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otorp2

bouncing_ball

Dec 27th, 2015
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  1.  
  2. extends Sprite
  3.  
  4. var circlex = 0
  5. var xspeed = 1
  6. var scr_height
  7. var scr_width
  8.  
  9. func _ready():
  10. set_process(true)
  11. pass
  12.  
  13. func _process(delta):
  14. update()
  15. pass
  16.  
  17.  
  18. func _draw():
  19. scr_height = 400
  20. scr_width = 400
  21. draw_circle(Vector2(circlex,scr_height/2),20,Color(255,0,0))
  22. circlex = circlex + xspeed
  23. print(circlex)
  24. if circlex > 400:
  25. xspeed -=1
  26. if circlex < 0:
  27. xspeed +=1
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