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- Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
- Please god crosscheck me if I fuck up, I don't speak rune so I'm going off some rudimentary kanji, machine translation and context clues
- End of Mission Style Point Calculation
- The Formula
- Time that Style Meter is Empty + Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time)
- Time elapsed for stylish points does not contribute to mission clear time
- SS Rank Mission clear criteria (Normal Mode)
- Mission Time Orbs Stylish PTS Damage Item Used
- M1 1:39 1701 5001 — —
- M2 1:59 1501 4501 1000 —
- M3 5:59 7001 4501 2000 —
- M4 6:59 6001 4501 3000 —
- M5 7:59 3001 4001 7500 —
- M6 3:59 1501 4001 — —
- M7 10:29 7001 4501 3000 —
- M8 8:29 3001 4001 5000 —
- M9 11:59 6001 3001 5000 —
- M10 7:59 3501 2501 2000 —
- M11 7:59 3001 4001 5000 —
- M12 9:59 5001 4501 10000 —
- M13 7:59 3501 4001 5000 —
- M14 11:59 8001 5001 7000 —
- M15 13:59 4001 3001 5000 —
- M16 15:59 6001 3501 3000 —
- M17 8:59 7001 4501 5000 —
- M18 11:59 6001 3001 15000 —
- M19 10:59 2001 4001 5000 —
- M20 3:29 — 2501 10000 —
- SS Rank Clear Criteria Dante Must Die
- Mission Time Orbs Stylish PTS Damage Item Used
- M1 2:59 3900 5000 — —
- M2 4:29 4500 5000 — —
- M3 9:59 12000 5000 — —
- M4 15:59 11000 5000 — —
- M5 13:59 7500 5000 — —
- M6 8:59 6000 5000 — —
- M7 19:59 15000 5000 — —
- M8 13:59 8500 5000 — —
- M9 19:59 8000 4000 — —
- M10 10:59 5000 3500 — —
- M11 11:59 5500 4000 — —
- M12 17:59 13000 4500 — —
- M13 12:59 5000 4000 — —
- M14 16:59 10000 4500 — —
- M15 23:59 8000 4000 — —
- M16 24:59 9000 4500 — —
- M17 17:59 10000 4500 — —
- M18 34:59 8000 2500 — —
- M19 15:59 5000 4000 — —
- M20 7:59 — 2500 —
- Difficulty Modifiers (Enemy Data)
- Mode Hp Dmg modification Armor remarks
- Easy 0.5 0.5 1 —
- Normal 1 1 1 —
- Hard 2 1.25 1 —
- Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
- Devil Trigger
- Devil Trigger
- Devil Arms Attack Damage Speed Hp Recovery
- Rebellion※ 1.10 0.33 1.10 1.60
- Cerberus 1.05 0.33 1.20 2.00
- Agni & Rudra 1.10 0.25 1.05 2.00
- Nevan 1.05 0.33 1.10 3.70
- Beowulf 1.20 0.20 1.05 1.50
- Yamato 1.20 — 1.20 —
- Beowulf 1.20 — 1.10 —
- Force Edge 1.20 — 1.20 —
- ※ When using Sparda Costume DT is Sparda with Rebellion effects
- Devil Trigger Explosion Status
- Level Damage Stylish Point
- Lv1 — 100
- Lv2 200 200
- Lv3 600 200
- Lv4 800 250
- Lv5 1000 250
- Lv6 1200 500
- Lv7 1500 500
- Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing)
- Attack Level results
- Lv1 Can be blocked
- Lv2 Can be stopped
- Lv3 will be repelled
- Lv4 can't be blocked
- Lv5 can't be stopped
- Basic Action
- Action Name Command Damage Stylish Point Notes
- Walk/Dash L3 — — L3 centers camera
- Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
- Style Action ○ Changes by style Changes by style Each style changes the use of this button
- Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
- Taunt Select — 500 Pose and Speech changes every 2 taunt levels
- Lock On R1 — — R3 changes targets
- Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
- Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
- Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
- Style
- Trickster
- Action Name Command Damage Stylish Point Notes
- Level 1
- Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
- Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
- Level 2
- Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
- Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
- Level 3
- Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
- Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
- Swordmaster
- Action Name Command Damage Stylish Point Notes
- Data listed in Melee weapon section
- Gunslinger
- Action Name Command Damage Stylish Point Notes
- Data listed in Gunslinger Section
- Royalguard Style
- Action Name Command Damage Stylish Point Notes
- Level 1
- Block&Charge Ground ○ — 150~400 Blocking builds up release damage
- Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
- Level 2
- Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
- Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
- Level 3
- Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
- =========================================================================
- Release Orb level Damage
- — —
- 0.5 260
- 1 524
- 1.5 787
- 2 1049
- 2.5 1311
- 3 1574
- Just Release② Damage Values
- — 270
- 0.5 605
- 1 944
- 1.5 1282
- 2 1619
- 2.5 1957
- 3 2249
- Quicksilver Style
- Action Name Command Damage Stylish Point Notes
- Time Stop R1+○ — — While in use, DT is draining
- Doppelganger Style
- Action Name Command Damage Stylish Point Notes
- After Image R1+○ — — While in use, DT is draining
- Devil Arms
- Rebellion
- Action Name Command Damage Stylish Point Notes
- Comb1 △>△>△ 100 80 130 150 150 200 通常三連斬
- Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 第一擊後面為大範圍三連擊 連打可派生Crazy Combo
- Helm Breaker 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定
- Stinger(Lv1) R1+L3前方+△ 130 200 高速突刺攻擊
- Stinger(Lv2) R1+L3前方+△ 130 200 移動距離變遠
- High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中
- Million Stab Combo2中△連打或stinger中△連打 (10*α)+150 (30*α)+300 前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
- Drive △蓄力后鬆開 劍70+衝擊波300 劍100+衝擊波300 衝擊波沒有距離限制
- Air Hike 跳躍中X — — 二段跳時沒有無敵時間
- Float 魔人時空中R1+X — — 徐徐下落滑翔技
- Prop Shredder 地上○(SM④) 20+(8*α) 70+(25*α) 高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
- Aerial Rave 空中○(SM) 60+60+60+90 100+100+100+200 可長時間滯空 最後一擊吹飛效果
- Sword Pierce R1+L3前方+○(SM) 100+(劍刺30*α)+(收劍30) 200+(劍刺50*α)+(收劍50) 劍扔出去后按○可回收
- Thrust Kick Sword Pierce中 地上△(SM) 100 150 扔劍后的近距離攻擊 取消不可
- Jump Kick Sword Pierce中 空中△(SM) 70 150 動作與Killer Bee一樣 但攻擊力很低
- Dance Macabre R1+L3後方+○(連打)(SM) 50+50+50+25+50+50+(10*α)+100 100+100+100+40+120+120+(30*α)+200 高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish
- Crazy Dance Dance Macabre后○連打(SM) (40*α)+150 (90*α)+300 旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定
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