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DMC Translation

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Jan 21st, 2014
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  1. End of Mission Style Point Calculation
  2.  
  3.  
  4. The Formula
  5. Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
  6.  
  7. Time spent out of battle is not accounted for
  8.  
  9.  
  10.  
  11.  
  12.  
  13. SS Rank Mission clear criteria (Normal Mode)
  14. Mission Time Orbs Stylish PTS Damage Item Used
  15. M1 1:39 1701 5001 — —
  16. M2 1:59 1501 4501 1000 —
  17. M3 5:59 7001 4501 2000 —
  18. M4 6:59 6001 4501 3000 —
  19. M5 7:59 3001 4001 7500 —
  20. M6 3:59 1501 4001 — —
  21. M7 10:29 7001 4501 3000 —
  22. M8 8:29 3001 4001 5000 —
  23. M9 11:59 6001 3001 5000 —
  24. M10 7:59 3501 2501 2000 —
  25. M11 7:59 3001 4001 5000 —
  26. M12 9:59 5001 4501 10000 —
  27. M13 7:59 3501 4001 5000 —
  28. M14 11:59 8001 5001 7000 —
  29. M15 13:59 4001 3001 5000 —
  30. M16 15:59 6001 3501 3000 —
  31. M17 8:59 7001 4501 5000 —
  32. M18 11:59 6001 3001 15000 —
  33. M19 10:59 2001 4001 5000 —
  34. M20 3:29 — 2501 10000 —
  35.  
  36. SS Rank Clear Criteria Dante Must Die
  37.  
  38. Mission Time Orbs Stylish PTS Damage Item Used
  39. M1 2:59 3900 5000 — —
  40. M2 4:29 4500 5000 — —
  41. M3 9:59 12000 5000 — —
  42. M4 15:59 11000 5000 — —
  43. M5 13:59 7500 5000 — —
  44. M6 8:59 6000 5000 — —
  45. M7 19:59 15000 5000 — —
  46. M8 13:59 8500 5000 — —
  47. M9 19:59 8000 4000 — —
  48. M10 10:59 5000 3500 — —
  49. M11 11:59 5500 4000 — —
  50. M12 17:59 13000 4500 — —
  51. M13 12:59 5000 4000 — —
  52. M14 16:59 10000 4500 — —
  53. M15 23:59 8000 4000 — —
  54. M16 24:59 9000 4500 — —
  55. M17 17:59 10000 4500 — —
  56. M18 34:59 8000 2500 — —
  57. M19 15:59 5000 4000 — —
  58. M20 7:59 — 2500 —
  59.  
  60.  
  61. Difficulty Modifiers (Enemy Data)
  62.  
  63. Mode Hp Dmg modification Armor remarks
  64. Easy 0.5 0.5 1 —
  65. Normal 1 1 1 —
  66. Hard 2 1.25 1 —
  67. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  68.  
  69. Devil Trigger
  70. Devil Trigger
  71.  
  72. Devil Arms Attack Damage Speed Hp Recovery
  73. Rebellion※ 1.10 0.33 1.10 1.60
  74. Cerberus 1.05 0.33 1.20 2.00
  75. Agni & Rudra 1.10 0.25 1.05 2.00
  76. Nevan 1.05 0.33 1.10 3.70
  77. Beowulf 1.20 0.20 1.05 1.50
  78. Yamato 1.20 — 1.20 —
  79. Beowulf 1.20 — 1.10 —
  80. Force Edge 1.20 — 1.20 —
  81.  
  82. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  83.  
  84. Devil Trigger Explosion Status
  85.  
  86. Level Damage Stylish Point
  87. Lv1 — 100
  88. Lv2 200 200
  89. Lv3 600 200
  90. Lv4 800 250
  91. Lv5 1000 250
  92. Lv6 1200 500
  93. Lv7 1500 500
  94.  
  95.  
  96.  
  97. Enemy Attack Level Classification
  98.  
  99. Attack Level results
  100. Lv1 Attack can be regular guarded
  101. Lv2 Attack can be stopped
  102. Lv3 Attack can be reflected
  103. Lv4 Attack can't be guarded (?)
  104. Lv5 Attack cannot be stopped
  105.  
  106. Basic Action
  107.  
  108. Action Name Command Damage Stylish Point Notes
  109. Walk/Dash L3 — — L3 centers camera
  110. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  111. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  112. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  113. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  114. Lock On R1 — — R3 changes targets
  115. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  116. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  117. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  118.  
  119. Style
  120.  
  121. Trickster
  122. Action Name Command Damage Stylish Point Notes
  123. Level 1
  124. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  125. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  126. Level 2
  127. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  128. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  129. Level 3
  130. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  131. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  132.  
  133.  
  134.  
  135. Swordmaster
  136. Action Name Command Damage Stylish Point Notes
  137. Data listed in Melee weapon section
  138.  
  139. Gunslinger
  140. Action Name Command Damage Stylish Point Notes
  141. Data listed in Gunslinger Section
  142.  
  143. Royalguard Style
  144. Action Name Command Damage Stylish Point Notes
  145. Level 1
  146. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  147. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  148. Level 2
  149. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  150. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  151. Level 3
  152. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  153. =========================================================================
  154. Release Orb level Damage
  155. — —
  156. 0.5 260
  157. 1 524
  158. 1.5 787
  159. 2 1049
  160. 2.5 1311
  161. 3 1574
  162. Just Release② Damage Values
  163. — 270
  164. 0.5 605
  165. 1 944
  166. 1.5 1282
  167. 2 1619
  168. 2.5 1957
  169. 3 2249
  170.  
  171.  
  172. Quicksilver Style
  173. Action Name Command Damage Stylish Point Notes
  174. Time Stop R1+○ — — While in use, DT is draining
  175.  
  176. Doppelganger Style
  177. Action Name Command Damage Stylish Point Notes
  178. After Image R1+○ — — While in use, DT is draining
  179.  
  180. Devil Arms
  181.  
  182. Rebellion
  183. Action Name Command Damage Stylish Point Notes
  184. Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
  185. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
  186. Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
  187. Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
  188. Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
  189. High Time R1+L3away+△ 80 200 hold △ to go airborne
  190. Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
  191. Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
  192. Air Hike after first jump X — — No invincibility
  193. Float (airbone DT)R1+X — — Dante slowly falls
  194. Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
  195. Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
  196. Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
  197. Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
  198. Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
  199. Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
  200. Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
  201.  
  202. Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
  203.  
  204. Cerberus
  205. Action Name Command Damage Stylish Point Notes
  206. Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
  207. 50+60 70+100 100+100 100+100 100+200
  208.  
  209. Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
  210. Swing air△ 90 200 hits below Dante
  211. Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
  212. Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
  213. Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
  214. Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
  215. Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
  216. Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
  217. Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
  218. Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
  219.  
  220. Agni & Rudra
  221. Action Name Command Damage Stylish Point Notes
  222. Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
  223. Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
  224. Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
  225. Aerial Cross air△ 200 200 knockback depends on style meter
  226. Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
  227. Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
  228. Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
  229. Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
  230. Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
  231. Air Hike air X — — A&R Double jump is orange
  232. Crossed Swords ground○(SM) 200 200 very wide range
  233. SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
  234. Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
  235. Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
  236. Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
  237.  
  238. Nevan
  239. Action Name Command 攻擊力 Stylish Point Notes
  240. Tune up △ 80 150 Opening stance for other ground attacks
  241. Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
  242. Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
  243. Combo3 L3right+△ 200 200 wide range
  244. Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
  245. Air Play air△ 100 200 hold △ for bats
  246. Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
  247. Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
  248. Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
  249. Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
  250. Air Raid DT airR1+X — — DT Float
  251. Thunder Bolt Air Raid air□ 60 70 Long Distance attack
  252. Vortex Air Raid air△ 60 60 Invincible during animation
  253. Slash ground ○(SM) 40+100 100+200 Large Range
  254. Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
  255. Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
  256. Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
  257. Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
  258.  
  259. Beowulf
  260. Action Name Command 攻擊力 Stylish Point Notes
  261. Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
  262. Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
  263. Killer Bee air△ 200 200 Trakcs enemy
  264. Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
  265. Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
  266. Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
  267. Rising Dragon △ after Beast Uppercut 200 250 air chase
  268. Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
  269. Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
  270. Air Hike air X — — Hike effect is white
  271. Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
  272. The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
  273. Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
  274. Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
  275. Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
  276.  
  277. Guns
  278.  
  279. Ebony & Ivory
  280. Action Name Attributes
  281. Level1 Damage 1.0
  282. Level2 Damage1.2
  283. Level3 Damage1.5
  284. Normal Shot Every 10 shots pushes back enemy or causes them to float
  285. Action Name Command Damage Stylish Point notes
  286. Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
  287. Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
  288. Charge Shot □charge(GS) 30 50 Damage is 3 times current level
  289. Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
  290. Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
  291.  
  292.  
  293.  
  294. Shotgun
  295. Action Name Attributes
  296. Level1 6 missle launch (bullets?)
  297. Level2 8 bullet spread
  298. Level3 10 bullet spread
  299. Normal Shot every 5 shots knocks back
  300.  
  301. Action Name Command 攻擊力 Stylish Point notes
  302. Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
  303. Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
  304. Fireworks ○(GS) 16*hit 20*hit 360 degree range
  305. Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
  306. Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
  307.  
  308.  
  309.  
  310. Artemis
  311. Action Name attributes
  312. Level1 Max Lock+2
  313. Level2 Max Lock+3
  314. Level3 Max Lock+4
  315. Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
  316. Action Name Command Damage Stylish Point Notes
  317. Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
  318. Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
  319. Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
  320.  
  321. Spiral
  322. Action Name Attributes
  323. Level1 Damage 1.0
  324. Level2 Damage1.1
  325. Level3 Damage1.3
  326. Normal Shot 100 points of attack causes knockdown(?)
  327. Action Name Command Damage Stylish Point Notes
  328. Trick Shot ground○(GS) 70 35 bounces off of wall
  329. Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
  330. Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
  331.  
  332. Kalina Ann
  333. Action Name Attributes屬性
  334. Level1 Projectile Speed
  335. Level2 Speed 1.6
  336. Level3 Speed 2.4
  337. Normal Shot on contact 150 radius 100 smoke effect
  338. Action Name Command Damage Stylish Point notes
  339. Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
  340. Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
  341.  
  342.  
  343. CHAPTER03 VERGIL DATA
  344.  
  345.  
  346. Basic Action
  347.  
  348. Action Name Command Damage Stylish Point 備註
  349. Walk/Dash L3 — — -
  350. Jump/Enemy Step X — 150(Enrmy Step) invincibility
  351. Style Action ○ — — —
  352. Side Roll R1+side+X — 150(close) -
  353. Taunt Select — 500 -
  354. Lock On/Lock Off R1 — — -
  355. Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
  356. Finish sword(?) — 500 happens when Vergil sheathes yamato
  357.  
  358.  
  359.  
  360. Style
  361.  
  362. Darkslayer
  363. Action Name Command Damage Stylish Point notes
  364. Level 1
  365. Air Trick ○ — — Teleport to enemy
  366. Level 2
  367. Trick Up R1+L3toward+○ — — Teleport above enemy
  368. Level 3
  369. Trick Down R1+L3away+○ — — Teleport away from enemy
  370.  
  371.  
  372. Devil Arms
  373.  
  374. Yamato
  375. Action Name Command Damage Stylish Point Notes
  376. Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
  377. Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
  378. Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
  379. Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
  380. Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
  381. Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
  382. Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
  383.  
  384.  
  385. Beowulf
  386. Action Name Command Damage Stylish Point Notes
  387. Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
  388. Starfall(Lv1) 空中△ 200 200 Tracks enemy
  389. Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
  390. Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
  391. Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
  392. Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
  393.  
  394.  
  395. Force Edge
  396. Action Name Command Damage Stylish Point notes
  397. Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
  398. Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
  399. Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
  400. Stinger(Lv1) R1+L3toward+△ 130 200 -
  401. Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
  402. High Time R1+L3away+△ 80 200 Air chase with △
  403. Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
  404.  
  405.  
  406.  
  407. Guns
  408.  
  409. Summoned Swords
  410. Action Name Attributes
  411. Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
  412. Level2 Alternating three rounds
  413. Level3 Alternating four rounds
  414. Normal Shot Each sword does 50 damage
  415.  
  416. Action Name Command Damage Stylish Point Notes
  417. Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
  418. Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
  419. Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
  420.  
  421.  
  422.  
  423. NELO ANGELO
  424.  
  425. Action Name Command Damage Stylish Point Note
  426. Yamato Combo △>△>△ 110 150 150+150 — no knockback
  427. Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
  428. High Time R1+L3away+△ 120 — hold △ to air chase
  429. Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
  430. Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
  431. Starfall air△ 320 — tracks enemy
  432. Straight R1+L3toward+△ 200 — knockback
  433. Beast Uppercut R1+L3away+△ 280 — Launches enemy
  434. Meteor(Lv1) △hold 200 — Strong Knockback
  435. Meteor(Lv2) △hold 200*3 — Three hits
  436.  
  437. CHAPTER04 ENEMY DATA
  438.  
  439. No. 1
  440. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  441. Hell:Pride 250 42 100 100 100 100 100 100 100 100
  442.  
  443. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  444. Vertical cut 700 350 — Lv1 —
  445. horizontal cut 800 400 — Lv1 —
  446.  
  447. No. 2
  448. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  449. Hell:Envy 400 70 100 100 100 100 100 100 100 100
  450. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  451. Verticle Cut 700 350 — Lv1 —
  452. Horizontal Cut 800 400 — Lv1 —
  453.  
  454. No. 3
  455. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  456. Hell:Wrath 500 70 — 500 100 100 100 100 100 100
  457. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  458. Explosion 1500 750 — Lv4 —
  459.  
  460. No. 4
  461. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  462. Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
  463. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  464. Teleport 700 350 — Lv1 —
  465.  
  466. No. 5
  467. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  468. Hell:Greed 1000 210 66 66 100 100 100 100 100 100
  469. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  470. Play Coffin 600 300 — Lv2 Two attacks
  471. Set Coffin 400 200 — Lv2 —
  472.  
  473. No. 6
  474. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  475. Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
  476. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  477. Sand Spit 800 400 — Lv2 —
  478.  
  479. No. 7
  480. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  481. Hell:Lust 750 140 100 100 100 100 100 100 100 100
  482. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  483. Leap Cross Cut 800 400 — Lv1 —
  484. Anti-air Cut 800 400 — Lv1 —
  485.  
  486. No. 8
  487. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  488. Abyss 1500 280 100 100 100 100 95 95 105 100
  489. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  490. Vertical slice 700 350 — Lv1 —
  491. Cross Cut 800 400 — Lv1 —
  492. Projectile 800 400 — Lv1 —
  493. Chopped Red 600 300 — Lv1 —
  494.  
  495. No. 9
  496. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  497. Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
  498. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  499. Vertical slice 750 425 — Lv1 Can clash
  500. Doubnle cut 500 325 — Lv3 —
  501. Teleport 1200 600 — Lv3 Teleport happens either from ground or air
  502.  
  503. No. 10
  504. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  505. Enigma 600 98 150 100 100 100 100 100 100 100
  506. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  507. Blue shot 300 200 10 Lv1 —
  508. Red Shot 500 300 10 Lv1 —
  509.  
  510. No. 11
  511. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  512. Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
  513. Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
  514. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  515. Collide (Small) 1000 500 10 Lv1 —
  516. Collide (Large) 1500 750 10 Lv1 —
  517. Split — — — — —
  518.  
  519. No. 12
  520. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  521. Dullahan 300 140 100 20 100 100 100 100 95 100
  522. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  523. Shield 50 30 10 Lv1 —
  524. Sword 500 250 10 Lv1 —
  525.  
  526. No. 13
  527. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  528. Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
  529. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  530. slice 500 200 10 Lv1 —
  531. Rotation 800 300 30 Lv2 On wall
  532. Headbutt 300 100 30 Lv1 —
  533. Headbutt Slice 500 300 30 Lv1 —
  534. Silk 100 50 10 Lv4 —
  535. Silk slice 500 200 30 Lv1 —
  536. Acid Spit 100 50 10 Lv4 On Wall
  537. Baby phantom 100 100 10 Lv5 Explodes after a while
  538.  
  539. No. 14
  540. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  541. QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
  542. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  543. Slice 600 200 30 Lv1 —
  544. Rotation 1000 300 10 Lv2 On wall
  545. Headbutt 400 200 30 Lv1 —
  546. Headbutt Slice 600 300 30 Lv1 —
  547. Silk 100 50 10 Lv4 —
  548. Silk Slice 800 400 30 Lv1 —
  549. Acid Spit 100 50 10 Lv4 On wall
  550.  
  551. No. 15
  552. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  553. The Fallen 1300 840 100 50 100 100 100 100 100 80
  554. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  555. Chop 900 300 10 Lv1 —
  556. Sudden(?) 1200 500 10 Lv2 —
  557. Vibration(?) 500 300 10 Lv1 —
  558. Vibration end(?)800 300 10 Lv1 —
  559. Crosscut 700 300 10 Lv1 —
  560. Sword Toss 300 200 10 Lv3 —
  561. Sword Explosion 1500 1000 10 Lv5 —
  562.  
  563. No. 16
  564. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  565. SoulEater 200 140 100 100 100 100 100 100 100 120
  566. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  567. grab 3000 1500 10 Lv1 Dante still takes damage
  568. grab miss 500 250 10 Lv1 —
  569. rush 500 250 10 Lv1 —
  570.  
  571. No. 17
  572. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  573. DamnedPawn 700 112 100 100 100 100 95 95 100 105
  574. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  575. Cut 700 350 10 Lv1 —
  576. Change — — — — M18 Can swap places with Knights
  577.  
  578. No. 18
  579. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  580. DamnedKnight 1000 210 100 100 100 100 95 95 100 105
  581. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  582. L-jump 1000 500 10 Lv1 Can sometimes attack continously
  583. horn slice 700 350 10 Lv1 —
  584.  
  585. No. 19
  586. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  587. DamnedBishop 1000 168 100 100 100 100 95 95 100 105
  588. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  589. Yan shells(Root)800 400 10 Lv1 —
  590. Yan (Attack) 800 400 10 Lv1 —
  591. Regeneration — — — — Enemies nearby regain health
  592.  
  593. No. 20
  594. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  595. DamnedRook 1800 280 100 100 100 100 95 95 100 105
  596. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  597. Laser 1000 500 10 Lv4 —
  598. Change — — — — M18 Can swap places with King Queen or Pawns
  599.  
  600. No. 21
  601. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  602. DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
  603. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  604. Rush 1500 750 10 Lv5 Attack before purple appears
  605.  
  606. No. 22
  607. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  608. DamnedKing 2300 2800 100 20 100 100 95 95 100 105
  609. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  610. Energy Blast 2500 1200 10 Lv5 —
  611. Change — — — — M18 Will move if attacked
  612.  
  613. No. 23
  614. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  615. Cerberus 6000 7000 110 80 100 120 120 120 80 100
  616. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  617. Bite 720 300 10 Lv1 —
  618. First bite back 300 150 — Lv1 —
  619. Big Claw 1200 600 10 Lv1 —
  620. swipe 600 300 — Lv1 very quick
  621. Ice Breath 400 200 — Lv1 —
  622. Off the ice(?) 240 120 10 Lv1 —
  623. Ice 1800 900 — Lv2 —
  624. Rush attack 1440 700 — Lv2 —
  625. Icicle 240 120 — Lv1 Tap the Event(?)
  626. headbutt 600 300 — Lv1 —
  627. Broken lock(mode change)1560 800 — Lv3 —
  628. Ice(red) 720 400 — Lv1 —
  629. Ice Fog(Lv2) 800 400 — Lv1 —
  630.  
  631. No. 24
  632. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  633. Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
  634. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  635. Lightning 250 100 10 Lv2 Can be reflected
  636. Vertical Shock 400 200 10 Lv2 —
  637. Horizontal shock 400 100 10 Lv2 —
  638. Lightning ball 1000 1000 10 Lv5 —
  639. Big Lightning ball 300 300 10 Lv5 —
  640. Ground Lightning 1200 600 10 Lv5 —
  641. Body Discharge 200 300 30 Lv3 —
  642.  
  643. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  644. Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
  645. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  646. Bite 1000 — — — —
  647.  
  648. No. 25
  649. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  650. Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
  651. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  652. under chop 800 400 10 Lv2 —
  653. fire chop 1200 600 10 Lv3 —
  654. Thrust 800 300 10 Lv2 —
  655. fire thrust 1200 500 10 Lv3 —
  656. Air attack 800 300 10 Lv2 —
  657. Cyclone 300 150 30 Lv2 —
  658. Fire Cyclone 600 200 10 Lv2 —
  659. Sprint cut 900 300 10 Lv2 —
  660. Plug Fire 500 200 10 Lv3 —
  661. Crawler 1500 800 10 Lv5 travels very far
  662. Sword Toss 200 100 50 Lv1 —
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