otorp2

Otorp2's Pastebin

16,522 211,357 0 11 years ago
Name / Title Added Expires Hits Comments Syntax  
pygame draw.line Apr 21st, 2016 Never 347 0 None -
area2d connect call func in enemy Apr 13th, 2016 Never 331 0 None -
area2D connect and get_node("../enemy") Apr 13th, 2016 Never 370 0 None -
from enemy node enemy chase playr Apr 10th, 2016 Never 374 0 None -
from root enemy chase plyr Apr 10th, 2016 Never 344 0 None -
move hypoten Apr 9th, 2016 Never 346 0 None -
def to check any Apr 2nd, 2016 Never 358 0 None -
check if elements meet condition Apr 2nd, 2016 Never 356 0 None -
enemy fly to player Mar 31st, 2016 Never 386 0 None -
penny gae Mar 29th, 2016 Never 379 0 None -
Untitled Mar 29th, 2016 Never 331 0 None -
mod arithmetic Mar 29th, 2016 Never 360 0 None -
godot old forum Mar 27th, 2016 Never 363 0 None -
keep it simple python Mar 26th, 2016 Never 357 0 None -
python gamebook Mar 26th, 2016 Never 333 0 None -
python game oop Mar 26th, 2016 Never 365 0 None -
godot movent 3d tute Mar 26th, 2016 Never 329 0 None -
10 python tutes Mar 25th, 2016 Never 321 0 None -
pythonista Mar 23rd, 2016 Never 336 0 None -
chase with simple lookat Mar 20th, 2016 Never 351 0 None -
math think Mar 20th, 2016 Never 326 0 None -
my chase player enemy sprite Mar 20th, 2016 Never 308 0 None -
Yeolds chase player from enemy sprite Mar 20th, 2016 Never 340 0 None -
simple chase player Mar 20th, 2016 Never 332 0 None -
sin cosine atan Mar 20th, 2016 Never 340 0 None -
vector maths stuff Mar 20th, 2016 Never 362 0 None -
quantifier stuff Mar 19th, 2016 Never 358 0 None -
processing vector Mar 19th, 2016 Never 349 0 None -
quantifiers Mar 16th, 2016 Never 332 0 None -
polar to cartesian Mar 15th, 2016 Never 379 0 None -
state machine godot Mar 15th, 2016 Never 330 0 None -
basic state machine Mar 15th, 2016 Never 347 0 None -
sin value Mar 14th, 2016 Never 338 0 None -
camera zoom place on root node Mar 14th, 2016 Never 388 0 None -
quick math review Mar 13th, 2016 Never 327 0 None -
Basic PYGame Mar 12th, 2016 Never 563 0 None -
3d kiematic rigid Feb 4th, 2016 Never 337 0 None -
grid move kinematic Jan 29th, 2016 Never 339 0 None -
godot linux mint Jan 28th, 2016 Never 375 0 None -
basic python return Jan 26th, 2016 Never 338 0 None -
basic pygame Jan 23rd, 2016 Never 361 0 None -
godot unoficial builds Jan 22nd, 2016 Never 332 0 None -
install pygame universe final Jan 22nd, 2016 Never 325 0 None -
4 step --install pygame Jan 22nd, 2016 Never 322 0 None -
persistence with ubuntu16.04 Jan 19th, 2016 Never 358 0 None -
al sweigart Jan 18th, 2016 Never 342 0 None -
xenial persistence Jan 18th, 2016 Never 379 0 None -
remove lock Jan 18th, 2016 Never 328 0 None -
install pygame for python 3.4 Jan 18th, 2016 Never 335 0 None -
yeolds text marquee Jan 14th, 2016 Never 357 0 None -
coroutine bug Jan 14th, 2016 Never 335 0 None -
string text adventure 1 Jan 13th, 2016 Never 350 0 None -
vector2array Jan 13th, 2016 Never 262 0 None -
mouswheel Jan 13th, 2016 Never 380 0 None -
SSpt 1 instance node + str name Jan 11th, 2016 Never 344 0 None -
Loop through all nodes Jan 11th, 2016 Never 320 0 None -
eskas simple mydraw_line array Jan 10th, 2016 Never 365 0 None -
richtextnode with timer Jan 10th, 2016 Never 350 0 None -
advance line intersect polygon Jan 10th, 2016 Never 331 0 None -
vector2array color array Jan 9th, 2016 Never 340 0 None -
vector math games tutorial Jan 8th, 2016 Never 353 0 None -
clamp value Jan 8th, 2016 Never 333 0 None -
another draw notification Jan 8th, 2016 Never 333 0 None -
draw with notification Jan 8th, 2016 Never 347 0 None -
2d array Jan 6th, 2016 Never 364 0 None -
moving and coll detect kine body Jan 5th, 2016 Never 331 0 None -
OOP accessing gdscripts example Jan 4th, 2016 Never 341 0 None -
1st state machine Jan 3rd, 2016 Never 352 0 None -
essential timer2 Jan 2nd, 2016 Never 343 0 None -
mouse bool gate with not Jan 2nd, 2016 Never 313 0 None -
red square fade to black back to red Jan 2nd, 2016 Never 338 0 None -
3 white boxes one black Jan 1st, 2016 Never 365 0 None -
array 3 circles Dec 31st, 2015 Never 355 0 None -
simple bouncing horz line Dec 28th, 2015 Never 340 0 None -
simple while Dec 28th, 2015 Never 332 0 None -
while with mouse.x Dec 27th, 2015 Never 352 0 None -
while loop ball Dec 27th, 2015 Never 341 0 None -
b_ball w logical or Dec 27th, 2015 Never 392 0 None -
bouncing_ball Dec 27th, 2015 Never 332 0 None -
viewport get mousepos and grid Dec 26th, 2015 Never 349 0 None -
absoluteinequality Dec 25th, 2015 Never 381 0 None -
coding math Dec 25th, 2015 Never 350 0 None -
smooth grid Dec 20th, 2015 Never 342 0 None -
timer_print_label Dec 17th, 2015 Never 327 0 None -
random number on scene stasrt Nov 28th, 2015 Never 337 0 None -
incrementing decrementing global timer Nov 28th, 2015 Never 368 0 None -
incrementing global timer Nov 27th, 2015 Never 338 0 None -
global pos bullet Nov 23rd, 2015 Never 333 0 None -
global pos rotate turret add_child bullet Nov 22nd, 2015 Never 362 0 None -
rot from node2d Nov 14th, 2015 Never 374 0 None -
node/path/pathfollow/sprite Nov 14th, 2015 Never 411 0 None -
pass/return value parameter Nov 13th, 2015 Never 437 0 None -
simple parameter on func Nov 13th, 2015 Never 398 0 None -
increment on timer node Nov 12th, 2015 Never 384 0 None -
angle to point with timer Nov 11th, 2015 Never 397 0 None -
Untitled Nov 11th, 2015 Never 391 0 None -
erythrina Nov 8th, 2015 Never 338 0 None -
Untitled Nov 8th, 2015 Never 398 0 None -
working grid move input eent Nov 7th, 2015 Never 353 0 None -
smoothmovement Nov 7th, 2015 Never 367 0 None -