Name / Title | Added | Expires | Hits | Comments | Syntax | |
---|---|---|---|---|---|---|
Dead State | May 2nd, 2024 | Never | 387 | 0 | C# | - |
Move State | May 2nd, 2024 | Never | 307 | 0 | C# | - |
Idle State | May 2nd, 2024 | Never | 277 | 0 | C# | - |
State Machine | May 2nd, 2024 | Never | 281 | 0 | C# | - |
Base Character State | May 2nd, 2024 | Never | 264 | 0 | C# | - |
Sam Project | Apr 23rd, 2023 | Never | 31 | 0 | C# | - |
Orbit Around Object 2 | Apr 19th, 2024 | Never | 600 | 0 | C# | - |
Orbit Around Object | Apr 19th, 2024 | Never | 500 | 0 | C# | - |
wave up and down | Apr 19th, 2024 | Never | 519 | 0 | C# | - |
Pathfinding follow | Apr 19th, 2024 | Never | 504 | 0 | C# | - |
Continuous Shooting | Nov 3rd, 2023 | Never | 69 | 0 | C# | - |
Enemy Patrol with NavMesh | Oct 3rd, 2023 | Never | 61 | 0 | C# | - |
Single Jump w Layer Mask | Aug 31st, 2023 | Never | 74 | 0 | C# | - |
Player Movement with Physics Engine | Aug 23rd, 2023 | Never | 41 | 0 | C# | - |
Particle Effect When Sth Destroyed | Aug 9th, 2023 | Never | 70 | 0 | C# | - |
Object orbits around target | Jun 26th, 2023 | Never | 58 | 0 | C# | - |
Quaternion to look/ follow object | Jun 26th, 2023 | Never | 53 | 0 | C# | - |
Instantiate cube list at spawn points list | Jun 26th, 2023 | Never | 57 | 0 | C# | - |
Inheritance and Polymorphism | Jun 26th, 2023 | Never | 51 | 0 | C# | - |
Only Numbers Allowed as Input | Jun 16th, 2023 | Never | 42 | 0 | C# | - |
Weapon Dictionary (practice) | Jun 2nd, 2023 | Never | 59 | 0 | C# | - |
Soldiers and Lists Class (reference) | Jun 1st, 2023 | Never | 49 | 0 | C# | - |
Simple Next Scene Loader | May 23rd, 2023 | Never | 51 | 0 | C# | - |
Temperature Converter | May 12th, 2023 | Never | 46 | 0 | C# | - |
Check for Even Number | May 12th, 2023 | Never | 50 | 0 | C# | - |
Add 2 Numbers | May 2nd, 2023 | Never | 65 | 0 | C# | - |
Turn on or off | Apr 27th, 2023 | Never | 48 | 0 | C# | - |
Rotate object from centre | Apr 25th, 2023 | Never | 38 | 0 | C# | - |
Keep Player & Info into new Level | Mar 16th, 2023 | Never | 73 | 0 | C# | - |
Flip Player when change direction | Mar 9th, 2023 | Never | 63 | 0 | C# | - |
Enemy Patrol with Raycast | Mar 7th, 2023 | Never | 65 | 0 | C# | - |
Singleton Instantiation | Mar 7th, 2023 | Never | 67 | 0 | C# | - |
Parallax Layer | Feb 14th, 2023 | Never | 55 | 0 | C# | - |
Parallax Controller | Feb 14th, 2023 | Never | 53 | 0 | C# | - |
Enemy Follow Player | Feb 10th, 2023 | Never | 86 | 0 | C# | - |
Focal Point Camera Rotation | Feb 10th, 2023 | Never | 57 | 0 | C# | - |
Unity's 2D Physics Script for 2D Scrollers Modified by Thomas Brush | Feb 9th, 2023 | Never | 81 | 0 | C# | - |
Unity's 2D Physics Script for 2D Scrollers | Feb 9th, 2023 | Never | 55 | 0 | C# | - |
Touch Bounds Lose Health | Feb 8th, 2023 | Never | 53 | 0 | C# | - |
Enemy Wave & Boss Spawner | Feb 6th, 2023 | Never | 46 | 0 | C# | - |
Cam Follow 2D Side Scroll w Stop Bound | Feb 5th, 2023 | Never | 65 | 0 | C# | - |
Spawn manager Enemy Waves/Boss/Powerups | Feb 2nd, 2023 | Never | 119 | 0 | C# | - |
Simple Pong Slice | Jan 18th, 2023 | Never | 50 | 0 | C# | - |
Save High Score and Player across Sessions | Jan 11th, 2023 | Never | 124 | 0 | C# | - |
Main Manager for Data Persistence between Scenes | Jan 9th, 2023 | Never | 72 | 0 | C# | - |
UI Start Game and Quit Application | Jan 9th, 2023 | Never | 48 | 0 | C# | - |
Game over / Restart / Pause | Jan 3rd, 2023 | Never | 55 | 0 | C# | - |
Play Effect After Destroying Object | Dec 21st, 2022 | Never | 46 | 0 | C# | - |
Full Driving Script | Dec 16th, 2022 | Never | 44 | 0 | C# | - |
No Air Driving | Dec 16th, 2022 | Never | 34 | 0 | C# | - |
RPM for Driving | Dec 16th, 2022 | Never | 32 | 0 | C# | - |
Speedometer | Dec 15th, 2022 | Never | 30 | 0 | C# | - |
Move Vehicle Forward | Dec 15th, 2022 | Never | 36 | 1 | C# | - |
Health/Hunger Bar | Dec 13th, 2022 | Never | 42 | 0 | C# | - |
Swiping (Fruit Ninja Style) | Dec 12th, 2022 | Never | 44 | 0 | C# | - |
Pause Screen | Dec 9th, 2022 | Never | 71 | 0 | C# | - |
Countdown Timer | Dec 8th, 2022 | Never | 32 | 0 | C# | - |
Simple Spawn Manger | Dec 2nd, 2022 | Never | 66 | 0 | C# | - |
Repeat Background | Dec 2nd, 2022 | Never | 49 | 0 | C# | - |
Player jump double jump double speed | Dec 2nd, 2022 | Never | 92 | 0 | C# | - |
Spawn on random X range & hard Y pos | Dec 1st, 2022 | Never | 32 | 0 | C# | - |
Add random upwards force in a range to object | Dec 1st, 2022 | Never | 36 | 0 | C# | - |
Destroy gameobject on collision | Dec 1st, 2022 | Never | 54 | 0 | C# | - |
Spin objects on all 3 axis | Dec 1st, 2022 | Never | 49 | 0 | C# | - |
Spawn manager from Top/Left/Right of Screen | Nov 29th, 2022 | Never | 43 | 0 | C# | - |
game manager add lives and score | Nov 29th, 2022 | Never | 52 | 0 | C# | - |
Detect Collisions | Nov 29th, 2022 | Never | 39 | 0 | C# | - |
Player Movement and Kept Inbounds | Nov 29th, 2022 | Never | 63 | 0 | C# | - |
propeller rotation | Nov 29th, 2022 | Never | 39 | 0 | C# | - |
Plane move and Rotate Up and Down | Nov 29th, 2022 | Never | 43 | 0 | C# | - |
Camera Switcher | Nov 29th, 2022 | Never | 38 | 0 | C# | - |
enemy move forward | Nov 29th, 2022 | Never | 41 | 0 | C# | - |
Car movement & camera switch | Nov 29th, 2022 | Never | 45 | 0 | C# | - |
Camera first person | Nov 29th, 2022 | Never | 33 | 0 | C# | - |
Camera follow player | Nov 29th, 2022 | Never | 46 | 0 | C# | - |
Destroy Out Of Bounds | Nov 28th, 2022 | Never | 44 | 0 | C# | - |