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| 1 | Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html | |
| 2 | ||
| 3 | This is complete barring some corrections or complete rewrites of a few sections that make no sense. I'll work on formatting this on a proper document and relink this pastebin with the download links | |
| 4 | - | The Formula |
| 4 | + | |
| 5 | - | Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time) |
| 5 | + | ========================================= |
| 6 | Start Translation | |
| 7 | ========================================= | |
| 8 | ||
| 9 | 【DMC3SE】RAISING THE DEVIL【DATA BOOK】 | |
| 10 | ||
| 11 | End of Mission Style Point Calculation | |
| 12 | ||
| 13 | ||
| 14 | End Mission Style Calculation Formula | |
| 15 | (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time) | |
| 16 | ||
| 17 | Time spent out of battle is not accounted for | |
| 18 | ||
| 19 | ||
| 20 | ||
| 21 | ||
| 22 | ||
| 23 | SS Rank Mission clear criteria (Normal Mode) | |
| 24 | Mission Time Orbs Stylish PTS Damage Item Used | |
| 25 | M1 1:39 1701 5001 — — | |
| 26 | M2 1:59 1501 4501 1000 — | |
| 27 | M3 5:59 7001 4501 2000 — | |
| 28 | M4 6:59 6001 4501 3000 — | |
| 29 | M5 7:59 3001 4001 7500 — | |
| 30 | M6 3:59 1501 4001 — — | |
| 31 | M7 10:29 7001 4501 3000 — | |
| 32 | M8 8:29 3001 4001 5000 — | |
| 33 | M9 11:59 6001 3001 5000 — | |
| 34 | M10 7:59 3501 2501 2000 — | |
| 35 | M11 7:59 3001 4001 5000 — | |
| 36 | M12 9:59 5001 4501 10000 — | |
| 37 | M13 7:59 3501 4001 5000 — | |
| 38 | M14 11:59 8001 5001 7000 — | |
| 39 | M15 13:59 4001 3001 5000 — | |
| 40 | M16 15:59 6001 3501 3000 — | |
| 41 | M17 8:59 7001 4501 5000 — | |
| 42 | M18 11:59 6001 3001 15000 — | |
| 43 | M19 10:59 2001 4001 5000 — | |
| 44 | M20 3:29 — 2501 10000 — | |
| 45 | ||
| 46 | SS Rank Clear Criteria Dante Must Die | |
| 47 | ||
| 48 | Mission Time Orbs Stylish PTS Damage Item Used | |
| 49 | M1 2:59 3900 5000 — — | |
| 50 | M2 4:29 4500 5000 — — | |
| 51 | M3 9:59 12000 5000 — — | |
| 52 | M4 15:59 11000 5000 — — | |
| 53 | M5 13:59 7500 5000 — — | |
| 54 | M6 8:59 6000 5000 — — | |
| 55 | M7 19:59 15000 5000 — — | |
| 56 | M8 13:59 8500 5000 — — | |
| 57 | M9 19:59 8000 4000 — — | |
| 58 | M10 10:59 5000 3500 — — | |
| 59 | M11 11:59 5500 4000 — — | |
| 60 | M12 17:59 13000 4500 — — | |
| 61 | M13 12:59 5000 4000 — — | |
| 62 | M14 16:59 10000 4500 — — | |
| 63 | M15 23:59 8000 4000 — — | |
| 64 | M16 24:59 9000 4500 — — | |
| 65 | M17 17:59 10000 4500 — — | |
| 66 | M18 34:59 8000 2500 — — | |
| 67 | M19 15:59 5000 4000 — — | |
| 68 | M20 7:59 — 2500 — | |
| 69 | ||
| 70 | ||
| 71 | Difficulty Modifiers (Enemy Data) | |
| 72 | ||
| 73 | Mode Hp Dmg modification Armor remarks | |
| 74 | Easy 0.5 0.5 1 — | |
| 75 | Normal 1 1 1 — | |
| 76 | Hard 2 1.25 1 — | |
| 77 | Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?) | |
| 78 | ||
| 79 | Devil Trigger | |
| 80 | Devil Trigger | |
| 81 | ||
| 82 | Devil Arms Attack Damage Speed Hp Recovery | |
| 83 | Rebellion※ 1.10 0.33 1.10 1.60 | |
| 84 | Cerberus 1.05 0.33 1.20 2.00 | |
| 85 | Agni & Rudra 1.10 0.25 1.05 2.00 | |
| 86 | Nevan 1.05 0.33 1.10 3.70 | |
| 87 | Beowulf 1.20 0.20 1.05 1.50 | |
| 88 | Yamato 1.20 — 1.20 — | |
| 89 | Beowulf 1.20 — 1.10 — | |
| 90 | Force Edge 1.20 — 1.20 — | |
| 91 | ||
| 92 | ※ When using Sparda Costume DT is Sparda with Rebellion effects | |
| 93 | ||
| 94 | Devil Trigger Explosion Status | |
| 95 | ||
| 96 | Level Damage Stylish Point | |
| 97 | Lv1 — 100 | |
| 98 | Lv2 200 200 | |
| 99 | Lv3 600 200 | |
| 100 | Lv4 800 250 | |
| 101 | Lv5 1000 250 | |
| 102 | Lv6 1200 500 | |
| 103 | Lv7 1500 500 | |
| 104 | ||
| 105 | ||
| 106 | ||
| 107 | Enemy Attack Level Classification | |
| 108 | ||
| 109 | Attack Level results | |
| 110 | Lv1 Attack can be regular guarded | |
| 111 | Lv2 Attack can be stopped | |
| 112 | Lv3 Attack can be reflected | |
| 113 | Lv4 Attack can't be guarded (?) | |
| 114 | Lv5 Attack cannot be stopped | |
| 115 | ||
| 116 | Basic Action | |
| 117 | ||
| 118 | Action Name Command Damage Stylish Point Notes | |
| 119 | Walk/Dash L3 — — L3 centers camera | |
| 120 | Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup | |
| 121 | Style Action ○ Changes by style Changes by style Each style changes the use of this button | |
| 122 | Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility | |
| 123 | Taunt Select — 500 Pose and Speech changes every 2 taunt levels | |
| 124 | Lock On R1 — — R3 changes targets | |
| 125 | Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun | |
| 126 | Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats | |
| 127 | Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs | |
| 128 | ||
| 129 | Style | |
| 130 | ||
| 131 | Trickster | |
| 132 | Action Name Command Damage Stylish Point Notes | |
| 133 | Level 1 | |
| 134 | Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical | |
| 135 | Dash on Ground + ○ — 150(near enemy) First half of animation is invincible | |
| 136 | Level 2 | |
| 137 | Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash | |
| 138 | Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction | |
| 139 | Level 3 | |
| 140 | Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances | |
| 141 | Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction | |
| 142 | ||
| 143 | ||
| 144 | ||
| 145 | Swordmaster | |
| 146 | Action Name Command Damage Stylish Point Notes | |
| 147 | Data listed in Melee weapon section | |
| 148 | ||
| 149 | Gunslinger | |
| 150 | Action Name Command Damage Stylish Point Notes | |
| 151 | Data listed in Gunslinger Section | |
| 152 | ||
| 153 | Royalguard Style | |
| 154 | Action Name Command Damage Stylish Point Notes | |
| 155 | Level 1 | |
| 156 | Block&Charge Ground ○ — 150~400 Blocking builds up release damage | |
| 157 | Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style | |
| 158 | Level 2 | |
| 159 | Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump | |
| 160 | Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release | |
| 161 | Level 3 | |
| 162 | Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate | |
| 163 | ========================================================================= | |
| 164 | Release Orb level Damage | |
| 165 | — — | |
| 166 | 0.5 260 | |
| 167 | 1 524 | |
| 168 | 1.5 787 | |
| 169 | 2 1049 | |
| 170 | 2.5 1311 | |
| 171 | 3 1574 | |
| 172 | Just Release② Damage Values | |
| 173 | — 270 | |
| 174 | 0.5 605 | |
| 175 | 1 944 | |
| 176 | 1.5 1282 | |
| 177 | 2 1619 | |
| 178 | 2.5 1957 | |
| 179 | 3 2249 | |
| 180 | ||
| 181 | ||
| 182 | Quicksilver Style | |
| 183 | Action Name Command Damage Stylish Point Notes | |
| 184 | Time Stop R1+○ — — While in use, DT is draining | |
| 185 | ||
| 186 | Doppelganger Style | |
| 187 | Action Name Command Damage Stylish Point Notes | |
| 188 | After Image R1+○ — — While in use, DT is draining | |
| 189 | ||
| 190 | Devil Arms | |
| 191 | ||
| 192 | Rebellion | |
| 193 | Action Name Command Damage Stylish Point Notes | |
| 194 | Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts | |
| 195 | Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante | |
| 196 | Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?) | |
| 197 | Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack | |
| 198 | Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1 | |
| 199 | High Time R1+L3away+△ 80 200 hold △ to go airborne | |
| 200 | Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 - | |
| 201 | Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall | |
| 202 | Air Hike after first jump X — — No invincibility | |
| 203 | Float (airbone DT)R1+X — — Dante slowly falls | |
| 204 | Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking | |
| 205 | Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect | |
| 206 | Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early | |
| 207 | Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used | |
| 208 | Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced | |
| 209 | Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking | |
| 210 | Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations | |
| 211 | ||
| 212 | Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger | |
| 213 | ||
| 214 | Cerberus | |
| 215 | Action Name Command Damage Stylish Point Notes | |
| 216 | Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks | |
| 217 | 50+60 70+100 100+100 100+100 100+200 | |
| 218 | ||
| 219 | Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo | |
| 220 | Swing air△ 90 200 hits below Dante | |
| 221 | Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled | |
| 222 | Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active | |
| 223 | Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high | |
| 224 | Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up | |
| 225 | Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up | |
| 226 | Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair | |
| 227 | Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?) | |
| 228 | Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles | |
| 229 | ||
| 230 | Agni & Rudra | |
| 231 | Action Name Command Damage Stylish Point Notes | |
| 232 | Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback | |
| 233 | Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range | |
| 234 | Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo | |
| 235 | Aerial Cross air△ 200 200 knockback depends on style meter | |
| 236 | Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered | |
| 237 | Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered | |
| 238 | Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter | |
| 239 | Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch | |
| 240 | Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes | |
| 241 | Air Hike air X — — A&R Double jump is orange | |
| 242 | Crossed Swords ground○(SM) 200 200 very wide range | |
| 243 | SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time | |
| 244 | Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range | |
| 245 | Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?) | |
| 246 | Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A | |
| 247 | ||
| 248 | Nevan | |
| 249 | Action Name Command 攻擊力 Stylish Point Notes | |
| 250 | Tune up △ 80 150 Opening stance for other ground attacks | |
| 251 | Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats | |
| 252 | Combo2 L3left+△ 50*hit 40*hit Hold to make more bats | |
| 253 | Combo3 L3right+△ 200 200 wide range | |
| 254 | Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range | |
| 255 | Air Play air△ 100 200 hold △ for bats | |
| 256 | Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?) | |
| 257 | Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats | |
| 258 | Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher | |
| 259 | Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats | |
| 260 | Air Raid DT airR1+X — — DT Float | |
| 261 | Thunder Bolt Air Raid air□ 60 70 Long Distance attack | |
| 262 | Vortex Air Raid air△ 60 60 Invincible during animation | |
| 263 | Slash ground ○(SM) 40+100 100+200 Large Range | |
| 264 | Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback | |
| 265 | Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack | |
| 266 | Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up | |
| 267 | Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats | |
| 268 | ||
| 269 | Beowulf | |
| 270 | Action Name Command 攻擊力 Stylish Point Notes | |
| 271 | Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches | |
| 272 | Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown | |
| 273 | Killer Bee air△ 200 200 Trakcs enemy | |
| 274 | Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch | |
| 275 | Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance | |
| 276 | Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher | |
| 277 | Rising Dragon △ after Beast Uppercut 200 250 air chase | |
| 278 | Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking | |
| 279 | Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style | |
| 280 | Air Hike air X — — Hike effect is white | |
| 281 | Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge | |
| 282 | The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter | |
| 283 | Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?) | |
| 284 | Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible | |
| 285 | Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter | |
| 286 | ||
| 287 | Guns | |
| 288 | ||
| 289 | Ebony & Ivory | |
| 290 | Action Name Attributes | |
| 291 | Level1 Damage 1.0 | |
| 292 | Level2 Damage1.2 | |
| 293 | Level3 Damage1.5 | |
| 294 | Normal Shot Every 10 shots pushes back enemy or causes them to float | |
| 295 | Action Name Command Damage Stylish Point notes | |
| 296 | Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3 | |
| 297 | Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter | |
| 298 | Charge Shot □charge(GS) 30 50 Damage is 3 times current level | |
| 299 | Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger | |
| 300 | Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter | |
| 301 | ||
| 302 | ||
| 303 | ||
| 304 | Shotgun | |
| 305 | Action Name Attributes | |
| 306 | Level1 6 missle launch (bullets?) | |
| 307 | Level2 8 bullet spread | |
| 308 | Level3 10 bullet spread | |
| 309 | Normal Shot every 5 shots knocks back | |
| 310 | ||
| 311 | Action Name Command 攻擊力 Stylish Point notes | |
| 312 | Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge | |
| 313 | Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2 | |
| 314 | Fireworks ○(GS) 16*hit 20*hit 360 degree range | |
| 315 | Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2 | |
| 316 | Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots | |
| 317 | ||
| 318 | ||
| 319 | ||
| 320 | Artemis | |
| 321 | Action Name attributes | |
| 322 | Level1 Max Lock+2 | |
| 323 | Level2 Max Lock+3 | |
| 324 | Level3 Max Lock+4 | |
| 325 | Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets | |
| 326 | Action Name Command Damage Stylish Point Notes | |
| 327 | Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?) | |
| 328 | Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere | |
| 329 | Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves | |
| 330 | ||
| 331 | Spiral | |
| 332 | Action Name Attributes | |
| 333 | Level1 Damage 1.0 | |
| 334 | Level2 Damage1.1 | |
| 335 | Level3 Damage1.3 | |
| 336 | Normal Shot 100 points of attack causes knockdown(?) | |
| 337 | Action Name Command Damage Stylish Point Notes | |
| 338 | Trick Shot ground○(GS) 70 35 bounces off of wall | |
| 339 | Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup | |
| 340 | Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox | |
| 341 | ||
| 342 | Kalina Ann | |
| 343 | Action Name Attributes屬性 | |
| 344 | Level1 Projectile Speed | |
| 345 | Level2 Speed 1.6 | |
| 346 | Level3 Speed 2.4 | |
| 347 | Normal Shot on contact 150 radius 100 smoke effect | |
| 348 | Action Name Command Damage Stylish Point notes | |
| 349 | Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time | |
| 350 | Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy | |
| 351 | ||
| 352 | ||
| 353 | CHAPTER03 VERGIL DATA | |
| 354 | ||
| 355 | ||
| 356 | Basic Action | |
| 357 | ||
| 358 | Action Name Command Damage Stylish Point 備註 | |
| 359 | Walk/Dash L3 — — - | |
| 360 | Jump/Enemy Step X — 150(Enrmy Step) invincibility | |
| 361 | Style Action ○ — — — | |
| 362 | Side Roll R1+side+X — 150(close) - | |
| 363 | Taunt Select — 500 - | |
| 364 | Lock On/Lock Off R1 — — - | |
| 365 | Melee Attack/Shoot △(melee)□(shoot) Varies Varies - | |
| 366 | Finish sword(?) — 500 happens when Vergil sheathes yamato | |
| 367 | ||
| 368 | ||
| 369 | ||
| 370 | Style | |
| 371 | ||
| 372 | Darkslayer | |
| 373 | Action Name Command Damage Stylish Point notes | |
| 374 | Level 1 | |
| 375 | Air Trick ○ — — Teleport to enemy | |
| 376 | Level 2 | |
| 377 | Trick Up R1+L3toward+○ — — Teleport above enemy | |
| 378 | Level 3 | |
| 379 | Trick Down R1+L3away+○ — — Teleport away from enemy | |
| 380 | ||
| 381 | ||
| 382 | Devil Arms | |
| 383 | ||
| 384 | Yamato | |
| 385 | Action Name Command Damage Stylish Point Notes | |
| 386 | Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees | |
| 387 | Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees | |
| 388 | Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?) | |
| 389 | Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster | |
| 390 | Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down | |
| 391 | Judgement Cut(Lv1) △charge 300 400 Beats DT Shield | |
| 392 | Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance | |
| 393 | ||
| 394 | ||
| 395 | Beowulf | |
| 396 | Action Name Command Damage Stylish Point Notes | |
| 397 | Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback | |
| 398 | Starfall(Lv1) 空中△ 200 200 Tracks enemy | |
| 399 | Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger | |
| 400 | Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown | |
| 401 | Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage | |
| 402 | Rising Sun R1+L3後方+△ 120 120 — Launches an enemy | |
| 403 | ||
| 404 | ||
| 405 | Force Edge | |
| 406 | Action Name Command Damage Stylish Point notes | |
| 407 | Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice | |
| 408 | Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height | |
| 409 | Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster | |
| 410 | Stinger(Lv1) R1+L3toward+△ 130 200 - | |
| 411 | Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed | |
| 412 | High Time R1+L3away+△ 80 200 Air chase with △ | |
| 413 | Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks | |
| 414 | ||
| 415 | ||
| 416 | ||
| 417 | Guns | |
| 418 | ||
| 419 | Summoned Swords | |
| 420 | Action Name Attributes | |
| 421 | Level1 Alternating two rounds (Presumably a single round has 2 swords in it) | |
| 422 | Level2 Alternating three rounds | |
| 423 | Level3 Alternating four rounds | |
| 424 | Normal Shot Each sword does 50 damage | |
| 425 | ||
| 426 | Action Name Command Damage Stylish Point Notes | |
| 427 | Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit | |
| 428 | Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time | |
| 429 | Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time | |
| 430 | ||
| 431 | ||
| 432 | ||
| 433 | NELO ANGELO | |
| 434 | ||
| 435 | Action Name Command Damage Stylish Point Note | |
| 436 | Yamato Combo △>△>△ 110 150 150+150 — no knockback | |
| 437 | Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback | |
| 438 | High Time R1+L3away+△ 120 — hold △ to air chase | |
| 439 | Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height | |
| 440 | Beowulf Combo △>△>△ 130 180 300 — third hit has knockback | |
| 441 | Starfall air△ 320 — tracks enemy | |
| 442 | Straight R1+L3toward+△ 200 — knockback | |
| 443 | Beast Uppercut R1+L3away+△ 280 — Launches enemy | |
| 444 | Meteor(Lv1) △hold 200 — Strong Knockback | |
| 445 | Meteor(Lv2) △hold 200*3 — Three hits | |
| 446 | ||
| 447 | CHAPTER04 ENEMY DATA | |
| 448 | ||
| 449 | No. 1 | |
| 450 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 451 | Hell:Pride 250 42 100 100 100 100 100 100 100 100 | |
| 452 | ||
| 453 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 454 | Vertical cut 700 350 — Lv1 — | |
| 455 | horizontal cut 800 400 — Lv1 — | |
| 456 | ||
| 457 | No. 2 | |
| 458 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 459 | Hell:Envy 400 70 100 100 100 100 100 100 100 100 | |
| 460 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 461 | Verticle Cut 700 350 — Lv1 — | |
| 462 | Horizontal Cut 800 400 — Lv1 — | |
| 463 | ||
| 464 | No. 3 | |
| 465 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 466 | Hell:Wrath 500 70 — 500 100 100 100 100 100 100 | |
| 467 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 468 | Explosion 1500 750 — Lv4 — | |
| 469 | ||
| 470 | No. 4 | |
| 471 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 472 | Hell:Sloth 1200 168 100 100 100 100 100 100 100 100 | |
| 473 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 474 | Teleport 700 350 — Lv1 — | |
| 475 | ||
| 476 | No. 5 | |
| 477 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 478 | Hell:Greed 1000 210 66 66 100 100 100 100 100 100 | |
| 479 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 480 | Play Coffin 600 300 — Lv2 Two attacks | |
| 481 | Set Coffin 400 200 — Lv2 — | |
| 482 | ||
| 483 | No. 6 | |
| 484 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 485 | Hell:Gluttony 700 112 100 100 100 100 100 100 100 100 | |
| 486 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 487 | Sand Spit 800 400 — Lv2 — | |
| 488 | ||
| 489 | No. 7 | |
| 490 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 491 | Hell:Lust 750 140 100 100 100 100 100 100 100 100 | |
| 492 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 493 | Leap Cross Cut 800 400 — Lv1 — | |
| 494 | Anti-air Cut 800 400 — Lv1 — | |
| 495 | ||
| 496 | No. 8 | |
| 497 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 498 | Abyss 1500 280 100 100 100 100 95 95 105 100 | |
| 499 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 500 | Vertical slice 700 350 — Lv1 — | |
| 501 | Cross Cut 800 400 — Lv1 — | |
| 502 | Projectile 800 400 — Lv1 — | |
| 503 | Chopped Red 600 300 — Lv1 — | |
| 504 | ||
| 505 | No. 9 | |
| 506 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 507 | Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105 | |
| 508 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 509 | Vertical slice 750 425 — Lv1 Can clash | |
| 510 | Doubnle cut 500 325 — Lv3 — | |
| 511 | Teleport 1200 600 — Lv3 Teleport happens either from ground or air | |
| 512 | ||
| 513 | No. 10 | |
| 514 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 515 | Enigma 600 98 150 100 100 100 100 100 100 100 | |
| 516 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 517 | Blue shot 300 200 10 Lv1 — | |
| 518 | Red Shot 500 300 10 Lv1 — | |
| 519 | ||
| 520 | No. 11 | |
| 521 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 522 | Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100 | |
| 523 | Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100 | |
| 524 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 525 | Collide (Small) 1000 500 10 Lv1 — | |
| 526 | Collide (Large) 1500 750 10 Lv1 — | |
| 527 | Split — — — — — | |
| 528 | ||
| 529 | No. 12 | |
| 530 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 531 | Dullahan 300 140 100 20 100 100 100 100 95 100 | |
| 532 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 533 | Shield 50 30 10 Lv1 — | |
| 534 | Sword 500 250 10 Lv1 — | |
| 535 | ||
| 536 | No. 13 | |
| 537 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 538 | Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100 | |
| 539 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 540 | slice 500 200 10 Lv1 — | |
| 541 | Rotation 800 300 30 Lv2 On wall | |
| 542 | Headbutt 300 100 30 Lv1 — | |
| 543 | Headbutt Slice 500 300 30 Lv1 — | |
| 544 | Silk 100 50 10 Lv4 — | |
| 545 | Silk slice 500 200 30 Lv1 — | |
| 546 | Acid Spit 100 50 10 Lv4 On Wall | |
| 547 | Baby phantom 100 100 10 Lv5 Explodes after a while | |
| 548 | ||
| 549 | No. 14 | |
| 550 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 551 | QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100 | |
| 552 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 553 | Slice 600 200 30 Lv1 — | |
| 554 | Rotation 1000 300 10 Lv2 On wall | |
| 555 | Headbutt 400 200 30 Lv1 — | |
| 556 | Headbutt Slice 600 300 30 Lv1 — | |
| 557 | Silk 100 50 10 Lv4 — | |
| 558 | Silk Slice 800 400 30 Lv1 — | |
| 559 | Acid Spit 100 50 10 Lv4 On wall | |
| 560 | ||
| 561 | No. 15 | |
| 562 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 563 | The Fallen 1300 840 100 50 100 100 100 100 100 80 | |
| 564 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 565 | Chop 900 300 10 Lv1 — | |
| 566 | Sudden(?) 1200 500 10 Lv2 — | |
| 567 | Vibration(?) 500 300 10 Lv1 — | |
| 568 | Vibration end(?)800 300 10 Lv1 — | |
| 569 | Crosscut 700 300 10 Lv1 — | |
| 570 | Sword Toss 300 200 10 Lv3 — | |
| 571 | Sword Explosion 1500 1000 10 Lv5 — | |
| 572 | ||
| 573 | No. 16 | |
| 574 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 575 | SoulEater 200 140 100 100 100 100 100 100 100 120 | |
| 576 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 577 | grab 3000 1500 10 Lv1 Dante still takes damage | |
| 578 | grab miss 500 250 10 Lv1 — | |
| 579 | rush 500 250 10 Lv1 — | |
| 580 | ||
| 581 | No. 17 | |
| 582 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 583 | DamnedPawn 700 112 100 100 100 100 95 95 100 105 | |
| 584 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 585 | - | No. 19 |
| 585 | + | |
| 586 | Change — — — — M18 Can swap places with Knights | |
| 587 | ||
| 588 | No. 18 | |
| 589 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 590 | DamnedKnight 1000 210 100 100 100 100 95 95 100 105 | |
| 591 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 592 | L-jump 1000 500 10 Lv1 Can sometimes attack continously | |
| 593 | horn slice 700 350 10 Lv1 — | |
| 594 | ||
| 595 | No. 19x | |
| 596 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 597 | DamnedBishop 1000 168 100 100 100 100 95 95 100 105 | |
| 598 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 599 | Yan shells(Root)800 400 10 Lv1 — | |
| 600 | Yan (Attack) 800 400 10 Lv1 — | |
| 601 | Regeneration — — — — Enemies nearby regain health | |
| 602 | ||
| 603 | No. 20 | |
| 604 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 605 | DamnedRook 1800 280 100 100 100 100 95 95 100 105 | |
| 606 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 607 | Laser 1000 500 10 Lv4 — | |
| 608 | Change — — — — M18 Can swap places with King Queen or Pawns | |
| 609 | ||
| 610 | No. 21 | |
| 611 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 612 | DamnedQueen 1800 2100 100 50 100 100 95 95 100 105 | |
| 613 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 614 | Rush 1500 750 10 Lv5 Attack before purple appears | |
| 615 | ||
| 616 | No. 22 | |
| 617 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 618 | DamnedKing 2300 2800 100 20 100 100 95 95 100 105 | |
| 619 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 620 | Energy Blast 2500 1200 10 Lv5 — | |
| 621 | Change — — — — M18 Will move if attacked | |
| 622 | ||
| 623 | No. 23 | |
| 624 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 625 | Cerberus 6000 7000 110 80 100 120 120 120 80 100 | |
| 626 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 627 | Bite 720 300 10 Lv1 — | |
| 628 | First bite back 300 150 — Lv1 — | |
| 629 | Big Claw 1200 600 10 Lv1 — | |
| 630 | swipe 600 300 — Lv1 very quick | |
| 631 | Ice Breath 400 200 — Lv1 — | |
| 632 | Off the ice(?) 240 120 10 Lv1 — | |
| 633 | Ice 1800 900 — Lv2 — | |
| 634 | Rush attack 1440 700 — Lv2 — | |
| 635 | Icicle 240 120 — Lv1 Tap the Event(?) | |
| 636 | headbutt 600 300 — Lv1 — | |
| 637 | Broken lock(mode change)1560 800 — Lv3 — | |
| 638 | Ice(red) 720 400 — Lv1 — | |
| 639 | Ice Fog(Lv2) 800 400 — Lv1 — | |
| 640 | ||
| 641 | No. 24 | |
| 642 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 643 | Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100 | |
| 644 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 645 | Lightning 250 100 10 Lv2 Can be reflected | |
| 646 | Vertical Shock 400 200 10 Lv2 — | |
| 647 | Horizontal shock 400 100 10 Lv2 — | |
| 648 | Lightning ball 1000 1000 10 Lv5 — | |
| 649 | Big Lightning ball 300 300 10 Lv5 — | |
| 650 | Ground Lightning 1200 600 10 Lv5 — | |
| 651 | Body Discharge 200 300 30 Lv3 — | |
| 652 | ||
| 653 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 654 | Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100 | |
| 655 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 656 | - | Air attack 800 300 10 Lv2 — |
| 656 | + | |
| 657 | ||
| 658 | No. 25 | |
| 659 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 660 | Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100 | |
| 661 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 662 | - | Sword Toss 200 100 50 Lv1 — |
| 662 | + | |
| 663 | fire chop 1200 600 10 Lv3 — | |
| 664 | Thrust 800 300 10 Lv2 — | |
| 665 | fire thrust 1200 500 10 Lv3 — | |
| 666 | AntiAir 800 300 10 Lv2 — | |
| 667 | Cyclone 300 150 30 Lv2 — | |
| 668 | Fire Cyclone 600 200 10 Lv2 — | |
| 669 | Sprint cut 900 300 10 Lv2 — | |
| 670 | Plug Fire 500 200 10 Lv3 — | |
| 671 | Crawler 1500 800 10 Lv5 travels very far | |
| 672 | Sword Toss 200 100 50 Lv1 — | |
| 673 | ||
| 674 | No. 26 | |
| 675 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 676 | Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100 | |
| 677 | Attack Damage D.TIncrease Critical率 Attack Lv Notes | |
| 678 | Chop 800 400 10 Lv2 — | |
| 679 | Wind Chop 1200 600 10 Lv3 — | |
| 680 | Thrust 800 300 10 Lv2 — | |
| 681 | Wind Thrust 1200 500 10 Lv3 — | |
| 682 | Anti Air 800 300 10 Lv2 — | |
| 683 | Wind Anti Air 300 150 30 Lv2 — | |
| 684 | Ground Pound 600 200 10 Lv2 — | |
| 685 | Sprint Cut 900 300 10 Lv2 — | |
| 686 | Tornado 1500 800 10 Lv3 — | |
| 687 | Wind Tornado 400 300 40 Lv5 A lot of projectiles | |
| 688 | Sword Drop 200 100 50 Lv1 — | |
| 689 | ||
| 690 | No. 27 | |
| 691 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 692 | Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100 | |
| 693 | Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100 | |
| 694 | Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100 | |
| 695 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
| 696 | Laser 1500 750 10 Lv5 Attacks after right lung is damaged | |
| 697 | Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged | |
| 698 | ||
| 699 | No. 28 | |
| 700 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 701 | Nevan 7000 7000 100 75 100 80 100 100 120 105 | |
| 702 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 703 | Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations | |
| 704 | Vertical slice 500 250 10 Lv1 Grround Stab Attack | |
| 705 | Bat summon 300 150 10 Lv1 — | |
| 706 | Bat Swarm 1000 750 10 Lv5 — | |
| 707 | Area Lightning 1500 750 10 Lv3 All ground attack | |
| 708 | Tracking Lightning 1500 750 10 Lv1 Tracks | |
| 709 | Ray Lightning 500 250 10 Lv1 — | |
| 710 | Shadow swarm 800 400 10 Lv5 Only after she loses her shield | |
| 711 | Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty | |
| 712 | ||
| 713 | No. 29 | |
| 714 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 715 | Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80 | |
| 716 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 717 | Tap Attack 650 250 — Lv1 — | |
| 718 | Fist Vibration(?) 650 250 10 Lv1 — | |
| 719 | Fist Vibration 2 (?) 900 350 — Lv2 — | |
| 720 | Body Slam 1300 500 10 Lv5 — | |
| 721 | Collision (run) 1500 400 — Lv5 — | |
| 722 | Feather Hair 360 150 — Lv1 — | |
| 723 | Rage Mode 1500 500 — Lv4 — | |
| 724 | Volcano 1250 350 — Lv4 — | |
| 725 | Pillar Drop 700 350 — Lv3 — | |
| 726 | Gaze Attack 750 250 — Lv2 — | |
| 727 | Pillar Projectile 1500 350 — Lv3 — | |
| 728 | combo1 750 250 — Lv1 — | |
| 729 | combo2 750 250 — Lv1 — | |
| 730 | combo3 1000 400 — Lv3 — | |
| 731 | 二連抓 600 200 — Lv1 Head after attack | |
| 732 | Pillar set(?) 500 150 — — can damage | |
| 733 | ||
| 734 | No. 30 | |
| 735 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 736 | Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100 | |
| 737 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 738 | Rush 1500 750 30 Lv3 — | |
| 739 | Cycle 2000 1000 100 Lv5 — | |
| 740 | Flame Cycle 1000 500 10 Lv4 — | |
| 741 | Fire Stomp 500 250 10 Lv1 — | |
| 742 | Missle Spread 1000 500 10 Lv3 — | |
| 743 | Homing Missle 1500 750 10 Lv4 — | |
| 744 | Spear 500 250 10 Lv1 2 seconds delay | |
| 745 | QS Orb — — — — Slows down Dante/Vergil | |
| 746 | QS Orb 2 — — — — Slows down Dante/Vergil and summons spears | |
| 747 | ||
| 748 | No. 31 | |
| 749 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 750 | Doppelganger 10000 7000 100 100 100 100 100 100 100 120 | |
| 751 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 752 | Single Slash 800 500 10 Lv2 — | |
| 753 | Combo Slash 600 300 10 Lv1 — | |
| 754 | Beast upper 400 200 10 Lv2 — | |
| 755 | combo cut 400 200 10 Lv2 — | |
| 756 | rotating cut 600 400 10 Lv2 — | |
| 757 | Quick kick (?) 600 300 10 Lv1 — | |
| 758 | Tease(?) 800 500 10 Lv3 — | |
| 759 | String 1000 500 10 Lv2 — | |
| 760 | Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light | |
| 761 | Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice | |
| 762 | Shutter close (range) 900 400 10 Lv2 - | |
| 763 | Shutter Close(all) 1200 600 10 Lv5 After a single light disappears | |
| 764 | ||
| 765 | No. 32 | |
| 766 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 767 | Vergil 1 8000 — 100 100 100 100 100 100 100 100 | |
| 768 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 769 | Yamato strike 200 100 10 Lv1 — | |
| 770 | Yamato strike 2 300 150 10 Lv1 — | |
| 771 | Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs | |
| 772 | Upper Slash 500 500 50 Lv5 Can clash | |
| 773 | Down Slash 800 800 50 Lv5 After Clash chance time Occurs | |
| 774 | Rapid Slash 1000 500 50 Lv5 Can Clash | |
| 775 | Judgement Slash 1000 500 — Lv5 chance time occurs | |
| 776 | Teleport Close — — — — Appears behind dante/vergil | |
| 777 | Teleport Rear — — — — If there is no space Vergil will teleport | |
| 778 | Rotate Sword — — — — Guns are ineffictive | |
| 779 | Summoned Sword 100each 50 — Lv1 dmd only | |
| 780 | ||
| 781 | Combo Name Attack | |
| 782 | Close Combo1 Yamato Triple attack | |
| 783 | Close Combo2 Yamato two high, Upper slash | |
| 784 | Close Combo High Time, down slash | |
| 785 | Teleport Judgement Cut | |
| 786 | ||
| 787 | Author's Note: Chance Time refers to attacks during a limited time interval for vergil, | |
| 788 | usually in the case of vergil would block state, chance time is divided into two cases, | |
| 789 | the first one will be in for the fight knife vergil stiff state, the second is vergil | |
| 790 | sword moves after the operation, both of which will be affected by both the chance time | |
| 791 | data limits the fight knife 15, the knife 12 when closed, is a typically attack, the | |
| 792 | attack of the two blow-off, in both cases as soon as the limit is reached when the | |
| 793 | value vergil will strike next block, chance time ends (this data is fixed and is not | |
| 794 | affected by such a war every difficulty level of impact). | |
| 795 | ||
| 796 | TL Note: That was a literal translation, I'll look into properly deciphering this later | |
| 797 | ||
| 798 | No. 33 | |
| 799 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 800 | Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80 | |
| 801 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 802 | Beowulf First 500 250 — Lv3 Can clash | |
| 803 | Beowulf Second 300 150 — Lv3 Can Clash | |
| 804 | Beowulf Third 500 500 — Lv3 — | |
| 805 | Beowulf Fourth 700 700 — Lv3 chance time | |
| 806 | Spinkick 1 700 700 — Lv3 — | |
| 807 | Spinkick 2 400 400 — Lv3 — | |
| 808 | Killer Bee 900 450 — Lv3 chance time | |
| 809 | Yamato Slice 200 100 10 Lv1 — | |
| 810 | Yamato Slice 2 300 150 10 Lv1 — | |
| 811 | Yamato Slice 3 700 700 50 Lv5 After clash chance time | |
| 812 | Upper Slash 500 500 50 Lv5 can clash | |
| 813 | Down Slash 800 800 50 Lv5 Clash sets up chance time | |
| 814 | Rapid Slash 1000 500 50 Lv5 can clash | |
| 815 | Judgement Cut 1000 500 — Lv5 chance time occurs | |
| 816 | Teleport — — — — behind dante vergil | |
| 817 | Teleport — — — — Teleport if no space | |
| 818 | Sword Rotate — — — — Long Range ineffective | |
| 819 | Summon Sword 100each 50 — Lv1 dmd only | |
| 820 | Combo Name Attack | |
| 821 | Close Combo1 Yamato three strike | |
| 822 | Close Combo2 Yamato two strike, upperslash | |
| 823 | Close Combo3 Beowulf four strike | |
| 824 | Close Combo4 Beowulf two hit, spinkicks, killer bee | |
| 825 | Distance Combo upper slash, down slash | |
| 826 | Distance Judgement Cut | |
| 827 | Distance Triple Judgement Cut | |
| 828 | ||
| 829 | Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed | |
| 830 | of long-distance attacks patience nearly two times per block physical recovery | |
| 831 | of about 40 state DT state constantly under no chance time) after the attack by | |
| 832 | the 500 29% of human physical state when you switch Yamato. | |
| 833 | ||
| 834 | TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper | |
| 835 | explaination. | |
| 836 | ||
| 837 | No. 34 | |
| 838 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 839 | Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100 | |
| 840 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 841 | Yamato Slice 200 100 10 Lv1 — | |
| 842 | Yamato Slice 2 300 150 10 Lv1 — | |
| 843 | Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs | |
| 844 | Upper Slash 500 500 50 Lv5 can clash | |
| 845 | Helm Splitter 700 700 50 Lv5 — | |
| 846 | Downslash 800 800 50 Lv5 After clash, chance time occurs | |
| 847 | Rapid Slash 1000 500 50 Lv5 Can clash | |
| 848 | Judgement Cut 1000 500 — Lv5 chance time occurs | |
| 849 | Teleport — — — — appear behind dante vergil | |
| 850 | Teleport — — — — If no space teleport to the center | |
| 851 | Rotate Sword — — — — Long range attacks ineffective | |
| 852 | Force Edge First 500 500 50 Lv5 Can clash | |
| 853 | Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs | |
| 854 | Stinger 1000 1000 50 Lv5 After clash, chance time occurs | |
| 855 | Round Trip 120 60 — Lv1 — | |
| 856 | Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence | |
| 857 | Summon Swords 100each 50 — Lv1 dmd only | |
| 858 | Combo Name Attack | |
| 859 | Close Combo1 Two Hit yamato, two hit force edge | |
| 860 | Close Combo2 Yamato two hit, high time, teleport helm splitter | |
| 861 | Distance Combo high time, down slash | |
| 862 | Distance Judgement cut, three hits | |
| 863 | Distance Rotate sword | |
| 864 | Distance Judgement cut three hits, stinger | |
| 865 | ||
| 866 | Author's note: physically forced into a runaway state, 39% | |
| 867 | ||
| 868 | No. 35 | |
| 869 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 870 | Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100 | |
| 871 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 872 | Pistol 80each 10 10 Lv1 — | |
| 873 | Machine Gun 80each 10 10 Lv1 — | |
| 874 | dodge pistol 80each 10 10 Lv1 — | |
| 875 | wakeup machine gun 80each 10 10 Lv1 — | |
| 876 | Grenade 1000 50 30 Lv2 She uses machine gun in conjuction | |
| 877 | Crossbow 500each 50 30 Lv2 — | |
| 878 | Bazooka 1500 200 30 Lv2 you can hook midway (?) | |
| 879 | Throwing grenades 1000 50 30 Lv2 When standing on shelves | |
| 880 | Hysteric 50each 25 10 Lv1 Cannot be damaged | |
| 881 | Bomb — — — — used when she is out of ammo | |
| 882 | ||
| 883 | No. 36 | |
| 884 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 885 | Arkham 18000 — 100 60 100 100 100 100 100 100 | |
| 886 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 887 | Tentacle(Slow) 800 200 10 Lv2 — | |
| 888 | Tentacle(Fast) 800 200 10 Lv2 — | |
| 889 | Sweep(Slow) 800 300 10 Lv2 — | |
| 890 | Sweep (Fast) 800 300 10 Lv2 — | |
| 891 | Rage swipe 1500 1000 10 Lv3 — | |
| 892 | Multiswipe 1200 600 10 Lv2 — | |
| 893 | Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?) | |
| 894 | Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?) | |
| 895 | ||
| 896 | No. 37 | |
| 897 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 898 | Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100 | |
| 899 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 900 | Rush 300 100 10 Lv1 Attack happens when they turn red | |
| 901 | ||
| 902 | No. 38 | |
| 903 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
| 904 | Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100 | |
| 905 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
| 906 | Linear orb 800 — — Lv1 Jester summors a barrier around him | |
| 907 | Fullscreen orb 800 — — Lv1 There are two moves before the barrier | |
| 908 | Rotating orb 800 — — Lv1 Jester will center himself in the arena | |
| 909 | Laughorb jump 1000 — — Lv5 — | |
| 910 | Laughorb rush 1000 — — Lv5 — | |
| 911 | Laughorb explosion 1500 — — Lv5 — | |
| 912 | Laughorb bomb 1200 — — Lv5 — | |
| 913 | Barrier — — — — Jester will force you around the arena, limited movement area | |
| 914 | Red hand attack 650 — — Lv5 Must be airborne to dodge | |
| 915 | ||
| 916 | In jester 2/3, Laughorb will be summoned when under 45% |