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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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Please god crosscheck me if I fuck up, I don't speak rune so I'm going off some rudimentary kanji, machine translation and context clues
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The Formula
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Time that Style Meter is Empty + Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time)
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Time elapsed for stylish points does not contribute to mission clear time
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SS Rank Mission clear criteria (Normal Mode)
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
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M1	1:39	1701	5001		—	—
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M2	1:59	1501	4501		1000	—
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M3	5:59	7001	4501		2000	—
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M4	6:59	6001	4501		3000	—
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M5	7:59	3001	4001		7500	—
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M6	3:59	1501	4001		—	—
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M7	10:29	7001	4501		3000	—
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M8	8:29	3001	4001		5000	—
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M9	11:59	6001	3001		5000	—
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M10	7:59	3501	2501		2000	—
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M11	7:59	3001	4001		5000	—
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M12	9:59	5001	4501		10000	—
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M13	7:59	3501	4001		5000	—
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M14	11:59	8001	5001		7000	—
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M15	13:59	4001	3001		5000	—
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M16	15:59	6001	3501		3000	—
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M17	8:59	7001	4501		5000	—
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M18	11:59	6001	3001		15000	—
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M19	10:59	2001	4001		5000	—
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M20	3:29	—	2501		10000	—
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SS Rank Clear Criteria Dante Must Die
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
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M1	2:59	3900	5000		—	—
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M2	4:29	4500	5000		—	—
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M3	9:59	12000	5000		—	—
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M4	15:59	11000	5000		—	—
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M5	13:59	7500	5000		—	—
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M6	8:59	6000	5000		—	—
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M7	19:59	15000	5000		—	—
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M8	13:59	8500	5000		—	—
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M9	19:59	8000	4000		—	—
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M10	10:59	5000	3500		—	—
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M11	11:59	5500	4000		—	—
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M12	17:59	13000	4500		—	—
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M13	12:59	5000	4000		—	—
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M14	16:59	10000	4500		—	—
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M15	23:59	8000	4000		—	—
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M16	24:59	9000	4500		—	—
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M17	17:59	10000	4500		—	—
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M18	34:59	8000	2500		—	—
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M19	15:59	5000	4000		—	—
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M20	7:59	—	2500		—
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Difficulty Modifiers (Enemy Data)
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Mode		Hp    Dmg modification 		Armor	remarks
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Easy		0.5	0.5			1	—
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Normal		1	1			1	—
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Hard		2	1.25			1	—
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Dante Must Die	3	4			1	When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
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Devil Trigger
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Devil Trigger
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Devil Arms	Attack	Damage	Speed	Hp Recovery
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Rebellion※	1.10	0.33	1.10	1.60
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Cerberus	1.05	0.33	1.20	2.00
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Agni & Rudra	1.10	0.25	1.05	2.00
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Nevan	1.05	0.33	1.10	3.70
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Beowulf	1.20	0.20	1.05	1.50
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Yamato	1.20	—	1.20	—
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Beowulf	1.20	—	1.10	—
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Force Edge	1.20	—	1.20	—
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        ※ When using Sparda Costume DT is Sparda with Rebellion effects
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Devil Trigger Explosion Status
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Level	Damage	Stylish Point
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Lv1	—	100
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Lv2	200	200
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Lv3	600	200
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Lv4	800	250
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Lv5	1000	250
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Lv6	1200	500
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Lv7	1500	500
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Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing)
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Attack Level		results
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Lv1			Can be blocked
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Lv2			Can be stopped
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Lv3			will be repelled
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Lv4			can't be blocked
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Lv5			can't be stopped
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Basic Action
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Action Name		Command			Damage				Stylish Point				Notes
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Walk/Dash 		L3			—				—					L3 centers camera
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Jump/Enemy Step		X			—				150(Enrmy Step)				Invincible on startup
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Style Action 		○			Changes by style		Changes by style			Each style changes the use of this button
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Side Roll 		R1+side direction+X	—				150(if during enemy attack)		Startup has invincibility
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Taunt 			Select			—				500					Pose and Speech changes every 2 taunt levels
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Lock On 		R1			—				—					R3 changes targets
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Melee Attack/Shoot 	△(melee)□(ranged)	Changes by weapon		Changes by weapon			R2 Changes Melee/L2 Changes Gun
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Pole Play 		△ Near Pole		0(Rebellion Equipped 150)	100(Rebellion 200)			Weapons/Guns change stats
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Free Ride 		Jump on fallen enemy	[50*(Ebony&Ivory Shot)]+100	200+100+[50*(Ebony&Ivory shot)]+300	Can influence where Dante surfs
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Style
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Trickster	
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Action Name	Command				Damage			Stylish Point	Notes
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							Level 1
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Wall Hike	Facing wallL3+○			—			150(near enemy)	wall run can be horizontal or vertical
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Dash		on Ground + ○			—			150(near enemy)	First half of animation is invincible
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							Level 2
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Sky Star	while airboneL3+○		—			150(near enemy)	Can double jump after air dash
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Double Dash	Dash in any direction+L3+○	—			150(near enemy)	Second dash can be a different direction
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							Level 3
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Air Trick	R1+towards target+○		—			—		Dante cannot fully reach target at certain distances
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Triple Dash	Double Dash+L3+○		—			150		Third dash can go a different direction
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Swordmaster	
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Action Name	Command	Damage	Stylish Point Notes
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Data listed in Melee weapon section
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Gunslinger	
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Action Name	Command	Damage	Stylish Point	Notes
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Data listed in Gunslinger Section
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Royalguard Style	
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Action Name	Command			Damage			Stylish Point	Notes
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						Level	1
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Block&Charge	Ground ○		—			150~400		Blocking builds up release damage
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Release		R1+L3toward+○		Below			0~400		Built up damage modifies damage/style
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						Level 2
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Air Block	Air○			—			150~400		can extend invincibility by blocking at the start of a jump
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Air Release	AirR1+L3toward+○	Below			0~400		can use invincibility of jump for an easier timing of just release
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						Level 3
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Ultimate	GroundR1+L3Away+○	—			—		Most Projectiles are absorbed by ultimate
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=========================================================================
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Release		Orb level		Damage
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		—			—
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		0.5			260
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		1			524
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		1.5			787
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		2			1049
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		2.5			1311
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		3			1574
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Just Release②	Damage Values
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		—			270
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		0.5			605
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		1			944
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		1.5			1282
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		2			1619
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		2.5			1957
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		3			2249
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Quicksilver Style	
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Action Name	Command	Damage 	Stylish Point 	Notes
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Time Stop	R1+○	—	—		While in use, DT is draining
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Doppelganger Style	
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Action Name	Command	Damage	Stylish Point	Notes
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After Image	R1+○	—	—		While in use, DT is draining
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				Devil Arms
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				Rebellion	
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Action Name	Command		Damage		Stylish Point		Notes
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Comb1		△>△>△		100 80 130	150 150 200		通常三連斬
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Comb2		△>>③△>△		100 60+50+80 130	150 100+100+100 200	第一擊後面為大範圍三連擊 連打可派生Crazy Combo
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Helm Breaker	空中△		60~200+衝擊波70	150~250+衝擊波80	劍的攻擊力會根據開始下落的高度來決定
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Stinger(Lv1)	R1+L3前方+△	130	200	高速突刺攻擊
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Stinger(Lv2)	R1+L3前方+△	130	200	移動距離變遠
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High Time	R1+L3後方+△	80	200	挑空技 按住△可升到空中
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Million Stab	Combo2中△連打或stinger中△連打	(10*α)+150	(30*α)+300	前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
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Drive		△蓄力后鬆開	劍70+衝擊波300	劍100+衝擊波300	衝擊波沒有距離限制
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Air Hike	跳躍中X	—	—	二段跳時沒有無敵時間
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Float	魔人時空中R1+X	—	—	徐徐下落滑翔技
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Prop Shredder	地上○(SM④)	20+(8*α)	70+(25*α)	高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
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Aerial Rave	空中○(SM)	60+60+60+90	100+100+100+200	可長時間滯空 最後一擊吹飛效果
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Sword Pierce	R1+L3前方+○(SM)	100+(劍刺30*α)+(收劍30)	200+(劍刺50*α)+(收劍50)	劍扔出去后按○可回收
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Thrust Kick	Sword Pierce中 地上△(SM)	100	150	扔劍后的近距離攻擊 取消不可
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Jump Kick	Sword Pierce中 空中△(SM)	70	150	動作與Killer Bee一樣 但攻擊力很低
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Dance Macabre	R1+L3後方+○(連打)(SM)	50+50+50+25+50+50+(10*α)+100	100+100+100+40+120+120+(30*α)+200	高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish
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Crazy Dance	Dance Macabre后○連打(SM)	(40*α)+150	(90*α)+300	旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定