Guest User

DMC translation

a guest
Jan 20th, 2014
204
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. End of Mission Style Point Calculation
  3.  
  4.  
  5. The Formula
  6. Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
  7.  
  8. Time elapsed for stylish points does not contribute to mission clear time
  9.  
  10.  
  11.  
  12.  
  13.  
  14. SS Rank Mission clear criteria (Normal Mode)
  15. Mission Time Orbs Stylish PTS Damage Item Used
  16. M1 1:39 1701 5001 — —
  17. M2 1:59 1501 4501 1000 —
  18. M3 5:59 7001 4501 2000 —
  19. M4 6:59 6001 4501 3000 —
  20. M5 7:59 3001 4001 7500 —
  21. M6 3:59 1501 4001 — —
  22. M7 10:29 7001 4501 3000 —
  23. M8 8:29 3001 4001 5000 —
  24. M9 11:59 6001 3001 5000 —
  25. M10 7:59 3501 2501 2000 —
  26. M11 7:59 3001 4001 5000 —
  27. M12 9:59 5001 4501 10000 —
  28. M13 7:59 3501 4001 5000 —
  29. M14 11:59 8001 5001 7000 —
  30. M15 13:59 4001 3001 5000 —
  31. M16 15:59 6001 3501 3000 —
  32. M17 8:59 7001 4501 5000 —
  33. M18 11:59 6001 3001 15000 —
  34. M19 10:59 2001 4001 5000 —
  35. M20 3:29 — 2501 10000 —
  36.  
  37. SS Rank Clear Criteria Dante Must Die
  38.  
  39. Mission Time Orbs Stylish PTS Damage Item Used
  40. M1 2:59 3900 5000 — —
  41. M2 4:29 4500 5000 — —
  42. M3 9:59 12000 5000 — —
  43. M4 15:59 11000 5000 — —
  44. M5 13:59 7500 5000 — —
  45. M6 8:59 6000 5000 — —
  46. M7 19:59 15000 5000 — —
  47. M8 13:59 8500 5000 — —
  48. M9 19:59 8000 4000 — —
  49. M10 10:59 5000 3500 — —
  50. M11 11:59 5500 4000 — —
  51. M12 17:59 13000 4500 — —
  52. M13 12:59 5000 4000 — —
  53. M14 16:59 10000 4500 — —
  54. M15 23:59 8000 4000 — —
  55. M16 24:59 9000 4500 — —
  56. M17 17:59 10000 4500 — —
  57. M18 34:59 8000 2500 — —
  58. M19 15:59 5000 4000 — —
  59. M20 7:59 — 2500 —
  60.  
  61.  
  62. Difficulty Modifiers (Enemy Data)
  63.  
  64. Mode Hp Dmg modification Armor remarks
  65. Easy 0.5 0.5 1 —
  66. Normal 1 1 1 —
  67. Hard 2 1.25 1 —
  68. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  69.  
  70. Devil Trigger
  71. Devil Trigger
  72.  
  73. Devil Arms Attack Damage Speed Hp Recovery
  74. Rebellion※ 1.10 0.33 1.10 1.60
  75. Cerberus 1.05 0.33 1.20 2.00
  76. Agni & Rudra 1.10 0.25 1.05 2.00
  77. Nevan 1.05 0.33 1.10 3.70
  78. Beowulf 1.20 0.20 1.05 1.50
  79. Yamato 1.20 — 1.20 —
  80. Beowulf 1.20 — 1.10 —
  81. Force Edge 1.20 — 1.20 —
  82.  
  83. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  84.  
  85. Devil Trigger Explosion Status
  86.  
  87. Level Damage Stylish Point
  88. Lv1 — 100
  89. Lv2 200 200
  90. Lv3 600 200
  91. Lv4 800 250
  92. Lv5 1000 250
  93. Lv6 1200 500
  94. Lv7 1500 500
  95.  
  96.  
  97.  
  98. Enemy Attack Level Classification
  99.  
  100. Attack Level results
  101. Lv1 Attack can be regular guarded
  102. Lv2 Attack can be stopped
  103. Lv3 Attack can be reflected
  104. Lv4 Attack can't be guarded (?)
  105. Lv5 Attack cannot be stopped
  106.  
  107. Basic Action
  108.  
  109. Action Name Command Damage Stylish Point Notes
  110. Walk/Dash L3 — — L3 centers camera
  111. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  112. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  113. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  114. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  115. Lock On R1 — — R3 changes targets
  116. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  117. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  118. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  119.  
  120. Style
  121.  
  122. Trickster
  123. Action Name Command Damage Stylish Point Notes
  124. Level 1
  125. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  126. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  127. Level 2
  128. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  129. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  130. Level 3
  131. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  132. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  133.  
  134.  
  135.  
  136. Swordmaster
  137. Action Name Command Damage Stylish Point Notes
  138. Data listed in Melee weapon section
  139.  
  140. Gunslinger
  141. Action Name Command Damage Stylish Point Notes
  142. Data listed in Gunslinger Section
  143.  
  144. Royalguard Style
  145. Action Name Command Damage Stylish Point Notes
  146. Level 1
  147. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  148. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  149. Level 2
  150. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  151. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  152. Level 3
  153. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  154. =========================================================================
  155. Release Orb level Damage
  156. — —
  157. 0.5 260
  158. 1 524
  159. 1.5 787
  160. 2 1049
  161. 2.5 1311
  162. 3 1574
  163. Just Release② Damage Values
  164. — 270
  165. 0.5 605
  166. 1 944
  167. 1.5 1282
  168. 2 1619
  169. 2.5 1957
  170. 3 2249
  171.  
  172.  
  173. Quicksilver Style
  174. Action Name Command Damage Stylish Point Notes
  175. Time Stop R1+○ — — While in use, DT is draining
  176.  
  177. Doppelganger Style
  178. Action Name Command Damage Stylish Point Notes
  179. After Image R1+○ — — While in use, DT is draining
  180.  
  181. Devil Arms
  182.  
  183. Rebellion
  184. Action Name Command Damage Stylish Point Notes
  185. Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
  186. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
  187. Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
  188. Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
  189. Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
  190. High Time R1+L3away+△ 80 200 hold △ to go airborne
  191. Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
  192. Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
  193. Air Hike after first jump X — — No invincibility
  194. Float (airbone DT)R1+X — — Dante slowly falls
  195. Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
  196. Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
  197. Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
  198. Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
  199. Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
  200. Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
  201. Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
  202.  
  203. Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
  204.  
  205. Cerberus
  206. Action Name Command Damage Stylish Point Notes
  207. Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
  208. 50+60 70+100 100+100 100+100 100+200
  209.  
  210. Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
  211. Swing air△ 90 200 hits below Dante
  212. Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
  213. Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
  214. Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
  215. Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
  216. Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
  217. Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
  218. Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
  219. Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
  220.  
  221. Agni & Rudra
  222. Action Name Command Damage Stylish Point Notes
  223. Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
  224. Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
  225. Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
  226. Aerial Cross air△ 200 200 knockback depends on style meter
  227. Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
  228. Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
  229. Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
  230. Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
  231. Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
  232. Air Hike air X — — A&R Double jump is orange
  233. Crossed Swords ground○(SM) 200 200 very wide range
  234. SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
  235. Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
  236. Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
  237. Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
  238.  
  239. Nevan
  240. Action Name Command 攻擊力 Stylish Point Notes
  241. Tune up △ 80 150 Opening stance for other ground attacks
  242. Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
  243. Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
  244. Combo3 L3right+△ 200 200 wide range
  245. Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
  246. Air Play air△ 100 200 hold △ for bats
  247. Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
  248. Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
  249. Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
  250. Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
  251. Air Raid DT airR1+X — — DT Float
  252. Thunder Bolt Air Raid air□ 60 70 Long Distance attack
  253. Vortex Air Raid air△ 60 60 Invincible during animation
  254. Slash ground ○(SM) 40+100 100+200 Large Range
  255. Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
  256. Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
  257. Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
  258. Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
  259.  
  260. Beowulf
  261. Action Name Command 攻擊力 Stylish Point Notes
  262. Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
  263. Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
  264. Killer Bee air△ 200 200 Trakcs enemy
  265. Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
  266. Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
  267. Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
  268. Rising Dragon △ after Beast Uppercut 200 250 air chase
  269. Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
  270. Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
  271. Air Hike air X — — Hike effect is white
  272. Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
  273. The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
  274. Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
  275. Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
  276. Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
  277.  
  278. Guns
  279.  
  280. Ebony & Ivory
  281. Action Name Attributes
  282. Level1 Damage 1.0
  283. Level2 Damage1.2
  284. Level3 Damage1.5
  285. Normal Shot Every 10 shots pushes back enemy or causes them to float
  286. Action Name Command Damage Stylish Point notes
  287. Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
  288. Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
  289. Charge Shot □charge(GS) 30 50 Damage is 3 times current level
  290. Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
  291. Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
  292.  
  293.  
  294.  
  295. Shotgun
  296. Action Name Attributes
  297. Level1 6 missle launch (bullets?)
  298. Level2 8 bullet spread
  299. Level3 10 bullet spread
  300. Normal Shot every 5 shots knocks back
  301.  
  302. Action Name Command 攻擊力 Stylish Point notes
  303. Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
  304. Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
  305. Fireworks ○(GS) 16*hit 20*hit 360 degree range
  306. Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
  307. Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
  308.  
  309.  
  310.  
  311. Artemis
  312. Action Name attributes
  313. Level1 Max Lock+2
  314. Level2 Max Lock+3
  315. Level3 Max Lock+4
  316. Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
  317. Action Name Command Damage Stylish Point Notes
  318. Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
  319. Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
  320. Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
  321.  
  322. Spiral
  323. Action Name Attributes
  324. Level1 Damage 1.0
  325. Level2 Damage1.1
  326. Level3 Damage1.3
  327. Normal Shot 100 points of attack causes knockdown(?)
  328. Action Name Command Damage Stylish Point Notes
  329. Trick Shot ground○(GS) 70 35 bounces off of wall
  330. Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
  331. Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
  332.  
  333. Kalina Ann
  334. Action Name Attributes屬性
  335. Level1 Projectile Speed
  336. Level2 Speed 1.6
  337. Level3 Speed 2.4
  338. Normal Shot on contact 150 radius 100 smoke effect
  339. Action Name Command Damage Stylish Point notes
  340. Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
  341. Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
  342.  
  343.  
  344. 举报
  345.  
  346. KASOU
  347.  
  348. 版主
  349.  
  350. あねパンチ
  351.  
  352. 精华
  353. 14
  354. 帖子
  355. 3910
  356. 威望
  357. 16 点
  358. 积分
  359. 5506 点
  360. 注册时间
  361. 2004-4-15
  362. 最后登录
  363. 2013-2-19
  364.  
  365. 串个门
  366. 加好友
  367. 打招呼
  368. 发消息
  369.  
  370.  
  371. 3楼
  372. 发表于 2006-8-9 12:02:35 |只看该作者
  373. CHAPTER03 VERGIL DATA
  374.  
  375.  
  376. Basic Action
  377.  
  378. Action Name Command 攻擊力 Stylish Point 備註
  379. Walk/Dash L3 — — -
  380. Jump/Enemy Step X — 150(Enrmy Step) invincibility
  381. Style Action ○ — — —
  382. Side Roll R1+side+X — 150(近敵場合) -
  383. Taunt Select — 500 -
  384. Lock On/Lock Off R1 — — -
  385. Melee Attack/Shoot △(melee)□(shoot) 隨武器變化 隨武器變化 -
  386. Finish sword(?) — 500 happens when Vergil sheathes yamato
  387.  
  388.  
  389.  
  390. Style
  391.  
  392. Darkslayer
  393. Action Name Command Damage Stylish Point notes
  394. Level 1
  395. Air Trick ○ — — Teleport to enemy
  396. Level 2
  397. Trick Up R1+L3toward+○ — — Teleport above enemy
  398. Level 3
  399. Trick Down R1+L3away+○ — — Teleport away from enemy
  400.  
  401.  
  402. Devil Arms
  403.  
  404. Yamato
  405. Action Name Command 攻擊力 Stylish Point 備註
  406. Yamato Comb △>△>△ 50 60 180 — 第三擊前方180度吹飛效果
  407. Aerial Rave 空中△>△ 140 150 — 第二擊前方180度吹飛效果
  408. Rapid Slash(Lv1) R1+L3前方+△ 100 — 經過的地方還會再次出現攻擊判定
  409. Rapid Slash(Lv2) R1+L3前方+△ 100 — 突進速度更快 距離更遠
  410. Upper Slash R1+L3後方+△>△ 70 110 — 第一擊挑空效果 第二擊扣落效果
  411. Judgement Cut(Lv1) △蓄力后鬆開 300 400 即使是魔化敵人也能一擊倒地
  412. Judgement Cut(Lv2) △蓄力鬆開后連打 300*3 400*3 不鎖定狀態下為前方無規則次元斬
  413.  
  414.  
  415. Beowulf
  416. Action Name Command 攻擊力 Stylish Point 備註
  417. Beowulf Combo △>△>△ 100 200 150+180 — 最後一擊強力吹飛效果
  418. Starfall(Lv1) 空中△ 200 200 敵追蹤效果
  419. Starfall(Lv2) 空中△ 250 — 藍色流星腳 威力更大 下落速度更快
  420. Lunar Phase(Lv1) R1+L3前方+△ 290 — 最後一擊扣落效果
  421. Lunar Phase(Lv2) R1+L3前方+△ 450 — 旋轉次數更多 攻擊力更高 速度更快
  422. Rising Sun R1+L3後方+△ 120 120 — 挑空效果
  423.  
  424.  
  425. Force Edge
  426. Action Name Command 攻擊力 Stylish Point 備註
  427. Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — 二刀流 第一擊和第四擊為2hits
  428. Helm Breaker(Lv1) 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定
  429. Helm Breaker(Lv2) 空中△ 100~240+衝擊波70 — 淡藍色效果追加 攻擊力更高 下落速度更快
  430. Stinger(Lv1) R1+L3前方+△ 130 200 高速突進吹飛攻擊
  431. Stinger(Lv2) R1+L3前方+△ 130 200 速度更快 移動距離更遠
  432. High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中
  433. Round Trip △蓄力后鬆開 35*α — 當劍扔出去后默認爲持yamato狀態
  434.  
  435.  
  436.  
  437. Guns
  438.  
  439. Summoned Swords
  440. Action Name 屬性
  441. Level1 兩發幻影劍交替攻擊
  442. Level2 三發幻影劍交替攻擊
  443. Level3 四發幻影劍交替攻擊
  444. Normal Shot 每發攻擊力50 隨時可攻擊 無限制
  445. Action Name Command 攻擊力 Stylish Point 備註
  446. Spiral Swords □一定時間蓄力 50*6 25*6 — 身邊出現護身劍陣 每支劍攻擊兩次后消失
  447. Sword Storm Spiral Swords中R1+L3前方+□ — — 劍陣會轉移到被鎖定的敵人身邊 一定時間后攻擊
  448. Blistering Swords Spiral Swords中R1+L3後方+□ — — 劍陣會轉移到vergil身後 自動鎖定敵人攻擊
  449.  
  450.  
  451.  
  452. NELO ANGELO
  453.  
  454. Action Name Command 攻擊力 Stylish Point 備註
  455. Yamato Combo △>△>△ 110 150 150+150 — 最後一擊無吹飛效果
  456. Rapid Slash R1+L3前方+△ 300 — 出招較慢 超強力吹飛效果
  457. High Time R1+L3後方+△ 120 — 挑空技 按住△可升到空中
  458. Helm Breaker 空中△ 150~290+衝擊波100 — 劍的攻擊力會根據開始下落的高度來決定
  459. Beowulf Combo △>△>△ 130 180 300 — 第三擊吹飛效果
  460. Starfall 空中△ 320 — 敵追蹤效果
  461. Straight R1+L3前方+△ 200 — 吹飛效果
  462. Beast Uppercut R1+L3後方+△ 280 — 挑空效果
  463. Meteor(Lv1) △蓄力后鬆開 200 — 強力吹飛衝擊波
  464. Meteor(Lv2) △蓄力后鬆開連打 200*3 — 連打三發衝擊波
Advertisement
Add Comment
Please, Sign In to add comment