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- [Buttonpress]
- DoubleTap=Double Tap
- Hold=Hold
- Secret_Panel=Activate Secret Panel
- SingleTap=Tap
- Suit_Up=Suit Up
- [CharacterNames]
- Alfred=Alfred
- Alibi_Owner=My Alibi Club Owner
- Alice=Kidnapped Girl
- Amanda_Waller=[REDACTED]
- Anarky=Anarky
- AnarchyThug=Anarchist
- Anarky_Hobo_1=Anarchist
- Anarky_Hobo_2=Anarchist
- Anarky_Hobo_3=Anarchist
- Anarky_Hobo_4=Anarchist
- Anarky_Hobo_5=Anarchist
- AndrewCarter=Andrew Carter
- Armored_Lieutenant_1=Enforcer
- Armored_Lieutenant_2=Enforcer
- Armored_Lieutenant_3=Enforcer
- Armored_Lieutenant_4=Enforcer
- Assassin_1=Assassin
- Bane=Bane
- Bane_Thug_1=Mercenary
- Bane_Thug_2=Mercenary
- Bane_Thug_3=Mercenary
- Bank_Manager=Bank Manager
- Bank_Thug=Kriminálník
- Barbara=Barbara
- Batman=Batman
- Batwing_Thug_1=Kriminálník
- Batwing_Thug_2=Kriminálník
- Bird=Bird
- Black_Mask=Black Mask
- Black_Mask_Explosive_Thug_1=Gangster
- Black_Mask_Explosive_Thug_2=Gangster
- Black_Mask_Joker=Black Mask
- Black_Mask_Thug_1=Gangster
- Black_Mask_Thug_2=Gangster
- Black_Mask_Thug_3=Gangster
- Black_Mask_Thug_4=Gangster
- Black_Mask_Thug_5=Gangster
- BlackMaskThug=Black Mask Thug
- Blackgate_PA=Blackgate Announcer
- Branden=Branden
- Bridge_Warning_Voice=Automated Warning
- Bruce_Wayne=Bruce Wayne
- Bullock=Bullock
- Calendar_Man=Calendar Man
- Cameraman=Cameraman
- Cameraman_2=Cameraman
- Candy=Candy
- ChuckyBerks=Chucky Berks
- Commissioner_Loeb=Commissioner Loeb
- Copperhead=Copperhead
- Corridor_Thug_1=Kriminálník
- Corridor_Thug_2=Kriminálník
- Corridor_Thug_3=Kriminálník
- Corridor_Thug_4=Kriminálník
- Cyrus_Pinkney=Cyrus Pinkney
- DataHandler=Data Handler
- Deadshot=Deadshot
- Dean_Snyder=Dean Snyder
- Deathstroke=Deathstroke
- Detective=Detective
- Dixon_Docks_Thug_1=Kriminálník
- Dixon_Docks_Thug_2=Kriminálník
- DLC_DeathStrokeJudas=Deathstroke - Judas Contract
- E3 Thug=Kriminálník
- Eddie_Nashton=Enigma
- Enigma=Enigma
- Enigma_Unknown=Enigma
- Electrocutioner=Electrocutioner
- Emergency_Broadcast_Voice=Emergency Broadcast
- Falcone=Alberto Falcone
- Falcone_Bodyguard=Bodyguard
- Falcone_Thug_1=Gangster
- Falcone_Thug_2=Gangster
- Falcone_Thug_3=Gangster
- Falcone_Thug_4=Gangster
- FalconeThug=Falcone Thug
- Female_Civilian_1=Hostage
- Female_Civilian_2=Hostage
- Female_Hostage_1=Hostage
- Female_Hostage_2=Hostage
- Final_Offer_Penguin_Thug_1=Kriminálník
- Final_Offer_Penguin_Thug_2=Kriminálník
- Firefly=Firefly
- GCPD_Dispatcher=GCPD Dispatcher
- GCPD_Helicopter_Pilot_1=GCPD Pilot
- GCPD_Helicopter_Pilot_2=GCPD Pilot
- GCPD_Medical_Staff_1=Paramedic
- GCPD_Medical_Staff_2=Paramedic
- GCPD_Cop01_Int=Cop
- GCPD_Cop02_Int=Cop
- GCPD_Cop01_Ext=Prison Guard
- GCPD_Cop03_EXT=Cop
- GCPD_Officer_1=Cop
- GCPD_Officer_2=Cop
- GCPD_Officer_3=Cop
- GCPD_Officer_4=Cop
- GCPD_Officer_5=Cop
- GCPD_PA_Announcer=PA Announcer
- GCPD_SwatB=SWAT Officer
- Girl=Kidnapped Girl
- Gordon=Gordon
- Gotham_Lieutenant=Enforcer
- Gotham_Thug_1=Kriminálník
- Gotham_Thug_2=Kriminálník
- Gotham_Thug_3=Kriminálník
- Gotham_Thug_4=Kriminálník
- Gotham_Thug_5=Kriminálník
- GothamThug=Kriminálník
- Harleen=Harleen Quinzel
- HarleenQuinzel=Harleen Quinzel
- Hobo_1=Hobo
- Hobo_2=Hobo
- Hobo_3=Hobo
- Hobo_4=Hobo
- Hobo_5=Hobo
- HoboThug=Hobo
- Hotel_Employee_1=Hotel Employee
- Hotel_Employee_2=Hotel Employee
- Hotel_Employee_3=Hotel Employee
- HotelJanitor=Hotel Employee
- IanChase=Ian Chase
- Jack_Ryder=Jack Ryder
- Janine=News Anchor
- JohnDeMarco=John DeMarco
- Joker=Joker
- Joker_Thug_1=Joker Thug
- Joker_Thug_2=Joker Thug
- Joker_Thug_3=Joker Thug
- Joker_Thug_4=Joker Thug
- Joker_Thug_5=Joker Thug
- JokerThug=Joker Thug
- JokerLieutenant=Joker Enforcer
- Judge_Harkness=Judge Harkness
- Killer_Croc=Killer Croc
- Kirigi=Master Kirigi
- Leader_Joker_Thug=Joker Thug
- Lone_Penguin_Thug=Kriminálník
- Loeb_Secretary=Loeb's Secretary
- Mad_Hatter=Mad Hatter
- Male_Civilian_1=Hostage
- Male_Civilian_2=Hostage
- Male_Civilian_3=Hostage
- Male_Civilian_4=Hostage
- Male_Civilian_5=Civilian
- Male_Hostage_1=Hostage
- Male_Hostage_2=Hostage
- Male_Hostage_3=Hostage
- Marks=Marks
- Martha_Wayne=Martha Wayne
- Martial_Artist_1=Martial Artist
- Martial_Artist_2=Martial Artist
- Martial_Artist_3=Martial Artist
- Martial_Artist_4=Martial Artist
- Mercenary_Thug_1=Mercenary
- Mind_Controlled_Thug_1=Kriminálník
- Mind_Controlled_Thug_2=Kriminálník
- Mind_Controlled_Thug_3=Kriminálník
- Mind_Controlled_Thug_4=Kriminálník
- News_Helicopter_Pilot=News Helicopter Pilot
- Ninja_Thug_1=Assassin
- Ninja_Thug_2=Assassin
- Patient=Falcone's Bodyguard
- Penguin=Penguin
- Penguin_Lieutenant_1=Enforcer
- Penguin_Thug_1=Kriminálník
- Penguin_Thug_2=Kriminálník
- Penguin_Thug_3=Kriminálník
- Penguin_Thug_4=Kriminálník
- Penguin_Thug_5=Kriminálník
- Police_Officer_1=Cop
- Police_Officer_2=Cop
- Police_Officer_3=Cop
- Police_Officer_4=Cop
- Police_Officer_5=Cop
- Prison_Officer_1=Prison Guard
- Prison_Officer_2=Prison Guard
- Prisoner_1=Prisoner
- Prisoner_2=Prisoner
- Prisoner_3=Prisoner
- Prisoner_4=Prisoner
- Prisoner_5=Prisoner
- PrisonerThug=Prisoner
- Promo_Civilian_1=RADIO AD
- Promo_Civilian_2=RADIO AD
- Promo_Civilian_3=RADIO AD
- Promo_Civilian_4=RADIO AD
- Promo_Civilian_5=RADIO AD
- Psychologist=Psychologist
- QingLu=Qing Lu
- Quincy_Sharp=Quincy Sharp
- Reporter_1=Reporter
- Reporter_2=Reporter
- Reporter_3=Reporter
- Reporter_4=Reporter
- RobertHanes=Robert Hanes
- RomanSionisDamaged=Roman Sionis
- Rubio=Rubio
- Santa_Hat='Loose Lips'
- Shiva=Shiva
- Swat_Officer_1=SWAT
- Swat_Officer_2=SWAT
- Swat_Officer_3=SWAT
- Swat_Officer_4=SWAT
- Swat_Officer_5=SWAT
- Swat_Officer_6=SWAT
- Talking_Head_1=Guest
- Thomas_Wayne=Thomas Wayne
- Thug_01=Kriminálník
- Thug_02=Kriminálník
- Thug_03=Kriminálník
- Thug_04=Kriminálník
- Thug_05=Kriminálník
- Thug_06=Kriminálník
- Thug_08=Kriminálník
- Tracy=Tracey
- Tracey=Tracey
- Venom_Thug_1=Venom User
- Vicki_Vale=Vicki Vale
- Warden_Joseph=Warden Joseph
- WardenJoseph=Warden Joseph
- None=Hostage
- Alberto_Falcone=Alberto Falcone
- Armored_Lieutenant_Black_Mask=Black Mask's Armored Enforcer
- Bane_3=TN-1 Bane
- Barbara_Gordon=Barbara Gordon
- Comm_Loeb=Commissioner Loeb
- Harleen_Quinzel=Harleen Quinzel
- Harvey_Bullock=Harvey Bullock
- James_Gordon=James Gordon
- Lefty_Leblanc=Ricky 'Loose Lips' Leblanc
- Bane_thugs=Mercenary
- Bane_with_Jacket=Bane
- Bane_without_Jacket=Venom Bane
- Batman_1_millions=Batman One Million
- Batman_Abstract_Batman=Worst Nightmare Batman
- Black_Mask_Thugs=Gangster
- Cpt_James_Gordon=James Gordon
- Dr_Harleen_Quinzel=Harleen Quinzel
- Edward_Nashton=Enigma
- GCPD_Police=GCPD Officer
- GCPD_SWAT=SWAT Officer
- Gotham_City_Thugs=Gotham Criminals
- Lady_Shiva=Shiva
- Lieutenant_Penguin=Penguin's Enforcer
- Martial_Artist_Black_Mask=Martial Artist
- Penguin_Thugs=Penguin Gang Member
- Red_Hood_Joker=The Red Hood
- Roman_Sionis=Roman Sionis
- Venom_User=Venom User
- Santa_Hat_Thug=Ricky 'Loose Lips' Leblanc
- Robin=Robin
- Tiffany=Tiffany Ambrose
- PartyGuest=Civilian
- Male_Partygoer_3=Civilian
- VickyVale=Vicki Vale
- Female_Partygoer_1=Civilian
- Female_Partygoer_2=Civilian
- Female_Partygoer_3=Civilian
- Male_Partygoer_1=Civilian
- Male_Partygoer_2=Civilian
- Ferris_Boyle=Ferris Boyle
- Mister_Freeze=Mr. Freeze
- Voice_Of_GothCorp=Voice Of GothCorp
- Frozen_Cops=GCPD Officer
- Frozen_Male_Person=Civilian
- Frozen_Femal_Person=Civilian
- GothCorp_Security_Guard_3=GothCorp Security Guard
- GothCorp_Security_Guard_1=GothCorp Security Guard
- GothCorp_Security_Guard_2=GothCorp Security Guard
- MC=Civilian
- GCPD_Cop02_Ext=Cop
- GOTH_Guard02_Int=GothCorp Security Guard
- GOTH_Guard01_Int=GothCorp Security Guard
- GOTH_Guard03_Ext=GothCorp Security Guard
- GothGuard01_Int_DLC2=GothCorp Security Guard
- GothGuard02_Int_DLC2=GothCorp Security Guard
- GothGuard03_Ext_DLC2=GothCorp Security Guard
- News_Anchor_4=News Anchor
- [DeathTips]
- Anarky1=Anarky throws Molotov Cocktails into the fight from the balcony! Stay on the move to avoid being hit.
- Anarky2=Anarky wields a Stun Baton in combat which cannot be countered and will inflict damage if attacked directly. Use evade to jump over him and then attack from behind.
- AnarkyBombTimer=Disable the explosive device at the Anarky bomb location before the timer runs out.
- ArmoredEnforcer1=The Armored Enforcer blocks all normal strikes until his armor is removed.
- ArmoredEnforcer2=Use the Ultra Stun Beatdown to remove the Armored Enforcer's armor. To perform an Ultra Stun, use Cape Stun three times in a row.
- Armoured_Thugs1=Armored Thugs are invulnerable to most attacks. Cape Stun, then use the Beatdown move to unleash a flurry of blows to take them out.
- Armoured_thugs2=Armored Thugs cannot be taken down silently. Use combat attacks, gadget traps or other takedowns to defeat them.
- AutomatedTurret=Automated Turrets can be disabled with the Disruptor.
- Bane1_1=When Bane is in his venom state his attacks cannot be countered and he immune to normal strikes. Use the ultra stun beatdown to damage his venom pack and return him to his normal state.
- Bane1_2=Shock Glove strikes will harm Bane even when he is in his venom state.
- Bane2_1=Use evasive moves to avoid Bane during his venom rage mode.
- Bane2_2=Only Shock Glove strikes or an Ultra Stun Beatdown will damage Bane's venom pack.
- Bane3_1=Under the effects of TN-1 Bane is immune to all normal attacks. Use takedowns to wear him out.
- Bane3_2=Use the Smoke Pellet or Glue Grenade to slow Bane down, buying time to break pursuit and hide.
- Bomb_Timer_Tip=The bomb has exploded. Hack faster to beat the timer.
- Copperhead1=Use Výbušný Gel or the Concussion Detonator to distinguish the real Copperhead from the illusory duplicates.
- Copperhead2=Use evade to avoid Copperhead's dash attack. Watch for the flash that precedes it.
- CryptoBomb1=Complete all three passcodes before the timer runs out to disarm the bomb.
- Deadshot1=Avoid Deadshot's laser sight. He can bounce his shots off multiple surfaces to strike his target.
- Deadshot2=Deadshot is an armored enemy and therefore immune to Silent Takedowns. Any takedown performed will make noise. Escape after each one.
- Deathstroke1=Countering too soon against Deathstroke's counterattacks will fail your counter. Watch carefully for your opening.
- Deathstroke2=Use the Batclaw Quickfire to interrupt Deathstroke when he shoots.
- ElectricSurfaces=Contact with electrified surfaces will cause damage. Evade quickly to avoid prolonged contact.
- Enforcer1=The Enforcer's attacks cannot be countered. When the red warning prompts appear over the Enforcer's head use evade to avoid his attacks.
- Fallen=When falling, use the Grapple to recover to a ledge.
- FireDamage=Contact with fire will cause damage. Evade to avoid prolonged exposure.
- Firefly1=Use Batarang Quickfire to attack Firefly when he is not moving.
- Firefly2=Use Glue Grenade Quickfire to immobilize Firefly in mid-air for a short time.
- GargoyleExplode=Avoid using the booby-trapped gargoyles unless absolutely necessary for a quick escape.
- General1=Use Vantage Points and Detective Vision to survey the area and plan your attack.
- General2=Isolate vulnerable enemies and silently pick them off one by one.
- General4=If detected, grapple up and swing quickly between vantage points to escape.
- BruceWayneDetected=Sneak up on armed enemies and take them out silently to avoid detection.
- General_combat1=Use Counter to deal with incoming attacks.
- General_combat2=If surrounded, use Evade to escape.
- Gun_locker=Listen for weapon storage alarms and prioritize enemies trying to access them.
- Gun_thug=Use Detective Vision to identify armed enemies and prioritize before engaging in combat.
- Heartbeat_monitors=The heartbeat monitors worn by most armed thugs will alert other enemies to your location after a Silent Takedown. Keep on the move to avoid detection.
- Hostage_executed=You were seen by the hostage taker and the hostage was killed. Take down the hostage taker from behind to avoid being spotted.
- Jammer_thugs=Neutralize the thug with the Signal Jammer backpack first to unscramble Detective Vision and reveal the location of the remaining thugs in the room.
- JokerPuzzle1=Watch the sequence of lights carefully and hit the switches with your Batarang in the same order.
- JokerPuzzleTimed=Hit each switch with a Batarang when they are lit by the spotlight.
- KillerCroc1=Killer Croc's attacks cannot be countered. When you see the red warning prompts over Killer Croc's head use evade to avoid taking damage.
- KillerCroc2=Use the Cape Stun Beatdown to overcome Killer Croc's armored hide. You can then attack with a beatdown to damage him.
- Knife=Enemies with knives or bottles can attack with multiple swipes in a short space of time. Use the Blade Dodge to avoid these attacks.
- MartialArtist1=Tap the Counter button twice to defend against the Martial Artist Dual Attack. Watch for the distinct windmill motion they make with their arms to start their Dual Attack.
- MartialArtist2=Be prepared to counter the Martial Artist's counterattacks.
- Mine_layer_thugs=Mines are synced up to the enemy armbands which make them harmless to them but deadly to you. Plan your route to avoid these or upgrade your gadgets to utilize them for your own strategies.
- Ninja=Ninjas can attack with multiple swipes of their sword in a short space of time. Use the Blade Dodge to avoid these attacks.
- Projectiles=Use Counter to catch incoming projectiles and direct them back at enemies.
- Shield_Thug=Thugs using shields can stop most attacks. Use the Aerial Attack move to bypass their defenses.
- ShotgunThug1=Shotguns do a lot of damage when close up! Use a gadget to stun them at range, or sneak in close for a Silent Takedown.
- Shiva1=Shiva's fighting style will change through the fight. Be prepared to adapt your fighting style as well.
- Simultaneous_Attacks=If multiple enemies attack at the same time, tap the Counter button multiple times to defend against them.
- Sniper_thugs=Sniper thugs are equipped with long range night vision allowing them to see you across large distances. Keep track of the distinctive laser targeting beam and stay out of their view.
- Sniper_thugs_in_overworld=Sniper thugs are equipped with long range night vision allowing them to see across large distances. Keep track of their distinctive laser targeting beams and stay out of their sight.
- SteamJet_NoGlue=Contact with venting steam will cause damage. Try to time your movements or reroute the steam to pass safely.
- SteamJet_WithGlue=Stop steam vents with the Glue Grenade to prevent them from blocking your passage.
- Stun_Stick=Enemies with Stun Batons will inflict damage if attacked directly and cannot be countered. Use evade to jump over them and then attack from behind.
- Thermal_vision_thugs=Thugs equipped with thermal vision goggles can locate you when on Vantage Points but need to get close to scan them. Be sure to track their movement carefully.
- VenomUser1=The Venom User is a powerful enemy using a simple version of Bane's venom pack. Their powerful grab attack cannot be countered. Evade over them to avoid being grabbed.
- VenomUser2=The Venom User is tough and able to shake off normal strikes. Use your Cape Stun and Beatdown to destroy their venom supply.
- BruceWayneDetected=Sneak up on armed enemies and take them out silently to avoid detection.
- ColdZone=Cryovapors will drain your health. Stay out of areas where there is cryogenic mist until you have your XE Suit.
- DLCSteamVent=Contact with venting steam will cause damage. Try to time your movements to pass safely.
- FreezeGunThug1=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
- FreezeGunThug2=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
- Freeze1_1=Use a distraction to draw enemies away from the consoles.
- Freeze1_2=You can determine where Mr. Freeze is looking by following the beam of his blue laser sight.
- Freeze1_3=Destroying a console will alert the room to your position. Be prepared to grapple away quickly.
- Freeze1_4=Enemies will close on in your position when you're frozen. Break out quickly to avoid getting damage.
- Freeze2_1=Listen for the sound of Mr. Freeze's cryocannon charging up before it fires. When you hear it, keep moving to dodge the beam.
- Freeze2_2=Look for opportunities to attack Mr. Freeze in the environment - weak ice walls and stalactites are your friends.
- Freeze2_3=After you damage Mr. Freeze his suit will spew out cryofluid preventing silent takedowns.
- Freeze2_4=Take out the other enemies first. This will make it easier to perform takedowns on Mr. Freeze.
- Freeze2_5=Enemies will close on in your position when you're frozen. Break out quickly to avoid getting damage.
- [Profiles]
- Assasins_Title=CHARACTER PROFILES UNLOCKED
- Assasins_Desc=Black Mask's Assassins
- [Detective]
- AccessHatch_Title=SERVICE HATCH
- GCPD_AccessHatch=Maintenance entrance to the Bullpen.
- AccessHatch=Provides access to the church tower.
- AlfredInfo=Condition: Calm.
- AlfredTitle=ALFRED
- AmmoCrate_title=SECURE AMMUNITION CONTAINER
- AmmoCrate=Weapons containers. Security disarmed.
- AnarkyBombInfo=Improvised explosive device attached to a remote trigger.
- AnarkyBombTitle=EXPLOSIVE DEVICE
- AnarkyDefeatedInfo=Condition: Restrained.
- AnarkyInfo=Condition: Alert.
- AnarkyScanInfo=A hidden symbol used by Anarky to communicate with his followers. Scannable in Detective Vision.
- AnarkyScanTitle=ANARKY TAG
- AnarkyTitle=ANARKY
- AnarkyTriggerInfo=Remote trigger for improvised explosive device.
- AnarkyTriggerTitle=EXPLOSIVE TRIGGER MECHANISM
- BabyCarriageInfo=
- BabyCarriageTitle=UNATTENDED BABY CARRIAGE
- BaneHQBrainScreen_Title=NEUROLOGICAL RESEARCH
- BaneHQBrainScreen=Evidence of Venom's detrimental effect on the brain's memory centers.
- BaneHQGurney_Title=GURNEY
- BaneHQGurney=Blood sample containing traces of both Venom and a Venom variant.
- BaneHQProjectTN1_Title=TN-1 RESEARCH
- BaneHQProjectTN1=Bane's audio log on TN-1 experimentation.
- BankDeadThugsInfo=Condition: Deceased.
- BankDeadThugsTitle=MOBSTER
- BankDoor=Service access to the Gotham Merchants Bank.
- BankDoorTitle=SERVICE DOOR
- BankersInfo=Condition: Deceased.
- BankersTitle=CIVILIAN
- BankManagerInfo=Condition: Deceased. Cause of death appears to be acute toxicological effect from unknown agent.
- BankManagerTitle=BANK MANAGER
- BatcaveTraining_Title=TRAINING INTERFACE
- BatcaveTraining=Interface used to initiate training simulations.
- BatclawValve=Rusted shut, can be opened with Batclaw.
- BatclawValveTitle=VALVE COVER
- BatcomputerInfo=Interface to massively parallelized supercomputer. 250,000+ 256-bit cores, 32PB RAM, 300+EXAFLOPS. Remotely expandable via Waynetech offsite cloud computation for bursts of enhanced computational capacity.
- BatcomputerTitle=PROTOTYPE COMPUTER HUB
- BatmobileInfo=Armored to resist direct collisions and small arms fire. Multiple LTL armaments. Shielded tracking profile reduces thermal/radar footprint. 1,200BHP. 7MPG. Status: Under Maintenance.
- BatmobileTitle=URBAN ASSAULT VEHICLE
- BatVault_Title=GADGET POD
- BatVault=Secure delivery system for Batman's gadgets
- BatwingInfo=High-speed, low-profile VTOL aircraft. Capable of autonomous flight within limited parameters. Multi-spectrum sensor suite. AAM, AGM, CAS capable. Max velocity: Mach 4.2. Status: Ready for deployment.
- BatwingTitle=STEALTH AIRCRAFT
- BelltowerHatch=Wooden service entrance to the church bell tower.
- BelltowerHatchTitle=BELL TOWER HATCH
- BirdCage=A broken bird cage.
- BirdCageTitle=BIRD CAGE
- BlackmaskDefeatedInfo=Condition: Unconscious.
- BlackMaskInfo=Condition: Alert.
- BlackMaskMoneyInfo=Recovered funds previously belonging to Roman Sionis.
- BlackMaskMoneyTitle=ILLICIT FUNDS
- BlackMaskTitle=Black Mask
- BlackMaskTrappedInfo=Condition: Restrained.
- BleachBottle_Title=CONTAINER
- BleachBottle=A bottle containing bleach.
- BrandenInfo=Condition: Alert.
- BrandenTitle=LT BRANDEN
- BreakableGlassFragile=Non-reinforced glass - can be broken easily.
- BreakableGlass=Non-reinforced glass - can be broken easily.
- BreakableGlassReinforced=Reinforced glass - can be broken with sufficient force.
- BreakableGlassFragileTitle=FRAGILE GLASS
- BreakableGlassTitle=GLASS
- BreakableGlassReinforcedTitle=REINFORCED GLASS
- BridgeEntryInfo=Entry into Bridge Interior.
- BridgeEntryTitle=CONTROL ROOM ACCESS
- BulkheadAccessExitInfo=Exit from the Final Offer.
- BulkheadAccessInfo=Entry into the Final Offer.
- BulkheadAccessTitle=BULKHEAD ACCESS
- ButtonCraneDesc=A switch to activate the crane.
- ButtonCraneTitle=CRANE SWITCH
- ButtonGenericTitle=SWITCH
- ButtonGeneric=A switch to activate a nearby mechanism.
- Camera=Monitors and records suspicious activity in Gotham City.
- CameraBox_Title=CCTV RELAY HUB
- CameraBox=Monitors and transmits the feed from all security cameras in this sector.
- CameraTitle=CCTV SECURITY CAMERA
- CasinoDoorInfo=Inaccessible.
- CasinoFloorTitle=SECURED DOORWAY
- Chopper=GCPD air patrol unit.
- ChopperGCPD=GCPD air patrol unit.
- ChopperTitle=GCPD SWAT HELICOPTER
- ChopperTitleGCPD=GCPD HELICOPTER
- CircuitBreaker=Toggles electricity to the fences.
- CircuitBreakerTitle=CIRCUIT BREAKER
- ConcussionDetonatorInfo=LTL explosive device designed to scatter and confuse grouped opponents.
- ConcussionDetonatorTitle=CONCUSSION DETONATOR
- CopReviveInfo=Tachycardia. Currently stabilizing.
- CopReviveTitle=POLICE OFFICER
- Crane_Title=IRON CRANE
- Crane=Attached to rails. Magnetic.
- CranePowerReroute=Crane power and control cables routed into an electrical relay junction.
- CranePowerRerouteTitle=CRANE POWER AND CONTROL CABLES
- CraneSwitchOff=Moves crane along rails - Switch currently deactivated
- CraneSwitchOn=Moves crane along rails
- CraneSwitchTitle=CRANE CONTROLS
- CraneSwitchTitleOff=CRANE CONTROLS - DEACTIVATED
- CSHelicopterInfo=Wreckage of GCPD helicopter. Downed by unknown source.
- CSHelicopterSolved=Wreckage of GCPD helicopter. Analysis indicates it was downed by Deadshot.
- CSHelicopterTailInfo=Structural component of helicopter - required for flight. Separated during initial impact.
- CSHelicopterTailTitle=HELICOPTER TAIL BOOM
- CSHelicopterTitle=HELICOPTER CRASH SITE
- CSSwatOfficerInfo=Condition: Deceased.
- CSSwatOfficerTitle=SWAT OFFICER
- DataHandler=Known Data Handler. Has knowledge of nearby datapack deployment.
- DataHandlerTitle=DATA HANDLER
- DatapackFrozenInfo=Data storage device. Contains encrypted blackmail data. Ice prevents the Batclaw from attaching to datapack.
- DatapackFrozenTitle=FROZEN DATAPACK
- DatapackInfo=Data storage device. Contains encrypted blackmail data.
- DatapackLockedInfo=Encrypted blackmail data sealed inside a lockbox. Lockbox must be opened in order to access datapack.
- DatapackLockedTitle=LOCKED DATAPACK
- DatapackTitle=DATAPACK
- Dead=Condition: Deceased
- DeadJPInfo=Condition: Deceased.
- DeadJPTitle=JP
- DeadshotDefeatedInfo=Condition: Incapacitated.
- DeadshotInfo=Armed with powerful custom firearms. Condition: Calm.
- DeadshotTitle=DEADSHOT
- DeadTitle=CORPSE
- DeathstrokeDefeatedInfo=Condition: Restrained.
- DeathstrokeInfo=Condition: Calm.
- DeathstrokeTitle=DEATHSTROKE
- DeathstrokeSwordTitle=Katana
- DeathstrokeSword=Lethal blade belonging to Slade Wilson, AKA: Deathstroke.
- DemoCharge=Explosive capable of causing full structural collapse of targeted buildings. Frequently used for demolitions.
- DemoChargeTitle=DEMOLITION CHARGE
- DisruptBox=Developed by WayneTech, these security panels are used throughout Gotham to protect municipal buildings.
- DisruptBoxTitle=MUNICIPAL SECURITY CONSOLE
- DisruptDISABLEBox=
- DLC_meatrack=A mechanical device used to transport meat around a slaughterhouse. Can be grappled to and used as a mobile vantage point.
- DLC_meatrackTitle=MECHANICAL MEAT RACK
- DoorBlocked=Blocked
- DoorButton=Activating this switch will open connected access-way.
- DoorButtonTitle=DOOR SWITCH
- DoorInfo=Currently accessible.
- DoorLocked=Locked
- DoorSwitch=Operates nearby equipment. Can be triggered by Batarang impact.
- DoorSwitchTitle=CONTROL SWITCH
- DoorTitle=DOOR
- DoorUnknown=
- DoorUnlocked=Unlocked
- Drone=Semi-autonomous surveillance drone. Encrypted onboard storage has been removed. Status: Offline.
- DroneDestroyed=Semi-autonomous surveillance drone. Encrypted onboard storage has been removed. Status: Destroyed.
- DroneDestroyedTitle=DRONE (DAMAGED)
- DroneTitle=SEMI-AUTONOMOUS SURVEILLANCE DRONE
- ElectrocutionerDeadInfo=Condition: Deceased.
- ElectrocutionerInfo=Condition: Alert.
- ElectrocutionerKOInfo=Condition: Unconscious.
- ElectrocutionerTitle=ELECTROCUTIONER
- ElectrocutionerRealName=Lester Buchinsky
- Elevator_brake_title=ELEVATOR BRAKE SWITCH
- Elevator_brake=Elevator brake override switch.
- ElevatorButton=A button to call an elevator.
- ElevatorButtonTitle=ELEVATOR CALL BUTTON
- ElevatorInfo=An elevator. Activated by a call button.
- ElevatorTitle=ELEVATOR
- EnigmaComputerInfo=Customized surveillance system. Secured by high-voltage electrical subsystem.
- EnigmaComputerTitle=ENIGMA SURVEILLANCE SYSTEM
- EnigmaComputerUnsecuredInfo=Customized surveillance system.
- EnigmaDoorInfo=Computer system must be accessed to disengage locking system.
- EnigmaDoorTitle=SECURED ACCESSWAY
- EnigmaStationsTitle=SECURITY RELAY STATION
- EnigmaStations=Destroying relay station will lower or disable Enigma's security protocols.
- EnigmaTowerControls=Tower Communications Control System. System operating within normal parameters.
- EnigmaTowerControlsHacked=Tower Communications Control System. Currently compromised, resulting in disruptive outbound communications signals. Accessible via Cryptographic Sequencer.
- EnigmaTowerControlsHackedTitle=TOWER CONTROL HUB - COMPROMISED
- EnigmaTowerControlsTitle=TOWER CONTROL HUB
- EnigmaTowerDoorInfo=Access to Tower Control Hub.
- EnigmaTowerDoorTitle=TOWER MAINTENANCE ACCESS
- EnigmaTrophyInfo=Unknown object. Hidden for an unknown reason.
- EnigmaTrophyTitle=UNKNOWN
- Fire_Extinguisher_Title=FIRE EXTINGUISHER
- Fire_Extinguisher=Contains pressurized gas used to extinguish fire.
- FireFlyBomb=Developed by Firefly, this 15 Ton TNT Equivalent bomb can be detonated with a timer or a remote detonator.
- FireFlyBombMother=Developed by Firefly, this 15 Ton TNT Equivalent bomb can be detonated with a timer or a remote detonator.
- FireFlyBombMotherTitle=EXPLOSIVE DEVICE
- FireFlyBombTitle=EXPLOSIVE DEVICE
- FirstTrophyInfo=Strange trophy left by hacker “Enigma” aka Edward Nashton. Suspect still at large. Warrants further investigation.
- FirstTrophyTitle=RIDDLER TROPHY
- FlipGrate=Service hatch allowing access to maintenance locations.
- FlipGrateTitle=SERVICE HATCH
- FloorGrate=Access points for HVAC system.
- FloorGrateTitle=FLOOR GRATE
- FloorPanel=High voltage surface designed to incapacitate.
- FloorPanelTitle=ELECTRIFIED SECURITY FLOOR
- FriendlyState=Identity: Unknown
- Fuse_box_title=FUSE BOX
- Fuse_box=Power coupling for associated security gates.
- Fuse_box_Pump=Power coupling connected to the pump generator.
- Gas_Canister=Pressurized container. Contents combustible. Will explode if subjected to sudden impact.
- Gas_CanisterTitle=GAS CANISTER
- GateSwitch=Opens associated security gates.
- GateSwtich_Title=SECURITY GATE OVERRIDE
- GenericSwitchTitle=SWITCH
- GenericSwitch=Switch controlling nearby mechanisms.
- GCPDAccessExitInfo=Exit the GCPD.
- GCPDAccessInfo=Entry into GCPD.
- GCPDAccessTitle=ROOFTOP ACCESS
- GCPDOfficerDeadInfo=Condition: Deceased.
- GCPDOfficerTerrifiedInfo=Condition: Terrified.
- GCPDOfficerTitle=GCPD OFFICER
- GCPDServerDoorInfo=Entry protected with advanced security protocol. Cannot be hacked with cryptographic sequencer.
- GCPDServerDoorTitle=SERVER ROOM DOOR
- GCPDSignal_Title=RADIO SIGNAL
- GCPDSignal=Source of the GCPD radio communication
- GCPDTelecomServer=GCPD telecom relay center.
- GCPDTelecomServerTitle=TELECOM SERVER
- GCRAccessHatch_Title=ACCESS HATCH
- GCRAccessHatch=Maintenance entrance to the rooftop
- GlassFloorTitle=GLASS FLOOR
- GlassFloor=Structurally weak floors will collapse if enough force is applied.
- GlueGrenadeGadgetInfo=Non-lethal globular restraint deployed via impact-triggered aerosol agent.
- GlueGrenadeGadgetTitle=GLUE GRENADE
- GlueGrenadeMineInfo=Non-lethal globular restraint - proximity-triggered setting.
- GlueGrenadeMineTitle=GLUE GRENADE (MINE MODE)
- GlueRaft_Title=RAFT
- GlueRaft=Improvised flotation device. Can be maneuvered using the Batclaw.
- GooFloorInfo=Structurally weak walls and floors will collapse with a pull from the Batclaw.
- GooFloorTitle=FRAGILE FLOOR
- GooWall=Structurally weak walls and floors will collapse with a controlled explosion.
- GooWallCraneHarpoon=Structurally weak wall will collapse when impacted by a heavy object.
- GooWallFrozenInfo=High density ice. Breakable with Výbušný Gel.
- GooWallFrozenTitle=FROZEN ICE SURFACE
- GooWallHarpOnlyBefore=Out of reach.
- GooWallPostGel=Structurally weak walls and floors will collapse with a controlled explosion.
- GooWallPostHarp=Structurally weak walls - vulnerable to a controlled explosion or when pulled with enough force.
- GooWallPostHarpOnlyAfter=Structurally weak walls will collapse when pulled with enough force.
- GooWallThugsBoth=Falling debris from exploiting structural weaknesses presents a danger to bystanders.
- GooWallThugsGoo=Falling debris from exploiting structural weaknesses presents a danger to bystanders.
- GooWallThugsHarpoon=Falling debris from exploiting structural weaknesses presents a danger to bystanders.
- GooWallTitle=DESTRUCTIBLE SURFACE
- GroundLevelGrate=A secure cover for the HVAC system.
- GroundLevelGrateTitle=SECURE HVAC COVER
- GrundyPad=Susceptible to a controlled explosion
- GrundyPadTitle=GENERATOR NODE
- GunLocker=Secure firearm storage.
- GunLockerTitle=GUN LOCKER
- Harpoon_Anchor_Title=ANCHOR POINT
- Harpoon_Anchor=Secure metal ring the Batclaw can be attached to.
- HarpoonGrate=Wall-mounted grate, held in place by security bolts.
- HarpoonGrateBatclaw=Wall-mounted grate, held in place by security bolts.
- HarpoonGrateSpeech=Wall-mounted grate, held in place by security bolts.
- HarpoonGrateTitle=HVAC SYSTEM COVER
- HarpoonRemote_Anchor_Title=ANCHOR POINT
- HarpoonRemote_Anchor=Structural anchor point - allows use of the Remote Claw or Batclaw.
- HarpoonWall=Out of reach.
- HarpoonWallTitle=STRUCTURAL WEAKNESS
- HostageInfo=Non-combatant. Condition: Distressed.
- HostageTitle=HOSTAGE
- HQSecurityControl=Requires keycard to operate.
- HQSecurityControlTitle=SECURITY CONSOLE
- HS_elevator_title=HIGH-SECURITY ELEVATOR CONTROL
- HS_elevator=Security console for maximum-security elevator. Protected by security protocols.
- Jammer_broken_title=JAMMER DEVICE - OFFLINE
- Jammer_broken=Security device saturating local wireless bandwidth. Use of the Disruptor will restore ability for local communications. Currently offline.
- Jammer=Security device saturating local wireless bandwidth. Use of the Disruptor will restore ability for local communications.
- JammerTitle=JAMMER DEVICE
- LiveCables=Power cables providing electricity.
- LiveCablesTitle=LIVE ELECTRICAL CABLE
- LockerDoor=Locker door. There must be a way to open it.
- LockerDoorTitle=LOCKER DOOR
- MadHatterTitle=Jervis Tetch
- Managers_door_title=REINFORCED DOOR
- Managers_Door=Reinforced security door. Inaccessible.
- Manhole_Title=MANHOLE COVER
- Manhole=Provides access to sewers.
- ManholeLadder_Title=LADDER
- ManholeLadder=Provides access between sewer tunnels and ground level
- MatchBoxTitle=MATCHBOOK
- MatchBox=Matchbook from 'My Alibi', a Gotham City nightclub.
- MedicalBayInfo=Trauma unit. Equipped for most emergency medical procedures.
- MedicalBayTitle=MEDICAL BAY
- MetalRodsInfo=Metal Rods.
- MetalRodsTitle=METAL RODS
- MorguePC=GCPD Forensics computer containing autopsy reports on all bodies in the morgue.
- MorguePCTitle=COMPUTER
- NetworkNodeInfo=Sends and receives data to associated network infrastructure.
- NetworkNodeTitle=NETWORK RELAY
- PinkneyPlaqueInfo=Plaque commemorating Cyrus Pinkney, regarded as the architect of modern Gotham City.
- PinkneyPlaqueTitle=CYRUS PINKNEY PAGE
- PlayTape=Contains personal recordings.
- PlayTapeTitle=TAPE RECORDER
- PoisonGas=Hazardous gas. Use extreme caution.
- PoisonGasTitle=CAUSTIC GAS
- Power_cable=Power cables providing electricity.
- Power_title=POWER SYSTEM MASTER CONTROL SWITCH
- Power=Controls power supply to associated machinery.
- PressurePad=Operates switch logic when triggered. The mechanism is activated by pressure.
- PressurePadTitle=PRESSURE PAD
- ProcessedComplete=Processing complete
- ProcessedPartial=Processing
- ProcessedZero=Idle
- PTurret=Protects access to restricted areas.
- RadioPenguinBoatRelayDesc=Signal source for encrypted private wireless network.
- RadioPenguinBoatRelayTitle=PRIVATE WIRELESS NETWORK RELAY
- RadioPenguinChipDesc=Customized comms unit configured to operate on a private wireless network. Contains 256-bit private decryption SIM.
- RadioPenguinChipTitle=COMMUNICATIONS DEVICE
- raft=A floating maintenance raft. Can be used for navigation with the aid of the Batclaw and nearby anchor points.
- RaftRope=A maintenance raft. Suspended by weak cables, susceptible to a Batarang hit.
- RaftTitle=MAINTENANCE RAFT
- RemoteClaw_Anchor_Locked_Title=ANCHOR POINT
- RemoteClaw_Anchor_Locked=Secure metal cleat.
- RemoteClaw_Anchor_Title=ANCHOR POINT
- RemoteClaw_Anchor=Secure metal cleat that the Remote Claw can be attached to.
- RemoteClawGadgetInfo=Allows the creation of a line between two secure anchor points. Can be used for tightrope navigation between anchor points, or as a weapon.
- RemoteClawGadgetTitle=REMOTE CLAW
- RemoteClawWire=Enhanced-strength cable used for traversing gaps.
- RemoteClawWireTitle=HIGH-TENSILE CABLE
- ResupplyPod_Title=RESUPPLY POD
- ResupplyPod=Secure delivery system for support equipment.
- RIddlerControlBox=Modified WayneTech console, re-purposed and reprogrammed by an unknown individual.
- RIddlerControlBoxTitle=ENIGMA SECURITY CONSOLE
- RiddlerElevator=An elevator.
- RiddlerElevatorTitle=ELEVATOR
- RiddlerSwitch=A pressure-based switch to control machinery and electronics.
- RiddlerSwitchTitle=SWITCH
- RiddlerTransActive=An active transmitter for a remote detonation device.
- RiddlerTransInactive=An inactive transmitter for a remote detonation device
- RiddlerTransTitle=TRANSMITTER
- RomanSionisComputer=Roman Sionis' office computer
- RomanSionisComputerInfo=Computer containing information suggesting Roman Sionis (AKA: Black Mask) had the Joker followed.
- Rope=Rope composed of braided synthetic fibers. Susceptible to a Batarang hit.
- Rope2Cut=Enhanced-strength cable. Can only be cut using a Batarang.
- Rope2NoCut=Enhanced-strength cable. Cannot be cut without harming the suspended enemy.
- Rope2NoCutTitle=HIGH-TENSILE CABLE
- RopeTitle=ROPE
- SecretsMap=A hand-drawn map that appears to show the location of all Enigma challenges.
- SecretsMapTitle=ENIGMA'S MAP
- SecretWaynePanel_Title=SECRET PANEL
- SecretWaynePanel=A secret panel designed by Batman to provide access to other areas of Wayne Manor.
- SecurityGate=Electrical security gates stop prisoners from escaping the Quarantine Zone.
- SecurityGateDisabled=SECURITY GATE - DEACTIVATED
- SecurityGateTitle=SECURITY GATE
- SewerBlackgateExitInfo=Exit Sewers.
- SewerBlackgateInfo=Entrance into Blackgate Prison.
- SewerEntryInfo=Entrance into Sewers.
- SewerEntryTitle=SEWER ACCESSWAY
- SewersGrill=A metal grate blocking the path to the communications room. A nearby switch should open it.
- SewersGrillTitle=REINFORCED STEEL GRATE
- ShivaInfo=Condition: Calm.
- ShivaTitle=SHIVA
- ShockGloveDoorInfo=Can be activated by overcharging the electrical subsystem.
- ShockGloveDoorTitle=ELECTRICALLY-POWERED SECURITY DOOR
- ShockGloveRecieverInfo=High-voltage electrical supply. Can be overcharged using the Shock Gloves.
- ShockGloveRecieverLockedInfo=High-voltage electrical supply. Offline.
- ShockGloveRecieverLockedTitle=PORTABLE GENERATOR
- ShockGloveRecieverTitle=PORTABLE GENERATOR
- ShockGloveWallRecieverInfo=High-voltage electrical subsystem. Can be used in conjunction with Shock Gloves to activate electrical equipment.
- ShockGloveWallRecieverLockedInfo=High-voltage electrical subsystem.
- ShockGloveWallRecieverTitle=ELECTRICAL SUBSYSTEM
- Shutter_title=SECURITY GATE
- Shutter=Reinforced security gate provides an extra layer of security.
- SionisSecurityConsoleInfo=Security Console. Protected by Sionis Industries security protocols.
- SionisSecurityConsoleTitle=SIONIS INDUSTRIES SECURITY CONSOLE
- Smashed_Mangers_Door=Clear path to allow access.
- Smashed_Mangers_Title=DESTROYED DOOR
- SoftWood=Weak wood panelling can be broken with enough force.
- SoftWoodTitle=SOFT WOOD PANELLING
- SteamVentInfo=Steam escaping from damaged pipes. WARNING: HIGH TEMPERATURE.
- SteamVentTitle=STEAM
- SteelMillBeamsInfo=Steel Beams suspended by a crane. Improper use of crane could damage adjacent brick wall.
- SteelMillBeamsTitle=STEEL BEAMS
- SubstationHatch=Cover for electrical substation.
- SubstationHatchTITLE=ACCESS PANEL
- SuitPodTitle=BATSUIT CHAMBER
- SuitPod=Contains various iterations of the Batsuit as well as related tools and non-lethal weaponry.
- SurgicalBlade_Title=SCALPEL
- SurgicalBlade=A surgical blade used to cut skin with precision.
- SurgicalSaw_Title=SURGICAL SAW
- SurgicalSaw=A surgical saw used to cut through bone.
- TannoyDisruptableBoxInfo=Speaker box used to communicate with enemies in the room. Can be disabled with the Disruptor.
- TannoyDisruptableBoxTitle=PA SYSTEM COMPONENT
- Tape=Tape recording of prisoner interview sessions. May provide useful psychological insight.
- TapeTitle=INTERVIEW TAPE
- TiffanyIdentity=Identity: Tiffany Ambrose
- TitanCrate=Sterile container used to conceal and transport various chemical precursors. Susceptible to a controlled explosion.
- TitanCrateTitle=CHEMICAL CONTAINER
- TripWire=Explosive charges connected to motion sensors. Nearby movement will trigger detonation.
- TripWireDisabledTitle=PROXIMITY MINE - DISABLED
- TripWireRiddler=Explosive charges connected to motion sensors. Nearby movement will trigger detonation. A reloading mechanism replaces detonated mines.
- TripWireRiddlerDestroyed=Explosive charges connected to motion sensors. Deactivated.
- TripWireRiddlerTitle=PROXIMITY MINE
- TripWireTitle=PROXIMITY MINE
- Turret=Automated point-defense weapon. Motion triggered.
- TurretTitle=SENTRY TURRET
- TYGERfloorSwitch=Disables electrical floor grid power supply.
- TYGERfloorSwitchTitle=SECURITY SYSTEM SWITCH
- Valve=Pressure release valve for steam subsystem. Can be activated with the Batarang.
- ValveTitle=PRESSURE RELEASE VALVE
- ValveTitleOff=PRESSURE RELEASE VALVE - INACTIVE
- VantagePoint=A covert position from which to survey a location.
- VantagePointBomb=Booby-trapped vantage point. Rigged with a short-fuse proximity explosive.
- VantagePointDestroy=Damaged and unusable.
- VantagePointDestroyTitle=DESTROYED VANTAGE POINT
- VantagePointTitle=VANTAGE POINT
- VantagePointTrappedInfo=WARNING: Booby-trapped vantage point. Rigged with a short-fuse proximity explosive.
- VantagePointTrappedTitle=TRAPPED VANTAGE POINT
- Water_Valve_title=WATER VALVE CONTROL
- Water_Valve=Controls water flow.
- Weak_Fan_Cover_Title=VENTILATION SHAFT COVERING
- Weak_Fan_Cover=Shaft cover can be broken open if hit with enough force.
- WeaponCacheDeactivatedInfo=High-powered firearms, prepped for distribution. Status: Deactivated.
- WeaponCacheInfo=Illegal cache of high-powered firearms, prepped for distribution.\nStatus: Armed.\nCan be disabled with the Disruptor.
- WeaponCacheTitle=ARMS CACHE
- WeaponDisruptorTitle=DISRUPTOR
- WeaponDisruptor=Advanced device for jamming weapons and suppressing electronic systems. Uses EMP technology.
- HeatGlovesReceiverTitle=CRYOGENERATOR CONTROL STATION
- HeatGlovesReceiver=Control and regulate the flow, pressure, and temperature of cryofluids feeding the generator. Without these controls, the heat generated would raise the temperature of the room making cryogenic experiments impossible.
- Cryo_CanisterTitle=CRYOGENIC FLUID CANISTER
- Cryo_Canister=Highly pressurized tank. Fluid contents will flash-freeze once exposed.
- AccessHatch_GothCorp_Title=SERVICE HATCH
- GothCorp_AccessHatch=Hatch connecting the Fueling Prep Area to the Propellant service access.
- GothCorp_AccessHatchBoss=Hatch connecting the Secure Testing Entry to the Cryogenic Testing Facility service access.
- WayneManorLadder=Civil War era ladder.
- DLC2DropPod_Title=DROP CONTAINER
- DLC2DropPod=Designed to deliver gear anywhere in the field via the Batwing.
- WayneManorHiddenDoor_Title=HIDDEN DOOR
- WayneManorHiddenDoor=Hidden door leading to the Batcave.
- WayneManorHiddenSwitch_Title=HIDDEN SWITCH
- WayneManorHiddenSwitch=The switch hidden inside the statue opens a palm scanner security lock.
- CryoDrillComponent_Title=CRYODRILL COMPONENT
- CryoDrillComponent_Desc=Component from the prototype GothCorp cryodrill.
- AccessHatch_WayneManor_Title=SERVICE HATCH
- AccessHatch_WayneManor=Hatch connecting the Wine Cellar to the Library.
- WayneCrest_Title=WAYNE FAMILY CREST
- WayneCrest=The Wayne Family Crest has fallen from its wall mount and is blocking the exit. Moving it aside will require some effort.
- Xray_Nora_Desc=Status: Stable Cryostasis
- [Fail_Screen]
- Failed=Objective Failed
- Hostage_fail=The hostage taker saw you and killed the hostage.
- [Fonts]
- NormalFont=Arial Unicode MS
- SmallFont=Tahoma
- TitleFont=Times New Roman
- [GadgetHelp]
- BA_Back=Zpět
- BA_FlickStation=Vybrání rozluštěného signálu
- BA_Proceed=Pokračovat
- BA_ProceedJammed=Ukončit
- BA_Scan=Dekódování stanice
- BA_TunePasswords=Tune Passkeys
- BA_Unzoom=Vrátit
- BA_Zoom=Fine Tune Frequency
- BroadcastAnalyserInUse=Lazení
- EnterGrate=Enter Grate
- Enygma=Vybrat odpověd
- ExitGrate=Exit Grate
- MDualClawLock=Lock Target For Remote Claw
- MDualClawUnlock=Remove Target For Remote Claw
- MDualClawUseDouble=Vystřelit Remote Claw
- MDualClawUseSingle=Vystřelit Batclaw
- MDualClawSelect=Select Remote Claw
- MDualClawAim=Zamířit Remote Claw
- MDualClawUse=Vystřelit Remote Claw
- RazorCard_MultiTargetUse=Hodit Razor Cards
- RBatDistract=Sonic Batarang
- RBatarangAim=Zamířit Batarang
- RBatarangCAim=Zamířit Batarang
- RBatarangCSelect=Vybrat Dálkově Ovládáný Batarang
- RBatarangCUse=Hodit Batarang
- RBatarangNoTarget=Find Batarang Target
- RBatarangQuick=Quickfire Batarang
- RBatarangRbCUse=Hodit Remote Control Shuriken
- RBatarangRbUse=Hodit Shuriken
- RBatarangSelect=Select Batarang
- RBatarangSonicAim=Aim Sonic Batarang
- RBatarangSonicSelect=Select Sonic Batarang
- RBatarangSonicUse=Hodit Sonic Batarang
- RBatarangUse=Hodit Batarang
- RBatarang_ControllableBmReverse=Lock On Reverse Batarang Target
- RBatarang_ControllableBmReverseFire=Hodit Reverse Batarang
- RBatarang_ControllableRbReverseFire=Hodit Reverse Shuriken
- RBatarangsAim=Zamířit Batarangs
- RBatarangsSelect=Select Batarangs
- RBatarangsUse=Hodit Batarangs
- RFreezeGunJammerBm=Security Override
- RFreezeGunJammerBmUse=Activate Weapon Override
- RFreezeSprayBm=Freeze Blast
- RFreezeSprayBmAim=Zamířit Glue Grenade
- RFreezeSprayBmQuick=Quickfire Glue Grenade
- RFreezeSprayBmSecondary=Hodit Glue Grenade Mine
- RFreezeSprayBmSelect=Select Glue Grenade
- RFreezeSprayBmUse=Hodit Glue Grenade
- RGooSprayBMQDetonate=Quickfire Detonate
- RGooSprayBm=Výbušný Gel
- RGooSprayBmAim=Prepare Výbušný Gel
- RGooSprayBmDetonate=Odpálit
- RGooSprayBmQuick=Rychloodpal Výbušný Gel
- RGooSprayBmSelect=Vyberte Výbušný Gel
- RGooSprayBmUse=Nasprejujte Výbušný Gel
- RGooSprayDetonate=Odpálit
- RHarpoonGunBm=Batclaw
- RHarpoonGunBmAim=Zamířit Batclaw
- RHarpoonGunBmSelect=Vyberte Batclaw
- RHarpoonGunBmUse=Vystřelit Batclaw
- RHarpoonGunLv2=Ultra Batclaw
- RHarpoonGunNw=Batclaw
- RHarpoonGunNwAim=Zamířit Batclaw
- RHarpoonGunNwUse=Fire Batclaw
- RHarpoonGunQuick=Quickfire Batclaw
- RJammerGadgetBm=Jammer Gadget
- MWeaponDisruptorBm=Weapon Disruptor
- RJammerGadgetBmDetonateMine=Detonate Mine
- RJammerGadgetBmDisableWeapon=Disable Weapon
- RJammerGadgetBmDisableLocker=Disable Locker
- RJammerGadgetBmDisableFuseBox=Disable Fuse Box
- RJammerGadgetBmDisableJammer=Disable Jammer
- RJammerGadgetBmDisruptTannoyBox=Disrupt PA System
- RLineLauncherBm=Line Launcher
- RLineLauncherBmAim=Zamířit Line Launcher
- RLineLauncherBmSelect=Select Line Launcher
- RLineLauncherBmUse=Fire Line Launcher
- RLineLauncherDropVillain=Drop Enemy
- RLineLauncherGrab=Grab & Takedown
- RLineLauncherNw=Line Launcher
- RLineLauncherNwAim=Zamířit Line Launcher
- RLineLauncherNwUse=Fire Line Launcher
- RLineLauncherRescue=Rescue Hostage
- RLineLauncherTightRope=Wire Walk
- RMagneticBlastBeginAdjustValues=Activate the Electrical Field
- RMagneticBlastBm=Remote Electrical Charge
- RMagneticBlastBmAim=Zamířit Remote Electrical Charge
- RMagneticBlastBmAttract=Attract Charge
- RMagneticBlastBmCloseDoor=Lower Shutter
- RMagneticBlastBmConfirm=Confirm
- RMagneticBlastBmFuseBox=Overload Fuse Box
- RMagneticBlastBmLowerLift=Lower Elevator
- RMagneticBlastBmOpenDoor=Raise Shutter
- RMagneticBlastBmQuick=Quickfire Electrical Charge
- RMagneticBlastBmRaiseLift=Raise Elevator
- RMagneticBlastBmShockEnemy=Shock Enemy
- RResonatorTunerBm=Cryptographic Sequencer
- RResonatorTunerBmAim=Prepare Cryptographic Sequencer
- RResonatorTunerBmHack=Hack Device
- RResonatorTunerBmNoTarget=Target electronic Security Consoles with Cryptographic Sequencer to hack the device
- RResonatorTunerBmSelect=Select Cryptographic Sequencer
- RResonatorTunerBmUse=Use Cryptographic Sequencer
- RResonatorTunerNoTarget=Locate Cryptographic Sequencer Target
- RRobinBatClawAim=Target Zip Kick
- RRobinBatClawSelect=Select Zip Kick
- RRobinBatClawUse=Zip Kick
- RRobinBlowDart=Wrist Dart
- RRobinBlowDartAim=Zamířit Wrist Dart
- RRobinBlowDartUse=Fire Dart
- RRobinStaffShieldAim=Zamířit Bullet Shield
- RRobinStaffShieldBash=Shield Bash
- RRobinStaffShieldSelect=Select Bullet Shield
- RRobinStickyBombAim=Ready Snap-Flash
- RRobinStickyBombDetonate=Detonate Snap-Flash
- RRobinStickyBombSelect=Select Snap-Flash
- RRobinStickyBombUse=Place Snap-Flash
- RSmokeBombBm=Kouřová bomba
- RSmokeBombBmAim=Ready Kouřová bomba
- RSmokeBombBmDrop=Drop Kouřová bomba
- RSmokeBombBmSelect=Select Kouřová bomba
- RSmokeBombBmUse=Hodit Kouřová bomba
- RSmokeBombEscape=(x2) Kouřová bomba Escape
- RBatarang=Batarang
- RbatarangC=Dálkově Ovládáný Batarang
- RbatarangCAutolevel=Auto Level
- RbatarangCBoost=Boost
- RbatarangCBrake=Brake
- RbatarangCUTurn=U-Turn
- RbatarangSonic=Sonic Batarang
- Rbatarangs=Batarangs
- Rinvestigate=(Stiskněte) Detektivní Režim
- SonicBatarangDisabled=Sonic Batarangs cannot be used again in a location once a Sonic Shock Batarang has been detonated.
- SonicBatarangExplanation=The Sonic Batarang will disrupt nearby heartbeat monitors and attract nearby enemies.
- MShockGlovesBm=Shock Gloves
- MShockGlovesDischarge=Charge
- MShockGlovesAirArc=Fire Arc
- ButtonPromptShockGloves=Activate Shock Gloves
- MGlueGrenadeBm=Glue Grenade
- MGlueGrenadeBmAim=Zamířit Glue Grenade
- MGlueGrenadeBmQuick=Quickfire Glue Grenade
- MGlueGrenadeBmSecondary=Hodit Glue Grenade Mine
- MGlueGrenadeBmSelect=Select Glue Grenade
- MGlueGrenadeBmUse=Hodit Glue Grenade
- MGlueClusterGrenadeBm=Glue Cluster Grenade
- MGlueClusterGrenadeBmAim=Zamířit Glue Cluster Grenade
- MGlueClusterGrenadeBmQuick=Quickfire Glue Cluster Grenade
- MGlueClusterGrenadeBmSecondary=Hodit Glue Cluster Mine
- MGlueClusterGrenadeBmSelect=Select Glue Cluster Grenade
- MGlueClusterGrenadeBmUse=Hodit Glue Cluster Grenade
- MJokerRazorCardUse=Hodit Razor Card
- MJokerRazorCard_MultiTargetUse=Hodit Razor Cards
- RBatarang_MultiTarget=Multi Target Batarang
- MStunGrenadeBm=Concussion Detonator
- MStunGrenadeBmUse=Hodit Concussion Detonator
- MDeathStrokeBombUse=Place Proximity Bomb
- MDeathStrokeBombDetonate=Odpálit
- MDeathStrokeStickyBombUse=Place Neural Gas
- MDeathStrokeStickyBombDetonate=Odpálit
- MHarpoonGunDK=Grapple Gun
- MHarpoonGunDkAim=Target Grapple Gun
- MHarpoonGunDkSelect=Select Grapple Gun
- MHarpoonGunDkUse=Fire Grapple Gun
- MDualClawDkLock=Lock Target For Remote Claw
- MDualClawDkUnlock=Remove Target For Remote Claw
- MDualClawDkUseDouble=Fire Remote Claw
- MDualClawDkUseSingle=Fire Grapple Gun
- MBatarangDkAim=Zamířit Ballistic Bo-Staff
- MBatarangDkSelect=Select Ballistic Bo Staff
- MBatarangDkUse=Shoot Ballistic Bo Staff
- MSmokeBombDK=Smoke Screen
- MSmokeBombDkAim=Ready Stun Grenade
- MSmokeBombDkDrop=Drop Stun Grenade
- MSmokeBombDkSelect=Select Stun Grenade
- MSmokeBombDkUse=Hodit Stun Grenade
- MSmokeBombDkEscape=(x2) Stun Grenade Escape
- MSmokeBombNB=Kouřová bomba
- MSmokeBombNBAim=Ready Kouřová bomba
- MSmokeBombNBDrop=Drop Kouřová bomba
- MSmokeBombNBSelect=Select Kouřová bomba
- MSmokeBombNBUse=Hodit Kouřová bomba
- MSmokeBombNBEscape=(x2) Kouřová bomba Escape
- MNinjaBruceBatClaw=Grapple Hook
- MNinjaBruceBatClawAim=Target Grapple Kick
- MNinjaBruceBatClawSelect=Select Grapple Kick
- MNinjaBruceBatClawUse=Grapple Kick
- MShurikenNBAim=Zamířit Shuriken
- MShurikenNBSelect=Select Shuriken
- MShurikenNBUse=Hodit Shuriken
- MNBCaltropsAim=Zamířit Caltrop
- MNBCaltropsSelect=Select Caltrop
- MNBCaltropsUse=Hodit Caltrop
- MFlashPowderNB=Kujiki Bomb
- MFlashPowderNBAim=Ready Kujiki Bomb
- MFlashPowderNBDrop=Drop Kujiki Bomb
- MFlashPowderNBSelect=Select Kujiki Bomb
- MFlashPowderNBUse=Hodit Kujiki Bomb
- [HelpText]
- 2FaceSafe=Crack Safe
- ARTrainingInitialHelp=Glide through all the targets without touching the ground to complete the AR Glide Drill.
- ARTrainingLocation=View AR Glide Drill
- Activate=Použít
- Analyse=Analyzovat
- AnalyseBomb=Analyze Bomb
- AnalyseBlackMaskComputer=Analyze Black Mask's Computer
- AnalyseGlueCrateComponent=Inspect Crate
- ActivateCrane=Move Crane
- ActivateLift=Activate Lift
- ActivatePhone=Play Message
- ActivateJIDB=Activate Jack In The Box
- ArmouredThugs=Use the Beatdown to take out enemies wearing body armor.
- ArmouredLieutenants=Use the Ultra Stun to start a Beatdown on an Enforcer.
- BatclawSlam=Batclaw Slam
- BatarangHatter=Use Batarangs to destroy the lanterns and open the gate.
- BatarangRule=Avoid attacking from a gargoyle when enemies are looking directly at you. This will alert them to your position.
- BatwingReminderLT=The Batwing is available for fast travel between locations.
- Bio=Character Bio
- BoostFail=The Grapnel Accelerator will not engage in close quarter grapple situations.
- ButtonPromptAerialAttackOffThug=Aerial Attack
- ButtonPromptAerialAttackOffWall=(Towards Wall) Aerial Attack Off Wall
- ButtonPromptBeatDown=Beatdown
- ButtonPromptCamera=Look Up
- ButtonPromptCatwalkToCeiling=Climb to Ceiling
- ButtonPromptCeilingToCatwalk=Climb Up
- ButtonPromptCeilingToDangle=Climb to Ledge
- ButtonPromptClimb=Vylézt
- ButtonPromptClimbDown=Climb Down
- ButtonPromptCombatAnalysis=View Batcomputer Analysis
- ButtonPromptCombatTkd=Combat Takedown
- ButtonPromptCornerGrab=Corner Takedown
- ButtonPromptCornerLook=Snap to Cover
- ButtonPromptCover=Cover
- ButtonPromptCoverToCover=Cover to Cover
- ButtonPromptCrouch=Crouch
- ButtonPromptDangleToCeiling=Climb to Ceiling
- ButtonPromptDisableJammer=Disable Communications Disruptor
- ButtonPromptRotateGear=Activate Gear
- ButtonPromptDisarm=Disarm
- ButtonPromptDoubleGrab=Silent Double Takedown
- ButtonPromptDropAttack=Drop Attack
- ButtonPromptDropFromCeiling=Drop Down
- ButtonPromptEnvironmentTakedown=Environmental Takedown
- ButtonPromptFlipToCeiling=Flip to Ceiling
- ButtonPromptFloorGrab=Ground Takedown
- ButtonPromptGameCamera=Look
- ButtonPromptGlide=Glide
- ButtonPromptZipLine=Zipline
- ButtonPromptZipBreachWall=Breach Wall
- ButtonPromptToWire=To Wire
- ButtonPromptWireTakedown=Tightrope Takedown
- ButtonPromptZiplineTakedown=Zipline Takedown
- ButtonPromptGlideKick=Glide Kick
- ButtonPromptGlideDroneBombTkd=Airborne Takedown
- ButtonPromptGrab=Silent Takedown
- ButtonPromptGrab2=Silent Takedown (when directly above target)
- ButtonPromptGrab3=Silent Takedown (when directly behind target)
- ButtonPromptGrapple=Grapple
- ButtonPromptGrappleHang=Grapple (Hang from Ledge)
- ButtonPromptGlueGrenade=Use Glue Grenade to seal steam
- ButtonPromptGrappleVantage=Grapple to Vantage Point
- ButtonPromptGrateFromCeiling=Open Grate
- ButtonPromptGrateToCeiling=Open Grate
- ButtonPromptHangDoubleGrab=Inverted Double Takedown
- ButtonPromptHangGrab=Inverted Takedown
- ButtonPromptInterrogate=Vyslechnout
- ButtonPromptTerrifiedInterrogate=Intimidation Takedown
- ButtonPromptJump=Run & Jump
- ButtonPromptKick=Kop
- ButtonPromptKnifeCounter=Counter Knife Attacks
- ButtonPromptLand=Land
- ButtonPromptLedgeDoubleGrab=Double Ledge Takedown
- ButtonPromptLedgeGrab=Ledge Takedown
- ButtonPromptLift=Lift
- ButtonPromptNoisyDblTkd=Double Takedown
- ButtonPromptNoisyDblTkd2=Double Takedown (when directly behind targets)
- ButtonPromptNoisyTkd=Takedown
- ButtonPromptNoisyTkd2=Takedown (when by wood paneling)
- ButtonPromptPickPocket=Take Item
- ButtonPromptPlantTracker=Counter to plant Tracking Device
- ButtonPromptPounceDown=Pounce
- ButtonPromptPounceOnThug=Pounce Attack
- ButtonPromptPounceToCeiling=Pounce to Ceiling
- ButtonPromptReleaseGrapple=Release Grapple
- ButtonPromptRemoveArmour=Remove Armor
- ButtonPromptRun=(Hold) Run
- ButtonPromptSearch=Search
- ButtonPromptSlide=Crouch while running
- ButtonPromptStruggle=Struggle
- ButtonPromptStunStick=Evade and Strike Backwards
- ButtonPromptConcussion=Use Concussion Detonator
- ButtonPromptStunnedTakedown=Stunned Takedown
- ButtonPromptSurrender=Surrender
- ButtonPromptSwing=Swing Between Vantage Points
- ButtonPromptSwingDown=Swing Down
- ButtonPromptSwingKick=Swing Kick
- ButtonPromptVentFirstPerson=First Person
- ButtonPromptWallClimb=Climb Up
- ButtonPromptEjectWing=Eject from the Batwing
- ButtonPromptStartle=Startle
- ButtonPromptUseFastTravel=Fast Travel
- CallBatwing=Call the Batwing
- Batwing_Eject=Eject
- CallBatwingMenu=Press the Back button to call the Batwing to fast travel to the Docks.
- Cancel=Cancel
- CeilingSpottedTutorial=Enemies will check the ceiling if they find a nearby unconscious body.
- CharacterSwitchUnlocked=CHARACTER SWITCH POINTS UNLOCKED
- CheckGordon=Examine
- CIPHelpText=A tracker appears on screen when a Crime in Progress occurs. Follow it to find the crime.
- CIPHelpText2=Enemies within a Crime in Progress are highlighted in red.
- ClearTheAreaLunatics=Secure area to continue
- ClearTheAreaThugs=Secure area to continue
- ClimbOutOfWater=Climb Up
- CombatKO=Free Flow Takedown
- ComboBlade=Blade Dodge
- ComboBladeDesc=Pull away from the attacker and hold Counter to perform a Blade Dodge.
- ContentNotInstalled=CONTENT NOT INSTALLED
- CornerCover=Use Corner Cover to assess the threat ahead
- CornerCoverNear=Corner Cover (near corner)
- Counter=Protiútok
- CriticalStrike=Critical Strike
- CriticalStrikeTooSoon=Pressed too soon…
- CriticalStrikeTutorial=Perform your next strike immediately AFTER the moment of impact to perform a Critical Strike.
- Crouch=Use crouch to move silently and quickly.
- CrouchTutorial=Use crouch to move silently and quickly.
- Destroy=Zničit
- DetectiveModeOff=Turn Off Detective Vision
- DisableLiftSwitch=Disable Brake
- DisarmAndDestroy=Special Combo Disarm And Destroy Weapon
- DiveWindow=Dive Through Window
- Dodge=Úhyb
- DoorBlocked=Blokováno
- DoorLocked=Zamčeno
- DoorOpening=Otevírání…
- DoorUse=Otevřít
- Drink=Napít se
- DroneSwitch=Změnit Stranu
- EMachine=Enigma Machine
- EnterApp=Enter Apartment
- Escape=Uniknout
- Evade=Evade
- ExitCover=Exit
- ExitCaseFile=Exit Evidence Scanner
- ExplodedCeilingTakedown=Exploding Ceiling Takedown
- ExplodedWallTakedown=Exploding Wall Takedown
- FindCornerCover=Find Corner Cover
- Flowers=Pay Your Respects
- ForensicsMode=Evidence Scanner
- ForensicsScan=Scan In Evidence
- ForensicsXRay=Detektivní Režim
- ForensicsZoom=Evidence Scanner
- GadgetOverLedgeTakedown=Gadget Over Ledge Takedown
- GlassTakedown=Glass Takedown
- Glide=Glide
- GlideDive=Dive
- GlideoffGargoyle=Press and hold to glide off Vantage Point
- GlideOffWall=Glide Off Wall
- GlueRaftFail=A new glue raft will not be created while you are riding on one.
- GrabSword=Grab Sword
- GrappleEscape=Escape
- GrappleJump=Hold during Grapple
- GrateOpenFaster=Otevřít okno
- GrateOpenQuietly=Otevřít
- GratePullDown=Pull Down
- GrateSpottedTutorial=Enemies will check in nearby grates if they find an unconscious body.
- GroupAttack=Special Combo Whiplash
- GroupGroundKO=Special Combo Multi Ground Takedown
- GroupStun=Special Combo Bat Swarm
- Hang=Hang
- Hang2Shimmy=Hang From Edge
- HostageTaken=Use Detective Vision to locate hostage.
- HostageTakenDK=Use Tactical Vision to locate hostage.
- HostageTakenNB=Use Concentration to locate hostage
- HostageTakenTitle=HOSTAGE TAKEN!
- HushTape=Listen To Journal
- InspectAmbulance=Inspect Joker's Ambulance
- InspectGurney=Inspect Gurney
- InspectTape=Inspect Tape
- InspectTV=Inspect Screen
- GlueSmashTakedown=Glue Smash Takedown
- Interrogate=Interrogate Surrendering Enemy (when near)
- Interrogate_Generic=Interrogate Enemy (when near)
- Intimidate=Intimidate
- InvestigationMode=Detektivní Režim
- IvyVineEscape=Escape
- Jammer_Help=Neutralize the Signal Jammer to unscramble Detective Vision.
- Jump=Jump
- JumpToShimmy=Jump the gap towards the ledge to grab it.
- Jump_Railing=Jump To Railing
- KillerCroc=Use the Beatdown to inflict damage.
- LadderClimb=Climb
- LedgeHangDown=Drop Down
- LedgeHangShimmy=Shimmy
- LedgeHangUp=Climb Up
- LevelUp=Upgrade
- LieutenantQuickGadgetHelpDesc=Use Quickfire gadgets against Enforcers.
- Loading=Načítání...
- Locked=Locked
- LtRt2ReviewCrimeScene=Rewind or Advance the crime scene reconstruction.
- Map=Map / Objectives
- MartialArtistDoubleAttack=Double Counter
- MartialArtistDoubleAttackDesc=Counter twice quickly
- MineExplosionTakedown=Controlled Explosion
- NormalTakedown=Takedown
- Open=Otevřít
- OpenGate=Open Parking Gate
- OpenCase=Open Briefcase
- OpenSafe=Open Safe
- OverLedgeTakedown=Falling Down Knockout
- Paused=Paused
- PenRadio=Collect SIM card
- Perch=Walk into Railing to Perch.
- Phone=Answer Phone
- PickUpCWPickup=Pick Up Enigma Datapack
- PickUpFirstTrophy=Pick Up Riddler Trophy
- PickUpPickup=Pick Up Enigma Datapack
- PickUpSecretsMap=Pick Up Secrets Map
- PickUpTape=Play Tape
- PickupCase=Pickup Briefcase
- PredArmour=Armored enemies cannot be taken down silently. Use combat attacks or gadgets to take them out.
- PredHostageTaken=Take down the hostage taker without being spotted.
- PredatorGoalScreen=Medal Challenges
- CombatTrainingGoalScreen=Training Requirements
- ProgramRemoteBatarang=Use the Reverse Batarang to defeat Mad Hatter.
- Pull=Pull
- PullFromCatwalkTakedown=Pull From Catwalk Takedown
- QuickGadget=Quickfire Current Gadget
- QuickTakedownPrompt=Knockout Smash
- SilentKnockoutSmash=Silent Knockout Smash
- QuickWhip=Whip
- Quick_Batarang=Quickfire Batarang
- RLineLauncherTakedown=Line Launcher Takedown
- RailingLookCamera=Look Down
- RailingWalk=Walk On Railing
- RedThug=Enemies carrying firearms are displayed in orange.
- Redirect=Redirect
- RemoteBatarang=Use the Remote Controlled Batarang to activate switches which are out of reach.
- ElectricRemoteBatarang=Control the Remote Controlled Batarang through the electric field to activate the fuse box.
- RemoveCover=Remove Cover
- Rescue=Rescue %s
- Rescue2=Rescue
- ResonatorDecrypt=Decrypt Carrier
- ResonatorTune=Tune
- Riddler=Enigma's Challenge
- Riddler4_Code=How the hell did you do that? The numbers are 1-1-5, 7-8-0.
- RiddlerInform=Scan for Data Handlers
- RiddlerInform2=Leave the Data Handler last to interrogate him
- SPEscapeTutorial=Use the Grapnel Gun to escape to a vantage point!
- SPSwingTutorial=Move quickly between vantage points to confuse enemies.
- SaveBatman=Help Batman
- Scan=Environment Analysis
- ScanDronePaths=Hold - Scan for flight paths
- ScanGlyph=Scan Symbol
- ScanHelicopters=Scan GCPD Helicopter
- ScanRiddle=Use Environment Analysis to scan and store Enigma Datapack locations.
- ScanTygerFrequency=Use the Cryptographic Sequencer to intercept GCPD communications.
- Scan_Trophy=Scan in currently unobtainable Enigma Datapacks to add them to the map for collection later.
- Scan_Trophy_Button=Scan In Datapack Location
- Search=Search
- ShieldAerialAttack=Use the Aerial Attack to take out enemies with shields.
- ShockAlfred=Shock Alfred
- ShockBane=Shock Bane
- ShockwaveAttack=Odpálit Shock Wave
- ShockGlovesTutorial=Once the shock gloves are charged, press on both analog sticks to activate them in combat.
- ShockGlovesTutorialPS3=Once the shock gloves are charged, press L3 + R3 to activate them in combat.
- ShockGlovesTutorialPC=Once the shock gloves are charged, you can activate them in combat.
- SixaxisSteer=Steer by tilting the wireless controller
- Skip=Přeskočit
- Slide=Slide (while running)
- smoke=Use a Smoke Pellet to escape when discovered by armed enemies
- SmokeBombCounter=Drop Smoke Pellet
- SmokeBombCounterDK=Drop Stun Grenade
- SmokeBombCounterNB=Smoke Pellet
- ShadowStrike=Shuriken Group Takedown
- SonicBatarangTakedown=Sonic Batarang Takedown
- StatArmouredThugsDefeated=Armored enemies Defeated
- StatBankedPoints=Banked Points
- StatBankedTime=Banked Time
- StatEnemiesDefeated=Enemies Defeated
- StatJokerDefeated=???? Defeated?
- StatLieutenantsDefeated=Enforcers Defeated
- StatMaxCombo=Max Combo
- StatMaxGaugeBonus=Max Gauge Bonus
- StatMaxLevelBank=Max Level Banked
- StatMaxLevelReached=Max Level Reached
- StatNinjasDefeated=Ninjas Defeated
- StatThugsDefeated=Enemies Defeated
- StatTitansDefeated=Titans Defeated
- Strike=Strike
- StunStickThugs=Evade over Stun Stick enemies and strike them from behind to avoid being shocked.
- SuperComboBladeDesc=Perform the blade dodge takedown by holding the counter button only during the attacker's swipes.
- SuperStun=Ultra Stun
- SuperStunDesc=Use the Ultra Stun to start a Beatdown on a Titan infected thug.
- TakeCure=Take Compound
- CheckElectrocutioner=Examine Electrocutioner
- CheckDeathstroke=Examine Deathstroke
- TakeRemoteclaw=Take Remote Claw
- TakeConcussion=Take Concussion Detonator
- TakeGlue=Take Glue Grenade
- TakeDisruptor=Take Disruptor
- takedown=Takedown
- TakedownProjectileTakedown=Projectile Takedown
- TakedownVariety=When facing a group of armed enemies, use a range of takedowns for an XP Variation Bonus.
- TalkBaker=Mluvit s Dr. Stacey Baker
- TalkCalander=Mluvit s Calendar Man
- TalkHatter=Mluvit s Mad Hatter
- TalkBranden=Mluvit s Brandenem
- TalkTo=Mluvit s %s
- Threats=Use Detective Vision to identify potential threats
- ThrowLunatic=Hodit Enemy
- TrainingComputer=Access Training Console
- TrackWires=Use Detective Vision to track the wires back to the Security Gate Control.
- Triple_Baterang_Help=Use the Quickfire Batarang to throw 3 Batarangs in quick succession.
- Use=Použít
- UseTheForce=Restart Main Generator
- UseBulletShield=Use the Ballistic Shield to block gunfire and environmental hazards.
- UseComputer=Použít počítač
- UseGadgets=Use gadgets during combat to take out enemies more effectively.
- UseSnapFlashEnv=Place a Snap-Flash on an environmental object to take down enemies.
- UseSnapFlashThug=Place a Snap-Flash onto an enemy and detonate it to stun them.
- UseZipKickEnv=Use the Zip Kick on environmental objects to traverse over distances.
- UseZipKickThugs=Use the Zip Kick on enemies for a high velocity attack.
- VRRaceLost=AR Glide Drill failed
- VRRaceStarted=AR Glide Drill initiated
- VRRaceTitle=BATCOMPUTER UPDATE
- VRRaceWon=AR Glide Drill complete
- Vault=Run And Climb
- VenomGetOn=Get On
- VenomHangOn=Hang On
- WireWalk=Walk On Wire
- Wire_On=Climb onto wires in the environment.
- Wire_TD=Take down enemies from wire vantage points.
- Zoom=Zoom In/Out
- FT_BatwingEnter=Press the Map Button to call the Batwing.
- EscapeGrab=Escape From Grab
- Punch=Punch
- ThrowCopperhead=Hodit Copperhead
- StruggleWithJoker=Grab Batclaw
- EscapeBite=Escape
- Deadshot_Radio_Freq_00=4-5-1, 3-2-6…. I wonder if…
- MShockGlovesCharge=Charge
- Walk=Walk
- Look=Look
- DualClawInfo=Use Remote Claw to create an overhead route.
- DualClawInfo2=Drop silently
- DualClawInfo3=Use the Remote Claw to launch the fire extinguisher towards the SWAT officers.
- MWShivaCheckStroller=Investigate
- ShivaStruggle=Push
- CrocBatarangsTip=Quickfire Batarangs to destroy the fuel tank.
- CrocTankThrowTip=Dodge the fuel tank.
- CaseFileScrubTutorial=Follow the red trail as you scrub through the Crime Scene reconstruction to find hidden evidence.
- RemoveRubbles=Remove Rubble
- Batsuit=Batsuit Chamber
- SionisCodeAcquired=Janus Security codes acquired.
- Analyze=Analyze
- PickUpTDC=Retrieve cryodrill component
- Shove=Shove
- BreakIce=Break Ice
- Tuto_HeatBatarang_1=Select the Thermal Batarang in the gadget wheel.
- Tuto_HeatBatarang_2=Wait for the Thermal Batarang to get Thermocharged, then throw it at the switch to shatter the ice.
- Tuto_HeatBatarang_3=Use a Thermal Batarang to break the ice covering the keypad.
- Tuto_RemoteBatarang_1=Wait for the Thermal Remote Batarang to get Thermocharged, then throw and direct it to the frozen switch.
- Tuto_MultiBatarang=Wait for the Triple Thermal Batarang to get Thermocharged, then throw them to hit multiple targets simultaneously.
- Tuto_FrozenNPCs=Use the thermal gloves in your XE Suit to thaw out the frozen civilian.
- Crtl_HeatBatarang=Thermocharge Batarang [LT] (Hold)
- Crtl_RmtHeatBatarang=Thermocharge Remote Batarang [LT] (Hold)
- Crtl_MultiHeatBatarang=Thermocharge Triple Batarang [LT] (Hold)
- Hint_FrozenVantagePoint=Throw a Thermocharged Batarang to shatter the cryogenic ice.
- Hint_FrozenVantagePointNoGrapple=Unable to grapple due to cryogenic ice.
- Tuto_CryoZoneOldSuit=Without the protection of your Extreme Environment Suit, standing in cryovapor mist will quickly drain your health.
- Tuto_CryoZoneNewSuit=Thermal Coils in your XE Suit will protect you from the damaging cold of cryogenic vapors.
- Tuto_Stalagtite=Throw a Thermocharged Batarang at a cryogenic stalactite to drop it in on unsuspecting enemies below.
- Reward_AnarkyRiotComplete=Reward Unlocked: Quick-fire Thermal Batarang.
- Reward_AnarkyTagComplete=Reward Unlocked: Thermal Gloves charge speed and duration increased.
- Reward_FrozenNPCComplete=Reward Unlocked: Ice Escape Shockwave.
- MapDesc_AnarkyRiotReward=Unlock: Quick-fire Thermal Batarang
- MapDesc_AnarkyTagReward=Unlock: Thermal Glove Upgrade
- MapDesc_FrozenNPCReward=Unlock: Ice Escape Shockwave
- Side_AnarkyRiotTitle=Activist Riots
- Side_AnarkyRiotStart=Stop the riots started by Anarky's Activists in South Gotham
- Side_AnarkyRiotUpdate=Activist Riots Stopped: x/y
- Side_AnarkyRiotComplete=Stop Activist Riots Completed
- Map_AnarkyRiotTitle=Activist Riots
- Map_AnarkyRiotObjective=Stop the Activist Riot
- Side_AnarkyTagTitle=Activist Tags
- Side_AnarkyTagUpdate=Activist Tags Found: x/y
- Side_AnarkyTagComplete=Find Activist Tags Completed
- Side_FrozenNPCTitle=Victims in Ice
- Side_FrozenNPCUpdate=Frozen Victims Rescued: x/y
- Side_FrozenNPCComplete=Rescue Frozen Victims
- Map_FrozenNPCTitle=Side Mission - Rescue the Frozen Victims
- Map_FrozenNPCObjective=Free the Frozen Victim
- ThermochargeBatarangPrompt=Thermocharge Batarang (Hold)
- UseThermalDrill=Use Cryodrill
- ReminderFreezeIceWall=Ice walls hide you from Mr.Freeze and can be used to execute a takedown.
- ReminderFreezeRopeTakedown=Use your Remote Claw to set up Mr. Freeze for a tight rope or zipline takedown.
- ReminderFreezeTakedown=Try different takedowns on Mr. Freeze - through ice walls and vents, from tight ropes, or from corners.
- ReminderFreezeNoFight=Mr. Freeze cannot be defeated in a brawl. Use stealth and takedown.
- ReminderFreezeFrozenVantagePoint=Use your Thermal Batarang to break the ice on frozen vantage point.
- ReminderFreezeThugs=Take out the thugs protecting Mr. Freeze to make approaching him easier.
- ReminderFreezeNoSilentTakedown=Once Mr. Freeze's suit is damaged, cryofluid leaking will prevent you from doing a silent takedown.
- ReminderFreezeCornerTakedown=Use corners to stay of sight and execute a corner takedown on Mr. Freeze.
- IceSmashTakedown=Ice Smash Takedown
- EvadeIce=Evade Ice Beam
- ActivateDrill=Break the ice
- TalkGothCorpGuard=Mluvit s GothCorp Security Guard
- [LevelDesc]
- Anarky_S1=Abandoned Courthouse
- Anarky=Abandoned Courthouse
- Appartment_S0=Lacey Towers
- Appartment_S1=Sionis' Safehouse
- BaneHQ=Bane's Field HQ
- BatcaveHQ_A1=Batcave
- BatcaveHQ_S1=Crime Alley
- BatCaveHQ=Batcave
- Bank=Gotham Merchants Bank
- Bank_A1=Gotham Merchants Bank
- Batman=Physical Challenges
- Boat=The Final Offer
- Bumley=Burnley
- CargoShip=The Final Offer
- Church_B1=Church
- Church=Church
- Coventry=Coventry
- DiamandDistrict=Diamond District
- Enigma_S1=Enigma's HQ
- Enigma=Enigma's HQ
- GCPD=Gotham City Police Dept.
- GCPD_A1=Gotham City Police Dept.
- GCPD_A1_Secret1=Ventilation System
- GCPD_Global=
- GothamBridge=Gotham Pioneers Bridge
- JokerDream_S3=Comedy Club
- JokerDream_S4=Chemical Plant
- LizardLounge=My Alibi
- SleazyClub=My Alibi Nightclub
- LizardLounge_B1=
- MadHatter_01=
- MadHatter_A1=Hat Shop
- MadHatter=Hat Shop
- MadHatter_02=Rabbit Hole
- MadHatter_03=Wonderland
- Mall=Jezebel Plaza
- OpenWorld=
- OW_A=Park Row
- OW_A1=Park Row
- OW_E=The Bowery
- OW_E1=The Bowery
- OW_B=Amusement Mile
- OW_B0=Amusement Mile
- OW_C=Industrial District
- OWC=Industrial District
- OldGotham_A=Park Row
- OldGotham_B=Amusement Mile
- OldGotham_C=Industrial District
- OldGotham_E=The Bowery
- OldGotham_F=The Bowery
- OldGotham_H=Sheldon Park
- OldGotham_L=
- Bridge=Gotham Pioneers Bridge
- NewGotham_A=Coventry
- NewGotham_B=Diamond District
- NewGotham_C=Burnley
- OldGotham_A0=Park Row
- OldGotham_A1=Park Row
- OldGotham_A2=Park Row
- OldGotham_A3=Park Row
- OldGotham_A4=Park Row
- OldGotham_A5=Park Row
- OldGotham_A6=Park Row
- OldGotham_A7=Park Row
- OldGotham_A8=Park Row
- OldGotham_A9=Park Row
- OldGotham_B0=Amusement Mile
- OldGotham_B1=Amusement Mile
- OldGotham_B2=Amusement Mile
- OldGotham_B3=Amusement Mile
- OldGotham_B4=Amusement Mile
- OldGotham_B5=Amusement Mile
- OldGotham_T0=Amusement Mile
- OldGotham_B6=Amusement Mile
- OldGotham_B7=Amusement Mile
- OldGotham_B8=Amusement Mile
- OldGotham_B9=Amusement Mile
- OldGotham_C1=Industrial District
- OldGotham_C2=Industrial District
- OldGotham_C3=Industrial District
- OldGotham_C4=Industrial District
- OldGotham_C5=Industrial District
- OldGotham_C6=Industrial District
- OldGotham_C7=Industrial District
- OldGotham_C8=Industrial District
- OldGotham_C9=Industrial District
- OldGotham_D0=Park Row - Sewers Access
- OldGotham_D1=Park Row - Sewers Access
- OldGotham_D2=Park Row - Sewers
- OldGotham_E1=The Bowery
- OldGotham_E2=The Bowery
- OldGotham_E3=The Bowery
- OldGotham_E4=The Bowery
- OldGotham_E5=The Bowery
- OldGotham_E6=The Bowery
- OldGotham_E7=The Bowery
- OldGotham_E8=The Bowery
- OldGotham_F1=The Bowery
- OldGotham_F2=Sheldon Park
- OldGotham_L1=Sheldon Park
- OldGotham_L2=Sheldon Park
- OldGotham_H1=Sheldon Park
- OldGotham_H2=Sheldon Park
- OldGotham_H3=Sheldon Park
- Bridge_A1=Gotham Pioneers Bridge
- Bridge_A2=Gotham Pioneers Bridge
- Bridge_A3=Gotham Pioneers Bridge
- NewGotham_A0=Coventry
- NewGotham_A1=Coventry
- NewGotham_A2=Coventry
- NewGotham_A3=Coventry
- NewGotham_A4=Coventry
- NewGotham_A5=Coventry
- NewGotham_A6=Coventry
- NewGotham_A7=Coventry
- NewGotham_A8=Coventry
- NewGotham_A9=Coventry
- NewGotham_T0=Coventry
- NewGotham_T1=Coventry
- NewGotham_B0=Diamond District
- NewGotham_B1=Diamond District
- NewGotham_B2=Diamond District
- NewGotham_B3=Diamond District
- NewGotham_B4=Diamond District
- NewGotham_B5=Diamond District
- NewGotham_B6=Diamond District
- NewGotham_B7=Diamond District
- NewGotham_B8=Diamond District
- NewGotham_B9=Diamond District
- NewGotham_C0=Burnley
- NewGotham_C1=Burnley
- NewGotham_C2=Burnley
- NewGotham_C3=Burnley
- NewGotham_C4=Burnley
- NewGotham_C5=Burnley
- NewGotham_C6=Burnley
- NewGotham_C7=Diamond District
- NewGotham_C8=Diamond District
- NewGotham_D0=Burnley
- PDLCIN=Shipyard
- PDLCIN_A1=Dry Dock
- PDLCIN_B1=Warehouse
- PDLCIN_B2=Pump Room
- PDLCIN_B3=Shrine Room
- PDLCIN_C1=Access Corridor A
- PDLCIN_C2=Access Corridor B
- PDLCOW=Industrial District
- PDLCOW_B1=Amusement Mile
- PDLCOW_B2=Amusement Mile
- PDLCOW_B3=Amusement Mile
- PDLCOW_B4=Amusement Mile
- PDLCOW_B5=Amusement Mile
- PDLCOW_B6=Amusement Mile
- PDLCOW_B7=Amusement Mile
- PDLCOW_C1=Industrial District
- PDLCOW_C2=Industrial District
- PDLCOW_C3=Industrial District
- PDLCOW_C4=Industrial District
- PDLCOW_C5=Industrial District
- PDLCOW_C6=Industrial District
- PDLCOW_C7=Industrial District
- PDLCSM=Steel Mill
- PDLCSM_B1=Loading Bay
- Appartment=Lacey Towers
- PoliceStation=Gotham City Police Dept.
- Prison=Blackgate Prison
- ProtoThrowingCards=Throwing Cards Gallery
- RoyalHotel=Gotham Royal City Hotel
- Shiva_B1=Shopping Complex
- Shiva_S1=Wonder Tower - Lobby
- SteelMill=Steel Mill
- tower=BGI Tower
- BaneHQ_S1=Bane's Field HQ
- BaneHQ_S1_BaneOffice=Bane's Private Office
- BaneHQ_S1_StairsUpper=Bane's Field HQ - Entrance
- RegentHotel=Gotham City Royal Hotel
- RegentHotel_Persistent_ParkingElevator=Parking Elevator
- RegentHotel_B1_Parking=Hotel Parking
- RegentHotel_C3_MainEntrance=Royal Hotel Main Entrance
- RegentHotel_B2_HotelLobby=Hotel Lobby
- RegentHotel_B2_5thFloorCorridor=East Tower - 10th Floor
- RegentHotel_C4_5thFloor_Corridor=East Tower - 10th Floor
- RegentHotel_C1_MaintenanceRoom=10th Floor - Laundry Room
- RegentHotel_C1_ElevatorShaft=East Tower - Elevator Shaft
- RegentHotel_C1_EastTower15thFloorCorridor=East Tower - 19th Floor
- RegentHotel_C1_15thFloorCorridor=West Tower - 19th Floor
- RegentHotel_C2_VentilationShaft=West Tower - Ventilation Shaft
- RegentHotel_C5_19thFloor=West Tower - 25th Floor
- RegentHotel_A1_GameRoom=West Tower - Ballroom
- RegentHotel_B4_BallroomCorridor=West Tower - 25th Floor
- RegentHotel_B4_SuspendedBar=Overview Bar
- RegentHotel_B3_RegentFacade=Exterior Facade
- RegentHotel_B3_EastTowerTerrasse=East Tower Terrace
- RegentHotel_B3_EastTowerFacade=East Tower Facade
- RegentHotel_B3_28thFloorCorridor=East Tower - 28th Floor
- RegentHotel_B3_19thFloorCorridor=West Tower - 19th Floor
- RegentHotel_B3_PentHouse=East Tower Penthouse
- RegentHotel_B3_Library=Penthouse Library
- RegentHotel_B3_overviewcorridor=East Tower - 25th Floor
- RegentHotel_C6_PoolRoomCorridor=East Tower - 40th Floor
- RegentHotel_A2_PoolRoomArea=East Tower - Swimming Pool
- PoliceStation_A1_MainElevator=Rooftop Maintenance
- PoliceStation_A1_maintenance=Maintenance Access
- PoliceStation_A1_StorageRoom=SWAT - Storage Room
- PoliceStation_A1_MainFloor=GCPD - Bullpen
- PoliceStation_B1_SouthCorridor=GCPD - Investigations
- PoliceStation_B1_ServerRoom=Server Room
- PoliceStation_B1_ShootingRange=Shooting Range
- PoliceStation_B2_SouthCorridor=Basement Access
- PoliceStation_B2_PrisonElevator=Elevator
- PoliceStation_B2_BasementCorridor=Cell Block Access
- PoliceStation_B2_Prison=Holding Cells
- PoliceStation_B2_GCPD_Morgue=GCPD - Morgue
- PoliceStation_C1_NorthCorridor=SWAT Division
- PoliceStation_C1_InterrogationRoom=SWAT - Interrogation Room
- PoliceStation_C2_DetectiveOffice=SWAT - Manager's Office
- PoliceStation_C2_SwatLocker=SWAT - Locker Room
- PoliceStation_C2_SwatCorridor=SWAT - Conference Room
- PoliceStation_C3_Nursery=Infirmary
- PoliceStation_C3_AbandonnedElevator=Derelict Elevator Shaft
- PoliceStation_C3_GCPD_Sewers=Burnley Sewers - East
- PoliceStation_C3_EvidenceRoom=Evidence Locker
- PoliceStation_C6_LockerRoom=Locker Room
- PoliceStation_C6_GordonOffice=Capt. Gordon's Office
- PoliceStation_C6_VentilationArea=Maintenance Access
- PoliceStation_B3_GCPDTelecom=GCPD Telecom Room
- PoliceStation_C4_NewGothamSewers=Burnley Sewers - West
- PoliceStation_C5_SewersExchange=Sewers - Water Treatment
- PoliceStation_C7_FoundationCorridor=GCPD Telecom Access
- PoliceStation_C7_AbandonnedBurnleySewers=Burnley Sewers
- GothamBridge_C1_Entrance=Maintenance Room
- GothamBridge_C1=Freight Elevator Shaft
- GothamBridge_C1_ShaftCorridor=Maintenance Elevator Access
- GothamBridge_C1_ShaftEngineRoom=Storage Room
- GothamBridge_C1_ShaftUpperPart=Train Station Maintenance
- GothamBridge_A1=Boiler Room
- GothamBridge_A1_ServiceRoom=Boiler Room Maintenance Corridor
- GothamBridge_B1=Train Station
- GothamBridge_B1_ControlRoom=Control Room
- GothamBridge_B1_HangarSouth=Train Depot
- GothamBridge_A3=Maintenance Corridor (South)
- GothamBridge_A3_Destruction=Pioneers Bridge (South)
- GothamBridge_A3_BombRoom=South Pillar Electrical Room
- GothamBridge_B2=South Pillar Electrical Room
- GothamBridge_C4=Pioneers Bridge (North)
- GothamBridge_C4_FFCArena=Pioneers Bridge
- SteelMill_A1=Loading Bay
- Steel_A1_Office=Sionis' Office
- Steel_A1_BackOffice=Loading Bay
- Steel_A1_OfficeDepot=Loading Bay Depot
- SteelMill_B1=Warehouse
- Steel_B1_WarehouseLocker=Warehouse Locker
- Steel_B1_WarehouseDepotSecret=Warehouse Depot
- Steel_B1_WarehouseDepot=Concealed Room
- Steel_B1_WarehouseShaft=Elevator Access
- Steel_B1_Sewers=Sewers
- SteelMill_C1=Hidden Facility Maintenance
- SteelMill_S1=Drug Lab
- Steel_S1_TortureRoom=Black Mask's Office
- SleazyClub_B1_Entrance=My Alibi - Entrance
- SleazyClub_B1=My Alibi Nightclub
- SleazyClub_B1_Stairs=Stairwell
- SleazyClub_B1_DanceFloor=Main Dance Floor
- SleazyClub_S1=Private Room
- Prison_A1=Nexus
- PrisonA1Access=Cell Block B Access
- Prison_B1=Blok A
- Prison_B1_Corridor=Block A Holding Cells
- Prison_B2=Prisoner Processing
- Prison_B2_CalendarMan=Julian Day's Cell
- Prison_B2_Control=Control Room
- Prison_B2_Deathrow=Death Row
- Prison_B3=Cell Block B
- Prison_C1=Cell Block A Access
- Prison_C1_Rooftop=Exercise Yard
- Prison_C1_WestWingA=Blackgate Prison - West Wing
- Prison_C2=Execution Chamber Access
- Prison_C2_GasRoom=Execution Chamber
- Prison_C2_Chapel=Prison Chapel
- Prion_C2_Corridor=Security Corridor
- Prison_C3=Blackgate - Sewers Access
- Prison_C4=Blackgate - Main Entrance
- Prison_C5=Block B Holding Cells
- Prison_C6=Panopticon Access
- Prison_C7=Prison Maintenance
- Prison_S1=Watch Tower
- Prison_S2=Panopticon
- Prison_S2_Corridor=Panopticon Access
- Prison_S3=Maximum Security Ward
- CargoShip_B1=Gun Shop
- CargoShip_C2=Deck 1
- CargoShip_S1=Boiler Deck
- CargoShip_C1=Deck Access Corridor
- CargoShip_S3=Upper Deck
- CargoShip_C3=Upper Deck
- CargoShip_B2=Casino
- CargoShip_B2_Corridor=Foyer
- CargoShip_A1=Theater
- 9_4=Cyrus Pinkney's Crypt
- Pinkney_A1=Cyrus Pinkney's Crypt
- Tower_A1=Coventry GCR Tower
- Tower_C1=GCR Tower - Control Room
- DLCFNG_A4=Cryodrill Component
- DLCFNG_T0=Cryodrill Component
- DLCFNG_C8=Cryodrill Component
- DLCFAlibi_B1_Entrance=My Alibi - Entrance
- DLCFAlibi_B1=My Alibi Nightclub
- DLCFAlibi_B1_Stairs=Stairwell
- DLCFAlibi_B1_DanceFloor=Main Dance Floor
- DLCFAlibi_S1=Private Room
- NewGothamDLCF_A0=Coventry
- NewGothamDLCF_A1=Coventry
- NewGothamDLCF_A2=Coventry
- NewGothamDLCF_A3=Coventry
- NewGothamDLCF_A4=Coventry
- NewGothamDLCF_A5=Coventry
- NewGothamDLCF_A6=Coventry
- NewGothamDLCF_A7=Coventry
- NewGothamDLCF_A8=Coventry
- NewGothamDLCF_A9=Coventry
- NewGothamDLCF_T0=Coventry
- NewGothamDLCF_T1=Coventry
- NewGothamDLCF_B0=Diamond District
- NewGothamDLCF_B1=Diamond District
- NewGothamDLCF_B2=Diamond District
- NewGothamDLCF_B3=Diamond District
- NewGothamDLCF_B4=Diamond District
- NewGothamDLCF_B5=Diamond District
- NewGothamDLCF_B6=Diamond District
- NewGothamDLCF_B7=Diamond District
- NewGothamDLCF_B8=Diamond District
- NewGothamDLCF_B9=Diamond District
- NewGothamDLCF_C7=Diamond District
- NewGothamDLCF_C8=Diamond District
- BridgeDLCF_A1=Gotham Pioneers Bridge
- GothCorp_A1=Organics Research Lab
- GothCorp_A2=Cryogenic Testing Facility
- GothCorp_B1=Lobby
- GothCorp_B1_Corridor=Fueling Prep Area
- GothCorp_B2=Propellant Lab
- GothCorp_C1=Organics Lab Entry
- GothCorp_C2=Propellant Service Access
- GothCorp_C3=Security Room
- GothCorp_C4=Secure Testing Entry
- GothCorp_C3_FreezeLab=Weapons Testing Lab
- WayneManor_A1=Library
- WayneManor_A1_Safari=Study
- WayneManor_B1=Ballroom
- WayneManor_B2=Wine Cellar
- WayneManor_C1=Grand Hallway
- WayneManor_C2=Secret Tunnel
- WayneManor_S1=Batcave
- [LoadBmSTip]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=Use the Map System screen to view your main objective at any time.
- 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 4=Unlock Combat and Predator challenges by progressing through the main story.
- 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
- 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
- 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
- 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 12=Isolate armed enemies and take them out silently to avoid attracting attention.
- 13=Use the Evade move to reduce damage when under fire.
- 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
- 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
- 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
- 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
- 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
- 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
- 21=Stop Crimes in Progress to earn XP rewards.
- 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
- 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
- 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
- 25=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- 26=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
- 27=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
- 28=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
- [LoadCh1Tip]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=Use the Map System screen to view your main objective at any time.
- 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 4=Unlock Combat and Predator challenges by progressing through the main story.
- 5=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 6=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 7=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
- 8=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 9=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 10=Use the Evade move to reduce damage when under fire.
- [LoadCh2Tip]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=Use the Map System screen to view your main objective at any time.
- 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 4=Unlock Combat and Predator challenges by progressing through the main story.
- 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
- 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
- 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
- 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 12=Isolate armed enemies and take them out silently to avoid attracting attention.
- 13=Use the Evade move to reduce damage when under fire.
- 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
- 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
- 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
- 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
- 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
- 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
- 21=Stop Crimes in Progress to earn XP rewards.
- 22=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
- [LoadCh3Tip]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=Use the Map System screen to view your main objective at any time.
- 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 4=Unlock Combat and Predator Challenges by progressing through the main story. Play Challenges in the Batcave for additional XP.
- 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
- 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
- 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
- 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 12=Isolate armed enemies and take them out silently to avoid attracting attention.
- 13=Use the Evade move to reduce damage when under fire.
- 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
- 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
- 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
- 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
- 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
- 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
- 21=Stop Crimes in Progress to earn significant XP rewards.
- 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
- 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
- 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
- 25=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
- [LoadCh4Tip]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=Use the Map System screen to view your main objective at any time.
- 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 4=Unlock Combat and Predator challenges by progressing through the main story. Play Challenges in the Batcave for additional XP.
- 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
- 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
- 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
- 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 12=Isolate armed enemies and take them out silently to avoid attracting attention.
- 13=Use the Evade move to reduce damage when under fire.
- 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
- 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
- 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and gain upgrades even faster.
- 18=Use the Most Wanted screen to track down dangerous at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them all.
- 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
- 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
- 21=Stop Crimes in Progress to earn XP rewards.
- 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
- 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
- 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
- 25=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
- 26=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
- 27=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
- [LoadCh7Tip]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=Use the Map System screen to view your main objective at any time.
- 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 4=Unlock Combat and Predator challenges by progressing through the main story.
- 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
- 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
- 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
- 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 12=Isolate armed enemies and take them out silently to avoid attracting attention.
- 13=Use the Evade move to reduce damage when under fire.
- 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
- 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
- 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
- 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
- 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
- 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
- 21=Stop Crimes in Progress to earn XP rewards.
- 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
- 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
- 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
- 25=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- 26=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
- 27=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
- 28=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
- [LoadCh9Tip]
- 100=
- 101=
- 102=
- 103=
- 104=
- 105=
- 106=
- 107=
- 108=
- 109=
- 110=
- 111=
- 112=
- 113=
- 114=
- [LoadCombatTip]
- 1=Build up large combos to get bigger score multipliers.
- 2=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
- 3=Maximize your combo in combat by seamlessly moving from one target to another without making a mistake.
- 4=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
- 5=Gadget Variation Bonus: Earn a bonus for using different types of gadgets during the round.
- 6=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
- 7=Perfect Round Bonus: Complete a round without taking a single hit.
- 8=Perfect Fight Bonus: Complete all rounds without taking a single hit.
- 9=Gadget quick use is a vital skill for Gadget Variation Bonus. Practice the various quick uses.
- 10=Quickfiring gadgets is a VERY powerful technique. Practice their use in the Batcave Training Area.
- [LoadCombatTipDK]
- 1=Countering is a useful tactic against incoming attacks.
- 2=Use Evade to escape when surrounded by enemies.
- 3=When multiple enemies attack at once, tap Counter multiple times to defend yourself.
- 4=Use the Cape Stun and Beatdown against armored enemies to take them down.
- 5=Use Instant Takedowns to dispose of enemies quickly.
- 6=Use the Staff Slam to stun a group of enemies as they surround you.
- 7=Use Disarm and Destroy to neutralize enemies with weapons.
- 8=Pull enemies closer with the Grapnel Claw.
- 9=Knock down more than one enemy by firing the Ballistic Staff.
- 10=Confuse enemies for a short time by sticking a Neural Gas Pellet on them.
- 11=Quickfiring gadgets is a VERY powerful technique.
- 12=Gadget quick use is a vital skill for Gadget Variation Bonus. Practice the various quick uses.
- 13=Perfect Round Bonus: Complete a round without taking a single hit.
- 14=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
- 15=Gadget Variation Bonus: Earn a bonus for using different types of gadgets during the round.
- 16=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
- 17=Maximize your combo in combat by seamlessly moving from enemy to enemy without making a mistake.
- 18=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
- 19=Build up large combos to earn bigger score multipliers.
- 20=Disarming an enemy while in Focus Mode will take him down.
- 21=While in Focus Mode you can perform two Instant Takedowns.
- 22=While in Focus Mode the Staff Slam is stronger.
- [LoadCampaingTipNinjaBruceDLC1]
- 1=
- [LoadCampaingTipNinjaBruceDLC2]
- 1=You do not rush to attack a room filled with one's enemies. You patiently isolate and silence your opponents one by one.
- [LoadCampaingTipNinjaBruceDLC3]
- 1=A warrior does not foolishly try to take on ten opponents like a stubborn ox. He escapes, opens the distance, and focuses on defeating one opponent at a time.
- [LoadCampaingTipNinjaBruceDLC4]
- 1=A true warrior surveys the area. He knows all weak spots and escape routes before making his first move.
- [LoadCampaingTipNinjaBruceDLC5]
- 1=In combat the key to victory is the ability to defend as skillfully and effectively as you attack.
- [LoadCombatTipNB]
- 1=Build up large combos to earn bigger score multipliers.
- 2=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
- 3=Maximize your combo in combat by seamlessly moving from one target to another without making a mistake.
- 4=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
- 5=Gadget Variation Bonus: Earn a bonus for using different types of gadgets during the round.
- 6=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
- 7=Perfect Round Bonus: Complete a round without taking a single hit.
- 8=Perfect Fight Bonus: Complete all rounds without taking a single hit.
- 9=Gadget Quickfire is a vital skill for Gadget Variation Bonus. Practice the various quick uses.
- 10=Quickfiring gadgets is a VERY powerful technique. Master Quickfire grants powerful crowd control abilities.
- 11=Countering is a useful tactic against incoming attacks.
- 12=Use Evade to escape when surrounded by enemies.
- 13=Use the Kujiki Bomb and Beatdown move against armored enemies to take them out.
- 14=Knock down more than one enemy with Quickfire Shurikens.
- 15=Use Caltrops to disarm enemies.
- 16=Maximize your combo in combat by seamlessly moving from enemy to enemy without making a mistake.
- 17=Once you enter Focus Mode you are granted extreme attack distance and speed.
- [LoadPredBMTip]
- 1=Isolate armed enemies and take them out silently to avoid attracting attention.
- 10=Get in close behind enemies for Silent Takedowns to avoid attracting other enemies.
- 11=The heartbeat monitors worn by most armed enemies will alert other enemies to your location after a Silent Takedown. Keep on the move to avoid detection.
- 2=Use the Evade move to reduce damage when under fire.
- 3=If discovered by armed enemies, grapple up and move quickly between vantage points to lose them.
- 4=If discovered unexpectedly by a single armed enemy, use the Quickfire Batarang to knock him down and escape.
- 5=An extended boost of the Remote Control Batarang can be used to send enemies flying off walkways.
- 6=The Batclaw can be used to pull enemies from walkways and send them falling to the ground.
- 7=Once deployed, the Výbušný Gel features a proximity detector. This lets you know when a patrolling enemy has moved into the blast radius.
- 8=The Smoke Pellet can be used as an offensive weapon as well. Throw this into the middle of a tightly packed group of enemies to temporarily stun them.
- 9=Use Vantage Points and Detective Vision to survey the area and plan your attack.
- [LoadPredDKTip]
- 1=Use Vantage Points and Tactical Vision to survey the area to plan your attack.
- 2=Isolate vulnerable enemies and pick them off silently one by one without being seen.
- 3=Escape detection by moving from vantage point to vantage point.
- 4=Tactical Vision can help you identify and prioritizes enemies and threats.
- 5=Moving from vantage point to vantage point will help you avoid detection.
- 6=Blade Dodge is a vital tactic against enemies with knives.
- 7=Proximity Bombs can be used to lure and knock down enemies.
- 8=Confuse enemies for a short time by sticking a Neural Gas Pellet on them.
- 9=Deathstroke's enhanced physiology includes the ability to regenerate during moments of rest.
- 10=Lure armed opponents into your traps with a well-placed Ballistic Bo Staff shot. Enemies will investigate unusual noises.
- 11=Isolate armed enemies and take them out silently to avoid attracting attention.
- 12=Get in close behind enemies for Silent Takedowns to avoid attracting other enemies.
- 13=The heartbeat monitors worn by most armed enemies will alert other enemies to your location after a Silent Takedown. Keep on the move to avoid detection.
- 14=Use the Evade move to reduce damage when under fire.
- [LoadPredNBTip]
- 1=Isolate armed enemies and take them out silently to avoid attracting attention.
- 2=Use Evade to reduce damage when under fire.
- 3=If discovered by armed enemies, grapple up and move quickly between vantage points to lose them.
- 4=If discovered unexpectedly by a single armed enemy, use the Quickfire Shuriken to knock him down and escape.
- 5=The Shuriken can be used to send enemies flying off walkways.
- 6=Use Caltrops to knock down enemies.
- 7=Use Kujiki Bomb to escape difficult situations.
- 8=Use Concentration to survey the area and plan your attack.
- 9=The Smoke Pellet can be used as an offensive weapon as well. Throw this into the middle of a tightly packed group of enemies to temporarily stun them.
- 10=Get in close behind enemies for Silent Takedowns to avoid detection.
- 11=Keep on the move to avoid detection.
- [LoadDLCKnightFallBlackGateTip]
- 1=There's a riot at Blackgate prison, and Bane's gang is preparing to lay siege on Gotham. Prevent these crazed criminals from escaping and contain the riot.
- [LoadDLCKnightFallAlibiTip]
- 1=Bane's gang from Santa Prisca has crippled the GCPD and is now mobilizing to seize Gotham. Stop them before things get out of control.
- [LoadDLCKnightFallWarehouseTip]
- 1=There are rumors that Bane has found a way to produce a steady supply of venom for his forces. Rumors suggest he has already experimented on a few of his men with great success. They cannot be allowed to continue.
- [LoadDLCKnightFallBridgeTip]
- 1=Bane's men have taken control of Gotham Bridge to prevent peacekeepers from interfering with their takeover. Liberate the bridge from Bane's gang to give Gotham a fighting chance.
- [LoadDLCKnightFallVenomLabTip]
- 1=A quick scan of an overturned van transporting venom reveals that Bane is using an old abandoned factory to mass produce the strength enhancing agent. Bane intends to create a force strong enough to rule Gotham. But that stops here.
- [LoadCashDLCCh1]
- 1=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 2=Isolate armed enemies and take them out silently to avoid attracting attention.
- 3=Use the Evade move to reduce damage when under fire.
- [LoadCashDLCCh2]
- 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
- 2=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 3=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 4=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
- 5=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 6=Use the Evade move to reduce damage when under fire.
- 7=Build up large combos to get bigger score multipliers.
- 8=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
- 9=Quickfiring gadgets is a VERY powerful technique.
- 10=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
- 11=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
- 12=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
- 13=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- [LoadCashDLCCh3]
- 1=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
- 2=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
- 3=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
- 4=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 5=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
- 6=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 7=Use the Evade move to reduce damage when under fire.
- 8=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- [LoadCashDLCCh4]
- 1=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
- 2=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
- 3=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
- 4=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
- 5=Locate all of the new Activist tags to unlock a new upgrade.
- 6=Use the Map System screen to view your main objective at any time.
- 7=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
- 8=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 9=Use the Evade move to reduce damage when under fire.
- 10=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- 11=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
- 12=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
- [LoadCashDLCCh5]
- 1=Thermal Gloves strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- 2=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
- 3=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
- 4=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
- 5=The Extreme Environment Suit will protect you from extreme cold, allowing you to fully explore those areas.
- 6=Free all of the frozen victims to unlock a new upgrade.
- 7=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
- 8=Locate all of the new Activist tags to unlock a new upgrade.
- 9=Watch for markers on the ground that indicate where stalactites will fall, then use your Thermocharged Batarang to drop stalactites on unsuspecting enemies.
- 10=If you see ice encasing a gargoyle or other vantage point, use a Thermocharged Batarang to break up the ice so you can grapple to it.
- 11=Use the Thermal Gloves to access frozen vents and execute takedowns through walls of ice.
- 12=Use the Map System screen to view your main objective at any time.
- 13=Use the Evade move to reduce damage when under fire.
- 14=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
- [LoadCashDLCCh6]
- 1=Thermal Gloves strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- 2=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
- 3=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
- 4=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
- 5=The Extreme Environment Suit will protect you from extreme cold, allowing you to fully explore those areas.
- 6=Free all of the frozen victims to unlock a new upgrade.
- 7=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
- 8=Locate all of the new Activist tags to unlock a new upgrade.
- 9=Watch for markers on the ground that indicate where stalactites will fall, then use your Thermocharged Batarang to drop stalactites on unsuspecting enemies.
- 10=If you see ice encasing a gargoyle or other vantage point, use a Thermocharged Batarang to break up the ice so you can grapple to it.
- 11=Use the Thermal Gloves to access frozen vents and execute takedowns through walls of ice.
- 12=Isolate armed enemies and take them out silently to avoid attracting attention.
- 13=Use the Evade move to reduce damage when under fire.
- [LoadCashDLCCh7]
- 1=Thermal Gloves strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
- 2=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
- 3=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
- 4=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
- 5=The Extreme Environment Suit will protect you from extreme cold, allowing you to fully explore those areas.
- 6=Free all of the frozen victims to unlock a new upgrade.
- 7=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
- 8=Locate all of the new Activist tags to unlock a new upgrade.
- 9=Watch for markers on the ground that indicate where stalactites will fall, then use your Thermocharged Batarang to drop stalactites on unsuspecting enemies.
- 10=If you see ice encasing a gargoyle or other vantage point, use a Thermocharged Batarang to break up the ice so you can grapple to it.
- 11=Use the Thermal Gloves to access frozen vents and execute takedowns through walls of ice.
- [DarkKnight]
- DarkKnightUnlock_Title=SYSTEM UNLOCKED
- DarkKnightUnlock_Desc=Dark Knight Challenges
- [ChallengeMode]
- Training1_Title=CHALLENGE MODE UNLOCKED
- Training1_Desc=Combat Training
- Training2_Title=TRAINING CHALLENGE UNLOCKED
- Training2_Desc=Counter Expert
- Training3_Title=TRAINING CHALLENGE UNLOCKED
- Training3_Desc=Beatdown Expert
- Training4_Title=TRAINING CHALLENGE UNLOCKED
- Training4_Desc=Mixed Weapon Group Expert
- Training5_Title=TRAINING CHALLENGE UNLOCKED
- Training5_Desc=Martial Artist Expert
- Training6_Title=TRAINING CHALLENGE UNLOCKED
- Training6_Desc=Armored Enforcer Expert
- Training7_Title=TRAINING CHALLENGE UNLOCKED
- Training7_Desc=Shock Gloves Expert
- Training8_Title=TRAINING CHALLENGE UNLOCKED
- Training8_Desc=Venom User Expert
- Training9_Title=TRAINING CHALLENGE UNLOCKED
- Training9_Desc=Stun Baton Expert
- Training10_Title=TRAINING CHALLENGE UNLOCKED
- Training10_Desc=Large Group Tactics
- Training11_Title=TRAINING CHALLENGE UNLOCKED
- Training11_Desc=Advanced Weapon Techniques
- Training12_Title=TRAINING CHALLENGE UNLOCKED
- Training12_Desc=Combo Multiplier Mastery
- ChallengeMapUnlock11_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock11_Desc=25 To Life
- ChallengeMapUnlock12_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock12_Desc=Overflow
- ChallengeMapUnlock13_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock13_Desc=Panorama
- ChallengeMapUnlock14_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock14_Desc=Death Sentence
- ChallengeMapUnlock15_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock15_Desc=Panopticon
- ChallengeMapUnlock16_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock16_Desc=Intensive Training
- ChallengeMapUnlock17_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock17_Desc=25 To Life (Extreme)
- ChallengeMapUnlock18_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock18_Desc=Overflow (Extreme)
- ChallengeMapUnlock19_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock19_Desc=Panorama (Extreme)
- ChallengeMapUnlock20_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock20_Desc=Death Sentence (Extreme)
- ChallengeMapUnlock21_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock21_Desc=Panopticon (Extreme)
- ChallengeMapUnlock22_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock22_Desc=Intensive Training (Extreme)
- ChallengeMapUnlock31_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock31_Desc=Breaking In
- ChallengeMapUnlock32_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock32_Desc=Easy Money
- ChallengeMapUnlock33_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock33_Desc=Checking Out
- ChallengeMapUnlock34_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock34_Desc=Quiet Waters
- ChallengeMapUnlock35_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock35_Desc=Wrecking Crew
- ChallengeMapUnlock36_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock36_Desc=Hard Time
- ChallengeMapUnlock37_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock37_Desc=Breaking In (Extreme)
- ChallengeMapUnlock38_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock38_Desc=Easy Money (Extreme)
- ChallengeMapUnlock39_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock39_Desc=Checking Out (Extreme)
- ChallengeMapUnlock40_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock40_Desc=Quiet Waters (Extreme)
- ChallengeMapUnlock41_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock41_Desc=Wrecking Crew (Extreme)
- ChallengeMapUnlock42_Title=CHALLENGE MAP UNLOCKED
- ChallengeMapUnlock42_Desc=Hard Time (Extreme)
- CampaignMapUnlock64_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock64_Desc=SIEGE
- CampaignMapUnlock65_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock65_Desc=LEGACY
- CampaignMapUnlock66_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock66_Desc=DESTROYER
- CampaignMapUnlock67_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock67_Desc=GOTHIC
- CampaignMapUnlock68_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock68_Desc=CATACLYSM
- CampaignMapUnlock69_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock69_Desc=SHADOW OF THE BAT
- CampaignMapUnlock70_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock70_Desc=DARK KNIGHT, DARK CITY
- CampaignMapUnlock71_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock71_Desc=WAR ON CRIME
- CampaignMapUnlock72_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock72_Desc=#@Campaign 9 Title
- CampaignMapUnlock73_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock73_Desc=#@Campaign 10 Title
- CampaignMapUnlock74_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock74_Desc=COWARDLY AND SUPERSTITIOUS
- CampaignMapUnlock75_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock75_Desc=DARKEST NIGHT
- CampaignMapUnlock76_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock76_Desc=STANDING COUNT
- CampaignMapUnlock77_Title=CHALLENGE CAMPAIGN UNLOCKED
- CampaignMapUnlock77_Desc=SCARE TACTICS
- [Objectives]
- ARTrainingCompleted=DARK KNIGHT CHALLENGE: AR Glide Drill
- ARTrainingCompleted1=Complete 3 more AR Glide Drills
- ARTrainingCompleted2=Complete 2 more AR Glide Drills
- ARTrainingCompleted3=Complete 1 more AR Glide Drill
- ARTrainingCompleted4=DARK KNIGHT CHALLENGE: AR GLIDE DRILL COMPLETE
- ARTrainingNewExercise=New AR Glide Drill downloaded from Batcomputer
- ARTrainingOnline=BATCOMPUTER UPDATE
- ARTrainingOnlineDesc=AR Glide Drills Online
- OW_DYN_CH2_Title=MOST WANTED
- OW_DYN_CH2_Sub=Track Gotham's Most Wanted
- NewIncidentDetected=INTEL UPDATE
- NewIncidentDetectedDesc=New Most Wanted criminal identified
- CH1_BATCAVE_FindBlackMask=Najděte Black Mask
- CH1_BG_Sub_FollowDestruction=Vystopovat komisaře Loeba
- CH1_BG_Sub_GoToExecution=Gain access to the Execution Chamber
- CH1_BG_Sub_CatchUpBlackMask01=Pursue Black Mask
- CH1_BG_Sub_DefeatCroc=Poražte Killer Croca
- CH1_BatCave_Main_AnalyzeMemoryStick=Use the Batcomputer to analyze the memory card
- CH2_BATCAVE_Main_AnalyzeMemoryStick=Use the Batcomputer to analyze the memory card
- CH2_BATCAVE_TrackPenguin=Track down the Penguin
- Ch2_Batcave_Main_SearchArmsDeal=Interrogate Penguin's arms dealer
- E3_JezebelPlaza=Interrogate Penguin's arms dealer
- CH2_TOWER_Main_ExitTower=Deactivate the jamming signal
- CH2_TowerLocation=Deactivate the jamming signal
- CH2_OW_Jammers=Collect first SIM card to triangulate Penguin's position
- OW_SimCards=Collect first SIM card to triangulate Penguin's position
- CH2_OW_Jammers_2=Collect second SIM card to triangulate Penguin's position
- OW_SimCards2=Collect second SIM card to triangulate Penguin's position
- CH2_OW_Finaloffer=Gain access to the Final Offer
- OW_CH2_FindPenguin=Gain access to the Final Offer
- CH2_FO_Sub_DefeatElectrocutioner=Defeat Electrocutioner
- CH2_FO_sub_office=Gain access to Penguin's Office
- CH2_FO_sub_DefeatDeathstroke=Defeat Deathstroke
- CH3_FO_Main_GoToLaceyTowers=Solve the crime scene inside Lacey Towers
- CH3_LaceyTowers=Solve the crime scene inside Lacey Towers
- CH3_FO_Main_GoToLaceyTowers_2=Solve the crime scene inside Lacey Towers
- CH3_LaceyTowersEntrance=Solve the crime scene inside Lacey Towers
- CH3_LT_GoBackToTheBatcave=Acquire the Concussion Detonator at the Workbench
- CH3_IAMBATCAVE=Acquire the Concussion Detonator at the Batcave
- CH3_BATCAVE_Main_GetConcussion=Acquire the Concussion Detonator
- CH3_BATCAVE_Main_GainAccessToDatabase=Access the GCPD Servers
- Ch3_GCPDEntrance=Access the GCPD Servers
- CH3_OW_GainAccessGCPD=Gain access to the GCPD via the rooftop
- Ch3_GCPDEntrance_2=Gain access to the GCPD via the rooftop
- CH3_GCPD_Sub_GetToTheEvidenceRoom=Acquire the Disruptor at the evidence locker
- CH3_GCPD_Sub_AccessServerRoom=Access the GCPD Servers
- CH3_SEW_Main_LocateTelecom=Uplink the National Criminal Database to the Batcomputer
- CH3_GCPD_Sub_ExitGCPD=Escape the GCPD
- CH3_OW_GoToSewers=Access the sewers beneath GCPD
- Ch3_SewerEntrance=Access the sewers beneath GCPD
- CH3_SEW_UploadDatabase=Uplink the National Criminal Database to the Batcomputer
- CH4_SEW_Main_HeadToGothamBank=Access the Gotham Merchants Bank
- Ch4_GothamBank=Access the Gotham Merchants Bank
- CH4_GMB_Main_FindJoker=Apprehend the Joker
- CH4_GMB_Main_Steel=Investigate the Steel Mill
- CH4_SteelMill=Investigate the Steel Mill
- CH4_SM_Sub_FindEvidencePoison=Scan a sample of Copperhead's poison
- CH4_SM_Sub_ExitSteelMill=Reach the antidote drop point
- CH4_SM_Main_DefeatCopperhead=Defeat Copperhead
- CH6_SM_Main_MeetElectrocutioner=Acquire Electrocutioner's electromagnetic signature
- CH6_HighestPoint=Acquire Electrocutioner's electromagnetic signature
- CH6_OW_Sub_FollowElectroSignal=Track the electromagnetic signature
- CH6_OW_Sub_EnterRoyal=Gain access to the Gotham City Royal Hotel
- Ch6_RegentHotel=Gain access to the Gotham City Royal Hotel
- CH6_RH_Sub_AccessSecurityRoom=Gain access to the security room
- CH6_RH_Sub_AccessPenthouse=Gain access to the Penthouse
- CH7_BATCAVE_Main_GetGlueGrnd=Acquire the Glue Grenade at the Workbench
- CH7_IAMBATCAVE=Acquire the Glue Grenade at the Batcave
- CH7_Batcave_Main_LocateBane=Locate the tracker placed on Bane
- CH7_BATCAVE_Main_LocateBane2=Locate the tracker placed on Bane
- CH7_GCPD_Main_GoToMorgue=Scan the corpse in the GCPD Morgue
- CH7_GC_Main_GetToGCPD=Scan the corpse in the GCPD Morgue
- CH7_GCPD=Scan the corpse in the GCPD Morgue
- CH7_BHQ_Main_ReturnBatCave=Return to the Batcave
- CH7_GB_Main_GetToBridge=Apprehend Firefly at Pioneers Bridge
- Bridge=Apprehend Firefly at Pioneers Bridge
- CH7_GB_Main_SecureTheBridge=Warn Gordon about the bombs
- Bridge2=Warn Gordon about the bombs
- CH7_GB_Sub_CentralPillarBomb=Locate Firefly's bombs
- CH7_GB_Sub_CentralPillarBombDisarm=Disarm the bomb in the Boiler Room
- CH7_GB_Sub_MotherBombFind=Disarm the bomb in the Train Station
- CH7_GB_Sub_OldGothamBomb=Disarm the bomb at the South Pillar
- CH7_GB_Sub_NewGothamBomb=Disarm the bomb at the North Pillar
- CH7_GB_Sub_DefeatFirefly=Defeat Firefly
- CH8_BATCAVE_MAIN_FindAlfred=Locate Alfred
- CH8_BATCAVE_Main_SaveAlfred=Rescue Alfred
- CH8_BG_Main_InfiltrateBlackGate=Stop the Joker
- CH8_BG_Main_InfiltrateBlackGate2=Stop the Joker
- CH8_BG_Sub_GoThroughSewers=Gain access to Blackgate Prison via the sewers
- CH8_BG_Sub_DefeatBane=Defeat Bane
- CH1_Tower_Main_ExitTower=Exit the GCR Tower
- CH8_BATCAVE_Main_FixComputer=Repair Batcomputer
- Mapobj_CHE1_EnigmaHQ_NGC3=Investigate Enigma's HQ
- ChE1_EnigmaHQ_NGC3=Investigate Enigma's HQ
- MapObj_ChY1_Scan9=Investigate Cyrus Pinkney's crypt
- ChY1_Scan9=Investigate Cyrus Pinkney's crypt
- NG_CHM1_Scene=Investigate Crime Scene
- NG_CHM1_Target=Apprehend Suspect
- OG_CHO1_Scene=Investigate Crime Scene
- NG_CHO1_Target=Apprehend Suspect
- OG_CHU1_Scene=Investigate Crime Scene
- OG_CHU1_Target=Apprehend Suspect
- OG_CHC1_Target=Apprehend Suspect
- OG_CHC1_Scene=Investigate Crime Scene
- NG_CHQ1_Scene=Investigate Crime Scene
- NG_CHQ1_Target=Apprehend Suspect
- OG_CHN1_Scene=Investigate Crime Scene
- NG_CHN1_Target=Apprehend Suspect
- ChD1_SOSLoactionDeadshot_OGE1=Go to S.O.S. broadcast location
- ChD1_CrashLocationDeadshot_OGE1=Look for crash survivors
- ChD1_BackToRoof_OGE1=Replay the crime scene from the roof
- MapObj_ChA1_AnarkyCourthouse=Confront Anarky at the Courthouse
- MapObj_CHA1_AnarkyThug01_Desc=Speak with Anarky's Supporter
- MapObj_CHA1_AnarkyThug02_Desc=Speak with Anarky's Supporter
- MapObj_CHA1_AnarkyThug03_Desc=Speak with Anarky's Supporter
- MapObj_CHA1_AnarkyBomb01_Desc=Locate and defuse Anarky's first bomb
- MapObj_CHA1_AnarkyBomb02_Desc=Locate and defuse Anarky's second bomb
- MapObj_CHA1_AnarkyBomb03_Desc=Locate and defuse Anarky's third bomb
- CH1_WM_Main_StopMrFreeze=Deal with Penguin's men
- CH1_WM_Sub_GetSuitBatCave=Retrieve the Batsuit in the Batcave
- CH2_WM_Sub_FindBoyle=Locate Ferris Boyle
- CH3_OW_Sub_InvestigateDeal=Get Freeze's location from Penguin's Dealer
- CH3_OW_Sub_FindEvidence=Scan for evidence of Penguin's Dealer
- CH3_OW_Sub_FollowTrail=Follow the chemical trail
- CH3_OW_Sub_InterogateThug=Interrogate Penguin's Dealer
- CH3_OW_Sub_EnterGothCorp=Enter GothCorp
- CH3_OW_Main_LocateMrFreeze=Locate Mr. Freeze
- CH4_OW_Sub_GoToMyAlibi=Retrieve the cryodrill from My Alibi
- Ch4_OW_Main_InterrogateLooseLips=Find the man Penguin had break up the cryodrill at My Alibi
- CH4_OW_Main_Get3Components=Rebuild the cryodrill
- CH4_OW_Sub_Get3Components=Retrieve the three cryodrill components
- CH4_OW_Sub_GettheComponents=Retrieve the three cryodrill components
- CH4_OW_Sub_GetComponent03=Retrieve the cryodrill component
- CH4_OW_Sub_GetComponent02=Retrieve the cryodrill component
- CH4_OW_Sub_GoGetEESSuit=Retrieve the Extreme Environment Suit from the drop container
- CH4_OW_Sub_GoBackToGothCorp=Retrieve the cryocoolant from Victor's Lab inside GothCorp
- CH4_OW_Sub_Get2Components=Retrieve the first cryodrill component
- CH4_OW_Sub_Get1Components=Retrieve the final cryodrill component
- CH3_GC_Sub_LowerLevel=Access GothCorp secured level
- CH3_GC_Sub_LowerLevel01=Access GothCorp secured level
- CH3_GC_Main_DestroyTheIceWall=Use the cryodrill on the ice barrier in the Propellant Lab
- CH5_GC_Main_ApprehendFreeze=Apprehend Mr. Freeze
- CH3_GC_Sub_InvestigateGreenHouse=Retrieve the codes from the security guard in the Organics Lab
- CH4_OW_Sub_GoToMyAlibi=Find the man Penguin had break up the cryodrill at My Alibi
- CH5_GC_Sub_SolveCrime=Solve the crime to determine what created Mr. Freeze
- Ch1_WM_Sub_GetSuitBatCave_UpgradeUnlocked=All gadgets and upgrades now available for use.
- CH4_OW_Sub_GoGetEESSuit=Retrieve the Extreme Environment Suit from the drop container
- CH5_GC_Sub_Disable_CryoGenerator=Disable the 3 cryogenic reactors
- CH5_GC_Sub_Disable_CryoGenerator1Done=Disable the last 2 cryogenic reactors
- CH5_GC_Sub_Disable_CryoGenerator2Done=Disable the last cryogenic reactor
- CH5_GC_Sub_TakedownFreeze=Take down Mr. Freeze
- CH5_GC_Sub_SaveFreeze=Save Mr. Freeze
- CryoTrail=Forensic Trail: Cryofluid
- CH5_GC_Sub_2SwitchToGo=Deactivate the two switches to stop the security lockdown.
- CH5_GC_Sub_2SwitchToGo01=Deactivate the two switches to stop the security lockdown.
- CH5_GC_Sub_2SwitchToGo02=Deactivate the two switches to stop the security lockdown.
- CH5_GC_Sub_1SwitchToGo=Deactivate the last switch to stop the security lockdown.
- CH5_GC_Sub_1SwitchToGo01=Deactivate the last switch to stop the security lockdown.
- CH5_GC_Sub_1SwitchToGo02=Deactivate the last switch to stop the security lockdown.
- CH5_GC_Sub_StartVentilation=Hack the ventilation system to stop the security lockdown.
- OW_AnarkyRiot_Title=Activist Riots
- OW_AnarkyRiot_1=1/4 Activist Riots stopped
- OW_AnarkyRiot_2=2/4 Activist Riots stopped
- OW_AnarkyRiot_3=3/4 Activist Riots stopped
- OW_AnarkyRiot_4=4/4 Activist Riots stopped
- OW_FronzenPeople_Title=Victims in Ice
- OW_FronzenPeople_1=1/20 Frozen Victims rescued
- OW_FronzenPeople_2=2/20 Frozen Victims rescued
- OW_FronzenPeople_3=3/20 Frozen Victims rescued
- OW_FronzenPeople_4=4/20 Frozen Victims rescued
- OW_FronzenPeople_5=5/20 Frozen Victims rescued
- OW_FronzenPeople_6=6/20 Frozen Victims rescued
- OW_FronzenPeople_7=7/20 Frozen Victims rescued
- OW_FronzenPeople_8=8/20 Frozen Victims rescued
- OW_FronzenPeople_9=9/20 Frozen Victims rescued
- OW_FronzenPeople_10=10/20 Frozen Victims rescued
- OW_FronzenPeople_11=11/20 Frozen Victims rescued
- OW_FronzenPeople_12=12/20 Frozen Victims rescued
- OW_FronzenPeople_13=13/20 Frozen Victims rescued
- OW_FronzenPeople_14=14/20 Frozen Victims rescued
- OW_FronzenPeople_15=15/20 Frozen Victims rescued
- OW_FronzenPeople_16=16/20 Frozen Victims rescued
- OW_FronzenPeople_17=17/20 Frozen Victims rescued
- OW_FronzenPeople_18=18/20 Frozen Victims rescued
- OW_FronzenPeople_19=19/20 Frozen Victims rescued
- OW_FronzenPeople_20=20/20 Frozen Victims rescued
- Mapobj_CryoGenerator_1=Cryogenerator 1
- Mapobj_CryoGenerator_2=Cryogenerator 2
- Mapobj_CryoGenerator_3=Cryogenerator 3
- Mapobj_LastTakedownLocation=Takedown Mr. Freeze
- [Enigma]
- ParkRowTowerRestored_Title=Comms Tower Restored
- ParkRowTowerRestored_Nodes=Relay Network Discovered
- ParkRowTowerRestored_Batwing=Batwing Drop Point Enabled
- BoweryTowerRestored_Title=Comms Tower Restored
- BoweryTowerRestored_Nodes=Relay Network Discovered
- BoweryTowerRestored_Batwing=Batwing Drop Point Enabled
- AmusementMileTowerRestored_Title=Comms Tower Restored
- AmusementMileTowerRestored_Nodes=Relay Network Discovered
- AmusementMileTowerRestored_Batwing=Batwing Drop Point Enabled
- IndustrialTowerRestored_Title=Comms Tower Restored
- IndustrialTowerRestored_Nodes=Relay Network Discovered
- IndustrialTowerRestored_Batwing=Batwing Drop Point Enabled
- CoventryTowerRestored_Title=Comms Tower Restored
- CoventryTowerRestored_Nodes=Relay Network Discovered
- CoventryTowerRestored_Batwing=Batwing Drop Point Enabled
- DiamondTowerRestored_Title=Comms Tower Restored
- DiamondTowerRestored_Nodes=Relay Network Discovered
- DiamondTowerRestored_Batwing=Batwing Drop Point Enabled
- BurnleyTowerRestored_Title=Comms Tower Restored
- BurnleyTowerRestored_Nodes=Relay Network Discovered
- BurnleyTowerRestored_Batwing=Batwing Drop Point Enabled
- DataHandler_Title=Data Handler Interrogated
- DataHandler01=Extortion File 01 - Datapacks Located
- DataHandler02=Extortion File 02 - Datapacks Located
- DataHandler03=Extortion File 03 - Datapacks Located
- DataHandler04=Extortion File 04 - Datapacks Located
- DataHandler05=Extortion File 05 - Datapacks Located
- DataHandler06=Extortion File 06 - Datapacks Located
- DataHandler07=Extortion File 07 - Datapacks Located
- DataHandler08=Extortion File 08 - Datapacks Located
- DataHandler09=Extortion File 09 - Datapacks Located
- DataHandler10=Extortion File 10 - Datapacks Located
- DataHandler11=Extortion File 11 - Datapacks Located
- DataHandler12=Extortion File 12 - Datapacks Located
- DataHandler13=Extortion File 13 - Datapacks Located
- DataHandler14=Extortion File 14 - Datapacks Located
- DataHandler15=Extortion File 15 - Datapacks Located
- DataHandler16=Extortion File 16 - Datapacks Located
- DataHandler17=Extortion File 17 - Datapacks Located
- DataHandler18=Extortion File 18 - Datapacks Located
- DataHandler19=Extortion File 19 - Datapacks Located
- DataHandler20=Extortion File 20 - Datapacks Located
- EnigmaHQ_Title=Investigate Enigma's HQ
- EnigmaHQ_Part1=Enigma's HQ Discovered
- EnigmaHQ_Part2=Enigma's Server Disrupted
- [Sequencer_Cameo]
- 01=CTYOFASASNS
- 02=ENGMABYNTRE
- 03=LEAGUEISHERE
- 04=NOWITBEGINS
- 05=THEFINALXMAS
- 06=CITYINFLAMES
- 07=DARKESTFEARS
- 08=DREAMOFPEACE
- 09=LNLYGUARDIAN
- 10=SOLEMNVISION
- 11=FEAROFWRAITH
- 12=-RESTRICTED-
- [Sequencer_DeadshotFake]
- 01=HEADYING
- 02=ENTESHOT
- [Sequencer_DeadshotReal]
- 01=HEADSHOT
- [Sequencer_FastTravel]
- 01=Winter
- [Sequencer_OWReal]
- 01=CARRIAGE
- 02=COMPARTMENT
- 03=LOCOMOTIVE
- [Sequencer_PuzzleFake]
- RR4_1=CEREBLATE
- RR5_1=EFFORTGENCE
- RR5_2=LOGICATICAL
- [Sequencer_PuzzleReal]
- 01=CONTEMPLATE
- 02=DELIBERATE
- 03=INTELLIGENCE
- 04=PERCEPTIVENESS
- 05=INSIGHTFULNESS
- 06=COMPREHENSION
- 07=EFFORTLESSNESS
- 08=INGENUOUSNESS
- 09=INTELLECTUAL
- 10=CEREBRAL
- 11=DEADEND
- 12=LOGICAL
- 13=ANALYTICAL
- 14=BRAINPOWER
- [Sequencer_PuzzleTyReal]
- 01=ADMITTANCE
- 02=SURVEILLANCE
- 03=RECONNAISSANCE
- 04=ACKNOWLEDGEMENT
- 05=OBSERVATION
- 06=NAKAMURA
- 07=INTERROGATION
- 08=SCRUTINIZE
- 09=PROMOTE
- 10=CHRONICLE
- 11=ARMAMENT
- 12=AUTHORITATIVE
- [Sequencer_SecretMunReal]
- 01=PARKING
- 02=CUSTODY
- 03=TICKETS
- 04=REFUSE
- 05=METROPOLIS
- 06=TOUGHEN
- 07=ORNITHOLOGY
- 08=ARTIFACT
- [Sequencer_SideReal]
- GCPD=DISSECT
- Hush=MOCKINGBIRD
- Nora=FROZENBAIT
- Riddle1=CONUNDRUM
- Riddle2=BAMBOOZLING
- Riddle3=INCONCEIVABLE
- [Sequencer_SteelReal]
- 01=ROMANSIONIS
- C3=FURNACE
- [Sequencer_UnderFake]
- A3_2_1=OBSESRMIND
- A3_2_2=OBSESENIUS
- A3_2_3=OBSESASSIC
- B4_1_1=SAFEGUHIATrY
- B4_1_2=SAFEGUSSIOrS
- B4_2_1=MaSTEENANCE
- B4_2_2=PeRFEENANCE
- B4_2_3=SeCREENANCE
- B6_1=DEVdLENIUS
- B6_2=PROdUENIUS
- B6_3=BALdGCTION
- B6_4=BALdGMENTS
- E8_1=MEDICCTION
- E8_2=JAMMECTION
- [Sequencer_UnderReal]
- A3_1=MEDICATION
- A3_2=OBSESSIONS
- B4_1=SAFEGUARDInG
- B4_2=MaINTENANCE
- B6=GOTHAMSAVIOR
- C1=FORTIFICATION
- E4=MASTERMIND
- E8=PERFECTION
- [Sequencer_GothamBridge]
- C1_1=COASTGUARD
- C1_2=LOCOMOTIVE
- A1_1=PYROMANIAC
- A1_2=EXPLOSIVES
- A1_3=FLAMMABLE
- A1_4=GALVANIZED
- A1_5=STIMULATED
- A1_6=SHOCKINGLY
- B1_1=UPINFLAMES
- B1_2=ACCELERANT
- B1_3=NITROGLYCERINE
- A3_1=COMBUSTION
- A3_2=SMOLDERING
- A3_3=INCENDIARY
- [Sequencer_SteelMill]
- A1_1=CHEMICAL
- B1_1=COMPOUND
- B1_2=COOKING?
- B1_3=CONFOUND
- B1_4=CULTURED
- C1_1=NARCOTIC
- C1_2=COMPLICATE
- C1_3=PERPLEXITY
- C1_4=PUZZLEMENT
- [Sequencer_Church]
- B1_1=DEADPARENTS
- B1_2=GOTHAMMAFIA
- B1_3=FALSEFACERS
- B1_4=THESOCIETY
- [Sequencer_MadHatter]
- C1_1=HATSHOP
- C1_2=MADCATS
- C1_3=HATTERS
- [Sequencer_Tower]
- C1_1=UNFORTUNATE
- [Sequencer_FinalOffer]
- B2_1=MAKEADEAL
- B2_2=CLANDESTINE
- C3_1=TONNAGE
- [Sequencer_BANK]
- A1_1=OPENSESAME
- [Sequencer_MORGUE]
- A1_1=DEADHOUSE
- A1_2=MORTIFIED
- A1_3=MORTALITY
- [Sequencer_PoliceStation]
- C2_1=SERVEPROTECT
- C6_1=CONVICTION
- A1_1=PEACEOFFICER
- A1_2=PROUDTOSERVE
- B2_1=LOCKDOWN
- B1_1=AUTHORIZEDONLY
- B2_2=LOCKANDLOAD
- B2_3=GOTHAMDEFENDERS
- C5_1=PUMPACCESS
- C7_1=PROFITEERING
- C7_1A=RACKETEERING
- C7_1B=MONEYLAUNDRY
- C7_1C=RETIRMNTFUND
- [Sequencer_RegentHotel]
- 01=ROYALHOTEL
- 02=EYESPY
- 03A=KNOCKKNOCK
- 03B=DRIESTDOCK
- 03C=KNOWALLBAT
- 04A=SURPRISE
- 04B=SUPERSPY
- 04C=SUNVISOR
- 04D=ANUPRISE
- 05A=WHYTHELONGFACE
- 05B=WHATSUPBUDDY
- 05C=WHYAREYOUHERE?
- 05D=ALOOK?ONURFACE
- 06A=HAPPYNEWYEAR
- 06B=CLOCKTHEYEAR
- 06C=AROUNDTHESUN
- 07A=SPLASHDOWN
- 07B=SPARETHERD
- 07C=ITSSUNDOWN
- 07D=PLZNOFROWN
- 08=CARCRASH
- [Sequencer_EnigmaTower]
- 01=NOFLYZONE
- 02=KEEPOUT
- 03=IDONTTHINKSO
- 04=AREYOUKIDDING
- 05=STOPPEDYOU
- 06=INCONCEIVABLE
- 07=UWILLREGRETTHIS
- [Sequencer_Enigma]
- 01=CHRONICLES
- 02=PUZZLEBOX
- 03=SHELLGAME
- 04=COMPLICATE
- 05=ENTANGLE
- 06=PERPLEXITY
- 07=TRUTHWILLOUT
- 08=PUZZLEMENT
- 09=QUANDARY
- 10=CHEATING
- 11=TRUTHCOMESOUT
- 12=INFORMACE
- 13=SHAKEDOWN
- 14=FINALANALYSIS
- 15=COERCION
- 16A=TRICKERY
- 16B=TRIUMPHS
- 16C=TRIUMPHS
- 17A=CLEVERSCHEME
- 17B=CLEVERCLEVER
- 17C=NAMETHESCENE
- 17D=BLUEDSCHEME
- 18A=ILLICITSECRET
- 18B=ILLFITTNGSUIT
- 18C=ASECRETREGRET
- 18D=AHIDDENTHREAT
- 19A=SECRETKNOWLEDGE
- 19B=SECRETSPYPERSON
- 19C=STUMBLESUPWARDS
- 19D=STIRTHEPORRIDGE
- 20A=MALFEASANCES
- 20B=MULTIPLYBY9
- 20C=MALPRACTICE
- 20D=BATESSENCES
- 21A=IMPROPRIETY
- 21B=IMPATIENTLY
- 21C=BIGPROPERTY
- 21D=IMPORTANTLY
- 21E=URSONAUGHTY
- 22A=MISBEHAVIOR
- 22B=MISADVNTURE
- 22C=MISSNOFFAIL
- 22D=MISAPPRPRTE
- 23A=FRAUDULENT
- 23B=FOROPULENT
- 23C=FRAUDSTERS
- 23D=SOINSOLENT
- 24A=UNTRUE
- 24B=UNKIND
- 24C=SOTRUE
- 24D=UNFAIR
- 25A=BLACKBOOK
- 25B=BLACKMASK
- 25C=BIRKNSTCK
- 25D=BLACKBANK
- 25E=BLACKBACK
- 26A=ZEROTRUST
- 26B=ZEPPELINS
- 26C=BANGNBUST
- 26D=ANTITRUST
- 27A=QUESTIONSANSWERS
- 27B=THEREARENOANSWRS
- 27C=QUESTIONEVRYTHNG
- 27D=QUESTOFTHESLOWST
- [Sequencer_GothCorp]
- OW_A8=UNDERTHEWEATHER
- B1_1=PHILANTHROPY
- A1_1=CRYOGENICS
- [Sequencer_Alibi]
- B1_1=DISCRETION
- B1_2=STAGES
- B1_3=VIPSONLY
- [Sequencer_Anarky]
- DLCFAnarky_01=REVOLUTION
- DLCFAnarky_02=PLAINWORDS
- DLCFAnarky_03=RESISTANCE
- [Sequencer_GothCorp_Outside]
- B1_1=HUMANITARIAN
- [TAPES]
- Tape=Extortion Data Unlocked
- Bane=Extortion Data - Bane
- Tape_CyrusPinkney=Chronicles of Arkham
- [TRC]
- Checkpoint=Checkpoint
- Saving=Saving content. Please don't turn off your console.
- SavingMsg=Saving
- [CrimeScene]
- OWDLC2_CrimeScene=Casefile 1231-1: Officer on Ice
- [Tips]
- 01=Earn XP to regain health and upgrade to the latest WayneTech technology.
- 02=Use the Quickfire Batarang throw to unleash an instant Batarang when under pressure.
- 03=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- 04=Earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
- 05=Isolate armed enemies and take them out silently to avoid attracting attention.
- 06=If detected by armed thugs, grapple up and swing quickly between vantage points to escape.
- 07=Use the Evade move to reduce damage when under fire.
- 08=Use the Map & Objectives screen to view your main objective at any time.
- 09=When stuck, use Detective Vision to search the environment for clues on how to progress.
- 10=Forensic trails show up on the map, allowing you to pick them up again at any time.
- 11=Unlock Combat and Predator challenges by solving secrets on the Enigma grid.
- 12=Try the Challenge Mode to improve your Combat and Predator skills.
- 13=Most gadgets feature an Action Camera. Have you discovered how to activate this?
- BC01=Build up large combos to get bigger score multipliers.
- BC02=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
- BC03=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
- BC04=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
- BC05=Perfect Round Bonus: Complete a round without taking a single hit.
- BC06=Perfect Fight Bonus: Complete all rounds without taking a single hit.
- BP01=Complete all the Predator Medal Challenges to move up the leaderboard.
- BP02=Isolate armed enemies and take them out silently to avoid attracting attention.
- BP03=If detected by armed thugs, grapple up and swing quickly between Vantage Points to escape.
- BP04=Use the Evade move to reduce damage when under fire.
- JP03=If detected by armed guards, evade! Escape to safety using the grapple gun.
- JP04=Use the Evade move to reduce damage when under fire.
- SC01=How long can you survive the onslaught without taking a single hit?
- [Tutorial]
- Batarang_1=Use aim mode to throw Batarangs at specific targets such as enemies or scenery.
- Batarang_Quick_1=Throw a Batarang instantly at any time using the Quickfire throw.
- Batarang_Quick_2=Tap - Quickfire Batarang
- Batarang_Quick_3=Throw Batarangs in quick succession using the Quickfire throw.
- Batarang_Switch=Use Batarangs to activate switches that are out of reach.
- BatClaw_1=The Batclaw can pull security grates off walls.
- Camera_1=Look around the environment to spot important objects, characters and information.
- Climb=Run towards low walls or fences to climb them.
- CombatTakedown=Combat Takedown
- Counter_1=Protiútok
- Crouch_1=Crouch to move silently and enter small areas such as vents.
- Detective_1=Use Detective Vision to highlight important objects in the environment.
- Detective_Crimescene_1=In a crime scene, use Detective Vision to search for evidence.
- Detective_Trail=Use Detective Vision to follow evidence trails.
- Dive=Alternate between Dive Bomb and a steady climb to cover large distances quickly.
- DiveBomb=Dive Bomb (while gliding)
- DropDown=Drop down behind armed enemies to take them out silently.
- Explosive_Gel_1=The Výbušný Gel can be used to blast through weaknesses in floors and walls.
- Explosive_Gel_2=Odpalte výbušný gel pro zničení podlahy.
- GooSprayHostageFail=Cannot detonate Výbušný Gel, as it could endanger the hostage.
- GooSprayHostageFailDK=Cannot detonate Proximity Bomb, as it could endanger the hostage.
- GlideSteerLR=Steer Left/Right
- GlideSteerUD=Pitch Up/Down
- GlideWhileFalling=Glide
- Glide_1=Glide after leaping from an edge.
- GlueTutorial=Use your glue grenade to create a raft.
- Grapple=Grapple
- GrappleBoostInstructions=When grappling over longer distances, use the Grapnel Accelerator to launch Batman into the air.
- GrappleBoostPrompt=Grapnel Accelerator (while grappling)
- GrappleChopper=Lose line of sight with the pursuing TYGER helicopter to grapple up to it without being detected.
- Grapple_1=Look up to grapple wherever the Grapple Icon appears.
- Grapple__Vantage_1=Grapple up to a vantage point to gain a better tactical view of the surrounding area and plan your attack.
- Grapple__Vantage_2=Use Vantage Points to get behind enemies without being detected.
- Ice_1=Move slowly across the frozen water surface
- Ice_2=Avoid patches of weak ice
- Jump_1=Run to automatically jump across gaps
- Jump_2=Run and Jump
- Jump_glide=Glide
- KnockOutSmashInstructions=Using the Knockout Smash instant finishing move will alert nearby enemies.
- magnet_1=Use the Remote Electrical Charge to create a new exit route.
- PredatorGroundTakedownInstructions=Floored enemies can be finished off with a Ground Takedown.
- PredatorGroundTakedownPrompt=Ground Takedown (when next to target)
- PullUpFromDive=Pull Up
- Rail_Walk=Climb onto and walk along railings.
- ResonatorNoCodeFail=Need a security code to hack the console.
- RopeSpottedTutorial=Enemies will check the nearby area if they find an unconscious body hanging from an edge.
- RunAndGlide=Run Off An Edge To Glide
- RunningGrapple=Grapple
- Scan_1=Scan in evidence to analyze and track the source.
- Shimmy_1=Jump the gap towards the ledge to catch hold of it.
- Shimmy_2=Shimmy along until there is space to climb up.
- Shimmy_3=Climb up towards the ledge and then shimmy along.
- Shimmy_4=Shimmy along until there is space to grapple.
- Silent_1=Silent Takedown
- Slide_1=Slide under low areas.
- SonicBrangFail=Sonic Batarang unable to locate target
- StealthMove=Crouch
- Strike_1=Strike
- Vantage_1=From a Vantage Point, you can target and move to other Vantage Points to gain a tactical advantage.
- Vantage_Point_Drop=Drop onto Vantage Points when they are below you.
- Look=Use [AnalogR] to look around the environment.
- Walk=Use [AnalogL] to walk in any direction.
- GrappleToZipline=Hold To Zipline
- BackScreenFastTravelTutorialHint=On the Gotham City Map select a Batwing Drop Point to fast travel to that location in the city.
- BackScreenWayneTechMainTutorialHint=Pokaždé, když získáte novou úroveň získáte upgrade bod. Tyto body mohou být použity k odemknutí vylepšení Batmanovo dovedností a vybavení. Tyto vylepšení jsou rozděleny do tří kategorií. Vyberte kategorii pro upgrade.
- BackScreenWayneTechUpgradeTutorialHint=Each upgrade category has its own upgrade tree. You must purchase early upgrades to gain access to later ones in the tree. The deeper you get in a tree the more powerful the upgrades become. Select an upgrade to purchase.
- ButtonPromptGlideKick=Batwing Drop Attack
- [Upgrades]
- Combat=New Close Quarters Upgrade Available
- Gadget=New Weapon Denial Combat Upgrade Available
- Predator=New Invisible Predator Upgrade Available
- Title=WAYNETECH EQUIPMENT UNLOCKED
- [WeaponCache]
- Title=Weapons Cache Unlocked!
- WeaponCache_Satchel=New Online Reward:\nCobblepot Satchel\nVisit Penguin's Black Market to cash in your reward!
- WeaponCache_Case=New Online Reward:\nCobblepot Case\nVisit Penguin's Black Market to cash in your reward!
- WeaponCache_Crate=New Online Reward:\nCobblepot Crate\nVisit Penguin's Black Market to cash in your reward!
- WeaponCache_Container=New Online Reward:\nCobblepot Premium Container\nVisit Penguin's Black Market to cash in your reward!
- WeaponCache_Case2=New Online Reward:\nCobblepot Case\nVisit Penguin's Black Market to cash in your reward!
- WeaponCache_Crate2=New Online Reward:\nCobblepot Crate\nVisit Penguin's Black Market to cash in your reward!
- [Theme]
- Title=Theme Unlocked!
- Theme_ArkhamOrigins=New Theme unlocked:\n Arkham Origins\n\nThemes can be installed from the "Extras" menu
- Theme_Assassins=New Theme unlocked:\n Assassins\n\nThemes can be installed from the "Extras" menu
- Theme_WayneTech=New Theme unlocked:\n WayneTech\n\nThemes can be installed from the "Extras" menu
- InstallTheme=You can install any unlocked themes from the Main Menu under >Extras >Themes!
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