SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html |
| 1 | + | |
| 2 | ||
| 3 | - | Please god crosscheck me if I fuck up, I don't speak rune so I'm going off some rudimentary kanji, machine translation and context clues |
| 3 | + | |
| 4 | The Formula | |
| 5 | Time that Style Meter is Empty + Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time) | |
| 6 | ||
| 7 | Time elapsed for stylish points does not contribute to mission clear time | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | SS Rank Mission clear criteria (Normal Mode) | |
| 13 | Mission Time Orbs Stylish PTS Damage Item Used | |
| 14 | M1 1:39 1701 5001 — — | |
| 15 | M2 1:59 1501 4501 1000 — | |
| 16 | M3 5:59 7001 4501 2000 — | |
| 17 | M4 6:59 6001 4501 3000 — | |
| 18 | M5 7:59 3001 4001 7500 — | |
| 19 | M6 3:59 1501 4001 — — | |
| 20 | M7 10:29 7001 4501 3000 — | |
| 21 | M8 8:29 3001 4001 5000 — | |
| 22 | M9 11:59 6001 3001 5000 — | |
| 23 | M10 7:59 3501 2501 2000 — | |
| 24 | M11 7:59 3001 4001 5000 — | |
| 25 | M12 9:59 5001 4501 10000 — | |
| 26 | M13 7:59 3501 4001 5000 — | |
| 27 | M14 11:59 8001 5001 7000 — | |
| 28 | M15 13:59 4001 3001 5000 — | |
| 29 | M16 15:59 6001 3501 3000 — | |
| 30 | M17 8:59 7001 4501 5000 — | |
| 31 | M18 11:59 6001 3001 15000 — | |
| 32 | M19 10:59 2001 4001 5000 — | |
| 33 | M20 3:29 — 2501 10000 — | |
| 34 | ||
| 35 | SS Rank Clear Criteria Dante Must Die | |
| 36 | ||
| 37 | Mission Time Orbs Stylish PTS Damage Item Used | |
| 38 | M1 2:59 3900 5000 — — | |
| 39 | M2 4:29 4500 5000 — — | |
| 40 | M3 9:59 12000 5000 — — | |
| 41 | M4 15:59 11000 5000 — — | |
| 42 | M5 13:59 7500 5000 — — | |
| 43 | M6 8:59 6000 5000 — — | |
| 44 | M7 19:59 15000 5000 — — | |
| 45 | M8 13:59 8500 5000 — — | |
| 46 | M9 19:59 8000 4000 — — | |
| 47 | M10 10:59 5000 3500 — — | |
| 48 | M11 11:59 5500 4000 — — | |
| 49 | M12 17:59 13000 4500 — — | |
| 50 | M13 12:59 5000 4000 — — | |
| 51 | M14 16:59 10000 4500 — — | |
| 52 | M15 23:59 8000 4000 — — | |
| 53 | M16 24:59 9000 4500 — — | |
| 54 | M17 17:59 10000 4500 — — | |
| 55 | M18 34:59 8000 2500 — — | |
| 56 | M19 15:59 5000 4000 — — | |
| 57 | M20 7:59 — 2500 — | |
| 58 | ||
| 59 | ||
| 60 | Difficulty Modifiers (Enemy Data) | |
| 61 | ||
| 62 | Mode Hp Dmg modification Armor remarks | |
| 63 | Easy 0.5 0.5 1 — | |
| 64 | Normal 1 1 1 — | |
| 65 | Hard 2 1.25 1 — | |
| 66 | Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?) | |
| 67 | ||
| 68 | Devil Trigger | |
| 69 | Devil Trigger | |
| 70 | ||
| 71 | Devil Arms Attack Damage Speed Hp Recovery | |
| 72 | Rebellion※ 1.10 0.33 1.10 1.60 | |
| 73 | Cerberus 1.05 0.33 1.20 2.00 | |
| 74 | Agni & Rudra 1.10 0.25 1.05 2.00 | |
| 75 | Nevan 1.05 0.33 1.10 3.70 | |
| 76 | Beowulf 1.20 0.20 1.05 1.50 | |
| 77 | Yamato 1.20 — 1.20 — | |
| 78 | Beowulf 1.20 — 1.10 — | |
| 79 | Force Edge 1.20 — 1.20 — | |
| 80 | ||
| 81 | ※ When using Sparda Costume DT is Sparda with Rebellion effects | |
| 82 | ||
| 83 | Devil Trigger Explosion Status | |
| 84 | ||
| 85 | Level Damage Stylish Point | |
| 86 | Lv1 — 100 | |
| 87 | Lv2 200 200 | |
| 88 | Lv3 600 200 | |
| 89 | Lv4 800 250 | |
| 90 | Lv5 1000 250 | |
| 91 | Lv6 1200 500 | |
| 92 | Lv7 1500 500 | |
| 93 | ||
| 94 | ||
| 95 | ||
| 96 | Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing) | |
| 97 | ||
| 98 | Attack Level results | |
| 99 | Lv1 Can be blocked | |
| 100 | Lv2 Can be stopped | |
| 101 | Lv3 will be repelled | |
| 102 | Lv4 can't be blocked | |
| 103 | Lv5 can't be stopped | |
| 104 | ||
| 105 | Basic Action | |
| 106 | ||
| 107 | Action Name Command Damage Stylish Point Notes | |
| 108 | Walk/Dash L3 — — L3 centers camera | |
| 109 | Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup | |
| 110 | Style Action ○ Changes by style Changes by style Each style changes the use of this button | |
| 111 | Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility | |
| 112 | Taunt Select — 500 Pose and Speech changes every 2 taunt levels | |
| 113 | Lock On R1 — — R3 changes targets | |
| 114 | Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun | |
| 115 | Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats | |
| 116 | Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs | |
| 117 | ||
| 118 | Style | |
| 119 | ||
| 120 | Trickster | |
| 121 | Action Name Command Damage Stylish Point Notes | |
| 122 | Level 1 | |
| 123 | Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical | |
| 124 | Dash on Ground + ○ — 150(near enemy) First half of animation is invincible | |
| 125 | Level 2 | |
| 126 | Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash | |
| 127 | Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction | |
| 128 | Level 3 | |
| 129 | Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances | |
| 130 | Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction | |
| 131 | ||
| 132 | ||
| 133 | ||
| 134 | Swordmaster | |
| 135 | Action Name Command Damage Stylish Point Notes | |
| 136 | Data listed in Melee weapon section | |
| 137 | ||
| 138 | Gunslinger | |
| 139 | Action Name Command Damage Stylish Point Notes | |
| 140 | Data listed in Gunslinger Section | |
| 141 | ||
| 142 | Royalguard Style | |
| 143 | Action Name Command Damage Stylish Point Notes | |
| 144 | Level 1 | |
| 145 | Block&Charge Ground ○ — 150~400 Blocking builds up release damage | |
| 146 | Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style | |
| 147 | Level 2 | |
| 148 | Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump | |
| 149 | Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release | |
| 150 | Level 3 | |
| 151 | Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate | |
| 152 | ========================================================================= | |
| 153 | Release Orb level Damage | |
| 154 | — — | |
| 155 | 0.5 260 | |
| 156 | 1 524 | |
| 157 | 1.5 787 | |
| 158 | 2 1049 | |
| 159 | 2.5 1311 | |
| 160 | 3 1574 | |
| 161 | Just Release② Damage Values | |
| 162 | — 270 | |
| 163 | 0.5 605 | |
| 164 | 1 944 | |
| 165 | 1.5 1282 | |
| 166 | 2 1619 | |
| 167 | 2.5 1957 | |
| 168 | 3 2249 | |
| 169 | ||
| 170 | ||
| 171 | Quicksilver Style | |
| 172 | Action Name Command Damage Stylish Point Notes | |
| 173 | Time Stop R1+○ — — While in use, DT is draining | |
| 174 | ||
| 175 | Doppelganger Style | |
| 176 | Action Name Command Damage Stylish Point Notes | |
| 177 | After Image R1+○ — — While in use, DT is draining | |
| 178 | ||
| 179 | Devil Arms | |
| 180 | ||
| 181 | Rebellion | |
| 182 | Action Name Command Damage Stylish Point Notes | |
| 183 | Comb1 △>△>△ 100 80 130 150 150 200 通常三連斬 | |
| 184 | Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 第一擊後面為大範圍三連擊 連打可派生Crazy Combo | |
| 185 | Helm Breaker 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定 | |
| 186 | Stinger(Lv1) R1+L3前方+△ 130 200 高速突刺攻擊 | |
| 187 | Stinger(Lv2) R1+L3前方+△ 130 200 移動距離變遠 | |
| 188 | High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中 | |
| 189 | Million Stab Combo2中△連打或stinger中△連打 (10*α)+150 (30*α)+300 前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定 | |
| 190 | Drive △蓄力后鬆開 劍70+衝擊波300 劍100+衝擊波300 衝擊波沒有距離限制 | |
| 191 | Air Hike 跳躍中X — — 二段跳時沒有無敵時間 | |
| 192 | Float 魔人時空中R1+X — — 徐徐下落滑翔技 | |
| 193 | Prop Shredder 地上○(SM④) 20+(8*α) 70+(25*α) 高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定 | |
| 194 | Aerial Rave 空中○(SM) 60+60+60+90 100+100+100+200 可長時間滯空 最後一擊吹飛效果 | |
| 195 | Sword Pierce R1+L3前方+○(SM) 100+(劍刺30*α)+(收劍30) 200+(劍刺50*α)+(收劍50) 劍扔出去后按○可回收 | |
| 196 | Thrust Kick Sword Pierce中 地上△(SM) 100 150 扔劍后的近距離攻擊 取消不可 | |
| 197 | Jump Kick Sword Pierce中 空中△(SM) 70 150 動作與Killer Bee一樣 但攻擊力很低 | |
| 198 | Dance Macabre R1+L3後方+○(連打)(SM) 50+50+50+25+50+50+(10*α)+100 100+100+100+40+120+120+(30*α)+200 高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish | |
| 199 | Crazy Dance Dance Macabre后○連打(SM) (40*α)+150 (90*α)+300 旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定 |