Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- End of Mission Style Point Calculation
- The Formula
- Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
- Time elapsed for stylish points does not contribute to mission clear time
- SS Rank Mission clear criteria (Normal Mode)
- Mission Time Orbs Stylish PTS Damage Item Used
- M1 1:39 1701 5001 — —
- M2 1:59 1501 4501 1000 —
- M3 5:59 7001 4501 2000 —
- M4 6:59 6001 4501 3000 —
- M5 7:59 3001 4001 7500 —
- M6 3:59 1501 4001 — —
- M7 10:29 7001 4501 3000 —
- M8 8:29 3001 4001 5000 —
- M9 11:59 6001 3001 5000 —
- M10 7:59 3501 2501 2000 —
- M11 7:59 3001 4001 5000 —
- M12 9:59 5001 4501 10000 —
- M13 7:59 3501 4001 5000 —
- M14 11:59 8001 5001 7000 —
- M15 13:59 4001 3001 5000 —
- M16 15:59 6001 3501 3000 —
- M17 8:59 7001 4501 5000 —
- M18 11:59 6001 3001 15000 —
- M19 10:59 2001 4001 5000 —
- M20 3:29 — 2501 10000 —
- SS Rank Clear Criteria Dante Must Die
- Mission Time Orbs Stylish PTS Damage Item Used
- M1 2:59 3900 5000 — —
- M2 4:29 4500 5000 — —
- M3 9:59 12000 5000 — —
- M4 15:59 11000 5000 — —
- M5 13:59 7500 5000 — —
- M6 8:59 6000 5000 — —
- M7 19:59 15000 5000 — —
- M8 13:59 8500 5000 — —
- M9 19:59 8000 4000 — —
- M10 10:59 5000 3500 — —
- M11 11:59 5500 4000 — —
- M12 17:59 13000 4500 — —
- M13 12:59 5000 4000 — —
- M14 16:59 10000 4500 — —
- M15 23:59 8000 4000 — —
- M16 24:59 9000 4500 — —
- M17 17:59 10000 4500 — —
- M18 34:59 8000 2500 — —
- M19 15:59 5000 4000 — —
- M20 7:59 — 2500 —
- Difficulty Modifiers (Enemy Data)
- Mode Hp Dmg modification Armor remarks
- Easy 0.5 0.5 1 —
- Normal 1 1 1 —
- Hard 2 1.25 1 —
- Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
- Devil Trigger
- Devil Trigger
- Devil Arms Attack Damage Speed Hp Recovery
- Rebellion※ 1.10 0.33 1.10 1.60
- Cerberus 1.05 0.33 1.20 2.00
- Agni & Rudra 1.10 0.25 1.05 2.00
- Nevan 1.05 0.33 1.10 3.70
- Beowulf 1.20 0.20 1.05 1.50
- Yamato 1.20 — 1.20 —
- Beowulf 1.20 — 1.10 —
- Force Edge 1.20 — 1.20 —
- ※ When using Sparda Costume DT is Sparda with Rebellion effects
- Devil Trigger Explosion Status
- Level Damage Stylish Point
- Lv1 — 100
- Lv2 200 200
- Lv3 600 200
- Lv4 800 250
- Lv5 1000 250
- Lv6 1200 500
- Lv7 1500 500
- Enemy Attack Level Classification
- Attack Level results
- Lv1 Attack can be regular guarded
- Lv2 Attack can be stopped
- Lv3 Attack can be reflected
- Lv4 Attack can't be guarded (?)
- Lv5 Attack cannot be stopped
- Basic Action
- Action Name Command Damage Stylish Point Notes
- Walk/Dash L3 — — L3 centers camera
- Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
- Style Action ○ Changes by style Changes by style Each style changes the use of this button
- Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
- Taunt Select — 500 Pose and Speech changes every 2 taunt levels
- Lock On R1 — — R3 changes targets
- Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
- Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
- Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
- Style
- Trickster
- Action Name Command Damage Stylish Point Notes
- Level 1
- Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
- Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
- Level 2
- Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
- Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
- Level 3
- Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
- Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
- Swordmaster
- Action Name Command Damage Stylish Point Notes
- Data listed in Melee weapon section
- Gunslinger
- Action Name Command Damage Stylish Point Notes
- Data listed in Gunslinger Section
- Royalguard Style
- Action Name Command Damage Stylish Point Notes
- Level 1
- Block&Charge Ground ○ — 150~400 Blocking builds up release damage
- Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
- Level 2
- Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
- Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
- Level 3
- Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
- =========================================================================
- Release Orb level Damage
- — —
- 0.5 260
- 1 524
- 1.5 787
- 2 1049
- 2.5 1311
- 3 1574
- Just Release② Damage Values
- — 270
- 0.5 605
- 1 944
- 1.5 1282
- 2 1619
- 2.5 1957
- 3 2249
- Quicksilver Style
- Action Name Command Damage Stylish Point Notes
- Time Stop R1+○ — — While in use, DT is draining
- Doppelganger Style
- Action Name Command Damage Stylish Point Notes
- After Image R1+○ — — While in use, DT is draining
- Devil Arms
- Rebellion
- Action Name Command Damage Stylish Point Notes
- Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
- Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
- Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
- Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
- Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
- High Time R1+L3away+△ 80 200 hold △ to go airborne
- Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
- Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
- Air Hike after first jump X — — No invincibility
- Float (airbone DT)R1+X — — Dante slowly falls
- Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
- Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
- Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
- Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
- Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
- Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
- Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
- Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
- Cerberus
- Action Name Command Damage Stylish Point Notes
- Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
- 50+60 70+100 100+100 100+100 100+200
- Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
- Swing air△ 90 200 hits below Dante
- Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
- Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
- Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
- Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
- Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
- Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
- Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
- Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
- Agni & Rudra
- Action Name Command Damage Stylish Point Notes
- Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
- Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
- Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
- Aerial Cross air△ 200 200 knockback depends on style meter
- Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
- Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
- Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
- Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
- Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
- Air Hike air X — — A&R Double jump is orange
- Crossed Swords ground○(SM) 200 200 very wide range
- SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
- Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
- Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
- Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
- Nevan
- Action Name Command 攻擊力 Stylish Point Notes
- Tune up △ 80 150 Opening stance for other ground attacks
- Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
- Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
- Combo3 L3right+△ 200 200 wide range
- Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
- Air Play air△ 100 200 hold △ for bats
- Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
- Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
- Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
- Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
- Air Raid DT airR1+X — — DT Float
- Thunder Bolt Air Raid air□ 60 70 Long Distance attack
- Vortex Air Raid air△ 60 60 Invincible during animation
- Slash ground ○(SM) 40+100 100+200 Large Range
- Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
- Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
- Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
- Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
- Beowulf
- Action Name Command 攻擊力 Stylish Point Notes
- Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
- Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
- Killer Bee air△ 200 200 Trakcs enemy
- Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
- Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
- Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
- Rising Dragon △ after Beast Uppercut 200 250 air chase
- Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
- Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
- Air Hike air X — — Hike effect is white
- Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
- The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
- Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
- Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
- Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
- Guns
- Ebony & Ivory
- Action Name Attributes
- Level1 Damage 1.0
- Level2 Damage1.2
- Level3 Damage1.5
- Normal Shot Every 10 shots pushes back enemy or causes them to float
- Action Name Command Damage Stylish Point notes
- Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
- Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
- Charge Shot □charge(GS) 30 50 Damage is 3 times current level
- Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
- Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
- Shotgun
- Action Name Attributes
- Level1 6 missle launch (bullets?)
- Level2 8 bullet spread
- Level3 10 bullet spread
- Normal Shot every 5 shots knocks back
- Action Name Command 攻擊力 Stylish Point notes
- Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
- Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
- Fireworks ○(GS) 16*hit 20*hit 360 degree range
- Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
- Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
- Artemis
- Action Name attributes
- Level1 Max Lock+2
- Level2 Max Lock+3
- Level3 Max Lock+4
- Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
- Action Name Command Damage Stylish Point Notes
- Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
- Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
- Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
- Spiral
- Action Name Attributes
- Level1 Damage 1.0
- Level2 Damage1.1
- Level3 Damage1.3
- Normal Shot 100 points of attack causes knockdown(?)
- Action Name Command Damage Stylish Point Notes
- Trick Shot ground○(GS) 70 35 bounces off of wall
- Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
- Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
- Kalina Ann
- Action Name Attributes屬性
- Level1 Projectile Speed
- Level2 Speed 1.6
- Level3 Speed 2.4
- Normal Shot on contact 150 radius 100 smoke effect
- Action Name Command Damage Stylish Point notes
- Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
- Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
- 举报
- KASOU
- 版主
- あねパンチ
- 精华
- 14
- 帖子
- 3910
- 威望
- 16 点
- 积分
- 5506 点
- 注册时间
- 2004-4-15
- 最后登录
- 2013-2-19
- 串个门
- 加好友
- 打招呼
- 发消息
- 3楼
- 发表于 2006-8-9 12:02:35 |只看该作者
- CHAPTER03 VERGIL DATA
- Basic Action
- Action Name Command 攻擊力 Stylish Point 備註
- Walk/Dash L3 — — -
- Jump/Enemy Step X — 150(Enrmy Step) invincibility
- Style Action ○ — — —
- Side Roll R1+side+X — 150(近敵場合) -
- Taunt Select — 500 -
- Lock On/Lock Off R1 — — -
- Melee Attack/Shoot △(melee)□(shoot) 隨武器變化 隨武器變化 -
- Finish sword(?) — 500 happens when Vergil sheathes yamato
- Style
- Darkslayer
- Action Name Command Damage Stylish Point notes
- Level 1
- Air Trick ○ — — Teleport to enemy
- Level 2
- Trick Up R1+L3toward+○ — — Teleport above enemy
- Level 3
- Trick Down R1+L3away+○ — — Teleport away from enemy
- Devil Arms
- Yamato
- Action Name Command 攻擊力 Stylish Point 備註
- Yamato Comb △>△>△ 50 60 180 — 第三擊前方180度吹飛效果
- Aerial Rave 空中△>△ 140 150 — 第二擊前方180度吹飛效果
- Rapid Slash(Lv1) R1+L3前方+△ 100 — 經過的地方還會再次出現攻擊判定
- Rapid Slash(Lv2) R1+L3前方+△ 100 — 突進速度更快 距離更遠
- Upper Slash R1+L3後方+△>△ 70 110 — 第一擊挑空效果 第二擊扣落效果
- Judgement Cut(Lv1) △蓄力后鬆開 300 400 即使是魔化敵人也能一擊倒地
- Judgement Cut(Lv2) △蓄力鬆開后連打 300*3 400*3 不鎖定狀態下為前方無規則次元斬
- Beowulf
- Action Name Command 攻擊力 Stylish Point 備註
- Beowulf Combo △>△>△ 100 200 150+180 — 最後一擊強力吹飛效果
- Starfall(Lv1) 空中△ 200 200 敵追蹤效果
- Starfall(Lv2) 空中△ 250 — 藍色流星腳 威力更大 下落速度更快
- Lunar Phase(Lv1) R1+L3前方+△ 290 — 最後一擊扣落效果
- Lunar Phase(Lv2) R1+L3前方+△ 450 — 旋轉次數更多 攻擊力更高 速度更快
- Rising Sun R1+L3後方+△ 120 120 — 挑空效果
- Force Edge
- Action Name Command 攻擊力 Stylish Point 備註
- Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — 二刀流 第一擊和第四擊為2hits
- Helm Breaker(Lv1) 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定
- Helm Breaker(Lv2) 空中△ 100~240+衝擊波70 — 淡藍色效果追加 攻擊力更高 下落速度更快
- Stinger(Lv1) R1+L3前方+△ 130 200 高速突進吹飛攻擊
- Stinger(Lv2) R1+L3前方+△ 130 200 速度更快 移動距離更遠
- High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中
- Round Trip △蓄力后鬆開 35*α — 當劍扔出去后默認爲持yamato狀態
- Guns
- Summoned Swords
- Action Name 屬性
- Level1 兩發幻影劍交替攻擊
- Level2 三發幻影劍交替攻擊
- Level3 四發幻影劍交替攻擊
- Normal Shot 每發攻擊力50 隨時可攻擊 無限制
- Action Name Command 攻擊力 Stylish Point 備註
- Spiral Swords □一定時間蓄力 50*6 25*6 — 身邊出現護身劍陣 每支劍攻擊兩次后消失
- Sword Storm Spiral Swords中R1+L3前方+□ — — 劍陣會轉移到被鎖定的敵人身邊 一定時間后攻擊
- Blistering Swords Spiral Swords中R1+L3後方+□ — — 劍陣會轉移到vergil身後 自動鎖定敵人攻擊
- NELO ANGELO
- Action Name Command 攻擊力 Stylish Point 備註
- Yamato Combo △>△>△ 110 150 150+150 — 最後一擊無吹飛效果
- Rapid Slash R1+L3前方+△ 300 — 出招較慢 超強力吹飛效果
- High Time R1+L3後方+△ 120 — 挑空技 按住△可升到空中
- Helm Breaker 空中△ 150~290+衝擊波100 — 劍的攻擊力會根據開始下落的高度來決定
- Beowulf Combo △>△>△ 130 180 300 — 第三擊吹飛效果
- Starfall 空中△ 320 — 敵追蹤效果
- Straight R1+L3前方+△ 200 — 吹飛效果
- Beast Uppercut R1+L3後方+△ 280 — 挑空效果
- Meteor(Lv1) △蓄力后鬆開 200 — 強力吹飛衝擊波
- Meteor(Lv2) △蓄力后鬆開連打 200*3 — 連打三發衝擊波
Advertisement
Add Comment
Please, Sign In to add comment