueprint of all living organisms, Genome Merge can manipulate DNA in many ways such as shaping, linking, reconstructing, mutating, splicing, isolating, restoring, suppression etc. Genome Merge can even absorb and index DNA, his body acting like a living DNA archival system, allowing Genome Merge to absorb and index the genetic code of any organism with DNA or the roughest equivalent, giving him complete knowledge of all organisms he has archived. Genome Merge can use the DNA he has collected for battle applications by splicing collected DNA with his own physiology to replicate the limbs and traits of organisms and can use multiple DNA sources at once. Genome Merge can even shape the genetic code he has collected to create weaponry and constructs out of DNA, such as creating a sword out of Komodo’s DNA. Using his control over DNA, Genome Merge can control every single aspect of any organism’s body and biological properties remotely once he has collected their genetic code. Genome Merge possesses Prehensile Genetics that gives him limitless degree of Shapeshifting, Elasticity, Regeneration, the ability to spawn a near-limitless amount of additional limbs, alter his structure to gain immunity to certain attacks and the ability to scatter into pieces and reform instantaneously. Genome Mode’s abilities are inspired by Deoxys from Pokémon, Joshua Foley/Elixir from X-Men and Skurd.
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  183. Snapdragon Mode - This Merge Mode has the power of Mucilage Manipulation. Snapdragon Merge resembles a large, bipedal dragon with plant-like qualities and covered in purple globules of sticky mucilage (a sticky, glue-like substance produced by nearly all forms of plants) with a tail resembling a sundew plant, covered in beads of sticky, purple mucilage. Snapdragon Merge has the ability to generate and manipulate mucilage, using it to trap and slow down enemies by shooting globs of it from the mucilage sacs covering her body, spewing mucilage from her mouth and striking with her mucilage covered tail, after projecting globs of mucilage, Snapdragon can control them remotely, allowing her to do things like call them back after capturing something and assimilate them back into her mucilage sacs. Thanks to said sacs, Snapdragon has a Trapping Body that can catch and trap those who try to fight her directly sticking to and sinking into her mucilage sacs. Snapdragon also has an immense appetite, having the combined hungers of a dragon and a predatory plant.
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  185. Oni Mode - This Merge Mode has the power of Dark Fire Manipulation. Oni Merge is based on Oni, a Yokai similar to an orc, ogre or troll, he resembles a thirty foot tall, fat yet muscular red-skinned ogre with two heads, each with a Fusion-X eye and a conical, yellow horn on their heads, tattoo-like markings all over their body, a large cycloptic eye on their chest, wielding two, spiked metal clubs known as a Kanabō and wearing a black loincloth with a belt of skulls. Oni Merge has the power to generate and manipulate Dark Fire, black and purple colored, supernatural flames that embodies the dark and destructive aspects of fire, this Dark Fire is essentially hellfire as it’s capable of weakening, degrading and eventually destroying absolutely anything it comes into contact with and will burn unimpeded and cannot be stopped or extinguished unless Oni Merge commands it to, making Oni Merge an exceedingly dangerous and deadly Merge Mode to go up against. Oni Merge can project dark fire to a wide variety of attacks such as beams, fireballs, vortexes, X-shaped blasts etc., expel dark fire from their mouths, ignite their Kanabō clubs in dark fire, enhance their physical attacks with dark fire, surround themselves in an aura of dark fire etc. Oni Merge are highly proficient in using their massive Kanabō clubs in battle and their immense strength allows them to use their extremely heavy weapons with surprising swiftness. Oni Merge possesses the strength, durability and brutal demeanor needed to take out entire armies by themselves. The only thing that can actually extinguish Oni Mode’s dark fire is Pure Water, supernatural water that embodies the positive and beneficial aspects of water, Pure Water is also one of the few things that can harm Oni Merge, burning his nigh-invulnerable body like acid. Oni Mode’s heads tend to argue and bicker with one and another and can sometimes end up fighting with each other if they can’t see eye to eye.
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  187. Catfish Mode - This Merge Mode has the power of Seismic Energy Manipulation. Catfish Merge is based on Namazu, a giant, catfish Yokai that is said to cause earthquakes, Catfish Merge is a huge, humanoid catfish with a sumo wrestler motif and a blue and yellow color scheme. Catfish Merge has the power to generate, radiate and manipulate seismic energy, vibrations similar to seismic waves imbued with the power of the element of Earth, Catfish Merge can project seismic energy to attack, reflect attacks, push away nearly anything in his way, greatly enhance his physical combat as well as cause highly destructive, Earthquakes, Seaquakes and even Airquakes (see Edward Newgate and his Gura Gura no Mi powers to see how airquakes would work) by imbuing greatly concentrated seismic energy with the environment, Catfish Merge can even cause objects he has struck with his Sesimic Combat attacks to shake violently, inducing personal earthquakes in them, allowing him to rumble large buildings into rubble with a single, open palmed strike for example. Catfish Merge utilizes a form of combat similar to sumo wrestling, attacking with open-palmed strikes, slaps, stomps, shoulder charges and belly bumps. Catfish Merge can breath underwater, resist large amounts of underwater pressure and can swim incredibly fast, being much faster underwater than on land. Catfish Merge possesses long whiskers capable of detecting subtle vibrations and heat signatures, giving him a great deal of enhanced reflexes as a result.
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  189. Plumber Mode - This Merge Mode has the power of Pipe Manipulation. Plumber Merge resembles a fat yet muscular Fusion-X with a handlebar mustache wearing a pair of maroon overalls, a matching cap with an X-symbol and a pair of white gloves. Plumber Merge has the ability to create and manipulate pipes, sprouting pipes from the environment with a touch, allowing him to attack with pipes, block attacks with pipes, use pipes as weapons, redirect enemy attacks such as projectiles with pipes, project powerful blasts of water from his pipes, as well as travel though pipes, using them to essentially teleport by going into a pipe and coming out of another that sprouts in the desired area. Plumber Merge can create an entire environment consisting of a large series of pipes and use them to gain an advantage over enemies, running circles around them by maneuvering said pipes, avoiding attacks etc. Plumber Merge also has masterful skill and knowledge in plumbing, being able to repair pipes, sinks, drains etc. with expert skill, speed and finesse and he’s capable of repairing the pipes he creates as well.
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  191. Amazonian Mode - This Merge Mode has the power of Muscle Mass Manipulation. Amazonian Merge is a female Merge Mode with purple skin, long and dark purple hair, a golden eye and a wrestling uniform complete with a gold, championship belt and matching, studded wristbands, after using her primary ability, she becomes a towering and heavily muscular mini-giantess. Amazonian Merge is an exceedingly powerful physical fighter and one of the mightiest Merge Modes in Fusion-X’s database, possessing strength that outclasses Might Merge at full size in her base form and gaining godlike strength and might after using her primary ability. Amazonian Merge can exponentially augment her already impressive strength by increasing the size of her bio-mechanical muscle mass by more than twice their original size, increasing her physical and combat strength to Planet Buster levels at peak muscle mass amplification, she is also capable controlling the muscle mass of individual parts of her body such as her limbs as well as her entire body at once, allowing her to increase the size of her arm to a gigantic size for instance. Amazonian Merge can focus and channel her physical strength to any part of her body to deliver especially devastating strikes, focusing all of her strength into her fingers for example, can allow her to send opponents flying and destroy large structure with just one flick. Amazonian Merge can attack with incredibly devastating force and speed, which increases in severity the stronger she makes herself. At full strength, she is capable of delivering more then a thousand punches in ten seconds flat and can destroy very large structures such as an alien battleship with a single strike, she can also move and run at incredible speeds by amplifying her leg muscles, running fast enough to run on water. Amazonian Mode’s bio-metallic muscle mass gives her immense durability, endurance and invulnerability to many hazards such as fire, acid, radiation, extreme temperatures etc. and her resistance to damage increases the more her muscle mass increases in size. Amazonian Merge possesses highly heightened reflexes and acute reaction time, allowing her to keep a step ahead her opponents in battle and avoid most attacks thrown at her. Her muscles possess a fair degree of elasticity, allowing Amazonian Merge to stretch her body to a limited degree, her elasticity decreases the more muscular she makes herself. Amazonian Merge is highly proficient in Pankration, a combat style introduced in Ancient Greece that combines aspects of kick boxing and full contact wrestling. Despite her godlike strength, durability and combat ability, Amazonian Merge has a fair amount of weaknesses, these being a vulnerability to magical attacks, electricity and pressure points/nerve attacks. Amazonian Merge bestows Fusion-X with boundless overconfidence and a combat-loving personality that allows him the willingness to take any challenge head on and have the strength and might to back it up but this can also make him incredibly reckless at times as well.
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  193. Goop-E Mode - This Merge Mode has a Slime Arsenal. Goop-E Merge is a robotic humanoid with a lava lamp motif, having a head resembling a lava lamp with goopy, floating eyes and multiple globes on his body filled with slime resembling the contents of lava lamps. Goop-E Merge is filled with a specialized slime that he is capable of controlling and changing the properties of and project said slime from his arm cannons, shoulder mounted cannons, palms and chest port dozens of feet away, Goop-E Merge is capable of changing his slime into a multitude of different slimes for many uses such as adhesive slime, slippery slime, flammable oil-like slime, acidic slime, healing slime, paralysis-inducing slime, a quick hardening slime, exploding slime that can be detonated remotely and a thick, rubbery slime used for defense such as creating tough and bouncy slime barriers/shields. Goop-E Merge can also greatly enhance his speed and maneuverability by surfing on and sliding around on his slime and can even fly by firing his slime from his arm cannons as propulsion.
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  195. Onigiri Mode - This Merge Mode has the power of Rice Manipulation. Ongiri Merge is a short and squat humanoid Merge Mode made out of rice with a head shaped like triangular onigiri (riceball) with a strip of dark green seaweed on top, a green eye and wearing a green, kimono-like robe with a dark green sash and a pair of sandals. Onigiri Merge is capable of generating and manipulating massive quantities of rice and is capable of doing things like project beams of rice, engulf enemies in a tidal wave of rice, roll enemies up in giant balls of rice, create limbs out of rice, fire giant grains of rice like bullets, create sticky rice to enemies together and into surfaces and more. Being made out of rice, Onigiri Merge possesses an impressive degree of shapeshifting, size manipulation, regeneration and an immunity to most forms of conventional attacks. Much like Mochi Merge, Onigiri Merge has an interesting reaction to when hit by certain elemental attacks, when hit by fire or electricity, he becomes Spicy Onigiri Merge and can manipulate ultra-spicy rice with fiery properties and when hit by an ice-based attack he becomes Chilled Onigiri and can manipulate chilled rice with cryogenic properties. Onigiri is a Merge Mode Relative, being the “grandpappy” of Mochi Merge.
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  197. Cardshark Mode - This Merge Mode has the power of Card Manipulation. Cardshark Merge resembles Base Fusion-X with a black and white color scheme and covered in multiple symbols associated with poker cards (hearts, diamonds, spades etc.) wearing a tall top hat with card symbols, a black vest with gold buttons, a big, red bowtie and possessing giant stacks of playing cards for shoulders (look up Magic Man from Megaman & Bass for reference). Cardshark Merge has the power to create and telekinetically manipulate thousands of playing cards to use as weapons, these cards being incredibly sharp and capable of cutting through most soft materials like flesh and can control them in many ways such as shooting “beams” of cards, firing the symbols from his cards as energy projectiles, teleporting with cards etc. Cardshark Merge can even increase the size of his cards to gigantic sizes to use them as shields, ride on them as flying platforms, wrap them around enemies and even transform his cards into sentient Card Soldiers armed with spears, axes or swords that he can command to fight enemies and defend himself/allies. Cardshark Mode’s most powerful card manipulating technique is combining all of his cards together to form a giant Card Golem that he can command from it’s chest cavity. Cardshark Merge also possesses masterful knowledge in many forms of card games such as poker, blackjack and Texas hold ‘em and is a masterfully proficient in gambling as well.
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  199. Superstar Mode - This Merge Mode has the powers of Star Manipulation and Stardust Manipulation. Superstar Merge resembles a muscular and burly Fusion-X, resembling Might Merge in shape but having the color scheme of a colorful nebula with purples, pinks and blues with a large yellow, star shaped mask, a stellar cape and multiple yellow stars on his body including a giant star on his chest and stars on his shoulders and knees like shoulder and knee pads, making him resemble a star-themed superhero. Superstar Merge is an incredibly powerful, Cosmic-level Merge Mode with the power to manipulate stellar energy to create and manipulate stars that resemble yellow stars that you’d see in a cartoon but teeming with celestial energy like the real things, Superstar Merge is capable of launching stars at opponents, expel xtremely powerful Star Beams, attack with decimating Star Showers, throw stars like shurikan, create Star Bombs that explode with the force of a supernova, create Star Shields to block attacks, create and control comets, blind enemies with bright stars and even create a single use Wishing Star that allows Superstar Merge or an ally to wish for almost anything at the cost of something (such as trading the life of a person to bring someone back from the dead). Superstar Merge is also capable of breaking his stars down to stardust and manipulate that as well, attacking with stardust, forming stardust into constructs and weaponry such as Stardust Whips, create powerful shockwaves of stardust, create forcefields out of stardust, teleport with stardust etc. Superstar possesses Star-level strength, durability and can fly as fast as a comet. Comet Merge is the “younger sister” of Superstar Merge.
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  201. Beaver Mode - This Merge Mode has the power of Construction Manipulation. Beaver Merge resembles a large humanoid beaver with a construction theme, having a hard hat and a beard. Beaver Merge has the power to manipulate the construction of buildings and architecture, by visualizing a complex blueprint of the kind of building he wants to create, Beaver Merge can then slam the ground with his tail to cause the material that the surrounding environment is made of including the ground to rise into the shape of the building he’s creating, where it will then shape it’s own architecture, rooms and other details until it becomes the finished building that Beaver Merge has visualized in mere moments. Beaver Merge can then modify the structures he has created in any way he desires after they have been formed such as creating more rooms if desired. Beaver Merge can also create individual objects and pieces or architecture as well such as pillars, lumber, steel girders etc. by using the materials he has access to. Beaver Merge is capable of creating a wide variety of structures and buildings and is a Merge Mode best suited for creating shelter and bases for himself and allies but can hold his own in a fight, possessing great physical strength, endurance and determination and can use construction-based objects such as steel girders as weapons with great proficiency.
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  203. Roquefort Mode - This Merge Mode has the power of Cheese Manipulation. Roquefort Merge resembles a short and squat version of Fusion-X made out of different kinds of cheese with a Napoleon-styled hat also made of cheese topped with a whole garlic. Roquefort Merge has the power to generate and manipulate large amounts of cheese, he can form cheese into a wide variety of constructs and surprisingly effective weaponry such as a pair of ultra dense Cheese Boxing Gloves or a cheese hammer, trap enemies in melted cheese, attack with cheese wheels that spin at great speeds, creating exploding cheese bombs, slices of cheese sharp enough to cut through flesh, attack with springs made of mozzarella or use said cheese springs to enhance his movement and jumping capabilities, create bubbling hot cheese capable of causing third degree burns and more. Being made out of cheese, Roquefort Merge possesses an impressive degree of shapeshifting, capable of changing his shape such as turning into a giant cheese wheel to roll at great speeds, extend his limbs into springs of cheese for greatly enhanced range, change his size, turn himself into liquid cheese etc. Roquefort Mode also exudes a very strong odor, being made out of cheese and he can easily disorientate beings with an enhanced sense of smell as a result. Roquefort Merge speaks in a French accent, his accent, height and hat are all references to Napoleon Bonaparte.
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  205. Sailor Mode - This Merge Mode has the powers of Anchor Manipulation and Vegetable Empowerment. Sailor Mode’s appearance is based on Popeye, being a burly Merge Mode with swollen forearms like Popeye’s with anchor tattoos, a blue and white color scheme resembling a sailor’s uniform and an anchor symbol on his chest. Sailor Merge has the power to manifest huge anchors attached to chains and use them as weapons, possessing immense physical strength to swing them around like they’re nothing, Sailor Merge can also use them to “anchor” enemies and immobilize them or moving objects such as a stolen Starship about to make a get away or even anchor himself to prevent enemies from throwing him around. Sailor Merge can manifest up to three anchors at a time or can create one gigantic anchor. Sailor Merge can also create anchors without chains to use it like an improvised sword. As stated before, Sailor Merge possesses incredible physical strength that allows him to easily overpower the likes of Hunter-X but his strength, speed and endurance increases tenfold when he eats vegetables, certain vegetables making him stronger than others, the vegetable that induces the biggest boosts being mushrooms.
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  207. Yoga Mode - This Merge Mode has the power of Yogic Arts. Yoga Merge is a female Merge Mode with blue skin and white hair wearing a veil around where her mouth would be, an orange top with a matching loincloth, red prayer beads around her neck and wrists and exercise tape wrapped around her hands and feet. Yoga Merge has the power to use Yogic Arts, a form of mysticism derived from the practice of Yoga and achieved by perfecting every aspect of one’s body and mind via the practice of Yoga, Yoga Merge possesses supernatural levels of speed, agility, dexterity, senses, reflexes, balance and flexibility and possesses a highly elastic body, capable of stretching any part of her body up to 150 miles away and possesses a supernatural level of clarity, insight and comprehension, allowing Yoga Merge to think and act with no chance of being distracted or overwhelmed and she possesses Clairvoyance, being capable of sensing the thoughts and emotions of others and even predict future events to a limited degree such as predicting an opponent’s next move. Yoga Merge also possesses acute knowledge of pressure points and can paralyze opponents or even make their heart stop but she can also use pressure points for medical purposes too such as relieving pain. Yoga Merge can even boost certain aspects of herself such as physical strength by meditating.
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  209. Khameleon Mode - This Merge Mode has the power of Karma Manipulation. Khameleon Merge resembles a giant draconic chameleon resembling a mix between the Forest Dragon and Jackson’s chameleon species with draconic wings and colorful, swirling eyes. Khameleon Merge has the ability to manipulate Karma, the mystical phenomenon in which actions beget the consequences that are fitting with the nature of said actions, such as good and noble actions resulting in the performer of said deeds getting a reward while evil deeds result in punishment. Khameleon Merge can manipulate the flow of karma to directly effect opponents or allies in either negative or positive ways depending on the actions or deeds committed, inducing punishment or blessings, deciding whether or not said effects would happen, greatly amplifying punishments/blessings, controlling whether they happen or not etc. Khameleon Merge can also use Karma Magic to induce buffs or debuffs, buffs like overtime healing or enhanced strength to reward allies for good deeds or causing intense, rising pain or decreased power to punish enemies for their transgressions. Khameleon Merge is also a physical impressive Merge Mode, possessing great enough levels of strength, speed, reflexes, dexterity and senses to keep up with the likes of Optical in physical combat and possesses a twenty foot long, prehensile tongue, a prehensile tail and feet, strong horns, multidirectional vision and the capability of camouflage.
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  211. Mustard Mode - This Merge Mode has the power of Condiment Manipulation (mustard). Mustard Merge is a short, female Merge Mode with mustard yellow skin, wearing a yellow sun dress, a hat resembling the cap of a mustard bottle and possessing long, flowing “hair” made entirely out of mustard. Mustard Merge can create and manipulate very large quantities of mustard or even gas-like powdered mustard generated from her mustard hair, said mustard contains xtremely high amounts of Allyl Isothiocyanate, a toxic compound found in uncooked mustard seeds that causes sinus pain, coughing, sneezing and shortness of breath when inhaled, inflammation of the throat, extreme stomach pains and vomiting when consumed, and inflammation of the skin and the growth of painful, burning blisters when making prolonged, physical contact, making her mustard a highly effective biological weapon, her literal “Mustard Gas” capable of inducing comparatively milder versions of the symptoms that actual mustard gas/sulfur mustard causes. Her control over mustard allows Mustard Merge to also control her thick locks of mustard hair and use it to create prehensile limbs to manipulate objects and attack enemies. Mustard Merge is capable of decreasing the amount of isothiocyanates in her mustard to make it safe to consume and is actually quite delicious. Mustard Merge can also turn her mustard into a “Spicy” variant capable of severely burning the mouths and tongues of those who consume it and cause impaired breathing, watery eyes, running noses and uncontrollable retching as well, prolonged exposure to Mustard Mode’s mustard can result in toxic shock which can lead to death. Mustard Merge can also make her spicy mustard safe to eat.
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  213. Mansion Mode - This Merge Mode has the power of Structure Mimicry. Mansion Merge is composed of two forms, being a towering, gothic mansion straight out of a horror movie and an avatar taking the form of a ghostly butler that resides within the mansion. Mansion Merge is capable of controlling every aspect of itself both inside and out, giving it a wide range of abilities such as Room Manipulation, Furniture Manipulation, Structure Manipulation, Door Manipulation, change/control the contents, placements, objects, appearance and tone/mood of it’s rooms and itself, room shifting, control the quality of it’s environment, create and control traps and more. Mansion Merge can be used as either suitable shelter for allies or a booby trapped house of death for enemies. Mansion Merge is capable of creating an avatar for itself to interact with both allies and enemies that are inside of Mansion Merge, this avatar is also capable of defending itself and do combat with enemies, armed with a massive scythe, dinner plates as projectiles and great physical capabilities. Mansion Merge is impossibly vast on the inside and has an innumerable amount of rooms for every purpose you could think of there’s bedrooms, a dining room, a kitchen, a foyer, a conference room, a bar, an armory, an in-door garden, a ballroom, a library etc. Mansion Merge can become mobile to change locations or even fight enemies by sprouting a pair of giant, robotic chicken-like legs, which are a reference to the house of Baba Yaga, a Russian Witch who’s house is said to have the legs of a chicken.
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  215. Adipose Mode - This gluttonous Merge Mode has the power of Fat Manipulation. Adipose Merge is a towering and very fat female Merge Mode with a beige color scheme and covered in gold swirls and a bottom half resembling a dress in shape, gold-colored lipstick and “hair” resembling Blissey’s curls from Pokémon. Adipose Merge is composed entirely out of very soft adipose tissue and is essentially one giant fat cell, Adipose Merge is capable of manipulating her fat in many ways such as creating tendrils, forming sharp spikes all over her body, harden her fat to a stone-like quality for enhanced defenses, make her fat stretchy, bouncy or sticky on command, increase the amount of fat on her body to grow larger and stronger to a limited degree, morph herself into a heavy ball and roll around, throw or fire off projectile globules of fat from any part of her body and call them back to her and shape her body into any shape she desires, possessing an impressive degree of shapeshifting thanks to her control over fat. Adipose Merge possesses a powerful appetite, capable of eating insane amounts of food and everything she eats is converted to more fat to make herself larger, stronger and increase the capabilities of her abilities as well. Adipose Mode’s blubbery body gives her impressive durability and endurance, capable of absorbing the shock from physical strikes, bounce enemies and projectiles back, complete immunity to certain physical attacks and weapons and complete immunity to ice-based attacks and extreme cold as well. When Adipose Merge gets angry, her blubbery body becomes smoldering hot to the touch, giving her the capability of using super-heated strikes, smoldering hot fat projectiles and enhanced invulnerability and once Adipose Merge reaches peak anger, her fat will begin to burn off and become thick and powerful muscle, turning Adipose Merge into Hangry Adipose Merge, an xtremely powerful, raging muscular powerhouse with strength that surpasses Might Merge at full size and she won’t calm down and stop fighting until she eats something, instantly going back to her calm, airheaded and hungry personality when she does. Although she seemingly has a normal-looking mouth, her maw can expand ten times their original dimensions to reveal many rows of shark-like teeth. Adipose Merge is another Merge Mode Relative, being the “sister” of Hungry Merge, unlike her brother however, Adipose Merge cannot eat inorganic material, limited to eating organic things.
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  217. Bodybag Mode - This Merge Mode has the power of Zombie Manipulation. Bodybag Merge resembles a humanoid bodybag, being a hunched humanoid with a body made of black leather with a large zipper down his chest and stomach area, on his back and a small zipper on his face like a mouth and multiple buckles and straps on his body. Bodybag Merge has the power to spawn zombie-like humanoids or individual limbs of varying shapes and sizes composed of solidified Undead Energy from his body by opening any of his zippers and command them, creating his own zombie horde in mere moments, he can also command zombie limbs capable of moving on their own and use zombie limbs as weapons in combat such as trap enemies in a cluster of limbs, spawn a gigantic, muscular zombie arm from his mouth to do some major damage, attack with a barrage of kicks/punches etc. Bodybag Merge is a highly proficient combatant, being “trained” in a fighting style that can only be described Zombie-Styled Kung Fu, using lumbering movements and slow yet heavy hitting attacks while using his zombies and zombie limbs in tandem as well as his limited degree of elasticity, being made of stretchy leather. Bodybag Merge can temporarily turn others into zombies by having his zombie minions bite them or by breathing undead energy on them. Bodybag Merge can also breath undead energy into corpses to turn them into zombies and command them. Bodybag Merge can create unique zombies as well such as giant zombies, zombies with multiple limbs, siamese twin zombies etc. Bodybag Mode’s zombies are simplistic looking humanoids that are all one solid color such as green, pink, red, yellow etc. and those turned into zombies look like this as well. Bodybag Merge is immune to most forms of pain and damage but is very weak to purified water and salt, both things said to be kryptonite to zombies and other undead beings.
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  219. Ningyo Merge - This Merge Mode has the powers of Pure Water and Pure Ice Manipulation. Ningyo Merge resembles the mermaid-like Yokai with a fish-like bottom half resembling the body of a white and orange Koi fish and wearing a Hagoromo (long, ribbon-like scarves/shawls worn by god figures in Shinto). Ningyo Merge has the ability to generate and manipulate Pure Water, sparkling, supernatural water with holy and beneficial properties, this Pure Water is capable of strengthening, enhancing, curing/healing anything it comes in contact with, cause plants to grow and flourish beyond a normal capacity, destroy filth and pollution as well as damaging, weakening/degrading and destroying pure evil and evil beings as well and Ningyo Merge is capable of projecting Pure Water to a wide variety of different attacks such as beams, balls, waves, bubbles, vortexes/whirlpools and more, can shape pure water into a wide variety of constructs such as a trident or even creatures such as dolphin-shaped constructs, envelop herself in an aura/bubble of pure water, enhance her maneuverability with pure water, defend others in protective veils of pure water, create Pure Rain and freeze her pure water in command to turn it into Pure Ice while retaining the same amount of control over pure ice, possessing Cryokinetic control over ice with beneficial properties capable of doing so real damage as well. Ningyo Merge possesses superb swimming skills and is a very aerobic swimmer. Ningyo Merge is capable of purifying polluted water just by touching it.
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  221. Schoolmaster Mode - This Merge Mode has the power of Pedagogy Mastery. Schoolmaster Merge resembles Base Mode Fusion-X with a graduation cap and wearing a large robe that makes him look bigger than he actually is. Schoolmaster Merge is the greatest teacher in the known universe, possessing complete encyclopedic knowledge in many fields whether it be science, mathematics, history, language, economics, anthropology and even combat training and possesses the masterful teaching skills to bestow his knowledge onto others, possessing eloquent yet understandable speaking and a talent for demanding authority and respect. Schoolmaster Merge also keeps a fully stocked arsenal of school and teaching supplies in his robe such as pens, pencils, markers, chalk, chalk erasers, rulers, staplers, scissors, tape, an abacus, a pointing rod and even an entire chalkboard, said supplies he can use as weapons with highly proficient skill, this and physical capabilities slightly greater than Base Mode Fusion-X allows him to easily defend himself and his “students” in a combat situation.
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  223. Neanderthal Mode - This Merge Mode has the power of Pelt Manipulation. Neanderthal Merge resembles a big, hulking caveman with long shaggy hair and a beard wearing a leopard skin pelt with sleeves and a hood/mask fashioned from the “leopard’s” head. Neanderthal Merge is capable of changing his pelt to resemble different animals, these being a leopard, a wolf, a zebra, a bear, a vulture, a crocodile and even a mammoth, when Neanderthal Merge completely wears his pelt by putting on the sleeves and hood, the pelt will merge with his body and partially transform him and he will gain the ability to use the traits of the animal that his pelt resembles as well as generally enhanced strength, speed, durability, senses etc. which stat is boosted depends on the pelt in question, Neanderthal Mode’s default pelt, the Leopard Pelt gives him greatly increased strength and speed and massive hooked claws as well, the Wolf Pelt gives him longer, blade-like claws and greater senses of hearing, sight, smell etc. the Zebra Pelt gives Neanderthal Merge great kicking and stomping strength, the Bear Pelt allows Neanderthal Merge to roll around at great speeds as well as gives incredible strength, durability, biting strength and sharp claws, the Vulture Pelt gives Neanderthal Merge the ability to fly and a sharp beak, the Crocodile Pelt gives him incredible biting strength and swimming abilities and his most powerful pelt, the Mammoth Pelt gives Neanderthal Merge incredible size with strength and durability to match, a powerful trunk and strong and sharp tusks as well. Neanderthal Merge can also control his pelts to attack, constrict and envelop enemies. Neanderthal Merge possesses incredible strength, durability and endurance that become enhanced to greater levels via his pelts. Neaderthal Mode’s pelts also grant him an increased resistance to extreme cold, dangerous weather conditions and other similar hazards. Neaderthal Merge can expand his collection of pelts by making new ones, possessing innate knowledge in making them, such as making a Fox Pelt for enhanced speed and digging/burrowing abilities. Neanderthal Merge possesses a spear that he’s very proficient in using but his skills pale in comparison to Spear Merge.
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  225. Transcendent Mode - This Merge Mode has the power of Transcendent Energy Manipulation. Transcendent Merge is a two hundred foot tall, female humanoid with large yet thin horns, a miniature solar system orbiting above her head and wearing a drapping cloak/robe made out of sparkling, cosmic energy taking a blue, purple and violet color, making her look like he’s made out of space itself. Transcendent Mode has the power to generate, shape and manipulate cosmic, transcendent energy and forces that is associated with transcendent beings such as gods, such as the architects of the Omniverse itself, The Celestials (though as powerful as he is, Transcendent Merge is nowhere near on their level), said energy is so powerful that is can overpower most forms of other energy and can completely overwhelm those with energy absorbing capabilities. This control over transcendent energy/force gives her access to Cosmic-Level attacks and techniques that are considered godlike in how powerful they are and a wide range of powers and abilities relating to cosmic forces such as godlike control over gravity, light, plasma, magnetism, atomic, quantum, psychic, divine, space/spatial energies, transmutation, telekinesis and creating constructs out of any of the previously mentioned energies, such as futuristic/extraterrestrial looking ranged weapons. Transcendent Merge is part of the Titan Series, a series of Merge Modes defined by their immense size and elemental themes, as if they were true titans of nature. Transcendent Merge represents the element of Space.
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  227. Arcane Mode - This Merge Mode has the power of Mana Manipulation. Arcane Merge is a two hundred foot tall being with ten arms and six heads, three in the front and three in the back and many, tattoo-like symbols on it’s body resembling Celtic runes. Arcane Merge has the power to channel, generate and manipulate Mana in it’s purest form, giving Arcane Merge godlike control over Magic and magical energies as well as the ability to manipulate Mana in many ways such as projecting it to many, powerful attacks, creating constructs out of Mana such as medieval styled weaponry (swords, flails, axes, chakrams) and even create and command living creatures out of mana. Arcane Merge can perform a wide variety of different types of magic, sorcery and spells such as Elemental Magic, Combat Magic, Augmentation Magic, Summoning Magic and much, much more, having Ultimate-level magical capabilities, knowledge and power, giving Arcane Merge practically limitless capabilities and abilities via mana/magic such as telekinesis, portal creation etc. Arcane Merge possesses godlike strength, speed & fighting capabilities and is capable of combining Mana and magical power with his physical combat, greatly enhancing his physical attack as a result. Arcane Mode can even enhance the magical and mystical capabilities of others to godlike levels by channeling his Mana into them such as Susan Violet’s Chi Magic. Arcane Merge represents the element of Magic. Arcane Merge is based on the Hecatoncheires, a race of giants from Greek mythology that possess a hundred arms and fifty heads.
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  229. Centaur Mode - This Merge Mode is a one-man stampede with Halberd Proficiency. Centaur Merge resembles a mighty centaur, his top half resembling a burly Fusion-X similar to Might Mode’s design with long, green hair tied into a ponytail and a matching green eye and his bottom half resembling a horse’s body. Centaur Merge is a Merge Mode of exceptional strength, durability, endurance, stamina and speed, possessing a very powerful Charging Ram Attack capable of exerting the force equal to a stampede, powerful legs capable of delivering steel shattering kicks, Earthquake Stomps, trampling on enemies and allowing Centaur Merge to run at speeds of 250 MPH. On top of his great physical capabilities, Centaur Merge also wields a massive Halberd, a pole weapon that is essentially an axe mixed with a spear, said Halberd is infused with Centaur Energy, the energy/essence of centaurs that Centaur Merge also has, making his halberd naturally very strong and powerful and capable of doing things like project crescent shaped blasts of energy by swinging the blade, an energy infused ramming jab with the spear tip and sending out an omnidirectional shockwave of energy by striking the ground with the halberd’s spear tipped bottom end of the pole. Centaur Merge possesses an Indomitable Will thanks to the centaur essence empowering him.
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  231. Shaman Mode - This Merge Mode has the power of Totemism. Shaman Merge is a tall and muscular Merge Mode with a large headdress of colorful feathers, a body covered in tattoo-like markings, face markings resembling war paint and a collection of wooden, carved masks that he can summon at any time. Shaman Merge has an innate connection with Totems, supernatural beings from Native American spiritualism that embody and represent different aspects of nature such as animals, beasts, plants, metals, crystals, disease, elements, weather phenomenon, stars and other celestial bodies etc. and Shaman Merge is capable of summoning and commanding these Totems and even take on their powers and abilities to use for himself by wearing one of many masks that represent the Totem he wants to invoke, allowing him to fight alongside these Totems as well as commanding them, as well as generally gaining a huge boost to his physical abilities overall. These Totems come in many forms and have their own unique powers and capabilities matching what they represent such as Topaz, the tortoise-like Totem of crystals and gemstones, Arbor, the Totem of trees and wood and Ferro, the snakelike Totem of metal, some of these Totems are practically godlike in power such as Morpho, the Totem of humans who has powers revolving around every aspect of humanity such as being able to control humans and Shaman Merge can use these powers just the same as any other Totem. Each Totem has their own applications in battle, some are better for a defensive role, some are better at ranged attack rather than close combat etc. Shaman Merge can even temporarily fuse with the Totems to become an even more powerful Hybrid form, gaining the full power and capabilities of the Totem he’s fused with as he usually only acquires half of their power while using the Masks. Shaman Merge is highly proficient in Okichitaw, a style of mixed martial arts created by indigenous tribes such as the Cree Tribe, this combined with his ability to acquire the abilities of Totems by wearing masks makes him a formidable opponent to say the least, especially when combining the abilities of his current Totem with his physical combat. If Shaman Merge loses contact with a mask he is wearing, he will lose it’s abilities and the Totem will disappear.
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  233. Konductor Mode - This Merge Mode has the power of Electromagnetism Manipulation. Konductor Merge is an android looking Merge Mode with a black and silver color scheme and a body similar to Cyborg from Teen Titans, having some translucent parts revealing a cybernetic body composed of circuitry, these circuits being red and blue in color, the circuits on the left side of Konductor’s body being red while the right side’s are blue, Kondcutor Merge also has segments of his arms and legs that are exposed, muscle-like wires with no armor, which are also red and blue on their respective sides. Konductor Merge has the power to generate and manipulate powerful quantities of electromagnetic energy and can manipulate the force of electromagnetism at will, Konductor Merge can project powerful electromagnetic attacks by transforming his limbs into Electromagnetic Weaponry such as arm cannons, an electromagnetic sword, electromagnetic towers from his shoulders capable of firing electromagnetic bolts, electromagnetic claws and a massive, shoulder mounted electromagnetic bazooka known as the Maser Cannon. Konductor Merge can also enhance his physical combat with electromagnetic energy, such as spinning his hands while generating electromagnetic energy to create a drilling attack known as his “Electro Cone”. Konductor can also generate electromagnetic energy to attract metal towards him and form them into makeshift armor and weapons such as metal clubs or gigantic limbs made entirely out of metal debris. Konductor Merge possesses an electromagnetic body that allows him to do things like walk vertically up metal walls, magnetize his feet to a flying starship in the vacuum of space, short circuit and damage technology by walking past it, magnetize his feet to the floor to give himself improved footing and make it harder for enemies to move him etc. Konductor Merge possesses a degree of Magnokinesis that pales in comparison to Magnetix Mode’s Magnokinetic abilities. Although very powerful, Konductor Mode’s Maser Cannon drains him the quickest out of all his electromagnetic weaponry.
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  235. Gas-E Mode - This Merge Mode has a Gas Arsenal. Gas-E Merge is a tall yet fat looking Merge Mode resembling a black and yellow hazmat suit with a gasmask-like face, a clear glass-like panel on his stomach filled with swirling, multi-colored gases, a ring of Gas Grenades around his waist like a belt and tube-like fingers. Gas-E Merge possesses an arsenal of specialized gases that Gas-E Merge can choose from and spray from his fingers and the ports of his gas mask over a wide radius or throw Gas Grenades that use said gases, these gases include Knockout Gas, Toxic Gas, Acidic Gas, Laughing Gas, Explosive Gas, Freezing Gas, Electrical Gas, Fear Gas and Love Gas which is actually synthetic pheromones in the form of a gaseous mist. Gas-E Merge himself is immune to all forms of gas and toxins, including his own. Gas-E Merge is also capable of Gas Absorption, using his fingers like vacuums to suck up gas into his body whether his own or gas present in the environment. Gas-E Merge possesses a degree of durability above Goop-E Mode’s but isn’t very strong physically, relying on his gas to avoid physical combat. Gas-E Merge is a Merge Mode Relative, being the brother of Goop-E Merge.
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  237. Drinker Mode - This Merge Mode has the powers of Straw Manipulation and Drink Empowerment. Drinker Merge is a tall, female Merge Mode with an hourglass figure and a beehive hairdo resembling whipped cream and wearing a one piece swimsuit with a fruit theme. Drinker Merge has the ability to manifest straws of varying sizes and appearances such as small bendy straws or silly straws almost as tall as her, these straws are capable of piercing through any object whether it be a living organism or a stone, from there, Drinker Merge can use her straws to drink the essence from an object, said essence taking the form of juice-like fluid. Drinker Merge is empowered by drinking the essence she drinks from things via her straws and is empowered by drinking liquids in general, gaining increased strength, speed, durability etc. after drinking as well as a unique effect depending on the “juice” she’s drinking such as increasing in size by drinking the juice from an organism larger than her or gaining Pyrokinetic abilities by drinking lava and she can drink multiple kinds of “juice” at once to gain multiple effects and stack stat boosts. Drinker Merge has a near limitless stomach capacity as far as liquids are concerned, the more she drinks however the more “buzzed” she’ll feel, feeling symptoms similar to intoxication which gets worse the more she drinks and eventually she can end up getting sick and vomit the juices out, losing all of the boosts she gained from drinking them.
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  239. Cerberus Mode - This Merge Mode has the power of Samsara Manipulation. Cerberus Merge resembles the three-headed hellhound from Greek Mythology with red and dark purple fur, spiked bands around their wrists and three spiked collars, each head resembles a different breed of dog, the left head resembles a Doberman, the right head resembles a German Shepard and the center head resembles a pitbull. Cerberus Merge has the power to manipulate the Samsara, the wheel/cycle of life and existence, allowing them to control the life, death, birth, rebirth, age, health and other aspects of all living things by “turning” their personal Samsara (taking the form of a glowing, fourteen pointed wheel) and alter the fourteen primordial aspects that make up a human’s very existence and being as well, these being the previously mentioned aspects as well as their luck, wealth, emotion, intelligence, strength, ambition, love/good and hate/evil. Cerberus Merge can also control their own Samsara to greatly enhance themselves in many ways such as doubling their strength, curing themselves of disease/poison, increase their intelligence etc. and even control the Samsara of their environment, controlling the Samsara of an entire environment allows them to control said environment like a god, allowing them to do things like bring a deforested forest/jungle back to it’s prime, cause all plants, animals and beings to age at an accelerated pace until they turn to dust, control the day/night cycles of their environment etc. Cerberus Merge is a very powerful Merge Mode physically speaking, capable of easily overpowering an enemy twice their size and possessing the speed, endurance and ferocity to match. Cerberus Merge can also switch between a bipedal and humanoid form at will, their bipedal form giving them greater speed and agility while their humanoid form bestows greater strength and combat ability. Cerberus Mode’s three heads possesses incredible biting strength, capable of shattering the strongest of steels in their maws and their claws can slash through practically anything. Cerberus Merge possesses supernatural levels of sight, smell, hearing and taste. Cerberus Mode’s heads each have their own unique personality and they tend to bicker and argue amounts each other.
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  241. Inugami Mode - This Merge Mode has the power to use Onmyōdō. Inugami Merge is based on the Inugami, a Yokai taking the form of a humanoid dog dressed as a Shinto priest, wielding a giant ink brush and a rice hat with a wide rim covered in paper charms. Inugami Merge has the power to use Onmyōdō, a type of sorcery used by Shinto priests to repel and exorcise Yokai and other harmful spirits via the use of Ofuda, paper talisman with Kanji written on them. Inugami Merge uses his giant, scepter-like ink brush to write kanji on his Ofuda and depending on the Kanji used, Inugami Merge can achieve a near limitless variety of effects to enhance himself, allies or do serious damage to enemies Yokai or otherwise, by writing the Kanji for “Speed” on an Ofuda and putting it on himself, Inugami Merge can then run at lightning fast speeds as long as the charm is on him, by writing the Kanji for “Fire” the Ofuda will ignite whatever it’s placed on in an explosion of flames, by writing the Kanji for “Restrain” the Ofuda will restrain whatever it’s placed on with magic chains etc. Inugami Merge can telekinetically control his Ofuda and project them at enemies, acting like effective projectiles with razor sharp edges when they have nothing written on them. Inugami Merge has magical capabilities even without his Ofuda, mostly retaining to exorcism, restraining and weakening evil spirits and Yokai, using Herbalism to treat and cure illness both earthly and magical and using Symbol Magic that’s useful in smaller scale situations, being weaker than his Ofuda Magic. Inugami Merge has supernatural levels of strength, speed, durability, reflexes and senses, having a physiology that is naturally enhanced by Onmyōdō magic. Inugami Merge can also use his ink bush as a weapon in combat as well.
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  243. Succubus Mode - This Merge Mode has the power of Desire Manipulation. Succubus Merge resembles a succubus, being a demon-like female Merge Mode with purple skin, violet tattoo-like markings, two pairs of bat-like wings, large horns, red eyes and wearing an outfit similar to Scanty’s transformed state from Panty & Stocking. Succubus Merge has the power to manipulate the raw and powerful emotion of desire, drawing the emotional energy from others and even concentrating her own feelings of desire to form it into magical flames known as the Fires of Passion, said fire is xtremely powerful and cannot be extinguished by anything, Succubus Merge can manipulate these esoteric flames in every way that is expected in Pyrokinesis but she can also shape these flames and solidify them into a wide range of weaponry both simple and complex such as swords, scythes and chains to things like chainsaws and even a wide range of very powerful, semi-futuristic ranged weaponry and artillery capable of firing Pyrokinetic Lasers such as revolvers, rifles, massive cannons, turrets, bat-like drones, bows and arrows etc. Succubus Merge gains strength from desire, the more she absorbs or is exposed to the stronger she her Fires of Passion and her weaponry becomes. Succusbus Merge also has extendable nails that she can extend to long, claw-like blades and engulf in Fires of Passion. Succubus Merge possesses strength greater than most organic beings and can fly at speeds of Mach 6. Succubus Merge can manipulate and draw in power from the desire of anything whether it be physical hungers or genuine needs like the desire to protect a friend.
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  245. Chest Mode - This Merge Mode has the power of Box Manipulation. Chest Merge resembles a treasure chest with a “mouth” full of sharp teeth, a long purple tongue, a gold eye that matches the golden parts of it’s body, four stubby legs and a pair of long, purple arms with sharp claws and shackles with chains around it’s wrists. Chest Merge has the ability to create clear boxes/cubes made of condensed air particles that Chest Merge can use to trap/store items inside either by condensing the air around an object to instantly trap them in said cubes or command his cubes to open from the top and capture items/beings. From there, Chest Merge can use these boxes defensively such as creating walls and barriers by stacking multiple boxes on top of each other or contain bombs and even explosions as they are happening. Chest Merge can even use his boxes offensively such as making them explode with whatever is stored inside, make them smaller to crush whatever is inside them or use them as projectiles that weaponize whatever is stored within them such as projecting/throwing a box filled with flammable oil or redirecting an enemy’s attack by capturing a laser beam for example in a box and firing it back at them by opening said box. Chest Merge can also store his contained items within himself by swallowing them, possessing a pocket dimension within his chest-like body that gives him a limitless storage capacity. After an update, Chest Merge gains the ability to transform his cubes into different types of boxes and similar containers with a multitude of uses such as into an actual treasure chest filled with gold and treasure or into a lunchbox filled with healing food. Chest Merge is very weak physically speaking and has little combat ability thus he relies heavily on his boxes as a result. Chest Merge is based on a Mimic from fantasy games like Dungeons & Dragons while his powers are inspired by Gairam and his Kyubu Kyubu no Mi powers from One Piece and the Box Ghost from Danny Phantom.
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  247. Pipa Mode - This Merge Mode has the power of Animal Weaponry/Artillery. Pipa Merge resembles a giant Pipa Pipa, also known as the Common Suriname Toad with a black and yellow color scheme and multiple valves/ports on her back. Pipa Merge acts sort’ve like a living aircraft carrier, having the ability to launch “missiles” from the ports on her back, these missiles are actually her young, rocket-shaped tadpole-like creatures known as Fragpoles, these Fragpoles are launched from Pipa Mode’s back to act like heat seeking missiles, flying at incredible speeds and chasing their targets till they hit, exploding with such great force that one Fragpole is capable of leveling a three story building. Pipa Merge has sixty ports on her back total, allowing her to launch up to sixty Fragpoles at a time before needing to “reload”. Pipa Merge is also capable of launching Egg Bombs by spitting them from her mouth, these egg bombs are only half as strong as her Fragpoles, a single Fragpole is also born from each of these egg bombs, hatching from them after exploding and flying straight to their mother and into her ports to be used again, said Fragpole being reborn from said eggs after exploding. Much like the real animal, Pipa Merge also has powerful Suction Breath and can use this to bring enemies closer to blow them up with an Egg Bomb or Fragpole at point blank range. Pipa Merge is naturally immune to explosions and explosive weaponry.
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  249. Furnace Mode - This Merge Mode has the power of Metal Consumption and Forge Mimicry. Furnace Merge is a massive Merge Mode resembling a fat, robotic knight, possessing a head similar to a knight’s helmet but with a mouth baring a resemblance to a bear trap and a very large and rotund metallic body with a hatch on his stomach similar to the hatch on a Blast Furnace from Minecraft with his fiery, sun-like inner body being seen through the slits of the hatch. Furnace Merge has the ability to consume metal, using his ultra powerful jaws to break it down and then “digest” it with his smoldering hot inner body that melts down whatever type of metal or metallic object he consumes, being able to melt down the strongest of steels and alloys due to the inside of his body being hotter than the surface of the sun. After consuming metal, Furnace Merge can use the metal he’s consumed in a variety of ways such as forging the metal into a wide variety of different weapons and armor for Furnace Merge or allies to use, blasting smoldering hot, liquid metal from his hatch or mouth, creating and manipulating chains or incorporating the metal he’s consumed into his body to grow in size, create additional layers of armor, grow spikes etc. Furnace Merge has a bottomless appetite for metal, being able to consume entire robots twice his size.
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  251. Saw Mode - This Merge Mode has the power of Chainsaw Proficiency. Saw Merge is a slender and curvaceous female Merge Mode with green hair tied into ponytails with black tips and wearing a semi-futuristic jacket with a green and black color scheme, a green skirt, green and black striped thigh high socks, green and black combat boots, black gloves and a mask resembling a hockey mask, Saw Merge wields a high-tech chainsaw with a green and black color scheme and a six foot long blade made of green energy, teeth included. Saw Merge possesses exceptional skill in using chainsaws as weapons and is armed with a high-tech Plasma Saw capable of cutting through practically anything, using her chainsaw with deadly skill and speed and cutting down anything in her path down to size, using acrobatic agility to execute impressive fighting techniques and attacks such as her deadly “Spinning Chainsaw” attack with her mighty Plasma Saw. Saw Mode’s futuristic chainsaw comes with many functions and features such as extending the length of the blade, splitting her plasma saw into two, smaller plasma saws and dual wield them, use her chainsaw to enhance her maneuverability by planting it into the ground and “riding” it, projecting energy attacks from her chainsaw like huge crescent-shaped energy blasts and shockwaves of energy by striking the ground with her plasma saw. Saw Merge is also armed with Buzz Blades, high-tech throwing discs that once thrown, generate energy saw blades that allow them to cut through almost anything like the Plasma Saw. Saw Merge also has an interesting reaction to sugar, when consuming anything that’s high in sugar she will enter Sugar Rush Mode, temporarily gaining ludicrously enhanced speed, jumping ability and immunity to pain. Saw Merge is inspired by Juliet Starling, the main playable character of Lollipop Chainsaw.
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  253. Axe Mode - This Merge Mode has the powers of Axe Proficiency/Manipulation and Rage Mode. Axe Merge is based on a Beserker, a class of warrior from the Norse Viking Age, being a very tall and muscular humanoid wearing a grizzly bear pelt and viking armor complete with a horned helmet and a skull-like mask. Axe Merge is armed with a massive and mighty battle axe that he uses with great ferocity and skill, possessing innate mastery in using his axe and he is also capable of telekinetically controlling his axe, allowing him to call his axe back to him after throwing it and command it to slash away while floating in the air while Axe Merge does something else, Axe Merge can also extend or retract the length of his axe, separate his axe into two, smaller Dual Axes, collapse his axe’s handle into a chain to use a Chain Axe possessing superb, enhanced range and even create devastating shockwaves by striking the ground with his axe etc. As a fight continues, Axe Merge slowly builds up unquenchable rage and once he is at his boiling point, Axe Merge can release all of that built up rage and enter Berserker Mode, a state of uncontrollable rage that gives Axe Merge dramatically increased strength, speed, durability and endurance and he becomes engulfed in an aura of fiery energy, giving him incredibly powerful Pyrokinetic Strikes and the ability to engulf his axe in flames as well.
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  255. Trunk Mode - This elephant-like Merge Mode has a strong and useful trunk. Trunk Merge resembles a massive elephant, being twice the size of an Indian Elephant with purple skin, massive tusks and equally large ears somewhat resembling bat wings. Trunk Merge possesses a very strong prehensile trunk capable of smashing small buildings to rubble with one swing and crush stone in it’s grip, said trunk possesses powerful suction capabilities, capable of generating a powerful vacuum capable of sucking in very heavy objects, this suction can be used to suck in very large quantities of water (up to 300 gallons) and spray said water as powerful, pressurized blasts/streams of water, Trunk Mode’s trunk can also extend up to twice it’s original length to grab object from a far. Trunk Merge is also capable of expelling a powerful trumpeting roar from his trunk capable of sending large sized enemies flying several feet away and shatter glass. Surprisingly, Trunk Merge is capable of flight, by flapping his large and powerful ears like wings, Trunk Merge can lift himself off the ground and take flight and he can whip up powerful gusts of wind by flapping his ears as well. Trunk Merge can use his strong and sharp tusks as natural weapons as well such as by using his trunk to tether enemies closer and smash them with his tusks. Trunk Merge is very heavy even for his size and he can easily use his weight to his advantage in a fight. Trunk Merge has a fantastic memory, capable of memorizing the smallest of details in a given moment and Fusion-X can use Trunk Mode’s memory to his advantage in many situations.
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  257. Zeus/Olympus Mode - This Merge Mode has the powers of Lightning Manipulation and Deification. Zeus or Olympus Merge resembles the Greek God Zeus but with blue skin, wearing a white toga with a gold medallion with a lightning bolt symbol on it, a gold leaf crown and having a fluffy, cloud-like beard. Zeus/Olympus Merge has the ability to generate and manipulate blue lightning, a rare and very powerful form of lightning capable of reaching 600,000,000 volts, making it twice as strong as regular lightning, Zeus/Olympus Merge can project this blue lightning to a variety of very powerful Electrokinetic attacks including lightning bolts, battle enemies with Electrokinetic Combat, call and command powerful lightning storms and even physically interact with his blue lightning such as throwing lightning bolts like javelins or create and use Electrokinetic Constructs and Weaponry such as swords and whips. Zeus/Olympus Merge is also capable of transforming others into gods, by striking someone with a lightning bolt imbued with his own godlike essence, Zeus/Olympus Merge can temporarily transform others into gods that embody a core aspect of their character, such as turning Susan into the Goddess of Combat and dramatically increasing her Chi-based powers, combat abilities and overall physical attributes. Zeus/Olympus Merge possesses godlike strength, durability, speed etc.
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  259. Magnetar Mode - This Merge Mode has the powers of Magnetar Manipulation. Magnetar Merge is a robotic humanoid baring a resemblance to Outburst from 5YL with cannon-like arms with three clawed fingers each, large magnet-like horns, a periwinkle and silver color scheme and a miniature Magnetar floating above his head. Magnetar Merge has the ability to generate and manipulate magnetars, neutron stars that generate powerful magnetic fields. Magnetar Merge generates magnetars from his cannon-like hands and can project them at targets as extremely powerful projectiles, said magnetars exploding in devastating magnetic explosions and Magnetar Merge can create magnetars of varying sizes, the size and destructive ability of the Magnetars depends on their size. Magnetar Merge can also make magnetars explode remotely, allowing him to plant magnetars in an environment like time bombs, due to the powerful magnetic fields magnetars create, they will attract all metal objects in that are within range and mold them into a metallic shell where they will then explode as “Electro-Metal Bombs” sending out metal shards supercharged with electromagnetic energy in all directions after exploding, the size of the objects they can tract also depends on their size, large-sized magnet arms capable of attracting cars. Magnetar can also make two of his magnetars collide with each other to create very powerful “Magnetic Vortexes”, black hole-like vortexes of electromagnetic energy that sucks in all metallic objects in a sixty mile radius around itself before then collapsing on itself, sending an explosion of electromagnetic energy and everything it sucked up in all directions. Magnetar Mode’s magnetars act like homing projectiles against metallic targets such as robots. Magnetar Merge is capable of generating a Magnetic Aura around himself much like the stars he creates to protect himself against certain attacks and redirect/repel metallic objects and attacks such as missiles.
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  261. Gypsy Mode - This Merge Mode has the power of Crystal Ball Manipulation. Gypsy Merge resembles a stereotypical interpretation of a Persian gypsy woman wearing a purple cloak with moons and stars on it, a veil and headdress as similar to what belly dancers wear and a pink, silk hand scarf with the ends tied around her wrists and dripping down her back, Gypsy Merge is armed with a pink and violet crystal ball that is around the size of a basketball. Gypsy Merge has the ability to manipulate her crystal ball and use it as a weapon quite proficiently in combat, telekinetically controlling it and using it as a projectile but the most impressive ability she has via her crystal ball is the ability to project Celestial Energy from her crystal ball to a wide variety of attacks such as a barrage of celestial energy bullets, decimating beams of celestial energy, create balls of celestial energy that orbit around Gypsy Merge and burst into celestial explosions when enemies get too close etc. Gypsy Merge can also use her crystal ball for its intended purpose and utilize its potent celestial energy to gain insight on a particular situation or subject and even gain clairvoyant abilities to see into the future to a limited degree, provided if she can concentrate to do so.
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  263. Rootz Mode - This Merge Mode has the power of Root Manipulation. Rootz Merge is a mass of roots that twist and weave together to form a humanoid shape with claw-like roots for fingers and a head resembling a succulent plant. Rootz Merge has the ability to manipulate the many, many roots that compose his entire body, allowing him to use his elastic roots to attack enemies, bind/constrict enemies, manipulate objects, create walls/barriers/bunkers out of roots, weave roots into simple weaponry, plant his roots into the ground to make them sprout as gigantic roots possessing immense strength, protrude painful thorns on his roots and root body, literally plant his feet into the ground to gain better footing and resistance to movement etc. Rootz Mode’s roots also have Absorption qualities, capable of absorbing the fluids out of anything they pierce whether it be water or blood, allowing Rootz Merge to quickly dehydrate someone by absorbing the water in their body and Rootz Modes roots can drain massive quantities of liquids in a short amount of time. Rootz Merge also has impressive regenerative capabilities being able to reform from being blown to smithereens or getting half of his body eaten by a giant rabbit-like creature.
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  265. Ro-T8 Mode - This Merge Mode has the power of Bodily Rotation Manipulation. Ro-T8 Merge resembles a four foot tall, toy-like robot with a cyan and periwinkle color scheme, a large turnkey in her back, two small turnkeys on her head and turnkeys on here shoulders as well. Ro-T8 Merge has the ability to spin every individual limb as well as spin her entire body at extreme speeds, by manually controlling her turnkeys, giving her access to many unique abilities such as Spinning Strikes, a powerful Spin Attack, Tornado Generation, the ability to deliver especially powerful strikes by building up immense amounts of momentum via spinning her limbs before striking, increased maneuverability by spinning her legs fast enough to create a tornado do that she can “ride” on, deflect projectiles by spinning etc. Ro-T8 Merge can also greatly extend the reach of her attacks via the springs in her arms and legs in a similar fashion to Spring Merge, allowing her to deliver her devastating “Wind-Up Punches” from distances of up to 40-50 feet, half of what Spring Merge can reach. Ro-T8 Mode’s ability to freely rotate any part of her body comes with other advantages such as being able to quickly look behind herself by turning her head or entire upper half 360 degrees. Ro-T8 is what you would call a glass cannon, possessing very high damage output and speed at the cost of frail defenses.
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  267. Filtration Mode - Defensive - This Merge Mode has the power of Filtering. Filtration Merge is a robotic humanoid baring a resemblance to Blastertron from Skylanders: Trap Team with a turquoise color scheme and a smooth glass or crystal-like quality to his body. Filtration Merge has the ability to completely filter/remove anything from his body, the bodies of others and even from objects and substances via the generation of health optimizing bio-foam, allowing Filtration Merge to do things like filter out diseases/toxins/poison from bodies, filter impurities from food and water, filter excess body fat to make someone skinny, filter parasites from bodies, cleansing living and non-living objects by filtering filth, grime and dirt, filter toxins such as smoke/gas from the air, filter the rust out of metal to restore it etc.
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  269. Bubblegum Mode - Food/Shapeshifter - This Merge Mode has the powers of Bubblegum Manipulation and Mimicry. Bubblegum Merge is a pink, jester-like humanoid with three head tendrils that resemble a jester’s hat with three gumballs at the tips and multiple, different colored gumballs all over his body. Bubblegum Merge is made entirely out of an edible, plasticized chicle polymer, otherwise known as chewing gum, being made out of bubblegum gives Bubblegum Merge impressive elastic, shapeshifting and regeneration capabilities as well as other abilities such as Size Manipulation, Scattering, Inflation, Shock Absorption, Bouncing etc. Bubblegum Merge is also capable of generating and manipulating gum to an impressive degree, forming gum into constructs such as whips, bolas, webs/nets, hammers, clubs, shields/walls/barriers etc. manipulate properties of his gum and gummy body such as elasticity, adhesiveness, solidity etc. deploy Gum Bombs that explode and trap enemies in giant masses of sticky gum, create Gum Bubbles, form and control duplicates of himself and others out of gum, create sharp spikes on his gum body, project small razor sharp blades of gum resembling sticks of gums, forming his limbs into constructs/weaponry etc.
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  271. Bloodsucker Mode - Monster/Eater - This Merge Mode has the power of Blood Consumption and Empowerment. Bloodsucker Merge is a four foot tall Merge Mode resembling a humanoid Tree Frog with suckercup fingers resembling the mouths of leeches or lamprey, a wide mouth full of sharp teeth, tiny bat-like wings, red skin and black markings on his body resembling bones including markings on his face resembling a skull. Bloodsucker Merge possesses prehensile fingers capable of extending several additional feet in a tentacle-like fashion, his fingertips being small mouths capable of latching on to organisms and siphon massive amounts of blood from them in a similar fashion to leeches, Bloodsucker Merge gaining strength and energy from the consumption of blood. Bloodsucker Merge becomes bigger and stronger the more blood he consumes and after consuming enough of it, he becomes a huge and burly version of himself possessing immensely amplified strength, durability, endurance, speed and reflexes and becomes a significant threat in turn, his wings also become larger and allow him the capability of flight as a result (he is incapable of flight in his default form) and his fingers also become stronger and capable of extending to even longer lengths, allowing Bloodsucker Merge to use them as weapons in combat and to manipulate multiple objects at once quite efficiently as he possesses significant dexterity in using his tendril-like fingers. Bloodsucker Merge possesses great climbing, jumping and leaping capabilities in his default form and all of these qualities become even more impressive in his monstrous strengthened form as well. Bloodsucker Merge also possesses an elastic maw that allows him to swallow objects larger than himself and can even store them in his stomach for long periods of time. Bloodsucker Merge is based on the Yara-Mae Yah-Who, a vampiric creature from Aboriginal Australian folklore.
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  273. Twilight Mode - Cosmic/Energy - This Merge Mode has the power of Twilight Manipulation. Twilight Merge is a tall and portly looking humanoid composed of violet and dark purple energy with small star-like sparkles, making him look like a living nebula or the embodiment of the night sky with a four pointed star on his belly, a large starry beard and wearing a sleeping cap and slippers. Twilight Merge can be seen sitting/riding on a cloud made of the same energy he is at all times. Twilight Merge has the ability to generate and manipulate Twilight, the rare and powerful, mist-like essence created from the mixing of light and darkness and possessing the attributes of both forces, Twilight is often associated with sleep, dreams and the nighttime. Twilight Merge is capable of projecting Twilight to a wide variety of very powerful attacks and techniques such as decimating beams, vortexes, a shower of star shaped projectiles, a blizzard of twilight etc. and Twilight Merge can even shape twilight into a wide variety of constructs most impressively being creatures that he can command in battle such as wolves ravens and even ram/sheep. Twilight Merge is also capable of Sleep Manipulation, Dream Manipulation and Night Manipulation due to these forces being associated with Twilight.
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  275. Smoggy Mode - Elemental - This Merge Mode has the power of Smog Manipulation. Smoggy Merge is a tall and lanky Merge Mode with a purple and yellow color scheme, long, tube-like fingers, four jagged smokestacks on his back, tube-like protrusions on the sides of his body resembling a rib cage and a face resembling a gas mask. Smoggy Merge has the ability to generate, project and manipulate Smog, highly toxic smoke/haze created from air pollution, Smoggy Merge can disperse massive quantities of smog from his fingertips and from the exhausts on his back to cover a wide radius, this smog is so toxic that it can instantly kill plant life and plant based beings and cause severe respiratory complications. Smoggy Merge can also project smog to different attacks such as explosive balls of smog called Smog Bombs. Smoggy Merge is immune to all forms of poisons, toxins, acids and pollutants.
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  277. Umbrella Mode - Yokai - This Merge Mode has the power of Parasol Manipulation & Mimicry. Umbrella Merge is based on the Kasa-Obake, a Tsukomogami that takes the form of a living umbrella/parasol, Umbrella Merge resembles an old-fashioned parasol with a Jack O’ Lantern mouth, a long orange tongue, arms and hands resembling the legs and feet of a bird and a single leg wearing a sandle. Umbrella Merge has the ability to manifest and manipulate umbrellas of varying sizes, using umbrellas as weapons, as shields deflect/parry projectiles, parry enemies, create a protective bunker out of umbrellas, protect himself and others from falling objects and raining attacks, generate powerful vortexes of wind by spinning umbrellas fast enough etc. being essentially a living parasol, Umbrella Merge can mimic the functions of an umbrella such as float and drift across the sky and he can manipulate the properties of his body the same way he can control and change the properties of his umbrellas. Umbrella Mode is proficient in using umbrellas as weapons but his skills still pale in comparison to Parasol Merge.
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  279. Vulture Mode - Beast/Eater - This Merge Mode has the powers of Tar Manipulation and Deadly Breath, both being powered by consuming materials. Vulture Merge resembles a tall and imposing humanoid vulture similar to Mandibuzz with six, scar-like slits on her sides, a violet and burgundy color scheme and wearing bone armor including a lion-like skull for a helmet. Vulture Merge possesses a Xungsten stomach filled with a cocktail of powerful acids capable of breaking down the most foul, toxic and inedible substances such as bones, rotting organic material and literal poison to then carbonize it into a thick, noxious, molten hot tar that Vulture Merge can then projectile vomit in large quantities up to twenty feet away as well as generate this tar from the openings on her chest and her clawed hands, said tar can be hardened to a stone-like material at Vulture Mode’s command. Allowing Vulture Merge to coat herself in tar and harden it into durable armor, create Tar Constructs such as maces and hammers, send out a tidal wave of tar, blast balls of tar from her hands, form large Tar Claws around her talons, form a Tar Beak that is stronger and sharper than her actual beak etc. Vulture Merge also has a highly toxic breath taking the form of a dark green gas similar to tar fumes capable of inducing carcinogenic effects with prolonged exposure and Vulture Merge can project larger quantities of her toxic gas by consuming materials, her stomach breaking things down into both tar and toxic fumes. Vulture Merge is a fast flyer capable of flying at speeds of 200 MPH.
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  281. Elastix Mode - Science/Energy - This Merge Mode has the power of Elastic Energy Manipulation. Elastix Merge is a tall and lanky humanoid with a body composed entirely of rubbery, pink and red tubes woven together into a humanoid shape, sort’ve like a balloon animal with long tube-like fingers and a visor-like eye resembling Knell Mode’s. Elastic Merge has the ability to generate and manipulate elastic energy, the energy generated from elastic materials such as rubber and bodies capable of undergoing deformation, such as springs. Elastix Merge can generate such concentrated amounts of elastic energy that it takes the form of visible, pink-colored, semi-solid energy that Elastix Merge can project, shape and control to do things like project elastic energy as ricocheting bullet-like projectiles, bouncing balls that become stronger with every bounce, walls/barriers that bounce back all matter of projectiles and attacks, ropes, tethers and bolas out of elastic energy, restrain enemies in elastic energy, manipulate snapback and deformation via elastic energy, create an Elastic Aura for multiple advantages etc. Elastix Merge is also capable of Elasticity Bestowal, by infusing elastic energy into anything he touches, Elastix Merge can bestow the properties of rubber into any material whether it be objects, living things, the surrounding environment and even his own body. Elastic Merge is capable of stretching and shaping anything that he has implanted elastic energy into as if it were made out of rubber, allowing him to do things like blow air into effected objects to make them inflate like balloons, literally tie enemies together with their own limbs, make an enemy’s weapons as harmless as rubber toys, give himself elastic properties to use Elasticity and Elastic Combat etc. Elastix Mode‘s abilities are inspired by Hisoka Marow‘s abilities from Hunter x Hunter and Luffy‘s Gear 5 abilities.
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  283. Sulfur Mode - Elemental - This Merge Mode has the power of Sulfur Manipulation. Sulfur Merge is a tall golem-like humanoid baring a slight resemblance to Rocks from Ben 10 with a body composed entirely of yellow sulfur with wavy, brownish yellow stripes and with crystalline spikes of sulfur all over his body. Sulfur Merge has the ability to generate and manipulate sulfur, a crystalline chemical element that Sulfur Merge is also made entirely out of, Sulfur Merge can generate and manipulate massive amounts of sulfur in either a crystalline or sand-like powdered form and can freely shape and manipulate both forms of sulfur to project sulfur to a variety of attacks form constructs etc. Sulfur Mode’s utilization of sulfur allows him other abilities such as Acid Manipulation (sulfuric acid), Gunpowder Manipulation, Poison Manipulation (sulfur dioxide, hydrogen sulfide), Explosion Generation, Magma Manipulation, Blue Fire Manipulation and even limited Soul Manipulation due to sulfur being a component of the human soul in Alchemy, sulfur also being one of three major components in creating homunculi (artificially created human beings) alongside salt (which represents the body) and mercury (which represents the mind), it’s because of this that Sodium Merge and Mercury Merge gain limited Body Manipulation and limited Mind Manipulation respectively after updates. Sulfur Merge is capable of Self Heating this his ability to create and manipulate magma and blue fire and he can utilize this ability to heat up his body to deliver Explosive Strikes to enemies and burn/melt mater with a single touch. Sulfur Merge possesses Large Building level strength and City Level durability.
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  285. Earthwyrm Mode - Insect/Elemental - This Merge Mode has the powers of Earth Consumption/Empowerment and Earth Breath. Earthwyrm Mode resembles a six foot long earthworm with a serrated, bird-like beak and an orange body with mocha brown stripes. Earthwyrm Merge is capable of consuming massive amounts of earth/dirt/rocks and grows larger and larger the more he consumes, capable of growing to two hundred feet long at maximum length. Earthwyrm Merge is capable of projecting the earthly elements he consumes from his mouth to attack enemies, spewing sharp rocks, blasts of earth, beams of sand and even giant boulders and balls of earth/soil. Earthworm is capable of burrowing underground at exceptional speeds and is capable of sensing the vibrations of objects and beings moving above ground, allowing him to know exactly where they are while below ground and surprise attack them. Earthwyrm is capable of using his serpentine body to put the squeeze on enemies and is strong enough to crush a large airplane around his body. Earthwyrm Merge also has regeneration, elasticity, accelerated metabolism, lunglessness and Mucus Generation which allows him to clump earth and stone to his body and create improvised armor.
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  287. Elven Mode - Sorcery/Weaponry - This Merge Mode is a natural adventurer with an arsenal of Magic Weaponry. Elven Merge resembles a taller and slightly slimmer Fusion-X wearing a green tunic, brown pants and boots, a green, hood-like hat, a backpack, a green eye, pointed elf-like ears and wielding a mystical looking sword accompanied by a shield. Elven Merge possesses an arsenal of powerful, magical weaponry and artifacts that he possesses innate, masterful skill in using, which he keeps stored in his backpack, said backpack containing its own pocket dimension capable of holding an innumerable amount of items, thus Elven Mode’s extensive arsenal. Elven Mode’s “default” weapons is an enchanted sword and shield that Elven Merge possesses exceptional skill in using that rivals Sir X’s and Elven Merge can perform a variety of techniques such as the Spinning Slash, a defense breaking Buster Blade attack, the Bouncing Blade, the Geyser Slash, the Shield Rush and Boomerang Shield attacks and the Counter Shield technique. Elven Merge even has a small arsenal of alternative swords and shields that he can switch between such as the Dragon Blade and Arctic Cutter swords and the Mirror Shield and explosive Blast Buckler shields. Elven Mode’s other magical weapons include the Warlock Scepter, the Inferno Whip, the Quake Hammer, the Harpy Bow, the Dragonskull Gauntlets, Magic Bombs, Magic Boomerangs, a Grappling Claw, the Green Thumb (a plant controlling glove), Pele’s Torch (a flame controlling wand), Medusa’s Eye (an amulet that turns living things to stone), Pan’s Flute (a magic flute that can control time in many ways), the Destiny Spear, the Bubble Wand, the Minotaur Helmet, a Skeleton Key capable of unlocking any lock, a bottle of Holy Water, a pair of Fairy Queen wings that enable flight to Elven Merge and a variety of Magic Potions capable of beneficial effects when consumed (healing, increased strength etc.). Elven Merge possesses strength and other physical capabilities far above a human being and exceptionally sharp sense of hearing and reflexes thanks to his ears. Elven Merge is programmed to be the ultimate adventurer, having the daring courage to take on any quest excelling in those that require exploration in exceptionally dangerous and risky environments. Elven Merge is an obvious nod/reference to Link from the Legend of Zelda series.
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  289. Party Mode - Fun/Shapeshifting - This Merge Mode has the power of Party Mastery and Fun Empowerment/Transformation. Party Merge is a female Merge Mode with with long and fluffy locks of pink hair that kinda looks like frosting with multi-colored sprinkles in it with a head bow/ribbon, a pink eye, a rave outfit consisting of a pair of headphones, a hoodie with a pattern and color scheme similar to a 90’s arcade blacklight carpet that exposes her midriff, a miniskirt, a pair of neon-colored tube socks like what you see in 80’s yoga/workout uniforms, a pair of pink and blue stripped arm warmers, multiple glowstick wristbands and hoops around her neck and the most 90’s looking pair of pink and blue sneakers. Party Merge is the embodiment of partying and celebration, possessing innate, masterful knowledge in throwing wild and exciting parties of all types and kinds, from birthday parties to raves and she possesses all of the skills required to throw a party such as cooking, decorating, singing, dancing etc. and her Social Magnetism allows her to easily attract participants and create parties that are so large in scale that participants can be in the hundreds or even thousands. Party Merge is empowered by the excitement and jubilation of party guests, growing stronger the bigger her parties become and after a certain level of fun is met, Party Merge will enter her Party Animal Form, taking the form of a hulking, piñata-like creature resembling a dragon mixed with a chameleon with steamer tipped horns and tail possessing drastically enhanced physical abilities and an arsenal of party-based abilities such as Pyrotechnic Attacks, Musical Attacks, Candy Attacks, Streamer Manipulation and Piñata Manipulation, capable of manifesting and manipulating piñatas to attack enemies. Party Merge can be used as a distraction, throw victory parties after another successful adventure or even for combat purposes in certain situations such as fighting enemies in the middle of a huge party. Update Ability: Glowstick Proficiency - After an update, Party Merge gains two large, baton-like glowsticks that she uses as weapons with proficient skill, using them like batons or even as nunchucks by connecting them by their threads, said glowsticks can even blind and disorientate enemies at close range due to the strong glow they give off, this update was implemented to toughen Party Merge up a little bit and give her some combat ability when she needs to fight and is unable to transform into Party Animal Merge.
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  291. Stitch Mode - Defensive/Monster - This Merge Mode has the power of Stitching. Stitch Merge resembles a four foot tall rag doll with buttons for eyes, mint green hair, a stitched up mouth, many stitches all over his body and wearing an outfit consisting of a pair of stitched-up green overalls with a green and black striped shirt, a baseball cap, sneakers and a plushie of Base Merge Fusion-X strapped to his hip, Stitch Merge is also armed with a massive pair of scissors. Stitch Merge has the power to generate threads of solidified energy from the stitch sections of his body and use them to stitch matter together at his discretion as well as un-stitch them as if nothing happened, allowing Stitch to do things like attach things to one another, bind/restrain enemies such as stitching them to the ground, reattaching severed limbs and instantly heal them, stitch wounds closed, repair materials such as clothing etc. Stitch Merge can also use his threads to form protective walls/barriers or use them to puppeteer others against their will. Stitch Merge gains lightning fast movement while he’s stitching something together but possesses above-average speed regardless (similar to when Gremlin Merge is dismantling/modifying technology). Stitch Mode’s threads are strong enough to restrain enemies of Small Building-level strength, making them weaker than Puppet Mode’s threads but stronger than Embroidery Mode’s yarn. Unlike Puppet Merge, Stitch Merge can’t use his threads in an offensive manner, limited to a mostly defensive and healing role. With that said, Stitch is armed with a large pair of scissors that he mostly uses to cut his threads while stitching but he is fully capable of using it as a weapon with deadly skill and he can use his ability to restrain enemies with his threads to leave them at his mercy, Stitch Merge can also break his scissors in two to dual wield the blades and reattach them at any time. Stitch Merge possesses above-average strength that allows him to surprise enemies that aren’t expecting a doll to be so strong.
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  293. Bugbear Mode - Monster - This Merge Mode has a Penance Stare. Bugbear Mode is a tall and hulking yet squat looking Merge Mode with a body shape similar to Gengar that looks like a mix between a bear and a horned owl with an orange and black color scheme and a very side, Cheshire Cat grin full of sharp teeth with an owl-like beak included. Bugbear Merge is capable of using what’s known as a Penance Stare, (a concept popularized by Ghost Rider) an ability in which Bugbear Merge can return the pain and suffering one has caused to others by locking eyes with them, inducing a variety of negative effects in beings who have sinned or committed evils, condemning them with great pain, suffering, fear and torment and forcing even the apathetic and amoral to feel immense regret and shame for what they’ve done, allowing Bugbear Merge to mentally and emotionally destroy the most evil of beings and even inflict physical damage and pain depending on the severity of one’s sins and transgressions. Bugbear Merge possesses strength that exceeds the largest and strongest of bears, incredibly sharp talons and an exceptionally powerful bite paired with equally sharp teeth capable of doing some real damage. Bugbear Merge also possesses exceptionally keen senses of sight and hearing. Bugbear Merge is based on a Bugbear, a type of malevolent goblin from English folklore that takes the form of chimeric mix of a man, a bear and an owl, though some interpretations leave out the owl features.
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  295. Nidhogg Mode - Dragon/Toxic - This Merge Mode is a vampiric dragon with the power of Purple Fire Manipulation. Nidhogg Merge is a humanoid, female dragon baring a resemblance to Maleficent’s dragon form from Disney’s Sleeping Beauty and having similar horns but possessing a purple and green color scheme, a spade-tipped tail and mighty wings similar to Draconic Mode’s. Nidhogg Merge has the power to breath, generate, shape and manipulate purple fire, a rare form of flames that burns hotter than Blue Fire and is imbued with toxic/poisonous properties, allowing Nidhogg to burn and poison simultaneously and destroy practically anything. Nidhogg Merge can project purple fire from her mouth, focus her fire breath into the form of concentrated, laser-like beams, purple fireballs, vortexes of purple flames, engulf her body in purple flames, use flaming claws, tail and horns to attack, attacking with a flaming bite, fire concentrated beams of purple fire from her eyes, form swarms of bat-like constructs out of purple fire, breath a burning, toxic gas etc. Nidhogg Merge possesses a vampiric bite that allows her to absorb, consume and gain power from life force, consuming life force also empowers her purple flames, making her flames burn hotter and become harder to put out after absorbing life force. Nidhogg Merge is physically stronger and tougher than Draconic Merge but isn’t as fast a flyer. Nidhogg Merge is another example of a Merge Mode Relative, being the “older sister” of Draconic Merge. Nidhogg Merge is partially based on and named after Nidhogg, the vampiric dragon of Norse mythology that gnaws at the roots of the World Tree, Yggdrasil to quench it’s insatiable appetite for consuming all living things.
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  297. Pastry Mode - Food - This Merge Mode has the power of Pie Manipulation. Pastry Merge is a female, humanoid Merge Mode with a baking motif, having a red and green, apple pie-themed dress and apron with a matching chef/baker’s hat, red and green striped stockings, red high heels and a red ribbon with a pie pendant in her short red hair, Pastry Merge also wields a massive, antique-looking pie cutter. Pastry Merge has the ability to manifest different varieties of pies with unique properties out of thin air to use as weapons such as acid pies, adhesive pies, exploding pies, flaming pies, spiky pies, poisonous pies, giant pies capable of smothering/drowning enemies and even Biting Pies with sharp teeth and even tongues. Pastry Merge can summon large quantities of pies at once, capable of summoning a shower of pies to rain down on enemies, use pies as traps, such as by planting her exploding pies in the ground and she can even create giant floating pies that she can use as platforms or to ride around on in a flying saucer-like fashion, attack enemies with slices of pie that act like heat-seeking missiles etc. Pastry Merge is also armed with a sword-like pie knife that she can use as a weapon with expert skill as well as use to cut her pies into slices for the previously mentioned pie slice attacks.
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  299. Harpy Mode - Monster - This Merge Mode has a Supernatural Voice and Kiss. Harpy Merge resembles a Harpy with a pink and blue color scheme, a Mohawk hair style, pink lips, a spiked collar/choker and spikes bands around the ankles of her bird-like legs, her massive talons are pink and blue colored. Harpy Merge possesses a supernatural voice capable of a variety of effects depending on the pitch, such as a hypnotic song, a beast controlling whistle, a fear inducing wail, a War Cry that drastically boosts Harpy Mode’s and ally’s strength and attack power, a very powerful Ballistic Shriek as well as other capabilities such as Voice & Sound Imitation, Zoolinguilism, Omnilinguilism, Omnitone, Verbal Teleportation etc. Harpy Mode’s lips also have unique properties that allows her to use a Supernatural Kiss of varying properties such as a Love Kiss, Sleeping Kiss, Confusion Kiss, Petrifying Kiss, Poison Kiss, Acidic Kiss and even an Exploding Kiss and Harpy Merge can even blow kisses to use as projectile attacks as well. Harpy Merge possesses mighty wings for arms said wings being armed with sharp metallic feathers allowing Harpy Merge to use her wings as effective weapons alongside her knife-like talons. Harpy Merge is capable of flying at speeds clocking in at Mach 2. Harpy Merge possesses exceptional eyesight and Night Vision as well.
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  301. Digital Mode - Tech/Conceptual - This Merge Mode has the power of Cyberspace Manipulation. Digital Merge is a robotic female Merge Mode with a purple and violet color scheme and baring a resemblance to the Maschinenmensch from Metropolis with rings of purple digital energy with ones and zeroes on them circulating around her wrists and above her head in a halo-like formation. Digital Merge has the ability to control cyberspace, a dimension that connects all forms of technology and data all throughout the universe, giving Digital Merge godlike control over technology/cyberspace and a very wide range of abilities relating to cyberspace and technology such as program manipulation, AI manipulation, internet manipulation, virus manipulation, firewall manipulation, wireframe manipulation, downloading manipulation, cyberspace constructs and creatures, cyberspace reset, cyberspace travel, data manipulation, digital materialization into the physical realm, electricity manipulation, mechanical intuition, nigh omnipotence and omniscience while in cyber-space, connect reality to the virtual world, virtual particle manipulation, pixel manipulation, virtual reality manipulation, technology manipulating/reconfiguring/modification/augmentation/assimilation, electromagnetic pulse manipulation, technology possession, technological constructs, programming mastery, robot manipulation, technological telekinesis/telepathy/teleportation etc. Digital Mode’s control over cyberspace and technology exceeds Tech Blank Merge.
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  303. Swarm Mode - Insect/Monster - This Merge Mode has the power of Swarm Mimicry & Manipulation. Swarm Merge resembles the Virginia Mothman, being a hulking humanoid moth with fuzzy ribbon-like antenna that is pitch black save for some purple accents and massive red eyes. Swarm Merge is a sentient colony/hivemind composed of millions of small insect-like Merge Modes resembling a mix of a wasp, a locust and a moth. Swarm Merge is capable of controlling each and every insectoid entity that encompasses his being, allowing him to shape and formulate his body into various shapes to attack enemies, avoid attacks, shape his swarm/body into constructs such as bladed mantis-like arms, a dozen or so tendrils, or a powerful pair of mandibles, split himself into duplicates, send out and attack with tornadoes of bugs, form walls/barriers out of his bugs, Scatter himself into the form of an actual swarm and reform to his discretion etc. Swarm Merge can attack entire groups of enemies as a massive, living swarm and can destroy large structures in mere moments, his swarm possessing immense appetites and powerful jaws capable of breaking down solid steel. Swarm Merge is immune to many forms of attacks such as blunt objects, blades, bullets and physical attacks like punches and kicks, his swarm body reforming from being struck with said attacks. Swarm Merge can fly as fast as Mach 7.
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  305. Kobold Mode - Elemental/Monster - This Merge Mode has the powers of Earthly Element Manipulation & Mimicry and Ball Morphing. Kobold Merge resembles a humanoid dinosaurian crocodile/alligator with a stone-like hide with spike-like, rocky spires and an earthy brown, dark brown and maroon color scheme. Kobold Merge has the ability to generate, manipulate and switch between three different elements associated with the element of Earth, these being Stone, Crystal and Magma, transforming to match what element he’s currently using as well (Stone Form being his default state). Kobold Merge can project these elements to a wide variety of different, powerful attacks, control said elements present in his environment, form Elemental Constructs/Weaponry such as hammers and maces on the tip of his tail and can curl up into a ball of the earthly element he has equipped, turning into a spiky boulder, a ball of crystal with crystalline spires or into a volcanic boulder and roll around his environment at great speeds and leaving a trail of sharp stones, crystal or molten hot lava wherever he goes. Kobold Merge is an exceptionally durable Merge Mode, being able to tank City Block destroying attacks thanks to his ultra durable, earthly hide of stone, crystal or magma rock. Kobold Merge also possesses unique abilities depending on his state, having the ability to create earthquakes in his Stone Form, having the capability to reflect energy-based attacks in his Crystal Form and possessing limited Pyrokinesis in his Magma Form as well as certain immunities depending on the form such as an immunity to electrical attacks in his Stone Form. Kobold Merge is very heavy and can easily use his weight to his advantage in a fight. Kobold Merge possesses a very powerful bite and teeth, having the ability to crush diamonds in his maw. Kobold Merge is based on and named after Kobolds, a type of goblin or elf from German folklore said to take reptilian forms similar to crocodiles and are heavily related to the Earth as they are described as being earth spirits who have the ability to turn into rocks, eat rocks and live in mines and quarries.
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  307. Jade Mode - Elemental/Fighter - This Merge Mode has the power of Jade Manipulation and Martial Arts Mastery. Jade Merge is a female humanoid Merge Mode with a crystalline body made entirely out of Jade and wearing matching jade and gold armor designed after imperial Chinese armor complete with a helmet with horn-like prongs. Jade Merge has a variation of Crystallokinesis that revolves around the creation and control control over Jade, a crystalline mineral with mystical properties relating to Mana and the Soul, Jade Merge is capable of projecting jade to a wide variety of powerful crystallokinetic attacks such as projectile shards, giant crystal spires, shockwaves, crystal bombs and more infused with spiritual energy that give said attacks quite the powerful punch. Jade Merge can also create a wide range of jade constructs and weaponry (including Kung Fu based weaponry such as nunchucks or a naginata) also infused with Mana power, making them powerful mystical weaponry that Jade Merge can use in close quarters combat, said Jade Weaponry also has the capability to absorb Mana and either redirect it as Mana Attacks or use the absorbed mana to drastically increase the power of the Jade Constructs and even create Mana Shockwaves. Jade Merge herself can also absorb any Mana-based attack thrown at her which she can use at her discretion such as boosting her physical attacks or crystallokinetic techniques. Jade Merge is a highly skilled martial artist, being a master of Jeet Kune Do, a style of martial arts created by Bruce Lee described as being “minimal effort with maximum effect and extreme speed“ thus allowing Jade Merge to hit hard and fast without tiring herself out as quickly, staying in a fight longer while being the stronger opponent.
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  309. Horsepower Mode - Beast/Speedster - This Merge Mode has the power of Kinetic Amplification. Horsepower Merge resembles a humanoid horse with a muscular physique, a racing jumpsuit, a ponytail and green gem-like globes on his knuckles. Horsepower Merge has the ability to greatly amplify his own kinetic energy via constant movement and can utilize the powerful quantities of kinetic energy stored within himself for multiple purposes such as greatly increase his running and attack speed, greatly amplify the power of his physical strikes, send enemies flying with kinetic energy-charged headhunts and ramming attacks, create shockwaves of kinetic energy all around himself by punching the ground, greatly amplify his jumping/leaping strength etc. Horsepower Merge can also build up tremendous amounts of kinetic energy by spinning his arm in a circular motion, essentially winding up a very powerful punch that unleashes a blast of kinetic energy after striking. Horsepower Merge has the capability to unleash of flurry of hundreds of punches in just a few seconds after building up enough kinetic energy.
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  311. Doorman Mode - Job - This Merge Mode has the power of Door Manipulation. Doorman Merge resembles Fusion-X dressed in a bellhop uniform with gold buttons and possessing a purple and violet color scheme. Doorman Merge has the ability to manifest doors of varying appearances and designs from anywhere in his environment, these doors when opened, will lead to whatever destination that Fusion-X has in mind, such as opening a door leading to another planet light years away from his current location. Doorman can create multiple doors that lead to multiple different locations at once. Doorman is best suited as a Merge Mode that can provide a quick escape, save others in a pinch, teleport limitless distances and to locations some other Merge Modes may not be able to reach. Doorman can also use his doors offensively such as creating a door that leads to the bottom of the ocean, sending out a torrent of water to wash enemies away by opening the door.
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  313. Behemoth Mode - Cosmic/Monster - This Merge Mode has the powers of Astrological Empowerment and Nigh-Invulnerability. Behemoth Merge is a gigantic beast resembling a mix between an ox and an elephant with a lion-like mane, three pairs of horns/tusks, six legs and a very cosmic/astrological appearance and color scheme similar to Zodiac Merge and with an orange and yellow color scheme. Behemoth Merge is a nigh-invulnerable beast of great size and strength that is highly resistant to most forms of attacks that range from Star Level and under in terms of strength and is highly resistant to most elemental attacks and conventional hazards like acid, disease, radiation etc. Behemoth Mode’s main ability is the power to draw power/energy from the planets and stars to use a variety of special powers and very powerful attacks depending on the astrological object he is drawing from, gaining Terrakinesis by drawing in power from Mars, Pyrokinetic abilities from Mercury, Gravity Manipulation from Jupiter, Super Speed from Venus, Ring Manipulation from Saturn, Hydrokinesis from Neptune, Cryokinesis from Pluto, Darkness Manipulation from the Moon and Solar/Light Manipulation from the Sun. Drawing power from the Earth gives Behemoth Merge a humanoid form that greatly enhances his strength, speed and combat ability at the cost of cutting his invulnerability. Behemoth Merge is so heavy that he can cause earthquakes simply by taking a step. Behemoth Merge can use his trunk and tusks/horns as effective weapons in combat.
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  315. VHS Mode - Monster/Tech - This Merge Mode has the powers of Technokinesis and Spectral Lightning Manipulation. VHS Merge resembles Ōnryo similar to Sadako from The Ring but much taller and lankier with blue skin, a tattered white dress, long black hair that obscures her face with blue highlights and a hair clip resembling a tiny VHS tape. VHS Merge has the ability to control and interact with technology in a multitude of ways such as disrupting, deconstructing, modifying and traveling through technology via their wires and electrical system by transforming into electricity, VHS Merge can also enter, exit and travel between devices possessing screens such as TVs and smart phones, much like the horror icon she resembles. VHS Merge can also absorb electrical power from electronic devices and machinery to gain power. VHS Merge is also capable of generating and manipulating Spectral Lightning, ghostly electric energy capable of causing electric damage, paralysis and a deathly chill as if possessing icy properties, this spectral lightning is capable of doing a lot of damage and VHS Merge can project it in the form of projectile lightning bolts, ball lightning, shockwaves and can electrify her body to give things a nasty shock with just a touch. VHS Merge also possesses Prehensile Hair, capable of controlling by her hair like additional limbs to manipulate objects and ensnare enemies with long tendrils of hair, said Hair Tendrils can also be electrified like the rest of her body to deliver electrically charged tendril attacks or electrocute things within her hairy grasp. By using spectral lightning as a conduit, VHS Merge an ability known as a Phase Shift, which is a dash that allows VHS Merge to phase through solid matter as she’s dashing at xtreme speeds.
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  317. Jailer Mode - Monster - This Merge Mode has the power of Imprisonment Realm Manipulation. Jailer Merge is based on Enma, the Buddhist God of Hell, it’s because of this that Jailer Merge resembles a towering, red skinned Oni with large horns, sharp teeth, long black claws, a black beard, a yellow eye on his forehead and wearing Japanese imperial garb with an extravagant crown/headpiece. Jailer Merge has the ability to create prisons specifically tailored to assigned targets in the form of entire pocket dimensions that Jailer Merge can create portals to from his hands or mouth and use to send beings to their personalized imprisonments. Jailer Merge can create entire realms specifically to contain a certain person or entity that makes it impossible for them to escape unless Jailer Merge chooses to set them free, these Prison Realms differ from person to person, some take the forms of specific locations made to effectively contain someone to entire landscapes such as a dark, Hell-like world or a perilous jungle. Jailer Merge can look into, change and control every aspect of these realms at will like a godlike entity and can do many things within these realms to toy with his prisoners, such as create Trials to test the wills of prisoners, create and command Oni-like beings known as Wardens to attack/restrain his prisoners, create deadly conditions, booby traps, change the realm’s environment into a different one and even mentally torment his prisoner’s with frightful imagery. Jailer Merge also possesses impressive physical capabilities that allow him to put up a fight with the likes of Hunter-X when the situation calls for it. Jailer Merge is an ideal Merge Mode for imprisoning, punishing or interrogating dangerous enemies that can’t be beaten with physical combat, including beasts and monsters that need to be put away for the safety of others well.
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  319. Pandemix Mode - Toxic/Shapeshifter - This Merge Mode has the power of Pathogen Manipulation. Pandemix Merge bares a resemblance to Antibody Merge but female with a blood red and merlot color scheme, many long head tendrils resembling hair, long claw-like nails, a long tail with a stinger-like tail blade at the tip, purple almond shaped eyes and possessing tattoo-like markings resembling the double helix all over her body. Pandemix Merge is capable of generating visible, macroscopic pathogens from her body that can take the form of either a slime-like mass or a gaseous mist, these pathogens can act either as a mutated cold virus that induces unbearable cold and flu symptoms or a ravenous, flesh eating virus at Pandemix Mode’s command. Pandemix Merge herself is a giant, sapient pathogen with a highly Polymorphic Physiology, giving her incredible shapeshifting capabilities such as unraveling her arms into dozens of tendrils, tearing her body in half to avoid attacks and reforming, scattering her body into a mass of pathogens and reforming, creating natural weaponry like blades and claws capable of inflicting disease, manipulating her size, regenerating from nearly any attack thrown at her and much more. Pandemix Merge is also capable of Disease Combat, capable of infusing her disease causing pathogens with er physical strikes and combat and she is a formidable foe to go up against as a result. Pandemix Merge possesses a disease causing touch, breath, tail blade and nails/claws as well. Pandemix Merge is a counterpart to Antibody Merge.
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  321. Tranquilizer Mode - Toxic/Beast - This Merge Mode possesses many Poisonous Spines filled with paralyzing poison. Tranquilizer Merge resembles a mix of a warthog and a porcupine with a mauve and violet color scheme and possessing a hide covered in many sharp, poison-tipped spines. Tranquilizer Merge possesses a hide covered in hundreds of poisonous barbs capable of injecting a potent and fast acting venom capable of inducing hallucinations, intense euphoria and then instantaneous paralysis, allowing Tranquilizer Merge to quickly nullify problematic beings and enemies. Tranquilizer Merge can fire any of his barbs hundreds of feet away and in any direction, he can even fire all of his barbs at once to take out giant enemies as more spines are required to subdue larger beings, doing so will leave him defenseless until they can grow back however. Tranquilizer Merge can also roll into a spiky ball and Spin Dash, rolling around his environment at speeds of up to 150 MPH. Physical combat with Tranquilizer Merge is almost impossible due to being covered in paralysis inducing spines. Tranquilizer Merge possesses an exceptional sense of smell, capable of picking up the most subtle of scent hundreds of miles away.
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  323. Blacksmith Mode - Job/Weaponry - This Merge Mode has the power of Supernatural Craftsmanship. Blacksmith Merge resembles a female dwarf, being short, stocky yet muscly with massive braided ponytails and wearing a blacksmith’s uniform with red and pink color scheme. Blacksmith Merge has a supernatural capability to forge anything including living things or intangible things such as air or sound into any kind of weapon or tool of her choosing whether it be swords, axes, hammers, spears, firearms, shields, armor etc. while also retaining the qualities and attributes of the thing made into a weapon such as forging a volcanic sword out of fire and magma or imbuing whatever Blacksmith Merge is forging with anything such as imbuing a hammer with the power of lightning or imbuing armor with the soul of a dragon. Blacksmith Merge can forge both high tech or magical weaponry, depending on the resources at hand and can create essentially anything she puts her mind to, being limited only by the amount of said resources. Blacksmith Merge can forge and create items in record time but the more complex the thing she is forging, the more time it will require to forge. Blacksmith Merge is highly resistant to extreme temperatures, barely breaking a sweat at temperatures of 20,000 degrees Fahrenheit and feeling comfortably cooled off in temperatures of -600 degrees Fahrenheit. Don’t be fooled by her short height, Blacksmith Merge possesses immense strength, capable of lifting objects several hundred times her own weight (300 lbs). Blacksmith Merge speaks in a thick, Scottish accent.
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  325. Curry Mode - Food - This Merge Mode has the power of Curry Manipulation. Curry Merge is a small, robotic Merge Mode baring a resemblance to a humanoid crockpot or slow cooker with two exhausts on his back, robotic limbs and wielding a giant spoon. Curry Merge can create and control massive quantities curry, project curry to strong attacks such as massive curry tidal waves or “Curry Getsers” shot from the top of his head and even control the properties of curry such as make it so spicy and hot that it can cause burns and even melt certain materials just by touching it or give his curry unique properties when consumed such as giving consumer’s the ability to breath fire, heal allies, cure disease and illness when consumed etc. Curry Merge can also create unique variations and flavors of curry by taking in ingredients such as meat, vegetables, fruit etc. all variations of his curry is exceptionally delicious and nourishing. Curry Merge can also use his giant spoon as a weapon with proficient skill.
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  327. Trooper Mode - Weaponry - This Merge Mode has the power of Military Mastery and is armed to the teeth. Trooper Merge resembles Fusion-X dressed in soldier attire with a belt lined with pouches and a helmet with goggles. Trooper Merge has the ability to manifest a whole arsenal of military weaponry and equipment via the use of prototype Programmable Matter, which takes the form of high-tech, pixel-like cubes that take the form of what Trooper Merge needs, Trooper Merge can create pistols, shotguns, semi-automatic weaponry such as assault rifles, grenade launchers, sniper rifles, a Gatling gun, flamethrowers, grenades, land mines, a riot shield, walkie talkies, a night vision headset etc. Trooper Merge is a strategic mastermind when it comes to military operations, combat and warfare and is programmed to be the greatest soldier alive, possessing indomitable courage and the will to fight against impossible odds. Trooper Merge possesses masterful understanding in all branches of armed services and training, as well as intuitive comprehension and talent for any and all kinds of tactics, strategy, and warfare, allowing Trooper Merge to win any type war and lead others to victory, possessing sufficient skill in training others in the art of wa, being able to turn the meek into unstoppable warrior. Trooper Merge has masterful skill in long ranged and hand-to-hand combat, being the ultimate soldier by nature. Trooper Merge is also highly resistant to extreme temperatures and weather conditions, allowing him to fight in almost any environment.
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  329. Nerd-E Mode - Brainiac - This Merge Mode has the powers of Accelerated Learning and Intuitive Aptitude. Nerd-E Merge bares a resemblance to Velma Dinkley from Scooby Doo, being a husky, female Merge Mode with freckles on her face, burgundy hair tied into pigtails and wearing an orange turtle neck sweater with the collar covering her mouth, an orange skirt, orange and dark orange striped kneesocks, orange and white sneakers and a pair of glasses with a swirl pattern in the lenses. Nerd-E Merge has the ability to learn and acquire new knowledge and skills in a near instantaneous fashion, having the capacity to absorb and understand information, knowledge and processes at an accelerated pace, thus allowing Nerd-E Merge and by extension Fusion-X himself to learn and acquire new knowledge on almost any subject in mere moments such as learning complex mathematical equations far beyond earthly knowledge in just a few seconds, learn how a specific machine or device operates by observing it’s inner workings and even learn how to repair/modify it, acquire master-level skills in almost anything whether it be engineering or cooking in less then half the time it takes a regular person to learn it etc. Nerd-E also possesses a photographic memory and an acute sense of detail, further enhancing her capacity of accelerated learning and skill mastery. Due to her near-supernatural capacity for learning and understanding, Nerd-E Merge is what you would call a “Speed Reader” being able to read books that would take days or even weeks to read front and back in just a few minutes. Nerd-E Merge possesses very low strength and combat ability and while her plush form gives her a decent degree of enhanced durability and endurance, she is quite frail in comparison to other Merge Modes.
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  331. Junkfood Mode - Food/Toxic - This Merge Mode is a master chef that can create and manipulate Toxic/Poisoned Food. Junkfood Merge resembles a living, fast food mascot costume, being a fat humanoid wearing a chef’s outfit with an apron, white cartoon gloves, many buttons and pins adorning his chest and possessing a head resembling a cheeseburger with pie cut eyes and a chef’s hat, this is just a disguise however, Junkfood Mode’s true form is that of a giant, purple sludge monster with lots of different types of junk food attached to his body such as pizza, hamburgers, fries, donuts, candy etc. Junkfood Merge is capable of generating surplus amounts of food typically viewed as being unhealthy from his blobby body (cheeseburgers, pizza, tacos, ice cream, cake, candy etc.), this food actually tastes really good but lacks heavily in nutritional quality, even compared to ”real” cheeseburgers and ice cream but Junkfood Merge is capable of infusing the food he creates with a variety of different poisons also generated from his body, these poisons are capable of many debilitating effects such as inducing nausea and vomiting, an uncontrollable appetite, paralysis, hallucinations, effects similar to cyanide poisoning etc. Junkfood Merge can even infuse acid into his food to create acidic food capable of doing serious damage, Junkfood Merge is capable of projecting his poison and acid infused food from his body to a variety of different attacks such as ice cream attacks infused with cryogenic poison, spewing acidic gravy from his mouth, french fry tendrils covered in toxic, boiling oil etc. Junkfood Merge can even create Food Weaponry with toxic properties such as a giant lollipop infused with cyanide-like poison or exploding, “Sulfuric Acid Crème“ cupcake bombs. As mentioned before, Junkfood Merge is a blob of poison and junk food housed in a mascot costume, Junkfood Merge can exit his costume at anytime, unleashing the full capabilities of his abilities upon doing so, the costume acting as a containment suit as Junkfood Merge possesses a Toxic Aura, inducing sickness and poison to anyone in a forty foot radius around himself as well as gaining greater strength, more powerful food and poison abilities and all of the advantages that come with a Polymorphic Physiology. Junkfood Merge can also exude toxic gas, acidic gas and a hunger-inducing gas whether he’s in or outside of his costume.
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  333. Stockbroker Mode - Job/Brainiac - This Merge Mode has the power of Finances Mastery. Stockbroker Merge resembles Fusion-X dressed in a snazzy and expensive suit with a money green, forest green and black color scheme, suspenders, a green tie, a pin on his suit resembling a money sign and a pompadour hairstyle. Stockbroker Merge is programmed with masterful comprehension of banking, entrepreneurship, investing, and finances, giving him keen money sense and unmatched understanding in acquiring, maintaining and building up money, allowing Stockbroker Merge to build up immense amounts of finances that allow him to purchase practically anything, using his innate understanding in acquiring money via any method such as selling wares or investing to amass a fortune large enough to buy entire planets. Stockbroker Merge can create a fortune of any kind of currency in the universe, having the aptitude to understand the value of a country or planet’s currency and business operations almost instantly to acquire immense amounts of said currency, run any kind of business imaginable whether it be a restaurant or a weapon manufacturer, run multiple businesses at once, make deals with almost anyone, buy almost anything etc. Stockbroker Merge also has access to his own personal pocket dimension via the pockets on his suit and pants that he can use to store his finances.
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  335. Karbon Mode - Toxic/Elemental - This Merge Mode has the power of Carbon Manipulation. Karbon Merge resembles a golem-like being made entirely out of pure, solid black carbon with a body shape similar to Sylux from Metroid with pillar-like legs with pointed ends and pointed spires on his shoulders, an elongated, pointed head and a dark orange eye. Karbon Merge has the ability to generate and manipulate carbon, capable of using a wide variety of carbon-based attacks, create a wide variety of constructs and weaponry out of carbon, including extremely sharp bladed weaponry capable of cutting through almost anything, these Carbon Attacks and Carbon Constructs are capable of poisoning and burning targets simultaneously and Karbon Merge can even ignite his carbon attacks, weaponry and body on command to use Pyrokinetic abilities, said fire being imbued with toxic qualities, thus allowing it to burn and poison targets simultaneously. Karbon Merge can absorb and even redirect certain types of energy such as heat and radiation with his carbon-based physiology if he is hit with said attacks. Karbon Merge can also create carbon dioxide and project it to gas-based attacks. Being made entirely out of carbon, Karbon Merge is capable of a limited degree of shapeshifting similar to Crystallize Merge, capable of controlling his shape and form to form his limbs into weaponry, create sharp claws, increase his size to a limited degree, protrude spikes of carbon around his body, create “Carbon Armor” by generating additional layers of carbon around his body for improved defense etc.
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  337. Misty Mode - Elemental - This Merge Mode has the power of Vapor Manipulation. Vapor Merge resembles a ghostly, female humanoid composed entirely of a white, fog-like mist with a baby blue eye, rings of most/vapor around her wrists, long locks of mist for hair and a long ghostly tail. Misty Merge is capable of generating and manipulating a fog-like mist/vapor that is capable of inducing crippling, full body chills and a feeling of intense fear and uneasiness to anyone that is exposed to it, this mist is usually harmless from a combat perspective as it normally can’t “hurt“ anyone but Misty Merge is capable of solidifying it to a thick, tangible form known as “Solid Vapor” capable of physically interact with matter such as engulfing and binding enemies and Misty Merge is capable of projecting it to powerful vapor-based attacks such as balls, blasts and “beams” capable of shattering solid brick while retaining it’s chills and fear inducing attributes. Being made entirely out of Vapor, Misty Merge is invulnerable to most if not all forms of attacks whether physical, elemental or energy-based and she can infiltrate almost any building by traveling through vents, pipes and the smallest of cracks and tight spaces, Misty Merge can also transform herself into Solid Vapor to physically interact with objects and utilize Vapor Combat. Misty Merge can even absorb the moisture in the air to grow to tremendous sizes, gaining greatly increased Vapor Manipulation abilities and much stronger attacks as well.
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  339. Masquerade Mode - Defensive/Conceptual - This Merge Mode has the power of Mask Manipulation. Masquerade Merge is a tall, well-dressed humanoid baring a resemblance to Tuxedo Mask from Sailor Moon, within his long, draping cape is a large collection of masks resembling the faces of Merge Mode’s such as Might Merge, Inferno Merge, Flora Merge etc. Masquerade Merge possesses a massive collection of high-tech masks representing hundreds of Merge Modes known as Merge Masks, when one puts on one of these masks they will transform into a hybrid form of themselves and the Merge Mode the mask resembles, allowing them to use the abilities of Merge Modes and their own as well as combine the two abilities to create new ones, such as Susan putting on the Inferno Merge Mask to become a hybrid of herself and Inferno Merge capable of using Fire Chi or Onawa putting on the Weaponize Merge Mask to summon and control hundreds of high-tech bows and arrows. Masquerade Merge has 110 different masks hiding in his massive cape and can give them to as many people as he desires, he however cannot use the powers of these masks for himself. Masquerade Merge can instantly retrieve the masks he gives to others at any time by snapping his fingers, making it impossible for him to lose the masks or have them be taken from him by enemies. These Merge Masks bestow only half of the total power and strength that the actual Merge Mode they are designed after possesses. Masquerade Merge also has Parkour Mastery, being an exceptionally swift and agile Merge Mode capable of outstanding feats in speed, agility and maneuverability by using the environment to his advantage. Masquerade Merge is not a very combative Merge Mode, being limited to a support role. Update Ability: Mask Creation - After an update, Masquerade Merge can create new Merge Masks to expand his collection, some of his new additions include masks of Maser Merge, Lasso Merge, Gorgon Merge and Absorption Merge.
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  341. Konfetti Mode - Fun/Conceptual - This Merge Mode has the power of Confetti Manipulation. Konfetti Merge is a fairy-like humanoid with bug-like eyes and a body made entirely out of multi-colored, ripped up pieces of paper with six larger pieces of paper for wings and two on her head resembling antenna/ponytails, making her resembling a living piece of scrap paper collage art. Konfetti Merge has the ability to generate and manipulate massive amounts of confetti, specifically Conceptual Confetti, an esoteric substance found in Dimension-P8939, also known as the Paper Dimension or Paper World (similar concept to the Paper Mario games), this Conceptual Confetti is capable of being shaped into almost anything by Konfetti Mode’s command and the things she shapes her confetti into will actually adopt the traits and attributes of whatever it resembles, such as a Confetti Sword being as sharp as the real thing, allowing Konfetti Merge to create almost anything out of confetti whether it be weapons, structures, living creatures etc. Konfetti Merge can even repair broken and destroyed objects, structures and even entire environments by applying confetti to them, the confetti transforming into the same kind of matter to repair said object. Konfetti Merge can project blasts of confetti that pack a surprising punch, summon a blizzard of confetti, scatter herself into a flurry of confetti and reform, make confetti sharp to slice and dice things to shreds with confetti blasts etc. Konfetti Merge is also capable of Streamer Manipulation, generating, projecting and controlling long, durable streamers to wrap up and bind enemies, lash enemies like whips, grapple enemies and objects closer etc. Konfetti Merge is capable of flight and is a decently fast flyer thanks to her six wings and light weight.
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  343. Taste-E Mode - Food/Sorcery - This Merge Mode has the power of Culinary Magic. Taste-E Merge is a female humanoid resembling a cute witch/sorceress/elf with a culinary theme, possessing an outfit resembling a chef’s outfit with a hat, apron, skirt, red and orange striped stockings, curled shoes, a pair of gloves, a satchel containing a spell/cook book, long red hair, pointed elf-like ears, a pair of small, angelic wings and wielding a giant, staff-like fork. Taste-E Merge is a sorceress chef that is highly proficient in Culinary Magic, a system of sorcery revolving around food and cooking, by using her magic Fork Staff and Spell Cook Book as conduits to channel and control her culinary magic energy Taste-E Merge is capable of a wide range of abilities revolving around food-based Magic such as casting food-based spells, control food and cooking processes via magic, control the properties of food, imbue food with magic properties, summon magical food and ingredients, transmutate matter into food, create Food Constructs and Weaponry, use food and cooking-based spells for combat purposes etc. Taste-E Merge can also not only use her Fork Staff as a weapon with highly proficient skill but she can also transform it into other magical weaponry resembling cooking implements and silverware with their own sets of abilities and strengths such as a Magic Spoon, Cleaver, Cake Knife, Whisk, Frying Pan, Rolling Pin, Spatula and Pizza Cutter, as well as Cookie Cutters that can be thrown like shurikan, Magic Oven Mitts that pack a surprising punch, a Frosting Gun resembling a giant piping bag, a magic Cake Pan Shield, a pair of giant Chopstricks that can be used as dual wielded batons and Pop Potions, Magic potions resembling champagne bottles capable of a wide variety of effects upon consumption. Taste-E Merge has two forms depending on her mood, her default form is Sweet Taste-E Merge who is incredibly cheerful, bubbly and optimistic but if something makes her sad, angry or despondent, she becomes Sour Taste-E Merge, a goth/emo version of Taste-E Merge with bat-like wings that possesses darker and deadlier culinary magic such as creating toxic, poison-infused food, food with dangerous effects and attributes such as inducing insatiable hunger, extreme weight gain/loss or causing mutations, summoning and commanding Food Monsters, Mold Manipulation and more dangerous magical weaponry such as a giant pair of Culinary Scissors that can cut through anything or a giant Icing Syringe capable of causing debilitating pain and/or status effects depending on the liquid inside. Both Sweet and Sour Taste-E Merge are capable of flight thanks to their wings.
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  345. Shroud Mode - Monster - This Merge Mode has the power of Cape Manipulation. Shroud Merge resembles Nosferatu, being a tall and lanky, vampire-like creature with pale blue skin, long pointed ears, sharpened buck teeth, long, claw-like fingernails and wearing a black colonial-era outfit and a long, draping cape/cloak with a red inner lining, a high collar and a design of two, red, glaring eyes with yellow pupils and a jagged, grinning mouth on the back of the cape. Shroud Merge has the ability to manipulate his massive cape as if it were a part of his body, said cape being highly durable yet lightweight. Shroud Merge can use his cape as a shield, bind, constrict and even completely engulf enemies with his cape, attack with cape-based attacks, daze/confuse enemies by blinding them with his cape, form his cape into a pair of wings for flight, make his cape sharp and form bladed weaponry from it, create limbs such as tendrils from his cape, store objects in his cape, make his cape larger or smaller at will, using his cape as camouflage, teleport himself and other by completely wrapping themselves in his cape, summon and banish entities via his cape etc. Shroud Merge is a very swift and agile Merge Mode and can use his sharp nails and teeth as weapons in combat. Shroud Merge is another example of a Merge Mode Relative, being Vampiric Mode’s “cousin”.
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  347. Strider Mode - Insect/Aquatic - This Merge Mode has the powers of Water Walking and Water Absorption and can utilize absorbed water in a multitude ways. Strider Merge resembles a tall, lanky humanoid Water Strider with a long, tube-like proboscis, eyes resembling a pair of scuba goggles, a thorax and abdomen resembling clear, glass-like globes, rows of clear globes on his arms and legs and a blue and yellow color scheme. Strider Merge is capable of standing and walking on water thanks to his specialized legs and light weight and can also dive underwater in a flash, swim at blinding speeds and utilize a strong “Dive Attack” to do serious damage and bring enemies down underwater with him. Strider Merge is capable of using his proboscis to absorb massive amounts of water, storing said water in his thorax, abdomen and globes, from there, Strider Merge can utilize the water he‘s absorbed in a variety of ways such as blasting powerful, pressurized streams of water from his proboscis, blasting Water Bullets capable of leaving dents in steel, blowing large bubbles for defense or to trap enemies in, form “Bubble Armor” around himself, use water as propulsion to increase his speed above or under water etc. Strider Merge is a excellently swift and agile Merge Mode but he lacks in both strength and durability. Strider Merge is naturally resistant towards water and fire-based attacks.
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  349. Megalodon Mode - Aquatic/Eater - This aquatic Merge Mode has Detachable Jaws equipped with Metal Teeth. Megalodon Merge resembles a tall and hulking, humanoid Megalodon shark covered in red, scar-like stripes, a pattern on his stomach resembling shark-like jaws, possessing a tail, sharp metal claws and teeth and wearing spike bracelets similar to Bowser’s on his wrists and forearms. Megalodon Merge possesses a dozen rows of teeth made out of indestructible, triple-bonded Xungsten that gives Megalodon Merge one of the strongest bites out of all of Fusion-X’s Merge Modes, not only that but Megalodon Merge can pull out entire sets of jaws from his mouth to use them as weapons such as using them as improvised gauntlets, bear traps or even spitting them out from his mouth as biting projectiles and every set of jaws he pulls out, a new one replaces it, giving him a limitless amount of teeth as a result. Megalodon Merge has an elastic maw similar to Ripjaws from Ben 10 that allows him to expand the dimensions of his mouth three times its original size to deliver larger and stronger bites and do more damage. Megalodon Merge has some serious levels of strength, defense and ferocity that makes him a formidable foe to go up against in physical combat. Like all Eater Series Merge Modes, Megalodon Merge has an immense appetite and a hunger for battle, among other things. Also, like all Aquatic Series Merge Modes, Megalodon Merge is a highly adept swimmer, capable of swimming at great speeds and he can survive underwater indefinitely which is more than what can be said while he’s on land, only being able to go without water for about two hours until he starts to feel dehydrated, fatigued and breathless.
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  351. Salvation Mode - Support - This Merge Mode has the power of Positive Force Manipulation. Salvation Merge resembles Jesus Christ, being a tall, thin humanoid wearing a robe and sandals, possessing long hair and a matching beard but having golden-colored skin, blue hair and a blue eye. Salvation Merge has the ability to generate and manipulate positive force, the esoteric energy/force related to positive and beneficial forces and effects such as healing, curation, protection etc. giving Salvation Merge a wide range of abilities retaining to effecting others in beneficial ways including but not limited to healing, disease curing, rejuvenation, restoration, regeneration, salvation, exorcism, purification, protection, force field creation, hope manipulation, cleanliness manipulation, good augmentation, banishment of dark and evil forces etc. This even allows Salvation Merge to induce miracles such as resurrecting the recently deceased and redeem dark and evil beings temporarily or permanently depending on how evil they were. Salvation Merge is also capable of levitation and flight. Salvation Merge is a non-combative Merge Mode due to the nature of his abilities and pacifistic personality.
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  353. Spiral Mode - Energy - This Merge Mode has the power of Vortex Manipulation. Spiral Merge is a female humanoid Merge Mode with gauntlet-like hands, long locks of tendril-like hair similar to Frightwig’s from Ben 10, with each one tipped with a glass-like globe with green spirals on them and a forest green color scheme and covered head to toe in lime green spirals. Spiral Merge has the ability to project powerful spiral-shaped blasts and vortexes of lime green energy from her hands and hair globes capable of sucking in targets with great force and repeatedly damage them as they are caught in these vortexes, sustaining critical levels of damaged and disorientation until these vortexes of energy eventually dissipate. Spiral Merge can blast multiple vortexes at once or concentrate massive amounts of energy to create gigantic vortexes, spiral blasts and even energy tornadoes/hurricanes, these super sized attacks however will drain her greatly. Spiral Merge can even spin around in place at great speeds to generate a vortex of energy around herself for protection and to execute a powerful spinning attack. Spiral Merge can even form a spinning, cone-shaped construct around her hands known as her “Plasma Drill” that allows her to pierce and drill through the strongest of steels. Spiral Merge has a limited amount of energy that she taps into with every attack she projects, being liberal with her attacks will cause to feel weak and fatigued and become powerless after being drained enough, she’s also susceptible to energy absorption like most Energy Series Merge Modes.
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  355. Tea Mode - Food/Support - This Merge Mode has the power of Tea Manipulation. Tea Merge is similar to Polteagiest from Pokémon being a ghost-like entity made entirely out of green tea with splotch-shaped eyes and long, wavy arms similar to Tom Perkins’ design for Sandbox residing within a floating, ornate and vintage looking, green and white teapot, wearing the lid on top of his head like a hat. Tea Merge can create and control green tea possessing powerful healing and curative properties, being able to treat and eventually cure a wide range of ailments such as poison and illness as well as having an instantaneously soothing and calming effect on those that ingest it, this tea is even capable of healing minor wounds instantaneously, major wounds like broken bones can take mere hours to heal after drinking this tea as well. This tea can even be used offensively as Tea Merge can not only project tea to different attacks but he can drastically increase or decrease the tea‘s temperature to burn or chill enemies with said attacks. Tea Merge floats above ground at all times.
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  357. Payback Mode - Defensive/Fighter - This Merge Mode is a master of Offensive Defense. Payback Merge is a tall, rotund yet burly looking Merge Mode resembling a humanoid pufferfish with a dark purple color scheme with blood red accents, covered in spikes, puffy cheeks with red swirls and possessing very muscular arms with X-shaped, scar-like markings and relatively small legs resembling Humoungasaur’s. Payback Merge’s body is composed entirely of Fluxidium, a rare, kinetic energy absorbing alloy that is simultaneously a liquid and a solid. Payback Merge is capable of absorbing the kinetic energy from almost any kind of attack directed towards him whether physical or energy-based, from there, Payback Merge can utilize the absorbed energy to manipulate his Fluxidium physiology in a wide range of ways to battle enemies, essentially using the energy from enemy attacks against them. Payback Merge is capable of forming constructs out of Fluxidium such as balls, whips, sprout limbs and fists from any part of his body etc., protrude painful spikes all over his body, stretch any part of his body to attack from a distance, inflate his body like a balloon, deliver devastating punches and other strikes pumped up with kinetic energy, attack with spiked balls of Fluxidium and more. The semisolid quality of Payback Mode’s body allows him to sufficiently absorb blows and even trap enemies in his body by softening his body enough to make enemies seep into his body from which Payback Merge can then launch them from his body like a cannonball or leave them at his mercy for follow up attacks. Payback Merge also gains more strength from absorbing enemy attacks, the more kinetic energy he absorbs, the stronger he and his Fluxidium attacks/constructs become. Payback Merge can make his body more solid-like or more liquid-like at will for a variety of uses. Payback Merge can also bounce around his environment like a bouncy wrecking ball, using the full weight of his xtremely heavy yet bouncy body in combat. Payback Merge is also capable of projecting Kinetic Energy Lasers from his mouth capable of doing devastating amounts of damage, these lasers are a good way for Payback Merge to expel some built up kinetic energy. Once Payback Merge has absorbed his limit of kinetic energy, he will become an even larger, blood red version of himself known as Total Payback Merge, reaching peak power and becoming strong enough to be on equal grounds with massive enemies such as as well as becoming xtremely hot to the touch, however, Payback Merge slowly “melts” as he stays in his Total Payback form, and eventually he’ll reach “critical mass” and be reduced to a helpless, living puddle, Payback Merge can avoid this by expelling kinetic energy. The semisolid qualities of Fluxidium gives Payback Merge a Polymorphic Physiology that bestows impressive shapehsifting capabilities whether it be twisting his body into a spring shape or growing a dozen arms from his regular arms. Payback Mode’s main drawback is his dependency in the enemy making the first move in order to take full advantage of his Fluxidium abilities. Payback Mode’s abilities and aspects of his design are inspired by Monkey D. Luffy‘s Gear 4: Tank Man form.
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  359. Boilingpoint Mode - Aquatic/Beast - This Merge Mode has the power of Boiling Water Manipulation. Boilingpoint Merge resembles a towering, muscular and yeti-like Japanese Macaque with a white, blue and reddish pink color scheme, holes in his palms and a translucent stomach and chest filled with boiling hot water. Boilingpoint Mode’s body contains over 500 gallons of water and possesses the ability to increase his own body temperature to xtreme degrees, allowing Boilingpoint Merge to boil up his inner water supply to scalding hot temperatures from which he can then project said boiling water from his hands and mouth and can even project said water to different attacks such as rapid fire bullets, balls, whips, crescent-shaped blasts capable of cutting through matter, delivering boiling hot punches by engulfing his fists in gloves of boiling water, projecting water into the ground to create boiling geyser spouts and even floating, bubble-like spheres of boiling water that explode when making contact with an object. If Boilingpoint Merge is starting to run out of water, he can simply drink more to refill and he can drink immense amounts of water, such as slurping up an entire community pool in moments. Like all Aquatic Series Merge Modes, Boilingpoint Merge is a highly adept swimmer, a much faster and graceful one than what his bulky physique would suggest no less and he can hold his breath for up to four hours, possessing an immense lung capacity that also allows him to drink vast volumes of liquids in quick succession. Boilingpoint Merge is highly resistant towards extreme cold and ice-based attacks thanks to his cold resistant Xungsten-laced fur.
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  361. PIX-L Mode - Tech - This Merge Mode has the power to manipulate Programmable Matter and possesses Limitless Creativity. PIX-L Merge is a female humanoid Merge Mode with a cyberpunk-inspired aesthetic, pink hair tied into ponytails, a pink, violet and black color scheme and wearing a biker helmet/gas mask combo with an eye resembling an On symbol, a hoodie with a pixel design on it, a pair of gloves/gauntlets resembling the Power Glove, combat boots with buckles resembling directional pads and a blocky, backpack-like device strapped to her back. PIX-L Merge has the capability to create Programmable Matter, a highly advanced technology taking the form of pixel-like cubes of solidified computer data that is capable of taking any shape, form or structure imaginable at PIX-L Mode’s command whether it be simple constructs and weaponry such as giant hammers, gauntlets, wrecking balls or bad guy smashing boots, simple structures like ramps, platforms, walls/barriers, complex forms of constructs such as firearms, vehicles or even turrets to highly complex forms of technology such as a jet pack or a massive mech suit, but PIX-L Merge has a limited reserve of Programmable Matter stored in her backpack-like, mobile supercomputer so the larger or more complex the constructs she creates, the less Progrmmable Matter she’ll have to work with in a given moment. PIX-L Merge can even program her pixel matter to follow the commands of other people, allowing allies to use her programmable matter for themselves in the form of Pixel Armor, suits of armor made of Programmable Armor that the wearer can shape into anything they desire just like PIX-L Merge. PIX-L Merge also comes with an enhanced degree of creativity and improvising skills that allow her to come up with constructs that perfectly suit her needs in a given situation, adapt accordingly and use her Programmable Matter to it’s fullest potential. PIX-L Merge is also a highly talented acrobat that gives her a superhuman degree of maneuverability and athleticism, allowing her to pull off some impressive feats in parkour. PIX-L Merge speaks in a Japanese accent.
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  363. Dynosaur Mode - Dragon/Food - This Merge Mode has the powers of Supernatural Fruit Empowerment and Egg Laying. Dynosaur Merge resembles a Hardrosaur with a red and green color scheme and possessing traits similar to Yoshi from the Mario series such as having a turtle-like shell on his back that functions like a saddle, feet resembling boots but with white claws poking out and a long, chameleon-like tongue. Dynosaur Merge has a unyielding appetite for fruit and is capable of entering one of many unique and powerful forms by eating special, alien fruit found only on the planet of Citron, luckily though, Nicholas has access to these fruits thanks to Eva and her connections as a merchant and can utilize these fruits as Dynosaur Merge by eating special candies made from the juices of said fruits that Teresa makes and keeps contained in a tin container, similar to how Onawa has the Merge Crystals in her possession. Dynosaur Merge has access to a wide array of unique transformations, each with their own distinct abilities and characteristics that he can enter depending on what kind of alien fruit he ingests such as eating a Dragon Pepper to become the fire breathing Spicy Dynosaur, a Cloudberry to become the floating, cloud and storm commanding Cloudy Dynosaur, a Snow Pear to become the icy Flurry Dynosaur and much more. These forms don’t just retain to elemental abilities either as their are transformations that give Dynosaur Merge unique capabilities that fit nearly any situation such as eating some Dupligrapes to become Posse Dynosaur, a whole army composed of miniature versions of Dynosaurs, becoming a massive Kaiju by eating the Gigantomato or by eating the rare Starry Fruit to become the celestial speedster, Comet Dynosaur. There are some fruits however that are only good for certain situations such as the Bulb Berry, which turns Dynosaur Merge into Bright Dynosaur, allowing him to radiate a bright aura of light to illuminate dark places in a similar manner to Bulb Merge or the Ocean Melon, which turns Dynosaur Merge into the Plesiosaur-like Amphian Dynosaur, allowing him to swim and breath underwater. Dynosaur Mode’s second most notable ability is the ability to create Eggs, laying said eggs by eating something and converting the calories into energy to generate them, Dynosaur Merge can throw said eggs as effective projectiles as they will explode in colorful bursts of light in a similar fashion to fireworks but, these Eggs become much more powerful while transformed, his eggs adopting attributes that match his current form, such as Spicy Dynosaur‘s eggs exploding like napalm grenades or Amphibian Dynosaur‘s functioning like homing torpedos that explode in bursts of water. In his default state, Dynosaur Merge is a decent fighter with his eggs, long prehensile tongue and attacks mostly with kicks, tail slaps and headbutts. Certain stats are boosted depending on the transformation such as Spicy Dynosaur being faster than most other forms.
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  365. Caramel Mode - Food - This Merge Mode has the power of Caramel Manipulation. Caramel Merge is a fat, female blob creature with a body made entirely out of caramel with big, blobby arms, long “hair” made of caramel, orange eyes and a dark orange tongue that tends to hang out to the side of her mouth. Caramel Merge can create and control caramel, allowing her to generate and control massive amounts of caramel for surprisingly powerful attacks, form limbs and other constructs out of caramel, immobilize enemies in caramel, heat up her caramel to boiling hot temperatures to cause serious burns to enemies, harden her caramel to a crystallized state for enhanced offensive and defensive capabilities etc. This caramel is so loaded with sugar that one taste can drastically increase someone’s energy and speed, making Caramel Merge useful in giving an ally a pep in their step at the cost of experiencing a sugar crash afterwards. Much like Coco Merge, Caramel Merge can consume caramel to become bigger and stronger and eating enough will cause her to “grow up” and become a towering, hefty caramel lady with greatly augmented caramel powers. Caramel Merge is another example of a Merge Mode Relative, being the “big sister” of Coco Merge.
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  367. Gluttonize Mode - Eater/Energy - This Merge Mode has the power of Consumption Energy Manipulation. Gluttonize Merge bares a resemblance to Gutbuster from 5YL, being a massive (in both a fat and muscular way) ogre-like Merge Mode with a massive mouth on his bulbous gut with a large, red tongue, muscular arms, large black claws, a head resembling Fusion-X’s with large horns that look like it had bites taken out of it and glass-like globes on his arms, shoulders and back filled with an orange-colored energy. Gluttonize Merge has the ability to generate, project, shape and manipulate pure Caloric Energy, the energy that is created from ingesting food and converting it into calories and although possessing a high abundance of Caloric Energy from the start, Gluttonize Merge can increase his energy capacity by eating and he has the capability to consume virtually anything, whether it be organic or inorganic, matter or energy and convert it into pure caloric energy. Gluttonize Merge can project his caloric energy from his hands, belly mouth and globes to a wide range of different attacks whether it be decimating energy beams or literal biting jaws of energy and whatever is hit by these energy attacks are essentially “consumed“ by it, being instantly disintegrated and converted into floating balls of caloric energy that Gluttonize Merge can devour to recharge on energy he spent on his Ergokinetic attacks. Gluttonize Merge can also generate a protective aura of caloric energy around his body, greatly enhance his biting strength with caloric energy, create energy “bowling balls” that grow larger as they roll through the ground and even create constructs related to food and eating such as a giant fork and knife made of energy to use as weapons in combat. Gluttonize Merge also has powerful Suction Breath, allowing him to suck in objects as large as an eighteen wheel truck from over a dozen feet away. Gluttonize Merge possesses immense strength and durability that outclasses Hungry Merge.
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  369. Ifrit Mode - Elemental/Monster - This pyrokinetic Merge Mode has the power of Tactile Pyrokinesis. Ifrit Merge is a towering, demonic-looking humanoid resembling a mix of a bull and a reptile, having an appearance similar to a minotaur with scaly arms and legs, a gator-like tail and a red and orange color scheme. Ifrit Merge has the capable of generating levels of heat from his body that is about as hot as the surface of the Earth’s sun, allowing Ifrit Merge to cause virtually anything he is in close proximity with, let alone touch to spontaneously burst into flames, from there, Ifrit Merge can control and shape the flames created from whatever he burned to his will, giving him a decent level of Pyrokinetic capabilities such as projecting beams, balls, bullets and spirals of flames, create Flame Tornadoes, create walls of flames, enhancing his maneuverability with fire, Pyrokinetic Combat and absorbing fire into his body to use later. Ifrit Merge is also capable of Thermokinetic Combat, capable of delivering superheated strikes such as punches or horn-based attacks capable of causing instant deflagration and burning. Ifrit Merge is limited in controlling the flames he creates and cannot control fire already present in his environment. Ifrit Merge possesses complete immunity to fire and xtreme levels of heat. Ifrit Merge is based on and named after a race of demons from Arabic folklore that is closely associated with the element of fire.
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  371. Jumpstart Mode - Tech/Parasitic - This Merge Mode has the powers of Technology Possession and Empowerment. Jumpstart Merge resembles Nanomech from Ben 10, being a teeny, tiny robotic humanoid with some insect-like traits, a circuitry pattern and theme to his design, vacuum tubes (an old-fashioned battery) on his shoulders, six eyes and possessing wire-like tendrils that protrude from it’s back, arms and palms tipped with pincers resembling spark plugs. Jumpstart Merge has the ability to hijack and control the form and function of any piece of technology he has connected to via his tendrils, controlling machinery from the inside like a parasite and drastically changing it while doing so such as turning an ordinary pick up truck into a fire-breathing mechanical monster with metallic jaws or a harmless toy helicopter into a miniature UAV capable of firing live ammunition, Jumpstart Merge is even capable of assimilating other pieces of technology and machinery into whatever he is currently controlling to greatly enhance it and himself, creating artillery from simple household appliances, transforming a heap of junk into a massive mech, combining a motorcycle he is currently controlling with a Steamroller etc. Jumpstart Merge can hijack something as large as the Apollo spacecraft. Like any real parasite, Jumpstart Merge slowly decays and compromises his “host”, slowly destroying it the longer he is connected to it until it cannot function any longer, which can come as a major disadvantage to him depending on the situation. Jumpstart is capable of delivering painful yet pretty harmless zaps from his wire tendrils and can buzz around his environment like a little fly with his wings.
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  373. Cymothoa Mode - Aquatic/Duo - This Merge Mode is a duo consisting of a nigh-invulnerable fish and a bloodthirsty, glass cannon isopod living in its mouth. Cymothoa Merge is comprised of two entities that act as one, these being a huge fish-like Merge Mode resembling a Wobbegong Shark with a mocha brown, green and lime green color scheme and an entity living inside it’s mouth resembling a female, humanoid isopod with a sleek yet armored appearance, a hood resembling a horseshoe crab’s shell and large, chainsaw-like claws similar to Mega Scisor’s. The two beings compromising Cymothoa Merge have stats and abilities that compliment each other, the fish is very slow, benign but xtremely durable and resistant towards physical attacks and blows ranging to Country-Level in power but is vulnerable to energy and elemental attacks, meanwhile the isopod woman is xtremely fast, ruthless and powerful and is also highly resistant towards energy and elemental attacks but is quite frail when physical attacks are concerned, the isopod does all of the fighting while the fish acts like a living, protective bunker for the isopod. The Isopod half of Cymothoa Merge possesses deadly claws that not only possess a mega powerful crushing grip, being able to crush boulders in their grasp but they are also capable of functioning like chainsaws, the multiple rows of teeth-like spikes within her claws spinning like the teeth of a chainsaw to shred whatever is unlucky enough to be within range of her claws into unrecognizable bits in mere seconds. While active, the Isopod uses the Fish’s entire body like a mermaid like tail and can use the Fish to not only swim at impressive speeds but also utilize his dense and heavy body in combat, delivering devastating tail slap and slam attacks. Cymothoa Merge is based on the parasitic isopod of the same name, which is known to form a parasitic relationship with fish by fusing it’s body with the fish’s tongue and feeding on it’s blood.
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  375. Starch-E Mode - Food - This Merge Mode has the power of Potato Manipulation. Starch-E Merge is a giant, humanoid potato with an overall body shape similar to Toepick with large, muscular arms with large claws resembling potato wedges, elephant-like legs, a potato shaped head with a maroon colored eye and little white roots growing all over his body. Starch-E Merge has the ability to generate potatoes (both the regular and the sweet kind) and any kind of potato-based food imaginable from his body and manipulate them for attacks such as throwing exploding Potato Bombs, flaming Hot Potatoes, projecting french fries sharp enough to pierce solid wood, summoning a flurry of potato chips, blasting steaming hot mashed potatoes from his hands, creating a gigantic potato large enough to crush a car etc. Starch-E Merge is also capable of Root Manipulation as he can extend the length of the many potato roots all over his body to dozens of additional feet and manipulate them as strong, prehensile tendrils to manipulate objects, entangle and bind enemies, use them for lashing attacks etc. Starch-E Merge possesses a fair amount of strength and durability to hold his own against most street level threats, being able to pick up and throw a tow truck with minimal effort and withstand blows from the Wolf Gang’s genetically enhanced leader, Wolf Fang, Starch-E Merge is also quite heavy and can use his heavy weight to his advantage in battle such as with Megaton Body Slams and Shoulder Charges. Much like with Jack O’ Merge and pumpkins, Starch-E Merge possesses master chef level knowledge as far as potatoes are concerned, being able to cook up any potato-based dish whether it be french fries or potato curry.
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  377. Trainer Mode - Job - This Merge Mode has the powers of Exercise Manipulation and Exercise Combat. Trainer Merge is a female humanoid with a pink eye dressed like an 80’s yoga instructor, wearing a baby blue leotard, pink and blue leopard skin leggings, pink shorts, pink leg warmers, a crop top with an 80’s shape pattern, a blue sweatband, pink wristbands, white sneakers with pink bottoms and long, curly hair. Trainer Merge is designed to be the ultimate workout specialist and aerobics trainer, not only possessing expert knowledge in exercise and training regimens but also possessing the ability to manipulate the action of exercise, controlling the motor skills of others by shooting a beam of pink energy from her eye or fingertip and matching their movements with her own, allowing her to make others dance and exercise against their will. Trainer Merge can use her ability to control others to make enemies dance and exercise until they drop from exhaustion and left open for attacks, distract enemies for infiltration purposes or acting as a personal trainer to keep her allies in prime crime fighting condition, her workout regimens being capable of inducing results twice as fast as regular exercise normally would, even though she does tend to go a little overboard at times. Trainer Merge also has the ability to manifest any kind of exercise equipment imaginable out of thin air such as dumbbells, medicine balls, hula hoops, jump rope, sports balls etc. Trainer Merge is a surprisingly effective combatant, utilizing a unique fighting style that utilizes yoga poses and exercise motions as attacks and possessing the capability to use her exercise equipment as weapons with highly proficient skill, she is also capable of boosting her stats by exercising to make herself more effective in battle such as doing yoga and breathing exercises to boost her speed or lifting weights to boost her strength/attack power. Trainer Merge is also much stronger than what her slim and trim physique would lead you to believe, being able to lift more than a thousand pounds with relative ease, allowing her to use a deadlift weight as an improvised war hammer in a swift fashion. Trainer Merge also possesses speed, agility, endurance, flexibility and acrobatics skills that outclasses even the most elite of acrobats. Trainer Mode’s abilities are heavily inspired by Wii Fit Trainer and her moveset from Smash Bros.
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  379. Matter Mode - Science/Shapeshifter - This Merge Mode has the power of Matter State Manipulation, which includes his own body. Matter Merge is a tall humanoid with an overall body shape similar to Maser Merge with a purple stone-like torso, blue gel-like arms and legs with shoulders, clawed hands and boot-like feet composed of the same solid material as his torso and a grey gaseous head with tendril-like wisps of gas/mist with a violet eye and grey gas pouring out from two crater-like pores on his shoulders as well. Matter Merge has the ability to alter his molecular structure and shift between the three states of matter, being Solid, Liquid and Gas, and is capable transforming particular limbs or his entire body all at once, allowing him to say, turn his gaseous head into a rock solid one resembling his torso but with a gaseous neck, allowing him to deliver a stone shattering headbutt several miles away or completely turn himself into fluid or gas for a state of nigh-invulnerability. Matter Merge can shape his solid, liquid or gaseous limbs into a wide range of constructs such as solid hammers and maces or liquid blades capable of cutting through solid rock as well as project a variety of Matter Attacks such as a flurry of stone-like shards, whirlpools of gel/fluid or literal Gas Bombs. Matter Merge can also combine his ability to alter his molecular state with his physical combat such as rushing towards an opponent as a gaseous phantom to then turn solid for a heavy hitting body slam or earth shattering dive attack. Matter Merge possesses a level of strength on par with Crystalline Merge. After an update, Matter Merge gains the ability to turn the solid, liquid or gaseous matter that composes his physiology and forms into different variations of said states to a limited degree such as turning his rock-like matter into crystal or his fluid-like matter into a strong acid, greatly increasing his combat abilities as a result.
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  381. Slick Mode - Toxic/Fighter - This Merge Mode has the power of Sweat Manipulation and is a wrestling super star. Slick Merge is a tall and burly Merge Mode with a handlebar mustache, purple skin with dark orange, welt-like globes with orange veins on his body and wearing a black and yellow wrestling singlet with a championship wrestling belt with a skull & crossbones emblem on it. Slick Merge is capable of generating large amounts of a highly toxic, orange-colored oil from his welts to coat his body and even generate enough to blast oil-like sweat at enemies from his hands or create tidal waves of toxic sweat by smacking the ground. Slick Mode’s sweat is capable of causing atrophy in the muscles of other beings after making physical contact, causing their muscles to shrink and die to the point of leaving them as frail, emaciated weaklings that can barely even walk let alone walk, from there, Slick Merge can devastate his weakened enemies with his superior strength and combat skills. Slick Mode’s sweat also causes upset stomach, a painful stinging sensation all over the body and dehydration. Slick Merge is also x-tremely difficult to get a hold of once he’s covered in his oil-like sweat, being immune to holding and grappling attacks. Slick Merge is highly proficient in Turkish Oil Wrestling, a variation of full-contact wrestling originating from Turkey in which participants wrestle while covered in oil, making it harder for participants to gain a hold of each other, making the sport a challenge in strength and resolve and Slick Merge has both in spades. Slick Merge has superb flexibility and resistance to friction thanks to his sweat. Like all members of the Toxic Trio, Slick Merge is immune to all forms of poison and toxins. Slick Merge is part of the Toxic Trio, a trio of particularly powerful Toxic Series Merge Modes with Slick Merge being the “muscle” of the “group”. Slick Merge speaks in a Turkish accent.
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  383. Headache Mode - Toxic/Brainiac - This Merge Mode has the power of Psychic Poison Manipulation. Headache Merge bares a resemblance to M.O.D.O.K. from Marvel Comics, essentially being a giant cranium with an exposed, purple brain with green swirls stored in a glass dome, swirling green eyes and a vent-like mouth, tiny arms and legs and flying around in a high-tech, floating, chair or throne-like device with a skull & crossbones emblem on the back. Headache Merge is capable of generating and projecting psychic poison, a toxic form of energy capable of effecting the minds and brains of other beings in negative and debilitating ways such as causing them to feel overwhelming negative emotions or mental pain, corrupt thinking processes, cause headaches and migraines, induce insanity, induce vertigo/dizziness, induce seizures, induce hallucinations, reduce intelligence, corrupt memories, cause telekinetic and telepathic abilities to go haywire, cause brain tumors etc. Headache Merge can generate psychic poison from his mind but can also blast it from a wide array of guns and cannons built into his throne for stronger, focused psychic poison attacks such as firing rapid fire bullets of psychic poison from a gatling gun. Headache Merge is a highly intelligent Merge Mode possessing masterful strategic and tactical knowledge as well as complete encyclopedic knowledge in Toxicology, a branch of science concerning the study of toxic and poisonous substances, which allows Headache Merge to change the properties of his psychic poison to induce different effects, such as the one’s mentioned above. Like all members of the Toxic Trio, Headache Merge is immune to all forms of poison and toxins. Headache Merge is part of the Toxic Trio, a trio of particularly powerful Toxic Series Merge Modes with Headache Merge being the “brains” of the “group”. Headache Merge speaks in a German accent.
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  385. Lovesick Mode - Toxic/Insect - This Merge Mode has the power of Pheromone Manipulation. Lovesick Merge resembles a tall, feminine yet intimidating-looking, humanoid praying mantis with a purple and pink color scheme, long ribbon-like antenna and eyelashes, massive, bladed mantis arms and a skull & crossbones design like what Slick and Headache Merge has on her stomach. Lovesick Merge has the ability to exude one of many different varieties of toxic pheromones from her body capable of a variety of different effects capable of crippling enemies such as Dulling Pheromones, specialized pheromones that greatly weakens an entity’s strength, senses and reflexes, highly Toxic Pheromones that induces poisoning, Sleep Pheromones, Love Pheromones, Fear Pheromones, Hallucinogenic Pheromones, Petrifying Pheromones that turn organic matter into stone and Bleeding Pheromones, which causes the blood of effected beings to become so thin that it causes profuse bleeding in all orifices such as their eyes, nose and mouth. Lovesick Merge is an exceptionally swift and deadly fighter, using her Bladed Arms capable of cutting through almost anything in blindingly fast slash attacks, her most powerful attack being the “Scythe Tornado”, a spinning attack in which Lovesick Merge spins at such great speeds that she creates a purple tornado around herself that slices and dices anything in her path in the blink of an eye. Lovesick Mode’s arm blades can even be coated in pheromones to induce effects after cutting. Lovesick Mode’s powerful legs not only allow her to move at speeds clocking in at 500 MPH but they are also capable of delivering powerful kick, stomp and slam attacks as well. Lovesick Mode’s powerful wings allow her to fly at speeds clocking in at Mach 5, making her an even more daunting combatant to go up against in the air. Lovesick Merge possesses exceptional senses and reflexes thanks to her stimuli sensing antenna and powerful eyes. Like all members of the Toxic Trio, Lovesick Merge is immune to all forms of poison and toxins. Lovesick Merge is what you would call a “Glass Cannon”, although fast and deadly she is also quite frail and can’t take too many hits as a result. Lovesick Merge is part of the Toxic Trio, a trio of particularly powerful Toxic Series Merge Modes with Lovesick Merge being the “femme fatale” of the “group”. Lovesick Merge speaks in a Russian accent.
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  387. Gastropoda Mode - Aquatic/Yokai - This Merge Mode has the power of Pearl Magic. Gastropoda Merge is a tall, curvaceous female Merge Mode resembling humanoid Turban Shell Sea Snail with a spiny, turban-like shell baring a resemblance to the one on Slowbro’s tail from Pokémon on her head like a hat, a pink body with mauve stripes and a blobby, dress-like bottom half, frills on her hips and waist, Popeye-like arms and possessing a necklace and bracelets made of dark green pearls. Gastropoda Merge has the ability to use Pearl Magic, sorcery involving the creation and control over magic pearls with special properties, said pearls being green and black in coloration and capable of a variety of uses such as being used as weapons, absorbing and containing matter, energy, souls, spirits and large amounts of life force, absorb and redirect attacks, creating pearls from life force, containing enemies in giant pearls, detonating them like magical bombs, creating magical pearl jewelry capable of greatly enhancing the wearer’s physical abilities, defending herself and allies in giant pearls or by orbiting pearls around herself etc. These magical pearls are xtremely difficult to destroy or compromise whether physically or by magical means, being practically indestructible and thus very useful in trapping enemies and for defensive purposes. Pearl Magic is a very powerful form of magic due to its ability to store and contain practically anything within impenetrable containers that the user can manipulate at will and Gastropoda Merge is a master of this art. Gastropoda Merge has the ability to absorb life force from living entities either by touch or by literally sucking the life force out of them, from there Gastropoda Merge can use the drained life force to create larger and stronger pearls. Gastropoda Merge possesses xtremely sticky skin thanks to an adhesive slime, which allows her to make enemies stick to her and gain the upperhand. Gastropoda Merge possesses an impressive degree of elasticity and regeneration, is capable of retracting into her shell for improvised defense and is amphibious in nature, allowing her to survive on both land and underwater indefinitely and she’s a fantastic swimmer to boot. Gastropoda Merge is based on the Sazae-Oni, a sea siren Yokai that takes the form of a humanoid sea snail and is said to suck out the souls of man to then turn them into pearl jewelry.
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  389. Umami Mode - Aquatic/Sorcery - This Merge Mode is a powerful user of Fish Magic and Ocean Magic. Umami Merge bares a resemblance to Poseidon from Greek Mythology, being a muscular, male humanoid with a long, swirly beard, a large ocean-themed crown, a fish-like bottom half similar to what a mermaid possesses, eight squid-like tentacles around his waist, gills and fins on his arms, chest and neck and possessing a large, lobster-like claw for a right hand and wielding a massive, golden trident in his left hand. Umami Merge is a highly proficient sorcerer that specializes in two distinct types of sorcery, these being Fish Magic, magic revolving around all forms of sea life and Ocean Magic, a very powerful sect of magic revolving around all aspects of the ocean. By utilizing Fish Magic, Umami Merge can summon and command all forms of sea life including gigantic sea monsters, manipulating the life force of sea life for very powerful attacks such as projecting blasts of Aquatic Life Force in the shape of fish or creating a life force shield around himself resembling a pufferfish, taking up the limbs and traits of sea life for himself to use such as turning one of his arms into a hammerhead shark’s head or turning his tentacles into the tendrils of a jellyfish, transforming normal sea life into highly powerful forms, communicating with sea life and much more. By utilizing Ocean Magic, Umami Merge is capable of commanding all aspects of the ocean for highly powerful magical attacks and techniques such as controlling and projecting ocean water for devastating Hydrokinetic attacks, Ocean Constructs, manipulating oceanic pressure, manipulating aquatic plant life, creating and controlling coral and even fusing with the ocean itself to transform into a massive version of himself made entirely out of ocean water and other oceanic elements. Umami Merge also comes programmed with Trident Proficiency, being highly proficient in using his mighty trident as a weapon, said trident is also used as a medium to cast his magical abilities.
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  391. Redd & Blu Mode - Duo/Fighting - This Duo Merge Mode has the powers of Synergy Manipulation and Synergy Combat. Redd & Blu Merge both resemble Base Mode Fusion-X with a red and white and blue and white color scheme respectively, Redd Merge is taller and more muscular while Blu Merge is slightly shorter and more closely resembles Base Mode, both Redd and Blu Merge also have small, pearl-like globes on their knuckles and face patterns reminiscent of luchador masks. Redd & Blu Merge are a duo of very powerful martial artists possessing exceptional skill in the styles of Kung Fu known as Bajiquan and Taijiquan respectively Redd Merge is a heavy hitting fighter specializing in ending a fight a single opponent quickly with hard hitting, single strike attacks while Blu Merge is a swift and agile fighting specializing in fighting multiple opponents with swift, flowing attacks, the two fighters fighting together in unison, complimenting each other’s techniques and covering for the other’s weaknesses, they’re bond as a fighting duo is so strong that it’s like they share a single mind, possessing unmatched synergy in combat and cooperation. Redd & Blu Mode’s synergy is so powerful that they can combine their respective energies together to empower their attacks to extraordinary proportions, allowing them to execute powerful, energy-enhanced strikes and energy attacks such as beams, balls, cutting discs and more, Redd’s Ergokinetic Attacks being slow yet very heavy hitting and quite large, making them difficult to avoid while Blu’s attacks are not as powerful but very fast and faster to project in quick succession as well. Red & Blu Mode‘s synchronized combat also greatly enhances their physical capabilities and stats such as strength, durability and speed just as long as they stay synchronized and coordinated. At peak synchronization, Redd & Blu Merge enter a highly powerful form known as their As One Form, both Merge Modes becoming purple in color, gaining xtremely enhanced power and even more powerful Ergokinetic abilities that utilize purple energy that is Redd & Blu Mode’s energies perfectly aligned, both becoming united under one spirit and reaching the pinnacle of their abilities. Because their abilities rely heavily on synchronization, they’re effectiveness in battle will suffer greatly if Redd & Blu aren’t cooperating with each other, such as arguing with each other and their vastly different personalities could result in them butting heads, Redd Merge possessing a personality akin to a stereotypical, hotheaded jock while Blu Merge is a logical and methodical nerd.
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  393. Dynamo Mode - Science/Energy - This Merge Mode has the power of Potential Energy Manipulation. Dynamo Merge is a cybernetic humanoid with a cyberpunk-inspired design, possessing a head resembling Daft Punk’s helmets with built-in headphones and a purple mohawk, a futuristic jacket with a sheet music design, adorned with purple musical notes, futuristic platform shoes, a lightning bolt design on his torso and an overall purple, violet and black color scheme. Dynamo Merge has the ability to generate, project, shape and control highly potent amounts of potential energy, the default energy stored in an object relating to it’s state and the possibility of its future position or use, transforming into a different type of energy depending on said state, such as becoming kinetic energy when an object starts moving at a specific speed. Dynamo Mode’s potential energy takes the form of a violet and periwinkle colored energy and can be utilized for a wide range of uses such as projecting potential energy to a wide range of different powerful, Ergokinetic attacks such as beams or bombs, effecting the movement, position, form and state of all matter via potential energy, absorbing and redirecting energy, reverting all forms of energy back into potential energy and utilize it in some way and using potential energy to effect himself in positive ways such as increasing his running or attack speed or the kinetic energy of his attacks to make them more powerful or negatively effecting enemies such as removing all friction to make them slide uncontrollably or make them float suspended in thin air. Most impressively, Dynamo Merge can convert the potential energy he generates into six different forms of energy and manipulate them the same as potential energy, these forms of energy being electricity, heat, light, sound, radiation and kinetic energy, giving Dynamo Merge a very wide range of capabilities. Dynamo Merge can manipulate these six forms of energy in a similar fashion to other Merge Modes but these energies take a unique form called Raw energy, the Raw versions of these energies possessing unique qualities different from their typical counterparts, sometimes even being much more powerful but much more chaotic as a drawback, such as Dynamo Mode’s “Raw Electricity” taking the form of purple lightning capable of bouncing and ricocheting around the environment and not susceptible to dissipating as quickly as regular electricity, or his “Raw Sound” taking the form of visible musical notes of energy capable of absorbing energy derived from the movement or “rhythm“ of objects in his environment, becoming larger and more powerful until exploding like bombs of energy/sound. Dynamo Merge is programmed with exceptional knowledge in physics and how potential energy works, giving Fusion-X sufficient knowledge in how potential energy works, thus, enhancing his effectiveness in using Dynamo Mode’s abilities.
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  395. Fleabag Mode - Beast/Insect - This Merge Mode has a symbiotic relationship with multiple cybernetic insects that are capable of enhancing her in a variety of ways. Fleabag Merge resembles a muscular, humanoid poodle with a yellow body, fluffy orange fur including a large collar of fur around her neck, large orange claws, a red eye and a thin tail with rings of fur. Fleabag Merge is an adequately strong, fast and durable to take on most street level threats but she can be enhanced to a considerable degree in a multitude of ways thanks to an infestation of flea-like nanobots that live in her fur, these nanobots are capable of enhancing Fleabag by biting her, injecting her with a chemical compound that essentially mutates and changes her form depending on the type of nanobots that bit her. If Fleabag Merge needs a little boost in strength, she can have one of the Red Variant Fleabots bite her, transforming her into her Hulking Form, becoming a towering, musclebound mutt with greatly enhanced aggression as well as strength, if she needs a boost in speed, the Yellow Variant Fleabot can turn her into Swift Form, causing her to become a thin, aerodynamic speedster with powerful legs, the Green Variant Fleabots turn her into the Slasher Form, gaining incredibly sharp, sword-like claws capable of cutting through almost anything and bony spines on her back, the Blue Variant turns her into the Chomper Form, a bipedal form gaining an xtremely elongated mouth filled with multiple rows of razor sharp, metal teeth, the Orange Variant transforms Fleabag Merge into her Shell Form, another bipedal form with a heavily armored shell, making her look like a dog/turtle hybrid and finally, the Purple Variant Fleabot transforms Fleabag Merge into the Aralez Form (named after a winged dog from Armenian mythology) where she gains a pair of powerful, feathered wings, giving her Mach 4 flight and the ability to whip up gust storms and tornadoes with said wings. Fleabag Merge possesses senses of hearing, smell and taste ten times stronger than a regular dog no matter what form she takes.
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  397. Wyreframe Mode - Tech/Conceptual - This Merge Mode has the power of Grid Manipulation. Wyreframe Merge is a humanoid baring a resemblance to Tabuu from Super Smash Brothers Brawl with a wireframe graphic design and taking a lime green coloration, a pair of large, wireframe wings and possessing a single, circular eye resembling a buffering symbol with a red coloration. Wyreframe Merge has the ability to create grids, a network of lines that cross together to form shapes in a computer program, forming these grids out of the same digital energy that composes his grid-like body. Wyrframe Merge can project grids to a variety of attacks, create walls/barriers out of grids for defense, create constructs and weaponry out of grids, trap enemies within polygonal shapes, create platforms from grids, combine grids with his physical combat to greatly enhance his attack strength etc. Wyreframe Merge can also create unique objects from grids known as Power-Ups, these power-ups are capable of enhancing others once they’re picked up in a variety of ways depending on the power-up in question, grids in the shape of food will heal others once picked up, a lightning bolt power-up will give the user lightning speed, a power-up resembling a knight’s helmet will bestow them Grid Armor, power-ups resembling pills will bestow enhanced strength etc. Wyreframe Merge is capable of flight thanks to his wings and is capable of flying through hyperspace at peak flight speed.
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  399. Radio Mode - Energy - This Merge Mode has the power of Radio Wave Manipulation. Radio Merge is a fancily dressed humanoid similar to TV Merge but with a black and yellow colored suit, white gloves, an antique radio with an antenna and a red and yellow color scheme for a head and armed with a 1930’s styled microphone stand. Radio Merge speaks in a voice reminiscent of a 1920’s radio announcer. Radio Merge has the ability to harness the power of radio waves to manipulate radio waves and frequencies in a variety of ways such as concentrating and projecting radio waves to powerful, electromagnetic attacks such as beams, waves, shockwaves and explosive bursts, projective flight via radio waves, communicate with others from far away distances by transmitting his voice through radio waves, jam radio signals, information transferal, signal generation, radar sensing, two-way communication via radios, radio wave absorption and redirection, sound and music manipulation/attacks via radio waves, video manipulation, hacking technology via radio waves, voice mimicry via radio waves, create and manipulate faster than light transmissions etc. Radio Merge also possesses Microphone Proficiency, being able to use his microphone as a staff-like weapon in a highly proficient manner. Radio Merge is another example of a Merge Mode relative, being TV Mode’s “grandfather”.
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  401. Arachnotaur Mode - Yokai/Dark - This Merge Mode possesses the traits and abilities of the Ushi-Oni. Arachnotaur Merge is based on the Ushi-Oni, a Yokai that takes the form of a gigantic spider demon possessing the head of a cow/bull, Arachnotaur Merge possesses a top half resembling a female minotaur, being a muscular humanoid cow with dark brown fur, maroon stripes and massive, sharp horns while her bottom half resembles that of a gigantic spider with three toed hooves on each leg, a design resembling a scary face with swirling eyes on her abdomen and a red, purple and black color scheme. Arachnotaur Merge is armed with a massive, golden Yari (a Japanese three pronged spear). Arachnotaur Merge is capable of spinning a very sticky, crimson red silk that is a thousand times stronger than steel from her abdomen and can use this silk for a variety of purposes such as binding/entangling/cocooning enemies, spin massive and nigh-indestructible nets and webs, weave unbreakable ropes and tethers from this silk, grapple and swing enemies around, create improvised flails by clustering and grappling matter etc. Arachnotaur possesses dark purple saliva that is both highly toxic and acidic and can spit this acidic poison as massive “Loogie Bombs” up to a hundred miles away, this saliva also gives her a highly toxic/acidic bite as well. Arachnotaur Merge also possesses a Hypnotic Gaze that allows her to brainwash anyone who looks directly into her eye, allowing her to control them as loyal minions, induce sleep, manipulate their memories/emotions/identities and more. Arachnotaur Merge possesses a limited degree of Shapeshifting, being able to take the form of a full cow, a full, giant spider or even take on a Human Disguise, said human form being a very tall, curvaceous yet muscular woman with dark/tan skin, red eyes, black hair tied to a bun with eight strands of hair poking out, making it resemble a spider and wearing a kimono with a spider web motif, Arachnotaur Merge can use this human form as a method of lowering enemy guard, seduction or even for infiltration/disguise purposes. Arachnotaur Merge possesses immense strength and durability great enough to be on equal grounds with a Habitaxen Queen as well as possessing Yari Proficiency, being able to use her three-pronged spear with deadly skill and proficiency. Arachnotaur Merge possesses an indomitable will to fight, being completely unyielding in battle and willing to fight even if she’s half dead, which, results in her often being exceedingly brutal and cruel in battle.
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  403. Spellblaster Mode - Sorcery/Weaponry - This Merge Mode is a powerful user of Gun Arts and possesses a Magical Artillery. Spellblaster Merge is a female humanoid resembling a witch with a military theme, possessing an outfit similar to Charmcaster’s in Omniverse but with a neon purple, eggplant purple and black color scheme and camouflage pattern, combat boots with multiple buckles on them, fingerless gloves and a witch’s hat with a bandolier loaded with bullets wrapped around the rim. Spellblaster Merge is highly proficient in the Gun Arts, a system of sorcery revolving around the creation, utilization and control over magical artillery and thus, has the capability to summon and use a wide arsenal of magical firearms capable of a wide range of abilities and effects known as Magic Arms, using rounds filled with magical brews, potions and other magical compounds and substances. There are many different models of Magic Arms that fire the most basic form of magic rounds in a multitude of ways such as the Sniper, Burst Shot or Scattershot models, there are elemental Magic Arms (fire, lightning, water, ice and much more), Magic Arms that cast curses and hexes, a Minigun-styled Magic Arm, a grenade launcher-like weapon that fires Potion Bombs capable of random effects, a Magic Arm that fires rounds of angelic energy and one that fires demonic energy, a magical Syringe Gun with strong healing Magic, a magical Portal Gun and much, much more. Spellblaster Merge is a highly adept marksman with skill and accuracy in using her Magic Arms that is matched only by Weaponize Mode’s skill in his artillery. On top of being an excellent, mystical marksman, Spellblaster Merge is an excellent Master Gunner, an individual who specializes in crafting, repairing, modifying and upgrading guns/ammunition, possessing excellent skill in doing so with her Magic Arms and thus, possesses the capability to enhance, modify and even expand her already impressive arsenal and create new rounds when necessary, a capability that Weaponize Merge lacks. Spellblaster Merge is a highly strategic Merge Mode with proficient intuition in military operations and strategic maneuvers, such as finding the perfect vantage point to get a good shot. Although an excellent long ranged fighter and a strategic mastermind, Spellblaster Merge lacks direct combat skills and is fairly frail and excels in keeping a distance with enemies as a result. Spellblaster Merge is another example of a Merge Mode Relative, being the sorcery practicing “sister” of Weaponize Merge.
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  405. Super☆Model Mode - Job/Shapeshifter - This Merge Mode has the power to Suit Up! and gain unique abilities depending on what costume she wears. Super☆Model Merge is a tall, lean female humanoid wearing a stylish outfit consisting of a puffy golden jacket, a black and yellow shirt, gold leather pants, high heel shoes, white opera gloves, a pair of star shaped sunglasses, yellow, almond shaped eyes and blonde hair tied into a spiral-shaped ponytail. Super☆Model Merge possesses a purse capable of transforming into a large, gold armoire/closet at her command, from there, Super☆Model Merge can pull out one of hundreds of ability bestowing costumes known as Super Suits that give Super☆Model Merge unique powers and abilities when she puts one on, said abilities correlating with the themes of the costume. Some of these powerful costumes include the Musketeer Costume, which bestows Super☆Model Merge with masterful swordsmanship skill, enhanced speed & agility and equips her with a rapier, the Detective Costume that gives her masterful detective skills, a Vampiress Costume that gives her the abilities of a vampire, a Football Costume gives her a mighty shoulder charge attack and the ability to create exploding footballs, a Scientist Costume that gives her masterful chemistry skills and the ability to create special concoctions for a variety of effects and much, much more, making her a very versatile Merge Mode, seemingly having a costume for almost any situation, whether it’s feeding a rampaging army of Gore Bunnies into full-bellied submission with the Chef/Baker Costumes or fighting a brainwashed Susan Violet with the Kung Fu Costume. Super☆Model Merge also possesses Fashion and Cosmetology Mastery, having master-level skill and knowledge in both fashion and beauty treatment (such as hairstyling and manicures). These Super Suits only effect Super☆Model Merge so others who wear them cannot gain their abilities (but they’d look FABULOUS in them regardless). Super☆Model Merge by herself is surprisingly stronger than she appears, being about as strong, fast and durable as Base Mode Fusion-X but doesn’t possess any outstanding abilities without her costumes. Update Ability: Costume Creation - After an update, Super☆Model Merge can actually create new Super Suits to expand her wardrobe and thus give herself new capabilities but only when the proper inspiration hits and if she has the materials to do so as well. Super☆Model Merge and her abilities are inspired by Princess Peach: Showtime! and Barbie with her many, many talents/professions.
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  407. TCG Mode - Fun/Sorcery - This Merge Mode utilizes magical trading cards capable of a wide variety of effects when played. TCG Merge is a humanoid Merge Mode who’s gender and color scheme changes depending on who they’re opponent is, being the opposite gender to said opponent, male TCG Merge has a blue and white color scheme while female TCG Merge has a red and pink color scheme, they both wear futuristic jackets with matching leather pants and possessing very anime looking hairstyles, the male having spiky blue hair with black highlights while the female version has red hair with gold highlights tied into pony tails with spiked bands that reach down to her back, Male TCG Merge wears sneakers while Female TCG Merge wears combat boots, they are both armed with arm-mounted devices resembling Duel Disks from Yu-Gi-Oh!. TCG Merge is armed with an arm-mounted device containing a deck of magical cards resembling trading cards reminiscent of Magic: The Gathering or Yu-Gi-Oh!, when any of these cards are played on TCG Mode’s device, they will result in real-world effects in accordance with the capabilities depicted on each card, this includes the likes of summoning monsters, creatures and beings to fight for TCG Merge, casting powerful attacks and spells such as summoning a rain of meteors, firing a giant beam of energy, changing the weather, causing natural disasters, casting protection for allies, teleportation, enhancing summoned creatures, changing gravity’s effect on the surrounding environment and much, much more. TCG Merge can play up to six cards at once for unique combinations of effects, but if they want to play another, they’ll have to sacrifice one of their active cards and shuffle it back into their deck. TCG Merge possesses thousands of cards in the form of multiple decks that they keep on pockets lining the inside of their jacket, each of these decks possess cards retaining to particular themes and strategies such as a deck possessing cards themed around medieval fantasy and TCG Merge can load any of these decks into their device to use but once they do, they’ll be forced to use that particular deck until the current fight is won. TCG Merge possesses encyclopedic knowledge on the cards and strategies retaining to each deck as well as keen strategic aptitude in playing their cards and excellent improvisational abilities, which comes in handy as their device shuffles their deck every time they load one into it, being at a disadvantage from the start as they won’t know what card will be played next.
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  409. Animatronic Mode - Tech/Monster - This Merge Mode has the power of Perception Manipulation. Animatronic Merge resembles an animatronic mascot character taking the form of a humanoid, robotic grey wolf wearing a vest and pants with a very 90’s confetti pattern, a bowtie, a conical party hat and white gloves with blue claws poking out. Animatronic Merge has the ability to manipulate the perception of other beings via an anomalous signal he can project in the form of a “Sonic Howl”, allowing him to control what others see, hear, smell, touch and sense at will to create lifelike illusions that are indiscernible from reality, giving him a wide range of capabilities in effecting an opponents perception and senses, such as inducing a wide range of horrific illusions such as making himself appear as a nightmarish version of himself, control how the opponent perceives the environment such as making them believe the surrounding area is on fire or that they’re surrounded by zombies, making the enemy believe that they’re experiencing horrible pain or life threatening wounds when they’re actually perfectly fine, make them believe their power/weapons have stopped working, recreate locations or experiences that are traumatic for the opponent and much, much more. Animatronic Mode’s ability to control perception and awareness is so strong that even those who are aware that these are complex hallucinations can begin to doubt their own senses and believe that they’re real, even those with powerful psychokinetic abilities that are usually immune to things like illusions and mind control can be effected by Animatronic Mode’s illusions as his signal directly targets and compromises their ability to perceive reality rather than superficially controlling what they see or think. Alternatively, Animatronic Merge can use his ability to control and alter perception for beneficial purposes such as helping someone grieving from the lose of a loved one by manifesting that loved one and an environment that is most near and dear to them in order to help them move on, as well as relive memories and experiences, create pleasant experiences related to sight, hearing, touch or taste, restore an abandoned amusement park to it’s prime in the minds of participants, recreate a crime scene for investigation purposes etc. Animatronic Merge has a wide assortment of fearful forms related to specific fears and phobias that he can take to get a psychological edge on opponents in combat known as Phobia Forms, such as the Pyro Form, making Animatronic Merge appear as a mechanical revenant version of himself engulfed in hellish flames or the Submerged Form, making him appear as a rusty, hollowed out version covered in barnacles, seaweed and other oceanic features, the environment will also change before an opponents eyes upon taking these forms, such as transforming into a toxic wasteland upon Animatronic Merge “transforming” into his Radioactive Form. Animatronic Merge is a sufficiently strong, tough and speedy Merge Mode, possessing strength great enough to bend steel in his grip, a highly durable shell composed of a steel-like plastic resin known as Plastique Z that makes him tough enough to tank a few hits from Tanz The Invulnerable before cracking, a swift physiology that allows him to run at speeds clocking in at 175 MPH, incredibly sharp Xungsten claws and teeth and incredible biting force. Animatronic Mode’s illusions last for an average of 10 minutes but this duration extends with updates, peak duration being a maximum of two hours.
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  411. Zoo Mode - Beast/Sorcery - This Merge Mode has the power of Familiar Creation and Manipulation. Zoo Merge resembles a muscular, humanoid white tiger with a green eye and wearing a Chinese robe reminiscent of something from the Zhou dynasty with a green and black color scheme, accompanied by a black sash around his waist, a pair of armored shoulder pads and a headpiece similar to what a Chinese emperor would wear. Zoo Merge has the ability to manifest and command Familiars, spirits/demons resembling animals said to be created by sorcerers to protect or assist them in certain tasks. Zoo Merge creates Familiars by absorbing a sample of life force from an animal or creature and combining it with his own energy, creating a powerful, spiritual manifestation of that animal. Zoo Merge is capable of summoning up to six Familiars at a time and command them to protect himself, allies and attack enemies with powerful, animalistic attacks utilizing aspects of their forms (such as a tiger familiar using it’s claws and fangs) supercharged with spiritual energy, even Familiars resembling unassuming creatures such as a Pigeon are surprisingly much more powerful than what they would appear and many possesses unique abilities as well such as a Lion Familiar possessing a devastating sonic roar attack. Zoo Merge can create Familiars from nearly any kind of organism imaginable whether they be birds, reptiles, amphibians, mammals, insects, aquatic creatures, microorganisms, extraterrestrial animals and even mythological creatures just by sampling their life force through touch and Zoo Merge is capable of “calling back” any Familiar he’s summoned, Familiars are summoned and returned by entering and exiting his mouth. Zoo Merge is even capable of fusing two Familiars together to create a powerful Chimera Familiar and can unfuse them at any time, Chimera Familiars possess the combined strength and power of the two Familiars used to create them. The amount of Familiars that Zoo Merge can create is potentially limitless as Zoo Merge has over two hundred confirmed Familiars by the time Nicholas becomes Fusion-MX. Zoo Merge has a powerful Update Ability in that he can actually fuse himself with a Familiar to transform into a powerful hybrid, possessing the traits and abilities of the Familiar he fused himself with and an assortment of xtremely powerful abilities in controlling animalistic life force. Zoo Merge possesses strength, speed, durability, senses and other physical capabilities that surpasses Hunter-X by a considerable amount.
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  413. Tape Mode - Defensive - This Merge Mode has the power of Tape Manipulation. Tape Mode resembles Base Mode Fusion-X but with a black and yellow color scheme and covered in large strips of black and yellow striped tape and possessing large slit-like holes in his palms. Tape Merge is capable of projecting strips of xtremely adhesive and almost unbreakable tape from his hands, said strips can measure up to a hundred feet long. Tape Merge can use this tape for a variety of uses such as binding/trapping/immobilizing enemies in tape, using tape to swing around his environment and generally increase his maneuverability, use tape to swing enemies and objects around, repair objects, trap enemies in webs/nets of tape, fasten allies and others for safety, wrap objects in balls of tape for protection and handling etc. Tape Merge is even capable of manipulating the adhesiveness and tear resistance of his tape. Although his tape is mostly used for defensive and utility purposes, Tape Merge can use it offensively in combat such as combining the use of tape with physical combat, disarming enemies, swinging objects at enemies etc. Tape Merge has about 300,000 feet of tape within his system per transformation cycle, reloading on whatever amount of tape used after Fusion-X transforms again.
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  415. Cthulhu Mode - Monster/Brainiac/Dark - This Merge Mode is a Psionic Vampire with the power of Psychic Darkness Manipulation. Cthulhu Merge resembles the Lovecraftian deity he gets his namesake from, being a towering (thirty foot tall) humanoid octopus/squid with dark green skin with seaweed green stripes, three purple eyes, a spiked cranium, bundle of tentacles covering his lamprey-like mouth, tentacle-like fingers, eight, very large tentacles for legs, a large pair of draconic wings and wearing a purple and black cloak similar to what a cult leader would wear. Cthulhu Merge has the capability to absorb mental and psychic energy, including psychokinetic attacks or energy derived from certain mental attributes such as intelligence or emotion either through touch or by literally inhaling the mental/psychic energy and consuming it, from there, Cthulhu Merge is capable of converting the psionic energy absorbed into a shadowy, corrupted form resembling black fire, this is what known as “Psionic Darkness” and is essentially the dark equivalent of psionic forces. Cthulhu Merge is capable of projecting Psionic Darkness to a wide variety of devastating attacks capable of dealing serious damage as they are capable of crushing matter as if applying immense gravitational force to then absorb the remnants. Cthulhu Merge can shape this psychic darkness into unique constructs and weaponry including Umbrakinetic Creatures that take a wide range of forms (squids, bats, birds, snakes, zombie-like humanoids, squid-like humanoids etc.), coat the surrounding environment in an area of pitch black darkness and cause intense fear and mental pain to those within this area of effect, create tendrils and whips out of psychic darkness, create limbs such as floating, disembodied hands and arms out of psychic darkness, create a protective aura of psychic darkness around himself, cause spikes of darkness to protrude from the ground, create black hole-like vortexes of psychic darkness, fire cutting beams of psionic darkness from his eyes, use psychic darkness to conceal himself and allies and induce intense psychic damage as well as physical damage. Cthulhu Merge is capable of utilizing information he has gained by absorbing thoughts, memories or intellects for his own purposes and is capable of a wide range of telepathic abilities such as mind reading and mind control after making physical contact. Cthulhu Merge possesses prehensile hand and face tentacles capable of extending in length on command. Cthulhu Merge possesses immense strength and other physical capabilities that surpasses Hunter-X by a large margin. Cthulhu Merge is capable of flight thanks to his wings.
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  417. Game-Master Mode - Fun/Conceptual - This Merge Mode has the power of Game Manipulation. Game-Master Merge takes the form of a tall, thin, sharply dressed humanoid with a colorful suit with coattails paired with a tall top hat possessing it’s own mouth filled with sharp teeth, clown-like shoes, a striped tie, multiple buttons and pins on his suit, white gloves and wielding a cane tipped with a plastic bubble containing a pair of dice (like in the board game Trouble). Game-Master has the ability to manifest life-sized board games and manipulate everything within them like a god, transforming the surrounding environment into a perilous board game that traps enemies and forces them to play by Game-Master Mode’s rules and the rules of the current “game”. Game-Master Merge can control the rules, layout and mechanics of the games he creates at will, allowing him to create all sorts of challenges, puzzles, traps, props, items, machinery, rewards and penalties typical of games but on a life-sized and scale and whatever happens in the game will happen to them for real. Game-Master Merge can create any kind of game imaginable or mini-games with a certain objective in mind for it’s “players”, whether it be a perilous, trap-filled board game, a go-kart track, a laser tag maze, a coliseum with gladiatorial combat, an outer space arena with mech piloting, a horse race with robotic horses, a game of dodgeball with weaponized balls possessing unique effects, a deadly casino where participants will literally gamble with their lives, a Dungeons & Dragons-esque world that operates on RPG mechanics and much more. Game-Master Merge can also use the props and items he creates for himself to use as weapons as well as an arsenal of weaponized game pieces he has access to such as using a pair of dice capable of altering the world of the Game World he has created, giant marbles, razor-sharp playing cards, exploding poker chips and more.
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  419. Donutz Mode - Food - This Merge Mode has the power of Donut Manipulation. Donutz Merge bares a resemblance to Hungry Merge but with longer arms, no mouth, a pink, blue and white color scheme with wavy stripes and multiple, giant donuts of varying types/flavors wrapped around his arms and rotund body, as well as a cruller-styled donut wrapped around his neck like a collar. Donutz Merge has the ability to generate giant donuts from his dough-like body and use them for a variety of purposes both defensive and offensive, such as using them as wheel-like weapons, controlling them to spin at high speeds and manipulating the trajectory, using them as hoops/rings to bind enemies, slow down or immobilize enemies in frosting or jelly filling, project sprinkles as bullet-like projectiles, create exploding Malasada Bombs, use giant churros and donut sticks as melee weapons, use malleable Mochi Donuts as weaponry with shapeshifting qualities, use Donut Twists as extending, long ranged weapons, use Crullers as razor-sharp, buzzsaw weapons, use Eclairs as frosting/chocolate-firing ranged weapons, use donuts as shields, use donuts as disc/chakram weapons, create spikes on his donuts to increase their offensive capabilities, create Donut Gauntlets for enhanced striking power, create strength and durability enhancing Donut Armor for himself or allies and more. Donut Merge possesses a soft and plush physiology similar to Plush Merge and Mallow Merge that allows him to take a lot of punishment with the addition of possessing superb stretching capabilities that gives Donut Merge a great deal of elasticity and the capability to use Elasticity Combat in conjunction with his donut powers.
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  421. Kloset Mode - Monster - This Merge Mode has the power of Closet Manipulation. Kloset Merge is a thirteen foot tall monster baring a resemblance to the One Who Lives Under The Stairs (with fingers like snakes and spiders in his hair) from The Nightmare Before Christmas, possessing an elongated snout/muzzle filled with sharp teeth and a forked tongue, long, stringy black hair covering his mad, swirling eyes, a black furry body, long tentacle-like fingers, a mass of tentacles for legs, spikes/back plates running down his hunched back and an orange and black color scheme, being orange with black stripes. Kloset Merge has the ability to access a surreal inter-dimensional plane known as the Closet Space, in which all closets in the universe are connected and the doors of said closets act as portals for Kloset Merge, allowing him and others to freely enter and exit through the closets of homes just by opening said doors with his own tentacles, using the Closet Space as a gateways between closets, thus giving Kloset Merge significant teleportation, infiltration, escape and surprise attack capabilities. Kloset Merge can manipulate all aspects of a closet as well such as give closets limitless storage capacities, increasing or decreasing the size of doors, connecting two closets together to make them act as gateways between them, lock enemies inside the Closet Space, use closets to teleport enemies to far away places, deactivate a closet to prevent others from entering or exiting it, make a closet blast it’s contents at enemies for an effective form of attack and more. Kloset Merge can even create closets on any surface he touches and can even detach the closet doors from the wall to use them somewhere else, said doors acting as doorways to the Closet Space. Kloset Merge possesses Prehensile and Elastic Tentacles that he can use in combat, using them as whips or to thrash enemies around for example. Kloset Mode’s abilities are inspired by Monster’s Inc.
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  423. Potter Mode - Fun/Elemental - This Merge Mode has the power of Pottery Manipulation. Potter Merge is a female humanoid made out of clay, possessing hair made of clay, a conical horn on the top of her head, an orange eye and a long, serpentine bottom half in place of legs sprouting from a large, antique-looking clay vase with a black and gold color scheme and a design reminiscent of vases and pots from Ancient Greece. Potter Merge has the power to manipulate different forms of pottery such as vases, pots, cups, jars etc. by shaping them from the clay generated from her body, these ceramic wares possess unique properties as they are capable of a wide variety of effects and capabilities depending on the design Pottery Merge gives them, such as a bottle/jug with waves painted on it capable of blasting powerful streams of water, a purple vase with skull decals capable of spewing poison/acid or a pot detailed with green snakes capable of spawning clay cobras that attack enemies at Pottery Mode’s command as well as capable of producing certain substances depending on the pottery in question such as a tea pot capable of generating an infinite supply of tea, naturally giving Pottery Merge a very wide range of capabilities as she is capable of performing nearly any kind of attack by decorating her pottery. Pottery Merge is also capable of creating Terracotta Warriors ranging anywhere from two feet to twenty feet tall that she can bring to life and command them as her personal army, these Terracotta Warriors are armed with a wide variety of weaponry and possess immense strength and durability regardless of size and Pottery Merge can enhance her Terracotta soldiers in many ways by applying her clay onto their bodies such as giving them additional limbs or repairing them when damaged. Pottery Mode’s pottery can also be used for defense, trapping, teleportation, hiding, projectile attacks, summoning objects and entities, exploding vases, pottery-based combat, Pottery Weapon such as throwing ceramic plates like chakrams or vases that turn into swords. Pottery Merge can also turn her limbs into pottery and use their capabilities more directly such as creating giant stone gauntlets spawned from vases or turning into pottery completely for a wide range of shapeshifting techniques such as turning into a giant Teapot Elephant with immense strength and durability. Pottery Merge possesses a Polymorphic Physiology and all the capabilities associated due to being made out of ceramic clay.
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  425. Chucklez Mode - Fun/Weaponry - This Merge Mode has the power of Gag Manipulation and an arsenal of Clown Weaponry. Chucklez Merge resembles a very fat clown with long, accordion-like arms, hands resembling gloves, a red and green color scheme, a striped pattern on his round abdomen, large red shoes, red hair similar to Tricky’s from Madness Combat, a wide mouth stretched to a permanent grin, a tall top hat, big red clown shoes, a big red nose and a red eye. Chucklez Merge has the ability to manifest a very wide and versatile range of objects, tools and Trick Weaponry at seemingly limitless amounts by pulling them from his hat that are closely affiliated and based on gags and pranks or unique weaponry with unique and powerful functions with a clown/circus theming to them. Chucklez Merge can use his gags to trip up enemies and cause them to lose focus in battle and make them more label to make mistakes by making fools out of them, some examples of gags include whoopie cushions, banana peels, water guns/shelter bottles, stink bombs, flag guns, exploding cigars, googly eye glasses, pyrotechnics, chattering teeth, banana crème pies for throwing, pogo sticks to make a quick escape and much more. For more combat viable options, Chucklez Merge has an arsenal of high-tech weaponry that seem goofy at first but are surprisingly powerful, these include the likes of Popcorn Cannons, Peanut Guns, Cotton Candy Ray Guns, Snowcone Cannons, Exploding Balloons, Spring-Loaded Boxing Gloves, Giant Hammers and Baseball Bats etc. Chucklez Merge himself has an Inspector Gadget-like physiology in that he has many unique and silly gadgets and functions built-in to give him an advantage in battle such as extending his arms in an accordion-like fashion, extending his neck like a Jack in The Box to deliver spring-loaded headbutts, extending his legs in a similar fashion to stilts, shooting Strangling Streamers from his sleeves, inflating his body like a balloon etc. Chucklez Merge is another example of a Merge Mode relative, being Circus Mode and Harlequin Mode’s “uncle”.
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  427. Arthropoda Mode - Insect/Conceptual - This Merge Mode is the embodiment of the Arthropod Kingdom with godlike Insect Manipulation and Insect Mimicry. Arthropoda Merge is a towering, muscular, insect-like humanoid possessing aspects of an ant, wasp, a praying mantis and a rhinoceros beetle, an armor-like exoskeleton, a large horn with a tip shaped like a battle axe, four arms with three clawed hands, two-clawed feet, a large abdomen with the Insect Class symbol on it, a large stinger at the tip of the abdomen, a large carapace with insectoid wings resembling Stinkfly’s underneath, red compound eyes, long, ribbon-like antenna, spiked bands on his wrists, ankles and around his neck like a collar and crown-like crests on his head and shoulders. Arthropoda Merge is the embodiment of the Arthropod Kingdom and possesses all of the abilities associated with insects, arachnids and crustaceans, including God-Level Arthropod Manipulation, as he is capable of manipulating all species of arthropods on a planetary scale, this control over arthropods extends to prehistoric, demonic and alien variations as well. Arthropoda Merge can mimic and use the abilities of any arthropod such as shapeshifting any of his limbs into to the limbs of arthropods such as turning his arms into bladed versions of a Praying Mantis’ or using the abilities of arthropods without the need of shapeshifting for a wide range of capabilities such as the ability to project very powerful Chemical Attacks from his abdomen in a similar fashion to a Bombardier Beetle, create Bubble Armor in a similar fashion to Froghoppers, deliver explosive, Vibration Strikes like a Mantis Shrimp, Silk Manipulation, Poison Manipulation, Acid Manipulation, Slime Manipulation, Gas Manipulation and much more. Arthropoda Merge can even scatter himself into a living swarm of insects to avoid attacks and overwhelm enemies, create and control his own army of powerful humanoid arthropods known as Insectoids that possess abilities of arthropods they resemble, manipulate the evolution of arthropods to transform them into unique mutations such as creating an army of Kaiju-sized isopods, create weaponry and constructs from the DNA of arthropods, gain unique armor themed after different arthropods that grant Arthropoda Merge unique abilities and enhancements depending on the armor in question etc. Arthropods Merge can sprout additional limbs as well such as two additional sets of arms or transform one limb into a different kind of limb such as creating an arm cannon by turning his arm into the abdomen of a bombardier beetle. Arthropoda Merge is also capable of Insect Energy Manipulation to a substantially more powerful degree than Mantis Merge, capable of delivering Planet Buster-level attacks with insect energy as well as project insect energy to different forms such as toxic, “Venom Energy” or vibrational energy possessing immense concussive and crushing force. Arthropoda Merge is a significantly strong, fast and tough Merge Mode with some substantial weaknesses such as vulnerability towards Fire, Ice and Magic-based attacks. Arthropoda Merge is also capable of Size Manipulation as he can shrink himself to the size of a flea or as tall as 200 feet. Due to his affinity with insects and arthropods, Arthropoda Merge becomes stronger when he’s within the presence of large groups of arthropods or arthropod-like beings. Arthropoda Merge gains abilities that extend to worms and worm-like beings after an update as well. Arthropoda Mode’s abilities are on the same level as Insect Queen due to possessing the data of Chrysalis (the goddess of all arthropods) in his system.
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  429. Pizza Mode - Food/Shapeshifter - This Merge Mode has the power of Pizza Manipulation. Pizza Merge comes in two distinct forms, his default form being one resembling Base Mode Fusion-X but made entirely out of pizza, being covered in cheese and many different toppings from the front and having a crust-like from the back, he has a red eye that matches his pepperonis and a large mushroom on his head resembling a chef’s hat, his second form is that of a giant, blob-like pizza monster resembling Jabba The Hutt in shape, possessing a wide mouth, blobby arms and pepperoni for eyes. Pizza Merge is capable of generating and manipulating pizzas and all of the ingredients composing pizza, giving him a sizable range of food-based abilities such as Cheese Manipulation, Dough Manipulation, Sauce Manipulation, Fruit/Vegetable Manipulation, Mushroom Manipulation, Meat Manipulation etc., Pizza Merge can project pizza and pizza ingredients to many different attacks such as pizza slices that act like homing missiles, pizza buzzsaws, pizza shields, a pizza sword, stretching arms made of pizza, sentient Pizza Blob creatures, cheese whips, bullets of tomato sauce, pineapple bombs and more. Pizza Merge is capable of turning into one of many unique forms known as Topping Forms by taking in certain ingredients, each with their own unique abilities, by absorbing a spicy ingredient such as peppers, he will become Flamin’ Pizza Merge and gain Fire Manipulation and Pepper Manipulation, by taking in a pork product such as bacon, he will become the hefty but very strong Porky Pizza Merge, absorbing chicken will turn him into the female, chicken-themed angel, Chick’in Pizza Merge and by taking in vegetables, he will become Veggie Pizza Merge and gain enhanced vegetable manipulation. Pizza Mode’s most powerful form however is the giant and blob-like Pizza The Hut, which is accessible by absorbing very large amounts of cheese and other ingredients, Pizza The Hutt possesses incredible strength and durable, greatly enhanced pizza powers and the ability to create and command knight-like humanoids made of pizza that are evolved versions of the Pizza Blobs. Being made entirely out of pizza, Pizza Merge possesses impressive shapeshifting, elasticity and regeneration.
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  431. Caffeine Mode - Food/Speedster - This Merge Mode has the power of Coffee Manipulation. Caffeine Merge is a slender, female humanoid made entirely out of coffee with long hair, gloves and boots made entirely of milk foam, cream yellow swirls all over her body, a hat resembling the cap of a coffee cup and an orange eye. Caffeine Merge has the ability to create, shape and manipulate coffee in plant, liquid and powdered form to project coffee to a wide variety of attacks, project both boiling hot and ice cold coffee, create constructs out of coffee, sprout coffee plants from the earth around herself and manipulate them as well, projecting a barrage of coffee beans at the force of bullets etc. Caffeine Merge is also quite the speedster, being essentially the embodiment of caffeine and is capable of running at speeds clocking in at over 300 MPH and strike at blinding speeds, more than five hundred punches in five seconds for example. Caffeine Merge can use her coffee-based physiology to her advantage in combat, utilizing it in physical combat with a plethora of Coffee Combat techniques such as with her “Cappuccino Tornado Kick”, “Macchiato Smash” and “Espresso Express” attacks as well as using impressive levels of shapeshifting to strike opponents from afar or increasing the size of limbs to deliver much more heavy hitting strikes. Similarly to the likes of Mochi Merge, Smooth-E Merge and Pizza Merge, Caffeine Merge can access unique forms by reacting to her environment or by absorbing certain ingredients, such as becoming the cryokinetic Iced Caffiene Merge by being placed in a sub-zero environment or by absorbing some pumpkin spice to become the rotund but still surprisingly fast Pumpkin Spice Caffeine Merge with Pumpkin Manipulation. Caffeine Merge speaks in a Spanish accent, has a tendency to talk very fast and has a very hyperactive personality.
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  433. Jiangshi Mode - Monster/Fighter - This Merge Mode is a master martial artist whose combat skill is enhanced by an assortment of monstrous abilities. Jiangshi Merge resembles the vampiric zombie from Chinese folklore that he gets his namesake from, being a tall and somewhat lanky humanoid similar to Fusion-X but wearing purple and dark blue Chinese Monk robes with long sleeves that hide his hands, a black sash around his waist, baggy purple pants, a pair of black and purple Kung Fu shoes, a Guanmao (rounded, tall-trimmed hat worn by Qing dynasty scholars and bureaucrats) with a paper talisman on the rim and mummy-like gauze wrapped around his legs and neck, covering what where his mouth would be. Jiangshi Merge is highly proficient in Wing Chun, a style of Kung Fu that focuses on solid stances, rapid focused strikes, exploiting weak spots and swift parrying/counters, Jiangshi Merge is very fast, swift and can deal deliver simultaneously heavy hitting and lightning fast strikes to make up for a lack of physical strength and lackluster durability. Jiangshi Merge possesses unique abilities that greatly enhance his effectiveness in combat, most notably the ability to manipulate Vampiric Energy capable of draining the life force of effected targets and he can project it to many different forms of projectiles such as swarms of energy bats, flaming skulls, biting jaws of energy, pillars of energy, beams fired from his eye, crescent-shaped blasts capable of cutting through matter and more. Jiangshi Merge also possesses spring-like limbs that can extend up to a hundred feet, a deathly cold touch, the ability to absorb life force, detachable limbs, bandage manipulation, a paralysis inducing gaze and a Dashing Teleport. Jiangshi Merge is based on the Jiang Shi, the hopping vampires from Chinese mythology.
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  435. Bouquet Mode - Plant/Acrobat - This Merge Mode has the power of Rose Manipulation. Bouquet Merge bares a resemblance to a more mature version of Flora Merge that is quite a bit taller and even more curvaceous but with a rose theme, thorny vines wrapped around her legs and arms, a wreath-like bouquet of roses wrapped around her shoulders like a fur boa, hair resembling a rose, arm-length gloves and high-heel shoes with roses on them and a vine-like belt with a rose as a buckle. Bouquet Merge has the ability to generate and manipulate giant roses and thorny vines that she can use for attacks, such as long-ranged melee attacks, spin roses with extra sharp petals as buzzsaws, blasting blizzards of super sharp rose petals, creating tornados of rose petals, create exploding bouquets of roses, projecting rose shaped blasts of floral energy and powerful beams of floral energy blasted from “Rose Cannons”, blowing kisses to create lip-shaped blasts of floral energy that creates an explosion of roses, generating thorny vines from her hands to use as lacerating whips, extend six foot long thorns from her hands to use as swords, extend thorns all throughout her body for enhanced defense and offense, create “Bramble Traps” that wrap enemies in thorny vines upon stepping on them, trap enemies in giant rose blooms and encapsulate herself in a rose bloom as a shield, creating massive rose bushes to use as barriers and more. Bouquet Merge also has the power of Aromatherapy, capable of exuding a cocktail of flower pheromones from her body to create a perfume-like fragrance capable of inducing different effects depending on Bouquet Mode’s desires, such as inducing strong infatuation with Bouquet Merge to leave enemies open for attacks, inducing blissful sleep, curing poison, or even healing physical damage. Bouquet Merge is a very swift and agile, acrobatic fighter that uses a combination of rose-based Botanokinesis and highly acrobatic, dance-like form of combat with an emphasis of strong leg and kick-based attacks similar to Capoeira. Bouquet Merge is another example of a Merge Mode Relative, being the “mother” of Flora Merge and Sakura Merge and she possesses a motherly yet sultry personality as a result. Bouquet Merge is based on Rosemon from Digimon and Bayonetta.
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  437. Sphinx Mode - Monster/Brainiac - This Merge Mode has the power of Codification. Sphinx Merge resembles the chimeric monster from Egyptian mythology, possessing a female, humanoid form with a dreadlock hairstyle, lion-like paws for hands with gold claws, a lion-like bottom half with gold claws, feathered bird-like wings with red, blue and yellow feathers on her back and dressed in a gold chest plate, a gold head band with a red jewel in the center, gold bands around her wrists and ankles and a loincloth and sash around her waist. Sphinx Merge is capable of using Code Magic to create magic seals in the form of codes, passwords, riddles, puzzles and even complex systems of magic failsafes that are almost impossible to solve, which Sphinx Merge can use to contain or protect something, an object effected by Sphinx Mode’s codifications being contained in magical chains that are completely unbreakable by physical or magical means, Sphinx Mode’s seals also cannot be destroyed or removed by typical means, instead the only way to break these seals/chains is by solving Sphinx Mode’s codes and puzzles which are displayed by an interface composed of magical energy. Sphinx Merge is a master of creating riddles and puzzles that are so difficult that they can be almost impossible to solve unless the enemy possess a significant level of intelligence and depending on the circumstances, she can create multiple failsafes at once to make things even more difficult for enemies. Sphinx Modes seals are also capable of punishing enemies upon implementing the wrong answer or getting a puzzle wrong such as creating a powerful explosion or shockwave of magical energy, electrocuting them with a bolt of magic lightning or worst of all, directly summoning Sphinx Merge to their location. Sphinx Merge can also implement codes that alter the properties of objects, essentially “programming” a specific function or trait into them that cannot be removed until their codes are solved, such as freezing something in it’s exact position, making something invisible, shrinking or enlarging something, significantly weakening an enemy’s abilities, causing incurable pain, locking away memories, create or remove passageways etc. Sphinx Merge is a sufficiently powerful Merge Mode, possessing incredible strength, durability, speed and ferocity befitting of the monster she is based on, as well as possessing the ability to extend her claws to up to six feet in length to slice things apart with superb range, bronze fur that makes her completely bullet proof and make most forms of swords break upon swinging at her and the ability to attack and defend with magic symbols.
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  439. Blabbermouth Mode - Eater - This Merge Mode has the power of Mouth Manipulation. Blabbermouth Merge resembles a twenty foot tall and very obese looking Merge Mode with many, many mouths with gold teeth and dark purple tongues covering his rotund body, muscular arms with gold wristbands, short legs, black hair tied into a ponytail and a gold eye. Blabbermouth Merge possesses a body covered in mouths possessing nigh-indestructible teeth and strong tongues and can control every individual mouth to deliver powerful biting attacks capable of crushing solid marble within their maws. Blabbermouth Merge can extend his mouths out on elongated tendrils from his body to extend their reach and attack up to 100 yards away, Blabbermouth Merge can also merge multiple mouths together to create larger mouths with even greater biting strength. Blabbermouth Merge can also tear pieces off from his body to create blobs and floating balls with their own mouths that he can command to attack as well as fuse them together for stronger mouth creatures. Blabbermouth Merge can also spawn mouths onto any surface in his surrounding environment by attaching pieces of his body to anything in his vicinity. Blabbermouth Merge can control every aspect of his many mouths such as turning their teeth into sharp fangs or extend the length of their mouths to consume larger objects. Blabbermouth Mouth can also turn his hands into giant mouths for “biting punches” that can also stretch large distances. Most impressively, Blabbermouth Merge can turn his mouths into other different kinds of mouths for alternate forms of attacks such as arthropodal mandibles for cutting attacks and holding objects in a tight grip, bird-like beaks for piercing attacks, cheek pouches for item storage, leech-like mouths for absorbing large amounts of energy/liquids, creating elephant or walrus-like tusks etc.
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  441. Weather-Hazard Mode - Elemental/Shapeshifter - This Merge Mode has the power of Weather Shapeshifting. Weather-Hazard Merge is a small, child-like, female humanoid with a sky blue and white color scheme, a wavy stripe pattern, a small, conical horn on her forehead as well as two similar looking horns on the sides of her head. She rides on top of a white, fluffy cloud at all times. Weather-Hazard Merge is essentially a Weather Elemental with the ability to change form and gain unique, weather-based abilities in accordance to the current weather conditions of her environment, having a total of ten known Weather Forms, each with their own unique weather-based and elemental powers and attributes, each being very powerful in their own right. If her current environment is sunny and/or exceeding temperatures of 60 degrees Fahrenheit, Weather-Hazard Merge will enter her Sunny Form (gaining a sun-shaped head and a sun-themed, floating platform in place of her cloud) and gain Solar Manipulation, Sol-Pyrokinesis (Solar Flame Manipulation), Heat Manipulation and the ability to emit a blinding aura of light. If it’s snowing, hailing and/or below 40 degrees Fahrenheit, she will become her Chilly Form (gaining a snowflake-shaped head and riding a floating mass of snow), gaining Cryokinesis, Frigokinesis, and Cold Manipulation. It it’s raining, she will become her Rainy Form (gaining a raindrop-shaped head and a floating droplet of water), gaining Rain Manipulation, Hydrokinesis and Flood Manipulation. If there are strong winds blowing, she will become her Windy Form (gaining spiral-shaped horns and riding on top a small yet strong tornado) and gaining Aerokinesis, Wind Manipulation and Tornado Manipulation. If there is thunder or lightning storms present, she becomes her Stormy Form (gaining lightning bolt shaped horns, Kamina sunglasses and riding a storm cloud with lightning bolt shaped prongs protruding from it) and gains Lightning Manipulation, Thunder Manipulation and Storm Manipulation. If there are sandstorms or dust storms presents she will transform into her Sandy Form (gaining a head shaped like a sand castle and riding on top a dust devil) and gain Sand Manipulation and Sandstorm Manipulation. If there is heavy amounts of pollution or smog present she will become her Pollution Form (gaining a head resembling Koffing from Pokémon and riding atop a floating mass of purple smog) and gain Pollution Manipulation, Smog Manipulation, Garbage Manipulation and Acid/Poison Manipulation. If there is fog present and/or if Weather-Hazard Merge has direct contact with moonlight she becomes her Dusk Form (gaining a head shaped like a crescent moon and riding atop a spiral-shaped mass of violet fog/mist) and gains Fog Manipulation and Moon Rock Manipulation. If there is a large volume of pollen and/or plant life present in her environment, she becomes her Blooming Form (gaining a flower-shaped head and riding on top of giant, floating ball of pollen and leaves) and gains Botanokinesis, Leaf Manipulation, Pollen Manipulation and the ability to expel powerful gusts of pollinated wind by sneezing. And finally, if Weather-Hazard Merge is in outer space or exposed to any kind of cosmic weather, she becomes her Spacey Form (gaining a star shaped head and rides on top a cloud-like mass of cosmic energy) and gains Cosmic Energy Manipulation, Cosmic Weather Manipulation and Gravity Manipulation. Weather-Hazard Merge has Elemental Mimicry in all her forms, capable of transforming completely into the element(s) associated with each weather phenomenon to gain a state of invulnerability as well as enhanced Atmokinetic abilities. Weather-Hazard Mode also gains enhanced resistance or even outright immunity to elements associated with each weather form, such as resistance to water-based attacks in her Rainy Form. Fusion-X does discover more Weather Forms in the future, Fusion-MX having access to her Magnetized Form (accessed by being exposed to strong levels of magnetic fields in her environment) Weather-Hazard Mode’s main weakness in all forms is that if the weather changes in a away beyond her control while in a particular form she will revert back to her original form or enter a completely different on, which can come as a great disadvantage in certain scenarios and although her weather manipulation is strong, she can be overpowered by foes with weather abilities stronger than her’s and said foes can use these abilities to control her forms, such as locking her into her mostly powerless Neutral Form, her weather abilities also pale in comparison to Forecast Mode’s abilities. Weather-Hazard Merge is another example of a Merge Mode Relative, being the “little sister” of Forecast Merge.
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  443. Soundtrack Mode - Audio/Shapeshifter - This Merge Mode has the power of Music Shapeshifting. Soundtrack Merge is a tall robotic humanoid similar to Ultimate Echo Echo in design, having a stereo system theme with speakers all over his body that take red, green and yellow colors, a purple/violet body, a pair of stereos on his shoulders, a chest resembling a boombox and a DJ mixer board on his back with multi-colored vinyls loaded into it. Soundtrack Merge possesses Sonokinetic abilities in the form of Music and Rhythm-based Attacks and Combat as he can project sound in the form of powerful music-based attacks taking the form of visible sound waves, exploding musical notes and beams of sound, his Sonokinetic energy being projected in tandem with the music he’s currently playing and increasing in power the longer he keeps the rhythm, as well as Sonokinetic constructs such as energy discs resembling vinyl records. Soundtrack Merge also has the ability to effect his environment with his rhythm alone such as telekinetically controlling objects, manipulating the flow of energy and certain forces to his will, controlling the motor skills of opponents or amplifying the power of ally attacks, Verbal Attacks in the form of singing as well as augment his own attacks for powerful Sonokinetic Combat and heavy hitting Dance Combat that becomes stronger the longer Soundtrack Merge keeps the rhythm and plays his music. Soundtrack Merge is a living stereo system armed with his own collection of special CDs imbued with esoteric properties that can be dispensed from his arms and when placed on his back-mounted boombox and played, will cause Soundtrack Merge to transform into one of many alternative forms themed after the genre of music associated with the chosen CD known as Track Forms that bestows Soundtrack Merge with unique variations of his Sonokinetic Combat and Constructs with unique properties as well as additional traits, abilities and unique designs. Playing his Country CD will transform Soundtrack Merge into his Thrillbilly Form, turning him into a robotic cowboy centaur with Sonokinetic attacks that take the form of vibrational waves of Sonokinetic energy that possess immense concussive force as well as the ability to generate earthquakes when transmitted into the ground, playing his Heavy Metal CD will transform him into his Headbanger Form, turning him into a skeletal android with Sonokinetic powers that function as electromagnetic energy and constructs taking the form of electric guitars, playing his Rave CD will transform him into his Glow-Up Form, turning him into a very colorful, female android with a 90’s rave theme and armed with giant Glowstick batons and the ability to project multi-colored Sonokinetic lasers in a chaotic fashion. He can generate “toxic sound” that essentially poisons the surrounding environment while in his Gunkstar Form (Grunge CD), project haunting serenades with ghostly sound as his Crescendoom Form (Opera CD), gain access to explosive Sonokinesis and Pyrokinetic Speed as his Brightspeed Form (Rock n’ Roll CD) and much, much more. Soundtrack Merge has access to a wide range of musical capabilities and powers thanks to his extensive collection of over 200 super-powered CDs. On top of transforming Soundtrack Merge, his CDs can even transform the surrounding environment to a limited degree, transforming the environment in a 50 mile radius around himself into a unique biome correlating to Soundtrack Mode’s current Track Form known as a Stage, these Stages instantly give Soundtrack Merge a home field advantage as he can use the properties of a Stage to his advantage as well as manipulate these musical worlds to his will, this control over the form and properties of Stages grows stronger the longer he keeps the rhythm, essentially trapping on opponent in a music video that Soundtrack Merge has complete control over, such as attacking foes with an army of cuddly characters that populate the Stage of Soundtrack Mode’s Kawaii Form (J-Pop Form). Soundtrack Mode’s main weakness regardless of what form he takes is that the power of his musical attacks and effect one’s in battle in general depends entirely on his ability to keep the rhythm of whatever music he’s playing, going off rhythm or becoming distracted will cause him to become significantly weakened. Each of his CDs has a limited runtime of six minutes, once a “song” ends, Soundtrack Merge will revert back to his default form until he can rewind the CD or play another one.
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  445. Quintessence Mode - Energy/Conceptual/Powerhouse - Quintessence Merge is a radiantly beautiful female humanoid resembling an Angel with golden skin covered in rune-like symbols, possessing sparkling blonde hair, ears resemb,ing tiny wings, a large pair of angelic, feathered wings, a halo-like ring with wing-shaped symbols hovering above her head and wearing a revealing outfit that can be described as “bikini armor”, having armored gauntlets, boots, shoulder pads and a chainmail top but wearing nothing but a bikini bottom outside of that. Quintessence Merge has the power to generate and manipulate Aether, a primordial, esoteric energy that existed before the Big Bang that embodies everything, as it is the prime element in which everything in the universe/multiverse/omniverse (matter, energy, elements, magic etc.) originated from and Quintessence Merge can manipulate Aether energy to an xtremely powerful degree. Quintessence Merge can project Aether to a wide variety of xtremely powerful attacks such as balls, beams, shockwaves, star-shaped bullets, crucifix-shaped blasts and even bird-shaped constructs that fire devastating aether beams called Sparrow Gunners. Quintessence Merge can create a wide variety of constructs and weaponry out of aether such as swords, whips, force fields, and even semi-sentient creatures of all shapes and sizes. Quintessence Merge can also solidify aether energy into a solid form of matter known as Prima Materia, allowing her to create far stronger and more durable constructs and structures out of it, such as armor that grants Absolute Invulnerability for allies to wear. Quintessence Merge also possesses a powerful form of Telekinesis derived from using aether as a conduit to manipulate matter and even energy and the strength of this Aethi-Telekinesis is on par with Nothing Mode’s Nihili-Telekinesis. Quintessence Merge possesses an Aether Aura that radiates in a fifty foot radius around herself capable of strengthening, empowering, healing or purifying anything in it’s radius, allowing Quintessence Merge to empower allies, heal the injured and purify those negatively effected by anything ranging from poison to demonic possession through her presence alone. Most impressively however, Quintessence Merge is capable of transforming aether into any kind of matter, energy or element in existence, allowing her to create, shape and manipulate all forms of elements in existence, no matter their nature, which can range from natural elements (classical elements, scientific elements, artificial elements, energy, matter etc.), supernatural elements (psychic, spiritual, magical etc.), esoteric and immaterial elements/energy (Gravity, Kinetic Energy, Unknown, Vitality etc.) and even unique elements that are usually exclusive to other universes (Omni Energy, Adamantium, Kryptonite etc.), and all of these elements are significantly stronger than usual due to being the pure versions of these elements, being directly “born” from aether, her control over these pure elements are however, not as powerful or precise as her control over aether. Quintessence Merge is also capable of Reality Warping, using aether as a conduit to warp and control time, space and physics to a powerful degree but still paling in comparison to Merge Modes like Godbreaker and Infinity Merge. Much like Nothing Merge, Quintessence Merge can’t abuse her power over aether without experiencing negative effects as she drains himself of the aether that powers his systems the more she uses her aether-based powers and will experience xtreme pain and fatigue to the point of forcing Fusion-X out of transformation after hitting his limit. Quintessence Merge is also weak to energy absorbing enemies as well. Quintessence Mode’s physiological code is based on a race of ancient, angel-like alien beings known as The Celestials and thus possesses the natural abilities of the Celestials despite not being a true Celestial, these abilities include telepathy, regeneration, teleportation, healing, salvation, purification, enlightenment, holy voice, divine sight, extrasensory perception, disease immunity, scrying, Null Immunity and the ability to be a Living Dynamo capable of powering any form of machinery. Quintessence Merge, Nothing Merge and their Xros Form, Equinox Mode are significant Merge Modes that play major roles in defeating the Null during The Black Hole Wars arc.
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  447. Timeline Mode - Conceptual/Shapeshifter - This Merge Mode has the power of Alternate-Self Mimicry. Timeline Merge looks like Base Merge Fusion-X but with a lime green and lemon yellow color scheme and a futuristic belt with a buckle resembling a digital clock on it. Timeline Merge has the ability to tap into alternate versions of himself from other timelines and dimensions using his belt and transform into those alternate versions, allowing him to use their unique abilities and traits for himself, such as a hulking undead Timeline Merge with prehensile innards from a zombie apocalypse world, a female assassin version armed with a sniper rifle, an elderly yet surprisingly agile version armed with a trick cane, a short, telekinetic version with a huge head, a very strong and very stretchy version (sort’ve like a combination of Might and Rubber Merge) and much, much more as the possibilities of what Timeline Merge can become are as limitless as the limitless possibilities of the multiverse, giving Timeline Merge a limitless range of capabilities. Timeline Merge can stay transformed as an alternate version of himself for fifteen minutes at a time and can transform back to his default form to transform into another alternate self at any time, his belt draining in power every time he does so, constantly transforming will eventually drain Timeline Mode’s Timeline Belt and enter a recharge mode, leaving him unable to transform and vulnerable as a result until it can recharge. Interestingly, Timeline Mode’s Alternate-Self Forms become much stronger if he transformed in the original timeline/dimension that they originate from, giving him a home field advantage by default. Fusion-X Prime is the only version of himself in the entire Multiverse (and Beyond) who has Timeline Merge and the many alternate selves he can become are actually unique Merge Modes that alternate versions of Fusion-X has in place of Timeline Merge, thus Fusion-X has the ability to use Merge Modes he normally doesn’t have access to through Timeline Merge!
  448.  
  449. Nekomancer Mode - Yokai/Legionary - This Merge Mode has the power of Feline Energy Manipulation and Spiritual Animal Manipulation. Nekomancer Merge resembles a female, humanoid feline with a magenta color scheme and eggplant purple stripes, two tails tipped with violet, flame-like plumes of energy, whispy, ribbon-like whiskers, black claws, a lilac colored eye, dressed in amethyst and lilac colored robes and wielding a magic staff tipped with cat’s paw. Nekomancer has the ability to create, shape and manipulate energy associated with felines which she can project to a wide variety of attacks, create constructs and even perform spells, all of which possessing a cat theme. Nekomancer Mode’s most impressive ability involving feline energy is the ability to summon and command magical felines composed of feline energy ranging from small and adorable cats to mighty tigers and lions and even mythical felines, said felines exhibit their own unique abilities such as projecting feline energy or slashing opponents with magical claws and Nekomancer Merge can perform special techniques involving her familiars such as “Cuddle Crew” where she summons hundreds of cute, cuddly cat familiars and commands them to smother the enemy in a pile up before exploding in an explosion of feline energy resembling a giant kitty’s head. What can be considered Nekomancer Mode’s most powerful attack is her “Nemean Suit” where she summons a Nemean Lion and fuses with it, become an immense, humanoid Nemean Lion of immense strength and power and goes feral on her opponents. Nekomancer Merge is also capable of Feline Transmutation, using feline energy to transform beings into cats or cat hybrids. Nekomancer Merge also possesses Magic Staff Proficiency, being highly efficient in using her magic Feline Staff as a weapon and channel very powerful, magical attacks and being very swift and agile with using it as a weapon in a similar fashion to Bōjutso. The paw on Nekomancer Mode’s staff is also not just for show as it’s capable of protruding claws of feline energy to use for powerful slashing attacks. Nekomancer Merge is based on the Kaibyō, cat-like Yokai that are said to practice sorcery. Nekomancer Merge is also another addition to an unofficial Series of Merge Modes capable of manipulating life/ambient energy associated with animals/nature such as Cambrian Merge, Mantis Merge, Owl Merge and the Yokai Warriors.
  450.  
  451. Glutinous Mode - Fighter/Yokai - This Merge Mode has the powers of Kinetic Absorption and Self Hardening. Glutinous Merge is a forty foot tall, very fat, blob-like humanoid with an egg-shaped head, large arms similar to Cannonbolt’s in shape, small, elephant-like legs, possessing large dome-shaped bumps all over his body comparable to warts and wearing an outfit reminiscent of The Blob from Marvel Comics. Glutinous Merge possesses a thick, flabby body that is incredibly dense and capable of absorbing the kinetic energy from physical strikes such as punches and kicks from even the likes of Future Cyberion, weaponry such as swords, bullets and hammers, to even small building-sized explosions, giving Glutinous Merge a great deal of endurance and durability, more impressively, Glutinous Merge can absorb the kinetic energy from physical attacks that has struck his body and use said kinetic energy to harden his body to an ultra durable, stone-like state, further increasing his durability and his effectiveness in combat, delivering powerful strikes with his hardened form as well as growing hard and sharp spires of hardened flesh similar to stalagmites all over his body that further enhance his effectiveness in combat to a considerable degree. Glutinous Merge can roll into a massive ball and roll around his environment at surprising speeds, his dense body allowing him to steamroll over enemies and smash through most obstacles while rolling around and his ball form is especially effective after he’s become hardened, becoming a giant, spiky boulder in his balled up form. Glutinous Merge also sweats a slick, strong smelling oil from his wart-like bumps that make him incredibly slippery and hard for enemies to grip onto, causing him to slip right out of their grips on most scenarios and cause blunt objects to slide right off his body, interestingly, this oil-like sweat possesses great curative properties and when made into medicine or tea, can be used to cure most forms of disease, heal wounds and rejuvenate one’s energy (provided that they can keep it down as it possesses a very bitter and fishy taste). Glutinous Merge possesses impressive strength that allows him to be on equal grounds with Tanz The Invulnerable, a feat that few Merge Modes are capable of in a physical combat stance. Glutinous Merge also possesses powerful body odor that is described as a combination of moldy fruit and rotting meat and is overpowering enough to knock out beings with an enhanced sense of smell in a comatose state. Glutinous Mode is based on the Nuppeppo, a Yokai described as a walking blob of fatty flesh that smells like rotting meat.
  452.  
  453. St. Bernard Mode - Beast/Support - This Merge Mode has the power of Elixir of Life Manipulation. St. Bernard Mode resembles a gigantic St. Bernard (large enough for 4-5 full grown humans to ride on his back) with an orange and white color scheme, a large beard, a collar with a large barrel with a medical cross attached to it and bands around his wrists with medical crosses on them. St. Bernard Merge is a living mixery capable of generating an esoteric and highly sought after concoction known as the Elixir of Life and dispense it from his barrel, this elixir when drank is capable of restoring a being back to their prime condition regardless of whatever is ailing them (injury, poisoning, burns, frostbite, missing limbs etc.) and completely restore their strength and vitality as well. More impressively however, the Elixir of Life is capable of resurrecting the dead regardless of their state of decomposition, reverse aging, cure death-based ailments such as zombism, cure insanity and psychic inflictions, cure any disease in the universe, remove deformities, enhance physical properties such as strength when drank by a healthy individual, enhance intelligence etc. St. Bernard Merge is also highly adept in Rescue Mastery, having instinctual skill in tracking and rescuing those effected by disaster such as being trapped under burning rubble. St. Bernard Merge is highly skilled in burrowing and can use his digging skills in his rescue missions such as digging out people buried under a dozen feet of snow. St. Bernard Merge has a sense of smell and hearing a hundred times more keen than a dog’s which come in handy when saving others and tracking. St. Bernard Mode’s metallic fur is highly resistant to the cold to the point where he can survive temperatures below -300 degrees Fahrenheit and is completely immune to ice-based attacks.
  454.  
  455. Flux Merge - Conceptual/Powerhouse - This Merge Mode has the power of Flux Manipulation. Flux Merge takes the form of a muscular and heavily armored humanoid with a white, heather purple and periwinkle color scheme, multiple large globes on his armored body, eyes resembling a futuristic visor resembling Cyclops’ from X-Men and a mohawk-like plume on his head. Flux Merge has the ability to manipulate the fluxes and fluctuations of anything around him whether it be matter, energy or even time itself within a 100 mile radius around himself, by emanating pure energy in the form of “Flux Waves” from any part of his body to influence and manipulate the continuous change of all things around him in various ways, such as delaying, disrupting, redirecting or cancelling out enemy attacks and movement, manipulate the composition matter, soften any solid material into a liquid state, manipulate the flow and fluctuation of time itself etc. Flux Mode’s ability to manipulate fluxes/fluctuations at a metaphysical level gives him access to a plethora of powerful abilities such as Matter Manipulation, Time/Space Manipulation, Speed Manipulation, Combat Manipulation, Matter Transmutation, Energy Manipulation, Magic Manipulation, Boundary Manipulation, Growth Manipulation, Probability Manipulation, Weather Manipulation, Limited Reality Warping and much more. Flux Merge can even infuse his Flux Waves into his physical strikes, allowing him to use highly devastating Flux Combat that allows him to do extreme damage to enemies as well as to cause a myriad of properties to flux and change beyond their control, such as take in more damage then they normally would, bend, damage and even foster out break weaponry/armor that normally wouldn’t break, cause an enemy’s powers to go haywire, induce a seemingly random effect such as causing a target to spontaneously combust etc. Flux Merge is also capable of Randomization as he can send out a burst of Flux Waves to induce a random effect onto enemies or the surrounding environment such as cause everyone to start dancing uncontrollably or induce a destructive meteor shower, allowing Flux Merge to really shake things up and catch enemies off guard at the cost of potentially putting him at a disadvantage as the effects are random and not always beneficial in nature. Flux Merge is another Merge Mode Relative, being the “father” of Flow Merge.
  456.  
  457. Flow Merge - Conceptual/Science - This Merge Mode has the powers of Flow Manipulation and Directional Arrow Manipulation. Flow Merge takes the form of a heavily armored, female humanoid with a white, chartreuse and apple green color scheme, multiple large globes on her armored body, eyes resembling a pair of futuristic goggles and a ponytail-like plume on her head. Flow Merge has the ability to manipulate the flow and direction of almost anything around her whether it be matter, energy, vectors etc. within a 100 mile radius around herself, by emanating pure energy in the form of “Flow Waves” from any part of her body to influence and manipulate the flow, direction and movement of all things around her in various ways, such increasing the speed of which something is traveling, change the trajectory of moving objects and enemy attacks, manipulating the properties of energy such as speed, trajectory, shape and size, inducing, directing, amplifying, reducing and negating the flow/direction/movement of almost anything to her will etc. Mode’s ability to manipulate fluxes/fluctuations at a metaphysical level gives him access to a plethora of powerful abilities such as Direction Manipulation, Path Manipulation, Vector Manipulation, Kinetic Energy Manipulation, Thermodynamics Manipulation, Liquid Energy Manipulation, Mechanical Energy Manipulation, Wave Manipulation and more. Another particularly noteworthy ability that Flow Merge possesses is her ability to create constructs composed of Flow Energy in the form of directional arrows known as Flow Pointers, these arrow shaped constructs of solidified Flow Energy make for X-tremely powerful weapons that Flow Merge can manipulate at will as they are capable of piercing through virtually anything and cause immense amounts of damage, a single Flow Pointer is capable of killing a Habitixen Queen in one blow, Flow Merge is also capable of wrapping Flow Pointers around objects for multiple purposes such as binding opponents, retrieving things from a far or even weaving them into shapes to create powerful constructs imbued with pure flow energy/power such as a pair of gauntlets, Flow Merge can create hundreds of Flow Pointers at a time and said pointers can reach hundreds of miles further than the boundaries of her typical 100 mile radius. Flow Merge is another example of a Merge Mode Relative as Flow Merge is another Merge Mode Relative, being the “daughter” of Flux Merge.
  458.  
  459. Buccaneer Merge - Sorcery/Fighter - This Merge Mode has the power of Pirate Magic. Buccaneer Merge is a buxom and curvaceous female humanoid Merge Mode dressed in pirate gear consisting of a corset, pants with frilled bottoms, a sash wrapped around her hips containing a flintlock pistol and a whisky bottle, an admiral coat with tasseled shoulder pads, heeled boots, a bircorn hat with a large feather and adorned with Pearl necklaces and jeweled rings, Buccaneer Merge has large, curly orange hair similar to Miss Bellum’s from the Powerpuff Girls, orange eyes, plump lips, a beauty mark above her lip and wearing make up. Buccaneer Merge is a master of Pirate Magic, a system of sorcery revolving around themes associated with pirates, such as treasure, thievery, alcohol, the sea, sea monsters, weaponry associated with pirates, as well as casting curses and hexes associated with pirates and nautical themes, giving Buccaneer Merge a wide range of powerful capabilities such as Nautical Manipulation (manipulation over everything associated with the sea), Treasure Manipulation, Treasure Weaponry (Spear of Destiny, Shield of Hercules, Hanuman’s Flail, a Magic Carpet, the Holy Hand Grenade etc.), Object Manipulation (summoning/manipulating treasure chests, chains, ropes, flags, bullets, coins etc.), Thievery Magic, Alcohol Manipulation, the creation of magical liquor that bestows significant boosts and abilities to consumers, Weapon Manipulation (swords, bombs, cannons, anchors etc.), Weather Manipulation, creating and commanding her own crew of magical zombie pirates known as The Skeleton Crew via Necromancy, summoning and commanding sea monsters, Supernatural Navigation, creating and commanding a menagerie of different animal helpers known as Mateys via Familiar Magic, Seduction Magic, Card Magic, Fortune Telling, casting curses, hexes and jinxes that induce debilitating conditions such as Drowning Man’s Curse (makes targets constantly feel like they are drowning), Unholy Hangover (induces an agonizing hangover), Vampire Barnacles (manifests barnacles that suck away the inflicted’s life force) and much, much more. Buccaneer Merge can perform a wide variety of spells and techniques with the incredibly varied abilities that pirate magic gives her and is naturally very versatile even in comparison to other Sorcery Series Merge Modes. Buccaneer Merge has a form of Subordination Manipulation as she has full control of her undead legion, The Skeleton Crew and is capable of summoning and commanding them at any time and said skeletal pirates are undyingly loyal to her, heeding her every command and even willing to act as human shield and take attacks for her as she is capable of resurrecting them in the event of their destruction. There are multiple variants of Skeleton Crew members each with their own unique abilities and uses, these are the Fodder, the average and plentiful grunts with no outstanding abilities and low strength, the Swashbucklers, tall and agile skeletons armed with swords, sometimes more than one, the Cannoneers, towering, bulky skeletons armed with cannons, the Deadshots, the sniper class members possessing a spyglass for an eye and armed with old fashioned sniper rifles, the Swabs, skeletal janitors armed with acid guns resembling giant cleaning spray bottles, the Powder Monkeys who are maniacal demolitions experts armed with bombs and dynamite and the Knuckledusters, four armed brawlers wielding spiked brass knuckles. Buccaneer Merge also possesses a Breath Arsenal in that she gains a different kind of magic breath-based ability depending on the kind of alcoholic drink she consumes, whiskey gives her magical fire breath, vodka allows her to breath a torrent of permafrost ice capable of permanently freezing targets etc. Buccaneer Merge can even enhance her sword with these same elemental properties by breathing on the blade of the sword. Buccaneer Merge also possesses the ability of Ship Symbiosis as she is capable of summoning and manipulating her Magitech ship, Bellatrix at any time, said ship being an all-terrain ship as it is capable of riding on sea while in Navy Mode, in the air via it’s Airship Mode, underwater via it’s Mariner Mode, on land via it’s tank-like Tread Mode and even in outer space via it’s Apollo Mode, said ship is armed to the teeth with cannons, including it’s most powerful weapon, the Sun Burst which is capable of destroying a fleet of Star Ships with one magical laser beam. Buccaneer Merge is another example of a Merge Mode Relative as she’s the “mother” of Captain X Beard.
  460.  
  461. Mineraloid Mode - Elemental/Energy - This Merge Mode has the power of Mineral Energy Manipulation. Mineraloid Merge resembles a vaguely humanoid, golem-like creature with a geode theme as he’s composed entirely of stone with clusters of visible creature on multiple segments of his body, one arm much larger than the other, a color scheme similar to Rocks from Ben 10 with emerald green crystals, possessing a large pearl-like eye, no legs and floating above ground. Mineraloid Merge has the ability to generate and manipulate the natural, ambient energy given off by all forms of minerals, such as stone and crystal which he can channel and project into the form of a wide range of different energy attacks possessing potent levels of earth-based power as well as terrakinetic attacks and constructs imbued with mineral energy, crystallokinetic attacks and constructs, projecting mineral energy into different forms such as shockwaves, create earthquakes by manipulating the mineral energy in the ground etc. Mineraloid Merge possesses a fairly powerful level of terrakinesis, lithokinesis and crystallokinesis thanks to being able to manipulate said elements through the mineral ambient energy they give off. Mineraloid Merge is also capable of absorbing mineral energy in his environment to increase the power of his mineral energy attacks as well as his physical strength. Mineraloid Merge can also scatter his rocky body into several large fragments of stone and crystal and manipulate every individual piece to assault enemies with a blizzard of energy-infused stone as well as avoid attacks by separating himself. Mineraloid Merge is a heavy hitting Merge Mode capable of delivering powerful strikes infused with mineral energy, such as a powerful “Geode Punch” from his one giant fist. Mineraloid Merge is also capable of using his Scattering ability to form himself into segments of stone-based armor imbued with mineral energy for others to wear and use his mineral energy and Terrakinetic abilities for themselves in tandem with their own abilities, a technique that Susan created as she was the one who gave Nicholas the idea and she is also typically the one who Fusion-X uses in tandem with, turning her into a golem-armored martial artist eith mineral energy infused Chi attacks and considerably high durability.
  462.  
  463. Titanium Merge - Tech/Energy - This Merge Mode has the power of Metal Energy Manipulation. Titanium Merge is a female humanoid Merge Mode possessing an armored appearance similar to Iron Man, possessing an azure and white color scheme, gear designs on her chest, shoulders and knees, cables sprouting from her head resembling dreadlocks, and an X-shaped visor similar to XLR8’s. Titanium Merge has the ability to generate and manipulate the natural, ambient energy given off by all forms of metals and alloys which she can channel and project into the form of a wide range of different energy attacks possessing potent levels of metal-based power by generating a wide selection of ranged weaponry from her body that can alter the way her metal energy attacks are projected such as energy rifles, gatlings, crossbows, a massive energy cannon, a grenade launcher-styled weapon that fires exploding balls of metal energy etc. as well as a variety of metal-based attacks and metal energy attacks/constructs such as projectiles taking the shape of giant screws, saw blades, gears, metal girders, whips composed of ferrokinetic energy, ferro-ergokinetic constructs etc. Titanium Merge possesses a fairly powerful level of ferrokinesis thanks to being able to manipulate all forms of metal/alloys in her environment through the ambient energy they give off and can do many things with metal such as create constructs and weaponry, manipulate metal for attacks, create and animate golems out of metal etc. Titanium Merge is also capable of absorbing metal energy in her environment to increase the power of her metal energy attacks as well as her physical strength and the power of her strikes imbued with ferrokinetic energy/power as well. On top of her wide selection of ranged weaponry that projects ferrokinetic energy, Titanium Merge is also capable of creating melee weaponry from her body imbued with ferrokinetic energy such as a giant sledge hammer to create a mighty shockwave of metal energy upon impact and an oversized sword with a blade surrounded with flame-like metal energy. Titanium Merge is also capable of using ferrokinetic energy to achieve flight by projecting metal energy as propulsion from her hands and feet and she is capable of flying at speeds clocking in at 10,000 MPH when her energy capacity is at 100%.
  464.  
  465. Hairum & Scarum Mode - Yokai/Duo - This Merge Mode is a duo composed of a beautiful woman armed with specialized hair products and her Living Hair. Hairum is a curvaceous female humanoid wearing a black jumpsuit with violet spiral designs on them and a large zipper running down the front, high heel boots, a belt lined with containers resembling shampoo bottles, a giant, sword-like comb strapped to her back, fingerless gloves, purple eyes, no mouth and very long black hair which doubles as her partner, Scarum who aside from being a mass of living hair with tentacle-like locks, has a pit shaped mouth located on the back of Hairum’s head and a pair of bug-like eyes resembling sunglasses. Hairum & Scarum Merge fight as a duo, Hairum using her fast yet heavy hitting combat style baring a resemblance to a combination of the Crane and Snake Styles of Kung Fu and her highly agile, supernatural level skill in gymnastics in tandem with Scarum using his strong, elastic locks to tether enemies closer to her, bind them to leave them at their mercy or use objects in his environment to their advantage. What makes Hairum & Scarum a truly formidable duo is their arsenal of specialized hair products that when used on Scarum, imbues him with unique and often elemental properties to greatly enhance their strength and abilities in combat as well as specialized hair spray that allows Hairum to weave Scarum into an assortment of different hair styles, each with their own unique features and strengths in battle. Hairum & Scarum’s supernatural, battle grade shampoos/hair conditions are capable of imbuing elemental properties onto Scarum, giving them the ability to attack enemies with locks of fiery hair, electrified hair, icy hair, toxic/acidic, metallic hair and much more, Hairum & Scarum are also capable of projecting hair balls imbued with elemental properties in all these states such as exploding fiery hair balls, electrified hair balls that chain electricity together, metallic hair balls covered in sharp spikes etc. After using her hair spray, Hairum can use her oversized comb to weave Scarum into a plethora of hairstyles armed with their own unique strengths and properties known as “Fight Wigs” to really shake things up in battle, such as an Afro Form that Hairum can absorb herself into and roll around her environment like a giant, hairy boulder with surprising weight, an oversized pompadour that Hairum can use as a hammer via head smash attacks or a thirteen foot long braided pony tail that Hairum can use as a powerful whip/lasso. On top of their Elemental Hair and unique hair-based combat via their Fight Wigs, Hairum can even apply one of her hair products onto her current Fight Wig style to create even more powerful, unique variations of said styles, such as using her hair gel that gives Scarum radioactive properties to a Beehive hairdo to turn it into a hairy nuclear missile silo that launches nuclear hairballs. Scarum can also weave his locks into a plethora of constructs himself to use as weapons such as a pair of giant gauntlets and/or boots for Hairum to wear, a massive pair of jaws, a propellor for flight etc. the strength and combat viability of his Hair Constructs are greatly increased after being enhanced by Hairum’s hair products such as creating flaming, spiked maces while in his Fire Hair form. Aside from her unique hair products that are capable of enhancing and weaponizing Scarum, Hairum greatest weapon is her giant combo which she uses with highly proficiency skill, making it a much more effective weapon then most would think a comb could be. Hairum & Scarum’s biggest weakness is water as it can wash away their elemental hair products and undo the current Fight Wig form they are currently using as well as make Scarum too heavy and damp to move, they also can’t mix or match hair products as it could cause a chemical reaction that can severely damage Scarum by extension Hairum. Hairum & Scarum is based on the Futakuchi-Onna, a Yokai taking the form of a beautiful woman with living hair and a second mouth on the back of her head.
  466.  
  467. Fiesta Mode - Monster/Fun - This Merge Mode has the power of Celebration Embodiment and has many Spiritual Powers, such as Soul Manipulation, Ectoplasm Manipulation and Ghostly Element Manipulation. Fiesta Mode resembles a Calaca, a skeletal figure associated with Day of the Dead, resembling a spectral, animated skeleton with a mustache composed of ectoplasmic energy dressed in colorful mariachi clothing with red, gold and black color scheme, suit buttons and cufflinks resembling skulls and a large sombrero decked out with candles and marigolds. Fiesta Merge derives power from joy, music, and festivity, the more celebration and emotion around him, the stronger he and his spectral abilities becomes, he also possesses a festive, empathic aura that instills excitement and a festive mood to those around him, this combined with his natural charisma and boisterous personality allows him to incite large groups of people to erupt into a fiesta like no other. Fiesta Merge possesses natural mastery in the musical arts and can use any musical instrument he gets his bony fingers on, has incredible dancing skills, a breathtaking singing voice and he even utilizes a dance-based form of combat in battle that makes him a formidable and unpredictable foe. Fiesta Merge is capable of tapping into his Ectoplasmic Core (his equivalent to a soul) and channel, raw spiritual power to achieve a variety of powerful, spiritual abilities and attacks such as ectoplasmic projectiles and ectokinetic combat, ghostly abilities such as intangibility, shaping spiritual energy into the form of bones, skulls, flowers, vines, semisentient animals and creatures, ghosts, weaponry, musical instruments, amusement park rides and a wide variety of other constructs, scrying, necromancy, to even summoning and commanding ectoplasmic manifestations of powerful, supernatural creatures and entities associated with Latin American folklore such as La Llorona, La Lechuza, El Cadejo, Madremonte, Teju Jagua, Yacumama, El Sombreron, Mama D’Leau and more. Fiesta Merge can also channel his ectoplasmic energy into the form of ghostly, elemental energy taking the form of Ecto Fire, Ecto Ice, Ecto Lightning or Ecto Sound/Music and can project these elements into a wide variety of attacks and shape them into constructs as well, said elements having the capability of effecting and damaging spirits and ghostly enemies. Fiesta Merge can also use ectoplasmic energy to transform himself into a variety of forms taking the form of animals and mythical creatures that all have a skeletal motif such as horse, a bat, a crocodile, a tiger, a giant snake and more. Fiesta Merge can also use the spiritual energy he controls to effect allies in beneficial ways such as playing enchanted music on ectoplasmic instruments to heal them or increase strength and vitality. Fiesta Merge has an interesting weakness in that he sends Fusion-X’s testosterone into overdrive as well as instills unwavering etiquette towards women, this means that Fusion-X becomes a girl crazy, hopeless romantic with a tendency to heavily flirt with women as well as an inability to harm women, refusing to fight an enemy if they are a woman, even if they’re trying to kill him.
  468.  
  469. Kangaroo Mode - This Merge Mode is a master kickboxer with a Strike Arsenal the power of Anger Empowerment. Kangaroo Merge resembles an orange kangaroo with maroon stripes, large, spiked boxing gloves for hands, a pouch with a zipper and an eye resembling Kamina sunglasses. Kangaroo Merge is a master kickboxer, possessing kickboxing skills significantly above any human on Earth and having the striking strength, speed, senses and reflexes to match as well, making him a formidable opponent. However, what really makes Kangaroo Merge a force to be reckoned with is his arsenal of boxing gloves bestowed with unique properties that he keeps in his belly pouch and can switch between, each pair of gloves gives Kangaroo Mode’s strikes a unique attribute that greatly increases his effectiveness in battle, there are Flaming Gloves that give Kangaroo Merge fiery strikes, Chilled Gloves that give him icy punches, Thunder Gloves that pack an electrical punch, Venom Gloves that poison enemies (poisoning gets worse with every strike), Gust Gloves that generate vortexes of wind, Block Gloves that generates a force field when Kangaroo Merge blocks, Star Gloves that are infused with stardust for stellar strikes, Iron Gloves possessing sharp, metal spikes that can also extend on chains for long-ranged strikes, Speedy Gloves that boosts Kangaroo Mode’s striking speed, Dizzy Gloves that daze and confuse opponents, Sticky Gloves that generates sticky, immobilizing slime, Draining Gloves that heal Kangaroo Merge with each blow dealt and much more. Kangaroo Merge is a powerful physical fighter on his own but he becomes even stronger when angered, which isn’t hard to do due to his short temper, the angrier Kangaroo Merge becomes, the stronger and faster he and his physical attacks become and he becomes visibly redder the madder he gets. Kangaroo Merge possesses incredible jumping and leaping abilities as well, being able to jump across the Grand Canyon with maximum effort. Kangaroo Merge can use his strong tail to balance himself in order to deliver granite obliterating kicks.
  470.  
  471. Vac-Doom Mode (WIP) - Tech/Toxic - This Merge Mode has the power of Debris Manipulation and is armed with a high-powered Vacuum Cleaner.
  472.  
  473. Holy Ghost Mode (WIP) - Ghost/Elemental - This Merge Mode has the power of Spiritual Smoke Manipulation.
  474.  
  475. Trojan Mode (WIP) - Weaponry/Defensive - This Merge Mode is a Trojan Horse and a Living Arsenal.
  476.  
  477. Porpoise Mode (WIP) - Aquatic/Audio - This Merge Mode has the power of Echo Manipulation.
  478.  
  479. Soundweb Mode (WIP) - Insect/Audio - This Merge Mode has the powers of Sound Absorption and Sonokinetic Webs.
  480.  
  481. Baku Mode (WIP) - Yokai/Energy - This Merge Mode has the power of Oneiric Energy Manipulation.
  482.  
  483. Fluffy Mode (WIP) - Defensive/Fighter - This Merge Mode has the power of Fuzz Manipulation.
  484.  
  485. Mass Mode (WIP) - Science - This Merge Mode has the power of Mass Absorption and Redirection.
  486.  
  487. Infallible Merge (WIP) - Conceptual/Fighter - This Merge Mode has the power of Opinion Manipulation.
  488.  
  489. Goblin Mode (WIP) - Monster/Organic - This Merge Mode has the power of Genetics Magic.
  490.  
  491. Jekyll/Hyde Mode (WIP) - Monster/Duo - This Duo is composed of an intelligent and strategic scientist and an invisible, monstrous brute.
  492.  
  493. ROM Mode (WIP) - Tech - This Merge Mode has the power of CD Manipulation.
  494.  
  495. Ambience Mode (WIP) - Energy/Fighter - This Merge Mode has the power of Ambient Energy Manipulation.
  496.  
  497. Bioweapon Mode (WIP) - Cosmic/Weaponry/Organic - This Merge Mode possesses an arsenal of Organic Weaponry derived from alien organisms.
  498.  
  499. Tech-Support Mode (WIP) - Job/Tech - This Merge Mode has the power of Computer Manipulation.
  500.  
  501. Kursed Mode (WIP) - Parasitic/Weaponry - This Merge Mode is a Living Sword that bonds to it’s wielder and adopts unique properties depending on their wielder’s abilities and physiology.
  502.  
  503. Hoard-R Mode (WIP) - Dragon/Defensive - This Merge Mode has the power of Collecting.
  504.  
  505. Tactile Mode (WIP) - Conceptual - This Merge Mode has the power of Texture Manipulation.
  506.  
  507. Twysted Mode (WIP) - Monster/Shapeshifter - This Merge Mode has the power of Body Supremacy.
  508.  
  509. Cosmiking - Cosmic/Powerhouse - This Merge Mode has the powers of Superiority Empowerment and Cosmological Force Manipulation. Cosmiking Merge bares a resemblance to Alien-X, being an imposing humanoid that is tall and muscular in appearance and appearing to be composed of outer space itself, having visible stars, galaxies and nebulas on his body, a purple, pink and blue color scheme reminiscent of a colorful nebula, a three pronged crest on his forehead resembling Alien X’s horns but much larger and possessing a long, flowing cape that looks like it was stitched from the cosmos itself. Cosmiking is the living embodiment of the cosmos and has the ability to generate and manipulate Cosmos, which is an energy that is compromised of the fundamental forces that make up the universe, these being time, space, gravity, magnetism, weak and strong nuclear energy, matter, anti-matter and dark matter. Due to Cosmos essentially being the energy of the universe itself, Cosmiking possesses phenomenal cosmic power and strength, being capable of projecting Cosmos to a wide variety of xtremely powerful attacks, form cosmic-level constructs and weaponry, infuse cosmic energy into his physical attacks to utilize Cosmic Combat, create and command living entities based on the Zodiac signs, spawn limbs based on the Zodiacs such as a celestial scorpion tail, create clones of himself out of cosmic energy, project and control each individual force for a wide range of capabilities, Matter Manipulation, Atomic Manipulation, Nuclear Manipulation, Spatial Manipulation, Particle Manipulation, Star Manipulation, Physics Manipulation, Cosmic Element Manipulation (Cosmic Fire, Cosmic Lightning etc.), Cosmic Telekinesis, Cosmic Shapeshifting, Cosmic Teleportation, Black Hole Creation, Pocket Dimension Creation, cosmic-level strength, speed, durability etc. and much, much more. Cosmiking’s control over cosmic energy gives him a potent variation of reality warping known as Cosmic Warping that allows him to use cosmic energy to manipulate any and all aspects of space, time and the cosmos by a certain degree in accordance to his level of superiority, Cosmiking gains greater cosmic power, strength and control over reality itself the higher his status is, essentially gaining authority and lordship over reality itself just as long as Cosmiking has a certain threshold of beings who revere them as a figure of power and authority, Fusion-X’s status as Earth‘s greatest hero makes Cosmiking rank fairly high among the Powerhouse Merge Modes by default, giving him a range of power and influence equating to the Earth’s entire solar system, by the time Fusion-X becomes Fusion-MX, Cosmiking gains Multiversal power as Fusion-MX is revered not only as the greatest hero and warrior in his entire universe but has gained some notoriety in other universes as well. At his peak, Cosmiking possesses cosmic power great enough to destroy large planets with just a tap of his finger and thus, can destroy entire galaxies when taking a fight seriously, capable of throwing punches that exert an amount of power thought only possible by the Big Bang itself. Cosmiking also possesses Personal Dominance, a state in which Cosmiking has complete control over all aspects of his being and in which only he can control and maintain his being, giving a wide range of immunities such as to possession, transmutation, mind control, changes in gravity etc. and a wide range of other abilities.
  510.  
  511. Weird-O Mode - Fun/Powerhouse - This Merge Mode is a Fun Lord and possesses godlike Toon Force abilities as a result. Weird-O Merge is a tall, lanky, female humanoid baring a passing resemblance to Spinel from Steven Universe but possessing a head full of long, dreadlock-like tendrils, red swirling eyes, a wide mouth stretched to a permanent, toothy grin with black lips, striped, noodle-like limbs, a suit and bowtie, feet resembling big black boots, hands resembling white gloves and a black, white and grey color scheme. Weird-O Merge is a Fun Lord, a type of reality warper with a unique method of reality manipulation reminiscent of a cartoon character, capable of doing practically anything as long as it’s funny or fun. Weird-O Merge has all of the physics breaking, reality twisting, logic bending abilities associated with cartoons, Weird-O Merge can freely manipulate the forces of humor, weirdness, surrealism and fun to do anything she wants such as defying the laws of physics, manipulate all aspects of his surrounding environment in a cartoony fashion, interact with beings and objects like a cartoon would, cause events to happen with wordplay, induce musical numbers, induce utter chaos and disorder in a funny manner, create portals in the form of paintings that enemies can’t follow Weird-O Merge into, manifesting a wide array of gags and Trick Weaponry capable of doing immense damage despite how innocent some may look, create and command an army of entities resembling cartoon characters all capable of using cartoon physics themselves, transform the entire environment into a surreal, cartoony landscape where everything is alive and that Weird-O Merge has direct control over as an extension of her will and much, much more. Weird-O Merge is also Omnifarious in nature, being a shapeshifter with unlimited control over the shape, size, form, function and appearance of her body, allowing her to take any form she desires whether it’s possible or not, allowing her to also take any size imaginable, mimic the properties of function of anything she takes the form of, possess an unlimited degree of Elasticity, a limitless degree of Regeneration, make an infinite amount of duplicates of herself, manifest disguises that normally wouldn’t fool anyone but can still trick the most savvy of enemies due to the laws of Toon Force and much more. Weird-O Merge also has complete Personal Dominance and Body Supremacy that makes it so she also has control over her body and immunity to any kind of outside influence or control, which includes any form of damage imaginable, giving her a complete immunity to pain and the ability to essentially say “no” to damage or any kind. Being the embodiment of absurdity, Weird-O Merge possesses an Alien Mind that makes her incomprehensible to even the most powerful of telepaths, making her immune to things like mind control, telepathy and mental attacks and capable of driving others insane if they try to peak into her surreal, enigmatic mind. Weird-O Merge is also capable of Cartoon Combat, as she can seamlessly combine her Toon Force and Shapeshifting abilities with physical combat, making an incredibly powerful and equally unpredictable fighter. The cartoon entities that Weird-O Merge can manifest are known as “Croquis” and although all extensions of her will, they all possesses their own unique personalities, methods of cartoon shenanigans and are all loyal to Weird-O Merge by default and they can take any form Weird-O Merge desires.
Comments
  • Animallover4813
    2 years
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    1. Scholar Merge seem to be a xros mode of psychic, mysto, and knowledge merges.
    2.  
    3. Treasure Merge seen to be plus mode for captain x beard merged mode.
    4.  
    5. Garage Merge seem like a good mode to clean up the planet, great idea.
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      1. Scholar Mode could work as a Xros of Mysto and Knowledge (or is it Genius?).
      2.  
      3. What would make Treasure Mode different from Captain X Beard is that he is capable of controlling anything that is considered valuable and not just limited to literal treasure and money. Treasure Mode controls the very concept of value while Garbage Mode controls the concept of dereliction and worthlessness. He is essentially a living treasure hoard himself also, much like how Garbage Mode is a living junkyard, he can absorb and assimilate anything considered valuable into himself to boost his power and eventually transform into his Colossal form but he CANNOT outright create treasure from his body like Captain X can, this goes the same for Garbage Mode and junk/garbage/neglected things.
      4.  
      5. But with all that said, he could still work as a Plus Mode as Captain X regardless, this was just the general idea for Treasure Mode and Garbage Mode to be counterparts themed around the concepts of value and uselessness.
  • Animallover4813
    2 years
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    1. Dude you're fast with these new modes.
  • Animallover4813
    2 years
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    1. Excellent now we a magical trio
  • Animallover4813
    2 years
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    1. Loving these modes
  • Animallover4813
    2 years
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    1. Some of these modes in the "Future" Lane is so interesting that i want to make hem debut much early (if you don't mind).
  • Animallover4813
    2 years
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    1. if you plan on a phoenix mode, i already made on as a xros (but just saying just in case).
  • Animallover4813
    2 years
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    1. Have you thought of their plus modes?
  • Animallover4813
    2 years
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    1. For the Zodiac Mode i think i counted 11 (is there supposed to be 12)?
  • Animallover4813
    2 years
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    1. I was expecting a sea monster based merged mode to come.
  • Animallover4813
    2 years
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    1. Imagine Hunter merge was unlocked thanks to hunter-x.
  • Animallover4813
    2 years
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    1. There have been a lot of merged modes who can manipulate emotions lately
  • Animallover4813
    2 years
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    1. The Dancing Merged Mode is like a prototype series I made before fusion-x where the main character makes dance moves as fighting techniques.
  • Animallover4813
    2 years
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    1. Cockfight merge sound a lot like penguin merge (https://www.deviantart.com/animallover4813/art/Fusion-X-s-Penguin-Merge-Mode-913708027) given to kotkoro but it seems to be different in my book.
  • Animallover4813
    2 years
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  • Animallover4813
    2 years
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    1. I don't know how you are about to come up with countless of merged modes with unique abilities and personalities.
  • Animallover4813
    2 years
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  • Animallover4813
    2 years
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    1. You know 2 other deviantart users asked for a video game based merged mode and I think tour version take the cake.
  • Animallover4813
    2 years
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    1. Grizzly Merge sound overpowered as he can remove any layer of his enemies (do you literally mean every layer?)
  • Animallover4813
    2 years
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    1. is Cacti Mode still WIP or finished?
  • Animallover4813
    2 years
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    1. for Absorption Mode what make him difference from kevin levin?
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      1. 1. He can absorb much larger amounts of energy than Kevin can (more on the same level as Feedback).
      2. 2. He can create constructs out of energy and DNA as well as matter. Absorption Merge can do the same thing that Skurd can do with DNA.
      3. 3. Absorption Combat is a big difference. I don’t think Kevin has ever demonstrated being able to combine his absorption powers with his physical strikes has he?
      4. 4. He can redirect matter as well as energy, such as firing off shards of metal from his body after absorbing/mimicking said metal.
      5.  
      6. I’ve also been thinking of adding the ability to create Vortexes of Draining Energy from his hands that allow him to absorb energy from a distance. What do you think?
      • Animallover4813
        2 years
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        1. Now that will make the mode much more different (the list of 4 and the ideal ability).
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          1. I don’t know if you saw but I updated Absorption Mode’s bio and added a new power that really shakes things up for him. Now he’s essentially a combination of Kevin and Michael Morningstar.
  • Animallover4813
    2 years (edited)
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  • Animallover4813
    2 years (edited)
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    1. Ultimate Merge:
    2. 1. Useless Merge was renamed as Ultimate Merge in the episode "Hybrid's Joking Comeback".
    3. 2. More Powerful than Godbreaker Merge?
    4. 3. I have a feature that sound xtremely similar in fusion-x's data banks (and they are xtremely top secret).
    5. 4. I like the idea of fusion-MX but you remembered that fusion-x have 800 billion merged modes so would the mode have all the powers of 800 billion or stay the 10,010?
    6. 5. didn't expect a mode like that to show up far before the series finale.
    7. 6. is this the final mode in the list or no?
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      1. 1. Oh yeah that’s right sorry, it could renamed to Infinite/Infinity Mode than.
      2.  
      3. 2. Theoretically yes, considering the implications of what Infinite/Infinity Merge is and what Infinity Energy is.
      4.  
      5. 3. Really? That’s interesting.
      6.  
      7. 4. Oh yeah, that’s right. The idea here is that Infinity Merge is all of Fusion-MX’s currently unlocked Merge Modes as one entity but the whole Complete Arsenal angle would make a lot more sense if his range of abilities was in the literal billions wouldn’t it? Not only that but maybe it’s through Infinity Merge how Fusion-X would actually unlock all 800 Billion Merge Modes? But the reason he’s called Fusion-MX in the future is because he’s discovered and unlocked the true potential and capabilities of a thousand and ten Merge Modes at that point? So yeah, I would say Infinity Merge is all 800 Billion Merge Modes coming together as one with the ability to control Aether/Infinity Energy due to the combined Infinity Energy of all Merge Modes coming together to become pure Aether again and thus is the energy source Infinity Mode uses.
      8.  
      9. 5. The idea is that Infinite/Infinity would be the final Merge Mode that Fusion-X uses to defeat the ultimate baddie in the series finale, which would lead to an epilogue series where Nicholas and Alloy’s closest friends/allies find the parts of the Infinity Key in order to awaken them at the Well of Creation. Infinity Merge would still be teased in the Fusion-MX episode when a random paparazzi guy asked him if they could see Infinity Merge only for Fusion-MX to politely decline and when Young-X asked who Infinity Merge is and what he does Fusion-MX replies with “shhh, no spoilers!” like that time Professor Paradox did.
      10.  
      11. 6. No, I will still be coming up with Merge Modes but I wanted to try my hand at making what would could be the ultimate, final Merge Mode to top all Merge Modes as well as sort’ve theorize on how Alloy and the Merge Modes even work thus the whole Aether thing.
      • Animallover4813
        2 years (edited)
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        1. Thank you for your answered info oh and also here's some more questions:
        2. 7. Wow you have such a massive lane of creativity and imagination, i wonder how many more modes you have in mind as they are outstanding.
        3.  
        4. 8. Infinity Merge being more powerful than godbreaker merge seem to make sense since the former is not actual infinite as he possess limited commands *wink*.
        5.  
        6. 9. Would you do a deeper look on the mode?
        7.  
        8. 10. I planned on making fusion-x into a trilogy series.
        9.  
        10. 11. Nicholas and Alloy unlock more and more modes just by scrolling through like in the third episode.
        11.  
        12. 12. Is there's any character in fiction fusion-x cannot defeat in your opinion?
        13.  
        14. 13. I know fusion-x is xtremely powerful (beyond xtreme) but i believe the other characters should get their power showings (don't you agree?).
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          1. 7. Thank you, you’re too kind!
          2.  
          3. 8. I figured. It’s kinda like what Dwayne McDuffie once said about there being aliens more powerful than Alien X in the Omnitrix, I made Infinity Merge with that quote in mind.
          4.  
          5. 9. I’m planning on it. I would like to go more into detail about Aether and Alloy’s possible relationship with it. I actually didn’t know you had a reasoning behind Alloy’s functions and how the Merge Modes work, Infinity Energy was my speculation on how it does but it’s interesting that you mentioned how you actually had something similar in mind, I hope my idea doesn’t clash too much with it.
          6.  
          7. 10. I see. If I end up making more Merge Modes that what you can fit in the series feel free to still draw them since you could do what 5YL does with making alien transformations that are canon but won’t ever make appearances, it’s a good way of expanding Fusion-X’s arsenal without feeling obligated in making sure that hundreds of Merge Modes appear in what’s just suppose to be three seasons.
          8.  
          9. 11. Ah, I see so Merge Modes aren’t necessarily locked away like how what the Omnitrix does with aliens? That’s interesting.
          10.  
          11. 12. Superman and Ben 10,000 perhaps?
          12.  
          13. 13. I agree, that’s why I came up with the Rainbow of Revenge story for Susan and came up with the Heartbreaker hammer for Onawa, not the mention the special clothing Tailor Mode made for them, that is if you go with that idea. That’s also what I had in mind with the epilogue series, the other characters like Susan, Onawa, Duncan etc. would get their time to shine and use the abilities they’ve acquird to save Nicholas and Alloy from their coma by bringing the pieces of the Infinity Key together and place them into the Well of Creation, I imagine it being a similar story to the Map of Infinity Arc from Ultimate Alien.
          • Animallover4813
            2 years
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            1. Heartbreaker Hammer? where did that came in mind?
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              1. It was my idea for a second signature weapon for Onawa that Fusion-X made for her as Hammer Mode. I thought you knew about it considering I mentioned it in her Deeper Look paste and it’s mentioned in her bio on Deviantart as well, as you did copy and paste from the Deeper Look paste.
              2.  
              3. I figured that she could use an option for close ranged battle considering she only has a long ranged weapon in the form of her bow and arrows.
  • Animallover4813
    2 years
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    1. Soot Crows? I don't remember them in the series?
  • Animallover4813
    2 years
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  • Animallover4813
    2 years
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    1. "Mother Merge" i was hoping a mode like that will gonna come eventually (is this inspired when ben as big chill give birth to 14 babies in that one episode?)
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      1. Nope. She’s mostly inspired by Anodites and Big Mom’s Soul-Soul Fruit powers from One Piece. Her being very tall is inspired by the Japanese urban legend Hachishaku-Sama or “Miss Seven Feet Tall” in english.
  • Animallover4813
    2 years
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    1. Say can Calculator Merge can something similar to this? (https://www.youtube.com/watch?v=B1J6Ou4q8vE)
  • Animallover4813
    2 years
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    1. Hey there, it's the 4th of july and want to Pyrotechnic Mode but what would he look like exactly?
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    1. I kinda already made a xros merge that can manipulate steam (Inferno + Ocean).
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    1. I have a idea for a merged mode:
    2. a mode that is able to shapeshift into other fusion-x series inspired by Eevee, Arceus, and Silvally.
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      1. That’s a REALLY good idea! You could call it Embodiment Merge or something like. It has potential to be a very powerful Merge Mode too, maybe even Powerhouse potential.
      2.  
      3. Btw, I saw this new Merge Mode in your sta.sh called Throat Merge, it looks and sounds interesting but what does he do? I’d like to know so that I could add them to the list in a specific series.
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        1. I inspired throat merge (not 100% sure of the name) by the Slag Manzardill from the Ink Tank's latest episode of And Beyond X'Nelli, he eat matter and his convert it into powerful energy bubbles that vary in size and density.
      • Animallover4813
        1 year (edited)
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        1. for Embodiment Mode, I also don't know what design to give it exactly.
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          1. I rename him Blank Mode (i think).
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          1. Here’s an idea.
          2.  
          3. Blank Merge is inspired by Evee from Pokémon and the Cat Sith, a shapeshifting cat-like fairy from Celtic folklore. Blank Merge looks like a pure white, cat-like creature, resembling sphinx cat in shape with no face, a black X marking on it’s chest and wearing a collar with a bell that can be opened to place something inside. Blank Mode’s forms are all like bipedal, cat-like beings with unique designs that fit the Series they are embodying, Fighter Blank Merge being a maroon and burlier Cat Sith with very long, hand-like ears that can be used as powerful fists and Speedster Blank Merge being a thinner and sleeker version with green and yellow, lightning bolt-like ears and tail. These transformations are exceptionally powerful, being the embodiments of the Merge Modes they represent but Blank Merge can only access them through the use of a new gimmick, Merge Crystals. Merge Crystals are 28 gems of crystallized energy that embody the Merge Mode Series’ and are capable of drastically increasing the power and strength of Merge Modes that hold a Merge Crystal that match their series within their bodies, these crystals being the creation of Alloy’s creator that Nicholas and team found on an alien black market, as they were being sold by an alien who claimed to know Alloy’s creator, Onawa now holds these crystals in a special, custom made jewelry box to give to Fusion-X when he needs them in a pinch. These crystals are how Blank Merge can use their transformations, placing a crystal into it’s bell to do so. Blank Merge has 27 different transformations, the Conceptual Merge Crystal being the only one that Blank Merge doesn’t react to, being a Conceptual series Merge Mode to begin with.
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            1. Great idea, how about a deep look?
            2.  
            3. But fusion-x's/alloy's creator have to wait til the time is right.
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              1. Oh yeah, I have a feeling Alloy’s creator is a big deal you wouldn’t want to show what they look like or even give them a name right away which is why it would make sense to build them up overtime first like introduce a former helper or associate and some of their other inventions, maybe a big character arc for Alloy could be to find his creator so that he could learn more about himself. Kinda like how Ben 10 did with Xylene, she was introduced as an associate of Azmuth’s who was appointed to deliver the Omnitrix to Max but they never even said his name or anything, setting the stage for the Azmuth character. This black market character I came up with has a similar role but as a villain who has no qualms with selling his former associate/boss’s stuff.
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              1. I’ll try to make a Deep Look for Blank Merge some time. Also, just to let you know I’ve hit the word limit for this document so I’m going to be removing the Merge Modes that you’ve already drawn to make room since there’s really no reason for them to be here anyway now that they’ve been drawn already. Plus we have the List of Merge Modes by Series to keep track of all of them anyways.
              2.  
              3. Two more things. Hag Merge looks interesting, is it based on a Hagfish? And I’ve also noticed that Minosaur Merge, did you misread MinoTAUR Merge as MinoSAUR or is Minosaur something different entirely? Because Minotaur Merge is suppose to based on the Minotaur of Greek Myhtology, thus the maze-based powers.
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                1. 1. Yes
                2. 2. Minotaur?, I knew something was wrong I was just in a roll with drawing
                3.  
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                  1. I thought it said minosaur
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                    1. That’s alright. You could just rename Minosaur to Brachiosaur Merge. As for it’s powers I like the little orbs it has around it’s collar so maybe something could be made from that?
                    2.  
                    3. Also, I’ve mentioned before that I’ve hit the word limit on this document and that I’m going to be removing Merge Modes that you’ve already drawn but before I do that, I recommend copying and pasting the descriptions of Merge Modes that are still in your sta.sh so that you’ll still know the full descriptions of what they are capable of and such before you add their stats and upload them. I’ve removed Infinity Mode’s description already since that one has a Deeper Look document that goes into deeper detail.
                    • EdgelordofEdgelords
                      1 year (edited)
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                      1. Okay so I just got done removing the descriptions of Merge Modes that have been fully uploaded onto Deviantart. Merge Modes in your sta.sh still have their descriptions listed on here just in case you need them. Every time you upload a completed Merge Mode onto Deviantart for the world to see, I’ll remove them from this list in order to make room for new Merge Modes!
                      2.  
                      3. I will also remove Merge Modes that have there own Deep Look documents since you could just use those as reference instead.
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    1. for Samurai Merge, in design do you mean like Samurai Jack or like an armored samurai?
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  • Animallover4813
    1 year (edited)
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    1. For Meatbag/Pro-Tein Merge, Nicholas is a vegetarian (Lacto-ovo).
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    1. Vehicular Series?, sound interesting
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    1. is Trunk Merge a humanoid elephant or a animalistic elephant?
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    1. Where's Amalgamate Mode?
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    1. Cosmiking Merge sound like a Plus Cosmic-X Merge
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    1. I have tons of ideas for Merge Modes if you let me listen
  • Animallover4813
    279 days
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    1. do you think any of these modes could defeat black hat from villainous (or at least put him down).
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      1. Shinchū Merge was built to defeat a being like Black Hat, he is a demon after all and Shinchū Merge is designed to be the ultimate demon counter. The battle could end with Shinchū Merge literally devouring Black Hat alive after sufficiently beating him down, leaving behind only his hat. Dementia comedically bursts into tears while embracing Black Hat’s hat while 5.0.5. tries to comfort her and Dr. Flug celebrates, being finally free of Black Hat once and for all. However, Fusion-X still as Shinchū Merge complains of a stomach ache before hacking up what looks like a little black octopus. Turns out, this “octopus” is actually Black Hat!, still alive but now reduced to a pitifully weak form due to Shinchū Mode’s divine stomach juices reducing him to a weakened state, one with a comically high pitched voice no less. Dementia is relieved and gushes over how adorable Black Hat is and Dr. Flug is despondent. Black Hat threatens Fusion-X and tells him he’ll rain hellish fury on him for what he has done to him but he can’t take him seriously anymore due to how high pitched and squeaky his voice has become. Furious and embarrassed at this teenaged hero laughing at him (most likely a first for him), Black Hat demands Dementia and Flug to take him back to headquarters so that he can regenerate in peace.
      2.  
      3. Aside from Shinchū Merge, Buddha Merge seems like an excellent choice to be used against him as well.
  • Animallover4813
    155 days
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    1. love the new merged mode WIPs
  • Animallover4813
    139 days
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    1. How about a Merged Mode with Alien-Based Weaponry (they can also be living creatures)?, i got the idea from Half Life Opposed Forces.
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