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| 1 | ||
| 2 | End of Mission Style Point Calculation | |
| 3 | ||
| 4 | ||
| 5 | - | Time that Style Meter is Empty + Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time) |
| 5 | + | |
| 6 | Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time) | |
| 7 | ||
| 8 | Time elapsed for stylish points does not contribute to mission clear time | |
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | SS Rank Mission clear criteria (Normal Mode) | |
| 15 | Mission Time Orbs Stylish PTS Damage Item Used | |
| 16 | M1 1:39 1701 5001 — — | |
| 17 | M2 1:59 1501 4501 1000 — | |
| 18 | M3 5:59 7001 4501 2000 — | |
| 19 | M4 6:59 6001 4501 3000 — | |
| 20 | M5 7:59 3001 4001 7500 — | |
| 21 | M6 3:59 1501 4001 — — | |
| 22 | M7 10:29 7001 4501 3000 — | |
| 23 | M8 8:29 3001 4001 5000 — | |
| 24 | M9 11:59 6001 3001 5000 — | |
| 25 | M10 7:59 3501 2501 2000 — | |
| 26 | M11 7:59 3001 4001 5000 — | |
| 27 | M12 9:59 5001 4501 10000 — | |
| 28 | M13 7:59 3501 4001 5000 — | |
| 29 | M14 11:59 8001 5001 7000 — | |
| 30 | M15 13:59 4001 3001 5000 — | |
| 31 | M16 15:59 6001 3501 3000 — | |
| 32 | M17 8:59 7001 4501 5000 — | |
| 33 | M18 11:59 6001 3001 15000 — | |
| 34 | M19 10:59 2001 4001 5000 — | |
| 35 | M20 3:29 — 2501 10000 — | |
| 36 | ||
| 37 | SS Rank Clear Criteria Dante Must Die | |
| 38 | ||
| 39 | Mission Time Orbs Stylish PTS Damage Item Used | |
| 40 | M1 2:59 3900 5000 — — | |
| 41 | M2 4:29 4500 5000 — — | |
| 42 | M3 9:59 12000 5000 — — | |
| 43 | M4 15:59 11000 5000 — — | |
| 44 | M5 13:59 7500 5000 — — | |
| 45 | M6 8:59 6000 5000 — — | |
| 46 | M7 19:59 15000 5000 — — | |
| 47 | M8 13:59 8500 5000 — — | |
| 48 | M9 19:59 8000 4000 — — | |
| 49 | M10 10:59 5000 3500 — — | |
| 50 | M11 11:59 5500 4000 — — | |
| 51 | M12 17:59 13000 4500 — — | |
| 52 | M13 12:59 5000 4000 — — | |
| 53 | M14 16:59 10000 4500 — — | |
| 54 | M15 23:59 8000 4000 — — | |
| 55 | M16 24:59 9000 4500 — — | |
| 56 | M17 17:59 10000 4500 — — | |
| 57 | M18 34:59 8000 2500 — — | |
| 58 | M19 15:59 5000 4000 — — | |
| 59 | M20 7:59 — 2500 — | |
| 60 | ||
| 61 | ||
| 62 | Difficulty Modifiers (Enemy Data) | |
| 63 | ||
| 64 | Mode Hp Dmg modification Armor remarks | |
| 65 | Easy 0.5 0.5 1 — | |
| 66 | Normal 1 1 1 — | |
| 67 | Hard 2 1.25 1 — | |
| 68 | Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?) | |
| 69 | ||
| 70 | Devil Trigger | |
| 71 | Devil Trigger | |
| 72 | ||
| 73 | Devil Arms Attack Damage Speed Hp Recovery | |
| 74 | Rebellion※ 1.10 0.33 1.10 1.60 | |
| 75 | Cerberus 1.05 0.33 1.20 2.00 | |
| 76 | Agni & Rudra 1.10 0.25 1.05 2.00 | |
| 77 | Nevan 1.05 0.33 1.10 3.70 | |
| 78 | Beowulf 1.20 0.20 1.05 1.50 | |
| 79 | Yamato 1.20 — 1.20 — | |
| 80 | Beowulf 1.20 — 1.10 — | |
| 81 | Force Edge 1.20 — 1.20 — | |
| 82 | ||
| 83 | ※ When using Sparda Costume DT is Sparda with Rebellion effects | |
| 84 | ||
| 85 | Devil Trigger Explosion Status | |
| 86 | ||
| 87 | Level Damage Stylish Point | |
| 88 | Lv1 — 100 | |
| 89 | Lv2 200 200 | |
| 90 | Lv3 600 200 | |
| 91 | Lv4 800 250 | |
| 92 | Lv5 1000 250 | |
| 93 | Lv6 1200 500 | |
| 94 | Lv7 1500 500 | |
| 95 | ||
| 96 | - | Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing) |
| 96 | + | |
| 97 | ||
| 98 | Enemy Attack Level Classification | |
| 99 | - | Lv1 Can be blocked |
| 99 | + | |
| 100 | - | Lv2 Can be stopped |
| 100 | + | |
| 101 | - | Lv3 will be repelled |
| 101 | + | Lv1 Attack can be regular guarded |
| 102 | - | Lv4 can't be blocked |
| 102 | + | Lv2 Attack can be stopped |
| 103 | - | Lv5 can't be stopped |
| 103 | + | Lv3 Attack can be reflected |
| 104 | Lv4 Attack can't be guarded (?) | |
| 105 | Lv5 Attack cannot be stopped | |
| 106 | ||
| 107 | Basic Action | |
| 108 | ||
| 109 | Action Name Command Damage Stylish Point Notes | |
| 110 | Walk/Dash L3 — — L3 centers camera | |
| 111 | Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup | |
| 112 | Style Action ○ Changes by style Changes by style Each style changes the use of this button | |
| 113 | Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility | |
| 114 | Taunt Select — 500 Pose and Speech changes every 2 taunt levels | |
| 115 | Lock On R1 — — R3 changes targets | |
| 116 | Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun | |
| 117 | Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats | |
| 118 | Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs | |
| 119 | ||
| 120 | Style | |
| 121 | ||
| 122 | Trickster | |
| 123 | Action Name Command Damage Stylish Point Notes | |
| 124 | Level 1 | |
| 125 | Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical | |
| 126 | Dash on Ground + ○ — 150(near enemy) First half of animation is invincible | |
| 127 | Level 2 | |
| 128 | Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash | |
| 129 | Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction | |
| 130 | Level 3 | |
| 131 | Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances | |
| 132 | Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction | |
| 133 | ||
| 134 | ||
| 135 | ||
| 136 | Swordmaster | |
| 137 | Action Name Command Damage Stylish Point Notes | |
| 138 | Data listed in Melee weapon section | |
| 139 | ||
| 140 | Gunslinger | |
| 141 | Action Name Command Damage Stylish Point Notes | |
| 142 | Data listed in Gunslinger Section | |
| 143 | ||
| 144 | Royalguard Style | |
| 145 | Action Name Command Damage Stylish Point Notes | |
| 146 | Level 1 | |
| 147 | Block&Charge Ground ○ — 150~400 Blocking builds up release damage | |
| 148 | Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style | |
| 149 | Level 2 | |
| 150 | Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump | |
| 151 | Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release | |
| 152 | Level 3 | |
| 153 | Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate | |
| 154 | ========================================================================= | |
| 155 | Release Orb level Damage | |
| 156 | — — | |
| 157 | 0.5 260 | |
| 158 | 1 524 | |
| 159 | 1.5 787 | |
| 160 | 2 1049 | |
| 161 | 2.5 1311 | |
| 162 | 3 1574 | |
| 163 | Just Release② Damage Values | |
| 164 | — 270 | |
| 165 | 0.5 605 | |
| 166 | 1 944 | |
| 167 | 1.5 1282 | |
| 168 | 2 1619 | |
| 169 | 2.5 1957 | |
| 170 | 3 2249 | |
| 171 | ||
| 172 | ||
| 173 | Quicksilver Style | |
| 174 | Action Name Command Damage Stylish Point Notes | |
| 175 | Time Stop R1+○ — — While in use, DT is draining | |
| 176 | ||
| 177 | Doppelganger Style | |
| 178 | Action Name Command Damage Stylish Point Notes | |
| 179 | After Image R1+○ — — While in use, DT is draining | |
| 180 | ||
| 181 | Devil Arms | |
| 182 | - | Action Name Command Damage Stylish Point Notes |
| 182 | + | |
| 183 | - | Comb1 △>△>△ 100 80 130 150 150 200 通常三連斬 |
| 183 | + | |
| 184 | - | Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 第一擊後面為大範圍三連擊 連打可派生Crazy Combo |
| 184 | + | Action Name Command Damage Stylish Point Notes |
| 185 | - | Helm Breaker 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定 |
| 185 | + | Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts |
| 186 | - | Stinger(Lv1) R1+L3前方+△ 130 200 高速突刺攻擊 |
| 186 | + | Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante |
| 187 | - | Stinger(Lv2) R1+L3前方+△ 130 200 移動距離變遠 |
| 187 | + | Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?) |
| 188 | Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack | |
| 189 | - | Million Stab Combo2中△連打或stinger中△連打 (10*α)+150 (30*α)+300 前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定 |
| 189 | + | Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1 |
| 190 | - | Drive △蓄力后鬆開 劍70+衝擊波300 劍100+衝擊波300 衝擊波沒有距離限制 |
| 190 | + | High Time R1+L3away+△ 80 200 hold △ to go airborne |
| 191 | - | Air Hike 跳躍中X — — 二段跳時沒有無敵時間 |
| 191 | + | Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 - |
| 192 | - | Float 魔人時空中R1+X — — 徐徐下落滑翔技 |
| 192 | + | Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall |
| 193 | - | Prop Shredder 地上○(SM④) 20+(8*α) 70+(25*α) 高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定 |
| 193 | + | Air Hike after first jump X — — No invincibility |
| 194 | - | Aerial Rave 空中○(SM) 60+60+60+90 100+100+100+200 可長時間滯空 最後一擊吹飛效果 |
| 194 | + | Float (airbone DT)R1+X — — Dante slowly falls |
| 195 | - | Sword Pierce R1+L3前方+○(SM) 100+(劍刺30*α)+(收劍30) 200+(劍刺50*α)+(收劍50) 劍扔出去后按○可回收 |
| 195 | + | Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking |
| 196 | - | Thrust Kick Sword Pierce中 地上△(SM) 100 150 扔劍后的近距離攻擊 取消不可 |
| 196 | + | Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect |
| 197 | - | Jump Kick Sword Pierce中 空中△(SM) 70 150 動作與Killer Bee一樣 但攻擊力很低 |
| 197 | + | Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early |
| 198 | - | Dance Macabre R1+L3後方+○(連打)(SM) 50+50+50+25+50+50+(10*α)+100 100+100+100+40+120+120+(30*α)+200 高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish |
| 198 | + | Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used |
| 199 | - | Crazy Dance Dance Macabre后○連打(SM) (40*α)+150 (90*α)+300 旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定 |
| 199 | + | Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced |
| 200 | Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking | |
| 201 | Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations | |
| 202 | ||
| 203 | Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger | |
| 204 | ||
| 205 | Cerberus | |
| 206 | Action Name Command Damage Stylish Point Notes | |
| 207 | Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks | |
| 208 | 50+60 70+100 100+100 100+100 100+200 | |
| 209 | ||
| 210 | Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo | |
| 211 | Swing air△ 90 200 hits below Dante | |
| 212 | Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled | |
| 213 | Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active | |
| 214 | Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high | |
| 215 | Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up | |
| 216 | Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up | |
| 217 | Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair | |
| 218 | Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?) | |
| 219 | Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles | |
| 220 | ||
| 221 | Agni & Rudra | |
| 222 | Action Name Command Damage Stylish Point Notes | |
| 223 | Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback | |
| 224 | Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range | |
| 225 | Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo | |
| 226 | Aerial Cross air△ 200 200 knockback depends on style meter | |
| 227 | Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered | |
| 228 | Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered | |
| 229 | Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter | |
| 230 | Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch | |
| 231 | Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes | |
| 232 | Air Hike air X — — A&R Double jump is orange | |
| 233 | Crossed Swords ground○(SM) 200 200 very wide range | |
| 234 | SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time | |
| 235 | Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range | |
| 236 | Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?) | |
| 237 | Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A | |
| 238 | ||
| 239 | Nevan | |
| 240 | Action Name Command 攻擊力 Stylish Point Notes | |
| 241 | Tune up △ 80 150 Opening stance for other ground attacks | |
| 242 | Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats | |
| 243 | Combo2 L3left+△ 50*hit 40*hit Hold to make more bats | |
| 244 | Combo3 L3right+△ 200 200 wide range | |
| 245 | Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range | |
| 246 | Air Play air△ 100 200 hold △ for bats | |
| 247 | Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?) | |
| 248 | Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats | |
| 249 | Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher | |
| 250 | Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats | |
| 251 | Air Raid DT airR1+X — — DT Float | |
| 252 | Thunder Bolt Air Raid air□ 60 70 Long Distance attack | |
| 253 | Vortex Air Raid air△ 60 60 Invincible during animation | |
| 254 | Slash ground ○(SM) 40+100 100+200 Large Range | |
| 255 | Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback | |
| 256 | Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack | |
| 257 | Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up | |
| 258 | Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats | |
| 259 | ||
| 260 | Beowulf | |
| 261 | Action Name Command 攻擊力 Stylish Point Notes | |
| 262 | Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches | |
| 263 | Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown | |
| 264 | Killer Bee air△ 200 200 Trakcs enemy | |
| 265 | Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch | |
| 266 | Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance | |
| 267 | Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher | |
| 268 | Rising Dragon △ after Beast Uppercut 200 250 air chase | |
| 269 | Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking | |
| 270 | Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style | |
| 271 | Air Hike air X — — Hike effect is white | |
| 272 | Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge | |
| 273 | The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter | |
| 274 | Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?) | |
| 275 | Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible | |
| 276 | Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter | |
| 277 | ||
| 278 | Guns | |
| 279 | ||
| 280 | Ebony & Ivory | |
| 281 | Action Name Attributes | |
| 282 | Level1 Damage 1.0 | |
| 283 | Level2 Damage1.2 | |
| 284 | Level3 Damage1.5 | |
| 285 | Normal Shot Every 10 shots pushes back enemy or causes them to float | |
| 286 | Action Name Command Damage Stylish Point notes | |
| 287 | Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3 | |
| 288 | Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter | |
| 289 | Charge Shot □charge(GS) 30 50 Damage is 3 times current level | |
| 290 | Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger | |
| 291 | Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter | |
| 292 | ||
| 293 | ||
| 294 | ||
| 295 | Shotgun | |
| 296 | Action Name Attributes | |
| 297 | Level1 6 missle launch (bullets?) | |
| 298 | Level2 8 bullet spread | |
| 299 | Level3 10 bullet spread | |
| 300 | Normal Shot every 5 shots knocks back | |
| 301 | ||
| 302 | Action Name Command 攻擊力 Stylish Point notes | |
| 303 | Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge | |
| 304 | Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2 | |
| 305 | Fireworks ○(GS) 16*hit 20*hit 360 degree range | |
| 306 | Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2 | |
| 307 | Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots | |
| 308 | ||
| 309 | ||
| 310 | ||
| 311 | Artemis | |
| 312 | Action Name attributes | |
| 313 | Level1 Max Lock+2 | |
| 314 | Level2 Max Lock+3 | |
| 315 | Level3 Max Lock+4 | |
| 316 | Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets | |
| 317 | Action Name Command Damage Stylish Point Notes | |
| 318 | Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?) | |
| 319 | Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere | |
| 320 | Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves | |
| 321 | ||
| 322 | Spiral | |
| 323 | Action Name Attributes | |
| 324 | Level1 Damage 1.0 | |
| 325 | Level2 Damage1.1 | |
| 326 | Level3 Damage1.3 | |
| 327 | Normal Shot 100 points of attack causes knockdown(?) | |
| 328 | Action Name Command Damage Stylish Point Notes | |
| 329 | Trick Shot ground○(GS) 70 35 bounces off of wall | |
| 330 | Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup | |
| 331 | Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox | |
| 332 | ||
| 333 | Kalina Ann | |
| 334 | Action Name Attributes屬性 | |
| 335 | Level1 Projectile Speed | |
| 336 | Level2 Speed 1.6 | |
| 337 | Level3 Speed 2.4 | |
| 338 | Normal Shot on contact 150 radius 100 smoke effect | |
| 339 | Action Name Command Damage Stylish Point notes | |
| 340 | Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time | |
| 341 | Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy | |
| 342 | ||
| 343 | ||
| 344 | 举报 | |
| 345 | ||
| 346 | KASOU | |
| 347 | ||
| 348 | 版主 | |
| 349 | ||
| 350 | あねパンチ | |
| 351 | ||
| 352 | 精华 | |
| 353 | 14 | |
| 354 | 帖子 | |
| 355 | 3910 | |
| 356 | 威望 | |
| 357 | 16 点 | |
| 358 | 积分 | |
| 359 | 5506 点 | |
| 360 | 注册时间 | |
| 361 | 2004-4-15 | |
| 362 | 最后登录 | |
| 363 | 2013-2-19 | |
| 364 | ||
| 365 | 串个门 | |
| 366 | 加好友 | |
| 367 | 打招呼 | |
| 368 | 发消息 | |
| 369 | ||
| 370 | ||
| 371 | 3楼 | |
| 372 | 发表于 2006-8-9 12:02:35 |只看该作者 | |
| 373 | CHAPTER03 VERGIL DATA | |
| 374 | ||
| 375 | ||
| 376 | Basic Action | |
| 377 | ||
| 378 | Action Name Command 攻擊力 Stylish Point 備註 | |
| 379 | Walk/Dash L3 — — - | |
| 380 | Jump/Enemy Step X — 150(Enrmy Step) invincibility | |
| 381 | Style Action ○ — — — | |
| 382 | Side Roll R1+side+X — 150(近敵場合) - | |
| 383 | Taunt Select — 500 - | |
| 384 | Lock On/Lock Off R1 — — - | |
| 385 | Melee Attack/Shoot △(melee)□(shoot) 隨武器變化 隨武器變化 - | |
| 386 | Finish sword(?) — 500 happens when Vergil sheathes yamato | |
| 387 | ||
| 388 | ||
| 389 | ||
| 390 | Style | |
| 391 | ||
| 392 | Darkslayer | |
| 393 | Action Name Command Damage Stylish Point notes | |
| 394 | Level 1 | |
| 395 | Air Trick ○ — — Teleport to enemy | |
| 396 | Level 2 | |
| 397 | Trick Up R1+L3toward+○ — — Teleport above enemy | |
| 398 | Level 3 | |
| 399 | Trick Down R1+L3away+○ — — Teleport away from enemy | |
| 400 | ||
| 401 | ||
| 402 | Devil Arms | |
| 403 | ||
| 404 | Yamato | |
| 405 | Action Name Command 攻擊力 Stylish Point 備註 | |
| 406 | Yamato Comb △>△>△ 50 60 180 — 第三擊前方180度吹飛效果 | |
| 407 | Aerial Rave 空中△>△ 140 150 — 第二擊前方180度吹飛效果 | |
| 408 | Rapid Slash(Lv1) R1+L3前方+△ 100 — 經過的地方還會再次出現攻擊判定 | |
| 409 | Rapid Slash(Lv2) R1+L3前方+△ 100 — 突進速度更快 距離更遠 | |
| 410 | Upper Slash R1+L3後方+△>△ 70 110 — 第一擊挑空效果 第二擊扣落效果 | |
| 411 | Judgement Cut(Lv1) △蓄力后鬆開 300 400 即使是魔化敵人也能一擊倒地 | |
| 412 | Judgement Cut(Lv2) △蓄力鬆開后連打 300*3 400*3 不鎖定狀態下為前方無規則次元斬 | |
| 413 | ||
| 414 | ||
| 415 | Beowulf | |
| 416 | Action Name Command 攻擊力 Stylish Point 備註 | |
| 417 | Beowulf Combo △>△>△ 100 200 150+180 — 最後一擊強力吹飛效果 | |
| 418 | Starfall(Lv1) 空中△ 200 200 敵追蹤效果 | |
| 419 | Starfall(Lv2) 空中△ 250 — 藍色流星腳 威力更大 下落速度更快 | |
| 420 | Lunar Phase(Lv1) R1+L3前方+△ 290 — 最後一擊扣落效果 | |
| 421 | Lunar Phase(Lv2) R1+L3前方+△ 450 — 旋轉次數更多 攻擊力更高 速度更快 | |
| 422 | Rising Sun R1+L3後方+△ 120 120 — 挑空效果 | |
| 423 | ||
| 424 | ||
| 425 | Force Edge | |
| 426 | Action Name Command 攻擊力 Stylish Point 備註 | |
| 427 | Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — 二刀流 第一擊和第四擊為2hits | |
| 428 | Helm Breaker(Lv1) 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定 | |
| 429 | Helm Breaker(Lv2) 空中△ 100~240+衝擊波70 — 淡藍色效果追加 攻擊力更高 下落速度更快 | |
| 430 | Stinger(Lv1) R1+L3前方+△ 130 200 高速突進吹飛攻擊 | |
| 431 | Stinger(Lv2) R1+L3前方+△ 130 200 速度更快 移動距離更遠 | |
| 432 | High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中 | |
| 433 | Round Trip △蓄力后鬆開 35*α — 當劍扔出去后默認爲持yamato狀態 | |
| 434 | ||
| 435 | ||
| 436 | ||
| 437 | Guns | |
| 438 | ||
| 439 | Summoned Swords | |
| 440 | Action Name 屬性 | |
| 441 | Level1 兩發幻影劍交替攻擊 | |
| 442 | Level2 三發幻影劍交替攻擊 | |
| 443 | Level3 四發幻影劍交替攻擊 | |
| 444 | Normal Shot 每發攻擊力50 隨時可攻擊 無限制 | |
| 445 | Action Name Command 攻擊力 Stylish Point 備註 | |
| 446 | Spiral Swords □一定時間蓄力 50*6 25*6 — 身邊出現護身劍陣 每支劍攻擊兩次后消失 | |
| 447 | Sword Storm Spiral Swords中R1+L3前方+□ — — 劍陣會轉移到被鎖定的敵人身邊 一定時間后攻擊 | |
| 448 | Blistering Swords Spiral Swords中R1+L3後方+□ — — 劍陣會轉移到vergil身後 自動鎖定敵人攻擊 | |
| 449 | ||
| 450 | ||
| 451 | ||
| 452 | NELO ANGELO | |
| 453 | ||
| 454 | Action Name Command 攻擊力 Stylish Point 備註 | |
| 455 | Yamato Combo △>△>△ 110 150 150+150 — 最後一擊無吹飛效果 | |
| 456 | Rapid Slash R1+L3前方+△ 300 — 出招較慢 超強力吹飛效果 | |
| 457 | High Time R1+L3後方+△ 120 — 挑空技 按住△可升到空中 | |
| 458 | Helm Breaker 空中△ 150~290+衝擊波100 — 劍的攻擊力會根據開始下落的高度來決定 | |
| 459 | Beowulf Combo △>△>△ 130 180 300 — 第三擊吹飛效果 | |
| 460 | Starfall 空中△ 320 — 敵追蹤效果 | |
| 461 | Straight R1+L3前方+△ 200 — 吹飛效果 | |
| 462 | Beast Uppercut R1+L3後方+△ 280 — 挑空效果 | |
| 463 | Meteor(Lv1) △蓄力后鬆開 200 — 強力吹飛衝擊波 | |
| 464 | Meteor(Lv2) △蓄力后鬆開連打 200*3 — 連打三發衝擊波 |