View difference between Paste ID: mh6BuFvg and QFFx4efV
SHOW: | | - or go back to the newest paste.
1
2
End of Mission Style Point Calculation
3
4
5-
Time that Style Meter is Empty + Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time)
5+
6
Total Time that Style Meter is Empty + Total Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
7
8
Time elapsed for stylish points does not contribute to mission clear time
9
10
11
12
13
14
SS Rank Mission clear criteria (Normal Mode)
15
Mission	Time	Orbs	Stylish PTS	Damage	Item Used
16
M1	1:39	1701	5001		—	—
17
M2	1:59	1501	4501		1000	—
18
M3	5:59	7001	4501		2000	—
19
M4	6:59	6001	4501		3000	—
20
M5	7:59	3001	4001		7500	—
21
M6	3:59	1501	4001		—	—
22
M7	10:29	7001	4501		3000	—
23
M8	8:29	3001	4001		5000	—
24
M9	11:59	6001	3001		5000	—
25
M10	7:59	3501	2501		2000	—
26
M11	7:59	3001	4001		5000	—
27
M12	9:59	5001	4501		10000	—
28
M13	7:59	3501	4001		5000	—
29
M14	11:59	8001	5001		7000	—
30
M15	13:59	4001	3001		5000	—
31
M16	15:59	6001	3501		3000	—
32
M17	8:59	7001	4501		5000	—
33
M18	11:59	6001	3001		15000	—
34
M19	10:59	2001	4001		5000	—
35
M20	3:29	—	2501		10000	—
36
37
SS Rank Clear Criteria Dante Must Die
38
39
Mission	Time	Orbs	Stylish PTS	Damage	Item Used
40
M1	2:59	3900	5000		—	—
41
M2	4:29	4500	5000		—	—
42
M3	9:59	12000	5000		—	—
43
M4	15:59	11000	5000		—	—
44
M5	13:59	7500	5000		—	—
45
M6	8:59	6000	5000		—	—
46
M7	19:59	15000	5000		—	—
47
M8	13:59	8500	5000		—	—
48
M9	19:59	8000	4000		—	—
49
M10	10:59	5000	3500		—	—
50
M11	11:59	5500	4000		—	—
51
M12	17:59	13000	4500		—	—
52
M13	12:59	5000	4000		—	—
53
M14	16:59	10000	4500		—	—
54
M15	23:59	8000	4000		—	—
55
M16	24:59	9000	4500		—	—
56
M17	17:59	10000	4500		—	—
57
M18	34:59	8000	2500		—	—
58
M19	15:59	5000	4000		—	—
59
M20	7:59	—	2500		—
60
61
62
Difficulty Modifiers (Enemy Data)
63
64
Mode		Hp    Dmg modification 		Armor	remarks
65
Easy		0.5	0.5			1	—
66
Normal		1	1			1	—
67
Hard		2	1.25			1	—
68
Dante Must Die	3	4			1	When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
69
70
Devil Trigger
71
Devil Trigger
72
73
Devil Arms	Attack	Damage	Speed	Hp Recovery
74
Rebellion※	1.10	0.33	1.10	1.60
75
Cerberus	1.05	0.33	1.20	2.00
76
Agni & Rudra	1.10	0.25	1.05	2.00
77
Nevan	1.05	0.33	1.10	3.70
78
Beowulf	1.20	0.20	1.05	1.50
79
Yamato	1.20	—	1.20	—
80
Beowulf	1.20	—	1.10	—
81
Force Edge	1.20	—	1.20	—
82
83
        ※ When using Sparda Costume DT is Sparda with Rebellion effects
84
85
Devil Trigger Explosion Status
86
87
Level	Damage	Stylish Point
88
Lv1	—	100
89
Lv2	200	200
90
Lv3	600	200
91
Lv4	800	250
92
Lv5	1000	250
93
Lv6	1200	500
94
Lv7	1500	500
95
96-
Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing)
96+
97
98
Enemy Attack Level Classification
99-
Lv1			Can be blocked
99+
100-
Lv2			Can be stopped
100+
101-
Lv3			will be repelled
101+
Lv1			Attack can be regular guarded
102-
Lv4			can't be blocked
102+
Lv2			Attack can be stopped
103-
Lv5			can't be stopped
103+
Lv3			Attack can be reflected
104
Lv4			Attack can't be guarded (?)
105
Lv5			Attack cannot be stopped
106
107
Basic Action
108
109
Action Name		Command			Damage				Stylish Point				Notes
110
Walk/Dash 		L3			—				—					L3 centers camera
111
Jump/Enemy Step		X			—				150(Enrmy Step)				Invincible on startup
112
Style Action 		○			Changes by style		Changes by style			Each style changes the use of this button
113
Side Roll 		R1+side direction+X	—				150(if during enemy attack)		Startup has invincibility
114
Taunt 			Select			—				500					Pose and Speech changes every 2 taunt levels
115
Lock On 		R1			—				—					R3 changes targets
116
Melee Attack/Shoot 	△(melee)□(ranged)	Changes by weapon		Changes by weapon			R2 Changes Melee/L2 Changes Gun
117
Pole Play 		△ Near Pole		0(Rebellion Equipped 150)	100(Rebellion 200)			Weapons/Guns change stats
118
Free Ride 		Jump on fallen enemy	[50*(Ebony&Ivory Shot)]+100	200+100+[50*(Ebony&Ivory shot)]+300	Can influence where Dante surfs
119
120
Style
121
122
Trickster	
123
Action Name	Command				Damage			Stylish Point	Notes
124
							Level 1
125
Wall Hike	Facing wallL3+○			—			150(near enemy)	wall run can be horizontal or vertical
126
Dash		on Ground + ○			—			150(near enemy)	First half of animation is invincible
127
							Level 2
128
Sky Star	while airboneL3+○		—			150(near enemy)	Can double jump after air dash
129
Double Dash	Dash in any direction+L3+○	—			150(near enemy)	Second dash can be a different direction
130
							Level 3
131
Air Trick	R1+towards target+○		—			—		Dante cannot fully reach target at certain distances
132
Triple Dash	Double Dash+L3+○		—			150		Third dash can go a different direction
133
134
135
136
Swordmaster	
137
Action Name	Command	Damage	Stylish Point Notes
138
Data listed in Melee weapon section
139
140
Gunslinger	
141
Action Name	Command	Damage	Stylish Point	Notes
142
Data listed in Gunslinger Section
143
144
Royalguard Style	
145
Action Name	Command			Damage			Stylish Point	Notes
146
						Level	1
147
Block&Charge	Ground ○		—			150~400		Blocking builds up release damage
148
Release		R1+L3toward+○		Below			0~400		Built up damage modifies damage/style
149
						Level 2
150
Air Block	Air○			—			150~400		can extend invincibility by blocking at the start of a jump
151
Air Release	AirR1+L3toward+○	Below			0~400		can use invincibility of jump for an easier timing of just release
152
						Level 3
153
Ultimate	GroundR1+L3Away+○	—			—		Most Projectiles are absorbed by ultimate
154
=========================================================================
155
Release		Orb level		Damage
156
		—			—
157
		0.5			260
158
		1			524
159
		1.5			787
160
		2			1049
161
		2.5			1311
162
		3			1574
163
Just Release②	Damage Values
164
		—			270
165
		0.5			605
166
		1			944
167
		1.5			1282
168
		2			1619
169
		2.5			1957
170
		3			2249
171
172
173
Quicksilver Style	
174
Action Name	Command	Damage 	Stylish Point 	Notes
175
Time Stop	R1+○	—	—		While in use, DT is draining
176
177
Doppelganger Style	
178
Action Name	Command	Damage	Stylish Point	Notes
179
After Image	R1+○	—	—		While in use, DT is draining
180
181
				Devil Arms
182-
Action Name	Command		Damage		Stylish Point		Notes
182+
183-
Comb1		△>△>△		100 80 130	150 150 200		通常三連斬
183+
184-
Comb2		△>>③△>△		100 60+50+80 130	150 100+100+100 200	第一擊後面為大範圍三連擊 連打可派生Crazy Combo
184+
Action Name	Command				Damage				Stylish Point				Notes
185-
Helm Breaker	空中△		60~200+衝擊波70	150~250+衝擊波80	劍的攻擊力會根據開始下落的高度來決定
185+
Comb1		△>△>△				100 80 130			150 150 200				Three Even Cuts
186-
Stinger(Lv1)	R1+L3前方+△	130	200	高速突刺攻擊
186+
Comb2		△>>③△>△				100 60+50+80 130		150 100+100+100 200			Second hit goes all around dante
187-
Stinger(Lv2)	R1+L3前方+△	130	200	移動距離變遠
187+
Helm Breaker	air△				60~200+(shockwave)70		150~250+(shockwave)80			Sword attack power can change according to height(?)
188
Stinger(Lv1)	R1+L3toward+△			130				200					Fast movement thrust attack
189-
Million Stab	Combo2中△連打或stinger中△連打	(10*α)+150	(30*α)+300	前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
189+
Stinger(Lv2)	R1+L3toward+△			130				200					Moves farther than S1
190-
Drive		△蓄力后鬆開	劍70+衝擊波300	劍100+衝擊波300	衝擊波沒有距離限制
190+
High Time	R1+L3away+△			80				200					hold △ to go airborne
191-
Air Hike	跳躍中X	—	—	二段跳時沒有無敵時間
191+
Million Stab	Combo2+mash third hit		(10*hit)+150			(30*hit)+300				-
192-
Float	魔人時空中R1+X	—	—	徐徐下落滑翔技
192+
Drive		△charge				sword70+shock300		sword100+shock300			Shockwave travels until it hits a wall
193-
Prop Shredder	地上○(SM④)	20+(8*α)	70+(25*α)	高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
193+
Air Hike	after first jump X		—				—					No invincibility
194-
Aerial Rave	空中○(SM)	60+60+60+90	100+100+100+200	可長時間滯空 最後一擊吹飛效果
194+
Float		(airbone DT)R1+X		—				—					Dante slowly falls
195-
Sword Pierce	R1+L3前方+○(SM)	100+(劍刺30*α)+(收劍30)	200+(劍刺50*α)+(收劍50)	劍扔出去后按○可回收
195+
Prop Shredder	ground○(SM④)			20+(8*hit)			70+(25*hit)				Prop shredder moves faster with style ranking
196-
Thrust Kick	Sword Pierce中 地上△(SM)	100	150	扔劍后的近距離攻擊 取消不可
196+
Aerial Rave	air○(SM)			60+60+60+90			100+100+100+200				Final hit has a hover effect
197-
Jump Kick	Sword Pierce中 空中△(SM)	70	150	動作與Killer Bee一樣 但攻擊力很低
197+
Sword Pierce	R1+L3towards+○(SM)		100+(stab30*hit)+(return30)	200+(stab50*hitα)+(return50)		○ returns sword early
198-
Dance Macabre	R1+L3後方+○(連打)(SM)	50+50+50+25+50+50+(10*α)+100	100+100+100+40+120+120+(30*α)+200	高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish
198+
Thrust Kick	Sword Pierce中 ground△(SM)	100				150					small delay of sword return if attack is used
199-
Crazy Dance	Dance Macabre后○連打(SM)	(40*α)+150	(90*α)+300	旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定
199+
Jump Kick	Sword Pierce中 air△(SM)		70				150					same properties as killer bee except damage is reduced
200
Dance Macabre	R1+L3away+○(press)(SM)		50+50+50+25+50+50+(10*hit)+100	100+100+100+40+120+120+(30*α)+200	high stylish ranking
201
Crazy Dance	Dance Macabre mash ○(SM)	(40*hit)+150			(90*α)+300				enemy will be forced to quit their action after a few rotations
202
203
Key:   TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
204
205
					Cerberus	
206
Action Name	Command			Damage				Stylish Point			Notes
207
Comb1		△>△>△>△>△		50+50 50+60 50+60 		100+100 100+100 		Each button press does two attacks
208
					50+60 70+100			100+100 100+100 100+200		
209
210
Comb2		△>△>>△>△		50+50 50+60 40+70 30*4		100+100 100+100 100+100 50*4	Last hit can be mashed for a crazy combo
211
Swing		air△			90				200				hits below Dante
212
Revolver(Lv1)	groundR1+L3toward+△	40+(40*2)+120			70+(70*2)+150			can be jump canceled
213
Revolver(Lv2)	groundR1+L3toward+△	40+(60*3)+120			70+(70*3)+150			Attack increases the longer its active
214
Windmill	groundR1+L3away+△	15*hit				25*hit				Lasts longer if style meter is high
215
Satellite	mast △ at Combo2 end	100*3				200*3				knockdown happens more often with style meter up
216
Flicker		ground+○(SM)		10~200*hit			25*hit				More hits are available if style meter is up
217
Crystal		groundR1+L3toward+○(SM)	70				100				can be used as a launcher, float if already midair
218
Million Carats	Crystal中○連打	400	350				360degree ranged attack(?)	Even more than the number needed to play (?)
219
Ice Age		groundR1+L3away+○(SM)	15*α				50*α				blocks projectiles
220
221
				        Agni & Rudra	
222
Action Name	Command				Damage				Stylish Point			Notes
223
Combo1		△>△>△>△>△			60+60 80 80 110 90+150		100+100 100 100 150 150+200	Last hit has knockback
224
Combo2		△>>△>△				60+60 80+50 80+80		100+100 100+100 150+150		second hit has a lot of range
225
Combo3		△>>△>>△				60+60 80+50 (35*hits)+100	100+100 100+100 (50*hits)+250	combo pause sets up crazy combo
226
Aerial Cross	air△				200				200				knockback depends on style meter
227
Jet-Stream(Lv1)	groundR1+L3toward+△		60*2				100*2				very little distance covered
228
Jet-Stream(Lv2)	groundR1+L3toward+△(hold)	(60*2)+(60*2)			(100*2)+(100*2)			more distance covered
229
Jet-Stream(Lv3)	groundR1+L3toward+△(hold)	(60*2)+(60*2)+150		(100*2)+(100*2)+200		Last hit has knockback based on style meter
230
Whirl Wind	ground+L3away+△			(40*2)+80+(launch60)		(50*2)+200+(launch100)		hold △ to chase on launch
231
Millian Slash	Combo3 mash △			(10*hit)+150			(50*hit)+300			Style meter increases amount of slashes
232
Air Hike	air X				—				—				A&R Double jump is orange
233
Crossed Swords	ground○(SM)			200				200				very wide range
234
SKy Dance	air○(SM)			(50*2)+(50*2)+70+120		(90*2)+(90*2)+90+200		has a VERY long hover time
235
Crawler	groundR1+L3toward+○(SM)			(100+60)*2~3			(150+80)*2~3			Indefinite range
236
Twister	groundR1+L3away+○(SM)			80				90				360 attack Low stylish rank does stuff (?)
237
Tempest	Twister mash ○(SM)			350				350				Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
238
239
					Nevan	
240
Action Name		Command			攻擊力		Stylish Point	Notes
241
Tune up			△			80		150		Opening stance for other ground attacks
242
Combo1			press△			(50*hit)+100	(40*hit)+200	Hold to make more bats
243
Combo2			L3left+△		50*hit		40*hit		Hold to make more bats
244
Combo3			L3right+△		200		200		wide range
245
Jam Session		Mash △ Combo2		(12*hit)+100	(50*hit)+350	Style meter increases range
246
Air Play		air△			100		200		hold △ for bats
247
Reverb Shock(Lv1)	groundR1+L3forward+△	100		200		Floating effect (?)
248
Reverb Shock(Lv2)	groundR1+L3forward+△	100		200		more bats
249
Bat Rift(Lv1)		groundR1+L3back+△	80+20		200+100		Launcher
250
Bat Rift(Lv2)		groundR1+L3back+△(hold)	80+(50*hit)	200+(40*hit)	Hold △ for bats
251
Air Raid		DT airR1+X		—		—		DT Float
252
Thunder Bolt		Air Raid air□		60		70		Long Distance attack
253
Vortex			Air Raid air△		60		60		Invincible during animation
254
Slash			ground ○(SM)		40+100		100+200		Large Range
255
Air Slash		air ○(SM)		150+150		150+150		Style Meter increases knockback
256
Feedback		groundR1+L3toward+○(SM)	(15*hit)+100	(25*hit)+200	360 Attack
257
Crazy Roll		Feedback mash ○(SM)	(30*hit)+150	(50*hit)+300	More attacks as style meter is up
258
Distortion		groundR1+L3back+○(SM)	50*hit		50*hit		Stage 3 charge based on the number of bats
259
260
					Beowulf	
261
Action Name		Command			攻擊力					Stylish Point				Notes
262
Combo1			△>△>△			110~275⑦ 130~325 150~375		150~400 150~400 200~450			last hit launches
263
Combo2			△>△>>△>△		110~275 130~325 (30~75)*6 200~500	150~400 150~400 (40~90)*6 200~450	Last hit knockdown
264
Killer Bee		air△			200					200					Trakcs enemy
265
Straight(Lv1)		groundR1+L3toward+△	180~450					200~450					high speed punch
266
Straight(Lv2)		groundR1+L3toward+△	180~450					200~450					longer distance
267
Beast Uppercut		ground+R1+L3back+△	120~300					200~450					launcher
268
Rising Dragon		△ after Beast Uppercut	200					250					air chase
269
Diving Dragon		mash △ Beast Uppercut	(150~200)+(25~60*2~5)+150		250+(70*2~5)+120			Wait for Dante's fist to start shaking
270
Htper Fist		Combo2 mash△		(15*hit)+200				(30*hit)+300				Attack range increases with style
271
Air Hike		air X			—					—					Hike effect is white
272
Zodiac			ground ○(SM)		150~375					200~450					Fixed distance, attack moves farther with charge
273
The Hammer		air ○(SM)		270					200					knockdown is faster depending on style meter
274
Volcano			R1+L3toward+○(SM)	200~500					200~450					Can be made stronger with melee button (?)
275
Real Impact		groundR1+L3back+○(SM)	0+500+600				100+400+400				Long windup, if anything hits Dante is fully invincible
276
Tornado	Real Impact	mash ○after real impact	(100*α)+100				(40*α)+300				Number of hits change with style meter
277
278
						Guns
279
280
					Ebony & Ivory	
281
Action Name	Attributes
282
Level1		Damage 1.0
283
Level2		Damage1.2
284
Level3		Damage1.5
285
Normal Shot	Every 10 shots pushes back enemy or causes them to float
286
Action Name	Command			Damage		Stylish Point	notes
287
Twosome Time	L3direction+○(GS)	10*hits		40*hits		One direction is static, second direction controlled by L3
288
Rain Storm	air○(GS)		15*hits		45*hits		number of bullets increased with style meter
289
Charge Shot	□charge(GS)		30		50		Damage is 3 times current level
290
Rapid Shot	□mash(GS)		12*hits		30*hits		On activation damage is 1.2 times stronger
291
Wild Stomp	On fallen enemy(GS)	(16*hits)+150	(50*hits)+300	More bullets with style meter
292
293
        
294
295
					Shotgun	
296
Action Name	Attributes
297
Level1		6 missle launch (bullets?)
298
Level2		8 bullet spread
299
Level3		10 bullet spread
300
Normal Shot	every 5 shots knocks back	
301
302
Action Name	Command			攻擊力			Stylish Point		notes
303
Charge Shot	□hold(GS)		7*hit(close130⑩)	8*hit(close120)		only 3 shots can be done per charge
304
Rapid Shot	□mash(GS)		6*hit(close80)		7*hit(close110)		Each bullet has a damage multiplier of 1.2
305
Fireworks	○(GS)			16*hit			20*hit			360 degree range
306
Gun Stinger	groundR1+L3toward+○(GS)	50+7*hit(close130)	50+8*hit(close150)	same distance as stinger 2
307
Point Blank	Gun Stinger mash ○(GS)	7*hit(close80)		8*hit(close150)		If style meter is maxed out, player can use up to 5 shots
308
309
310
311
Artemis	
312
Action Name	attributes
313
Level1		Max Lock+2
314
Level2		Max Lock+3
315
Level3		Max Lock+4
316
Normal Shot	Single Attack 70 Complex attack 50 (?) lock onto multiple targets
317
Action Name	Command				Damage	Stylish Point	Notes
318
Multi-lock	○(GS)				50*hit	40*hit		Locking onto the enemy before can send up to 10 shots(?)
319
Sphere		groundR1+L3forward+○(GS)	40*5	50*5		hitbox is a sphere
320
Acid Rain	Sphere mash ○(GS)		200	200		Style meter changes amount of rain waves
321
322
Spiral	
323
Action Name	Attributes
324
Level1		Damage 1.0
325
Level2		Damage1.1
326
Level3		Damage1.3
327
Normal Shot	100 points of attack causes knockdown(?)
328
Action Name	Command			Damage	Stylish Point	Notes
329
Trick Shot	ground○(GS)		70	35		bounces off of wall
330
Sniper		groundR1+L3toward+○(GS)	200	300		High attack power, has windup
331
Reflector	Sniper mash ○(GS)	120	70		bounces off enemy hitbox
332
333
Kalina Ann	
334
Action Name	Attributes屬性
335
Level1		Projectile Speed
336
Level2		Speed 1.6
337
Level3		Speed 2.4
338
Normal Shot	on contact 150 radius 100 smoke effect
339
Action Name	Command			Damage			Stylish Point		notes
340
Hysteric	ground○(GS)		(hit100)+(rocket30*hit)	(hit200)+(rocket45*hit)	Can be canceld at any time
341
Grapple		groundR1+L3toward+○(GS)	(hit150)+(reel30)	(hit200)+(reel100)	Grounds enemy
342
	
343
344
举报
345
	
346
KASOU
347
348
版主
349
350
あねパンチ
351
352
精华
353
    14
354
帖子
355
    3910
356
威望
357
    16 点
358
积分
359
    5506 点
360
注册时间
361
    2004-4-15
362
最后登录
363
    2013-2-19
364
365
    串个门
366
    加好友
367
    打招呼
368
    发消息
369
370
	
371
3楼
372
发表于 2006-8-9 12:02:35 |只看该作者
373
CHAPTER03 VERGIL DATA
374
375
376
Basic Action
377
378
Action Name		Command			攻擊力		Stylish Point	備註
379
Walk/Dash 		L3			—		—		-
380
Jump/Enemy Step		X			—		150(Enrmy Step)	invincibility
381
Style Action 		○			—		—		—
382
Side Roll 		R1+side+X		—		150(近敵場合)	-
383
Taunt 			Select			—		500		-
384
Lock On/Lock Off 	R1			—		—		-
385
Melee Attack/Shoot 	△(melee)□(shoot)	隨武器變化	隨武器變化	-
386
Finish			sword(?)		—		500		happens when Vergil sheathes yamato
387
388
389
390
Style
391
392
Darkslayer	
393
Action Name	Command		Damage	Stylish Point	notes
394
Level 1
395
Air Trick	○		—	—		Teleport to enemy
396
Level 2
397
Trick Up	R1+L3toward+○	—	—		Teleport above enemy
398
Level 3
399
Trick Down	R1+L3away+○	—	—		Teleport away from enemy
400
401
402
Devil Arms
403
404
Yamato	
405
Action Name	Command	攻擊力	Stylish Point	備註
406
Yamato Comb	△>△>△	50 60 180	—	第三擊前方180度吹飛效果
407
Aerial Rave	空中△>△	140 150	—	第二擊前方180度吹飛效果
408
Rapid Slash(Lv1)	R1+L3前方+△	100	—	經過的地方還會再次出現攻擊判定
409
Rapid Slash(Lv2)	R1+L3前方+△	100	—	突進速度更快 距離更遠
410
Upper Slash	R1+L3後方+△>△	70 110	—	第一擊挑空效果 第二擊扣落效果
411
Judgement Cut(Lv1)	△蓄力后鬆開	300	400	即使是魔化敵人也能一擊倒地
412
Judgement Cut(Lv2)	△蓄力鬆開后連打	300*3	400*3	不鎖定狀態下為前方無規則次元斬
413
414
415
Beowulf	
416
Action Name	Command	攻擊力	Stylish Point	備註
417
Beowulf Combo	△>△>△	100 200 150+180	—	最後一擊強力吹飛效果
418
Starfall(Lv1)	空中△	200	200	敵追蹤效果
419
Starfall(Lv2)	空中△	250	—	藍色流星腳 威力更大 下落速度更快
420
Lunar Phase(Lv1)	R1+L3前方+△	290	—	最後一擊扣落效果
421
Lunar Phase(Lv2)	R1+L3前方+△	450	—	旋轉次數更多 攻擊力更高 速度更快
422
Rising Sun	R1+L3後方+△	120 120	—	挑空效果
423
424
425
Force Edge	
426
Action Name	Command	攻擊力	Stylish Point	備註
427
Force Edge Combo	△>△>△>△	80+60 50 60 150+180	—	二刀流 第一擊和第四擊為2hits
428
Helm Breaker(Lv1)	空中△	60~200+衝擊波70	150~250+衝擊波80	劍的攻擊力會根據開始下落的高度來決定
429
Helm Breaker(Lv2)	空中△	100~240+衝擊波70	—	淡藍色效果追加 攻擊力更高 下落速度更快
430
Stinger(Lv1)	R1+L3前方+△	130	200	高速突進吹飛攻擊
431
Stinger(Lv2)	R1+L3前方+△	130	200	速度更快 移動距離更遠
432
High Time	R1+L3後方+△	80	200	挑空技 按住△可升到空中
433
Round Trip	△蓄力后鬆開	35*α	—	當劍扔出去后默認爲持yamato狀態
434
435
436
437
Guns
438
439
Summoned Swords	
440
Action Name	屬性
441
Level1	兩發幻影劍交替攻擊
442
Level2	三發幻影劍交替攻擊
443
Level3	四發幻影劍交替攻擊
444
Normal Shot	每發攻擊力50 隨時可攻擊 無限制
445
Action Name	Command	攻擊力	Stylish Point	備註
446
Spiral Swords	□一定時間蓄力	50*6 25*6	—	身邊出現護身劍陣 每支劍攻擊兩次后消失
447
Sword Storm	Spiral Swords中R1+L3前方+□	—	—	劍陣會轉移到被鎖定的敵人身邊 一定時間后攻擊
448
Blistering Swords	Spiral Swords中R1+L3後方+□	—	—	劍陣會轉移到vergil身後 自動鎖定敵人攻擊
449
450
451
452
NELO ANGELO
453
454
Action Name	Command	攻擊力	Stylish Point	備註
455
Yamato Combo	△>△>△	110 150 150+150	—	最後一擊無吹飛效果
456
Rapid Slash	R1+L3前方+△	300	—	出招較慢 超強力吹飛效果
457
High Time	R1+L3後方+△	120	—	挑空技 按住△可升到空中
458
Helm Breaker	空中△	150~290+衝擊波100	—	劍的攻擊力會根據開始下落的高度來決定
459
Beowulf Combo	△>△>△	130 180 300	—	第三擊吹飛效果
460
Starfall	空中△	320	—	敵追蹤效果
461
Straight	R1+L3前方+△	200	—	吹飛效果
462
Beast Uppercut	R1+L3後方+△	280	—	挑空效果
463
Meteor(Lv1)	△蓄力后鬆開	200	—	強力吹飛衝擊波
464
Meteor(Lv2)	△蓄力后鬆開連打	200*3	—	連打三發衝擊波