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- public class GravityOrbitScript : MonoBehaviour
- {
- public Transform target;
- void Update() {
- Vector3 relativePos = (target.position + new Vector3(0, 1.5f, 0)) - transform.position;
- Quaternion rotation = Quaternion.LookRotation(relativePos);
- Quaternion current = transform.localRotation;
- transform.localRotation = Quaternion.Slerp(current, rotation, Time.deltaTime);
- transform.Translate(0, 0, 10 * Time.deltaTime);
- }
- }
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