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- void Start()
- {
- print(AddTwoNumbers(150,200));
- }
- //mine
- public int AddTwoNumbers(int number1, int number2) {
- int result;
- result = number1 + number2;
- return result;
- }
- //Sam's
- public int Add(int number1, int number2) {
- return number1 + number2;
- }
- //full program with Unity
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using TMPro;
- using UnityEngine.UI;
- public class AddNumbers : MonoBehaviour
- {
- [SerializeField] TMP_InputField inputField1;
- [SerializeField] TMP_InputField inputField2;
- [SerializeField] TextMeshProUGUI resultText;
- private void Start() {
- }
- public void AddTwoNumbers() {
- int num1;
- int num2;
- if (int.TryParse(inputField1.text, out num1) && int.TryParse(inputField2.text, out num2)) {
- int sum = num1 + num2;
- resultText.text = "Result: " + sum;
- print(sum);
- }
- else {
- resultText.text = "Invalid Input";
- }
- }
- }
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