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snake5

the finished part of 07/15 todo list

Aug 5th, 2015
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  1. ✔ upgrade objective UI @done (15-08-05 09:54)
  2. ✔ refactor UI system @done (15-07-25 12:45)
  3. ✔ implement core objective UI @done (15-07-25 12:45)
  4. ✔ add "description", "required" and "(has-)location" params to objective @done (15-07-27 00:03)
  5. ✔ implement/verify icon font hex mapping (0x1e etc.) @done (15-07-26 23:40)
  6. ✔ add objective icons (scroll up, scroll down, reqstar, location) @done (15-07-27 00:03)
  7. ✔ implement scrolling @done (15-08-05 00:04)
  8. ✔ implement objective description and icon rendering @WIP @done (15-08-04 09:54)
  9. ✔ implement basic multiline text rendering @done (15-08-05 09:54)
  10. ✔ some design tweaks @done (15-08-05 09:54)
  11. ✔ fix camera vision (implement frame-persistent debug shapes) @done (15-07-15 19:27)
  12. ✔ fix decal placement filters (no animated meshes) @done (15-07-15 19:52)
  13. ✔ fix decal coloring (interface to retrieve color based on point and direction) @done (15-07-17 17:08)
  14. ✔ fix decal per-type placement filters (ignore decals) @done (15-07-16 23:25)
  15. ✔ fix particle system lighting (use sampling groups) @done (15-07-16 15:27)
  16. ✔ fix particle system scaling (add global scale param.) @done (15-07-17 23:29)
  17. ✔ fix decal ordering (level geometry -> decals) @done (15-07-19 17:09)
  18. ✔ add particle system gravity multiplier @done (15-07-18 12:39)
  19. ✔ add option to disable font hinting @done (15-07-18 12:39)
  20. ✔ implement scripted item @done (15-08-03 23:15)
  21. ✔ basic mesh instance support (set mesh, set mtx) @done (15-07-25 18:40)
  22. ✔ basic particle system support (set p.sys, set mtx, trigger) @done (15-07-25 20:09)
  23. ✔ basic events (update, on-hit) @done (15-07-25 21:53)
  24. ✔ decal system (init w/ 2 tex, add dmg override for meshinstinfo) @done (15-07-26 13:20)
  25. ✔ set particle system matrix from mesh aabb @done (15-07-27 21:20)
  26. ✔ add basic kinematic rigid body support (with meshes) @done (15-07-28 09:33)
  27. ✔ add basic moving rigid body support @done (15-07-29 23:46)
  28. ✔ fix rigid body data interpolation, add fixed update event @done (15-07-30 08:52)
  29. ✔ implement editor entity field for SI selection @done (15-07-31 09:50)
  30. ✔ implement SI creation props @done (15-08-01 11:04)
  31. ✔ implement SI bullet hit force @done (15-08-01 11:04)
  32. ✔ implement editor SI props (spec.fn that calls edprop fns) @done (15-08-02 23:38)
  33. ✔ implement editor SI display @done (15-08-02 23:38)
  34. ✔ make overlay (ex-"blood") fx override (dmg is surf dep, ovr isn't) @done (15-08-03 22:36)
  35. ✔ fix dynamic decal lighting @done (15-08-03 22:36)
  36. ✔ allow disabling decals by making meshinst dynamic @done (15-07-30 23:27)
  37. ✔ convex hull generation via makefile resource pipeline @done (15-07-29 22:01)
  38. ✔ sgscript based app that provides makefile-like API @done (15-07-29 09:33)
  39. ✔ convex hull file format (magic, point count, vec3 points) @done (15-07-29 10:02)
  40. ✔ convex hull generator app (use bullet hull code and lmr meshload) @done (15-07-29 21:59)
  41. ✔ first script should generate convex hull from box mesh @done (15-07-29 21:59)
  42. ✔ particle system upgrades @done (15-07-31 09:49)
  43. ✔ raycast interface & basic impl. @done (15-07-30 10:01)
  44. ✔ add options for raycast (limit (def=0), friction, bounce, isect fx, rem) @done (15-07-30 22:32)
  45. ✔ implement ability to choose hitfx in editor (config-txt listing options) @done (15-07-30 22:59)
  46. ✔ implement test secondary decal fx (blood) @done (15-07-30 23:14)
  47. ✔ add option: fx frequency (chance of appearing) @done (15-07-31 08:16)
  48. ✔ fix decal falloff @done (15-08-03 22:23)
  49. ✔ optimize load times @done (15-08-03 10:14)
  50. ✘ include texture compression lib (need DXT now) into project @low @cancelled (15-08-03 10:14)
  51. ✔ make custom "stx" (SGRX Texture) format @done (15-08-03 10:13)
  52. ✔ make "texproc" tool that can pack textures @done (15-08-03 10:13)
  53. ✔ add texproc to resource build script @done (15-08-03 10:13)
  54. ✔ implement ".stx" load-first override @done (15-08-03 10:13)
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