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1
End of Mission Style Point Calculation
2
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The Formula
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Total Time that Style Meter is Empty + Total Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
6
7
Time spent out of battle is not accounted for
8-
Time elapsed for stylish points does not contribute to mission clear time
8+
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10
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12
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SS Rank Mission clear criteria (Normal Mode)
14
Mission	Time	Orbs	Stylish PTS	Damage	Item Used
15
M1	1:39	1701	5001		—	—
16
M2	1:59	1501	4501		1000	—
17
M3	5:59	7001	4501		2000	—
18
M4	6:59	6001	4501		3000	—
19
M5	7:59	3001	4001		7500	—
20
M6	3:59	1501	4001		—	—
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M7	10:29	7001	4501		3000	—
22
M8	8:29	3001	4001		5000	—
23
M9	11:59	6001	3001		5000	—
24
M10	7:59	3501	2501		2000	—
25
M11	7:59	3001	4001		5000	—
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M12	9:59	5001	4501		10000	—
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M13	7:59	3501	4001		5000	—
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M14	11:59	8001	5001		7000	—
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M15	13:59	4001	3001		5000	—
30
M16	15:59	6001	3501		3000	—
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M17	8:59	7001	4501		5000	—
32
M18	11:59	6001	3001		15000	—
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M19	10:59	2001	4001		5000	—
34
M20	3:29	—	2501		10000	—
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SS Rank Clear Criteria Dante Must Die
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
39
M1	2:59	3900	5000		—	—
40
M2	4:29	4500	5000		—	—
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M3	9:59	12000	5000		—	—
42
M4	15:59	11000	5000		—	—
43
M5	13:59	7500	5000		—	—
44
M6	8:59	6000	5000		—	—
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M7	19:59	15000	5000		—	—
46
M8	13:59	8500	5000		—	—
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M9	19:59	8000	4000		—	—
48
M10	10:59	5000	3500		—	—
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M11	11:59	5500	4000		—	—
50
M12	17:59	13000	4500		—	—
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M13	12:59	5000	4000		—	—
52
M14	16:59	10000	4500		—	—
53
M15	23:59	8000	4000		—	—
54
M16	24:59	9000	4500		—	—
55
M17	17:59	10000	4500		—	—
56
M18	34:59	8000	2500		—	—
57
M19	15:59	5000	4000		—	—
58
M20	7:59	—	2500		—
59
60
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Difficulty Modifiers (Enemy Data)
62
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Mode		Hp    Dmg modification 		Armor	remarks
64
Easy		0.5	0.5			1	—
65
Normal		1	1			1	—
66
Hard		2	1.25			1	—
67
Dante Must Die	3	4			1	When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
68
69
Devil Trigger
70
Devil Trigger
71
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Devil Arms	Attack	Damage	Speed	Hp Recovery
73
Rebellion※	1.10	0.33	1.10	1.60
74
Cerberus	1.05	0.33	1.20	2.00
75
Agni & Rudra	1.10	0.25	1.05	2.00
76
Nevan	1.05	0.33	1.10	3.70
77
Beowulf	1.20	0.20	1.05	1.50
78
Yamato	1.20	—	1.20	—
79
Beowulf	1.20	—	1.10	—
80
Force Edge	1.20	—	1.20	—
81
82
        ※ When using Sparda Costume DT is Sparda with Rebellion effects
83
84
Devil Trigger Explosion Status
85
86
Level	Damage	Stylish Point
87
Lv1	—	100
88
Lv2	200	200
89
Lv3	600	200
90
Lv4	800	250
91
Lv5	1000	250
92
Lv6	1200	500
93
Lv7	1500	500
94
95
96
97
Enemy Attack Level Classification
98
99
Attack Level		results
100
Lv1			Attack can be regular guarded
101
Lv2			Attack can be stopped
102
Lv3			Attack can be reflected
103
Lv4			Attack can't be guarded (?)
104
Lv5			Attack cannot be stopped
105
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Basic Action
107
108
Action Name		Command			Damage				Stylish Point				Notes
109
Walk/Dash 		L3			—				—					L3 centers camera
110
Jump/Enemy Step		X			—				150(Enrmy Step)				Invincible on startup
111
Style Action 		○			Changes by style		Changes by style			Each style changes the use of this button
112
Side Roll 		R1+side direction+X	—				150(if during enemy attack)		Startup has invincibility
113
Taunt 			Select			—				500					Pose and Speech changes every 2 taunt levels
114
Lock On 		R1			—				—					R3 changes targets
115
Melee Attack/Shoot 	△(melee)□(ranged)	Changes by weapon		Changes by weapon			R2 Changes Melee/L2 Changes Gun
116
Pole Play 		△ Near Pole		0(Rebellion Equipped 150)	100(Rebellion 200)			Weapons/Guns change stats
117
Free Ride 		Jump on fallen enemy	[50*(Ebony&Ivory Shot)]+100	200+100+[50*(Ebony&Ivory shot)]+300	Can influence where Dante surfs
118
119
Style
120
121
Trickster	
122
Action Name	Command				Damage			Stylish Point	Notes
123
							Level 1
124
Wall Hike	Facing wallL3+○			—			150(near enemy)	wall run can be horizontal or vertical
125
Dash		on Ground + ○			—			150(near enemy)	First half of animation is invincible
126
							Level 2
127
Sky Star	while airboneL3+○		—			150(near enemy)	Can double jump after air dash
128
Double Dash	Dash in any direction+L3+○	—			150(near enemy)	Second dash can be a different direction
129
							Level 3
130
Air Trick	R1+towards target+○		—			—		Dante cannot fully reach target at certain distances
131
Triple Dash	Double Dash+L3+○		—			150		Third dash can go a different direction
132
133
134
135
Swordmaster	
136
Action Name	Command	Damage	Stylish Point Notes
137
Data listed in Melee weapon section
138
139
Gunslinger	
140
Action Name	Command	Damage	Stylish Point	Notes
141
Data listed in Gunslinger Section
142
143
Royalguard Style	
144
Action Name	Command			Damage			Stylish Point	Notes
145
						Level	1
146
Block&Charge	Ground ○		—			150~400		Blocking builds up release damage
147
Release		R1+L3toward+○		Below			0~400		Built up damage modifies damage/style
148
						Level 2
149
Air Block	Air○			—			150~400		can extend invincibility by blocking at the start of a jump
150
Air Release	AirR1+L3toward+○	Below			0~400		can use invincibility of jump for an easier timing of just release
151
						Level 3
152
Ultimate	GroundR1+L3Away+○	—			—		Most Projectiles are absorbed by ultimate
153
=========================================================================
154
Release		Orb level		Damage
155
		—			—
156
		0.5			260
157
		1			524
158
		1.5			787
159
		2			1049
160
		2.5			1311
161
		3			1574
162
Just Release②	Damage Values
163
		—			270
164
		0.5			605
165
		1			944
166
		1.5			1282
167
		2			1619
168
		2.5			1957
169
		3			2249
170
171
172
Quicksilver Style	
173
Action Name	Command	Damage 	Stylish Point 	Notes
174
Time Stop	R1+○	—	—		While in use, DT is draining
175
176
Doppelganger Style	
177
Action Name	Command	Damage	Stylish Point	Notes
178
After Image	R1+○	—	—		While in use, DT is draining
179
180
				Devil Arms
181
182
				Rebellion	
183
Action Name	Command				Damage				Stylish Point				Notes
184
Comb1		△>△>△				100 80 130			150 150 200				Three Even Cuts
185
Comb2		△>>③△>△				100 60+50+80 130		150 100+100+100 200			Second hit goes all around dante
186
Helm Breaker	air△				60~200+(shockwave)70		150~250+(shockwave)80			Sword attack power can change according to height(?)
187
Stinger(Lv1)	R1+L3toward+△			130				200					Fast movement thrust attack
188
Stinger(Lv2)	R1+L3toward+△			130				200					Moves farther than S1
189
High Time	R1+L3away+△			80				200					hold △ to go airborne
190
Million Stab	Combo2+mash third hit		(10*hit)+150			(30*hit)+300				-
191
Drive		△charge				sword70+shock300		sword100+shock300			Shockwave travels until it hits a wall
192
Air Hike	after first jump X		—				—					No invincibility
193
Float		(airbone DT)R1+X		—				—					Dante slowly falls
194
Prop Shredder	ground○(SM④)			20+(8*hit)			70+(25*hit)				Prop shredder moves faster with style ranking
195
Aerial Rave	air○(SM)			60+60+60+90			100+100+100+200				Final hit has a hover effect
196
Sword Pierce	R1+L3towards+○(SM)		100+(stab30*hit)+(return30)	200+(stab50*hitα)+(return50)		○ returns sword early
197
Thrust Kick	Sword Pierce中 ground△(SM)	100				150					small delay of sword return if attack is used
198
Jump Kick	Sword Pierce中 air△(SM)		70				150					same properties as killer bee except damage is reduced
199
Dance Macabre	R1+L3away+○(press)(SM)		50+50+50+25+50+50+(10*hit)+100	100+100+100+40+120+120+(30*α)+200	high stylish ranking
200
Crazy Dance	Dance Macabre mash ○(SM)	(40*hit)+150			(90*α)+300				enemy will be forced to quit their action after a few rotations
201
202
Key:   TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
203
204
					Cerberus	
205
Action Name	Command			Damage				Stylish Point			Notes
206
Comb1		△>△>△>△>△		50+50 50+60 50+60 		100+100 100+100 		Each button press does two attacks
207
					50+60 70+100			100+100 100+100 100+200		
208
209
Comb2		△>△>>△>△		50+50 50+60 40+70 30*4		100+100 100+100 100+100 50*4	Last hit can be mashed for a crazy combo
210
Swing		air△			90				200				hits below Dante
211
Revolver(Lv1)	groundR1+L3toward+△	40+(40*2)+120			70+(70*2)+150			can be jump canceled
212
Revolver(Lv2)	groundR1+L3toward+△	40+(60*3)+120			70+(70*3)+150			Attack increases the longer its active
213
Windmill	groundR1+L3away+△	15*hit				25*hit				Lasts longer if style meter is high
214
Satellite	mast △ at Combo2 end	100*3				200*3				knockdown happens more often with style meter up
215
Flicker		ground+○(SM)		10~200*hit			25*hit				More hits are available if style meter is up
216
Crystal		groundR1+L3toward+○(SM)	70				100				can be used as a launcher, float if already midair
217
Million Carats	Crystal中○連打	400	350				360degree ranged attack(?)	Even more than the number needed to play (?)
218
Ice Age		groundR1+L3away+○(SM)	15*α				50*α				blocks projectiles
219
220
				        Agni & Rudra	
221
Action Name	Command				Damage				Stylish Point			Notes
222
Combo1		△>△>△>△>△			60+60 80 80 110 90+150		100+100 100 100 150 150+200	Last hit has knockback
223
Combo2		△>>△>△				60+60 80+50 80+80		100+100 100+100 150+150		second hit has a lot of range
224
Combo3		△>>△>>△				60+60 80+50 (35*hits)+100	100+100 100+100 (50*hits)+250	combo pause sets up crazy combo
225
Aerial Cross	air△				200				200				knockback depends on style meter
226
Jet-Stream(Lv1)	groundR1+L3toward+△		60*2				100*2				very little distance covered
227
Jet-Stream(Lv2)	groundR1+L3toward+△(hold)	(60*2)+(60*2)			(100*2)+(100*2)			more distance covered
228
Jet-Stream(Lv3)	groundR1+L3toward+△(hold)	(60*2)+(60*2)+150		(100*2)+(100*2)+200		Last hit has knockback based on style meter
229
Whirl Wind	ground+L3away+△			(40*2)+80+(launch60)		(50*2)+200+(launch100)		hold △ to chase on launch
230
Millian Slash	Combo3 mash △			(10*hit)+150			(50*hit)+300			Style meter increases amount of slashes
231
Air Hike	air X				—				—				A&R Double jump is orange
232
Crossed Swords	ground○(SM)			200				200				very wide range
233
SKy Dance	air○(SM)			(50*2)+(50*2)+70+120		(90*2)+(90*2)+90+200		has a VERY long hover time
234
Crawler	groundR1+L3toward+○(SM)			(100+60)*2~3			(150+80)*2~3			Indefinite range
235
Twister	groundR1+L3away+○(SM)			80				90				360 attack Low stylish rank does stuff (?)
236
Tempest	Twister mash ○(SM)			350				350				Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
237
238
					Nevan	
239
Action Name		Command			攻擊力		Stylish Point	Notes
240
Tune up			△			80		150		Opening stance for other ground attacks
241
Combo1			press△			(50*hit)+100	(40*hit)+200	Hold to make more bats
242
Combo2			L3left+△		50*hit		40*hit		Hold to make more bats
243
Combo3			L3right+△		200		200		wide range
244
Jam Session		Mash △ Combo2		(12*hit)+100	(50*hit)+350	Style meter increases range
245
Air Play		air△			100		200		hold △ for bats
246
Reverb Shock(Lv1)	groundR1+L3forward+△	100		200		Floating effect (?)
247
Reverb Shock(Lv2)	groundR1+L3forward+△	100		200		more bats
248
Bat Rift(Lv1)		groundR1+L3back+△	80+20		200+100		Launcher
249
Bat Rift(Lv2)		groundR1+L3back+△(hold)	80+(50*hit)	200+(40*hit)	Hold △ for bats
250
Air Raid		DT airR1+X		—		—		DT Float
251
Thunder Bolt		Air Raid air□		60		70		Long Distance attack
252
Vortex			Air Raid air△		60		60		Invincible during animation
253
Slash			ground ○(SM)		40+100		100+200		Large Range
254
Air Slash		air ○(SM)		150+150		150+150		Style Meter increases knockback
255
Feedback		groundR1+L3toward+○(SM)	(15*hit)+100	(25*hit)+200	360 Attack
256
Crazy Roll		Feedback mash ○(SM)	(30*hit)+150	(50*hit)+300	More attacks as style meter is up
257
Distortion		groundR1+L3back+○(SM)	50*hit		50*hit		Stage 3 charge based on the number of bats
258
259
					Beowulf	
260
Action Name		Command			攻擊力					Stylish Point				Notes
261
Combo1			△>△>△			110~275⑦ 130~325 150~375		150~400 150~400 200~450			last hit launches
262
Combo2			△>△>>△>△		110~275 130~325 (30~75)*6 200~500	150~400 150~400 (40~90)*6 200~450	Last hit knockdown
263
Killer Bee		air△			200					200					Trakcs enemy
264
Straight(Lv1)		groundR1+L3toward+△	180~450					200~450					high speed punch
265
Straight(Lv2)		groundR1+L3toward+△	180~450					200~450					longer distance
266
Beast Uppercut		ground+R1+L3back+△	120~300					200~450					launcher
267
Rising Dragon		△ after Beast Uppercut	200					250					air chase
268
Diving Dragon		mash △ Beast Uppercut	(150~200)+(25~60*2~5)+150		250+(70*2~5)+120			Wait for Dante's fist to start shaking
269
Htper Fist		Combo2 mash△		(15*hit)+200				(30*hit)+300				Attack range increases with style
270
Air Hike		air X			—					—					Hike effect is white
271
Zodiac			ground ○(SM)		150~375					200~450					Fixed distance, attack moves farther with charge
272
The Hammer		air ○(SM)		270					200					knockdown is faster depending on style meter
273
Volcano			R1+L3toward+○(SM)	200~500					200~450					Can be made stronger with melee button (?)
274
Real Impact		groundR1+L3back+○(SM)	0+500+600				100+400+400				Long windup, if anything hits Dante is fully invincible
275
Tornado	Real Impact	mash ○after real impact	(100*α)+100				(40*α)+300				Number of hits change with style meter
276
277
						Guns
278
279
					Ebony & Ivory	
280
Action Name	Attributes
281
Level1		Damage 1.0
282
Level2		Damage1.2
283
Level3		Damage1.5
284
Normal Shot	Every 10 shots pushes back enemy or causes them to float
285
Action Name	Command			Damage		Stylish Point	notes
286
Twosome Time	L3direction+○(GS)	10*hits		40*hits		One direction is static, second direction controlled by L3
287
Rain Storm	air○(GS)		15*hits		45*hits		number of bullets increased with style meter
288
Charge Shot	□charge(GS)		30		50		Damage is 3 times current level
289
Rapid Shot	□mash(GS)		12*hits		30*hits		On activation damage is 1.2 times stronger
290
Wild Stomp	On fallen enemy(GS)	(16*hits)+150	(50*hits)+300	More bullets with style meter
291
292
        
293
294
					Shotgun	
295
Action Name	Attributes
296
Level1		6 missle launch (bullets?)
297
Level2		8 bullet spread
298
Level3		10 bullet spread
299
Normal Shot	every 5 shots knocks back	
300
301
Action Name	Command			攻擊力			Stylish Point		notes
302
Charge Shot	□hold(GS)		7*hit(close130⑩)	8*hit(close120)		only 3 shots can be done per charge
303
Rapid Shot	□mash(GS)		6*hit(close80)		7*hit(close110)		Each bullet has a damage multiplier of 1.2
304
Fireworks	○(GS)			16*hit			20*hit			360 degree range
305
Gun Stinger	groundR1+L3toward+○(GS)	50+7*hit(close130)	50+8*hit(close150)	same distance as stinger 2
306
Point Blank	Gun Stinger mash ○(GS)	7*hit(close80)		8*hit(close150)		If style meter is maxed out, player can use up to 5 shots
307
308
309
310
Artemis	
311
Action Name	attributes
312
Level1		Max Lock+2
313
Level2		Max Lock+3
314
Level3		Max Lock+4
315
Normal Shot	Single Attack 70 Complex attack 50 (?) lock onto multiple targets
316
Action Name	Command				Damage	Stylish Point	Notes
317
Multi-lock	○(GS)				50*hit	40*hit		Locking onto the enemy before can send up to 10 shots(?)
318
Sphere		groundR1+L3forward+○(GS)	40*5	50*5		hitbox is a sphere
319
Acid Rain	Sphere mash ○(GS)		200	200		Style meter changes amount of rain waves
320
321
Spiral	
322
Action Name	Attributes
323
Level1		Damage 1.0
324
Level2		Damage1.1
325
Level3		Damage1.3
326
Normal Shot	100 points of attack causes knockdown(?)
327
Action Name	Command			Damage	Stylish Point	Notes
328
Trick Shot	ground○(GS)		70	35		bounces off of wall
329
Sniper		groundR1+L3toward+○(GS)	200	300		High attack power, has windup
330
Reflector	Sniper mash ○(GS)	120	70		bounces off enemy hitbox
331
332
Kalina Ann	
333
Action Name	Attributes屬性
334
Level1		Projectile Speed
335
Level2		Speed 1.6
336
Level3		Speed 2.4
337
Normal Shot	on contact 150 radius 100 smoke effect
338
Action Name	Command			Damage			Stylish Point		notes
339
Hysteric	ground○(GS)		(hit100)+(rocket30*hit)	(hit200)+(rocket45*hit)	Can be canceld at any time
340
Grapple		groundR1+L3toward+○(GS)	(hit150)+(reel30)	(hit200)+(reel100)	Grounds enemy
341
	
342
343
CHAPTER03 VERGIL DATA
344-
举报
344+
345
346-
KASOU
346+
347
348-
版主
348+
Action Name		Command			Damage		Stylish Point	備註
349
Walk/Dash 		L3			—		—		-
350-
あねパンチ
350+
351
Style Action 		○			—		—		—
352-
精华
352+
Side Roll 		R1+side+X		—		150(close)	-
353-
    14
353+
354-
帖子
354+
355-
    3910
355+
Melee Attack/Shoot 	△(melee)□(shoot)	Varies		Varies		-
356-
威望
356+
357-
    16 点
357+
358-
积分
358+
359-
    5506 点
359+
360-
注册时间
360+
361-
    2004-4-15
361+
362-
最后登录
362+
363-
    2013-2-19
363+
364
Level 1
365-
    串个门
365+
366-
    加好友
366+
367-
    打招呼
367+
368-
    发消息
368+
369
Trick Down	R1+L3away+○	—	—		Teleport away from enemy
370
371-
3楼
371+
372-
发表于 2006-8-9 12:02:35 |只看该作者
372+
373
374
Yamato	
375
Action Name		Command		Damage		Stylish Point	Notes
376
Yamato Comb		△>△>△		50 60 180	—		Third strike hits 180 degrees
377
Aerial Rave		air△>△		140 150		—		Second Strike hits 180 degrees
378-
Action Name		Command			攻擊力		Stylish Point	備註
378+
Rapid Slash(Lv1)	R1+L3toward+△	100		—		After finishing, Vergil will appear determined to attack again(?)
379
Rapid Slash(Lv2)	R1+L3toward+△	100		—		Moves farther and comes out faster
380
Upper Slash		R1+L3away+△>△	70 110		—		Second down knocks down
381
Judgement Cut(Lv1)	△charge		300		400		Beats DT Shield
382-
Side Roll 		R1+side+X		—		150(近敵場合)	-
382+
Judgement Cut(Lv2)	△Charge		300*3		400*3		In front of Vergil there is no distance
383
384
385-
Melee Attack/Shoot 	△(melee)□(shoot)	隨武器變化	隨武器變化	-
385+
386
Action Name		Command		Damage			Stylish Point	Notes
387
Beowulf Combo		△>△>△		100 200 150+180		—		Last hit has knockback
388
Starfall(Lv1)		空中△		200			200		Tracks enemy
389
Starfall(Lv2)		空中△		250			—		Moves faster and hjits stronger
390
Lunar Phase(Lv1)	R1+L3前方+△	290			—		Last hit does knockdown
391
Lunar Phase(Lv2)	R1+L3前方+△	450			—		More rotations, more damage
392
Rising Sun		R1+L3後方+△	120 120			—		Launches an enemy
393
394
395
Force Edge	
396
Action Name		Command		Damage			Stylish Point		notes
397
Force Edge Combo	△>△>△>△		80+60 50 60 150+180	—			First and fourth hit strikes twice
398
Helm Breaker(Lv1)	air△		60~200+shockwave70	150~250+shockwave80	Attack power increases with height
399
Helm Breaker(Lv2)	air△		100~240+shockwave70	—			Fall speed is faster
400
Stinger(Lv1)		R1+L3toward+△	130			200			-
401
Stinger(Lv2)		R1+L3toward+△	130			200			More distance and speed
402
High Time		R1+L3away+△	80			200			Air chase with △
403
Round Trip		△hold		35*hit			—			While sword is thrown, Vergil has all yamato attacks
404
405-
Action Name	Command	攻擊力	Stylish Point	備註
405+
406-
Yamato Comb	△>△>△	50 60 180	—	第三擊前方180度吹飛效果
406+
407-
Aerial Rave	空中△>△	140 150	—	第二擊前方180度吹飛效果
407+
408-
Rapid Slash(Lv1)	R1+L3前方+△	100	—	經過的地方還會再次出現攻擊判定
408+
409-
Rapid Slash(Lv2)	R1+L3前方+△	100	—	突進速度更快 距離更遠
409+
410-
Upper Slash	R1+L3後方+△>△	70 110	—	第一擊挑空效果 第二擊扣落效果
410+
411-
Judgement Cut(Lv1)	△蓄力后鬆開	300	400	即使是魔化敵人也能一擊倒地
411+
Level1		Alternating two rounds (Presumably a single round has 2 swords in it)
412-
Judgement Cut(Lv2)	△蓄力鬆開后連打	300*3	400*3	不鎖定狀態下為前方無規則次元斬
412+
Level2		Alternating three rounds
413
Level3		Alternating four rounds
414
Normal Shot	Each sword does 50 damage
415
416-
Action Name	Command	攻擊力	Stylish Point	備註
416+
Action Name		Command				Damage		Stylish Point	Notes
417-
Beowulf Combo	△>△>△	100 200 150+180	—	最後一擊強力吹飛效果
417+
Spiral Swords		□hold				50*6 25*6	—		Spinds around vergil, each sword goes away on the second hit
418-
Starfall(Lv1)	空中△	200	200	敵追蹤效果
418+
Sword Storm		Spiral Swords R1+L3toward+□	—		—		spins around an enemy, attacks after elapsed time
419-
Starfall(Lv2)	空中△	250	—	藍色流星腳 威力更大 下落速度更快
419+
Blistering Swords	Spiral Swords R1+L3away+□	—		—		Stays at vergil, launces at enemy after elapsed time
420-
Lunar Phase(Lv1)	R1+L3前方+△	290	—	最後一擊扣落效果
420+
421-
Lunar Phase(Lv2)	R1+L3前方+△	450	—	旋轉次數更多 攻擊力更高 速度更快
421+
422-
Rising Sun	R1+L3後方+△	120 120	—	挑空效果
422+
423
NELO ANGELO
424
425
Action Name	Command		Damage			Stylish Point	Note
426-
Action Name	Command	攻擊力	Stylish Point	備註
426+
Yamato Combo	△>△>△		110 150 150+150		—		no knockback
427-
Force Edge Combo	△>△>△>△	80+60 50 60 150+180	—	二刀流 第一擊和第四擊為2hits
427+
Rapid Slash	R1+L3toward+△	300			—		slower, extreme knockback
428-
Helm Breaker(Lv1)	空中△	60~200+衝擊波70	150~250+衝擊波80	劍的攻擊力會根據開始下落的高度來決定
428+
High Time	R1+L3away+△	120			—		hold △ to air chase
429-
Helm Breaker(Lv2)	空中△	100~240+衝擊波70	—	淡藍色效果追加 攻擊力更高 下落速度更快
429+
Helm Breaker	air△		150~290+shockwave100	—		Sword damage changes with height
430-
Stinger(Lv1)	R1+L3前方+△	130	200	高速突進吹飛攻擊
430+
Beowulf Combo	△>△>△		130 180 300		—		third hit has knockback
431-
Stinger(Lv2)	R1+L3前方+△	130	200	速度更快 移動距離更遠
431+
Starfall	air△		320			—		tracks enemy
432-
High Time	R1+L3後方+△	80	200	挑空技 按住△可升到空中
432+
Straight	R1+L3toward+△	200			—		knockback
433-
Round Trip	△蓄力后鬆開	35*α	—	當劍扔出去后默認爲持yamato狀態
433+
Beast Uppercut	R1+L3away+△	280			—		Launches enemy
434
Meteor(Lv1)	△hold		200			—		Strong Knockback
435
Meteor(Lv2)	△hold		200*3			—		Three hits
436
437
				CHAPTER04 ENEMY DATA
438
439
No. 1
440-
Action Name	屬性
440+
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
441-
Level1	兩發幻影劍交替攻擊
441+
Hell:Pride	250	42	100			100			100	100	100	100	100	100
442-
Level2	三發幻影劍交替攻擊
442+
443-
Level3	四發幻影劍交替攻擊
443+
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
444-
Normal Shot	每發攻擊力50 隨時可攻擊 無限制
444+
Vertical cut	700	350		—		Lv1		—
445-
Action Name	Command	攻擊力	Stylish Point	備註
445+
horizontal cut	800	400		—		Lv1		—
446-
Spiral Swords	□一定時間蓄力	50*6 25*6	—	身邊出現護身劍陣 每支劍攻擊兩次后消失
446+
447-
Sword Storm	Spiral Swords中R1+L3前方+□	—	—	劍陣會轉移到被鎖定的敵人身邊 一定時間后攻擊
447+
No. 2
448-
Blistering Swords	Spiral Swords中R1+L3後方+□	—	—	劍陣會轉移到vergil身後 自動鎖定敵人攻擊
448+
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
449
Hell:Envy	400	70	100			100			100	100	100	100	100	100
450
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
451
Verticle Cut	700	350		—		Lv1		—
452
Horizontal Cut	800	400		—		Lv1		—
453
454-
Action Name	Command	攻擊力	Stylish Point	備註
454+
No. 3
455-
Yamato Combo	△>△>△	110 150 150+150	—	最後一擊無吹飛效果
455+
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
456-
Rapid Slash	R1+L3前方+△	300	—	出招較慢 超強力吹飛效果
456+
Hell:Wrath	500	70	—			500			100	100	100	100	100	100
457-
High Time	R1+L3後方+△	120	—	挑空技 按住△可升到空中
457+
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
458-
Helm Breaker	空中△	150~290+衝擊波100	—	劍的攻擊力會根據開始下落的高度來決定
458+
Explosion	1500	750		—		Lv4		—
459-
Beowulf Combo	△>△>△	130 180 300	—	第三擊吹飛效果
459+
460-
Starfall	空中△	320	—	敵追蹤效果
460+
No. 4
461-
Straight	R1+L3前方+△	200	—	吹飛效果
461+
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
462-
Beast Uppercut	R1+L3後方+△	280	—	挑空效果
462+
Hell:Sloth	1200	168	100			100			100	100	100	100	100	100
463-
Meteor(Lv1)	△蓄力后鬆開	200	—	強力吹飛衝擊波
463+
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
464-
Meteor(Lv2)	△蓄力后鬆開連打	200*3	—	連打三發衝擊波
464+
Teleport	700	350		—		Lv1		—
465
466
No. 5
467
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
468
Hell:Greed	1000	210	66			66			100	100	100	100	100	100
469
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
470
Play Coffin	600	300		—		Lv2		Two attacks
471
Set Coffin	400	200		—		Lv2		—
472
473
No. 6
474
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
475
Hell:Gluttony	700	112	100			100			100	100	100	100	100	100
476
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
477
Sand Spit	800	400		—		Lv2		—
478
479
No. 7
480
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
481
Hell:Lust	750	140	100			100			100	100	100	100	100	100
482
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
483
Leap Cross Cut	800	400		—		Lv1		—
484
Anti-air Cut	800	400		—		Lv1		—
485
486
No. 8
487
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
488
Abyss		1500	280	100			100			100	100	95	95	105	100
489
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
490
Vertical slice	700	350		—		Lv1		—
491
Cross Cut	800	400		—		Lv1		—
492
Projectile	800	400		—		Lv1		—
493
Chopped Red	600	300		—		Lv1		—
494
495
No. 9
496
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
497
Hell Vanguard	2700	1260	100			100			100	100	100	100	100	105
498
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
499
Vertical slice	750	425		—		Lv1		Can clash
500
Doubnle cut	500	325		—		Lv3		—
501
Teleport	1200	600		—		Lv3		Teleport happens either from ground or air
502
503
No. 10
504
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
505
Enigma		600	98	150			100			100	100	100	100	100	100
506
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
507
Blue shot	300	200		10		Lv1		—
508
Red Shot	500	300		10		Lv1		— 
509
510
No. 11
511
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
512
Blood-Goyle(Small)	330	140	5(Stone 100)		30			100	110	115	100	100	100
513
Blood-Goyle(Large)	600	168	5			30			100	110	100	100	100	100
514
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
515
Collide (Small)	1000	500		10		Lv1		—
516
Collide	(Large)	1500	750		10		Lv1		—
517
Split		—	—		—		—		—
518
519
No. 12
520
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
521
Dullahan	300	140	100			20			100	100	100	100	95	100
522
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
523
Shield		50	30		10		Lv1		—
524
Sword		500	250		10		Lv1		—
525
526
No. 13
527
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
528
Arachne		1400	420	110			60(ground100)		100	100	105	105	100	100
529
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
530
slice		500	200		10		Lv1		—
531
Rotation	800	300		30		Lv2		On wall
532
Headbutt	300	100		30		Lv1		—
533
Headbutt Slice	500	300		30		Lv1		—
534
Silk		100	50		10		Lv4		—
535
Silk slice	500	200		30		Lv1		—
536
Acid Spit	100	50		10		Lv4		On Wall
537
Baby phantom	100	100		10		Lv5		Explodes after a while
538
539
No. 14
540
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
541
QueenArachne	2000	560	110			30(倒地時80)		100	100	105	105	100	100
542
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
543
Slice		600	200	30	Lv1	—
544
Rotation	1000	300	10	Lv2	On wall
545
Headbutt	400	200	30	Lv1	—
546
Headbutt Slice	600	300	30	Lv1	—
547
Silk		100	50	10	Lv4	—
548
Silk Slice	800	400	30	Lv1	—
549
Acid Spit	100	50	10	Lv4	On wall
550
551
No. 15
552
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
553
The Fallen	1300	840	100			50			100	100	100	100	100	80
554
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
555
Chop		900	300		10		Lv1		—
556
Sudden(?)	1200	500		10		Lv2		—
557
Vibration(?)	500	300		10		Lv1		—
558
Vibration end(?)800	300		10		Lv1		—
559
Crosscut	700	300		10		Lv1		—
560
Sword Toss	300	200		10		Lv3		—
561
Sword Explosion	1500	1000		10		Lv5		—
562
563
No. 16
564
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
565
SoulEater	200	140	100			100			100	100	100	100	100	120
566
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
567
grab		3000	1500		10		Lv1		Dante still takes damage
568
grab miss	500	250		10		Lv1		—
569
rush		500	250		10		Lv1		—
570
571
No. 17
572
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
573
DamnedPawn	700	112	100			100			100	100	95	95	100	105
574
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
575
Cut		700	350		10		Lv1		—
576
Change		—	—		—		—		M18 Can swap places with Knights
577
578
No. 18
579
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
580
DamnedKnight	1000	210	100			100			100	100	95	95	100	105
581
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
582
L-jump		1000	500		10		Lv1		Can sometimes attack continously
583
horn slice	700	350		10		Lv1		—
584
585
No. 19
586
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
587
DamnedBishop	1000	168	100			100			100	100	95	95	100	105
588
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
589
Yan shells(Root)800	400		10		Lv1		—
590
Yan (Attack)	800	400		10		Lv1		—
591
Regeneration	—	—		—		—		Enemies nearby regain health
592
593
No. 20
594
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
595
DamnedRook	1800	280	100			100			100	100	95	95	100	105
596
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
597
Laser		1000	500		10		Lv4		—
598
Change		—	—		—		—		M18 Can swap places with King Queen or Pawns
599
600
No. 21
601
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
602
DamnedQueen	1800	2100	100			50			100	100	95	95	100	105
603
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
604
Rush		1500	750		10		Lv5		Attack before purple appears
605
606
No. 22
607
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
608
DamnedKing	2300	2800	100			20			100	100	95	95	100	105
609
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
610
Energy Blast	2500	1200		10		Lv5		—
611
Change		—	—		—		—		M18 Will move if attacked
612
613
No. 23
614
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
615
Cerberus	6000	7000	110	80	100	120	120	120	80	100
616
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
617
Bite			720	300	10	Lv1	—
618
First bite back		300	150	—	Lv1	—
619
Big Claw		1200	600	10	Lv1	—
620
swipe			600	300	—	Lv1	very quick
621
Ice Breath		400	200	—	Lv1	—
622
Off the ice(?)		240	120	10	Lv1	—
623
Ice			1800	900	—	Lv2	—
624
Rush attack		1440	700	—	Lv2	—
625
Icicle			240	120	—	Lv1	Tap the Event(?)
626
headbutt		600	300	—	Lv1	—
627
Broken lock(mode change)1560	800	—	Lv3	—
628
Ice(red)		720	400	—	Lv1	—
629
Ice Fog(Lv2)		800	400	—	Lv1	—
630
631
No. 24
632
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
633
Gigapede	2800	7000	head75>30/Body20	Head10>4/Body3		100	80	105	105	120	100
634
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
635
Lightning		250	100		10	Lv2	Can be reflected
636
Vertical Shock		400	200		10	Lv2	—
637
Horizontal shock	400	100		10	Lv2	—
638
Lightning ball		1000	1000		10	Lv5	—
639
Big Lightning ball	300	300		10	Lv5	—
640
Ground Lightning	1200	600		10	Lv5	—
641
Body Discharge		200	300		30	Lv3	—
642
643
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
644
Gigapede(M8時)	3000Ⅱ	700	100			100			100	100	100	100	100	100
645
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
646
Bite			1000	—		—		—		—	
647
648
No. 25
649
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
650
Agni		7000	7000(only as both fall)	100			100(double sword20)		100	100	80	80	120	100
651
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
652
under chop		800	400		10		Lv2		—
653
fire chop		1200	600		10		Lv3		—
654
Thrust			800	300		10		Lv2		—
655
fire thrust		1200	500		10		Lv3		—
656
Air attack		800	300		10		Lv2		—
657
Cyclone			300	150		30		Lv2		—
658
Fire Cyclone		600	200		10		Lv2		—
659
Sprint cut		900	300		10		Lv2		—
660
Plug Fire		500	200		10		Lv3		—
661
Crawler			1500	800		10		Lv5		travels very far
662
Sword Toss		200	100		50		Lv1		—