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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FollowPlayer : MonoBehaviour
- {
- private Transform player;
- private Vector3 tempPos;
- [SerializeField] private float minX, maxX;
- private void Start()
- {
- player = GameObject.FindWithTag("Player").transform;
- }
- private void LateUpdate()
- {
- if (!player)
- return;
- tempPos = transform.position;
- tempPos.x = player.position.x;
- if (tempPos.x < minX)
- tempPos.x = minX;
- if (tempPos.x > maxX)
- tempPos.x = maxX;
- transform.position = tempPos;
- }
- }
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