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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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This is complete barring some corrections or complete rewrites of a few sections that make no sense. I'll work on formatting this on a proper document and relink this pastebin with the download links
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The Formula
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Total Time that Style Meter is Empty + Total Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
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=========================================
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Start Translation
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=========================================
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【DMC3SE】RAISING THE DEVIL【DATA BOOK】 
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End of Mission Style Point Calculation
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End Mission Style Calculation Formula
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(Total Time that Style Meter is Empty + Total Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
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Time spent out of battle is not accounted for
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SS Rank Mission clear criteria (Normal Mode)
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
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M1	1:39	1701	5001		—	—
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M2	1:59	1501	4501		1000	—
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M3	5:59	7001	4501		2000	—
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M4	6:59	6001	4501		3000	—
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M5	7:59	3001	4001		7500	—
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M6	3:59	1501	4001		—	—
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M7	10:29	7001	4501		3000	—
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M8	8:29	3001	4001		5000	—
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M9	11:59	6001	3001		5000	—
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M10	7:59	3501	2501		2000	—
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M11	7:59	3001	4001		5000	—
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M12	9:59	5001	4501		10000	—
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M13	7:59	3501	4001		5000	—
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M14	11:59	8001	5001		7000	—
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M15	13:59	4001	3001		5000	—
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M16	15:59	6001	3501		3000	—
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M17	8:59	7001	4501		5000	—
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M18	11:59	6001	3001		15000	—
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M19	10:59	2001	4001		5000	—
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M20	3:29	—	2501		10000	—
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SS Rank Clear Criteria Dante Must Die
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
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M1	2:59	3900	5000		—	—
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M2	4:29	4500	5000		—	—
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M3	9:59	12000	5000		—	—
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M4	15:59	11000	5000		—	—
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M5	13:59	7500	5000		—	—
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M6	8:59	6000	5000		—	—
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M7	19:59	15000	5000		—	—
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M8	13:59	8500	5000		—	—
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M9	19:59	8000	4000		—	—
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M10	10:59	5000	3500		—	—
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M11	11:59	5500	4000		—	—
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M12	17:59	13000	4500		—	—
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M13	12:59	5000	4000		—	—
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M14	16:59	10000	4500		—	—
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M15	23:59	8000	4000		—	—
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M16	24:59	9000	4500		—	—
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M17	17:59	10000	4500		—	—
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M18	34:59	8000	2500		—	—
67
M19	15:59	5000	4000		—	—
68
M20	7:59	—	2500		—
69
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Difficulty Modifiers (Enemy Data)
72
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Mode		Hp    Dmg modification 		Armor	remarks
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Easy		0.5	0.5			1	—
75
Normal		1	1			1	—
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Hard		2	1.25			1	—
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Dante Must Die	3	4			1	When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
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Devil Trigger
80
Devil Trigger
81
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Devil Arms	Attack	Damage	Speed	Hp Recovery
83
Rebellion※	1.10	0.33	1.10	1.60
84
Cerberus	1.05	0.33	1.20	2.00
85
Agni & Rudra	1.10	0.25	1.05	2.00
86
Nevan	1.05	0.33	1.10	3.70
87
Beowulf	1.20	0.20	1.05	1.50
88
Yamato	1.20	—	1.20	—
89
Beowulf	1.20	—	1.10	—
90
Force Edge	1.20	—	1.20	—
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        ※ When using Sparda Costume DT is Sparda with Rebellion effects
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Devil Trigger Explosion Status
95
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Level	Damage	Stylish Point
97
Lv1	—	100
98
Lv2	200	200
99
Lv3	600	200
100
Lv4	800	250
101
Lv5	1000	250
102
Lv6	1200	500
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Lv7	1500	500
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Enemy Attack Level Classification
108
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Attack Level		results
110
Lv1			Attack can be regular guarded
111
Lv2			Attack can be stopped
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Lv3			Attack can be reflected
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Lv4			Attack can't be guarded (?)
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Lv5			Attack cannot be stopped
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Basic Action
117
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Action Name		Command			Damage				Stylish Point				Notes
119
Walk/Dash 		L3			—				—					L3 centers camera
120
Jump/Enemy Step		X			—				150(Enrmy Step)				Invincible on startup
121
Style Action 		○			Changes by style		Changes by style			Each style changes the use of this button
122
Side Roll 		R1+side direction+X	—				150(if during enemy attack)		Startup has invincibility
123
Taunt 			Select			—				500					Pose and Speech changes every 2 taunt levels
124
Lock On 		R1			—				—					R3 changes targets
125
Melee Attack/Shoot 	△(melee)□(ranged)	Changes by weapon		Changes by weapon			R2 Changes Melee/L2 Changes Gun
126
Pole Play 		△ Near Pole		0(Rebellion Equipped 150)	100(Rebellion 200)			Weapons/Guns change stats
127
Free Ride 		Jump on fallen enemy	[50*(Ebony&Ivory Shot)]+100	200+100+[50*(Ebony&Ivory shot)]+300	Can influence where Dante surfs
128
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Style
130
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Trickster	
132
Action Name	Command				Damage			Stylish Point	Notes
133
							Level 1
134
Wall Hike	Facing wallL3+○			—			150(near enemy)	wall run can be horizontal or vertical
135
Dash		on Ground + ○			—			150(near enemy)	First half of animation is invincible
136
							Level 2
137
Sky Star	while airboneL3+○		—			150(near enemy)	Can double jump after air dash
138
Double Dash	Dash in any direction+L3+○	—			150(near enemy)	Second dash can be a different direction
139
							Level 3
140
Air Trick	R1+towards target+○		—			—		Dante cannot fully reach target at certain distances
141
Triple Dash	Double Dash+L3+○		—			150		Third dash can go a different direction
142
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Swordmaster	
146
Action Name	Command	Damage	Stylish Point Notes
147
Data listed in Melee weapon section
148
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Gunslinger	
150
Action Name	Command	Damage	Stylish Point	Notes
151
Data listed in Gunslinger Section
152
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Royalguard Style	
154
Action Name	Command			Damage			Stylish Point	Notes
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						Level	1
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Block&Charge	Ground ○		—			150~400		Blocking builds up release damage
157
Release		R1+L3toward+○		Below			0~400		Built up damage modifies damage/style
158
						Level 2
159
Air Block	Air○			—			150~400		can extend invincibility by blocking at the start of a jump
160
Air Release	AirR1+L3toward+○	Below			0~400		can use invincibility of jump for an easier timing of just release
161
						Level 3
162
Ultimate	GroundR1+L3Away+○	—			—		Most Projectiles are absorbed by ultimate
163
=========================================================================
164
Release		Orb level		Damage
165
		—			—
166
		0.5			260
167
		1			524
168
		1.5			787
169
		2			1049
170
		2.5			1311
171
		3			1574
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Just Release②	Damage Values
173
		—			270
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		0.5			605
175
		1			944
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		1.5			1282
177
		2			1619
178
		2.5			1957
179
		3			2249
180
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Quicksilver Style	
183
Action Name	Command	Damage 	Stylish Point 	Notes
184
Time Stop	R1+○	—	—		While in use, DT is draining
185
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Doppelganger Style	
187
Action Name	Command	Damage	Stylish Point	Notes
188
After Image	R1+○	—	—		While in use, DT is draining
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				Devil Arms
191
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				Rebellion	
193
Action Name	Command				Damage				Stylish Point				Notes
194
Comb1		△>△>△				100 80 130			150 150 200				Three Even Cuts
195
Comb2		△>>③△>△				100 60+50+80 130		150 100+100+100 200			Second hit goes all around dante
196
Helm Breaker	air△				60~200+(shockwave)70		150~250+(shockwave)80			Sword attack power can change according to height(?)
197
Stinger(Lv1)	R1+L3toward+△			130				200					Fast movement thrust attack
198
Stinger(Lv2)	R1+L3toward+△			130				200					Moves farther than S1
199
High Time	R1+L3away+△			80				200					hold △ to go airborne
200
Million Stab	Combo2+mash third hit		(10*hit)+150			(30*hit)+300				-
201
Drive		△charge				sword70+shock300		sword100+shock300			Shockwave travels until it hits a wall
202
Air Hike	after first jump X		—				—					No invincibility
203
Float		(airbone DT)R1+X		—				—					Dante slowly falls
204
Prop Shredder	ground○(SM④)			20+(8*hit)			70+(25*hit)				Prop shredder moves faster with style ranking
205
Aerial Rave	air○(SM)			60+60+60+90			100+100+100+200				Final hit has a hover effect
206
Sword Pierce	R1+L3towards+○(SM)		100+(stab30*hit)+(return30)	200+(stab50*hitα)+(return50)		○ returns sword early
207
Thrust Kick	Sword Pierce中 ground△(SM)	100				150					small delay of sword return if attack is used
208
Jump Kick	Sword Pierce中 air△(SM)		70				150					same properties as killer bee except damage is reduced
209
Dance Macabre	R1+L3away+○(press)(SM)		50+50+50+25+50+50+(10*hit)+100	100+100+100+40+120+120+(30*α)+200	high stylish ranking
210
Crazy Dance	Dance Macabre mash ○(SM)	(40*hit)+150			(90*α)+300				enemy will be forced to quit their action after a few rotations
211
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Key:   TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
213
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					Cerberus	
215
Action Name	Command			Damage				Stylish Point			Notes
216
Comb1		△>△>△>△>△		50+50 50+60 50+60 		100+100 100+100 		Each button press does two attacks
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					50+60 70+100			100+100 100+100 100+200		
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Comb2		△>△>>△>△		50+50 50+60 40+70 30*4		100+100 100+100 100+100 50*4	Last hit can be mashed for a crazy combo
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Swing		air△			90				200				hits below Dante
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Revolver(Lv1)	groundR1+L3toward+△	40+(40*2)+120			70+(70*2)+150			can be jump canceled
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Revolver(Lv2)	groundR1+L3toward+△	40+(60*3)+120			70+(70*3)+150			Attack increases the longer its active
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Windmill	groundR1+L3away+△	15*hit				25*hit				Lasts longer if style meter is high
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Satellite	mast △ at Combo2 end	100*3				200*3				knockdown happens more often with style meter up
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Flicker		ground+○(SM)		10~200*hit			25*hit				More hits are available if style meter is up
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Crystal		groundR1+L3toward+○(SM)	70				100				can be used as a launcher, float if already midair
227
Million Carats	Crystal中○連打	400	350				360degree ranged attack(?)	Even more than the number needed to play (?)
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Ice Age		groundR1+L3away+○(SM)	15*α				50*α				blocks projectiles
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				        Agni & Rudra	
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Action Name	Command				Damage				Stylish Point			Notes
232
Combo1		△>△>△>△>△			60+60 80 80 110 90+150		100+100 100 100 150 150+200	Last hit has knockback
233
Combo2		△>>△>△				60+60 80+50 80+80		100+100 100+100 150+150		second hit has a lot of range
234
Combo3		△>>△>>△				60+60 80+50 (35*hits)+100	100+100 100+100 (50*hits)+250	combo pause sets up crazy combo
235
Aerial Cross	air△				200				200				knockback depends on style meter
236
Jet-Stream(Lv1)	groundR1+L3toward+△		60*2				100*2				very little distance covered
237
Jet-Stream(Lv2)	groundR1+L3toward+△(hold)	(60*2)+(60*2)			(100*2)+(100*2)			more distance covered
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Jet-Stream(Lv3)	groundR1+L3toward+△(hold)	(60*2)+(60*2)+150		(100*2)+(100*2)+200		Last hit has knockback based on style meter
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Whirl Wind	ground+L3away+△			(40*2)+80+(launch60)		(50*2)+200+(launch100)		hold △ to chase on launch
240
Millian Slash	Combo3 mash △			(10*hit)+150			(50*hit)+300			Style meter increases amount of slashes
241
Air Hike	air X				—				—				A&R Double jump is orange
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Crossed Swords	ground○(SM)			200				200				very wide range
243
SKy Dance	air○(SM)			(50*2)+(50*2)+70+120		(90*2)+(90*2)+90+200		has a VERY long hover time
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Crawler	groundR1+L3toward+○(SM)			(100+60)*2~3			(150+80)*2~3			Indefinite range
245
Twister	groundR1+L3away+○(SM)			80				90				360 attack Low stylish rank does stuff (?)
246
Tempest	Twister mash ○(SM)			350				350				Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
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					Nevan	
249
Action Name		Command			攻擊力		Stylish Point	Notes
250
Tune up			△			80		150		Opening stance for other ground attacks
251
Combo1			press△			(50*hit)+100	(40*hit)+200	Hold to make more bats
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Combo2			L3left+△		50*hit		40*hit		Hold to make more bats
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Combo3			L3right+△		200		200		wide range
254
Jam Session		Mash △ Combo2		(12*hit)+100	(50*hit)+350	Style meter increases range
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Air Play		air△			100		200		hold △ for bats
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Reverb Shock(Lv1)	groundR1+L3forward+△	100		200		Floating effect (?)
257
Reverb Shock(Lv2)	groundR1+L3forward+△	100		200		more bats
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Bat Rift(Lv1)		groundR1+L3back+△	80+20		200+100		Launcher
259
Bat Rift(Lv2)		groundR1+L3back+△(hold)	80+(50*hit)	200+(40*hit)	Hold △ for bats
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Air Raid		DT airR1+X		—		—		DT Float
261
Thunder Bolt		Air Raid air□		60		70		Long Distance attack
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Vortex			Air Raid air△		60		60		Invincible during animation
263
Slash			ground ○(SM)		40+100		100+200		Large Range
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Air Slash		air ○(SM)		150+150		150+150		Style Meter increases knockback
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Feedback		groundR1+L3toward+○(SM)	(15*hit)+100	(25*hit)+200	360 Attack
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Crazy Roll		Feedback mash ○(SM)	(30*hit)+150	(50*hit)+300	More attacks as style meter is up
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Distortion		groundR1+L3back+○(SM)	50*hit		50*hit		Stage 3 charge based on the number of bats
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					Beowulf	
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Action Name		Command			攻擊力					Stylish Point				Notes
271
Combo1			△>△>△			110~275⑦ 130~325 150~375		150~400 150~400 200~450			last hit launches
272
Combo2			△>△>>△>△		110~275 130~325 (30~75)*6 200~500	150~400 150~400 (40~90)*6 200~450	Last hit knockdown
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Killer Bee		air△			200					200					Trakcs enemy
274
Straight(Lv1)		groundR1+L3toward+△	180~450					200~450					high speed punch
275
Straight(Lv2)		groundR1+L3toward+△	180~450					200~450					longer distance
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Beast Uppercut		ground+R1+L3back+△	120~300					200~450					launcher
277
Rising Dragon		△ after Beast Uppercut	200					250					air chase
278
Diving Dragon		mash △ Beast Uppercut	(150~200)+(25~60*2~5)+150		250+(70*2~5)+120			Wait for Dante's fist to start shaking
279
Htper Fist		Combo2 mash△		(15*hit)+200				(30*hit)+300				Attack range increases with style
280
Air Hike		air X			—					—					Hike effect is white
281
Zodiac			ground ○(SM)		150~375					200~450					Fixed distance, attack moves farther with charge
282
The Hammer		air ○(SM)		270					200					knockdown is faster depending on style meter
283
Volcano			R1+L3toward+○(SM)	200~500					200~450					Can be made stronger with melee button (?)
284
Real Impact		groundR1+L3back+○(SM)	0+500+600				100+400+400				Long windup, if anything hits Dante is fully invincible
285
Tornado	Real Impact	mash ○after real impact	(100*α)+100				(40*α)+300				Number of hits change with style meter
286
287
						Guns
288
289
					Ebony & Ivory	
290
Action Name	Attributes
291
Level1		Damage 1.0
292
Level2		Damage1.2
293
Level3		Damage1.5
294
Normal Shot	Every 10 shots pushes back enemy or causes them to float
295
Action Name	Command			Damage		Stylish Point	notes
296
Twosome Time	L3direction+○(GS)	10*hits		40*hits		One direction is static, second direction controlled by L3
297
Rain Storm	air○(GS)		15*hits		45*hits		number of bullets increased with style meter
298
Charge Shot	□charge(GS)		30		50		Damage is 3 times current level
299
Rapid Shot	□mash(GS)		12*hits		30*hits		On activation damage is 1.2 times stronger
300
Wild Stomp	On fallen enemy(GS)	(16*hits)+150	(50*hits)+300	More bullets with style meter
301
302
        
303
304
					Shotgun	
305
Action Name	Attributes
306
Level1		6 missle launch (bullets?)
307
Level2		8 bullet spread
308
Level3		10 bullet spread
309
Normal Shot	every 5 shots knocks back	
310
311
Action Name	Command			攻擊力			Stylish Point		notes
312
Charge Shot	□hold(GS)		7*hit(close130⑩)	8*hit(close120)		only 3 shots can be done per charge
313
Rapid Shot	□mash(GS)		6*hit(close80)		7*hit(close110)		Each bullet has a damage multiplier of 1.2
314
Fireworks	○(GS)			16*hit			20*hit			360 degree range
315
Gun Stinger	groundR1+L3toward+○(GS)	50+7*hit(close130)	50+8*hit(close150)	same distance as stinger 2
316
Point Blank	Gun Stinger mash ○(GS)	7*hit(close80)		8*hit(close150)		If style meter is maxed out, player can use up to 5 shots
317
318
319
320
Artemis	
321
Action Name	attributes
322
Level1		Max Lock+2
323
Level2		Max Lock+3
324
Level3		Max Lock+4
325
Normal Shot	Single Attack 70 Complex attack 50 (?) lock onto multiple targets
326
Action Name	Command				Damage	Stylish Point	Notes
327
Multi-lock	○(GS)				50*hit	40*hit		Locking onto the enemy before can send up to 10 shots(?)
328
Sphere		groundR1+L3forward+○(GS)	40*5	50*5		hitbox is a sphere
329
Acid Rain	Sphere mash ○(GS)		200	200		Style meter changes amount of rain waves
330
331
Spiral	
332
Action Name	Attributes
333
Level1		Damage 1.0
334
Level2		Damage1.1
335
Level3		Damage1.3
336
Normal Shot	100 points of attack causes knockdown(?)
337
Action Name	Command			Damage	Stylish Point	Notes
338
Trick Shot	ground○(GS)		70	35		bounces off of wall
339
Sniper		groundR1+L3toward+○(GS)	200	300		High attack power, has windup
340
Reflector	Sniper mash ○(GS)	120	70		bounces off enemy hitbox
341
342
Kalina Ann	
343
Action Name	Attributes屬性
344
Level1		Projectile Speed
345
Level2		Speed 1.6
346
Level3		Speed 2.4
347
Normal Shot	on contact 150 radius 100 smoke effect
348
Action Name	Command			Damage			Stylish Point		notes
349
Hysteric	ground○(GS)		(hit100)+(rocket30*hit)	(hit200)+(rocket45*hit)	Can be canceld at any time
350
Grapple		groundR1+L3toward+○(GS)	(hit150)+(reel30)	(hit200)+(reel100)	Grounds enemy
351
	
352
353
CHAPTER03 VERGIL DATA
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355
356
Basic Action
357
358
Action Name		Command			Damage		Stylish Point	備註
359
Walk/Dash 		L3			—		—		-
360
Jump/Enemy Step		X			—		150(Enrmy Step)	invincibility
361
Style Action 		○			—		—		—
362
Side Roll 		R1+side+X		—		150(close)	-
363
Taunt 			Select			—		500		-
364
Lock On/Lock Off 	R1			—		—		-
365
Melee Attack/Shoot 	△(melee)□(shoot)	Varies		Varies		-
366
Finish			sword(?)		—		500		happens when Vergil sheathes yamato
367
368
369
370
Style
371
372
Darkslayer	
373
Action Name	Command		Damage	Stylish Point	notes
374
Level 1
375
Air Trick	○		—	—		Teleport to enemy
376
Level 2
377
Trick Up	R1+L3toward+○	—	—		Teleport above enemy
378
Level 3
379
Trick Down	R1+L3away+○	—	—		Teleport away from enemy
380
381
382
Devil Arms
383
384
Yamato	
385
Action Name		Command		Damage		Stylish Point	Notes
386
Yamato Comb		△>△>△		50 60 180	—		Third strike hits 180 degrees
387
Aerial Rave		air△>△		140 150		—		Second Strike hits 180 degrees
388
Rapid Slash(Lv1)	R1+L3toward+△	100		—		After finishing, Vergil will appear determined to attack again(?)
389
Rapid Slash(Lv2)	R1+L3toward+△	100		—		Moves farther and comes out faster
390
Upper Slash		R1+L3away+△>△	70 110		—		Second down knocks down
391
Judgement Cut(Lv1)	△charge		300		400		Beats DT Shield
392
Judgement Cut(Lv2)	△Charge		300*3		400*3		In front of Vergil there is no distance
393
394
395
Beowulf	
396
Action Name		Command		Damage			Stylish Point	Notes
397
Beowulf Combo		△>△>△		100 200 150+180		—		Last hit has knockback
398
Starfall(Lv1)		空中△		200			200		Tracks enemy
399
Starfall(Lv2)		空中△		250			—		Moves faster and hjits stronger
400
Lunar Phase(Lv1)	R1+L3前方+△	290			—		Last hit does knockdown
401
Lunar Phase(Lv2)	R1+L3前方+△	450			—		More rotations, more damage
402
Rising Sun		R1+L3後方+△	120 120			—		Launches an enemy
403
404
405
Force Edge	
406
Action Name		Command		Damage			Stylish Point		notes
407
Force Edge Combo	△>△>△>△		80+60 50 60 150+180	—			First and fourth hit strikes twice
408
Helm Breaker(Lv1)	air△		60~200+shockwave70	150~250+shockwave80	Attack power increases with height
409
Helm Breaker(Lv2)	air△		100~240+shockwave70	—			Fall speed is faster
410
Stinger(Lv1)		R1+L3toward+△	130			200			-
411
Stinger(Lv2)		R1+L3toward+△	130			200			More distance and speed
412
High Time		R1+L3away+△	80			200			Air chase with △
413
Round Trip		△hold		35*hit			—			While sword is thrown, Vergil has all yamato attacks
414
415
416
417
Guns
418
419
Summoned Swords	
420
Action Name	Attributes
421
Level1		Alternating two rounds (Presumably a single round has 2 swords in it)
422
Level2		Alternating three rounds
423
Level3		Alternating four rounds
424
Normal Shot	Each sword does 50 damage
425
426
Action Name		Command				Damage		Stylish Point	Notes
427
Spiral Swords		□hold				50*6 25*6	—		Spinds around vergil, each sword goes away on the second hit
428
Sword Storm		Spiral Swords R1+L3toward+□	—		—		spins around an enemy, attacks after elapsed time
429
Blistering Swords	Spiral Swords R1+L3away+□	—		—		Stays at vergil, launces at enemy after elapsed time
430
431
432
433
NELO ANGELO
434
435
Action Name	Command		Damage			Stylish Point	Note
436
Yamato Combo	△>△>△		110 150 150+150		—		no knockback
437
Rapid Slash	R1+L3toward+△	300			—		slower, extreme knockback
438
High Time	R1+L3away+△	120			—		hold △ to air chase
439
Helm Breaker	air△		150~290+shockwave100	—		Sword damage changes with height
440
Beowulf Combo	△>△>△		130 180 300		—		third hit has knockback
441
Starfall	air△		320			—		tracks enemy
442
Straight	R1+L3toward+△	200			—		knockback
443
Beast Uppercut	R1+L3away+△	280			—		Launches enemy
444
Meteor(Lv1)	△hold		200			—		Strong Knockback
445
Meteor(Lv2)	△hold		200*3			—		Three hits
446
447
				CHAPTER04 ENEMY DATA
448
449
No. 1
450
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
451
Hell:Pride	250	42	100			100			100	100	100	100	100	100
452
453
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
454
Vertical cut	700	350		—		Lv1		—
455
horizontal cut	800	400		—		Lv1		—
456
457
No. 2
458
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
459
Hell:Envy	400	70	100			100			100	100	100	100	100	100
460
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
461
Verticle Cut	700	350		—		Lv1		—
462
Horizontal Cut	800	400		—		Lv1		—
463
464
No. 3
465
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
466
Hell:Wrath	500	70	—			500			100	100	100	100	100	100
467
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
468
Explosion	1500	750		—		Lv4		—
469
470
No. 4
471
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
472
Hell:Sloth	1200	168	100			100			100	100	100	100	100	100
473
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
474
Teleport	700	350		—		Lv1		—
475
476
No. 5
477
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
478
Hell:Greed	1000	210	66			66			100	100	100	100	100	100
479
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
480
Play Coffin	600	300		—		Lv2		Two attacks
481
Set Coffin	400	200		—		Lv2		—
482
483
No. 6
484
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
485
Hell:Gluttony	700	112	100			100			100	100	100	100	100	100
486
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
487
Sand Spit	800	400		—		Lv2		—
488
489
No. 7
490
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
491
Hell:Lust	750	140	100			100			100	100	100	100	100	100
492
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
493
Leap Cross Cut	800	400		—		Lv1		—
494
Anti-air Cut	800	400		—		Lv1		—
495
496
No. 8
497
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
498
Abyss		1500	280	100			100			100	100	95	95	105	100
499
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
500
Vertical slice	700	350		—		Lv1		—
501
Cross Cut	800	400		—		Lv1		—
502
Projectile	800	400		—		Lv1		—
503
Chopped Red	600	300		—		Lv1		—
504
505
No. 9
506
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
507
Hell Vanguard	2700	1260	100			100			100	100	100	100	100	105
508
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
509
Vertical slice	750	425		—		Lv1		Can clash
510
Doubnle cut	500	325		—		Lv3		—
511
Teleport	1200	600		—		Lv3		Teleport happens either from ground or air
512
513
No. 10
514
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
515
Enigma		600	98	150			100			100	100	100	100	100	100
516
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
517
Blue shot	300	200		10		Lv1		—
518
Red Shot	500	300		10		Lv1		— 
519
520
No. 11
521
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
522
Blood-Goyle(Small)	330	140	5(Stone 100)		30			100	110	115	100	100	100
523
Blood-Goyle(Large)	600	168	5			30			100	110	100	100	100	100
524
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
525
Collide (Small)	1000	500		10		Lv1		—
526
Collide	(Large)	1500	750		10		Lv1		—
527
Split		—	—		—		—		—
528
529
No. 12
530
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
531
Dullahan	300	140	100			20			100	100	100	100	95	100
532
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
533
Shield		50	30		10		Lv1		—
534
Sword		500	250		10		Lv1		—
535
536
No. 13
537
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
538
Arachne		1400	420	110			60(ground100)		100	100	105	105	100	100
539
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
540
slice		500	200		10		Lv1		—
541
Rotation	800	300		30		Lv2		On wall
542
Headbutt	300	100		30		Lv1		—
543
Headbutt Slice	500	300		30		Lv1		—
544
Silk		100	50		10		Lv4		—
545
Silk slice	500	200		30		Lv1		—
546
Acid Spit	100	50		10		Lv4		On Wall
547
Baby phantom	100	100		10		Lv5		Explodes after a while
548
549
No. 14
550
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
551
QueenArachne	2000	560	110			30(倒地時80)		100	100	105	105	100	100
552
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
553
Slice		600	200	30	Lv1	—
554
Rotation	1000	300	10	Lv2	On wall
555
Headbutt	400	200	30	Lv1	—
556
Headbutt Slice	600	300	30	Lv1	—
557
Silk		100	50	10	Lv4	—
558
Silk Slice	800	400	30	Lv1	—
559
Acid Spit	100	50	10	Lv4	On wall
560
561
No. 15
562
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
563
The Fallen	1300	840	100			50			100	100	100	100	100	80
564
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
565
Chop		900	300		10		Lv1		—
566
Sudden(?)	1200	500		10		Lv2		—
567
Vibration(?)	500	300		10		Lv1		—
568
Vibration end(?)800	300		10		Lv1		—
569
Crosscut	700	300		10		Lv1		—
570
Sword Toss	300	200		10		Lv3		—
571
Sword Explosion	1500	1000		10		Lv5		—
572
573
No. 16
574
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
575
SoulEater	200	140	100			100			100	100	100	100	100	120
576
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
577
grab		3000	1500		10		Lv1		Dante still takes damage
578
grab miss	500	250		10		Lv1		—
579
rush		500	250		10		Lv1		—
580
581
No. 17
582
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
583
DamnedPawn	700	112	100			100			100	100	95	95	100	105
584
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
585-
No. 19
585+
586
Change		—	—		—		—		M18 Can swap places with Knights
587
588
No. 18
589
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
590
DamnedKnight	1000	210	100			100			100	100	95	95	100	105
591
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
592
L-jump		1000	500		10		Lv1		Can sometimes attack continously
593
horn slice	700	350		10		Lv1		—
594
595
No. 19x
596
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
597
DamnedBishop	1000	168	100			100			100	100	95	95	100	105
598
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
599
Yan shells(Root)800	400		10		Lv1		—
600
Yan (Attack)	800	400		10		Lv1		—
601
Regeneration	—	—		—		—		Enemies nearby regain health
602
603
No. 20
604
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
605
DamnedRook	1800	280	100			100			100	100	95	95	100	105
606
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
607
Laser		1000	500		10		Lv4		—
608
Change		—	—		—		—		M18 Can swap places with King Queen or Pawns
609
610
No. 21
611
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
612
DamnedQueen	1800	2100	100			50			100	100	95	95	100	105
613
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
614
Rush		1500	750		10		Lv5		Attack before purple appears
615
616
No. 22
617
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
618
DamnedKing	2300	2800	100			20			100	100	95	95	100	105
619
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
620
Energy Blast	2500	1200		10		Lv5		—
621
Change		—	—		—		—		M18 Will move if attacked
622
623
No. 23
624
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
625
Cerberus	6000	7000	110	80	100	120	120	120	80	100
626
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
627
Bite			720	300	10	Lv1	—
628
First bite back		300	150	—	Lv1	—
629
Big Claw		1200	600	10	Lv1	—
630
swipe			600	300	—	Lv1	very quick
631
Ice Breath		400	200	—	Lv1	—
632
Off the ice(?)		240	120	10	Lv1	—
633
Ice			1800	900	—	Lv2	—
634
Rush attack		1440	700	—	Lv2	—
635
Icicle			240	120	—	Lv1	Tap the Event(?)
636
headbutt		600	300	—	Lv1	—
637
Broken lock(mode change)1560	800	—	Lv3	—
638
Ice(red)		720	400	—	Lv1	—
639
Ice Fog(Lv2)		800	400	—	Lv1	—
640
641
No. 24
642
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
643
Gigapede	2800	7000	head75>30/Body20	Head10>4/Body3		100	80	105	105	120	100
644
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
645
Lightning		250	100		10	Lv2	Can be reflected
646
Vertical Shock		400	200		10	Lv2	—
647
Horizontal shock	400	100		10	Lv2	—
648
Lightning ball		1000	1000		10	Lv5	—
649
Big Lightning ball	300	300		10	Lv5	—
650
Ground Lightning	1200	600		10	Lv5	—
651
Body Discharge		200	300		30	Lv3	—
652
653
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
654
Gigapede(M8時)	3000Ⅱ	700	100			100			100	100	100	100	100	100
655
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
656-
Air attack		800	300		10		Lv2		—
656+
657
658
No. 25
659
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
660
Agni		7000	7000(only as both fall)	100			100(double sword20)		100	100	80	80	120	100
661
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
662-
Sword Toss		200	100		50		Lv1		—
662+
663
fire chop		1200	600		10		Lv3		—
664
Thrust			800	300		10		Lv2		—
665
fire thrust		1200	500		10		Lv3		—
666
AntiAir			800	300		10		Lv2		—
667
Cyclone			300	150		30		Lv2		—
668
Fire Cyclone		600	200		10		Lv2		—
669
Sprint cut		900	300		10		Lv2		—
670
Plug Fire		500	200		10		Lv3		—
671
Crawler			1500	800		10		Lv5		travels very far
672
Sword Toss		200	100		50		Lv1		—
673
674
No. 26
675
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
676
Rudra		7000	7000(Only as both die)	100			100(with two knives20)	100	100	80	80	100	100
677
Attack			Damage	D.TIncrease	Critical率	Attack Lv	Notes
678
Chop			800	400		10		Lv2		—
679
Wind Chop		1200	600		10		Lv3		—
680
Thrust			800	300		10		Lv2		—
681
Wind Thrust		1200	500		10		Lv3		—
682
Anti Air		800	300		10		Lv2		—
683
Wind Anti Air		300	150		30		Lv2		—
684
Ground Pound		600	200		10		Lv2		—
685
Sprint Cut		900	300		10		Lv2		—
686
Tornado			1500	800		10		Lv3		—
687
Wind Tornado		400	300		40		Lv5		A lot of projectiles
688
Sword Drop		200	100		50		Lv1		—
689
690
No. 27
691
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
692
Leviathan(Heart)	6500	4900	100			105			100	100	100	100	100	100
693
Leviathan(Left Lung)	2000	210	100			100			100	100	100	100	120	100
694
Leviathan(Right)	1500	210	100			100			100	100	120	100	100	100
695
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
696
Laser		1500	750		10		Lv5		Attacks after right lung is damaged
697
Lightning ball	800	400		10		Lv1		Attacks after left lung is damaged
698
699
No. 28
700
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
701
Nevan		7000	7000			100			75			100	80	100	100	120	105
702
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
703
Horizontal rotation	800		400		10		Lv1		More damage if she does less rotations
704
Vertical slice		500		250		10		Lv1		Grround Stab Attack 
705
Bat summon		300		150		10		Lv1		—
706
Bat Swarm		1000		750		10		Lv5		—
707
Area Lightning		1500		750		10		Lv3		All ground attack
708
Tracking Lightning	1500		750		10		Lv1		Tracks
709
Ray Lightning		500		250		10		Lv1		—
710
Shadow swarm		800		400		10		Lv5		Only after she loses her shield
711
Death's embrace		480(10)		—		—		Lv5		normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
712
713
No. 29
714
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
715
Beowulf		10000Ⅲ	7200	body67/head250		body54/head54		100	100	100	100	100	80
716
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
717
Tap Attack		650		250		—		Lv1		—
718
Fist Vibration(?)	650		250		10		Lv1		—
719
Fist Vibration 2 (?)	900		350		—		Lv2		—
720
Body Slam		1300		500		10		Lv5		—
721
Collision (run)		1500		400		—		Lv5		—
722
Feather Hair 		360		150		—		Lv1		—
723
Rage Mode		1500		500		—		Lv4		—
724
Volcano			1250		350		—		Lv4		—
725
Pillar Drop		700		350		—		Lv3		—
726
Gaze Attack		750		250		—		Lv2		—
727
Pillar Projectile	1500		350		—		Lv3		—
728
combo1			750		250		—		Lv1		—
729
combo2			750		250		—		Lv1		—
730
combo3			1000		400		—		Lv3		—
731
二連抓			600		200		—		Lv1		Head after attack
732
Pillar set(?)		500		150		—		—		can damage
733
734
No. 30
735
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
736
Geryon		9000	7000	Body100/Wagon60		Body35/Wagon35		100	100	90	90	110	100
737
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
738
Rush			1500		750		30		Lv3		—
739
Cycle			2000		1000		100		Lv5		—
740
Flame Cycle		1000		500		10		Lv4		—
741
Fire Stomp		500		250		10		Lv1		—
742
Missle Spread		1000		500		10		Lv3		—
743
Homing Missle		1500		750		10		Lv4		—
744
Spear			500		250		10		Lv1		2 seconds delay
745
QS Orb			—		—		—		—		Slows down Dante/Vergil
746
QS Orb 2		—		—		—		—		Slows down Dante/Vergil and summons spears
747
748
No. 31
749
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
750
Doppelganger	10000	7000	100			100			100	100	100	100	100	120
751
Attack			Damage	D.TIncrease	Critical	Attack Lv	Notes
752
Single Slash		800	500		10		Lv2		—
753
Combo Slash		600	300		10		Lv1		—
754
Beast upper		400	200		10		Lv2		—
755
combo cut		400	200		10		Lv2		—
756
rotating cut		600	400		10		Lv2		—
757
Quick kick (?)		600	300		10		Lv1		—
758
Tease(?)		800	500		10		Lv3		—
759
String			1000	500		10		Lv2		—
760
Shadow ball		600	300		10		Lv1		Attack is forced to disappear when there's no light
761
Reflected shadow ball	1000	300		10		Lv1		reaches status when reflected twice
762
Shutter close (range)	900	400		10		Lv2		-
763
Shutter Close(all)	1200	600		10		Lv5		After a single light disappears
764
765
No. 32
766
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
767
Vergil 1	8000	—	100			100			100	100	100	100	100	100
768
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
769
Yamato strike		200		100		10		Lv1		—
770
Yamato strike 2		300		150		10		Lv1		—
771
Yamato Strike 3		700		700		50		Lv5		After clash Chance Time IV occurs
772
Upper Slash		500		500		50		Lv5		Can clash
773
Down Slash		800		800		50		Lv5		After Clash chance time Occurs
774
Rapid Slash		1000		500		50		Lv5		Can Clash
775
Judgement Slash		1000		500		—		Lv5		chance time occurs
776
Teleport Close		—		—		—		—		Appears behind dante/vergil
777
Teleport Rear		—		—		—		—		If there is no space Vergil will teleport
778
Rotate Sword		—		—		—		—		Guns are ineffictive
779
Summoned Sword		100each		50		—		Lv1		dmd only
780
781
Combo Name	Attack
782
Close Combo1	Yamato Triple attack
783
Close Combo2	Yamato two high, Upper slash
784
Close Combo	High Time, down slash
785
Teleport 	Judgement Cut
786
787
Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
788
usually in the case of vergil would block state, chance time is divided into two cases,
789
the first one will be in for the fight knife vergil stiff state, the second is vergil 
790
sword moves after the operation, both of which will be affected by both the chance time
791
data limits the fight knife 15, the knife 12 when closed, is a typically attack, the 
792
attack of the two blow-off, in both cases as soon as the limit is reached when the 
793
value vergil will strike next block, chance time ends (this data is fixed and is not 
794
affected by such a war every difficulty level of impact).
795
796
TL Note: That was a literal translation, I'll look into properly deciphering this later
797
798
No. 33
799
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
800
Vergil2		8000Ⅴ	—	100(DT50)		100(DT50)		100	100	100	100	100	80
801
Attack		Damage		D.TIncrease	Critical	Attack Lv	Notes
802
Beowulf First	500	250	—	Lv3	Can clash
803
Beowulf Second	300	150	—	Lv3	Can Clash
804
Beowulf Third	500	500	—	Lv3	—
805
Beowulf Fourth	700	700	—	Lv3	chance time
806
Spinkick 1	700	700	—	Lv3	—
807
Spinkick 2	400	400	—	Lv3	—
808
Killer Bee	900	450	—	Lv3	chance time
809
Yamato Slice	200	100	10	Lv1	—
810
Yamato Slice 2	300	150	10	Lv1	—
811
Yamato Slice 3	700	700	50	Lv5	After clash chance time
812
Upper Slash	500	500	50	Lv5	can clash
813
Down Slash	800	800	50	Lv5	Clash sets up chance time
814
Rapid Slash	1000	500	50	Lv5	can clash
815
Judgement Cut	1000	500	—	Lv5	chance time occurs
816
Teleport	—	—	—	—	behind dante vergil
817
Teleport	—	—	—	—	Teleport if no space
818
Sword Rotate	—	—	—	—	Long Range ineffective
819
Summon Sword	100each	50	—	Lv1	dmd only
820
Combo Name	Attack
821
Close Combo1	Yamato three strike
822
Close Combo2	Yamato two strike, upperslash
823
Close Combo3	Beowulf four strike
824
Close Combo4	Beowulf two hit, spinkicks, killer bee
825
Distance Combo	upper slash, down slash
826
Distance	Judgement Cut
827
Distance	Triple Judgement Cut
828
829
Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
830
of long-distance attacks patience nearly two times per block physical recovery 
831
of about 40 state DT state constantly under no chance time) after the attack by 
832
the 500 29% of human physical state when you switch Yamato.
833
834
TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
835
explaination.
836
837
No. 34
838
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
839
Vergil 3	10000Ⅵ	—	100(DT50)		100(DT50)		100	100	100	100	100	100
840
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
841
Yamato Slice		200		100		10		Lv1		—
842
Yamato Slice 2		300		150		10		Lv1		—
843
Yamato Slice 3		700		700		50		Lv5		After clash, chance time occurs
844
Upper Slash		500		500		50		Lv5		can clash
845
Helm Splitter		700		700		50		Lv5		—
846
Downslash		800		800		50		Lv5		After clash, chance time occurs
847
Rapid Slash		1000		500		50		Lv5		Can clash
848
Judgement Cut		1000		500		—		Lv5		chance time occurs
849
Teleport		—		—		—		—		appear behind dante vergil
850
Teleport		—		—		—		—		If no space teleport to the center
851
Rotate Sword		—		—		—		—		Long range attacks ineffective
852
Force Edge First	500		500		50		Lv5		Can clash
853
Force Edge Second	1000		1000		50		Lv5		After clash, chance time occurs
854
Stinger			1000		1000		50		Lv5		After clash, chance time occurs
855
Round Trip		120		60		—		Lv1		—
856
Judgement storm		1000each	500		—		Lv5		Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
857
Summon Swords		100each		50		—		Lv1		dmd only
858
Combo Name	Attack
859
Close Combo1	Two Hit yamato, two hit force edge
860
Close Combo2	Yamato two hit, high time, teleport helm splitter
861
Distance Combo	high time, down slash
862
Distance	Judgement cut, three hits
863
Distance	Rotate sword
864
Distance	Judgement cut three hits, stinger
865
866
Author's note: physically forced into a runaway state, 39%
867
868
No. 35
869
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
870
Lady		4000Ⅶ	7000	100			20			100	100	100	100	100	100
871
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
872
Pistol			80each		10		10		Lv1		—
873
Machine Gun		80each		10		10		Lv1		—
874
dodge pistol		80each		10		10		Lv1		—
875
wakeup machine gun	80each		10		10		Lv1		—
876
Grenade			1000		50		30		Lv2		She uses machine gun in conjuction
877
Crossbow		500each		50		30		Lv2		—
878
Bazooka			1500		200		30		Lv2		you can hook midway (?)
879
Throwing grenades	1000		50		30		Lv2		When standing on shelves
880
Hysteric		50each		25		10		Lv1		Cannot be damaged
881
Bomb			—		—		—		—		used when she is out of ammo
882
883
No. 36
884
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
885
Arkham		18000	—	100			60			100	100	100	100	100	100
886
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
887
Tentacle(Slow)		800		200		10		Lv2		—
888
Tentacle(Fast)		800		200		10		Lv2		—
889
Sweep(Slow)		800		300		10		Lv2		—
890
Sweep (Fast)		800		300		10		Lv2		—
891
Rage swipe		1500		1000		10		Lv3		—
892
Multiswipe		1200		600		10		Lv2		—
893
Grab			Remark		—		—		—		9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
894
Flying leech		1000		500		10		Lv1		Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
895
896
No. 37
897
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
898
Arkham's Legions	110	—	100(Vergil80)		150(Vergil80)		100	100	100	100	100	100
899
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
900
Rush			300		100		10		Lv1		Attack happens when they turn red
901
902
No. 38
903
Name	Hp			Exp	Attack rate(Melee) 			Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
904
Jester	10000/13000/20000Ⅷ	5000	unflinchable100/defense35/laughball6	30/80/15/laughing ball-	100	100	100	100	100	100
905
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
906
Linear orb		800		—		—		Lv1		Jester summors a barrier around him
907
Fullscreen orb		800		—		—		Lv1		There are two moves before the barrier
908
Rotating orb		800		—		—		Lv1		Jester will center himself in the arena
909
Laughorb jump		1000		—		—		Lv5		—
910
Laughorb rush		1000		—		—		Lv5		—
911
Laughorb explosion	1500		—		—		Lv5		—
912
Laughorb bomb		1200		—		—		Lv5		—
913
Barrier			—		—		—		—		Jester will force you around the arena, limited movement area
914
Red hand attack		650		—		—		Lv5		Must be airborne to dodge
915
916
In jester 2/3, Laughorb will be summoned when under 45%