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DMC translation beta

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Jan 20th, 2014
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  1. Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  2.  
  3. Please god crosscheck me if I fuck up, I don't speak rune so I'm going off some rudimentary kanji, machine translation and context clues
  4.  
  5. End of Mission Style Point Calculation
  6.  
  7.  
  8. The Formula
  9. Time that Style Meter is Empty + Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS ( 8) * (1000/Total Time)
  10.  
  11. Time elapsed for stylish points does not contribute to mission clear time
  12.  
  13.  
  14.  
  15.  
  16. SS Rank Mission clear criteria (Normal Mode)
  17. Mission Time Orbs Stylish PTS Damage Item Used
  18. M1 1:39 1701 5001 — —
  19. M2 1:59 1501 4501 1000 —
  20. M3 5:59 7001 4501 2000 —
  21. M4 6:59 6001 4501 3000 —
  22. M5 7:59 3001 4001 7500 —
  23. M6 3:59 1501 4001 — —
  24. M7 10:29 7001 4501 3000 —
  25. M8 8:29 3001 4001 5000 —
  26. M9 11:59 6001 3001 5000 —
  27. M10 7:59 3501 2501 2000 —
  28. M11 7:59 3001 4001 5000 —
  29. M12 9:59 5001 4501 10000 —
  30. M13 7:59 3501 4001 5000 —
  31. M14 11:59 8001 5001 7000 —
  32. M15 13:59 4001 3001 5000 —
  33. M16 15:59 6001 3501 3000 —
  34. M17 8:59 7001 4501 5000 —
  35. M18 11:59 6001 3001 15000 —
  36. M19 10:59 2001 4001 5000 —
  37. M20 3:29 — 2501 10000 —
  38.  
  39. SS Rank Clear Criteria Dante Must Die
  40.  
  41. Mission Time Orbs Stylish PTS Damage Item Used
  42. M1 2:59 3900 5000 — —
  43. M2 4:29 4500 5000 — —
  44. M3 9:59 12000 5000 — —
  45. M4 15:59 11000 5000 — —
  46. M5 13:59 7500 5000 — —
  47. M6 8:59 6000 5000 — —
  48. M7 19:59 15000 5000 — —
  49. M8 13:59 8500 5000 — —
  50. M9 19:59 8000 4000 — —
  51. M10 10:59 5000 3500 — —
  52. M11 11:59 5500 4000 — —
  53. M12 17:59 13000 4500 — —
  54. M13 12:59 5000 4000 — —
  55. M14 16:59 10000 4500 — —
  56. M15 23:59 8000 4000 — —
  57. M16 24:59 9000 4500 — —
  58. M17 17:59 10000 4500 — —
  59. M18 34:59 8000 2500 — —
  60. M19 15:59 5000 4000 — —
  61. M20 7:59 — 2500 —
  62.  
  63.  
  64. Difficulty Modifiers (Enemy Data)
  65.  
  66. Mode Hp Dmg modification Armor remarks
  67. Easy 0.5 0.5 1 —
  68. Normal 1 1 1 —
  69. Hard 2 1.25 1 —
  70. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  71.  
  72. Devil Trigger
  73. Devil Trigger
  74.  
  75. Devil Arms Attack Damage Speed Hp Recovery
  76. Rebellion※ 1.10 0.33 1.10 1.60
  77. Cerberus 1.05 0.33 1.20 2.00
  78. Agni & Rudra 1.10 0.25 1.05 2.00
  79. Nevan 1.05 0.33 1.10 3.70
  80. Beowulf 1.20 0.20 1.05 1.50
  81. Yamato 1.20 — 1.20 —
  82. Beowulf 1.20 — 1.10 —
  83. Force Edge 1.20 — 1.20 —
  84.  
  85. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  86.  
  87. Devil Trigger Explosion Status
  88.  
  89. Level Damage Stylish Point
  90. Lv1 — 100
  91. Lv2 200 200
  92. Lv3 600 200
  93. Lv4 800 250
  94. Lv5 1000 250
  95. Lv6 1200 500
  96. Lv7 1500 500
  97.  
  98.  
  99.  
  100. Attack Lv (I cannot figure out the context of this so I'll use a literal translation for this segment, the only thing I can think of is classifying attack clashing)
  101.  
  102. Attack Level results
  103. Lv1 Can be blocked
  104. Lv2 Can be stopped
  105. Lv3 will be repelled
  106. Lv4 can't be blocked
  107. Lv5 can't be stopped
  108.  
  109. Basic Action
  110.  
  111. Action Name Command Damage Stylish Point Notes
  112. Walk/Dash L3 — — L3 centers camera
  113. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  114. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  115. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  116. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  117. Lock On R1 — — R3 changes targets
  118. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  119. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  120. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  121.  
  122. Style
  123.  
  124. Trickster
  125. Action Name Command Damage Stylish Point Notes
  126. Level 1
  127. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  128. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  129. Level 2
  130. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  131. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  132. Level 3
  133. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  134. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  135.  
  136.  
  137.  
  138. Swordmaster
  139. Action Name Command Damage Stylish Point Notes
  140. Data listed in Melee weapon section
  141.  
  142. Gunslinger
  143. Action Name Command Damage Stylish Point Notes
  144. Data listed in Gunslinger Section
  145.  
  146. Royalguard Style
  147. Action Name Command Damage Stylish Point Notes
  148. Level 1
  149. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  150. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  151. Level 2
  152. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  153. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  154. Level 3
  155. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  156. =========================================================================
  157. Release Orb level Damage
  158. — —
  159. 0.5 260
  160. 1 524
  161. 1.5 787
  162. 2 1049
  163. 2.5 1311
  164. 3 1574
  165. Just Release② Damage Values
  166. — 270
  167. 0.5 605
  168. 1 944
  169. 1.5 1282
  170. 2 1619
  171. 2.5 1957
  172. 3 2249
  173.  
  174.  
  175. Quicksilver Style
  176. Action Name Command Damage Stylish Point Notes
  177. Time Stop R1+○ — — While in use, DT is draining
  178.  
  179. Doppelganger Style
  180. Action Name Command Damage Stylish Point Notes
  181. After Image R1+○ — — While in use, DT is draining
  182.  
  183. Devil Arms
  184.  
  185. Rebellion
  186. Action Name Command Damage Stylish Point Notes
  187. Comb1 △>△>△ 100 80 130 150 150 200 通常三連斬
  188. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 第一擊後面為大範圍三連擊 連打可派生Crazy Combo
  189. Helm Breaker 空中△ 60~200+衝擊波70 150~250+衝擊波80 劍的攻擊力會根據開始下落的高度來決定
  190. Stinger(Lv1) R1+L3前方+△ 130 200 高速突刺攻擊
  191. Stinger(Lv2) R1+L3前方+△ 130 200 移動距離變遠
  192. High Time R1+L3後方+△ 80 200 挑空技 按住△可升到空中
  193. Million Stab Combo2中△連打或stinger中△連打 (10*α)+150 (30*α)+300 前方大範圍高速攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
  194. Drive △蓄力后鬆開 劍70+衝擊波300 劍100+衝擊波300 衝擊波沒有距離限制
  195. Air Hike 跳躍中X — — 二段跳時沒有無敵時間
  196. Float 魔人時空中R1+X — — 徐徐下落滑翔技
  197. Prop Shredder 地上○(SM④) 20+(8*α) 70+(25*α) 高速旋轉劍攻擊 攻擊次數根據當時Stylish評價和連打次數來決定
  198. Aerial Rave 空中○(SM) 60+60+60+90 100+100+100+200 可長時間滯空 最後一擊吹飛效果
  199. Sword Pierce R1+L3前方+○(SM) 100+(劍刺30*α)+(收劍30) 200+(劍刺50*α)+(收劍50) 劍扔出去后按○可回收
  200. Thrust Kick Sword Pierce中 地上△(SM) 100 150 扔劍后的近距離攻擊 取消不可
  201. Jump Kick Sword Pierce中 空中△(SM) 70 150 動作與Killer Bee一樣 但攻擊力很低
  202. Dance Macabre R1+L3後方+○(連打)(SM) 50+50+50+25+50+50+(10*α)+100 100+100+100+40+120+120+(30*α)+200 高速突近連斬 前六次攻擊會自動鎖定敵人 高Stylish
  203. Crazy Dance Dance Macabre后○連打(SM) (40*α)+150 (90*α)+300 旋轉動作會強制敵人終止動作 旋轉次數根據當時Stylish評價和連打次數來決定
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