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Woytman

FRONTEND

May 23rd, 2016
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  1. [Buttonpress]
  2. DoubleTap=Double Tap
  3. Hold=Hold
  4. Secret_Panel=Activate Secret Panel
  5. SingleTap=Tap
  6. Suit_Up=Suit Up
  7.  
  8. [CharacterNames]
  9. Alfred=Alfred
  10. Alibi_Owner=My Alibi Club Owner
  11. Alice=Kidnapped Girl
  12. Amanda_Waller=[REDACTED]
  13. Anarky=Anarky
  14. AnarchyThug=Anarchist
  15. Anarky_Hobo_1=Anarchist
  16. Anarky_Hobo_2=Anarchist
  17. Anarky_Hobo_3=Anarchist
  18. Anarky_Hobo_4=Anarchist
  19. Anarky_Hobo_5=Anarchist
  20. AndrewCarter=Andrew Carter
  21. Armored_Lieutenant_1=Enforcer
  22. Armored_Lieutenant_2=Enforcer
  23. Armored_Lieutenant_3=Enforcer
  24. Armored_Lieutenant_4=Enforcer
  25. Assassin_1=Assassin
  26. Bane=Bane
  27. Bane_Thug_1=Mercenary
  28. Bane_Thug_2=Mercenary
  29. Bane_Thug_3=Mercenary
  30. Bank_Manager=Bank Manager
  31. Bank_Thug=Kriminálník
  32. Barbara=Barbara
  33. Batman=Batman
  34. Batwing_Thug_1=Kriminálník
  35. Batwing_Thug_2=Kriminálník
  36. Bird=Bird
  37. Black_Mask=Black Mask
  38. Black_Mask_Explosive_Thug_1=Gangster
  39. Black_Mask_Explosive_Thug_2=Gangster
  40. Black_Mask_Joker=Black Mask
  41. Black_Mask_Thug_1=Gangster
  42. Black_Mask_Thug_2=Gangster
  43. Black_Mask_Thug_3=Gangster
  44. Black_Mask_Thug_4=Gangster
  45. Black_Mask_Thug_5=Gangster
  46. BlackMaskThug=Black Mask Thug
  47. Blackgate_PA=Blackgate Announcer
  48. Branden=Branden
  49. Bridge_Warning_Voice=Automated Warning
  50. Bruce_Wayne=Bruce Wayne
  51. Bullock=Bullock
  52. Calendar_Man=Calendar Man
  53. Cameraman=Cameraman
  54. Cameraman_2=Cameraman
  55. Candy=Candy
  56. ChuckyBerks=Chucky Berks
  57. Commissioner_Loeb=Commissioner Loeb
  58. Copperhead=Copperhead
  59. Corridor_Thug_1=Kriminálník
  60. Corridor_Thug_2=Kriminálník
  61. Corridor_Thug_3=Kriminálník
  62. Corridor_Thug_4=Kriminálník
  63. Cyrus_Pinkney=Cyrus Pinkney
  64. DataHandler=Data Handler
  65. Deadshot=Deadshot
  66. Dean_Snyder=Dean Snyder
  67. Deathstroke=Deathstroke
  68. Detective=Detective
  69. Dixon_Docks_Thug_1=Kriminálník
  70. Dixon_Docks_Thug_2=Kriminálník
  71. DLC_DeathStrokeJudas=Deathstroke - Judas Contract
  72. E3 Thug=Kriminálník
  73. Eddie_Nashton=Enigma
  74. Enigma=Enigma
  75. Enigma_Unknown=Enigma
  76. Electrocutioner=Electrocutioner
  77. Emergency_Broadcast_Voice=Emergency Broadcast
  78. Falcone=Alberto Falcone
  79. Falcone_Bodyguard=Bodyguard
  80. Falcone_Thug_1=Gangster
  81. Falcone_Thug_2=Gangster
  82. Falcone_Thug_3=Gangster
  83. Falcone_Thug_4=Gangster
  84. FalconeThug=Falcone Thug
  85. Female_Civilian_1=Hostage
  86. Female_Civilian_2=Hostage
  87. Female_Hostage_1=Hostage
  88. Female_Hostage_2=Hostage
  89. Final_Offer_Penguin_Thug_1=Kriminálník
  90. Final_Offer_Penguin_Thug_2=Kriminálník
  91. Firefly=Firefly
  92. GCPD_Dispatcher=GCPD Dispatcher
  93. GCPD_Helicopter_Pilot_1=GCPD Pilot
  94. GCPD_Helicopter_Pilot_2=GCPD Pilot
  95. GCPD_Medical_Staff_1=Paramedic
  96. GCPD_Medical_Staff_2=Paramedic
  97. GCPD_Cop01_Int=Cop
  98. GCPD_Cop02_Int=Cop
  99. GCPD_Cop01_Ext=Prison Guard
  100. GCPD_Cop03_EXT=Cop
  101. GCPD_Officer_1=Cop
  102. GCPD_Officer_2=Cop
  103. GCPD_Officer_3=Cop
  104. GCPD_Officer_4=Cop
  105. GCPD_Officer_5=Cop
  106. GCPD_PA_Announcer=PA Announcer
  107. GCPD_SwatB=SWAT Officer
  108. Girl=Kidnapped Girl
  109. Gordon=Gordon
  110. Gotham_Lieutenant=Enforcer
  111. Gotham_Thug_1=Kriminálník
  112. Gotham_Thug_2=Kriminálník
  113. Gotham_Thug_3=Kriminálník
  114. Gotham_Thug_4=Kriminálník
  115. Gotham_Thug_5=Kriminálník
  116. GothamThug=Kriminálník
  117. Harleen=Harleen Quinzel
  118. HarleenQuinzel=Harleen Quinzel
  119. Hobo_1=Hobo
  120. Hobo_2=Hobo
  121. Hobo_3=Hobo
  122. Hobo_4=Hobo
  123. Hobo_5=Hobo
  124. HoboThug=Hobo
  125. Hotel_Employee_1=Hotel Employee
  126. Hotel_Employee_2=Hotel Employee
  127. Hotel_Employee_3=Hotel Employee
  128. HotelJanitor=Hotel Employee
  129. IanChase=Ian Chase
  130. Jack_Ryder=Jack Ryder
  131. Janine=News Anchor
  132. JohnDeMarco=John DeMarco
  133. Joker=Joker
  134. Joker_Thug_1=Joker Thug
  135. Joker_Thug_2=Joker Thug
  136. Joker_Thug_3=Joker Thug
  137. Joker_Thug_4=Joker Thug
  138. Joker_Thug_5=Joker Thug
  139. JokerThug=Joker Thug
  140. JokerLieutenant=Joker Enforcer
  141. Judge_Harkness=Judge Harkness
  142. Killer_Croc=Killer Croc
  143. Kirigi=Master Kirigi
  144. Leader_Joker_Thug=Joker Thug
  145. Lone_Penguin_Thug=Kriminálník
  146. Loeb_Secretary=Loeb's Secretary
  147. Mad_Hatter=Mad Hatter
  148. Male_Civilian_1=Hostage
  149. Male_Civilian_2=Hostage
  150. Male_Civilian_3=Hostage
  151. Male_Civilian_4=Hostage
  152. Male_Civilian_5=Civilian
  153. Male_Hostage_1=Hostage
  154. Male_Hostage_2=Hostage
  155. Male_Hostage_3=Hostage
  156. Marks=Marks
  157. Martha_Wayne=Martha Wayne
  158. Martial_Artist_1=Martial Artist
  159. Martial_Artist_2=Martial Artist
  160. Martial_Artist_3=Martial Artist
  161. Martial_Artist_4=Martial Artist
  162. Mercenary_Thug_1=Mercenary
  163. Mind_Controlled_Thug_1=Kriminálník
  164. Mind_Controlled_Thug_2=Kriminálník
  165. Mind_Controlled_Thug_3=Kriminálník
  166. Mind_Controlled_Thug_4=Kriminálník
  167. News_Helicopter_Pilot=News Helicopter Pilot
  168. Ninja_Thug_1=Assassin
  169. Ninja_Thug_2=Assassin
  170. Patient=Falcone's Bodyguard
  171. Penguin=Penguin
  172. Penguin_Lieutenant_1=Enforcer
  173. Penguin_Thug_1=Kriminálník
  174. Penguin_Thug_2=Kriminálník
  175. Penguin_Thug_3=Kriminálník
  176. Penguin_Thug_4=Kriminálník
  177. Penguin_Thug_5=Kriminálník
  178. Police_Officer_1=Cop
  179. Police_Officer_2=Cop
  180. Police_Officer_3=Cop
  181. Police_Officer_4=Cop
  182. Police_Officer_5=Cop
  183. Prison_Officer_1=Prison Guard
  184. Prison_Officer_2=Prison Guard
  185. Prisoner_1=Prisoner
  186. Prisoner_2=Prisoner
  187. Prisoner_3=Prisoner
  188. Prisoner_4=Prisoner
  189. Prisoner_5=Prisoner
  190. PrisonerThug=Prisoner
  191. Promo_Civilian_1=RADIO AD
  192. Promo_Civilian_2=RADIO AD
  193. Promo_Civilian_3=RADIO AD
  194. Promo_Civilian_4=RADIO AD
  195. Promo_Civilian_5=RADIO AD
  196. Psychologist=Psychologist
  197. QingLu=Qing Lu
  198. Quincy_Sharp=Quincy Sharp
  199. Reporter_1=Reporter
  200. Reporter_2=Reporter
  201. Reporter_3=Reporter
  202. Reporter_4=Reporter
  203. RobertHanes=Robert Hanes
  204. RomanSionisDamaged=Roman Sionis
  205. Rubio=Rubio
  206. Santa_Hat='Loose Lips'
  207. Shiva=Shiva
  208. Swat_Officer_1=SWAT
  209. Swat_Officer_2=SWAT
  210. Swat_Officer_3=SWAT
  211. Swat_Officer_4=SWAT
  212. Swat_Officer_5=SWAT
  213. Swat_Officer_6=SWAT
  214. Talking_Head_1=Guest
  215. Thomas_Wayne=Thomas Wayne
  216. Thug_01=Kriminálník
  217. Thug_02=Kriminálník
  218. Thug_03=Kriminálník
  219. Thug_04=Kriminálník
  220. Thug_05=Kriminálník
  221. Thug_06=Kriminálník
  222. Thug_08=Kriminálník
  223. Tracy=Tracey
  224. Tracey=Tracey
  225. Venom_Thug_1=Venom User
  226. Vicki_Vale=Vicki Vale
  227. Warden_Joseph=Warden Joseph
  228. WardenJoseph=Warden Joseph
  229. None=Hostage
  230. Alberto_Falcone=Alberto Falcone
  231. Armored_Lieutenant_Black_Mask=Black Mask's Armored Enforcer
  232. Bane_3=TN-1 Bane
  233. Barbara_Gordon=Barbara Gordon
  234. Comm_Loeb=Commissioner Loeb
  235. Harleen_Quinzel=Harleen Quinzel
  236. Harvey_Bullock=Harvey Bullock
  237. James_Gordon=James Gordon
  238. Lefty_Leblanc=Ricky 'Loose Lips' Leblanc
  239. Bane_thugs=Mercenary
  240. Bane_with_Jacket=Bane
  241. Bane_without_Jacket=Venom Bane
  242. Batman_1_millions=Batman One Million
  243. Batman_Abstract_Batman=Worst Nightmare Batman
  244. Black_Mask_Thugs=Gangster
  245. Cpt_James_Gordon=James Gordon
  246. Dr_Harleen_Quinzel=Harleen Quinzel
  247. Edward_Nashton=Enigma
  248. GCPD_Police=GCPD Officer
  249. GCPD_SWAT=SWAT Officer
  250. Gotham_City_Thugs=Gotham Criminals
  251. Lady_Shiva=Shiva
  252. Lieutenant_Penguin=Penguin's Enforcer
  253. Martial_Artist_Black_Mask=Martial Artist
  254. Penguin_Thugs=Penguin Gang Member
  255. Red_Hood_Joker=The Red Hood
  256. Roman_Sionis=Roman Sionis
  257. Venom_User=Venom User
  258. Santa_Hat_Thug=Ricky 'Loose Lips' Leblanc
  259. Robin=Robin
  260. Tiffany=Tiffany Ambrose
  261. PartyGuest=Civilian
  262. Male_Partygoer_3=Civilian
  263. VickyVale=Vicki Vale
  264. Female_Partygoer_1=Civilian
  265. Female_Partygoer_2=Civilian
  266. Female_Partygoer_3=Civilian
  267. Male_Partygoer_1=Civilian
  268. Male_Partygoer_2=Civilian
  269. Ferris_Boyle=Ferris Boyle
  270. Mister_Freeze=Mr. Freeze
  271. Voice_Of_GothCorp=Voice Of GothCorp
  272. Frozen_Cops=GCPD Officer
  273. Frozen_Male_Person=Civilian
  274. Frozen_Femal_Person=Civilian
  275. GothCorp_Security_Guard_3=GothCorp Security Guard
  276. GothCorp_Security_Guard_1=GothCorp Security Guard
  277. GothCorp_Security_Guard_2=GothCorp Security Guard
  278. MC=Civilian
  279. GCPD_Cop02_Ext=Cop
  280. GOTH_Guard02_Int=GothCorp Security Guard
  281. GOTH_Guard01_Int=GothCorp Security Guard
  282. GOTH_Guard03_Ext=GothCorp Security Guard
  283. GothGuard01_Int_DLC2=GothCorp Security Guard
  284. GothGuard02_Int_DLC2=GothCorp Security Guard
  285. GothGuard03_Ext_DLC2=GothCorp Security Guard
  286. News_Anchor_4=News Anchor
  287.  
  288. [DeathTips]
  289. Anarky1=Anarky throws Molotov Cocktails into the fight from the balcony! Stay on the move to avoid being hit.
  290. Anarky2=Anarky wields a Stun Baton in combat which cannot be countered and will inflict damage if attacked directly. Use evade to jump over him and then attack from behind.
  291. AnarkyBombTimer=Disable the explosive device at the Anarky bomb location before the timer runs out.
  292. ArmoredEnforcer1=The Armored Enforcer blocks all normal strikes until his armor is removed.
  293. ArmoredEnforcer2=Use the Ultra Stun Beatdown to remove the Armored Enforcer's armor. To perform an Ultra Stun, use Cape Stun three times in a row.
  294. Armoured_Thugs1=Armored Thugs are invulnerable to most attacks. Cape Stun, then use the Beatdown move to unleash a flurry of blows to take them out.
  295. Armoured_thugs2=Armored Thugs cannot be taken down silently. Use combat attacks, gadget traps or other takedowns to defeat them.
  296. AutomatedTurret=Automated Turrets can be disabled with the Disruptor.
  297. Bane1_1=When Bane is in his venom state his attacks cannot be countered and he immune to normal strikes. Use the ultra stun beatdown to damage his venom pack and return him to his normal state.
  298. Bane1_2=Shock Glove strikes will harm Bane even when he is in his venom state.
  299. Bane2_1=Use evasive moves to avoid Bane during his venom rage mode.
  300. Bane2_2=Only Shock Glove strikes or an Ultra Stun Beatdown will damage Bane's venom pack.
  301. Bane3_1=Under the effects of TN-1 Bane is immune to all normal attacks. Use takedowns to wear him out.
  302. Bane3_2=Use the Smoke Pellet or Glue Grenade to slow Bane down, buying time to break pursuit and hide.
  303. Bomb_Timer_Tip=The bomb has exploded. Hack faster to beat the timer.
  304. Copperhead1=Use Výbušný Gel or the Concussion Detonator to distinguish the real Copperhead from the illusory duplicates.
  305. Copperhead2=Use evade to avoid Copperhead's dash attack. Watch for the flash that precedes it.
  306. CryptoBomb1=Complete all three passcodes before the timer runs out to disarm the bomb.
  307. Deadshot1=Avoid Deadshot's laser sight. He can bounce his shots off multiple surfaces to strike his target.
  308. Deadshot2=Deadshot is an armored enemy and therefore immune to Silent Takedowns. Any takedown performed will make noise. Escape after each one.
  309. Deathstroke1=Countering too soon against Deathstroke's counterattacks will fail your counter. Watch carefully for your opening.
  310. Deathstroke2=Use the Batclaw Quickfire to interrupt Deathstroke when he shoots.
  311. ElectricSurfaces=Contact with electrified surfaces will cause damage. Evade quickly to avoid prolonged contact.
  312. Enforcer1=The Enforcer's attacks cannot be countered. When the red warning prompts appear over the Enforcer's head use evade to avoid his attacks.
  313. Fallen=When falling, use the Grapple to recover to a ledge.
  314. FireDamage=Contact with fire will cause damage. Evade to avoid prolonged exposure.
  315. Firefly1=Use Batarang Quickfire to attack Firefly when he is not moving.
  316. Firefly2=Use Glue Grenade Quickfire to immobilize Firefly in mid-air for a short time.
  317. GargoyleExplode=Avoid using the booby-trapped gargoyles unless absolutely necessary for a quick escape.
  318. General1=Use Vantage Points and Detective Vision to survey the area and plan your attack.
  319. General2=Isolate vulnerable enemies and silently pick them off one by one.
  320. General4=If detected, grapple up and swing quickly between vantage points to escape.
  321. BruceWayneDetected=Sneak up on armed enemies and take them out silently to avoid detection.
  322. General_combat1=Use Counter to deal with incoming attacks.
  323. General_combat2=If surrounded, use Evade to escape.
  324. Gun_locker=Listen for weapon storage alarms and prioritize enemies trying to access them.
  325. Gun_thug=Use Detective Vision to identify armed enemies and prioritize before engaging in combat.
  326. Heartbeat_monitors=The heartbeat monitors worn by most armed thugs will alert other enemies to your location after a Silent Takedown. Keep on the move to avoid detection.
  327. Hostage_executed=You were seen by the hostage taker and the hostage was killed. Take down the hostage taker from behind to avoid being spotted.
  328. Jammer_thugs=Neutralize the thug with the Signal Jammer backpack first to unscramble Detective Vision and reveal the location of the remaining thugs in the room.
  329. JokerPuzzle1=Watch the sequence of lights carefully and hit the switches with your Batarang in the same order.
  330. JokerPuzzleTimed=Hit each switch with a Batarang when they are lit by the spotlight.
  331. KillerCroc1=Killer Croc's attacks cannot be countered. When you see the red warning prompts over Killer Croc's head use evade to avoid taking damage.
  332. KillerCroc2=Use the Cape Stun Beatdown to overcome Killer Croc's armored hide. You can then attack with a beatdown to damage him.
  333. Knife=Enemies with knives or bottles can attack with multiple swipes in a short space of time. Use the Blade Dodge to avoid these attacks.
  334. MartialArtist1=Tap the Counter button twice to defend against the Martial Artist Dual Attack. Watch for the distinct windmill motion they make with their arms to start their Dual Attack.
  335. MartialArtist2=Be prepared to counter the Martial Artist's counterattacks.
  336. Mine_layer_thugs=Mines are synced up to the enemy armbands which make them harmless to them but deadly to you. Plan your route to avoid these or upgrade your gadgets to utilize them for your own strategies.
  337. Ninja=Ninjas can attack with multiple swipes of their sword in a short space of time. Use the Blade Dodge to avoid these attacks.
  338. Projectiles=Use Counter to catch incoming projectiles and direct them back at enemies.
  339. Shield_Thug=Thugs using shields can stop most attacks. Use the Aerial Attack move to bypass their defenses.
  340. ShotgunThug1=Shotguns do a lot of damage when close up! Use a gadget to stun them at range, or sneak in close for a Silent Takedown.
  341. Shiva1=Shiva's fighting style will change through the fight. Be prepared to adapt your fighting style as well.
  342. Simultaneous_Attacks=If multiple enemies attack at the same time, tap the Counter button multiple times to defend against them.
  343. Sniper_thugs=Sniper thugs are equipped with long range night vision allowing them to see you across large distances. Keep track of the distinctive laser targeting beam and stay out of their view.
  344. Sniper_thugs_in_overworld=Sniper thugs are equipped with long range night vision allowing them to see across large distances. Keep track of their distinctive laser targeting beams and stay out of their sight.
  345. SteamJet_NoGlue=Contact with venting steam will cause damage. Try to time your movements or reroute the steam to pass safely.
  346. SteamJet_WithGlue=Stop steam vents with the Glue Grenade to prevent them from blocking your passage.
  347. Stun_Stick=Enemies with Stun Batons will inflict damage if attacked directly and cannot be countered. Use evade to jump over them and then attack from behind.
  348. Thermal_vision_thugs=Thugs equipped with thermal vision goggles can locate you when on Vantage Points but need to get close to scan them. Be sure to track their movement carefully.
  349. VenomUser1=The Venom User is a powerful enemy using a simple version of Bane's venom pack. Their powerful grab attack cannot be countered. Evade over them to avoid being grabbed.
  350. VenomUser2=The Venom User is tough and able to shake off normal strikes. Use your Cape Stun and Beatdown to destroy their venom supply.
  351. BruceWayneDetected=Sneak up on armed enemies and take them out silently to avoid detection.
  352. ColdZone=Cryovapors will drain your health. Stay out of areas where there is cryogenic mist until you have your XE Suit.
  353. DLCSteamVent=Contact with venting steam will cause damage. Try to time your movements to pass safely.
  354. FreezeGunThug1=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
  355. FreezeGunThug2=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
  356. Freeze1_1=Use a distraction to draw enemies away from the consoles.
  357. Freeze1_2=You can determine where Mr. Freeze is looking by following the beam of his blue laser sight.
  358. Freeze1_3=Destroying a console will alert the room to your position. Be prepared to grapple away quickly.
  359. Freeze1_4=Enemies will close on in your position when you're frozen. Break out quickly to avoid getting damage.
  360. Freeze2_1=Listen for the sound of Mr. Freeze's cryocannon charging up before it fires. When you hear it, keep moving to dodge the beam.
  361. Freeze2_2=Look for opportunities to attack Mr. Freeze in the environment - weak ice walls and stalactites are your friends.
  362. Freeze2_3=After you damage Mr. Freeze his suit will spew out cryofluid preventing silent takedowns.
  363. Freeze2_4=Take out the other enemies first. This will make it easier to perform takedowns on Mr. Freeze.
  364. Freeze2_5=Enemies will close on in your position when you're frozen. Break out quickly to avoid getting damage.
  365.  
  366. [Profiles]
  367. Assasins_Title=CHARACTER PROFILES UNLOCKED
  368. Assasins_Desc=Black Mask's Assassins
  369.  
  370. [Detective]
  371. AccessHatch_Title=SERVICE HATCH
  372. GCPD_AccessHatch=Maintenance entrance to the Bullpen.
  373. AccessHatch=Provides access to the church tower.
  374. AlfredInfo=Condition: Calm.
  375. AlfredTitle=ALFRED
  376. AmmoCrate_title=SECURE AMMUNITION CONTAINER
  377. AmmoCrate=Weapons containers. Security disarmed.
  378. AnarkyBombInfo=Improvised explosive device attached to a remote trigger.
  379. AnarkyBombTitle=EXPLOSIVE DEVICE
  380. AnarkyDefeatedInfo=Condition: Restrained.
  381. AnarkyInfo=Condition: Alert.
  382. AnarkyScanInfo=A hidden symbol used by Anarky to communicate with his followers. Scannable in Detective Vision.
  383. AnarkyScanTitle=ANARKY TAG
  384. AnarkyTitle=ANARKY
  385. AnarkyTriggerInfo=Remote trigger for improvised explosive device.
  386. AnarkyTriggerTitle=EXPLOSIVE TRIGGER MECHANISM
  387. BabyCarriageInfo=
  388. BabyCarriageTitle=UNATTENDED BABY CARRIAGE
  389. BaneHQBrainScreen_Title=NEUROLOGICAL RESEARCH
  390. BaneHQBrainScreen=Evidence of Venom's detrimental effect on the brain's memory centers.
  391. BaneHQGurney_Title=GURNEY
  392. BaneHQGurney=Blood sample containing traces of both Venom and a Venom variant.
  393. BaneHQProjectTN1_Title=TN-1 RESEARCH
  394. BaneHQProjectTN1=Bane's audio log on TN-1 experimentation.
  395. BankDeadThugsInfo=Condition: Deceased.
  396. BankDeadThugsTitle=MOBSTER
  397. BankDoor=Service access to the Gotham Merchants Bank.
  398. BankDoorTitle=SERVICE DOOR
  399. BankersInfo=Condition: Deceased.
  400. BankersTitle=CIVILIAN
  401. BankManagerInfo=Condition: Deceased. Cause of death appears to be acute toxicological effect from unknown agent.
  402. BankManagerTitle=BANK MANAGER
  403. BatcaveTraining_Title=TRAINING INTERFACE
  404. BatcaveTraining=Interface used to initiate training simulations.
  405. BatclawValve=Rusted shut, can be opened with Batclaw.
  406. BatclawValveTitle=VALVE COVER
  407. BatcomputerInfo=Interface to massively parallelized supercomputer. 250,000+ 256-bit cores, 32PB RAM, 300+EXAFLOPS. Remotely expandable via Waynetech offsite cloud computation for bursts of enhanced computational capacity.
  408. BatcomputerTitle=PROTOTYPE COMPUTER HUB
  409. BatmobileInfo=Armored to resist direct collisions and small arms fire. Multiple LTL armaments. Shielded tracking profile reduces thermal/radar footprint. 1,200BHP. 7MPG. Status: Under Maintenance.
  410. BatmobileTitle=URBAN ASSAULT VEHICLE
  411. BatVault_Title=GADGET POD
  412. BatVault=Secure delivery system for Batman's gadgets
  413. BatwingInfo=High-speed, low-profile VTOL aircraft. Capable of autonomous flight within limited parameters. Multi-spectrum sensor suite. AAM, AGM, CAS capable. Max velocity: Mach 4.2. Status: Ready for deployment.
  414. BatwingTitle=STEALTH AIRCRAFT
  415. BelltowerHatch=Wooden service entrance to the church bell tower.
  416. BelltowerHatchTitle=BELL TOWER HATCH
  417. BirdCage=A broken bird cage.
  418. BirdCageTitle=BIRD CAGE
  419. BlackmaskDefeatedInfo=Condition: Unconscious.
  420. BlackMaskInfo=Condition: Alert.
  421. BlackMaskMoneyInfo=Recovered funds previously belonging to Roman Sionis.
  422. BlackMaskMoneyTitle=ILLICIT FUNDS
  423. BlackMaskTitle=Black Mask
  424. BlackMaskTrappedInfo=Condition: Restrained.
  425. BleachBottle_Title=CONTAINER
  426. BleachBottle=A bottle containing bleach.
  427. BrandenInfo=Condition: Alert.
  428. BrandenTitle=LT BRANDEN
  429. BreakableGlassFragile=Non-reinforced glass - can be broken easily.
  430. BreakableGlass=Non-reinforced glass - can be broken easily.
  431. BreakableGlassReinforced=Reinforced glass - can be broken with sufficient force.
  432. BreakableGlassFragileTitle=FRAGILE GLASS
  433. BreakableGlassTitle=GLASS
  434. BreakableGlassReinforcedTitle=REINFORCED GLASS
  435. BridgeEntryInfo=Entry into Bridge Interior.
  436. BridgeEntryTitle=CONTROL ROOM ACCESS
  437. BulkheadAccessExitInfo=Exit from the Final Offer.
  438. BulkheadAccessInfo=Entry into the Final Offer.
  439. BulkheadAccessTitle=BULKHEAD ACCESS
  440. ButtonCraneDesc=A switch to activate the crane.
  441. ButtonCraneTitle=CRANE SWITCH
  442. ButtonGenericTitle=SWITCH
  443. ButtonGeneric=A switch to activate a nearby mechanism.
  444. Camera=Monitors and records suspicious activity in Gotham City.
  445. CameraBox_Title=CCTV RELAY HUB
  446. CameraBox=Monitors and transmits the feed from all security cameras in this sector.
  447. CameraTitle=CCTV SECURITY CAMERA
  448. CasinoDoorInfo=Inaccessible.
  449. CasinoFloorTitle=SECURED DOORWAY
  450. Chopper=GCPD air patrol unit.
  451. ChopperGCPD=GCPD air patrol unit.
  452. ChopperTitle=GCPD SWAT HELICOPTER
  453. ChopperTitleGCPD=GCPD HELICOPTER
  454. CircuitBreaker=Toggles electricity to the fences.
  455. CircuitBreakerTitle=CIRCUIT BREAKER
  456. ConcussionDetonatorInfo=LTL explosive device designed to scatter and confuse grouped opponents.
  457. ConcussionDetonatorTitle=CONCUSSION DETONATOR
  458. CopReviveInfo=Tachycardia. Currently stabilizing.
  459. CopReviveTitle=POLICE OFFICER
  460. Crane_Title=IRON CRANE
  461. Crane=Attached to rails. Magnetic.
  462. CranePowerReroute=Crane power and control cables routed into an electrical relay junction.
  463. CranePowerRerouteTitle=CRANE POWER AND CONTROL CABLES
  464. CraneSwitchOff=Moves crane along rails - Switch currently deactivated
  465. CraneSwitchOn=Moves crane along rails
  466. CraneSwitchTitle=CRANE CONTROLS
  467. CraneSwitchTitleOff=CRANE CONTROLS - DEACTIVATED
  468. CSHelicopterInfo=Wreckage of GCPD helicopter. Downed by unknown source.
  469. CSHelicopterSolved=Wreckage of GCPD helicopter. Analysis indicates it was downed by Deadshot.
  470. CSHelicopterTailInfo=Structural component of helicopter - required for flight. Separated during initial impact.
  471. CSHelicopterTailTitle=HELICOPTER TAIL BOOM
  472. CSHelicopterTitle=HELICOPTER CRASH SITE
  473. CSSwatOfficerInfo=Condition: Deceased.
  474. CSSwatOfficerTitle=SWAT OFFICER
  475. DataHandler=Known Data Handler. Has knowledge of nearby datapack deployment.
  476. DataHandlerTitle=DATA HANDLER
  477. DatapackFrozenInfo=Data storage device. Contains encrypted blackmail data. Ice prevents the Batclaw from attaching to datapack.
  478. DatapackFrozenTitle=FROZEN DATAPACK
  479. DatapackInfo=Data storage device. Contains encrypted blackmail data.
  480. DatapackLockedInfo=Encrypted blackmail data sealed inside a lockbox. Lockbox must be opened in order to access datapack.
  481. DatapackLockedTitle=LOCKED DATAPACK
  482. DatapackTitle=DATAPACK
  483. Dead=Condition: Deceased
  484. DeadJPInfo=Condition: Deceased.
  485. DeadJPTitle=JP
  486. DeadshotDefeatedInfo=Condition: Incapacitated.
  487. DeadshotInfo=Armed with powerful custom firearms. Condition: Calm.
  488. DeadshotTitle=DEADSHOT
  489. DeadTitle=CORPSE
  490. DeathstrokeDefeatedInfo=Condition: Restrained.
  491. DeathstrokeInfo=Condition: Calm.
  492. DeathstrokeTitle=DEATHSTROKE
  493. DeathstrokeSwordTitle=Katana
  494. DeathstrokeSword=Lethal blade belonging to Slade Wilson, AKA: Deathstroke.
  495. DemoCharge=Explosive capable of causing full structural collapse of targeted buildings. Frequently used for demolitions.
  496. DemoChargeTitle=DEMOLITION CHARGE
  497. DisruptBox=Developed by WayneTech, these security panels are used throughout Gotham to protect municipal buildings.
  498. DisruptBoxTitle=MUNICIPAL SECURITY CONSOLE
  499. DisruptDISABLEBox=
  500. DLC_meatrack=A mechanical device used to transport meat around a slaughterhouse. Can be grappled to and used as a mobile vantage point.
  501. DLC_meatrackTitle=MECHANICAL MEAT RACK
  502. DoorBlocked=Blocked
  503. DoorButton=Activating this switch will open connected access-way.
  504. DoorButtonTitle=DOOR SWITCH
  505. DoorInfo=Currently accessible.
  506. DoorLocked=Locked
  507. DoorSwitch=Operates nearby equipment. Can be triggered by Batarang impact.
  508. DoorSwitchTitle=CONTROL SWITCH
  509. DoorTitle=DOOR
  510. DoorUnknown=
  511. DoorUnlocked=Unlocked
  512. Drone=Semi-autonomous surveillance drone. Encrypted onboard storage has been removed. Status: Offline.
  513. DroneDestroyed=Semi-autonomous surveillance drone. Encrypted onboard storage has been removed. Status: Destroyed.
  514. DroneDestroyedTitle=DRONE (DAMAGED)
  515. DroneTitle=SEMI-AUTONOMOUS SURVEILLANCE DRONE
  516. ElectrocutionerDeadInfo=Condition: Deceased.
  517. ElectrocutionerInfo=Condition: Alert.
  518. ElectrocutionerKOInfo=Condition: Unconscious.
  519. ElectrocutionerTitle=ELECTROCUTIONER
  520. ElectrocutionerRealName=Lester Buchinsky
  521. Elevator_brake_title=ELEVATOR BRAKE SWITCH
  522. Elevator_brake=Elevator brake override switch.
  523. ElevatorButton=A button to call an elevator.
  524. ElevatorButtonTitle=ELEVATOR CALL BUTTON
  525. ElevatorInfo=An elevator. Activated by a call button.
  526. ElevatorTitle=ELEVATOR
  527. EnigmaComputerInfo=Customized surveillance system. Secured by high-voltage electrical subsystem.
  528. EnigmaComputerTitle=ENIGMA SURVEILLANCE SYSTEM
  529. EnigmaComputerUnsecuredInfo=Customized surveillance system.
  530. EnigmaDoorInfo=Computer system must be accessed to disengage locking system.
  531. EnigmaDoorTitle=SECURED ACCESSWAY
  532. EnigmaStationsTitle=SECURITY RELAY STATION
  533. EnigmaStations=Destroying relay station will lower or disable Enigma's security protocols.
  534. EnigmaTowerControls=Tower Communications Control System. System operating within normal parameters.
  535. EnigmaTowerControlsHacked=Tower Communications Control System. Currently compromised, resulting in disruptive outbound communications signals. Accessible via Cryptographic Sequencer.
  536. EnigmaTowerControlsHackedTitle=TOWER CONTROL HUB - COMPROMISED
  537. EnigmaTowerControlsTitle=TOWER CONTROL HUB
  538. EnigmaTowerDoorInfo=Access to Tower Control Hub.
  539. EnigmaTowerDoorTitle=TOWER MAINTENANCE ACCESS
  540. EnigmaTrophyInfo=Unknown object. Hidden for an unknown reason.
  541. EnigmaTrophyTitle=UNKNOWN
  542. Fire_Extinguisher_Title=FIRE EXTINGUISHER
  543. Fire_Extinguisher=Contains pressurized gas used to extinguish fire.
  544. FireFlyBomb=Developed by Firefly, this 15 Ton TNT Equivalent bomb can be detonated with a timer or a remote detonator.
  545. FireFlyBombMother=Developed by Firefly, this 15 Ton TNT Equivalent bomb can be detonated with a timer or a remote detonator.
  546. FireFlyBombMotherTitle=EXPLOSIVE DEVICE
  547. FireFlyBombTitle=EXPLOSIVE DEVICE
  548. FirstTrophyInfo=Strange trophy left by hacker “Enigma” aka Edward Nashton. Suspect still at large. Warrants further investigation.
  549. FirstTrophyTitle=RIDDLER TROPHY
  550. FlipGrate=Service hatch allowing access to maintenance locations.
  551. FlipGrateTitle=SERVICE HATCH
  552. FloorGrate=Access points for HVAC system.
  553. FloorGrateTitle=FLOOR GRATE
  554. FloorPanel=High voltage surface designed to incapacitate.
  555. FloorPanelTitle=ELECTRIFIED SECURITY FLOOR
  556. FriendlyState=Identity: Unknown
  557. Fuse_box_title=FUSE BOX
  558. Fuse_box=Power coupling for associated security gates.
  559. Fuse_box_Pump=Power coupling connected to the pump generator.
  560. Gas_Canister=Pressurized container. Contents combustible. Will explode if subjected to sudden impact.
  561. Gas_CanisterTitle=GAS CANISTER
  562. GateSwitch=Opens associated security gates.
  563. GateSwtich_Title=SECURITY GATE OVERRIDE
  564. GenericSwitchTitle=SWITCH
  565. GenericSwitch=Switch controlling nearby mechanisms.
  566. GCPDAccessExitInfo=Exit the GCPD.
  567. GCPDAccessInfo=Entry into GCPD.
  568. GCPDAccessTitle=ROOFTOP ACCESS
  569. GCPDOfficerDeadInfo=Condition: Deceased.
  570. GCPDOfficerTerrifiedInfo=Condition: Terrified.
  571. GCPDOfficerTitle=GCPD OFFICER
  572. GCPDServerDoorInfo=Entry protected with advanced security protocol. Cannot be hacked with cryptographic sequencer.
  573. GCPDServerDoorTitle=SERVER ROOM DOOR
  574. GCPDSignal_Title=RADIO SIGNAL
  575. GCPDSignal=Source of the GCPD radio communication
  576. GCPDTelecomServer=GCPD telecom relay center.
  577. GCPDTelecomServerTitle=TELECOM SERVER
  578. GCRAccessHatch_Title=ACCESS HATCH
  579. GCRAccessHatch=Maintenance entrance to the rooftop
  580. GlassFloorTitle=GLASS FLOOR
  581. GlassFloor=Structurally weak floors will collapse if enough force is applied.
  582. GlueGrenadeGadgetInfo=Non-lethal globular restraint deployed via impact-triggered aerosol agent.
  583. GlueGrenadeGadgetTitle=GLUE GRENADE
  584. GlueGrenadeMineInfo=Non-lethal globular restraint - proximity-triggered setting.
  585. GlueGrenadeMineTitle=GLUE GRENADE (MINE MODE)
  586. GlueRaft_Title=RAFT
  587. GlueRaft=Improvised flotation device. Can be maneuvered using the Batclaw.
  588. GooFloorInfo=Structurally weak walls and floors will collapse with a pull from the Batclaw.
  589. GooFloorTitle=FRAGILE FLOOR
  590. GooWall=Structurally weak walls and floors will collapse with a controlled explosion.
  591. GooWallCraneHarpoon=Structurally weak wall will collapse when impacted by a heavy object.
  592. GooWallFrozenInfo=High density ice. Breakable with Výbušný Gel.
  593. GooWallFrozenTitle=FROZEN ICE SURFACE
  594. GooWallHarpOnlyBefore=Out of reach.
  595. GooWallPostGel=Structurally weak walls and floors will collapse with a controlled explosion.
  596. GooWallPostHarp=Structurally weak walls - vulnerable to a controlled explosion or when pulled with enough force.
  597. GooWallPostHarpOnlyAfter=Structurally weak walls will collapse when pulled with enough force.
  598. GooWallThugsBoth=Falling debris from exploiting structural weaknesses presents a danger to bystanders.
  599. GooWallThugsGoo=Falling debris from exploiting structural weaknesses presents a danger to bystanders.
  600. GooWallThugsHarpoon=Falling debris from exploiting structural weaknesses presents a danger to bystanders.
  601. GooWallTitle=DESTRUCTIBLE SURFACE
  602. GroundLevelGrate=A secure cover for the HVAC system.
  603. GroundLevelGrateTitle=SECURE HVAC COVER
  604. GrundyPad=Susceptible to a controlled explosion
  605. GrundyPadTitle=GENERATOR NODE
  606. GunLocker=Secure firearm storage.
  607. GunLockerTitle=GUN LOCKER
  608. Harpoon_Anchor_Title=ANCHOR POINT
  609. Harpoon_Anchor=Secure metal ring the Batclaw can be attached to.
  610. HarpoonGrate=Wall-mounted grate, held in place by security bolts.
  611. HarpoonGrateBatclaw=Wall-mounted grate, held in place by security bolts.
  612. HarpoonGrateSpeech=Wall-mounted grate, held in place by security bolts.
  613. HarpoonGrateTitle=HVAC SYSTEM COVER
  614. HarpoonRemote_Anchor_Title=ANCHOR POINT
  615. HarpoonRemote_Anchor=Structural anchor point - allows use of the Remote Claw or Batclaw.
  616. HarpoonWall=Out of reach.
  617. HarpoonWallTitle=STRUCTURAL WEAKNESS
  618. HostageInfo=Non-combatant. Condition: Distressed.
  619. HostageTitle=HOSTAGE
  620. HQSecurityControl=Requires keycard to operate.
  621. HQSecurityControlTitle=SECURITY CONSOLE
  622. HS_elevator_title=HIGH-SECURITY ELEVATOR CONTROL
  623. HS_elevator=Security console for maximum-security elevator. Protected by security protocols.
  624. Jammer_broken_title=JAMMER DEVICE - OFFLINE
  625. Jammer_broken=Security device saturating local wireless bandwidth. Use of the Disruptor will restore ability for local communications. Currently offline.
  626. Jammer=Security device saturating local wireless bandwidth. Use of the Disruptor will restore ability for local communications.
  627. JammerTitle=JAMMER DEVICE
  628. LiveCables=Power cables providing electricity.
  629. LiveCablesTitle=LIVE ELECTRICAL CABLE
  630. LockerDoor=Locker door. There must be a way to open it.
  631. LockerDoorTitle=LOCKER DOOR
  632. MadHatterTitle=Jervis Tetch
  633. Managers_door_title=REINFORCED DOOR
  634. Managers_Door=Reinforced security door. Inaccessible.
  635. Manhole_Title=MANHOLE COVER
  636. Manhole=Provides access to sewers.
  637. ManholeLadder_Title=LADDER
  638. ManholeLadder=Provides access between sewer tunnels and ground level
  639. MatchBoxTitle=MATCHBOOK
  640. MatchBox=Matchbook from 'My Alibi', a Gotham City nightclub.
  641. MedicalBayInfo=Trauma unit. Equipped for most emergency medical procedures.
  642. MedicalBayTitle=MEDICAL BAY
  643. MetalRodsInfo=Metal Rods.
  644. MetalRodsTitle=METAL RODS
  645. MorguePC=GCPD Forensics computer containing autopsy reports on all bodies in the morgue.
  646. MorguePCTitle=COMPUTER
  647. NetworkNodeInfo=Sends and receives data to associated network infrastructure.
  648. NetworkNodeTitle=NETWORK RELAY
  649. PinkneyPlaqueInfo=Plaque commemorating Cyrus Pinkney, regarded as the architect of modern Gotham City.
  650. PinkneyPlaqueTitle=CYRUS PINKNEY PAGE
  651. PlayTape=Contains personal recordings.
  652. PlayTapeTitle=TAPE RECORDER
  653. PoisonGas=Hazardous gas. Use extreme caution.
  654. PoisonGasTitle=CAUSTIC GAS
  655. Power_cable=Power cables providing electricity.
  656. Power_title=POWER SYSTEM MASTER CONTROL SWITCH
  657. Power=Controls power supply to associated machinery.
  658. PressurePad=Operates switch logic when triggered. The mechanism is activated by pressure.
  659. PressurePadTitle=PRESSURE PAD
  660. ProcessedComplete=Processing complete
  661. ProcessedPartial=Processing
  662. ProcessedZero=Idle
  663. PTurret=Protects access to restricted areas.
  664. RadioPenguinBoatRelayDesc=Signal source for encrypted private wireless network.
  665. RadioPenguinBoatRelayTitle=PRIVATE WIRELESS NETWORK RELAY
  666. RadioPenguinChipDesc=Customized comms unit configured to operate on a private wireless network. Contains 256-bit private decryption SIM.
  667. RadioPenguinChipTitle=COMMUNICATIONS DEVICE
  668. raft=A floating maintenance raft. Can be used for navigation with the aid of the Batclaw and nearby anchor points.
  669. RaftRope=A maintenance raft. Suspended by weak cables, susceptible to a Batarang hit.
  670. RaftTitle=MAINTENANCE RAFT
  671. RemoteClaw_Anchor_Locked_Title=ANCHOR POINT
  672. RemoteClaw_Anchor_Locked=Secure metal cleat.
  673. RemoteClaw_Anchor_Title=ANCHOR POINT
  674. RemoteClaw_Anchor=Secure metal cleat that the Remote Claw can be attached to.
  675. RemoteClawGadgetInfo=Allows the creation of a line between two secure anchor points. Can be used for tightrope navigation between anchor points, or as a weapon.
  676. RemoteClawGadgetTitle=REMOTE CLAW
  677. RemoteClawWire=Enhanced-strength cable used for traversing gaps.
  678. RemoteClawWireTitle=HIGH-TENSILE CABLE
  679. ResupplyPod_Title=RESUPPLY POD
  680. ResupplyPod=Secure delivery system for support equipment.
  681. RIddlerControlBox=Modified WayneTech console, re-purposed and reprogrammed by an unknown individual.
  682. RIddlerControlBoxTitle=ENIGMA SECURITY CONSOLE
  683. RiddlerElevator=An elevator.
  684. RiddlerElevatorTitle=ELEVATOR
  685. RiddlerSwitch=A pressure-based switch to control machinery and electronics.
  686. RiddlerSwitchTitle=SWITCH
  687. RiddlerTransActive=An active transmitter for a remote detonation device.
  688. RiddlerTransInactive=An inactive transmitter for a remote detonation device
  689. RiddlerTransTitle=TRANSMITTER
  690. RomanSionisComputer=Roman Sionis' office computer
  691. RomanSionisComputerInfo=Computer containing information suggesting Roman Sionis (AKA: Black Mask) had the Joker followed.
  692. Rope=Rope composed of braided synthetic fibers. Susceptible to a Batarang hit.
  693. Rope2Cut=Enhanced-strength cable. Can only be cut using a Batarang.
  694. Rope2NoCut=Enhanced-strength cable. Cannot be cut without harming the suspended enemy.
  695. Rope2NoCutTitle=HIGH-TENSILE CABLE
  696. RopeTitle=ROPE
  697. SecretsMap=A hand-drawn map that appears to show the location of all Enigma challenges.
  698. SecretsMapTitle=ENIGMA'S MAP
  699. SecretWaynePanel_Title=SECRET PANEL
  700. SecretWaynePanel=A secret panel designed by Batman to provide access to other areas of Wayne Manor.
  701. SecurityGate=Electrical security gates stop prisoners from escaping the Quarantine Zone.
  702. SecurityGateDisabled=SECURITY GATE - DEACTIVATED
  703. SecurityGateTitle=SECURITY GATE
  704. SewerBlackgateExitInfo=Exit Sewers.
  705. SewerBlackgateInfo=Entrance into Blackgate Prison.
  706. SewerEntryInfo=Entrance into Sewers.
  707. SewerEntryTitle=SEWER ACCESSWAY
  708. SewersGrill=A metal grate blocking the path to the communications room. A nearby switch should open it.
  709. SewersGrillTitle=REINFORCED STEEL GRATE
  710. ShivaInfo=Condition: Calm.
  711. ShivaTitle=SHIVA
  712. ShockGloveDoorInfo=Can be activated by overcharging the electrical subsystem.
  713. ShockGloveDoorTitle=ELECTRICALLY-POWERED SECURITY DOOR
  714. ShockGloveRecieverInfo=High-voltage electrical supply. Can be overcharged using the Shock Gloves.
  715. ShockGloveRecieverLockedInfo=High-voltage electrical supply. Offline.
  716. ShockGloveRecieverLockedTitle=PORTABLE GENERATOR
  717. ShockGloveRecieverTitle=PORTABLE GENERATOR
  718. ShockGloveWallRecieverInfo=High-voltage electrical subsystem. Can be used in conjunction with Shock Gloves to activate electrical equipment.
  719. ShockGloveWallRecieverLockedInfo=High-voltage electrical subsystem.
  720. ShockGloveWallRecieverTitle=ELECTRICAL SUBSYSTEM
  721. Shutter_title=SECURITY GATE
  722. Shutter=Reinforced security gate provides an extra layer of security.
  723. SionisSecurityConsoleInfo=Security Console. Protected by Sionis Industries security protocols.
  724. SionisSecurityConsoleTitle=SIONIS INDUSTRIES SECURITY CONSOLE
  725. Smashed_Mangers_Door=Clear path to allow access.
  726. Smashed_Mangers_Title=DESTROYED DOOR
  727. SoftWood=Weak wood panelling can be broken with enough force.
  728. SoftWoodTitle=SOFT WOOD PANELLING
  729. SteamVentInfo=Steam escaping from damaged pipes. WARNING: HIGH TEMPERATURE.
  730. SteamVentTitle=STEAM
  731. SteelMillBeamsInfo=Steel Beams suspended by a crane. Improper use of crane could damage adjacent brick wall.
  732. SteelMillBeamsTitle=STEEL BEAMS
  733. SubstationHatch=Cover for electrical substation.
  734. SubstationHatchTITLE=ACCESS PANEL
  735. SuitPodTitle=BATSUIT CHAMBER
  736. SuitPod=Contains various iterations of the Batsuit as well as related tools and non-lethal weaponry.
  737. SurgicalBlade_Title=SCALPEL
  738. SurgicalBlade=A surgical blade used to cut skin with precision.
  739. SurgicalSaw_Title=SURGICAL SAW
  740. SurgicalSaw=A surgical saw used to cut through bone.
  741. TannoyDisruptableBoxInfo=Speaker box used to communicate with enemies in the room. Can be disabled with the Disruptor.
  742. TannoyDisruptableBoxTitle=PA SYSTEM COMPONENT
  743. Tape=Tape recording of prisoner interview sessions. May provide useful psychological insight.
  744. TapeTitle=INTERVIEW TAPE
  745. TiffanyIdentity=Identity: Tiffany Ambrose
  746. TitanCrate=Sterile container used to conceal and transport various chemical precursors. Susceptible to a controlled explosion.
  747. TitanCrateTitle=CHEMICAL CONTAINER
  748. TripWire=Explosive charges connected to motion sensors. Nearby movement will trigger detonation.
  749. TripWireDisabledTitle=PROXIMITY MINE - DISABLED
  750. TripWireRiddler=Explosive charges connected to motion sensors. Nearby movement will trigger detonation. A reloading mechanism replaces detonated mines.
  751. TripWireRiddlerDestroyed=Explosive charges connected to motion sensors. Deactivated.
  752. TripWireRiddlerTitle=PROXIMITY MINE
  753. TripWireTitle=PROXIMITY MINE
  754. Turret=Automated point-defense weapon. Motion triggered.
  755. TurretTitle=SENTRY TURRET
  756. TYGERfloorSwitch=Disables electrical floor grid power supply.
  757. TYGERfloorSwitchTitle=SECURITY SYSTEM SWITCH
  758. Valve=Pressure release valve for steam subsystem. Can be activated with the Batarang.
  759. ValveTitle=PRESSURE RELEASE VALVE
  760. ValveTitleOff=PRESSURE RELEASE VALVE - INACTIVE
  761. VantagePoint=A covert position from which to survey a location.
  762. VantagePointBomb=Booby-trapped vantage point. Rigged with a short-fuse proximity explosive.
  763. VantagePointDestroy=Damaged and unusable.
  764. VantagePointDestroyTitle=DESTROYED VANTAGE POINT
  765. VantagePointTitle=VANTAGE POINT
  766. VantagePointTrappedInfo=WARNING: Booby-trapped vantage point. Rigged with a short-fuse proximity explosive.
  767. VantagePointTrappedTitle=TRAPPED VANTAGE POINT
  768. Water_Valve_title=WATER VALVE CONTROL
  769. Water_Valve=Controls water flow.
  770. Weak_Fan_Cover_Title=VENTILATION SHAFT COVERING
  771. Weak_Fan_Cover=Shaft cover can be broken open if hit with enough force.
  772. WeaponCacheDeactivatedInfo=High-powered firearms, prepped for distribution. Status: Deactivated.
  773. WeaponCacheInfo=Illegal cache of high-powered firearms, prepped for distribution.\nStatus: Armed.\nCan be disabled with the Disruptor.
  774. WeaponCacheTitle=ARMS CACHE
  775. WeaponDisruptorTitle=DISRUPTOR
  776. WeaponDisruptor=Advanced device for jamming weapons and suppressing electronic systems. Uses EMP technology.
  777. HeatGlovesReceiverTitle=CRYOGENERATOR CONTROL STATION
  778. HeatGlovesReceiver=Control and regulate the flow, pressure, and temperature of cryofluids feeding the generator. Without these controls, the heat generated would raise the temperature of the room making cryogenic experiments impossible.
  779. Cryo_CanisterTitle=CRYOGENIC FLUID CANISTER
  780. Cryo_Canister=Highly pressurized tank. Fluid contents will flash-freeze once exposed.
  781. AccessHatch_GothCorp_Title=SERVICE HATCH
  782. GothCorp_AccessHatch=Hatch connecting the Fueling Prep Area to the Propellant service access.
  783. GothCorp_AccessHatchBoss=Hatch connecting the Secure Testing Entry to the Cryogenic Testing Facility service access.
  784. WayneManorLadder=Civil War era ladder.
  785. DLC2DropPod_Title=DROP CONTAINER
  786. DLC2DropPod=Designed to deliver gear anywhere in the field via the Batwing.
  787. WayneManorHiddenDoor_Title=HIDDEN DOOR
  788. WayneManorHiddenDoor=Hidden door leading to the Batcave.
  789. WayneManorHiddenSwitch_Title=HIDDEN SWITCH
  790. WayneManorHiddenSwitch=The switch hidden inside the statue opens a palm scanner security lock.
  791. CryoDrillComponent_Title=CRYODRILL COMPONENT
  792. CryoDrillComponent_Desc=Component from the prototype GothCorp cryodrill.
  793. AccessHatch_WayneManor_Title=SERVICE HATCH
  794. AccessHatch_WayneManor=Hatch connecting the Wine Cellar to the Library.
  795. WayneCrest_Title=WAYNE FAMILY CREST
  796. WayneCrest=The Wayne Family Crest has fallen from its wall mount and is blocking the exit. Moving it aside will require some effort.
  797. Xray_Nora_Desc=Status: Stable Cryostasis
  798.  
  799. [Fail_Screen]
  800. Failed=Objective Failed
  801. Hostage_fail=The hostage taker saw you and killed the hostage.
  802.  
  803. [Fonts]
  804. NormalFont=Arial Unicode MS
  805. SmallFont=Tahoma
  806. TitleFont=Times New Roman
  807.  
  808. [GadgetHelp]
  809. BA_Back=Zpět
  810. BA_FlickStation=Vybrání rozluštěného signálu
  811. BA_Proceed=Pokračovat
  812. BA_ProceedJammed=Ukončit
  813. BA_Scan=Dekódování stanice
  814. BA_TunePasswords=Tune Passkeys
  815. BA_Unzoom=Vrátit
  816. BA_Zoom=Fine Tune Frequency
  817. BroadcastAnalyserInUse=Lazení
  818. EnterGrate=Enter Grate
  819. Enygma=Vybrat odpověd
  820. ExitGrate=Exit Grate
  821. MDualClawLock=Lock Target For Remote Claw
  822. MDualClawUnlock=Remove Target For Remote Claw
  823. MDualClawUseDouble=Vystřelit Remote Claw
  824. MDualClawUseSingle=Vystřelit Batclaw
  825. MDualClawSelect=Select Remote Claw
  826. MDualClawAim=Zamířit Remote Claw
  827. MDualClawUse=Vystřelit Remote Claw
  828. RazorCard_MultiTargetUse=Hodit Razor Cards
  829. RBatDistract=Sonic Batarang
  830. RBatarangAim=Zamířit Batarang
  831. RBatarangCAim=Zamířit Batarang
  832. RBatarangCSelect=Vybrat Dálkově Ovládáný Batarang
  833. RBatarangCUse=Hodit Batarang
  834. RBatarangNoTarget=Find Batarang Target
  835. RBatarangQuick=Quickfire Batarang
  836. RBatarangRbCUse=Hodit Remote Control Shuriken
  837. RBatarangRbUse=Hodit Shuriken
  838. RBatarangSelect=Select Batarang
  839. RBatarangSonicAim=Aim Sonic Batarang
  840. RBatarangSonicSelect=Select Sonic Batarang
  841. RBatarangSonicUse=Hodit Sonic Batarang
  842. RBatarangUse=Hodit Batarang
  843. RBatarang_ControllableBmReverse=Lock On Reverse Batarang Target
  844. RBatarang_ControllableBmReverseFire=Hodit Reverse Batarang
  845. RBatarang_ControllableRbReverseFire=Hodit Reverse Shuriken
  846. RBatarangsAim=Zamířit Batarangs
  847. RBatarangsSelect=Select Batarangs
  848. RBatarangsUse=Hodit Batarangs
  849. RFreezeGunJammerBm=Security Override
  850. RFreezeGunJammerBmUse=Activate Weapon Override
  851. RFreezeSprayBm=Freeze Blast
  852. RFreezeSprayBmAim=Zamířit Glue Grenade
  853. RFreezeSprayBmQuick=Quickfire Glue Grenade
  854. RFreezeSprayBmSecondary=Hodit Glue Grenade Mine
  855. RFreezeSprayBmSelect=Select Glue Grenade
  856. RFreezeSprayBmUse=Hodit Glue Grenade
  857. RGooSprayBMQDetonate=Quickfire Detonate
  858. RGooSprayBm=Výbušný Gel
  859. RGooSprayBmAim=Prepare Výbušný Gel
  860. RGooSprayBmDetonate=Odpálit
  861. RGooSprayBmQuick=Rychloodpal Výbušný Gel
  862. RGooSprayBmSelect=Vyberte Výbušný Gel
  863. RGooSprayBmUse=Nasprejujte Výbušný Gel
  864. RGooSprayDetonate=Odpálit
  865. RHarpoonGunBm=Batclaw
  866. RHarpoonGunBmAim=Zamířit Batclaw
  867. RHarpoonGunBmSelect=Vyberte Batclaw
  868. RHarpoonGunBmUse=Vystřelit Batclaw
  869. RHarpoonGunLv2=Ultra Batclaw
  870. RHarpoonGunNw=Batclaw
  871. RHarpoonGunNwAim=Zamířit Batclaw
  872. RHarpoonGunNwUse=Fire Batclaw
  873. RHarpoonGunQuick=Quickfire Batclaw
  874. RJammerGadgetBm=Jammer Gadget
  875. MWeaponDisruptorBm=Weapon Disruptor
  876. RJammerGadgetBmDetonateMine=Detonate Mine
  877. RJammerGadgetBmDisableWeapon=Disable Weapon
  878. RJammerGadgetBmDisableLocker=Disable Locker
  879. RJammerGadgetBmDisableFuseBox=Disable Fuse Box
  880. RJammerGadgetBmDisableJammer=Disable Jammer
  881. RJammerGadgetBmDisruptTannoyBox=Disrupt PA System
  882. RLineLauncherBm=Line Launcher
  883. RLineLauncherBmAim=Zamířit Line Launcher
  884. RLineLauncherBmSelect=Select Line Launcher
  885. RLineLauncherBmUse=Fire Line Launcher
  886. RLineLauncherDropVillain=Drop Enemy
  887. RLineLauncherGrab=Grab & Takedown
  888. RLineLauncherNw=Line Launcher
  889. RLineLauncherNwAim=Zamířit Line Launcher
  890. RLineLauncherNwUse=Fire Line Launcher
  891. RLineLauncherRescue=Rescue Hostage
  892. RLineLauncherTightRope=Wire Walk
  893. RMagneticBlastBeginAdjustValues=Activate the Electrical Field
  894. RMagneticBlastBm=Remote Electrical Charge
  895. RMagneticBlastBmAim=Zamířit Remote Electrical Charge
  896. RMagneticBlastBmAttract=Attract Charge
  897. RMagneticBlastBmCloseDoor=Lower Shutter
  898. RMagneticBlastBmConfirm=Confirm
  899. RMagneticBlastBmFuseBox=Overload Fuse Box
  900. RMagneticBlastBmLowerLift=Lower Elevator
  901. RMagneticBlastBmOpenDoor=Raise Shutter
  902. RMagneticBlastBmQuick=Quickfire Electrical Charge
  903. RMagneticBlastBmRaiseLift=Raise Elevator
  904. RMagneticBlastBmShockEnemy=Shock Enemy
  905. RResonatorTunerBm=Cryptographic Sequencer
  906. RResonatorTunerBmAim=Prepare Cryptographic Sequencer
  907. RResonatorTunerBmHack=Hack Device
  908. RResonatorTunerBmNoTarget=Target electronic Security Consoles with Cryptographic Sequencer to hack the device
  909. RResonatorTunerBmSelect=Select Cryptographic Sequencer
  910. RResonatorTunerBmUse=Use Cryptographic Sequencer
  911. RResonatorTunerNoTarget=Locate Cryptographic Sequencer Target
  912. RRobinBatClawAim=Target Zip Kick
  913. RRobinBatClawSelect=Select Zip Kick
  914. RRobinBatClawUse=Zip Kick
  915. RRobinBlowDart=Wrist Dart
  916. RRobinBlowDartAim=Zamířit Wrist Dart
  917. RRobinBlowDartUse=Fire Dart
  918. RRobinStaffShieldAim=Zamířit Bullet Shield
  919. RRobinStaffShieldBash=Shield Bash
  920. RRobinStaffShieldSelect=Select Bullet Shield
  921. RRobinStickyBombAim=Ready Snap-Flash
  922. RRobinStickyBombDetonate=Detonate Snap-Flash
  923. RRobinStickyBombSelect=Select Snap-Flash
  924. RRobinStickyBombUse=Place Snap-Flash
  925. RSmokeBombBm=Kouřová bomba
  926. RSmokeBombBmAim=Ready Kouřová bomba
  927. RSmokeBombBmDrop=Drop Kouřová bomba
  928. RSmokeBombBmSelect=Select Kouřová bomba
  929. RSmokeBombBmUse=Hodit Kouřová bomba
  930. RSmokeBombEscape=(x2) Kouřová bomba Escape
  931. RBatarang=Batarang
  932. RbatarangC=Dálkově Ovládáný Batarang
  933. RbatarangCAutolevel=Auto Level
  934. RbatarangCBoost=Boost
  935. RbatarangCBrake=Brake
  936. RbatarangCUTurn=U-Turn
  937. RbatarangSonic=Sonic Batarang
  938. Rbatarangs=Batarangs
  939. Rinvestigate=(Stiskněte) Detektivní Režim
  940. SonicBatarangDisabled=Sonic Batarangs cannot be used again in a location once a Sonic Shock Batarang has been detonated.
  941. SonicBatarangExplanation=The Sonic Batarang will disrupt nearby heartbeat monitors and attract nearby enemies.
  942. MShockGlovesBm=Shock Gloves
  943. MShockGlovesDischarge=Charge
  944. MShockGlovesAirArc=Fire Arc
  945. ButtonPromptShockGloves=Activate Shock Gloves
  946. MGlueGrenadeBm=Glue Grenade
  947. MGlueGrenadeBmAim=Zamířit Glue Grenade
  948. MGlueGrenadeBmQuick=Quickfire Glue Grenade
  949. MGlueGrenadeBmSecondary=Hodit Glue Grenade Mine
  950. MGlueGrenadeBmSelect=Select Glue Grenade
  951. MGlueGrenadeBmUse=Hodit Glue Grenade
  952. MGlueClusterGrenadeBm=Glue Cluster Grenade
  953. MGlueClusterGrenadeBmAim=Zamířit Glue Cluster Grenade
  954. MGlueClusterGrenadeBmQuick=Quickfire Glue Cluster Grenade
  955. MGlueClusterGrenadeBmSecondary=Hodit Glue Cluster Mine
  956. MGlueClusterGrenadeBmSelect=Select Glue Cluster Grenade
  957. MGlueClusterGrenadeBmUse=Hodit Glue Cluster Grenade
  958. MJokerRazorCardUse=Hodit Razor Card
  959. MJokerRazorCard_MultiTargetUse=Hodit Razor Cards
  960. RBatarang_MultiTarget=Multi Target Batarang
  961. MStunGrenadeBm=Concussion Detonator
  962. MStunGrenadeBmUse=Hodit Concussion Detonator
  963. MDeathStrokeBombUse=Place Proximity Bomb
  964. MDeathStrokeBombDetonate=Odpálit
  965. MDeathStrokeStickyBombUse=Place Neural Gas
  966. MDeathStrokeStickyBombDetonate=Odpálit
  967. MHarpoonGunDK=Grapple Gun
  968. MHarpoonGunDkAim=Target Grapple Gun
  969. MHarpoonGunDkSelect=Select Grapple Gun
  970. MHarpoonGunDkUse=Fire Grapple Gun
  971. MDualClawDkLock=Lock Target For Remote Claw
  972. MDualClawDkUnlock=Remove Target For Remote Claw
  973. MDualClawDkUseDouble=Fire Remote Claw
  974. MDualClawDkUseSingle=Fire Grapple Gun
  975. MBatarangDkAim=Zamířit Ballistic Bo-Staff
  976. MBatarangDkSelect=Select Ballistic Bo Staff
  977. MBatarangDkUse=Shoot Ballistic Bo Staff
  978. MSmokeBombDK=Smoke Screen
  979. MSmokeBombDkAim=Ready Stun Grenade
  980. MSmokeBombDkDrop=Drop Stun Grenade
  981. MSmokeBombDkSelect=Select Stun Grenade
  982. MSmokeBombDkUse=Hodit Stun Grenade
  983. MSmokeBombDkEscape=(x2) Stun Grenade Escape
  984. MSmokeBombNB=Kouřová bomba
  985. MSmokeBombNBAim=Ready Kouřová bomba
  986. MSmokeBombNBDrop=Drop Kouřová bomba
  987. MSmokeBombNBSelect=Select Kouřová bomba
  988. MSmokeBombNBUse=Hodit Kouřová bomba
  989. MSmokeBombNBEscape=(x2) Kouřová bomba Escape
  990. MNinjaBruceBatClaw=Grapple Hook
  991. MNinjaBruceBatClawAim=Target Grapple Kick
  992. MNinjaBruceBatClawSelect=Select Grapple Kick
  993. MNinjaBruceBatClawUse=Grapple Kick
  994. MShurikenNBAim=Zamířit Shuriken
  995. MShurikenNBSelect=Select Shuriken
  996. MShurikenNBUse=Hodit Shuriken
  997. MNBCaltropsAim=Zamířit Caltrop
  998. MNBCaltropsSelect=Select Caltrop
  999. MNBCaltropsUse=Hodit Caltrop
  1000. MFlashPowderNB=Kujiki Bomb
  1001. MFlashPowderNBAim=Ready Kujiki Bomb
  1002. MFlashPowderNBDrop=Drop Kujiki Bomb
  1003. MFlashPowderNBSelect=Select Kujiki Bomb
  1004. MFlashPowderNBUse=Hodit Kujiki Bomb
  1005.  
  1006. [HelpText]
  1007. 2FaceSafe=Crack Safe
  1008. ARTrainingInitialHelp=Glide through all the targets without touching the ground to complete the AR Glide Drill.
  1009. ARTrainingLocation=View AR Glide Drill
  1010. Activate=Použít
  1011. Analyse=Analyzovat
  1012. AnalyseBomb=Analyze Bomb
  1013. AnalyseBlackMaskComputer=Analyze Black Mask's Computer
  1014. AnalyseGlueCrateComponent=Inspect Crate
  1015. ActivateCrane=Move Crane
  1016. ActivateLift=Activate Lift
  1017. ActivatePhone=Play Message
  1018. ActivateJIDB=Activate Jack In The Box
  1019. ArmouredThugs=Use the Beatdown to take out enemies wearing body armor.
  1020. ArmouredLieutenants=Use the Ultra Stun to start a Beatdown on an Enforcer.
  1021. BatclawSlam=Batclaw Slam
  1022. BatarangHatter=Use Batarangs to destroy the lanterns and open the gate.
  1023. BatarangRule=Avoid attacking from a gargoyle when enemies are looking directly at you. This will alert them to your position.
  1024. BatwingReminderLT=The Batwing is available for fast travel between locations.
  1025. Bio=Character Bio
  1026. BoostFail=The Grapnel Accelerator will not engage in close quarter grapple situations.
  1027. ButtonPromptAerialAttackOffThug=Aerial Attack
  1028. ButtonPromptAerialAttackOffWall=(Towards Wall) Aerial Attack Off Wall
  1029. ButtonPromptBeatDown=Beatdown
  1030. ButtonPromptCamera=Look Up
  1031. ButtonPromptCatwalkToCeiling=Climb to Ceiling
  1032. ButtonPromptCeilingToCatwalk=Climb Up
  1033. ButtonPromptCeilingToDangle=Climb to Ledge
  1034. ButtonPromptClimb=Vylézt
  1035. ButtonPromptClimbDown=Climb Down
  1036. ButtonPromptCombatAnalysis=View Batcomputer Analysis
  1037. ButtonPromptCombatTkd=Combat Takedown
  1038. ButtonPromptCornerGrab=Corner Takedown
  1039. ButtonPromptCornerLook=Snap to Cover
  1040. ButtonPromptCover=Cover
  1041. ButtonPromptCoverToCover=Cover to Cover
  1042. ButtonPromptCrouch=Crouch
  1043. ButtonPromptDangleToCeiling=Climb to Ceiling
  1044. ButtonPromptDisableJammer=Disable Communications Disruptor
  1045. ButtonPromptRotateGear=Activate Gear
  1046. ButtonPromptDisarm=Disarm
  1047. ButtonPromptDoubleGrab=Silent Double Takedown
  1048. ButtonPromptDropAttack=Drop Attack
  1049. ButtonPromptDropFromCeiling=Drop Down
  1050. ButtonPromptEnvironmentTakedown=Environmental Takedown
  1051. ButtonPromptFlipToCeiling=Flip to Ceiling
  1052. ButtonPromptFloorGrab=Ground Takedown
  1053. ButtonPromptGameCamera=Look
  1054. ButtonPromptGlide=Glide
  1055. ButtonPromptZipLine=Zipline
  1056. ButtonPromptZipBreachWall=Breach Wall
  1057. ButtonPromptToWire=To Wire
  1058. ButtonPromptWireTakedown=Tightrope Takedown
  1059. ButtonPromptZiplineTakedown=Zipline Takedown
  1060. ButtonPromptGlideKick=Glide Kick
  1061. ButtonPromptGlideDroneBombTkd=Airborne Takedown
  1062. ButtonPromptGrab=Silent Takedown
  1063. ButtonPromptGrab2=Silent Takedown (when directly above target)
  1064. ButtonPromptGrab3=Silent Takedown (when directly behind target)
  1065. ButtonPromptGrapple=Grapple
  1066. ButtonPromptGrappleHang=Grapple (Hang from Ledge)
  1067. ButtonPromptGlueGrenade=Use Glue Grenade to seal steam
  1068. ButtonPromptGrappleVantage=Grapple to Vantage Point
  1069. ButtonPromptGrateFromCeiling=Open Grate
  1070. ButtonPromptGrateToCeiling=Open Grate
  1071. ButtonPromptHangDoubleGrab=Inverted Double Takedown
  1072. ButtonPromptHangGrab=Inverted Takedown
  1073. ButtonPromptInterrogate=Vyslechnout
  1074. ButtonPromptTerrifiedInterrogate=Intimidation Takedown
  1075. ButtonPromptJump=Run & Jump
  1076. ButtonPromptKick=Kop
  1077. ButtonPromptKnifeCounter=Counter Knife Attacks
  1078. ButtonPromptLand=Land
  1079. ButtonPromptLedgeDoubleGrab=Double Ledge Takedown
  1080. ButtonPromptLedgeGrab=Ledge Takedown
  1081. ButtonPromptLift=Lift
  1082. ButtonPromptNoisyDblTkd=Double Takedown
  1083. ButtonPromptNoisyDblTkd2=Double Takedown (when directly behind targets)
  1084. ButtonPromptNoisyTkd=Takedown
  1085. ButtonPromptNoisyTkd2=Takedown (when by wood paneling)
  1086. ButtonPromptPickPocket=Take Item
  1087. ButtonPromptPlantTracker=Counter to plant Tracking Device
  1088. ButtonPromptPounceDown=Pounce
  1089. ButtonPromptPounceOnThug=Pounce Attack
  1090. ButtonPromptPounceToCeiling=Pounce to Ceiling
  1091. ButtonPromptReleaseGrapple=Release Grapple
  1092. ButtonPromptRemoveArmour=Remove Armor
  1093. ButtonPromptRun=(Hold) Run
  1094. ButtonPromptSearch=Search
  1095. ButtonPromptSlide=Crouch while running
  1096. ButtonPromptStruggle=Struggle
  1097. ButtonPromptStunStick=Evade and Strike Backwards
  1098. ButtonPromptConcussion=Use Concussion Detonator
  1099. ButtonPromptStunnedTakedown=Stunned Takedown
  1100. ButtonPromptSurrender=Surrender
  1101. ButtonPromptSwing=Swing Between Vantage Points
  1102. ButtonPromptSwingDown=Swing Down
  1103. ButtonPromptSwingKick=Swing Kick
  1104. ButtonPromptVentFirstPerson=First Person
  1105. ButtonPromptWallClimb=Climb Up
  1106. ButtonPromptEjectWing=Eject from the Batwing
  1107. ButtonPromptStartle=Startle
  1108. ButtonPromptUseFastTravel=Fast Travel
  1109. CallBatwing=Call the Batwing
  1110. Batwing_Eject=Eject
  1111. CallBatwingMenu=Press the Back button to call the Batwing to fast travel to the Docks.
  1112. Cancel=Cancel
  1113. CeilingSpottedTutorial=Enemies will check the ceiling if they find a nearby unconscious body.
  1114. CharacterSwitchUnlocked=CHARACTER SWITCH POINTS UNLOCKED
  1115. CheckGordon=Examine
  1116. CIPHelpText=A tracker appears on screen when a Crime in Progress occurs. Follow it to find the crime.
  1117. CIPHelpText2=Enemies within a Crime in Progress are highlighted in red.
  1118. ClearTheAreaLunatics=Secure area to continue
  1119. ClearTheAreaThugs=Secure area to continue
  1120. ClimbOutOfWater=Climb Up
  1121. CombatKO=Free Flow Takedown
  1122. ComboBlade=Blade Dodge
  1123. ComboBladeDesc=Pull away from the attacker and hold Counter to perform a Blade Dodge.
  1124. ContentNotInstalled=CONTENT NOT INSTALLED
  1125. CornerCover=Use Corner Cover to assess the threat ahead
  1126. CornerCoverNear=Corner Cover (near corner)
  1127. Counter=Protiútok
  1128. CriticalStrike=Critical Strike
  1129. CriticalStrikeTooSoon=Pressed too soon…
  1130. CriticalStrikeTutorial=Perform your next strike immediately AFTER the moment of impact to perform a Critical Strike.
  1131. Crouch=Use crouch to move silently and quickly.
  1132. CrouchTutorial=Use crouch to move silently and quickly.
  1133. Destroy=Zničit
  1134. DetectiveModeOff=Turn Off Detective Vision
  1135. DisableLiftSwitch=Disable Brake
  1136. DisarmAndDestroy=Special Combo Disarm And Destroy Weapon
  1137. DiveWindow=Dive Through Window
  1138. Dodge=Úhyb
  1139. DoorBlocked=Blokováno
  1140. DoorLocked=Zamčeno
  1141. DoorOpening=Otevírání…
  1142. DoorUse=Otevřít
  1143. Drink=Napít se
  1144. DroneSwitch=Změnit Stranu
  1145. EMachine=Enigma Machine
  1146. EnterApp=Enter Apartment
  1147. Escape=Uniknout
  1148. Evade=Evade
  1149. ExitCover=Exit
  1150. ExitCaseFile=Exit Evidence Scanner
  1151. ExplodedCeilingTakedown=Exploding Ceiling Takedown
  1152. ExplodedWallTakedown=Exploding Wall Takedown
  1153. FindCornerCover=Find Corner Cover
  1154. Flowers=Pay Your Respects
  1155. ForensicsMode=Evidence Scanner
  1156. ForensicsScan=Scan In Evidence
  1157. ForensicsXRay=Detektivní Režim
  1158. ForensicsZoom=Evidence Scanner
  1159. GadgetOverLedgeTakedown=Gadget Over Ledge Takedown
  1160. GlassTakedown=Glass Takedown
  1161. Glide=Glide
  1162. GlideDive=Dive
  1163. GlideoffGargoyle=Press and hold to glide off Vantage Point
  1164. GlideOffWall=Glide Off Wall
  1165. GlueRaftFail=A new glue raft will not be created while you are riding on one.
  1166. GrabSword=Grab Sword
  1167. GrappleEscape=Escape
  1168. GrappleJump=Hold during Grapple
  1169. GrateOpenFaster=Otevřít okno
  1170. GrateOpenQuietly=Otevřít
  1171. GratePullDown=Pull Down
  1172. GrateSpottedTutorial=Enemies will check in nearby grates if they find an unconscious body.
  1173. GroupAttack=Special Combo Whiplash
  1174. GroupGroundKO=Special Combo Multi Ground Takedown
  1175. GroupStun=Special Combo Bat Swarm
  1176. Hang=Hang
  1177. Hang2Shimmy=Hang From Edge
  1178. HostageTaken=Use Detective Vision to locate hostage.
  1179. HostageTakenDK=Use Tactical Vision to locate hostage.
  1180. HostageTakenNB=Use Concentration to locate hostage
  1181. HostageTakenTitle=HOSTAGE TAKEN!
  1182. HushTape=Listen To Journal
  1183. InspectAmbulance=Inspect Joker's Ambulance
  1184. InspectGurney=Inspect Gurney
  1185. InspectTape=Inspect Tape
  1186. InspectTV=Inspect Screen
  1187. GlueSmashTakedown=Glue Smash Takedown
  1188. Interrogate=Interrogate Surrendering Enemy (when near)
  1189. Interrogate_Generic=Interrogate Enemy (when near)
  1190. Intimidate=Intimidate
  1191. InvestigationMode=Detektivní Režim
  1192. IvyVineEscape=Escape
  1193. Jammer_Help=Neutralize the Signal Jammer to unscramble Detective Vision.
  1194. Jump=Jump
  1195. JumpToShimmy=Jump the gap towards the ledge to grab it.
  1196. Jump_Railing=Jump To Railing
  1197. KillerCroc=Use the Beatdown to inflict damage.
  1198. LadderClimb=Climb
  1199. LedgeHangDown=Drop Down
  1200. LedgeHangShimmy=Shimmy
  1201. LedgeHangUp=Climb Up
  1202. LevelUp=Upgrade
  1203. LieutenantQuickGadgetHelpDesc=Use Quickfire gadgets against Enforcers.
  1204. Loading=Načítání...
  1205. Locked=Locked
  1206. LtRt2ReviewCrimeScene=Rewind or Advance the crime scene reconstruction.
  1207. Map=Map / Objectives
  1208. MartialArtistDoubleAttack=Double Counter
  1209. MartialArtistDoubleAttackDesc=Counter twice quickly
  1210. MineExplosionTakedown=Controlled Explosion
  1211. NormalTakedown=Takedown
  1212. Open=Otevřít
  1213. OpenGate=Open Parking Gate
  1214. OpenCase=Open Briefcase
  1215. OpenSafe=Open Safe
  1216. OverLedgeTakedown=Falling Down Knockout
  1217. Paused=Paused
  1218. PenRadio=Collect SIM card
  1219. Perch=Walk into Railing to Perch.
  1220. Phone=Answer Phone
  1221. PickUpCWPickup=Pick Up Enigma Datapack
  1222. PickUpFirstTrophy=Pick Up Riddler Trophy
  1223. PickUpPickup=Pick Up Enigma Datapack
  1224. PickUpSecretsMap=Pick Up Secrets Map
  1225. PickUpTape=Play Tape
  1226. PickupCase=Pickup Briefcase
  1227. PredArmour=Armored enemies cannot be taken down silently. Use combat attacks or gadgets to take them out.
  1228. PredHostageTaken=Take down the hostage taker without being spotted.
  1229. PredatorGoalScreen=Medal Challenges
  1230. CombatTrainingGoalScreen=Training Requirements
  1231. ProgramRemoteBatarang=Use the Reverse Batarang to defeat Mad Hatter.
  1232. Pull=Pull
  1233. PullFromCatwalkTakedown=Pull From Catwalk Takedown
  1234. QuickGadget=Quickfire Current Gadget
  1235. QuickTakedownPrompt=Knockout Smash
  1236. SilentKnockoutSmash=Silent Knockout Smash
  1237. QuickWhip=Whip
  1238. Quick_Batarang=Quickfire Batarang
  1239. RLineLauncherTakedown=Line Launcher Takedown
  1240. RailingLookCamera=Look Down
  1241. RailingWalk=Walk On Railing
  1242. RedThug=Enemies carrying firearms are displayed in orange.
  1243. Redirect=Redirect
  1244. RemoteBatarang=Use the Remote Controlled Batarang to activate switches which are out of reach.
  1245. ElectricRemoteBatarang=Control the Remote Controlled Batarang through the electric field to activate the fuse box.
  1246. RemoveCover=Remove Cover
  1247. Rescue=Rescue %s
  1248. Rescue2=Rescue
  1249. ResonatorDecrypt=Decrypt Carrier
  1250. ResonatorTune=Tune
  1251. Riddler=Enigma's Challenge
  1252. Riddler4_Code=How the hell did you do that? The numbers are 1-1-5, 7-8-0.
  1253. RiddlerInform=Scan for Data Handlers
  1254. RiddlerInform2=Leave the Data Handler last to interrogate him
  1255. SPEscapeTutorial=Use the Grapnel Gun to escape to a vantage point!
  1256. SPSwingTutorial=Move quickly between vantage points to confuse enemies.
  1257. SaveBatman=Help Batman
  1258. Scan=Environment Analysis
  1259. ScanDronePaths=Hold - Scan for flight paths
  1260. ScanGlyph=Scan Symbol
  1261. ScanHelicopters=Scan GCPD Helicopter
  1262. ScanRiddle=Use Environment Analysis to scan and store Enigma Datapack locations.
  1263. ScanTygerFrequency=Use the Cryptographic Sequencer to intercept GCPD communications.
  1264. Scan_Trophy=Scan in currently unobtainable Enigma Datapacks to add them to the map for collection later.
  1265. Scan_Trophy_Button=Scan In Datapack Location
  1266. Search=Search
  1267. ShieldAerialAttack=Use the Aerial Attack to take out enemies with shields.
  1268. ShockAlfred=Shock Alfred
  1269. ShockBane=Shock Bane
  1270. ShockwaveAttack=Odpálit Shock Wave
  1271. ShockGlovesTutorial=Once the shock gloves are charged, press on both analog sticks to activate them in combat.
  1272. ShockGlovesTutorialPS3=Once the shock gloves are charged, press L3 + R3 to activate them in combat.
  1273. ShockGlovesTutorialPC=Once the shock gloves are charged, you can activate them in combat.
  1274. SixaxisSteer=Steer by tilting the wireless controller
  1275. Skip=Přeskočit
  1276. Slide=Slide (while running)
  1277. smoke=Use a Smoke Pellet to escape when discovered by armed enemies
  1278. SmokeBombCounter=Drop Smoke Pellet
  1279. SmokeBombCounterDK=Drop Stun Grenade
  1280. SmokeBombCounterNB=Smoke Pellet
  1281. ShadowStrike=Shuriken Group Takedown
  1282. SonicBatarangTakedown=Sonic Batarang Takedown
  1283. StatArmouredThugsDefeated=Armored enemies Defeated
  1284. StatBankedPoints=Banked Points
  1285. StatBankedTime=Banked Time
  1286. StatEnemiesDefeated=Enemies Defeated
  1287. StatJokerDefeated=???? Defeated?
  1288. StatLieutenantsDefeated=Enforcers Defeated
  1289. StatMaxCombo=Max Combo
  1290. StatMaxGaugeBonus=Max Gauge Bonus
  1291. StatMaxLevelBank=Max Level Banked
  1292. StatMaxLevelReached=Max Level Reached
  1293. StatNinjasDefeated=Ninjas Defeated
  1294. StatThugsDefeated=Enemies Defeated
  1295. StatTitansDefeated=Titans Defeated
  1296. Strike=Strike
  1297. StunStickThugs=Evade over Stun Stick enemies and strike them from behind to avoid being shocked.
  1298. SuperComboBladeDesc=Perform the blade dodge takedown by holding the counter button only during the attacker's swipes.
  1299. SuperStun=Ultra Stun
  1300. SuperStunDesc=Use the Ultra Stun to start a Beatdown on a Titan infected thug.
  1301. TakeCure=Take Compound
  1302. CheckElectrocutioner=Examine Electrocutioner
  1303. CheckDeathstroke=Examine Deathstroke
  1304. TakeRemoteclaw=Take Remote Claw
  1305. TakeConcussion=Take Concussion Detonator
  1306. TakeGlue=Take Glue Grenade
  1307. TakeDisruptor=Take Disruptor
  1308. takedown=Takedown
  1309. TakedownProjectileTakedown=Projectile Takedown
  1310. TakedownVariety=When facing a group of armed enemies, use a range of takedowns for an XP Variation Bonus.
  1311. TalkBaker=Mluvit s Dr. Stacey Baker
  1312. TalkCalander=Mluvit s Calendar Man
  1313. TalkHatter=Mluvit s Mad Hatter
  1314. TalkBranden=Mluvit s Brandenem
  1315. TalkTo=Mluvit s %s
  1316. Threats=Use Detective Vision to identify potential threats
  1317. ThrowLunatic=Hodit Enemy
  1318. TrainingComputer=Access Training Console
  1319. TrackWires=Use Detective Vision to track the wires back to the Security Gate Control.
  1320. Triple_Baterang_Help=Use the Quickfire Batarang to throw 3 Batarangs in quick succession.
  1321. Use=Použít
  1322. UseTheForce=Restart Main Generator
  1323. UseBulletShield=Use the Ballistic Shield to block gunfire and environmental hazards.
  1324. UseComputer=Použít počítač
  1325. UseGadgets=Use gadgets during combat to take out enemies more effectively.
  1326. UseSnapFlashEnv=Place a Snap-Flash on an environmental object to take down enemies.
  1327. UseSnapFlashThug=Place a Snap-Flash onto an enemy and detonate it to stun them.
  1328. UseZipKickEnv=Use the Zip Kick on environmental objects to traverse over distances.
  1329. UseZipKickThugs=Use the Zip Kick on enemies for a high velocity attack.
  1330. VRRaceLost=AR Glide Drill failed
  1331. VRRaceStarted=AR Glide Drill initiated
  1332. VRRaceTitle=BATCOMPUTER UPDATE
  1333. VRRaceWon=AR Glide Drill complete
  1334. Vault=Run And Climb
  1335. VenomGetOn=Get On
  1336. VenomHangOn=Hang On
  1337. WireWalk=Walk On Wire
  1338. Wire_On=Climb onto wires in the environment.
  1339. Wire_TD=Take down enemies from wire vantage points.
  1340. Zoom=Zoom In/Out
  1341. FT_BatwingEnter=Press the Map Button to call the Batwing.
  1342. EscapeGrab=Escape From Grab
  1343. Punch=Punch
  1344. ThrowCopperhead=Hodit Copperhead
  1345. StruggleWithJoker=Grab Batclaw
  1346. EscapeBite=Escape
  1347. Deadshot_Radio_Freq_00=4-5-1, 3-2-6…. I wonder if…
  1348. MShockGlovesCharge=Charge
  1349. Walk=Walk
  1350. Look=Look
  1351. DualClawInfo=Use Remote Claw to create an overhead route.
  1352. DualClawInfo2=Drop silently
  1353. DualClawInfo3=Use the Remote Claw to launch the fire extinguisher towards the SWAT officers.
  1354. MWShivaCheckStroller=Investigate
  1355. ShivaStruggle=Push
  1356. CrocBatarangsTip=Quickfire Batarangs to destroy the fuel tank.
  1357. CrocTankThrowTip=Dodge the fuel tank.
  1358. CaseFileScrubTutorial=Follow the red trail as you scrub through the Crime Scene reconstruction to find hidden evidence.
  1359. RemoveRubbles=Remove Rubble
  1360. Batsuit=Batsuit Chamber
  1361. SionisCodeAcquired=Janus Security codes acquired.
  1362. Analyze=Analyze
  1363. PickUpTDC=Retrieve cryodrill component
  1364. Shove=Shove
  1365. BreakIce=Break Ice
  1366. Tuto_HeatBatarang_1=Select the Thermal Batarang in the gadget wheel.
  1367. Tuto_HeatBatarang_2=Wait for the Thermal Batarang to get Thermocharged, then throw it at the switch to shatter the ice.
  1368. Tuto_HeatBatarang_3=Use a Thermal Batarang to break the ice covering the keypad.
  1369. Tuto_RemoteBatarang_1=Wait for the Thermal Remote Batarang to get Thermocharged, then throw and direct it to the frozen switch.
  1370. Tuto_MultiBatarang=Wait for the Triple Thermal Batarang to get Thermocharged, then throw them to hit multiple targets simultaneously.
  1371. Tuto_FrozenNPCs=Use the thermal gloves in your XE Suit to thaw out the frozen civilian.
  1372. Crtl_HeatBatarang=Thermocharge Batarang [LT] (Hold)
  1373. Crtl_RmtHeatBatarang=Thermocharge Remote Batarang [LT] (Hold)
  1374. Crtl_MultiHeatBatarang=Thermocharge Triple Batarang [LT] (Hold)
  1375. Hint_FrozenVantagePoint=Throw a Thermocharged Batarang to shatter the cryogenic ice.
  1376. Hint_FrozenVantagePointNoGrapple=Unable to grapple due to cryogenic ice.
  1377. Tuto_CryoZoneOldSuit=Without the protection of your Extreme Environment Suit, standing in cryovapor mist will quickly drain your health.
  1378. Tuto_CryoZoneNewSuit=Thermal Coils in your XE Suit will protect you from the damaging cold of cryogenic vapors.
  1379. Tuto_Stalagtite=Throw a Thermocharged Batarang at a cryogenic stalactite to drop it in on unsuspecting enemies below.
  1380. Reward_AnarkyRiotComplete=Reward Unlocked: Quick-fire Thermal Batarang.
  1381. Reward_AnarkyTagComplete=Reward Unlocked: Thermal Gloves charge speed and duration increased.
  1382. Reward_FrozenNPCComplete=Reward Unlocked: Ice Escape Shockwave.
  1383. MapDesc_AnarkyRiotReward=Unlock: Quick-fire Thermal Batarang
  1384. MapDesc_AnarkyTagReward=Unlock: Thermal Glove Upgrade
  1385. MapDesc_FrozenNPCReward=Unlock: Ice Escape Shockwave
  1386. Side_AnarkyRiotTitle=Activist Riots
  1387. Side_AnarkyRiotStart=Stop the riots started by Anarky's Activists in South Gotham
  1388. Side_AnarkyRiotUpdate=Activist Riots Stopped: x/y
  1389. Side_AnarkyRiotComplete=Stop Activist Riots Completed
  1390. Map_AnarkyRiotTitle=Activist Riots
  1391. Map_AnarkyRiotObjective=Stop the Activist Riot
  1392. Side_AnarkyTagTitle=Activist Tags
  1393. Side_AnarkyTagUpdate=Activist Tags Found: x/y
  1394. Side_AnarkyTagComplete=Find Activist Tags Completed
  1395. Side_FrozenNPCTitle=Victims in Ice
  1396. Side_FrozenNPCUpdate=Frozen Victims Rescued: x/y
  1397. Side_FrozenNPCComplete=Rescue Frozen Victims
  1398. Map_FrozenNPCTitle=Side Mission - Rescue the Frozen Victims
  1399. Map_FrozenNPCObjective=Free the Frozen Victim
  1400. ThermochargeBatarangPrompt=Thermocharge Batarang (Hold)
  1401. UseThermalDrill=Use Cryodrill
  1402. ReminderFreezeIceWall=Ice walls hide you from Mr.Freeze and can be used to execute a takedown.
  1403. ReminderFreezeRopeTakedown=Use your Remote Claw to set up Mr. Freeze for a tight rope or zipline takedown.
  1404. ReminderFreezeTakedown=Try different takedowns on Mr. Freeze - through ice walls and vents, from tight ropes, or from corners.
  1405. ReminderFreezeNoFight=Mr. Freeze cannot be defeated in a brawl. Use stealth and takedown.
  1406. ReminderFreezeFrozenVantagePoint=Use your Thermal Batarang to break the ice on frozen vantage point.
  1407. ReminderFreezeThugs=Take out the thugs protecting Mr. Freeze to make approaching him easier.
  1408. ReminderFreezeNoSilentTakedown=Once Mr. Freeze's suit is damaged, cryofluid leaking will prevent you from doing a silent takedown.
  1409. ReminderFreezeCornerTakedown=Use corners to stay of sight and execute a corner takedown on Mr. Freeze.
  1410. IceSmashTakedown=Ice Smash Takedown
  1411. EvadeIce=Evade Ice Beam
  1412. ActivateDrill=Break the ice
  1413. TalkGothCorpGuard=Mluvit s GothCorp Security Guard
  1414.  
  1415. [LevelDesc]
  1416. Anarky_S1=Abandoned Courthouse
  1417. Anarky=Abandoned Courthouse
  1418. Appartment_S0=Lacey Towers
  1419. Appartment_S1=Sionis' Safehouse
  1420. BaneHQ=Bane's Field HQ
  1421. BatcaveHQ_A1=Batcave
  1422. BatcaveHQ_S1=Crime Alley
  1423. BatCaveHQ=Batcave
  1424. Bank=Gotham Merchants Bank
  1425. Bank_A1=Gotham Merchants Bank
  1426. Batman=Physical Challenges
  1427. Boat=The Final Offer
  1428. Bumley=Burnley
  1429. CargoShip=The Final Offer
  1430. Church_B1=Church
  1431. Church=Church
  1432. Coventry=Coventry
  1433. DiamandDistrict=Diamond District
  1434. Enigma_S1=Enigma's HQ
  1435. Enigma=Enigma's HQ
  1436. GCPD=Gotham City Police Dept.
  1437. GCPD_A1=Gotham City Police Dept.
  1438. GCPD_A1_Secret1=Ventilation System
  1439. GCPD_Global=
  1440. GothamBridge=Gotham Pioneers Bridge
  1441. JokerDream_S3=Comedy Club
  1442. JokerDream_S4=Chemical Plant
  1443. LizardLounge=My Alibi
  1444. SleazyClub=My Alibi Nightclub
  1445. LizardLounge_B1=
  1446. MadHatter_01=
  1447. MadHatter_A1=Hat Shop
  1448. MadHatter=Hat Shop
  1449. MadHatter_02=Rabbit Hole
  1450. MadHatter_03=Wonderland
  1451. Mall=Jezebel Plaza
  1452. OpenWorld=
  1453. OW_A=Park Row
  1454. OW_A1=Park Row
  1455. OW_E=The Bowery
  1456. OW_E1=The Bowery
  1457. OW_B=Amusement Mile
  1458. OW_B0=Amusement Mile
  1459. OW_C=Industrial District
  1460. OWC=Industrial District
  1461. OldGotham_A=Park Row
  1462. OldGotham_B=Amusement Mile
  1463. OldGotham_C=Industrial District
  1464. OldGotham_E=The Bowery
  1465. OldGotham_F=The Bowery
  1466. OldGotham_H=Sheldon Park
  1467. OldGotham_L=
  1468. Bridge=Gotham Pioneers Bridge
  1469. NewGotham_A=Coventry
  1470. NewGotham_B=Diamond District
  1471. NewGotham_C=Burnley
  1472. OldGotham_A0=Park Row
  1473. OldGotham_A1=Park Row
  1474. OldGotham_A2=Park Row
  1475. OldGotham_A3=Park Row
  1476. OldGotham_A4=Park Row
  1477. OldGotham_A5=Park Row
  1478. OldGotham_A6=Park Row
  1479. OldGotham_A7=Park Row
  1480. OldGotham_A8=Park Row
  1481. OldGotham_A9=Park Row
  1482. OldGotham_B0=Amusement Mile
  1483. OldGotham_B1=Amusement Mile
  1484. OldGotham_B2=Amusement Mile
  1485. OldGotham_B3=Amusement Mile
  1486. OldGotham_B4=Amusement Mile
  1487. OldGotham_B5=Amusement Mile
  1488. OldGotham_T0=Amusement Mile
  1489. OldGotham_B6=Amusement Mile
  1490. OldGotham_B7=Amusement Mile
  1491. OldGotham_B8=Amusement Mile
  1492. OldGotham_B9=Amusement Mile
  1493. OldGotham_C1=Industrial District
  1494. OldGotham_C2=Industrial District
  1495. OldGotham_C3=Industrial District
  1496. OldGotham_C4=Industrial District
  1497. OldGotham_C5=Industrial District
  1498. OldGotham_C6=Industrial District
  1499. OldGotham_C7=Industrial District
  1500. OldGotham_C8=Industrial District
  1501. OldGotham_C9=Industrial District
  1502. OldGotham_D0=Park Row - Sewers Access
  1503. OldGotham_D1=Park Row - Sewers Access
  1504. OldGotham_D2=Park Row - Sewers
  1505. OldGotham_E1=The Bowery
  1506. OldGotham_E2=The Bowery
  1507. OldGotham_E3=The Bowery
  1508. OldGotham_E4=The Bowery
  1509. OldGotham_E5=The Bowery
  1510. OldGotham_E6=The Bowery
  1511. OldGotham_E7=The Bowery
  1512. OldGotham_E8=The Bowery
  1513. OldGotham_F1=The Bowery
  1514. OldGotham_F2=Sheldon Park
  1515. OldGotham_L1=Sheldon Park
  1516. OldGotham_L2=Sheldon Park
  1517. OldGotham_H1=Sheldon Park
  1518. OldGotham_H2=Sheldon Park
  1519. OldGotham_H3=Sheldon Park
  1520. Bridge_A1=Gotham Pioneers Bridge
  1521. Bridge_A2=Gotham Pioneers Bridge
  1522. Bridge_A3=Gotham Pioneers Bridge
  1523. NewGotham_A0=Coventry
  1524. NewGotham_A1=Coventry
  1525. NewGotham_A2=Coventry
  1526. NewGotham_A3=Coventry
  1527. NewGotham_A4=Coventry
  1528. NewGotham_A5=Coventry
  1529. NewGotham_A6=Coventry
  1530. NewGotham_A7=Coventry
  1531. NewGotham_A8=Coventry
  1532. NewGotham_A9=Coventry
  1533. NewGotham_T0=Coventry
  1534. NewGotham_T1=Coventry
  1535. NewGotham_B0=Diamond District
  1536. NewGotham_B1=Diamond District
  1537. NewGotham_B2=Diamond District
  1538. NewGotham_B3=Diamond District
  1539. NewGotham_B4=Diamond District
  1540. NewGotham_B5=Diamond District
  1541. NewGotham_B6=Diamond District
  1542. NewGotham_B7=Diamond District
  1543. NewGotham_B8=Diamond District
  1544. NewGotham_B9=Diamond District
  1545. NewGotham_C0=Burnley
  1546. NewGotham_C1=Burnley
  1547. NewGotham_C2=Burnley
  1548. NewGotham_C3=Burnley
  1549. NewGotham_C4=Burnley
  1550. NewGotham_C5=Burnley
  1551. NewGotham_C6=Burnley
  1552. NewGotham_C7=Diamond District
  1553. NewGotham_C8=Diamond District
  1554. NewGotham_D0=Burnley
  1555. PDLCIN=Shipyard
  1556. PDLCIN_A1=Dry Dock
  1557. PDLCIN_B1=Warehouse
  1558. PDLCIN_B2=Pump Room
  1559. PDLCIN_B3=Shrine Room
  1560. PDLCIN_C1=Access Corridor A
  1561. PDLCIN_C2=Access Corridor B
  1562. PDLCOW=Industrial District
  1563. PDLCOW_B1=Amusement Mile
  1564. PDLCOW_B2=Amusement Mile
  1565. PDLCOW_B3=Amusement Mile
  1566. PDLCOW_B4=Amusement Mile
  1567. PDLCOW_B5=Amusement Mile
  1568. PDLCOW_B6=Amusement Mile
  1569. PDLCOW_B7=Amusement Mile
  1570. PDLCOW_C1=Industrial District
  1571. PDLCOW_C2=Industrial District
  1572. PDLCOW_C3=Industrial District
  1573. PDLCOW_C4=Industrial District
  1574. PDLCOW_C5=Industrial District
  1575. PDLCOW_C6=Industrial District
  1576. PDLCOW_C7=Industrial District
  1577. PDLCSM=Steel Mill
  1578. PDLCSM_B1=Loading Bay
  1579. Appartment=Lacey Towers
  1580. PoliceStation=Gotham City Police Dept.
  1581. Prison=Blackgate Prison
  1582. ProtoThrowingCards=Throwing Cards Gallery
  1583. RoyalHotel=Gotham Royal City Hotel
  1584. Shiva_B1=Shopping Complex
  1585. Shiva_S1=Wonder Tower - Lobby
  1586. SteelMill=Steel Mill
  1587. tower=BGI Tower
  1588. BaneHQ_S1=Bane's Field HQ
  1589. BaneHQ_S1_BaneOffice=Bane's Private Office
  1590. BaneHQ_S1_StairsUpper=Bane's Field HQ - Entrance
  1591. RegentHotel=Gotham City Royal Hotel
  1592. RegentHotel_Persistent_ParkingElevator=Parking Elevator
  1593. RegentHotel_B1_Parking=Hotel Parking
  1594. RegentHotel_C3_MainEntrance=Royal Hotel Main Entrance
  1595. RegentHotel_B2_HotelLobby=Hotel Lobby
  1596. RegentHotel_B2_5thFloorCorridor=East Tower - 10th Floor
  1597. RegentHotel_C4_5thFloor_Corridor=East Tower - 10th Floor
  1598. RegentHotel_C1_MaintenanceRoom=10th Floor - Laundry Room
  1599. RegentHotel_C1_ElevatorShaft=East Tower - Elevator Shaft
  1600. RegentHotel_C1_EastTower15thFloorCorridor=East Tower - 19th Floor
  1601. RegentHotel_C1_15thFloorCorridor=West Tower - 19th Floor
  1602. RegentHotel_C2_VentilationShaft=West Tower - Ventilation Shaft
  1603. RegentHotel_C5_19thFloor=West Tower - 25th Floor
  1604. RegentHotel_A1_GameRoom=West Tower - Ballroom
  1605. RegentHotel_B4_BallroomCorridor=West Tower - 25th Floor
  1606. RegentHotel_B4_SuspendedBar=Overview Bar
  1607. RegentHotel_B3_RegentFacade=Exterior Facade
  1608. RegentHotel_B3_EastTowerTerrasse=East Tower Terrace
  1609. RegentHotel_B3_EastTowerFacade=East Tower Facade
  1610. RegentHotel_B3_28thFloorCorridor=East Tower - 28th Floor
  1611. RegentHotel_B3_19thFloorCorridor=West Tower - 19th Floor
  1612. RegentHotel_B3_PentHouse=East Tower Penthouse
  1613. RegentHotel_B3_Library=Penthouse Library
  1614. RegentHotel_B3_overviewcorridor=East Tower - 25th Floor
  1615. RegentHotel_C6_PoolRoomCorridor=East Tower - 40th Floor
  1616. RegentHotel_A2_PoolRoomArea=East Tower - Swimming Pool
  1617. PoliceStation_A1_MainElevator=Rooftop Maintenance
  1618. PoliceStation_A1_maintenance=Maintenance Access
  1619. PoliceStation_A1_StorageRoom=SWAT - Storage Room
  1620. PoliceStation_A1_MainFloor=GCPD - Bullpen
  1621. PoliceStation_B1_SouthCorridor=GCPD - Investigations
  1622. PoliceStation_B1_ServerRoom=Server Room
  1623. PoliceStation_B1_ShootingRange=Shooting Range
  1624. PoliceStation_B2_SouthCorridor=Basement Access
  1625. PoliceStation_B2_PrisonElevator=Elevator
  1626. PoliceStation_B2_BasementCorridor=Cell Block Access
  1627. PoliceStation_B2_Prison=Holding Cells
  1628. PoliceStation_B2_GCPD_Morgue=GCPD - Morgue
  1629. PoliceStation_C1_NorthCorridor=SWAT Division
  1630. PoliceStation_C1_InterrogationRoom=SWAT - Interrogation Room
  1631. PoliceStation_C2_DetectiveOffice=SWAT - Manager's Office
  1632. PoliceStation_C2_SwatLocker=SWAT - Locker Room
  1633. PoliceStation_C2_SwatCorridor=SWAT - Conference Room
  1634. PoliceStation_C3_Nursery=Infirmary
  1635. PoliceStation_C3_AbandonnedElevator=Derelict Elevator Shaft
  1636. PoliceStation_C3_GCPD_Sewers=Burnley Sewers - East
  1637. PoliceStation_C3_EvidenceRoom=Evidence Locker
  1638. PoliceStation_C6_LockerRoom=Locker Room
  1639. PoliceStation_C6_GordonOffice=Capt. Gordon's Office
  1640. PoliceStation_C6_VentilationArea=Maintenance Access
  1641. PoliceStation_B3_GCPDTelecom=GCPD Telecom Room
  1642. PoliceStation_C4_NewGothamSewers=Burnley Sewers - West
  1643. PoliceStation_C5_SewersExchange=Sewers - Water Treatment
  1644. PoliceStation_C7_FoundationCorridor=GCPD Telecom Access
  1645. PoliceStation_C7_AbandonnedBurnleySewers=Burnley Sewers
  1646. GothamBridge_C1_Entrance=Maintenance Room
  1647. GothamBridge_C1=Freight Elevator Shaft
  1648. GothamBridge_C1_ShaftCorridor=Maintenance Elevator Access
  1649. GothamBridge_C1_ShaftEngineRoom=Storage Room
  1650. GothamBridge_C1_ShaftUpperPart=Train Station Maintenance
  1651. GothamBridge_A1=Boiler Room
  1652. GothamBridge_A1_ServiceRoom=Boiler Room Maintenance Corridor
  1653. GothamBridge_B1=Train Station
  1654. GothamBridge_B1_ControlRoom=Control Room
  1655. GothamBridge_B1_HangarSouth=Train Depot
  1656. GothamBridge_A3=Maintenance Corridor (South)
  1657. GothamBridge_A3_Destruction=Pioneers Bridge (South)
  1658. GothamBridge_A3_BombRoom=South Pillar Electrical Room
  1659. GothamBridge_B2=South Pillar Electrical Room
  1660. GothamBridge_C4=Pioneers Bridge (North)
  1661. GothamBridge_C4_FFCArena=Pioneers Bridge
  1662. SteelMill_A1=Loading Bay
  1663. Steel_A1_Office=Sionis' Office
  1664. Steel_A1_BackOffice=Loading Bay
  1665. Steel_A1_OfficeDepot=Loading Bay Depot
  1666. SteelMill_B1=Warehouse
  1667. Steel_B1_WarehouseLocker=Warehouse Locker
  1668. Steel_B1_WarehouseDepotSecret=Warehouse Depot
  1669. Steel_B1_WarehouseDepot=Concealed Room
  1670. Steel_B1_WarehouseShaft=Elevator Access
  1671. Steel_B1_Sewers=Sewers
  1672. SteelMill_C1=Hidden Facility Maintenance
  1673. SteelMill_S1=Drug Lab
  1674. Steel_S1_TortureRoom=Black Mask's Office
  1675. SleazyClub_B1_Entrance=My Alibi - Entrance
  1676. SleazyClub_B1=My Alibi Nightclub
  1677. SleazyClub_B1_Stairs=Stairwell
  1678. SleazyClub_B1_DanceFloor=Main Dance Floor
  1679. SleazyClub_S1=Private Room
  1680. Prison_A1=Nexus
  1681. PrisonA1Access=Cell Block B Access
  1682. Prison_B1=Blok A
  1683. Prison_B1_Corridor=Block A Holding Cells
  1684. Prison_B2=Prisoner Processing
  1685. Prison_B2_CalendarMan=Julian Day's Cell
  1686. Prison_B2_Control=Control Room
  1687. Prison_B2_Deathrow=Death Row
  1688. Prison_B3=Cell Block B
  1689. Prison_C1=Cell Block A Access
  1690. Prison_C1_Rooftop=Exercise Yard
  1691. Prison_C1_WestWingA=Blackgate Prison - West Wing
  1692. Prison_C2=Execution Chamber Access
  1693. Prison_C2_GasRoom=Execution Chamber
  1694. Prison_C2_Chapel=Prison Chapel
  1695. Prion_C2_Corridor=Security Corridor
  1696. Prison_C3=Blackgate - Sewers Access
  1697. Prison_C4=Blackgate - Main Entrance
  1698. Prison_C5=Block B Holding Cells
  1699. Prison_C6=Panopticon Access
  1700. Prison_C7=Prison Maintenance
  1701. Prison_S1=Watch Tower
  1702. Prison_S2=Panopticon
  1703. Prison_S2_Corridor=Panopticon Access
  1704. Prison_S3=Maximum Security Ward
  1705. CargoShip_B1=Gun Shop
  1706. CargoShip_C2=Deck 1
  1707. CargoShip_S1=Boiler Deck
  1708. CargoShip_C1=Deck Access Corridor
  1709. CargoShip_S3=Upper Deck
  1710. CargoShip_C3=Upper Deck
  1711. CargoShip_B2=Casino
  1712. CargoShip_B2_Corridor=Foyer
  1713. CargoShip_A1=Theater
  1714. 9_4=Cyrus Pinkney's Crypt
  1715. Pinkney_A1=Cyrus Pinkney's Crypt
  1716. Tower_A1=Coventry GCR Tower
  1717. Tower_C1=GCR Tower - Control Room
  1718. DLCFNG_A4=Cryodrill Component
  1719. DLCFNG_T0=Cryodrill Component
  1720. DLCFNG_C8=Cryodrill Component
  1721. DLCFAlibi_B1_Entrance=My Alibi - Entrance
  1722. DLCFAlibi_B1=My Alibi Nightclub
  1723. DLCFAlibi_B1_Stairs=Stairwell
  1724. DLCFAlibi_B1_DanceFloor=Main Dance Floor
  1725. DLCFAlibi_S1=Private Room
  1726. NewGothamDLCF_A0=Coventry
  1727. NewGothamDLCF_A1=Coventry
  1728. NewGothamDLCF_A2=Coventry
  1729. NewGothamDLCF_A3=Coventry
  1730. NewGothamDLCF_A4=Coventry
  1731. NewGothamDLCF_A5=Coventry
  1732. NewGothamDLCF_A6=Coventry
  1733. NewGothamDLCF_A7=Coventry
  1734. NewGothamDLCF_A8=Coventry
  1735. NewGothamDLCF_A9=Coventry
  1736. NewGothamDLCF_T0=Coventry
  1737. NewGothamDLCF_T1=Coventry
  1738. NewGothamDLCF_B0=Diamond District
  1739. NewGothamDLCF_B1=Diamond District
  1740. NewGothamDLCF_B2=Diamond District
  1741. NewGothamDLCF_B3=Diamond District
  1742. NewGothamDLCF_B4=Diamond District
  1743. NewGothamDLCF_B5=Diamond District
  1744. NewGothamDLCF_B6=Diamond District
  1745. NewGothamDLCF_B7=Diamond District
  1746. NewGothamDLCF_B8=Diamond District
  1747. NewGothamDLCF_B9=Diamond District
  1748. NewGothamDLCF_C7=Diamond District
  1749. NewGothamDLCF_C8=Diamond District
  1750. BridgeDLCF_A1=Gotham Pioneers Bridge
  1751. GothCorp_A1=Organics Research Lab
  1752. GothCorp_A2=Cryogenic Testing Facility
  1753. GothCorp_B1=Lobby
  1754. GothCorp_B1_Corridor=Fueling Prep Area
  1755. GothCorp_B2=Propellant Lab
  1756. GothCorp_C1=Organics Lab Entry
  1757. GothCorp_C2=Propellant Service Access
  1758. GothCorp_C3=Security Room
  1759. GothCorp_C4=Secure Testing Entry
  1760. GothCorp_C3_FreezeLab=Weapons Testing Lab
  1761. WayneManor_A1=Library
  1762. WayneManor_A1_Safari=Study
  1763. WayneManor_B1=Ballroom
  1764. WayneManor_B2=Wine Cellar
  1765. WayneManor_C1=Grand Hallway
  1766. WayneManor_C2=Secret Tunnel
  1767. WayneManor_S1=Batcave
  1768.  
  1769. [LoadBmSTip]
  1770. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  1771. 2=Use the Map System screen to view your main objective at any time.
  1772. 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
  1773. 4=Unlock Combat and Predator challenges by progressing through the main story.
  1774. 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
  1775. 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  1776. 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  1777. 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
  1778. 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
  1779. 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  1780. 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  1781. 12=Isolate armed enemies and take them out silently to avoid attracting attention.
  1782. 13=Use the Evade move to reduce damage when under fire.
  1783. 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
  1784. 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
  1785. 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  1786. 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
  1787. 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
  1788. 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
  1789. 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
  1790. 21=Stop Crimes in Progress to earn XP rewards.
  1791. 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
  1792. 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
  1793. 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
  1794. 25=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  1795. 26=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
  1796. 27=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
  1797. 28=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
  1798.  
  1799. [LoadCh1Tip]
  1800. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  1801. 2=Use the Map System screen to view your main objective at any time.
  1802. 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
  1803. 4=Unlock Combat and Predator challenges by progressing through the main story.
  1804. 5=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  1805. 6=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  1806. 7=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
  1807. 8=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  1808. 9=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  1809. 10=Use the Evade move to reduce damage when under fire.
  1810.  
  1811. [LoadCh2Tip]
  1812. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  1813. 2=Use the Map System screen to view your main objective at any time.
  1814. 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
  1815. 4=Unlock Combat and Predator challenges by progressing through the main story.
  1816. 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
  1817. 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  1818. 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  1819. 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
  1820. 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
  1821. 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  1822. 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  1823. 12=Isolate armed enemies and take them out silently to avoid attracting attention.
  1824. 13=Use the Evade move to reduce damage when under fire.
  1825. 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
  1826. 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
  1827. 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  1828. 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
  1829. 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
  1830. 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
  1831. 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
  1832. 21=Stop Crimes in Progress to earn XP rewards.
  1833. 22=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
  1834.  
  1835. [LoadCh3Tip]
  1836. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  1837. 2=Use the Map System screen to view your main objective at any time.
  1838. 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
  1839. 4=Unlock Combat and Predator Challenges by progressing through the main story. Play Challenges in the Batcave for additional XP.
  1840. 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
  1841. 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  1842. 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  1843. 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
  1844. 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
  1845. 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  1846. 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  1847. 12=Isolate armed enemies and take them out silently to avoid attracting attention.
  1848. 13=Use the Evade move to reduce damage when under fire.
  1849. 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
  1850. 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
  1851. 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  1852. 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
  1853. 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
  1854. 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
  1855. 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
  1856. 21=Stop Crimes in Progress to earn significant XP rewards.
  1857. 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
  1858. 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
  1859. 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
  1860. 25=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
  1861.  
  1862. [LoadCh4Tip]
  1863. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  1864. 2=Use the Map System screen to view your main objective at any time.
  1865. 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
  1866. 4=Unlock Combat and Predator challenges by progressing through the main story. Play Challenges in the Batcave for additional XP.
  1867. 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
  1868. 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  1869. 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  1870. 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
  1871. 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
  1872. 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  1873. 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  1874. 12=Isolate armed enemies and take them out silently to avoid attracting attention.
  1875. 13=Use the Evade move to reduce damage when under fire.
  1876. 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
  1877. 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
  1878. 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  1879. 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and gain upgrades even faster.
  1880. 18=Use the Most Wanted screen to track down dangerous at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them all.
  1881. 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
  1882. 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
  1883. 21=Stop Crimes in Progress to earn XP rewards.
  1884. 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
  1885. 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
  1886. 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
  1887. 25=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
  1888. 26=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
  1889. 27=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
  1890.  
  1891. [LoadCh7Tip]
  1892. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  1893. 2=Use the Map System screen to view your main objective at any time.
  1894. 3=When stuck, use Detective Vision to search the environment for clues on how to progress.
  1895. 4=Unlock Combat and Predator challenges by progressing through the main story.
  1896. 5=Access the Batcave's Challenge Modes to improve your Combat and Predator skills. Time spent there also gains XP.
  1897. 6=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  1898. 7=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  1899. 8=Use the WayneTech screen to learn about Batman's arsenal of moves and to activate dynamic tutorials for more complex actions.
  1900. 9=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
  1901. 10=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  1902. 11=Improve your combat grade and earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  1903. 12=Isolate armed enemies and take them out silently to avoid attracting attention.
  1904. 13=Use the Evade move to reduce damage when under fire.
  1905. 14=Earn XP to regain health and upgrade to the latest WayneTech technology.
  1906. 15=Be sure to explore every corner of Gotham City as there are stories to uncover in even the most unexpected places.
  1907. 16=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  1908. 17=Collect Enigma Datapacks and destroy Enigma Relays to earn additional XP and upgrade your equipment even faster.
  1909. 18=Use the Most Wanted screen to track down various at-large criminals in Gotham City. Earn XP and special upgrades by apprehending them.
  1910. 19=Talk to Alfred in the Batcave to hear his wisdom and earn XP.
  1911. 20=Unlock Enigma Towers to gain access to more fast travel Batwing destinations around Gotham City.
  1912. 21=Stop Crimes in Progress to earn XP rewards.
  1913. 22=Anarky has tagged corporate landmarks around the city with his symbol. Scan these tags to learn more about his cause.
  1914. 23=Use the Dark Knight System screen to view your current challenges. Complete these challenges to earn XP and become the Dark Knight!
  1915. 24=Use the Casefile Report screen to track the casefiles you can solve around the city.
  1916. 25=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  1917. 26=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
  1918. 27=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
  1919. 28=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
  1920.  
  1921. [LoadCh9Tip]
  1922. 100=
  1923. 101=
  1924. 102=
  1925. 103=
  1926. 104=
  1927. 105=
  1928. 106=
  1929. 107=
  1930. 108=
  1931. 109=
  1932. 110=
  1933. 111=
  1934. 112=
  1935. 113=
  1936. 114=
  1937.  
  1938. [LoadCombatTip]
  1939. 1=Build up large combos to get bigger score multipliers.
  1940. 2=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
  1941. 3=Maximize your combo in combat by seamlessly moving from one target to another without making a mistake.
  1942. 4=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
  1943. 5=Gadget Variation Bonus: Earn a bonus for using different types of gadgets during the round.
  1944. 6=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
  1945. 7=Perfect Round Bonus: Complete a round without taking a single hit.
  1946. 8=Perfect Fight Bonus: Complete all rounds without taking a single hit.
  1947. 9=Gadget quick use is a vital skill for Gadget Variation Bonus. Practice the various quick uses.
  1948. 10=Quickfiring gadgets is a VERY powerful technique. Practice their use in the Batcave Training Area.
  1949.  
  1950. [LoadCombatTipDK]
  1951. 1=Countering is a useful tactic against incoming attacks.
  1952. 2=Use Evade to escape when surrounded by enemies.
  1953. 3=When multiple enemies attack at once, tap Counter multiple times to defend yourself.
  1954. 4=Use the Cape Stun and Beatdown against armored enemies to take them down.
  1955. 5=Use Instant Takedowns to dispose of enemies quickly.
  1956. 6=Use the Staff Slam to stun a group of enemies as they surround you.
  1957. 7=Use Disarm and Destroy to neutralize enemies with weapons.
  1958. 8=Pull enemies closer with the Grapnel Claw.
  1959. 9=Knock down more than one enemy by firing the Ballistic Staff.
  1960. 10=Confuse enemies for a short time by sticking a Neural Gas Pellet on them.
  1961. 11=Quickfiring gadgets is a VERY powerful technique.
  1962. 12=Gadget quick use is a vital skill for Gadget Variation Bonus. Practice the various quick uses.
  1963. 13=Perfect Round Bonus: Complete a round without taking a single hit.
  1964. 14=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
  1965. 15=Gadget Variation Bonus: Earn a bonus for using different types of gadgets during the round.
  1966. 16=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
  1967. 17=Maximize your combo in combat by seamlessly moving from enemy to enemy without making a mistake.
  1968. 18=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
  1969. 19=Build up large combos to earn bigger score multipliers.
  1970. 20=Disarming an enemy while in Focus Mode will take him down.
  1971. 21=While in Focus Mode you can perform two Instant Takedowns.
  1972. 22=While in Focus Mode the Staff Slam is stronger.
  1973.  
  1974. [LoadCampaingTipNinjaBruceDLC1]
  1975. 1=
  1976.  
  1977. [LoadCampaingTipNinjaBruceDLC2]
  1978. 1=You do not rush to attack a room filled with one's enemies. You patiently isolate and silence your opponents one by one.
  1979.  
  1980. [LoadCampaingTipNinjaBruceDLC3]
  1981. 1=A warrior does not foolishly try to take on ten opponents like a stubborn ox. He escapes, opens the distance, and focuses on defeating one opponent at a time.
  1982.  
  1983. [LoadCampaingTipNinjaBruceDLC4]
  1984. 1=A true warrior surveys the area. He knows all weak spots and escape routes before making his first move.
  1985.  
  1986. [LoadCampaingTipNinjaBruceDLC5]
  1987. 1=In combat the key to victory is the ability to defend as skillfully and effectively as you attack.
  1988.  
  1989. [LoadCombatTipNB]
  1990. 1=Build up large combos to earn bigger score multipliers.
  1991. 2=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
  1992. 3=Maximize your combo in combat by seamlessly moving from one target to another without making a mistake.
  1993. 4=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
  1994. 5=Gadget Variation Bonus: Earn a bonus for using different types of gadgets during the round.
  1995. 6=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
  1996. 7=Perfect Round Bonus: Complete a round without taking a single hit.
  1997. 8=Perfect Fight Bonus: Complete all rounds without taking a single hit.
  1998. 9=Gadget Quickfire is a vital skill for Gadget Variation Bonus. Practice the various quick uses.
  1999. 10=Quickfiring gadgets is a VERY powerful technique. Master Quickfire grants powerful crowd control abilities.
  2000. 11=Countering is a useful tactic against incoming attacks.
  2001. 12=Use Evade to escape when surrounded by enemies.
  2002. 13=Use the Kujiki Bomb and Beatdown move against armored enemies to take them out.
  2003. 14=Knock down more than one enemy with Quickfire Shurikens.
  2004. 15=Use Caltrops to disarm enemies.
  2005. 16=Maximize your combo in combat by seamlessly moving from enemy to enemy without making a mistake.
  2006. 17=Once you enter Focus Mode you are granted extreme attack distance and speed.
  2007.  
  2008. [LoadPredBMTip]
  2009. 1=Isolate armed enemies and take them out silently to avoid attracting attention.
  2010. 10=Get in close behind enemies for Silent Takedowns to avoid attracting other enemies.
  2011. 11=The heartbeat monitors worn by most armed enemies will alert other enemies to your location after a Silent Takedown. Keep on the move to avoid detection.
  2012. 2=Use the Evade move to reduce damage when under fire.
  2013. 3=If discovered by armed enemies, grapple up and move quickly between vantage points to lose them.
  2014. 4=If discovered unexpectedly by a single armed enemy, use the Quickfire Batarang to knock him down and escape.
  2015. 5=An extended boost of the Remote Control Batarang can be used to send enemies flying off walkways.
  2016. 6=The Batclaw can be used to pull enemies from walkways and send them falling to the ground.
  2017. 7=Once deployed, the Výbušný Gel features a proximity detector. This lets you know when a patrolling enemy has moved into the blast radius.
  2018. 8=The Smoke Pellet can be used as an offensive weapon as well. Throw this into the middle of a tightly packed group of enemies to temporarily stun them.
  2019. 9=Use Vantage Points and Detective Vision to survey the area and plan your attack.
  2020.  
  2021. [LoadPredDKTip]
  2022. 1=Use Vantage Points and Tactical Vision to survey the area to plan your attack.
  2023. 2=Isolate vulnerable enemies and pick them off silently one by one without being seen.
  2024. 3=Escape detection by moving from vantage point to vantage point.
  2025. 4=Tactical Vision can help you identify and prioritizes enemies and threats.
  2026. 5=Moving from vantage point to vantage point will help you avoid detection.
  2027. 6=Blade Dodge is a vital tactic against enemies with knives.
  2028. 7=Proximity Bombs can be used to lure and knock down enemies.
  2029. 8=Confuse enemies for a short time by sticking a Neural Gas Pellet on them.
  2030. 9=Deathstroke's enhanced physiology includes the ability to regenerate during moments of rest.
  2031. 10=Lure armed opponents into your traps with a well-placed Ballistic Bo Staff shot. Enemies will investigate unusual noises.
  2032. 11=Isolate armed enemies and take them out silently to avoid attracting attention.
  2033. 12=Get in close behind enemies for Silent Takedowns to avoid attracting other enemies.
  2034. 13=The heartbeat monitors worn by most armed enemies will alert other enemies to your location after a Silent Takedown. Keep on the move to avoid detection.
  2035. 14=Use the Evade move to reduce damage when under fire.
  2036.  
  2037. [LoadPredNBTip]
  2038. 1=Isolate armed enemies and take them out silently to avoid attracting attention.
  2039. 2=Use Evade to reduce damage when under fire.
  2040. 3=If discovered by armed enemies, grapple up and move quickly between vantage points to lose them.
  2041. 4=If discovered unexpectedly by a single armed enemy, use the Quickfire Shuriken to knock him down and escape.
  2042. 5=The Shuriken can be used to send enemies flying off walkways.
  2043. 6=Use Caltrops to knock down enemies.
  2044. 7=Use Kujiki Bomb to escape difficult situations.
  2045. 8=Use Concentration to survey the area and plan your attack.
  2046. 9=The Smoke Pellet can be used as an offensive weapon as well. Throw this into the middle of a tightly packed group of enemies to temporarily stun them.
  2047. 10=Get in close behind enemies for Silent Takedowns to avoid detection.
  2048. 11=Keep on the move to avoid detection.
  2049.  
  2050. [LoadDLCKnightFallBlackGateTip]
  2051. 1=There's a riot at Blackgate prison, and Bane's gang is preparing to lay siege on Gotham. Prevent these crazed criminals from escaping and contain the riot.
  2052.  
  2053. [LoadDLCKnightFallAlibiTip]
  2054. 1=Bane's gang from Santa Prisca has crippled the GCPD and is now mobilizing to seize Gotham. Stop them before things get out of control.
  2055.  
  2056. [LoadDLCKnightFallWarehouseTip]
  2057. 1=There are rumors that Bane has found a way to produce a steady supply of venom for his forces. Rumors suggest he has already experimented on a few of his men with great success. They cannot be allowed to continue.
  2058.  
  2059. [LoadDLCKnightFallBridgeTip]
  2060. 1=Bane's men have taken control of Gotham Bridge to prevent peacekeepers from interfering with their takeover. Liberate the bridge from Bane's gang to give Gotham a fighting chance.
  2061.  
  2062. [LoadDLCKnightFallVenomLabTip]
  2063. 1=A quick scan of an overturned van transporting venom reveals that Bane is using an old abandoned factory to mass produce the strength enhancing agent. Bane intends to create a force strong enough to rule Gotham. But that stops here.
  2064.  
  2065. [LoadCashDLCCh1]
  2066. 1=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  2067. 2=Isolate armed enemies and take them out silently to avoid attracting attention.
  2068. 3=Use the Evade move to reduce damage when under fire.
  2069.  
  2070. [LoadCashDLCCh2]
  2071. 1=Use the Quickfire Batarang to unleash up to 3 Batarangs when in combat without losing your combo.
  2072. 2=When stuck, use Detective Vision to search the environment for clues on how to progress.
  2073. 3=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  2074. 4=The Batclaw Slam does twice the damage of a normal strike making it a very effective way to initiate combat.
  2075. 5=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  2076. 6=Use the Evade move to reduce damage when under fire.
  2077. 7=Build up large combos to get bigger score multipliers.
  2078. 8=Use the Quickfire gadget controls to incorporate your gadgets seamlessly into combat.
  2079. 9=Quickfiring gadgets is a VERY powerful technique.
  2080. 10=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
  2081. 11=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
  2082. 12=Use the Concussion Detonator to confuse enemies causing them to attack blindly for a few seconds.
  2083. 13=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  2084.  
  2085. [LoadCashDLCCh3]
  2086. 1=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
  2087. 2=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
  2088. 3=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
  2089. 4=When stuck, use Detective Vision to search the environment for clues on how to progress.
  2090. 5=Use the Quickfire feature to instantly unleash gadgets. This is especially useful in combat situations where time is at a premium.
  2091. 6=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  2092. 7=Use the Evade move to reduce damage when under fire.
  2093. 8=Shock Glove strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  2094.  
  2095. [LoadCashDLCCh4]
  2096. 1=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
  2097. 2=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
  2098. 3=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
  2099. 4=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
  2100. 5=Locate all of the new Activist tags to unlock a new upgrade.
  2101. 6=Use the Map System screen to view your main objective at any time.
  2102. 7=When gliding, alternate between Dive Bomb and a steady climb to cover great distances very quickly.
  2103. 8=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  2104. 9=Use the Evade move to reduce damage when under fire.
  2105. 10=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  2106. 11=Use the Remote Claw to pull objects into enemies to gain an advantage before you engage them in combat.
  2107. 12=Use the Disruptor to disable firearms and other devices. It's especially useful when engaging snipers.
  2108.  
  2109. [LoadCashDLCCh5]
  2110. 1=Thermal Gloves strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  2111. 2=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
  2112. 3=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
  2113. 4=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
  2114. 5=The Extreme Environment Suit will protect you from extreme cold, allowing you to fully explore those areas.
  2115. 6=Free all of the frozen victims to unlock a new upgrade.
  2116. 7=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
  2117. 8=Locate all of the new Activist tags to unlock a new upgrade.
  2118. 9=Watch for markers on the ground that indicate where stalactites will fall, then use your Thermocharged Batarang to drop stalactites on unsuspecting enemies.
  2119. 10=If you see ice encasing a gargoyle or other vantage point, use a Thermocharged Batarang to break up the ice so you can grapple to it.
  2120. 11=Use the Thermal Gloves to access frozen vents and execute takedowns through walls of ice.
  2121. 12=Use the Map System screen to view your main objective at any time.
  2122. 13=Use the Evade move to reduce damage when under fire.
  2123. 14=Create Custom Waypoints on the Map System screen to help navigate Gotham City.
  2124.  
  2125. [LoadCashDLCCh6]
  2126. 1=Thermal Gloves strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  2127. 2=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
  2128. 3=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
  2129. 4=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
  2130. 5=The Extreme Environment Suit will protect you from extreme cold, allowing you to fully explore those areas.
  2131. 6=Free all of the frozen victims to unlock a new upgrade.
  2132. 7=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
  2133. 8=Locate all of the new Activist tags to unlock a new upgrade.
  2134. 9=Watch for markers on the ground that indicate where stalactites will fall, then use your Thermocharged Batarang to drop stalactites on unsuspecting enemies.
  2135. 10=If you see ice encasing a gargoyle or other vantage point, use a Thermocharged Batarang to break up the ice so you can grapple to it.
  2136. 11=Use the Thermal Gloves to access frozen vents and execute takedowns through walls of ice.
  2137. 12=Isolate armed enemies and take them out silently to avoid attracting attention.
  2138. 13=Use the Evade move to reduce damage when under fire.
  2139.  
  2140. [LoadCashDLCCh7]
  2141. 1=Thermal Gloves strikes cannot be blocked. This makes them very effective against enemies with armor, shields and batons.
  2142. 2=Being encased in ice will drain your health and leave you open to attack. Break out quickly to minimize damage.
  2143. 3=The charge-up sound of a cryoweapon is a warning that it's about to fire. Keep moving and you'll be harder to hit.
  2144. 4=Anyone can be frozen by the cryocannon. Try to maneuver enemies into the beam.
  2145. 5=The Extreme Environment Suit will protect you from extreme cold, allowing you to fully explore those areas.
  2146. 6=Free all of the frozen victims to unlock a new upgrade.
  2147. 7=Put a stop to all of Anarky's Activist Riots to unlock a new upgrade.
  2148. 8=Locate all of the new Activist tags to unlock a new upgrade.
  2149. 9=Watch for markers on the ground that indicate where stalactites will fall, then use your Thermocharged Batarang to drop stalactites on unsuspecting enemies.
  2150. 10=If you see ice encasing a gargoyle or other vantage point, use a Thermocharged Batarang to break up the ice so you can grapple to it.
  2151. 11=Use the Thermal Gloves to access frozen vents and execute takedowns through walls of ice.
  2152.  
  2153. [DarkKnight]
  2154. DarkKnightUnlock_Title=SYSTEM UNLOCKED
  2155. DarkKnightUnlock_Desc=Dark Knight Challenges
  2156.  
  2157. [ChallengeMode]
  2158. Training1_Title=CHALLENGE MODE UNLOCKED
  2159. Training1_Desc=Combat Training
  2160. Training2_Title=TRAINING CHALLENGE UNLOCKED
  2161. Training2_Desc=Counter Expert
  2162. Training3_Title=TRAINING CHALLENGE UNLOCKED
  2163. Training3_Desc=Beatdown Expert
  2164. Training4_Title=TRAINING CHALLENGE UNLOCKED
  2165. Training4_Desc=Mixed Weapon Group Expert
  2166. Training5_Title=TRAINING CHALLENGE UNLOCKED
  2167. Training5_Desc=Martial Artist Expert
  2168. Training6_Title=TRAINING CHALLENGE UNLOCKED
  2169. Training6_Desc=Armored Enforcer Expert
  2170. Training7_Title=TRAINING CHALLENGE UNLOCKED
  2171. Training7_Desc=Shock Gloves Expert
  2172. Training8_Title=TRAINING CHALLENGE UNLOCKED
  2173. Training8_Desc=Venom User Expert
  2174. Training9_Title=TRAINING CHALLENGE UNLOCKED
  2175. Training9_Desc=Stun Baton Expert
  2176. Training10_Title=TRAINING CHALLENGE UNLOCKED
  2177. Training10_Desc=Large Group Tactics
  2178. Training11_Title=TRAINING CHALLENGE UNLOCKED
  2179. Training11_Desc=Advanced Weapon Techniques
  2180. Training12_Title=TRAINING CHALLENGE UNLOCKED
  2181. Training12_Desc=Combo Multiplier Mastery
  2182. ChallengeMapUnlock11_Title=CHALLENGE MAP UNLOCKED
  2183. ChallengeMapUnlock11_Desc=25 To Life
  2184. ChallengeMapUnlock12_Title=CHALLENGE MAP UNLOCKED
  2185. ChallengeMapUnlock12_Desc=Overflow
  2186. ChallengeMapUnlock13_Title=CHALLENGE MAP UNLOCKED
  2187. ChallengeMapUnlock13_Desc=Panorama
  2188. ChallengeMapUnlock14_Title=CHALLENGE MAP UNLOCKED
  2189. ChallengeMapUnlock14_Desc=Death Sentence
  2190. ChallengeMapUnlock15_Title=CHALLENGE MAP UNLOCKED
  2191. ChallengeMapUnlock15_Desc=Panopticon
  2192. ChallengeMapUnlock16_Title=CHALLENGE MAP UNLOCKED
  2193. ChallengeMapUnlock16_Desc=Intensive Training
  2194. ChallengeMapUnlock17_Title=CHALLENGE MAP UNLOCKED
  2195. ChallengeMapUnlock17_Desc=25 To Life (Extreme)
  2196. ChallengeMapUnlock18_Title=CHALLENGE MAP UNLOCKED
  2197. ChallengeMapUnlock18_Desc=Overflow (Extreme)
  2198. ChallengeMapUnlock19_Title=CHALLENGE MAP UNLOCKED
  2199. ChallengeMapUnlock19_Desc=Panorama (Extreme)
  2200. ChallengeMapUnlock20_Title=CHALLENGE MAP UNLOCKED
  2201. ChallengeMapUnlock20_Desc=Death Sentence (Extreme)
  2202. ChallengeMapUnlock21_Title=CHALLENGE MAP UNLOCKED
  2203. ChallengeMapUnlock21_Desc=Panopticon (Extreme)
  2204. ChallengeMapUnlock22_Title=CHALLENGE MAP UNLOCKED
  2205. ChallengeMapUnlock22_Desc=Intensive Training (Extreme)
  2206. ChallengeMapUnlock31_Title=CHALLENGE MAP UNLOCKED
  2207. ChallengeMapUnlock31_Desc=Breaking In
  2208. ChallengeMapUnlock32_Title=CHALLENGE MAP UNLOCKED
  2209. ChallengeMapUnlock32_Desc=Easy Money
  2210. ChallengeMapUnlock33_Title=CHALLENGE MAP UNLOCKED
  2211. ChallengeMapUnlock33_Desc=Checking Out
  2212. ChallengeMapUnlock34_Title=CHALLENGE MAP UNLOCKED
  2213. ChallengeMapUnlock34_Desc=Quiet Waters
  2214. ChallengeMapUnlock35_Title=CHALLENGE MAP UNLOCKED
  2215. ChallengeMapUnlock35_Desc=Wrecking Crew
  2216. ChallengeMapUnlock36_Title=CHALLENGE MAP UNLOCKED
  2217. ChallengeMapUnlock36_Desc=Hard Time
  2218. ChallengeMapUnlock37_Title=CHALLENGE MAP UNLOCKED
  2219. ChallengeMapUnlock37_Desc=Breaking In (Extreme)
  2220. ChallengeMapUnlock38_Title=CHALLENGE MAP UNLOCKED
  2221. ChallengeMapUnlock38_Desc=Easy Money (Extreme)
  2222. ChallengeMapUnlock39_Title=CHALLENGE MAP UNLOCKED
  2223. ChallengeMapUnlock39_Desc=Checking Out (Extreme)
  2224. ChallengeMapUnlock40_Title=CHALLENGE MAP UNLOCKED
  2225. ChallengeMapUnlock40_Desc=Quiet Waters (Extreme)
  2226. ChallengeMapUnlock41_Title=CHALLENGE MAP UNLOCKED
  2227. ChallengeMapUnlock41_Desc=Wrecking Crew (Extreme)
  2228. ChallengeMapUnlock42_Title=CHALLENGE MAP UNLOCKED
  2229. ChallengeMapUnlock42_Desc=Hard Time (Extreme)
  2230. CampaignMapUnlock64_Title=CHALLENGE CAMPAIGN UNLOCKED
  2231. CampaignMapUnlock64_Desc=SIEGE
  2232. CampaignMapUnlock65_Title=CHALLENGE CAMPAIGN UNLOCKED
  2233. CampaignMapUnlock65_Desc=LEGACY
  2234. CampaignMapUnlock66_Title=CHALLENGE CAMPAIGN UNLOCKED
  2235. CampaignMapUnlock66_Desc=DESTROYER
  2236. CampaignMapUnlock67_Title=CHALLENGE CAMPAIGN UNLOCKED
  2237. CampaignMapUnlock67_Desc=GOTHIC
  2238. CampaignMapUnlock68_Title=CHALLENGE CAMPAIGN UNLOCKED
  2239. CampaignMapUnlock68_Desc=CATACLYSM
  2240. CampaignMapUnlock69_Title=CHALLENGE CAMPAIGN UNLOCKED
  2241. CampaignMapUnlock69_Desc=SHADOW OF THE BAT
  2242. CampaignMapUnlock70_Title=CHALLENGE CAMPAIGN UNLOCKED
  2243. CampaignMapUnlock70_Desc=DARK KNIGHT, DARK CITY
  2244. CampaignMapUnlock71_Title=CHALLENGE CAMPAIGN UNLOCKED
  2245. CampaignMapUnlock71_Desc=WAR ON CRIME
  2246. CampaignMapUnlock72_Title=CHALLENGE CAMPAIGN UNLOCKED
  2247. CampaignMapUnlock72_Desc=#@Campaign 9 Title
  2248. CampaignMapUnlock73_Title=CHALLENGE CAMPAIGN UNLOCKED
  2249. CampaignMapUnlock73_Desc=#@Campaign 10 Title
  2250. CampaignMapUnlock74_Title=CHALLENGE CAMPAIGN UNLOCKED
  2251. CampaignMapUnlock74_Desc=COWARDLY AND SUPERSTITIOUS
  2252. CampaignMapUnlock75_Title=CHALLENGE CAMPAIGN UNLOCKED
  2253. CampaignMapUnlock75_Desc=DARKEST NIGHT
  2254. CampaignMapUnlock76_Title=CHALLENGE CAMPAIGN UNLOCKED
  2255. CampaignMapUnlock76_Desc=STANDING COUNT
  2256. CampaignMapUnlock77_Title=CHALLENGE CAMPAIGN UNLOCKED
  2257. CampaignMapUnlock77_Desc=SCARE TACTICS
  2258.  
  2259. [Objectives]
  2260. ARTrainingCompleted=DARK KNIGHT CHALLENGE: AR Glide Drill
  2261. ARTrainingCompleted1=Complete 3 more AR Glide Drills
  2262. ARTrainingCompleted2=Complete 2 more AR Glide Drills
  2263. ARTrainingCompleted3=Complete 1 more AR Glide Drill
  2264. ARTrainingCompleted4=DARK KNIGHT CHALLENGE: AR GLIDE DRILL COMPLETE
  2265. ARTrainingNewExercise=New AR Glide Drill downloaded from Batcomputer
  2266. ARTrainingOnline=BATCOMPUTER UPDATE
  2267. ARTrainingOnlineDesc=AR Glide Drills Online
  2268. OW_DYN_CH2_Title=MOST WANTED
  2269. OW_DYN_CH2_Sub=Track Gotham's Most Wanted
  2270. NewIncidentDetected=INTEL UPDATE
  2271. NewIncidentDetectedDesc=New Most Wanted criminal identified
  2272. CH1_BATCAVE_FindBlackMask=Najděte Black Mask
  2273. CH1_BG_Sub_FollowDestruction=Vystopovat komisaře Loeba
  2274. CH1_BG_Sub_GoToExecution=Gain access to the Execution Chamber
  2275. CH1_BG_Sub_CatchUpBlackMask01=Pursue Black Mask
  2276. CH1_BG_Sub_DefeatCroc=Poražte Killer Croca
  2277. CH1_BatCave_Main_AnalyzeMemoryStick=Use the Batcomputer to analyze the memory card
  2278. CH2_BATCAVE_Main_AnalyzeMemoryStick=Use the Batcomputer to analyze the memory card
  2279. CH2_BATCAVE_TrackPenguin=Track down the Penguin
  2280. Ch2_Batcave_Main_SearchArmsDeal=Interrogate Penguin's arms dealer
  2281. E3_JezebelPlaza=Interrogate Penguin's arms dealer
  2282. CH2_TOWER_Main_ExitTower=Deactivate the jamming signal
  2283. CH2_TowerLocation=Deactivate the jamming signal
  2284. CH2_OW_Jammers=Collect first SIM card to triangulate Penguin's position
  2285. OW_SimCards=Collect first SIM card to triangulate Penguin's position
  2286. CH2_OW_Jammers_2=Collect second SIM card to triangulate Penguin's position
  2287. OW_SimCards2=Collect second SIM card to triangulate Penguin's position
  2288. CH2_OW_Finaloffer=Gain access to the Final Offer
  2289. OW_CH2_FindPenguin=Gain access to the Final Offer
  2290. CH2_FO_Sub_DefeatElectrocutioner=Defeat Electrocutioner
  2291. CH2_FO_sub_office=Gain access to Penguin's Office
  2292. CH2_FO_sub_DefeatDeathstroke=Defeat Deathstroke
  2293. CH3_FO_Main_GoToLaceyTowers=Solve the crime scene inside Lacey Towers
  2294. CH3_LaceyTowers=Solve the crime scene inside Lacey Towers
  2295. CH3_FO_Main_GoToLaceyTowers_2=Solve the crime scene inside Lacey Towers
  2296. CH3_LaceyTowersEntrance=Solve the crime scene inside Lacey Towers
  2297. CH3_LT_GoBackToTheBatcave=Acquire the Concussion Detonator at the Workbench
  2298. CH3_IAMBATCAVE=Acquire the Concussion Detonator at the Batcave
  2299. CH3_BATCAVE_Main_GetConcussion=Acquire the Concussion Detonator
  2300. CH3_BATCAVE_Main_GainAccessToDatabase=Access the GCPD Servers
  2301. Ch3_GCPDEntrance=Access the GCPD Servers
  2302. CH3_OW_GainAccessGCPD=Gain access to the GCPD via the rooftop
  2303. Ch3_GCPDEntrance_2=Gain access to the GCPD via the rooftop
  2304. CH3_GCPD_Sub_GetToTheEvidenceRoom=Acquire the Disruptor at the evidence locker
  2305. CH3_GCPD_Sub_AccessServerRoom=Access the GCPD Servers
  2306. CH3_SEW_Main_LocateTelecom=Uplink the National Criminal Database to the Batcomputer
  2307. CH3_GCPD_Sub_ExitGCPD=Escape the GCPD
  2308. CH3_OW_GoToSewers=Access the sewers beneath GCPD
  2309. Ch3_SewerEntrance=Access the sewers beneath GCPD
  2310. CH3_SEW_UploadDatabase=Uplink the National Criminal Database to the Batcomputer
  2311. CH4_SEW_Main_HeadToGothamBank=Access the Gotham Merchants Bank
  2312. Ch4_GothamBank=Access the Gotham Merchants Bank
  2313. CH4_GMB_Main_FindJoker=Apprehend the Joker
  2314. CH4_GMB_Main_Steel=Investigate the Steel Mill
  2315. CH4_SteelMill=Investigate the Steel Mill
  2316. CH4_SM_Sub_FindEvidencePoison=Scan a sample of Copperhead's poison
  2317. CH4_SM_Sub_ExitSteelMill=Reach the antidote drop point
  2318. CH4_SM_Main_DefeatCopperhead=Defeat Copperhead
  2319. CH6_SM_Main_MeetElectrocutioner=Acquire Electrocutioner's electromagnetic signature
  2320. CH6_HighestPoint=Acquire Electrocutioner's electromagnetic signature
  2321. CH6_OW_Sub_FollowElectroSignal=Track the electromagnetic signature
  2322. CH6_OW_Sub_EnterRoyal=Gain access to the Gotham City Royal Hotel
  2323. Ch6_RegentHotel=Gain access to the Gotham City Royal Hotel
  2324. CH6_RH_Sub_AccessSecurityRoom=Gain access to the security room
  2325. CH6_RH_Sub_AccessPenthouse=Gain access to the Penthouse
  2326. CH7_BATCAVE_Main_GetGlueGrnd=Acquire the Glue Grenade at the Workbench
  2327. CH7_IAMBATCAVE=Acquire the Glue Grenade at the Batcave
  2328. CH7_Batcave_Main_LocateBane=Locate the tracker placed on Bane
  2329. CH7_BATCAVE_Main_LocateBane2=Locate the tracker placed on Bane
  2330. CH7_GCPD_Main_GoToMorgue=Scan the corpse in the GCPD Morgue
  2331. CH7_GC_Main_GetToGCPD=Scan the corpse in the GCPD Morgue
  2332. CH7_GCPD=Scan the corpse in the GCPD Morgue
  2333. CH7_BHQ_Main_ReturnBatCave=Return to the Batcave
  2334. CH7_GB_Main_GetToBridge=Apprehend Firefly at Pioneers Bridge
  2335. Bridge=Apprehend Firefly at Pioneers Bridge
  2336. CH7_GB_Main_SecureTheBridge=Warn Gordon about the bombs
  2337. Bridge2=Warn Gordon about the bombs
  2338. CH7_GB_Sub_CentralPillarBomb=Locate Firefly's bombs
  2339. CH7_GB_Sub_CentralPillarBombDisarm=Disarm the bomb in the Boiler Room
  2340. CH7_GB_Sub_MotherBombFind=Disarm the bomb in the Train Station
  2341. CH7_GB_Sub_OldGothamBomb=Disarm the bomb at the South Pillar
  2342. CH7_GB_Sub_NewGothamBomb=Disarm the bomb at the North Pillar
  2343. CH7_GB_Sub_DefeatFirefly=Defeat Firefly
  2344. CH8_BATCAVE_MAIN_FindAlfred=Locate Alfred
  2345. CH8_BATCAVE_Main_SaveAlfred=Rescue Alfred
  2346. CH8_BG_Main_InfiltrateBlackGate=Stop the Joker
  2347. CH8_BG_Main_InfiltrateBlackGate2=Stop the Joker
  2348. CH8_BG_Sub_GoThroughSewers=Gain access to Blackgate Prison via the sewers
  2349. CH8_BG_Sub_DefeatBane=Defeat Bane
  2350. CH1_Tower_Main_ExitTower=Exit the GCR Tower
  2351. CH8_BATCAVE_Main_FixComputer=Repair Batcomputer
  2352. Mapobj_CHE1_EnigmaHQ_NGC3=Investigate Enigma's HQ
  2353. ChE1_EnigmaHQ_NGC3=Investigate Enigma's HQ
  2354. MapObj_ChY1_Scan9=Investigate Cyrus Pinkney's crypt
  2355. ChY1_Scan9=Investigate Cyrus Pinkney's crypt
  2356. NG_CHM1_Scene=Investigate Crime Scene
  2357. NG_CHM1_Target=Apprehend Suspect
  2358. OG_CHO1_Scene=Investigate Crime Scene
  2359. NG_CHO1_Target=Apprehend Suspect
  2360. OG_CHU1_Scene=Investigate Crime Scene
  2361. OG_CHU1_Target=Apprehend Suspect
  2362. OG_CHC1_Target=Apprehend Suspect
  2363. OG_CHC1_Scene=Investigate Crime Scene
  2364. NG_CHQ1_Scene=Investigate Crime Scene
  2365. NG_CHQ1_Target=Apprehend Suspect
  2366. OG_CHN1_Scene=Investigate Crime Scene
  2367. NG_CHN1_Target=Apprehend Suspect
  2368. ChD1_SOSLoactionDeadshot_OGE1=Go to S.O.S. broadcast location
  2369. ChD1_CrashLocationDeadshot_OGE1=Look for crash survivors
  2370. ChD1_BackToRoof_OGE1=Replay the crime scene from the roof
  2371. MapObj_ChA1_AnarkyCourthouse=Confront Anarky at the Courthouse
  2372. MapObj_CHA1_AnarkyThug01_Desc=Speak with Anarky's Supporter
  2373. MapObj_CHA1_AnarkyThug02_Desc=Speak with Anarky's Supporter
  2374. MapObj_CHA1_AnarkyThug03_Desc=Speak with Anarky's Supporter
  2375. MapObj_CHA1_AnarkyBomb01_Desc=Locate and defuse Anarky's first bomb
  2376. MapObj_CHA1_AnarkyBomb02_Desc=Locate and defuse Anarky's second bomb
  2377. MapObj_CHA1_AnarkyBomb03_Desc=Locate and defuse Anarky's third bomb
  2378. CH1_WM_Main_StopMrFreeze=Deal with Penguin's men
  2379. CH1_WM_Sub_GetSuitBatCave=Retrieve the Batsuit in the Batcave
  2380. CH2_WM_Sub_FindBoyle=Locate Ferris Boyle
  2381. CH3_OW_Sub_InvestigateDeal=Get Freeze's location from Penguin's Dealer
  2382. CH3_OW_Sub_FindEvidence=Scan for evidence of Penguin's Dealer
  2383. CH3_OW_Sub_FollowTrail=Follow the chemical trail
  2384. CH3_OW_Sub_InterogateThug=Interrogate Penguin's Dealer
  2385. CH3_OW_Sub_EnterGothCorp=Enter GothCorp
  2386. CH3_OW_Main_LocateMrFreeze=Locate Mr. Freeze
  2387. CH4_OW_Sub_GoToMyAlibi=Retrieve the cryodrill from My Alibi
  2388. Ch4_OW_Main_InterrogateLooseLips=Find the man Penguin had break up the cryodrill at My Alibi
  2389. CH4_OW_Main_Get3Components=Rebuild the cryodrill
  2390. CH4_OW_Sub_Get3Components=Retrieve the three cryodrill components
  2391. CH4_OW_Sub_GettheComponents=Retrieve the three cryodrill components
  2392. CH4_OW_Sub_GetComponent03=Retrieve the cryodrill component
  2393. CH4_OW_Sub_GetComponent02=Retrieve the cryodrill component
  2394. CH4_OW_Sub_GoGetEESSuit=Retrieve the Extreme Environment Suit from the drop container
  2395. CH4_OW_Sub_GoBackToGothCorp=Retrieve the cryocoolant from Victor's Lab inside GothCorp
  2396. CH4_OW_Sub_Get2Components=Retrieve the first cryodrill component
  2397. CH4_OW_Sub_Get1Components=Retrieve the final cryodrill component
  2398. CH3_GC_Sub_LowerLevel=Access GothCorp secured level
  2399. CH3_GC_Sub_LowerLevel01=Access GothCorp secured level
  2400. CH3_GC_Main_DestroyTheIceWall=Use the cryodrill on the ice barrier in the Propellant Lab
  2401. CH5_GC_Main_ApprehendFreeze=Apprehend Mr. Freeze
  2402. CH3_GC_Sub_InvestigateGreenHouse=Retrieve the codes from the security guard in the Organics Lab
  2403. CH4_OW_Sub_GoToMyAlibi=Find the man Penguin had break up the cryodrill at My Alibi
  2404. CH5_GC_Sub_SolveCrime=Solve the crime to determine what created Mr. Freeze
  2405. Ch1_WM_Sub_GetSuitBatCave_UpgradeUnlocked=All gadgets and upgrades now available for use.
  2406. CH4_OW_Sub_GoGetEESSuit=Retrieve the Extreme Environment Suit from the drop container
  2407. CH5_GC_Sub_Disable_CryoGenerator=Disable the 3 cryogenic reactors
  2408. CH5_GC_Sub_Disable_CryoGenerator1Done=Disable the last 2 cryogenic reactors
  2409. CH5_GC_Sub_Disable_CryoGenerator2Done=Disable the last cryogenic reactor
  2410. CH5_GC_Sub_TakedownFreeze=Take down Mr. Freeze
  2411. CH5_GC_Sub_SaveFreeze=Save Mr. Freeze
  2412. CryoTrail=Forensic Trail: Cryofluid
  2413. CH5_GC_Sub_2SwitchToGo=Deactivate the two switches to stop the security lockdown.
  2414. CH5_GC_Sub_2SwitchToGo01=Deactivate the two switches to stop the security lockdown.
  2415. CH5_GC_Sub_2SwitchToGo02=Deactivate the two switches to stop the security lockdown.
  2416. CH5_GC_Sub_1SwitchToGo=Deactivate the last switch to stop the security lockdown.
  2417. CH5_GC_Sub_1SwitchToGo01=Deactivate the last switch to stop the security lockdown.
  2418. CH5_GC_Sub_1SwitchToGo02=Deactivate the last switch to stop the security lockdown.
  2419. CH5_GC_Sub_StartVentilation=Hack the ventilation system to stop the security lockdown.
  2420. OW_AnarkyRiot_Title=Activist Riots
  2421. OW_AnarkyRiot_1=1/4 Activist Riots stopped
  2422. OW_AnarkyRiot_2=2/4 Activist Riots stopped
  2423. OW_AnarkyRiot_3=3/4 Activist Riots stopped
  2424. OW_AnarkyRiot_4=4/4 Activist Riots stopped
  2425. OW_FronzenPeople_Title=Victims in Ice
  2426. OW_FronzenPeople_1=1/20 Frozen Victims rescued
  2427. OW_FronzenPeople_2=2/20 Frozen Victims rescued
  2428. OW_FronzenPeople_3=3/20 Frozen Victims rescued
  2429. OW_FronzenPeople_4=4/20 Frozen Victims rescued
  2430. OW_FronzenPeople_5=5/20 Frozen Victims rescued
  2431. OW_FronzenPeople_6=6/20 Frozen Victims rescued
  2432. OW_FronzenPeople_7=7/20 Frozen Victims rescued
  2433. OW_FronzenPeople_8=8/20 Frozen Victims rescued
  2434. OW_FronzenPeople_9=9/20 Frozen Victims rescued
  2435. OW_FronzenPeople_10=10/20 Frozen Victims rescued
  2436. OW_FronzenPeople_11=11/20 Frozen Victims rescued
  2437. OW_FronzenPeople_12=12/20 Frozen Victims rescued
  2438. OW_FronzenPeople_13=13/20 Frozen Victims rescued
  2439. OW_FronzenPeople_14=14/20 Frozen Victims rescued
  2440. OW_FronzenPeople_15=15/20 Frozen Victims rescued
  2441. OW_FronzenPeople_16=16/20 Frozen Victims rescued
  2442. OW_FronzenPeople_17=17/20 Frozen Victims rescued
  2443. OW_FronzenPeople_18=18/20 Frozen Victims rescued
  2444. OW_FronzenPeople_19=19/20 Frozen Victims rescued
  2445. OW_FronzenPeople_20=20/20 Frozen Victims rescued
  2446. Mapobj_CryoGenerator_1=Cryogenerator 1
  2447. Mapobj_CryoGenerator_2=Cryogenerator 2
  2448. Mapobj_CryoGenerator_3=Cryogenerator 3
  2449. Mapobj_LastTakedownLocation=Takedown Mr. Freeze
  2450.  
  2451. [Enigma]
  2452. ParkRowTowerRestored_Title=Comms Tower Restored
  2453. ParkRowTowerRestored_Nodes=Relay Network Discovered
  2454. ParkRowTowerRestored_Batwing=Batwing Drop Point Enabled
  2455. BoweryTowerRestored_Title=Comms Tower Restored
  2456. BoweryTowerRestored_Nodes=Relay Network Discovered
  2457. BoweryTowerRestored_Batwing=Batwing Drop Point Enabled
  2458. AmusementMileTowerRestored_Title=Comms Tower Restored
  2459. AmusementMileTowerRestored_Nodes=Relay Network Discovered
  2460. AmusementMileTowerRestored_Batwing=Batwing Drop Point Enabled
  2461. IndustrialTowerRestored_Title=Comms Tower Restored
  2462. IndustrialTowerRestored_Nodes=Relay Network Discovered
  2463. IndustrialTowerRestored_Batwing=Batwing Drop Point Enabled
  2464. CoventryTowerRestored_Title=Comms Tower Restored
  2465. CoventryTowerRestored_Nodes=Relay Network Discovered
  2466. CoventryTowerRestored_Batwing=Batwing Drop Point Enabled
  2467. DiamondTowerRestored_Title=Comms Tower Restored
  2468. DiamondTowerRestored_Nodes=Relay Network Discovered
  2469. DiamondTowerRestored_Batwing=Batwing Drop Point Enabled
  2470. BurnleyTowerRestored_Title=Comms Tower Restored
  2471. BurnleyTowerRestored_Nodes=Relay Network Discovered
  2472. BurnleyTowerRestored_Batwing=Batwing Drop Point Enabled
  2473. DataHandler_Title=Data Handler Interrogated
  2474. DataHandler01=Extortion File 01 - Datapacks Located
  2475. DataHandler02=Extortion File 02 - Datapacks Located
  2476. DataHandler03=Extortion File 03 - Datapacks Located
  2477. DataHandler04=Extortion File 04 - Datapacks Located
  2478. DataHandler05=Extortion File 05 - Datapacks Located
  2479. DataHandler06=Extortion File 06 - Datapacks Located
  2480. DataHandler07=Extortion File 07 - Datapacks Located
  2481. DataHandler08=Extortion File 08 - Datapacks Located
  2482. DataHandler09=Extortion File 09 - Datapacks Located
  2483. DataHandler10=Extortion File 10 - Datapacks Located
  2484. DataHandler11=Extortion File 11 - Datapacks Located
  2485. DataHandler12=Extortion File 12 - Datapacks Located
  2486. DataHandler13=Extortion File 13 - Datapacks Located
  2487. DataHandler14=Extortion File 14 - Datapacks Located
  2488. DataHandler15=Extortion File 15 - Datapacks Located
  2489. DataHandler16=Extortion File 16 - Datapacks Located
  2490. DataHandler17=Extortion File 17 - Datapacks Located
  2491. DataHandler18=Extortion File 18 - Datapacks Located
  2492. DataHandler19=Extortion File 19 - Datapacks Located
  2493. DataHandler20=Extortion File 20 - Datapacks Located
  2494. EnigmaHQ_Title=Investigate Enigma's HQ
  2495. EnigmaHQ_Part1=Enigma's HQ Discovered
  2496. EnigmaHQ_Part2=Enigma's Server Disrupted
  2497.  
  2498. [Sequencer_Cameo]
  2499. 01=CTYOFASASNS
  2500. 02=ENGMABYNTRE
  2501. 03=LEAGUEISHERE
  2502. 04=NOWITBEGINS
  2503. 05=THEFINALXMAS
  2504. 06=CITYINFLAMES
  2505. 07=DARKESTFEARS
  2506. 08=DREAMOFPEACE
  2507. 09=LNLYGUARDIAN
  2508. 10=SOLEMNVISION
  2509. 11=FEAROFWRAITH
  2510. 12=-RESTRICTED-
  2511.  
  2512. [Sequencer_DeadshotFake]
  2513. 01=HEADYING
  2514. 02=ENTESHOT
  2515.  
  2516. [Sequencer_DeadshotReal]
  2517. 01=HEADSHOT
  2518.  
  2519. [Sequencer_FastTravel]
  2520. 01=Winter
  2521.  
  2522. [Sequencer_OWReal]
  2523. 01=CARRIAGE
  2524. 02=COMPARTMENT
  2525. 03=LOCOMOTIVE
  2526.  
  2527. [Sequencer_PuzzleFake]
  2528. RR4_1=CEREBLATE
  2529. RR5_1=EFFORTGENCE
  2530. RR5_2=LOGICATICAL
  2531.  
  2532. [Sequencer_PuzzleReal]
  2533. 01=CONTEMPLATE
  2534. 02=DELIBERATE
  2535. 03=INTELLIGENCE
  2536. 04=PERCEPTIVENESS
  2537. 05=INSIGHTFULNESS
  2538. 06=COMPREHENSION
  2539. 07=EFFORTLESSNESS
  2540. 08=INGENUOUSNESS
  2541. 09=INTELLECTUAL
  2542. 10=CEREBRAL
  2543. 11=DEADEND
  2544. 12=LOGICAL
  2545. 13=ANALYTICAL
  2546. 14=BRAINPOWER
  2547.  
  2548. [Sequencer_PuzzleTyReal]
  2549. 01=ADMITTANCE
  2550. 02=SURVEILLANCE
  2551. 03=RECONNAISSANCE
  2552. 04=ACKNOWLEDGEMENT
  2553. 05=OBSERVATION
  2554. 06=NAKAMURA
  2555. 07=INTERROGATION
  2556. 08=SCRUTINIZE
  2557. 09=PROMOTE
  2558. 10=CHRONICLE
  2559. 11=ARMAMENT
  2560. 12=AUTHORITATIVE
  2561.  
  2562. [Sequencer_SecretMunReal]
  2563. 01=PARKING
  2564. 02=CUSTODY
  2565. 03=TICKETS
  2566. 04=REFUSE
  2567. 05=METROPOLIS
  2568. 06=TOUGHEN
  2569. 07=ORNITHOLOGY
  2570. 08=ARTIFACT
  2571.  
  2572. [Sequencer_SideReal]
  2573. GCPD=DISSECT
  2574. Hush=MOCKINGBIRD
  2575. Nora=FROZENBAIT
  2576. Riddle1=CONUNDRUM
  2577. Riddle2=BAMBOOZLING
  2578. Riddle3=INCONCEIVABLE
  2579.  
  2580. [Sequencer_SteelReal]
  2581. 01=ROMANSIONIS
  2582. C3=FURNACE
  2583.  
  2584. [Sequencer_UnderFake]
  2585. A3_2_1=OBSESRMIND
  2586. A3_2_2=OBSESENIUS
  2587. A3_2_3=OBSESASSIC
  2588. B4_1_1=SAFEGUHIATrY
  2589. B4_1_2=SAFEGUSSIOrS
  2590. B4_2_1=MaSTEENANCE
  2591. B4_2_2=PeRFEENANCE
  2592. B4_2_3=SeCREENANCE
  2593. B6_1=DEVdLENIUS
  2594. B6_2=PROdUENIUS
  2595. B6_3=BALdGCTION
  2596. B6_4=BALdGMENTS
  2597. E8_1=MEDICCTION
  2598. E8_2=JAMMECTION
  2599.  
  2600. [Sequencer_UnderReal]
  2601. A3_1=MEDICATION
  2602. A3_2=OBSESSIONS
  2603. B4_1=SAFEGUARDInG
  2604. B4_2=MaINTENANCE
  2605. B6=GOTHAMSAVIOR
  2606. C1=FORTIFICATION
  2607. E4=MASTERMIND
  2608. E8=PERFECTION
  2609.  
  2610. [Sequencer_GothamBridge]
  2611. C1_1=COASTGUARD
  2612. C1_2=LOCOMOTIVE
  2613. A1_1=PYROMANIAC
  2614. A1_2=EXPLOSIVES
  2615. A1_3=FLAMMABLE
  2616. A1_4=GALVANIZED
  2617. A1_5=STIMULATED
  2618. A1_6=SHOCKINGLY
  2619. B1_1=UPINFLAMES
  2620. B1_2=ACCELERANT
  2621. B1_3=NITROGLYCERINE
  2622. A3_1=COMBUSTION
  2623. A3_2=SMOLDERING
  2624. A3_3=INCENDIARY
  2625.  
  2626. [Sequencer_SteelMill]
  2627. A1_1=CHEMICAL
  2628. B1_1=COMPOUND
  2629. B1_2=COOKING?
  2630. B1_3=CONFOUND
  2631. B1_4=CULTURED
  2632. C1_1=NARCOTIC
  2633. C1_2=COMPLICATE
  2634. C1_3=PERPLEXITY
  2635. C1_4=PUZZLEMENT
  2636.  
  2637. [Sequencer_Church]
  2638. B1_1=DEADPARENTS
  2639. B1_2=GOTHAMMAFIA
  2640. B1_3=FALSEFACERS
  2641. B1_4=THESOCIETY
  2642.  
  2643. [Sequencer_MadHatter]
  2644. C1_1=HATSHOP
  2645. C1_2=MADCATS
  2646. C1_3=HATTERS
  2647.  
  2648. [Sequencer_Tower]
  2649. C1_1=UNFORTUNATE
  2650.  
  2651. [Sequencer_FinalOffer]
  2652. B2_1=MAKEADEAL
  2653. B2_2=CLANDESTINE
  2654. C3_1=TONNAGE
  2655.  
  2656. [Sequencer_BANK]
  2657. A1_1=OPENSESAME
  2658.  
  2659. [Sequencer_MORGUE]
  2660. A1_1=DEADHOUSE
  2661. A1_2=MORTIFIED
  2662. A1_3=MORTALITY
  2663.  
  2664. [Sequencer_PoliceStation]
  2665. C2_1=SERVEPROTECT
  2666. C6_1=CONVICTION
  2667. A1_1=PEACEOFFICER
  2668. A1_2=PROUDTOSERVE
  2669. B2_1=LOCKDOWN
  2670. B1_1=AUTHORIZEDONLY
  2671. B2_2=LOCKANDLOAD
  2672. B2_3=GOTHAMDEFENDERS
  2673. C5_1=PUMPACCESS
  2674. C7_1=PROFITEERING
  2675. C7_1A=RACKETEERING
  2676. C7_1B=MONEYLAUNDRY
  2677. C7_1C=RETIRMNTFUND
  2678.  
  2679. [Sequencer_RegentHotel]
  2680. 01=ROYALHOTEL
  2681. 02=EYESPY
  2682. 03A=KNOCKKNOCK
  2683. 03B=DRIESTDOCK
  2684. 03C=KNOWALLBAT
  2685. 04A=SURPRISE
  2686. 04B=SUPERSPY
  2687. 04C=SUNVISOR
  2688. 04D=ANUPRISE
  2689. 05A=WHYTHELONGFACE
  2690. 05B=WHATSUPBUDDY
  2691. 05C=WHYAREYOUHERE?
  2692. 05D=ALOOK?ONURFACE
  2693. 06A=HAPPYNEWYEAR
  2694. 06B=CLOCKTHEYEAR
  2695. 06C=AROUNDTHESUN
  2696. 07A=SPLASHDOWN
  2697. 07B=SPARETHERD
  2698. 07C=ITSSUNDOWN
  2699. 07D=PLZNOFROWN
  2700. 08=CARCRASH
  2701.  
  2702. [Sequencer_EnigmaTower]
  2703. 01=NOFLYZONE
  2704. 02=KEEPOUT
  2705. 03=IDONTTHINKSO
  2706. 04=AREYOUKIDDING
  2707. 05=STOPPEDYOU
  2708. 06=INCONCEIVABLE
  2709. 07=UWILLREGRETTHIS
  2710.  
  2711. [Sequencer_Enigma]
  2712. 01=CHRONICLES
  2713. 02=PUZZLEBOX
  2714. 03=SHELLGAME
  2715. 04=COMPLICATE
  2716. 05=ENTANGLE
  2717. 06=PERPLEXITY
  2718. 07=TRUTHWILLOUT
  2719. 08=PUZZLEMENT
  2720. 09=QUANDARY
  2721. 10=CHEATING
  2722. 11=TRUTHCOMESOUT
  2723. 12=INFORMACE
  2724. 13=SHAKEDOWN
  2725. 14=FINALANALYSIS
  2726. 15=COERCION
  2727. 16A=TRICKERY
  2728. 16B=TRIUMPHS
  2729. 16C=TRIUMPHS
  2730. 17A=CLEVERSCHEME
  2731. 17B=CLEVERCLEVER
  2732. 17C=NAMETHESCENE
  2733. 17D=BLUEDSCHEME
  2734. 18A=ILLICITSECRET
  2735. 18B=ILLFITTNGSUIT
  2736. 18C=ASECRETREGRET
  2737. 18D=AHIDDENTHREAT
  2738. 19A=SECRETKNOWLEDGE
  2739. 19B=SECRETSPYPERSON
  2740. 19C=STUMBLESUPWARDS
  2741. 19D=STIRTHEPORRIDGE
  2742. 20A=MALFEASANCES
  2743. 20B=MULTIPLYBY9
  2744. 20C=MALPRACTICE
  2745. 20D=BATESSENCES
  2746. 21A=IMPROPRIETY
  2747. 21B=IMPATIENTLY
  2748. 21C=BIGPROPERTY
  2749. 21D=IMPORTANTLY
  2750. 21E=URSONAUGHTY
  2751. 22A=MISBEHAVIOR
  2752. 22B=MISADVNTURE
  2753. 22C=MISSNOFFAIL
  2754. 22D=MISAPPRPRTE
  2755. 23A=FRAUDULENT
  2756. 23B=FOROPULENT
  2757. 23C=FRAUDSTERS
  2758. 23D=SOINSOLENT
  2759. 24A=UNTRUE
  2760. 24B=UNKIND
  2761. 24C=SOTRUE
  2762. 24D=UNFAIR
  2763. 25A=BLACKBOOK
  2764. 25B=BLACKMASK
  2765. 25C=BIRKNSTCK
  2766. 25D=BLACKBANK
  2767. 25E=BLACKBACK
  2768. 26A=ZEROTRUST
  2769. 26B=ZEPPELINS
  2770. 26C=BANGNBUST
  2771. 26D=ANTITRUST
  2772. 27A=QUESTIONSANSWERS
  2773. 27B=THEREARENOANSWRS
  2774. 27C=QUESTIONEVRYTHNG
  2775. 27D=QUESTOFTHESLOWST
  2776.  
  2777. [Sequencer_GothCorp]
  2778. OW_A8=UNDERTHEWEATHER
  2779. B1_1=PHILANTHROPY
  2780. A1_1=CRYOGENICS
  2781.  
  2782. [Sequencer_Alibi]
  2783. B1_1=DISCRETION
  2784. B1_2=STAGES
  2785. B1_3=VIPSONLY
  2786.  
  2787. [Sequencer_Anarky]
  2788. DLCFAnarky_01=REVOLUTION
  2789. DLCFAnarky_02=PLAINWORDS
  2790. DLCFAnarky_03=RESISTANCE
  2791.  
  2792. [Sequencer_GothCorp_Outside]
  2793. B1_1=HUMANITARIAN
  2794.  
  2795. [TAPES]
  2796. Tape=Extortion Data Unlocked
  2797. Bane=Extortion Data - Bane
  2798. Tape_CyrusPinkney=Chronicles of Arkham
  2799.  
  2800. [TRC]
  2801. Checkpoint=Checkpoint
  2802. Saving=Saving content. Please don't turn off your console.
  2803. SavingMsg=Saving
  2804.  
  2805. [CrimeScene]
  2806. OWDLC2_CrimeScene=Casefile 1231-1: Officer on Ice
  2807.  
  2808. [Tips]
  2809. 01=Earn XP to regain health and upgrade to the latest WayneTech technology.
  2810. 02=Use the Quickfire Batarang throw to unleash an instant Batarang when under pressure.
  2811. 03=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  2812. 04=Earn XP bonuses in combat by chaining together large combos or by using a variety of different moves in one combo.
  2813. 05=Isolate armed enemies and take them out silently to avoid attracting attention.
  2814. 06=If detected by armed thugs, grapple up and swing quickly between vantage points to escape.
  2815. 07=Use the Evade move to reduce damage when under fire.
  2816. 08=Use the Map & Objectives screen to view your main objective at any time.
  2817. 09=When stuck, use Detective Vision to search the environment for clues on how to progress.
  2818. 10=Forensic trails show up on the map, allowing you to pick them up again at any time.
  2819. 11=Unlock Combat and Predator challenges by solving secrets on the Enigma grid.
  2820. 12=Try the Challenge Mode to improve your Combat and Predator skills.
  2821. 13=Most gadgets feature an Action Camera. Have you discovered how to activate this?
  2822. BC01=Build up large combos to get bigger score multipliers.
  2823. BC02=Maximize your combo in combat by seamlessly moving from one target to another without missing a strike.
  2824. BC03=Variation Bonus: The more moves you can combine into a single combo, the greater the variation bonus.
  2825. BC04=Flawless Free Flow Bonus: Defeat an entire round in one single flowing combo.
  2826. BC05=Perfect Round Bonus: Complete a round without taking a single hit.
  2827. BC06=Perfect Fight Bonus: Complete all rounds without taking a single hit.
  2828. BP01=Complete all the Predator Medal Challenges to move up the leaderboard.
  2829. BP02=Isolate armed enemies and take them out silently to avoid attracting attention.
  2830. BP03=If detected by armed thugs, grapple up and swing quickly between Vantage Points to escape.
  2831. BP04=Use the Evade move to reduce damage when under fire.
  2832. JP03=If detected by armed guards, evade! Escape to safety using the grapple gun.
  2833. JP04=Use the Evade move to reduce damage when under fire.
  2834. SC01=How long can you survive the onslaught without taking a single hit?
  2835.  
  2836. [Tutorial]
  2837. Batarang_1=Use aim mode to throw Batarangs at specific targets such as enemies or scenery.
  2838. Batarang_Quick_1=Throw a Batarang instantly at any time using the Quickfire throw.
  2839. Batarang_Quick_2=Tap - Quickfire Batarang
  2840. Batarang_Quick_3=Throw Batarangs in quick succession using the Quickfire throw.
  2841. Batarang_Switch=Use Batarangs to activate switches that are out of reach.
  2842. BatClaw_1=The Batclaw can pull security grates off walls.
  2843. Camera_1=Look around the environment to spot important objects, characters and information.
  2844. Climb=Run towards low walls or fences to climb them.
  2845. CombatTakedown=Combat Takedown
  2846. Counter_1=Protiútok
  2847. Crouch_1=Crouch to move silently and enter small areas such as vents.
  2848. Detective_1=Use Detective Vision to highlight important objects in the environment.
  2849. Detective_Crimescene_1=In a crime scene, use Detective Vision to search for evidence.
  2850. Detective_Trail=Use Detective Vision to follow evidence trails.
  2851. Dive=Alternate between Dive Bomb and a steady climb to cover large distances quickly.
  2852. DiveBomb=Dive Bomb (while gliding)
  2853. DropDown=Drop down behind armed enemies to take them out silently.
  2854. Explosive_Gel_1=The Výbušný Gel can be used to blast through weaknesses in floors and walls.
  2855. Explosive_Gel_2=Odpalte výbušný gel pro zničení podlahy.
  2856. GooSprayHostageFail=Cannot detonate Výbušný Gel, as it could endanger the hostage.
  2857. GooSprayHostageFailDK=Cannot detonate Proximity Bomb, as it could endanger the hostage.
  2858. GlideSteerLR=Steer Left/Right
  2859. GlideSteerUD=Pitch Up/Down
  2860. GlideWhileFalling=Glide
  2861. Glide_1=Glide after leaping from an edge.
  2862. GlueTutorial=Use your glue grenade to create a raft.
  2863. Grapple=Grapple
  2864. GrappleBoostInstructions=When grappling over longer distances, use the Grapnel Accelerator to launch Batman into the air.
  2865. GrappleBoostPrompt=Grapnel Accelerator (while grappling)
  2866. GrappleChopper=Lose line of sight with the pursuing TYGER helicopter to grapple up to it without being detected.
  2867. Grapple_1=Look up to grapple wherever the Grapple Icon appears.
  2868. Grapple__Vantage_1=Grapple up to a vantage point to gain a better tactical view of the surrounding area and plan your attack.
  2869. Grapple__Vantage_2=Use Vantage Points to get behind enemies without being detected.
  2870. Ice_1=Move slowly across the frozen water surface
  2871. Ice_2=Avoid patches of weak ice
  2872. Jump_1=Run to automatically jump across gaps
  2873. Jump_2=Run and Jump
  2874. Jump_glide=Glide
  2875. KnockOutSmashInstructions=Using the Knockout Smash instant finishing move will alert nearby enemies.
  2876. magnet_1=Use the Remote Electrical Charge to create a new exit route.
  2877. PredatorGroundTakedownInstructions=Floored enemies can be finished off with a Ground Takedown.
  2878. PredatorGroundTakedownPrompt=Ground Takedown (when next to target)
  2879. PullUpFromDive=Pull Up
  2880. Rail_Walk=Climb onto and walk along railings.
  2881. ResonatorNoCodeFail=Need a security code to hack the console.
  2882. RopeSpottedTutorial=Enemies will check the nearby area if they find an unconscious body hanging from an edge.
  2883. RunAndGlide=Run Off An Edge To Glide
  2884. RunningGrapple=Grapple
  2885. Scan_1=Scan in evidence to analyze and track the source.
  2886. Shimmy_1=Jump the gap towards the ledge to catch hold of it.
  2887. Shimmy_2=Shimmy along until there is space to climb up.
  2888. Shimmy_3=Climb up towards the ledge and then shimmy along.
  2889. Shimmy_4=Shimmy along until there is space to grapple.
  2890. Silent_1=Silent Takedown
  2891. Slide_1=Slide under low areas.
  2892. SonicBrangFail=Sonic Batarang unable to locate target
  2893. StealthMove=Crouch
  2894. Strike_1=Strike
  2895. Vantage_1=From a Vantage Point, you can target and move to other Vantage Points to gain a tactical advantage.
  2896. Vantage_Point_Drop=Drop onto Vantage Points when they are below you.
  2897. Look=Use [AnalogR] to look around the environment.
  2898. Walk=Use [AnalogL] to walk in any direction.
  2899. GrappleToZipline=Hold To Zipline
  2900. BackScreenFastTravelTutorialHint=On the Gotham City Map select a Batwing Drop Point to fast travel to that location in the city.
  2901. BackScreenWayneTechMainTutorialHint=Pokaždé, když získáte novou úroveň získáte upgrade bod. Tyto body mohou být použity k odemknutí vylepšení Batmanovo dovedností a vybavení. Tyto vylepšení jsou rozděleny do tří kategorií. Vyberte kategorii pro upgrade.
  2902. BackScreenWayneTechUpgradeTutorialHint=Each upgrade category has its own upgrade tree. You must purchase early upgrades to gain access to later ones in the tree. The deeper you get in a tree the more powerful the upgrades become. Select an upgrade to purchase.
  2903. ButtonPromptGlideKick=Batwing Drop Attack
  2904.  
  2905. [Upgrades]
  2906. Combat=New Close Quarters Upgrade Available
  2907. Gadget=New Weapon Denial Combat Upgrade Available
  2908. Predator=New Invisible Predator Upgrade Available
  2909. Title=WAYNETECH EQUIPMENT UNLOCKED
  2910.  
  2911. [WeaponCache]
  2912. Title=Weapons Cache Unlocked!
  2913. WeaponCache_Satchel=New Online Reward:\nCobblepot Satchel\nVisit Penguin's Black Market to cash in your reward!
  2914. WeaponCache_Case=New Online Reward:\nCobblepot Case\nVisit Penguin's Black Market to cash in your reward!
  2915. WeaponCache_Crate=New Online Reward:\nCobblepot Crate\nVisit Penguin's Black Market to cash in your reward!
  2916. WeaponCache_Container=New Online Reward:\nCobblepot Premium Container\nVisit Penguin's Black Market to cash in your reward!
  2917. WeaponCache_Case2=New Online Reward:\nCobblepot Case\nVisit Penguin's Black Market to cash in your reward!
  2918. WeaponCache_Crate2=New Online Reward:\nCobblepot Crate\nVisit Penguin's Black Market to cash in your reward!
  2919.  
  2920. [Theme]
  2921. Title=Theme Unlocked!
  2922. Theme_ArkhamOrigins=New Theme unlocked:\n Arkham Origins\n\nThemes can be installed from the "Extras" menu
  2923. Theme_Assassins=New Theme unlocked:\n Assassins\n\nThemes can be installed from the "Extras" menu
  2924. Theme_WayneTech=New Theme unlocked:\n WayneTech\n\nThemes can be installed from the "Extras" menu
  2925. InstallTheme=You can install any unlocked themes from the Main Menu under >Extras >Themes!
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