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DMC Translation

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Jan 20th, 2014
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  1. End of Mission Style Point Calculation
  2.  
  3.  
  4. The Formula
  5. Time that Style Meter is Empty + Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time)
  6.  
  7. Time elapsed for stylish points does not contribute to mission clear time
  8.  
  9.  
  10.  
  11.  
  12. SS Rank Mission clear criteria (Normal Mode)
  13. Mission Time Orbs Stylish PTS Damage Item Used
  14. M1 1:39 1701 5001 — —
  15. M2 1:59 1501 4501 1000 —
  16. M3 5:59 7001 4501 2000 —
  17. M4 6:59 6001 4501 3000 —
  18. M5 7:59 3001 4001 7500 —
  19. M6 3:59 1501 4001 — —
  20. M7 10:29 7001 4501 3000 —
  21. M8 8:29 3001 4001 5000 —
  22. M9 11:59 6001 3001 5000 —
  23. M10 7:59 3501 2501 2000 —
  24. M11 7:59 3001 4001 5000 —
  25. M12 9:59 5001 4501 10000 —
  26. M13 7:59 3501 4001 5000 —
  27. M14 11:59 8001 5001 7000 —
  28. M15 13:59 4001 3001 5000 —
  29. M16 15:59 6001 3501 3000 —
  30. M17 8:59 7001 4501 5000 —
  31. M18 11:59 6001 3001 15000 —
  32. M19 10:59 2001 4001 5000 —
  33. M20 3:29 — 2501 10000 —
  34.  
  35. SS Rank Clear Criteria Dante Must Die
  36.  
  37. Mission Time Orbs Stylish PTS Damage Item Used
  38. M1 2:59 3900 5000 — —
  39. M2 4:29 4500 5000 — —
  40. M3 9:59 12000 5000 — —
  41. M4 15:59 11000 5000 — —
  42. M5 13:59 7500 5000 — —
  43. M6 8:59 6000 5000 — —
  44. M7 19:59 15000 5000 — —
  45. M8 13:59 8500 5000 — —
  46. M9 19:59 8000 4000 — —
  47. M10 10:59 5000 3500 — —
  48. M11 11:59 5500 4000 — —
  49. M12 17:59 13000 4500 — —
  50. M13 12:59 5000 4000 — —
  51. M14 16:59 10000 4500 — —
  52. M15 23:59 8000 4000 — —
  53. M16 24:59 9000 4500 — —
  54. M17 17:59 10000 4500 — —
  55. M18 34:59 8000 2500 — —
  56. M19 15:59 5000 4000 — —
  57. M20 7:59 — 2500 —
  58.  
  59.  
  60. Difficulty Modifiers (Enemy Data)
  61.  
  62. Mode Hp Dmg modification Armor remarks
  63. Easy 0.5 0.5 1 —
  64. Normal 1 1 1 —
  65. Hard 2 1.25 1 —
  66. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  67.  
  68. Devil Trigger
  69. Devil Trigger
  70.  
  71. Devil Arms Attack Damage Speed Hp Recovery
  72. Rebellion※ 1.10 0.33 1.10 1.60
  73. Cerberus 1.05 0.33 1.20 2.00
  74. Agni & Rudra 1.10 0.25 1.05 2.00
  75. Nevan 1.05 0.33 1.10 3.70
  76. Beowulf 1.20 0.20 1.05 1.50
  77. Yamato 1.20 — 1.20 —
  78. Beowulf 1.20 — 1.10 —
  79. Force Edge 1.20 — 1.20 —
  80.  
  81. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  82.  
  83. Devil Trigger Explosion Status
  84.  
  85. Level Damage Stylish Point
  86. Lv1 — 100
  87. Lv2 200 200
  88. Lv3 600 200
  89. Lv4 800 250
  90. Lv5 1000 250
  91. Lv6 1200 500
  92. Lv7 1500 500
  93.  
  94.  
  95.  
  96. Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing)
  97.  
  98. Attack Level results
  99. Lv1 Can be blocked
  100. Lv2 Can be stopped
  101. Lv3 will be repelled
  102. Lv4 can't be blocked
  103. Lv5 can't be stopped
  104.  
  105. Basic Action
  106.  
  107. Action Name Command Damage Stylish Point Notes
  108. Walk/Dash L3 — — L3 centers camera
  109. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  110. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  111. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  112. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  113. Lock On R1 — — R3 changes targets
  114. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  115. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  116. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  117.  
  118. Style
  119.  
  120. Trickster
  121. Action Name Command Damage Stylish Point Notes
  122. Level 1
  123. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  124. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  125. Level 2
  126. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  127. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  128. Level 3
  129. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  130. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  131.  
  132.  
  133.  
  134. Swordmaster
  135. Action Name Command Damage Stylish Point Notes
  136. Data listed in Melee weapon section
  137.  
  138. Gunslinger
  139. Action Name Command Damage Stylish Point Notes
  140. Data listed in Gunslinger Section
  141.  
  142. Royalguard Style
  143. Action Name Command Damage Stylish Point Notes
  144. Level 1
  145. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  146. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  147. Level 2
  148. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  149. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  150. Level 3
  151. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  152. =========================================================================
  153. Release Orb level Damage
  154. — —
  155. 0.5 260
  156. 1 524
  157. 1.5 787
  158. 2 1049
  159. 2.5 1311
  160. 3 1574
  161. Just Release② Damage Values
  162. — 270
  163. 0.5 605
  164. 1 944
  165. 1.5 1282
  166. 2 1619
  167. 2.5 1957
  168. 3 2249
  169.  
  170.  
  171. Quicksilver Style
  172. Action Name Command Damage Stylish Point Notes
  173. Time Stop R1+○ — — While in use, DT is draining
  174.  
  175. Doppelganger Style
  176. Action Name Command Damage Stylish Point Notes
  177. After Image R1+○ — — While in use, DT is draining
  178.  
  179. Devil Arms
  180.  
  181. Rebellion
  182. Action Name Command Damage Stylish Point Notes
  183. Comb1 △>△>△ 100 80 130 150 150 200 通常三連斬
  184. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 第一擊後面為大範圍三連擊 連打可派生Crazy Combo
  185. Helm Breaker 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定
  186. Stinger(Lv1) R1+L3前方+△ 130 200 高速突刺攻擊
  187. Stinger(Lv2) R1+L3前方+△ 130 200 移動距離變遠
  188. High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中
  189. Million Stab Combo2中△連打或stinger中△連打 (10*α)+150 (30*α)+300 前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
  190. Drive △蓄力后鬆開 劍70+衝擊波300 劍100+衝擊波300 衝擊波沒有距離限制
  191. Air Hike 跳躍中X — — 二段跳時沒有無敵時間
  192. Float 魔人時空中R1+X — — 徐徐下落滑翔技
  193. Prop Shredder 地上○(SM④) 20+(8*α) 70+(25*α) 高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
  194. Aerial Rave 空中○(SM) 60+60+60+90 100+100+100+200 可長時間滯空 最後一擊吹飛效果
  195. Sword Pierce R1+L3前方+○(SM) 100+(劍刺30*α)+(收劍30) 200+(劍刺50*α)+(收劍50) 劍扔出去后按○可回收
  196. Thrust Kick Sword Pierce中 地上△(SM) 100 150 扔劍后的近距離攻擊 取消不可
  197. Jump Kick Sword Pierce中 空中△(SM) 70 150 動作與Killer Bee一樣 但攻擊力很低
  198. Dance Macabre R1+L3後方+○(連打)(SM) 50+50+50+25+50+50+(10*α)+100 100+100+100+40+120+120+(30*α)+200 高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish
  199. Crazy Dance Dance Macabre后○連打(SM) (40*α)+150 (90*α)+300 旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定
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