snake5

Snake5's Pastebin

3,212 32,905 9 years ago
Name / Title Added Expires Hits Syntax  
c++ version v2 Jul 31st, 2019 Never 246 C++ -
c++ version Jul 31st, 2019 Never 156 C++ -
haxe version Jul 31st, 2019 Never 729 Haxe -
some ui code 2 Jul 28th, 2019 Never 159 C++ -
some ui code Jul 15th, 2019 Never 146 C++ -
new gui terminal output 1 Apr 20th, 2019 Never 176 None -
file compiler output Sep 22nd, 2018 Never 172 None -
phpbb cache hack code May 2nd, 2018 Never 106 PHP -
tmd unserializer code Apr 12th, 2018 Never 133 C++ -
wip new TMD-based serialization Apr 5th, 2018 Never 156 JSON -
rough c# binding generation preview Jan 23rd, 2018 Never 125 C++ -
fucking c++ Jan 7th, 2018 Never 202 C++ -
shader compiler IR dump - constant propagation 2 Jan 4th, 2018 Never 110 LLVM -
shader compiler IR dump - constant propagation Dec 23rd, 2017 Never 94 LLVM -
c++ has the best error messages ever Aug 19th, 2017 Never 147 C++ -
stdlib.lispy v1 Jul 11th, 2017 Never 138 Lisp -
wip opengl demo in temp lang v2 Jun 30th, 2017 Never 134 Lisp -
wip opengl demo in temp lang Jun 29th, 2017 Never 149 Lisp -
generated msvc 2015/2017 project May 31st, 2017 Never 179 C++ -
psh animation state machine code Mar 5th, 2017 Never 172 JavaScript -
current state of sgs/imgui bindings 3 Jan 16th, 2017 Never 193 None -
current state of sgs/imgui bindings 2 Jan 14th, 2017 Never 158 None -
current state of sgs/imgui bindings Jan 14th, 2017 Never 164 None -
imgui.h parse log v2 Jan 13th, 2017 Never 167 JSON -
imgui.h parse log (incl. namespace and enums'... Jan 12th, 2017 Never 163 C++ -
parsed enums from imgui.h Jan 12th, 2017 Never 164 JSON -
imgui.h tokenized with SGScript parser Jan 12th, 2017 Never 150 JSON -
SGScript blinking light Oct 4th, 2016 Never 144 C++ -
c# hanged application call stacks Sep 18th, 2016 Never 233 None -
wtf gcc?! Sep 8th, 2016 Never 154 Bash -
binarytrees.sgs Sep 8th, 2016 Never 135 C++ -
ball tree measurements Jul 5th, 2016 Never 122 None -
[v4] sgs global table analysis after init Jun 22nd, 2016 Never 121 None -
[v3] sgs global table analysis after init Jun 21st, 2016 Never 122 None -
[v2] sgs global table analysis after init Jun 21st, 2016 Never 123 None -
sgs global table analysis after init Jun 21st, 2016 Never 138 None -
generated prefab script +2 May 23rd, 2016 Never 129 C++ -
generated prefab script + May 23rd, 2016 Never 120 C++ -
generated prefab script May 19th, 2016 Never 132 C++ -
defended: b5-7.sgs Apr 13th, 2016 Never 143 C++ -
sgrx sample editable struct Apr 13th, 2016 Never 138 C++ -
gunplay v0.2 lua/C mix Apr 11th, 2016 Never 123 C++ -
metaprop test output Apr 6th, 2016 Never 136 C++ -
b5-3 and b5-4 level scripts Mar 18th, 2016 Never 135 C++ -
todo excerpt - recent editor work Feb 24th, 2016 Never 125 None -
sgs inheritance, latest Feb 23rd, 2016 Never 118 C++ -
new level file format ex2 Feb 18th, 2016 Never 135 JSON -
new level file format Feb 17th, 2016 Never 127 JSON -
io_export_ss3dmesh.py Feb 16th, 2016 Never 130 Python -
sgson example 2 Feb 15th, 2016 Never 116 C++ -
SGRX TestEntity Feb 12th, 2016 Never 129 C++ -
SGScript threading/math sample code Jan 20th, 2016 Never 141 C++ -
SGRX - handle for refcounted objects Dec 24th, 2015 Never 135 C++ -
engine entry point Dec 22nd, 2015 Never 137 C++ -
D3D11Renderer::DrawImmediate Dec 21st, 2015 Never 141 C++ -
new test GUI code Dec 13th, 2015 Never 180 C++ -
SGScript | coroutine-based simple dialog system Dec 5th, 2015 Never 165 C++ -
SGScript coroutine sync/race bytecode Dec 1st, 2015 Never 139 None -
basic SGScript threading test v2 Nov 29th, 2015 Never 133 C++ -
basic SGScript threading test Nov 29th, 2015 Never 137 C++ -
anim.deformer code fix Nov 4th, 2015 Never 144 C++ -
particle system editor Oct 6th, 2015 Never 185 C++ -
uniform variable definitions Sep 30th, 2015 Never 138 OpenGL Shading -
some clean-ish rendering code Sep 20th, 2015 Never 139 C++ -
gcc can't hold its water Sep 11th, 2015 Never 140 None -
random STL crap? Sep 3rd, 2015 Never 160 C++ -
[sgs] brsd4game level script Sep 3rd, 2015 Never 148 JavaScript -
shader compiler? Aug 28th, 2015 Never 173 None -
SGScript saves the day | LD33 level script Aug 24th, 2015 Never 166 JavaScript -
the finished part of 07/15 todo list Aug 5th, 2015 Never 264 None -
cpp move Jul 12th, 2015 Never 279 C++ -
basic key/value parsing Jun 21st, 2015 Never 333 C++ -
tacstrike enemy sgs code Jun 13th, 2015 Never 386 JavaScript -
d3d9renderer shitload ifs Jun 13th, 2015 Never 391 C++ -
gccbug quick look Apr 3rd, 2015 Never 281 None -
particle system editor - emitter class Mar 1st, 2015 Never 283 C++ -
tacstrike: text serialization of initial scene Feb 17th, 2015 Never 288 None -
editor mesh code (wip) Feb 15th, 2015 Never 265 C++ -
5x5 gaussian Feb 14th, 2015 Never 287 OpenGL Shading -
some editor gui code Feb 12th, 2015 Never 265 C++ -
new lang: func resolution, storage classes Jan 28th, 2015 Never 281 Go -
new lang: break, globals Jan 18th, 2015 Never 270 C -
new lang update: while, sizeof Jan 18th, 2015 Never 227 Go -
new lang first app Jan 17th, 2015 Never 285 C -
new lang basic function bytecode Jan 17th, 2015 Never 279 Go -
new lang more progress Jan 15th, 2015 Never 246 None -
new lang some progress Jan 12th, 2015 Never 243 None -
new lang test sample / current state of generation Jan 8th, 2015 Never 257 C -
new lang wip compiler output log Dec 30th, 2014 Never 290 None -
new lang syntax proto Dec 28th, 2014 Never 263 Go -
some half-working generated code from ast Dec 27th, 2014 Never 250 C -
new lang ast proto on sgs Dec 21st, 2014 Never 233 JavaScript -
sgs-mp - the easy part Nov 30th, 2014 Never 226 C++ -
ss3d: skinned mesh matrix calculation Nov 23rd, 2014 Never 209 JavaScript -
collision grid Nov 17th, 2014 Never 241 JavaScript -
sb3d turret rotation code Nov 8th, 2014 Never 236 JavaScript -
SB3D - robot.sgs + player.sgs Nov 5th, 2014 Never 211 JavaScript -
SGR Engine editor entity specifications Oct 18th, 2014 Never 237 JavaScript -
sgr editor entityspec Oct 12th, 2014 Never 261 JavaScript -
sgs-ui - basic point editor test - output file Oct 6th, 2014 Never 265 JavaScript -