FabianRBLX

Headless FE

Nov 8th, 2020
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  1. --Keybinds
  2. _G.UnReanimateKey = "q" --The keybind for unreanimating.
  3. _G.ReanimateKey = "e" --The keybind for reanimating.
  4. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6.
  5. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode.
  6. --Options
  7. _G.FastLoading = true --Set to true if you want godmode to load faster. (Experimental)
  8. _G.CharacterBug = false --Set to true if your uppertorso floats when using godmode with R15.
  9. _G.GodMode = true --Set to true if you want godmode.
  10. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
  11. _G.R6 = true --Set to true if you wanna enable R15 to R6 when your R15.
  12. else
  13. _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15.
  14. end
  15. _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing.
  16.  
  17. loadstring(game:HttpGet("https://paste.ee/r/e4oZ2/0"))()
  18.  
  19. repeat wait() until _G.MSG ~= nil
  20. repeat wait() until _G.MSG.Text == ""
  21. wait(0.5)
  22.  
  23. local client = game:GetService("Players").LocalPlayer
  24. local char = client.Character
  25. local nullware = char.NullwareReanim
  26. local neck = nullware.Torso.Neck
  27.  
  28. if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  29. neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  30. char.Head:FindFirstChildOfClass("Decal"):Destroy()
  31. char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  32. for i, v in pairs(nullware:GetChildren()) do
  33. if v:IsA('Accessory') then
  34. local handle = v.Handle
  35. if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  36. local weld = v.Handle.AccessoryWeld
  37. weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  38. end
  39. end
  40. end
  41. char.Head.AlignPosition:Destroy()
  42. char.Head.AlignOrientation:Destroy()
  43. local function weldpart(part0, part1)
  44. local att0 = Instance.new("Attachment", part0)
  45. att0.Position = Vector3.new(0, -0.49, -0.01) --change the position to position it customly
  46. att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  47. local att1 = Instance.new("Attachment", part1)
  48. att1.Position = Vector3.new(0,0,0)
  49. local AP = Instance.new("AlignPosition", part0)
  50. AP.Attachment0 = att0
  51. AP.Attachment1 = att1
  52. AP.RigidityEnabled = false
  53. AP.ReactionForceEnabled = false
  54. AP.ApplyAtCenterOfMass = false
  55. AP.MaxForce = 9999999
  56. AP.MaxVelocity = math.huge
  57. AP.Responsiveness = 2000
  58. local AO = Instance.new("AlignOrientation", part0)
  59. AO.Attachment0 = att0
  60. AO.Attachment1 = att1
  61. AO.ReactionTorqueEnabled = true
  62. AO.PrimaryAxisOnly = false
  63. AO.MaxTorque = 9999999
  64. AO.MaxAngularVelocity = math.huge
  65. AO.Responsiveness = 2000
  66. end
  67.  
  68. weldpart(char.Head, nullware.Torso)
  69. else
  70. neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  71. char.Head:FindFirstChildOfClass("Decal"):Destroy()
  72. char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  73. for i, v in pairs(nullware:GetChildren()) do
  74. if v:IsA('Accessory') then
  75. local handle = v.Handle
  76. if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  77. local weld = v.Handle.AccessoryWeld
  78. weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  79. end
  80. end
  81. end
  82. char.Head.AlignPosition:Destroy()
  83. char.Head.AlignOrientation:Destroy()
  84. local function weldpart(part0, part1)
  85. local att0 = Instance.new("Attachment", part0)
  86. att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to position it customly
  87. att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  88. local att1 = Instance.new("Attachment", part1)
  89. att1.Position = Vector3.new(0,0,0)
  90. local AP = Instance.new("AlignPosition", part0)
  91. AP.Attachment0 = att0
  92. AP.Attachment1 = att1
  93. AP.RigidityEnabled = false
  94. AP.ReactionForceEnabled = false
  95. AP.ApplyAtCenterOfMass = false
  96. AP.MaxForce = 9999999
  97. AP.MaxVelocity = math.huge
  98. AP.Responsiveness = 2000
  99. local AO = Instance.new("AlignOrientation", part0)
  100. AO.Attachment0 = att0
  101. AO.Attachment1 = att1
  102. AO.ReactionTorqueEnabled = true
  103. AO.PrimaryAxisOnly = false
  104. AO.MaxTorque = 9999999
  105. AO.MaxAngularVelocity = math.huge
  106. AO.Responsiveness = 2000
  107. end
  108.  
  109. weldpart(char.Head, nullware.Torso)
  110. end
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