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DMC Translation near final

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Jan 23rd, 2014
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  1. Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  2.  
  3. This is complete barring some corrections or complete rewrites of a few sections that make no sense. I'll work on formatting this on a proper document and relink this pastebin with the download links
  4.  
  5. =========================================
  6. Start Translation
  7. =========================================
  8.  
  9. 【DMC3SE】RAISING THE DEVIL【DATA BOOK】
  10.  
  11. End of Mission Style Point Calculation
  12.  
  13.  
  14. End Mission Style Calculation Formula
  15. (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
  16.  
  17. Time spent out of battle is not accounted for
  18.  
  19.  
  20.  
  21.  
  22.  
  23. SS Rank Mission clear criteria (Normal Mode)
  24. Mission Time Orbs Stylish PTS Damage Item Used
  25. M1 1:39 1701 5001 — —
  26. M2 1:59 1501 4501 1000 —
  27. M3 5:59 7001 4501 2000 —
  28. M4 6:59 6001 4501 3000 —
  29. M5 7:59 3001 4001 7500 —
  30. M6 3:59 1501 4001 — —
  31. M7 10:29 7001 4501 3000 —
  32. M8 8:29 3001 4001 5000 —
  33. M9 11:59 6001 3001 5000 —
  34. M10 7:59 3501 2501 2000 —
  35. M11 7:59 3001 4001 5000 —
  36. M12 9:59 5001 4501 10000 —
  37. M13 7:59 3501 4001 5000 —
  38. M14 11:59 8001 5001 7000 —
  39. M15 13:59 4001 3001 5000 —
  40. M16 15:59 6001 3501 3000 —
  41. M17 8:59 7001 4501 5000 —
  42. M18 11:59 6001 3001 15000 —
  43. M19 10:59 2001 4001 5000 —
  44. M20 3:29 — 2501 10000 —
  45.  
  46. SS Rank Clear Criteria Dante Must Die
  47.  
  48. Mission Time Orbs Stylish PTS Damage Item Used
  49. M1 2:59 3900 5000 — —
  50. M2 4:29 4500 5000 — —
  51. M3 9:59 12000 5000 — —
  52. M4 15:59 11000 5000 — —
  53. M5 13:59 7500 5000 — —
  54. M6 8:59 6000 5000 — —
  55. M7 19:59 15000 5000 — —
  56. M8 13:59 8500 5000 — —
  57. M9 19:59 8000 4000 — —
  58. M10 10:59 5000 3500 — —
  59. M11 11:59 5500 4000 — —
  60. M12 17:59 13000 4500 — —
  61. M13 12:59 5000 4000 — —
  62. M14 16:59 10000 4500 — —
  63. M15 23:59 8000 4000 — —
  64. M16 24:59 9000 4500 — —
  65. M17 17:59 10000 4500 — —
  66. M18 34:59 8000 2500 — —
  67. M19 15:59 5000 4000 — —
  68. M20 7:59 — 2500 —
  69.  
  70.  
  71. Difficulty Modifiers (Enemy Data)
  72.  
  73. Mode Hp Dmg modification Armor remarks
  74. Easy 0.5 0.5 1 —
  75. Normal 1 1 1 —
  76. Hard 2 1.25 1 —
  77. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  78.  
  79. Devil Trigger
  80. Devil Trigger
  81.  
  82. Devil Arms Attack Damage Speed Hp Recovery
  83. Rebellion※ 1.10 0.33 1.10 1.60
  84. Cerberus 1.05 0.33 1.20 2.00
  85. Agni & Rudra 1.10 0.25 1.05 2.00
  86. Nevan 1.05 0.33 1.10 3.70
  87. Beowulf 1.20 0.20 1.05 1.50
  88. Yamato 1.20 — 1.20 —
  89. Beowulf 1.20 — 1.10 —
  90. Force Edge 1.20 — 1.20 —
  91.  
  92. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  93.  
  94. Devil Trigger Explosion Status
  95.  
  96. Level Damage Stylish Point
  97. Lv1 — 100
  98. Lv2 200 200
  99. Lv3 600 200
  100. Lv4 800 250
  101. Lv5 1000 250
  102. Lv6 1200 500
  103. Lv7 1500 500
  104.  
  105.  
  106.  
  107. Enemy Attack Level Classification
  108.  
  109. Attack Level results
  110. Lv1 Attack can be regular guarded
  111. Lv2 Attack can be stopped
  112. Lv3 Attack can be reflected
  113. Lv4 Attack can't be guarded (?)
  114. Lv5 Attack cannot be stopped
  115.  
  116. Basic Action
  117.  
  118. Action Name Command Damage Stylish Point Notes
  119. Walk/Dash L3 — — L3 centers camera
  120. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  121. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  122. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  123. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  124. Lock On R1 — — R3 changes targets
  125. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  126. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  127. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  128.  
  129. Style
  130.  
  131. Trickster
  132. Action Name Command Damage Stylish Point Notes
  133. Level 1
  134. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  135. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  136. Level 2
  137. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  138. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  139. Level 3
  140. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  141. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  142.  
  143.  
  144.  
  145. Swordmaster
  146. Action Name Command Damage Stylish Point Notes
  147. Data listed in Melee weapon section
  148.  
  149. Gunslinger
  150. Action Name Command Damage Stylish Point Notes
  151. Data listed in Gunslinger Section
  152.  
  153. Royalguard Style
  154. Action Name Command Damage Stylish Point Notes
  155. Level 1
  156. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  157. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  158. Level 2
  159. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  160. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  161. Level 3
  162. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  163. =========================================================================
  164. Release Orb level Damage
  165. — —
  166. 0.5 260
  167. 1 524
  168. 1.5 787
  169. 2 1049
  170. 2.5 1311
  171. 3 1574
  172. Just Release② Damage Values
  173. — 270
  174. 0.5 605
  175. 1 944
  176. 1.5 1282
  177. 2 1619
  178. 2.5 1957
  179. 3 2249
  180.  
  181.  
  182. Quicksilver Style
  183. Action Name Command Damage Stylish Point Notes
  184. Time Stop R1+○ — — While in use, DT is draining
  185.  
  186. Doppelganger Style
  187. Action Name Command Damage Stylish Point Notes
  188. After Image R1+○ — — While in use, DT is draining
  189.  
  190. Devil Arms
  191.  
  192. Rebellion
  193. Action Name Command Damage Stylish Point Notes
  194. Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
  195. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
  196. Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
  197. Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
  198. Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
  199. High Time R1+L3away+△ 80 200 hold △ to go airborne
  200. Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
  201. Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
  202. Air Hike after first jump X — — No invincibility
  203. Float (airbone DT)R1+X — — Dante slowly falls
  204. Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
  205. Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
  206. Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
  207. Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
  208. Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
  209. Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
  210. Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
  211.  
  212. Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
  213.  
  214. Cerberus
  215. Action Name Command Damage Stylish Point Notes
  216. Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
  217. 50+60 70+100 100+100 100+100 100+200
  218.  
  219. Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
  220. Swing air△ 90 200 hits below Dante
  221. Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
  222. Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
  223. Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
  224. Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
  225. Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
  226. Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
  227. Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
  228. Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
  229.  
  230. Agni & Rudra
  231. Action Name Command Damage Stylish Point Notes
  232. Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
  233. Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
  234. Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
  235. Aerial Cross air△ 200 200 knockback depends on style meter
  236. Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
  237. Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
  238. Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
  239. Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
  240. Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
  241. Air Hike air X — — A&R Double jump is orange
  242. Crossed Swords ground○(SM) 200 200 very wide range
  243. SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
  244. Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
  245. Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
  246. Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
  247.  
  248. Nevan
  249. Action Name Command 攻擊力 Stylish Point Notes
  250. Tune up △ 80 150 Opening stance for other ground attacks
  251. Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
  252. Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
  253. Combo3 L3right+△ 200 200 wide range
  254. Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
  255. Air Play air△ 100 200 hold △ for bats
  256. Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
  257. Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
  258. Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
  259. Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
  260. Air Raid DT airR1+X — — DT Float
  261. Thunder Bolt Air Raid air□ 60 70 Long Distance attack
  262. Vortex Air Raid air△ 60 60 Invincible during animation
  263. Slash ground ○(SM) 40+100 100+200 Large Range
  264. Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
  265. Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
  266. Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
  267. Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
  268.  
  269. Beowulf
  270. Action Name Command 攻擊力 Stylish Point Notes
  271. Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
  272. Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
  273. Killer Bee air△ 200 200 Trakcs enemy
  274. Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
  275. Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
  276. Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
  277. Rising Dragon △ after Beast Uppercut 200 250 air chase
  278. Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
  279. Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
  280. Air Hike air X — — Hike effect is white
  281. Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
  282. The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
  283. Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
  284. Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
  285. Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
  286.  
  287. Guns
  288.  
  289. Ebony & Ivory
  290. Action Name Attributes
  291. Level1 Damage 1.0
  292. Level2 Damage1.2
  293. Level3 Damage1.5
  294. Normal Shot Every 10 shots pushes back enemy or causes them to float
  295. Action Name Command Damage Stylish Point notes
  296. Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
  297. Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
  298. Charge Shot □charge(GS) 30 50 Damage is 3 times current level
  299. Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
  300. Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
  301.  
  302.  
  303.  
  304. Shotgun
  305. Action Name Attributes
  306. Level1 6 missle launch (bullets?)
  307. Level2 8 bullet spread
  308. Level3 10 bullet spread
  309. Normal Shot every 5 shots knocks back
  310.  
  311. Action Name Command 攻擊力 Stylish Point notes
  312. Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
  313. Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
  314. Fireworks ○(GS) 16*hit 20*hit 360 degree range
  315. Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
  316. Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
  317.  
  318.  
  319.  
  320. Artemis
  321. Action Name attributes
  322. Level1 Max Lock+2
  323. Level2 Max Lock+3
  324. Level3 Max Lock+4
  325. Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
  326. Action Name Command Damage Stylish Point Notes
  327. Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
  328. Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
  329. Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
  330.  
  331. Spiral
  332. Action Name Attributes
  333. Level1 Damage 1.0
  334. Level2 Damage1.1
  335. Level3 Damage1.3
  336. Normal Shot 100 points of attack causes knockdown(?)
  337. Action Name Command Damage Stylish Point Notes
  338. Trick Shot ground○(GS) 70 35 bounces off of wall
  339. Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
  340. Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
  341.  
  342. Kalina Ann
  343. Action Name Attributes屬性
  344. Level1 Projectile Speed
  345. Level2 Speed 1.6
  346. Level3 Speed 2.4
  347. Normal Shot on contact 150 radius 100 smoke effect
  348. Action Name Command Damage Stylish Point notes
  349. Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
  350. Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
  351.  
  352.  
  353. CHAPTER03 VERGIL DATA
  354.  
  355.  
  356. Basic Action
  357.  
  358. Action Name Command Damage Stylish Point 備註
  359. Walk/Dash L3 — — -
  360. Jump/Enemy Step X — 150(Enrmy Step) invincibility
  361. Style Action ○ — — —
  362. Side Roll R1+side+X — 150(close) -
  363. Taunt Select — 500 -
  364. Lock On/Lock Off R1 — — -
  365. Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
  366. Finish sword(?) — 500 happens when Vergil sheathes yamato
  367.  
  368.  
  369.  
  370. Style
  371.  
  372. Darkslayer
  373. Action Name Command Damage Stylish Point notes
  374. Level 1
  375. Air Trick ○ — — Teleport to enemy
  376. Level 2
  377. Trick Up R1+L3toward+○ — — Teleport above enemy
  378. Level 3
  379. Trick Down R1+L3away+○ — — Teleport away from enemy
  380.  
  381.  
  382. Devil Arms
  383.  
  384. Yamato
  385. Action Name Command Damage Stylish Point Notes
  386. Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
  387. Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
  388. Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
  389. Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
  390. Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
  391. Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
  392. Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
  393.  
  394.  
  395. Beowulf
  396. Action Name Command Damage Stylish Point Notes
  397. Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
  398. Starfall(Lv1) 空中△ 200 200 Tracks enemy
  399. Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
  400. Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
  401. Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
  402. Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
  403.  
  404.  
  405. Force Edge
  406. Action Name Command Damage Stylish Point notes
  407. Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
  408. Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
  409. Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
  410. Stinger(Lv1) R1+L3toward+△ 130 200 -
  411. Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
  412. High Time R1+L3away+△ 80 200 Air chase with △
  413. Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
  414.  
  415.  
  416.  
  417. Guns
  418.  
  419. Summoned Swords
  420. Action Name Attributes
  421. Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
  422. Level2 Alternating three rounds
  423. Level3 Alternating four rounds
  424. Normal Shot Each sword does 50 damage
  425.  
  426. Action Name Command Damage Stylish Point Notes
  427. Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
  428. Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
  429. Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
  430.  
  431.  
  432.  
  433. NELO ANGELO
  434.  
  435. Action Name Command Damage Stylish Point Note
  436. Yamato Combo △>△>△ 110 150 150+150 — no knockback
  437. Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
  438. High Time R1+L3away+△ 120 — hold △ to air chase
  439. Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
  440. Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
  441. Starfall air△ 320 — tracks enemy
  442. Straight R1+L3toward+△ 200 — knockback
  443. Beast Uppercut R1+L3away+△ 280 — Launches enemy
  444. Meteor(Lv1) △hold 200 — Strong Knockback
  445. Meteor(Lv2) △hold 200*3 — Three hits
  446.  
  447. CHAPTER04 ENEMY DATA
  448.  
  449. No. 1
  450. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  451. Hell:Pride 250 42 100 100 100 100 100 100 100 100
  452.  
  453. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  454. Vertical cut 700 350 — Lv1 —
  455. horizontal cut 800 400 — Lv1 —
  456.  
  457. No. 2
  458. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  459. Hell:Envy 400 70 100 100 100 100 100 100 100 100
  460. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  461. Verticle Cut 700 350 — Lv1 —
  462. Horizontal Cut 800 400 — Lv1 —
  463.  
  464. No. 3
  465. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  466. Hell:Wrath 500 70 — 500 100 100 100 100 100 100
  467. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  468. Explosion 1500 750 — Lv4 —
  469.  
  470. No. 4
  471. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  472. Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
  473. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  474. Teleport 700 350 — Lv1 —
  475.  
  476. No. 5
  477. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  478. Hell:Greed 1000 210 66 66 100 100 100 100 100 100
  479. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  480. Play Coffin 600 300 — Lv2 Two attacks
  481. Set Coffin 400 200 — Lv2 —
  482.  
  483. No. 6
  484. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  485. Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
  486. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  487. Sand Spit 800 400 — Lv2 —
  488.  
  489. No. 7
  490. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  491. Hell:Lust 750 140 100 100 100 100 100 100 100 100
  492. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  493. Leap Cross Cut 800 400 — Lv1 —
  494. Anti-air Cut 800 400 — Lv1 —
  495.  
  496. No. 8
  497. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  498. Abyss 1500 280 100 100 100 100 95 95 105 100
  499. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  500. Vertical slice 700 350 — Lv1 —
  501. Cross Cut 800 400 — Lv1 —
  502. Projectile 800 400 — Lv1 —
  503. Chopped Red 600 300 — Lv1 —
  504.  
  505. No. 9
  506. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  507. Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
  508. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  509. Vertical slice 750 425 — Lv1 Can clash
  510. Doubnle cut 500 325 — Lv3 —
  511. Teleport 1200 600 — Lv3 Teleport happens either from ground or air
  512.  
  513. No. 10
  514. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  515. Enigma 600 98 150 100 100 100 100 100 100 100
  516. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  517. Blue shot 300 200 10 Lv1 —
  518. Red Shot 500 300 10 Lv1 —
  519.  
  520. No. 11
  521. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  522. Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
  523. Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
  524. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  525. Collide (Small) 1000 500 10 Lv1 —
  526. Collide (Large) 1500 750 10 Lv1 —
  527. Split — — — — —
  528.  
  529. No. 12
  530. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  531. Dullahan 300 140 100 20 100 100 100 100 95 100
  532. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  533. Shield 50 30 10 Lv1 —
  534. Sword 500 250 10 Lv1 —
  535.  
  536. No. 13
  537. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  538. Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
  539. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  540. slice 500 200 10 Lv1 —
  541. Rotation 800 300 30 Lv2 On wall
  542. Headbutt 300 100 30 Lv1 —
  543. Headbutt Slice 500 300 30 Lv1 —
  544. Silk 100 50 10 Lv4 —
  545. Silk slice 500 200 30 Lv1 —
  546. Acid Spit 100 50 10 Lv4 On Wall
  547. Baby phantom 100 100 10 Lv5 Explodes after a while
  548.  
  549. No. 14
  550. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  551. QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
  552. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  553. Slice 600 200 30 Lv1 —
  554. Rotation 1000 300 10 Lv2 On wall
  555. Headbutt 400 200 30 Lv1 —
  556. Headbutt Slice 600 300 30 Lv1 —
  557. Silk 100 50 10 Lv4 —
  558. Silk Slice 800 400 30 Lv1 —
  559. Acid Spit 100 50 10 Lv4 On wall
  560.  
  561. No. 15
  562. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  563. The Fallen 1300 840 100 50 100 100 100 100 100 80
  564. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  565. Chop 900 300 10 Lv1 —
  566. Sudden(?) 1200 500 10 Lv2 —
  567. Vibration(?) 500 300 10 Lv1 —
  568. Vibration end(?)800 300 10 Lv1 —
  569. Crosscut 700 300 10 Lv1 —
  570. Sword Toss 300 200 10 Lv3 —
  571. Sword Explosion 1500 1000 10 Lv5 —
  572.  
  573. No. 16
  574. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  575. SoulEater 200 140 100 100 100 100 100 100 100 120
  576. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  577. grab 3000 1500 10 Lv1 Dante still takes damage
  578. grab miss 500 250 10 Lv1 —
  579. rush 500 250 10 Lv1 —
  580.  
  581. No. 17
  582. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  583. DamnedPawn 700 112 100 100 100 100 95 95 100 105
  584. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  585. Cut 700 350 10 Lv1 —
  586. Change — — — — M18 Can swap places with Knights
  587.  
  588. No. 18
  589. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  590. DamnedKnight 1000 210 100 100 100 100 95 95 100 105
  591. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  592. L-jump 1000 500 10 Lv1 Can sometimes attack continously
  593. horn slice 700 350 10 Lv1 —
  594.  
  595. No. 19x
  596. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  597. DamnedBishop 1000 168 100 100 100 100 95 95 100 105
  598. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  599. Yan shells(Root)800 400 10 Lv1 —
  600. Yan (Attack) 800 400 10 Lv1 —
  601. Regeneration — — — — Enemies nearby regain health
  602.  
  603. No. 20
  604. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  605. DamnedRook 1800 280 100 100 100 100 95 95 100 105
  606. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  607. Laser 1000 500 10 Lv4 —
  608. Change — — — — M18 Can swap places with King Queen or Pawns
  609.  
  610. No. 21
  611. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  612. DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
  613. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  614. Rush 1500 750 10 Lv5 Attack before purple appears
  615.  
  616. No. 22
  617. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  618. DamnedKing 2300 2800 100 20 100 100 95 95 100 105
  619. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  620. Energy Blast 2500 1200 10 Lv5 —
  621. Change — — — — M18 Will move if attacked
  622.  
  623. No. 23
  624. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  625. Cerberus 6000 7000 110 80 100 120 120 120 80 100
  626. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  627. Bite 720 300 10 Lv1 —
  628. First bite back 300 150 — Lv1 —
  629. Big Claw 1200 600 10 Lv1 —
  630. swipe 600 300 — Lv1 very quick
  631. Ice Breath 400 200 — Lv1 —
  632. Off the ice(?) 240 120 10 Lv1 —
  633. Ice 1800 900 — Lv2 —
  634. Rush attack 1440 700 — Lv2 —
  635. Icicle 240 120 — Lv1 Tap the Event(?)
  636. headbutt 600 300 — Lv1 —
  637. Broken lock(mode change)1560 800 — Lv3 —
  638. Ice(red) 720 400 — Lv1 —
  639. Ice Fog(Lv2) 800 400 — Lv1 —
  640.  
  641. No. 24
  642. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  643. Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
  644. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  645. Lightning 250 100 10 Lv2 Can be reflected
  646. Vertical Shock 400 200 10 Lv2 —
  647. Horizontal shock 400 100 10 Lv2 —
  648. Lightning ball 1000 1000 10 Lv5 —
  649. Big Lightning ball 300 300 10 Lv5 —
  650. Ground Lightning 1200 600 10 Lv5 —
  651. Body Discharge 200 300 30 Lv3 —
  652.  
  653. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  654. Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
  655. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  656. Bite 1000 — — — —
  657.  
  658. No. 25
  659. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  660. Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
  661. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  662. under chop 800 400 10 Lv2 —
  663. fire chop 1200 600 10 Lv3 —
  664. Thrust 800 300 10 Lv2 —
  665. fire thrust 1200 500 10 Lv3 —
  666. AntiAir 800 300 10 Lv2 —
  667. Cyclone 300 150 30 Lv2 —
  668. Fire Cyclone 600 200 10 Lv2 —
  669. Sprint cut 900 300 10 Lv2 —
  670. Plug Fire 500 200 10 Lv3 —
  671. Crawler 1500 800 10 Lv5 travels very far
  672. Sword Toss 200 100 50 Lv1 —
  673.  
  674. No. 26
  675. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  676. Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100
  677. Attack Damage D.TIncrease Critical率 Attack Lv Notes
  678. Chop 800 400 10 Lv2 —
  679. Wind Chop 1200 600 10 Lv3 —
  680. Thrust 800 300 10 Lv2 —
  681. Wind Thrust 1200 500 10 Lv3 —
  682. Anti Air 800 300 10 Lv2 —
  683. Wind Anti Air 300 150 30 Lv2 —
  684. Ground Pound 600 200 10 Lv2 —
  685. Sprint Cut 900 300 10 Lv2 —
  686. Tornado 1500 800 10 Lv3 —
  687. Wind Tornado 400 300 40 Lv5 A lot of projectiles
  688. Sword Drop 200 100 50 Lv1 —
  689.  
  690. No. 27
  691. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  692. Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100
  693. Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100
  694. Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100
  695. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  696. Laser 1500 750 10 Lv5 Attacks after right lung is damaged
  697. Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged
  698.  
  699. No. 28
  700. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  701. Nevan 7000 7000 100 75 100 80 100 100 120 105
  702. Attack Damage D.TIncrease Critical Attack Lv Notes
  703. Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations
  704. Vertical slice 500 250 10 Lv1 Grround Stab Attack
  705. Bat summon 300 150 10 Lv1 —
  706. Bat Swarm 1000 750 10 Lv5 —
  707. Area Lightning 1500 750 10 Lv3 All ground attack
  708. Tracking Lightning 1500 750 10 Lv1 Tracks
  709. Ray Lightning 500 250 10 Lv1 —
  710. Shadow swarm 800 400 10 Lv5 Only after she loses her shield
  711. Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
  712.  
  713. No. 29
  714. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  715. Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80
  716. Attack Damage D.TIncrease Critical Attack Lv Notes
  717. Tap Attack 650 250 — Lv1 —
  718. Fist Vibration(?) 650 250 10 Lv1 —
  719. Fist Vibration 2 (?) 900 350 — Lv2 —
  720. Body Slam 1300 500 10 Lv5 —
  721. Collision (run) 1500 400 — Lv5 —
  722. Feather Hair 360 150 — Lv1 —
  723. Rage Mode 1500 500 — Lv4 —
  724. Volcano 1250 350 — Lv4 —
  725. Pillar Drop 700 350 — Lv3 —
  726. Gaze Attack 750 250 — Lv2 —
  727. Pillar Projectile 1500 350 — Lv3 —
  728. combo1 750 250 — Lv1 —
  729. combo2 750 250 — Lv1 —
  730. combo3 1000 400 — Lv3 —
  731. 二連抓 600 200 — Lv1 Head after attack
  732. Pillar set(?) 500 150 — — can damage
  733.  
  734. No. 30
  735. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  736. Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100
  737. Attack Damage D.TIncrease Critical Attack Lv Notes
  738. Rush 1500 750 30 Lv3 —
  739. Cycle 2000 1000 100 Lv5 —
  740. Flame Cycle 1000 500 10 Lv4 —
  741. Fire Stomp 500 250 10 Lv1 —
  742. Missle Spread 1000 500 10 Lv3 —
  743. Homing Missle 1500 750 10 Lv4 —
  744. Spear 500 250 10 Lv1 2 seconds delay
  745. QS Orb — — — — Slows down Dante/Vergil
  746. QS Orb 2 — — — — Slows down Dante/Vergil and summons spears
  747.  
  748. No. 31
  749. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  750. Doppelganger 10000 7000 100 100 100 100 100 100 100 120
  751. Attack Damage D.TIncrease Critical Attack Lv Notes
  752. Single Slash 800 500 10 Lv2 —
  753. Combo Slash 600 300 10 Lv1 —
  754. Beast upper 400 200 10 Lv2 —
  755. combo cut 400 200 10 Lv2 —
  756. rotating cut 600 400 10 Lv2 —
  757. Quick kick (?) 600 300 10 Lv1 —
  758. Tease(?) 800 500 10 Lv3 —
  759. String 1000 500 10 Lv2 —
  760. Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light
  761. Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice
  762. Shutter close (range) 900 400 10 Lv2 -
  763. Shutter Close(all) 1200 600 10 Lv5 After a single light disappears
  764.  
  765. No. 32
  766. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  767. Vergil 1 8000 — 100 100 100 100 100 100 100 100
  768. Attack Damage D.TIncrease Critical Attack Lv Notes
  769. Yamato strike 200 100 10 Lv1 —
  770. Yamato strike 2 300 150 10 Lv1 —
  771. Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs
  772. Upper Slash 500 500 50 Lv5 Can clash
  773. Down Slash 800 800 50 Lv5 After Clash chance time Occurs
  774. Rapid Slash 1000 500 50 Lv5 Can Clash
  775. Judgement Slash 1000 500 — Lv5 chance time occurs
  776. Teleport Close — — — — Appears behind dante/vergil
  777. Teleport Rear — — — — If there is no space Vergil will teleport
  778. Rotate Sword — — — — Guns are ineffictive
  779. Summoned Sword 100each 50 — Lv1 dmd only
  780.  
  781. Combo Name Attack
  782. Close Combo1 Yamato Triple attack
  783. Close Combo2 Yamato two high, Upper slash
  784. Close Combo High Time, down slash
  785. Teleport Judgement Cut
  786.  
  787. Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
  788. usually in the case of vergil would block state, chance time is divided into two cases,
  789. the first one will be in for the fight knife vergil stiff state, the second is vergil
  790. sword moves after the operation, both of which will be affected by both the chance time
  791. data limits the fight knife 15, the knife 12 when closed, is a typically attack, the
  792. attack of the two blow-off, in both cases as soon as the limit is reached when the
  793. value vergil will strike next block, chance time ends (this data is fixed and is not
  794. affected by such a war every difficulty level of impact).
  795.  
  796. TL Note: That was a literal translation, I'll look into properly deciphering this later
  797.  
  798. No. 33
  799. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  800. Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80
  801. Attack Damage D.TIncrease Critical Attack Lv Notes
  802. Beowulf First 500 250 — Lv3 Can clash
  803. Beowulf Second 300 150 — Lv3 Can Clash
  804. Beowulf Third 500 500 — Lv3 —
  805. Beowulf Fourth 700 700 — Lv3 chance time
  806. Spinkick 1 700 700 — Lv3 —
  807. Spinkick 2 400 400 — Lv3 —
  808. Killer Bee 900 450 — Lv3 chance time
  809. Yamato Slice 200 100 10 Lv1 —
  810. Yamato Slice 2 300 150 10 Lv1 —
  811. Yamato Slice 3 700 700 50 Lv5 After clash chance time
  812. Upper Slash 500 500 50 Lv5 can clash
  813. Down Slash 800 800 50 Lv5 Clash sets up chance time
  814. Rapid Slash 1000 500 50 Lv5 can clash
  815. Judgement Cut 1000 500 — Lv5 chance time occurs
  816. Teleport — — — — behind dante vergil
  817. Teleport — — — — Teleport if no space
  818. Sword Rotate — — — — Long Range ineffective
  819. Summon Sword 100each 50 — Lv1 dmd only
  820. Combo Name Attack
  821. Close Combo1 Yamato three strike
  822. Close Combo2 Yamato two strike, upperslash
  823. Close Combo3 Beowulf four strike
  824. Close Combo4 Beowulf two hit, spinkicks, killer bee
  825. Distance Combo upper slash, down slash
  826. Distance Judgement Cut
  827. Distance Triple Judgement Cut
  828.  
  829. Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
  830. of long-distance attacks patience nearly two times per block physical recovery
  831. of about 40 state DT state constantly under no chance time) after the attack by
  832. the 500 29% of human physical state when you switch Yamato.
  833.  
  834. TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
  835. explaination.
  836.  
  837. No. 34
  838. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  839. Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100
  840. Attack Damage D.TIncrease Critical Attack Lv Notes
  841. Yamato Slice 200 100 10 Lv1 —
  842. Yamato Slice 2 300 150 10 Lv1 —
  843. Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs
  844. Upper Slash 500 500 50 Lv5 can clash
  845. Helm Splitter 700 700 50 Lv5 —
  846. Downslash 800 800 50 Lv5 After clash, chance time occurs
  847. Rapid Slash 1000 500 50 Lv5 Can clash
  848. Judgement Cut 1000 500 — Lv5 chance time occurs
  849. Teleport — — — — appear behind dante vergil
  850. Teleport — — — — If no space teleport to the center
  851. Rotate Sword — — — — Long range attacks ineffective
  852. Force Edge First 500 500 50 Lv5 Can clash
  853. Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs
  854. Stinger 1000 1000 50 Lv5 After clash, chance time occurs
  855. Round Trip 120 60 — Lv1 —
  856. Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
  857. Summon Swords 100each 50 — Lv1 dmd only
  858. Combo Name Attack
  859. Close Combo1 Two Hit yamato, two hit force edge
  860. Close Combo2 Yamato two hit, high time, teleport helm splitter
  861. Distance Combo high time, down slash
  862. Distance Judgement cut, three hits
  863. Distance Rotate sword
  864. Distance Judgement cut three hits, stinger
  865.  
  866. Author's note: physically forced into a runaway state, 39%
  867.  
  868. No. 35
  869. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  870. Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100
  871. Attack Damage D.TIncrease Critical Attack Lv Notes
  872. Pistol 80each 10 10 Lv1 —
  873. Machine Gun 80each 10 10 Lv1 —
  874. dodge pistol 80each 10 10 Lv1 —
  875. wakeup machine gun 80each 10 10 Lv1 —
  876. Grenade 1000 50 30 Lv2 She uses machine gun in conjuction
  877. Crossbow 500each 50 30 Lv2 —
  878. Bazooka 1500 200 30 Lv2 you can hook midway (?)
  879. Throwing grenades 1000 50 30 Lv2 When standing on shelves
  880. Hysteric 50each 25 10 Lv1 Cannot be damaged
  881. Bomb — — — — used when she is out of ammo
  882.  
  883. No. 36
  884. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  885. Arkham 18000 — 100 60 100 100 100 100 100 100
  886. Attack Damage D.TIncrease Critical Attack Lv Notes
  887. Tentacle(Slow) 800 200 10 Lv2 —
  888. Tentacle(Fast) 800 200 10 Lv2 —
  889. Sweep(Slow) 800 300 10 Lv2 —
  890. Sweep (Fast) 800 300 10 Lv2 —
  891. Rage swipe 1500 1000 10 Lv3 —
  892. Multiswipe 1200 600 10 Lv2 —
  893. Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
  894. Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
  895.  
  896. No. 37
  897. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  898. Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100
  899. Attack Damage D.TIncrease Critical Attack Lv Notes
  900. Rush 300 100 10 Lv1 Attack happens when they turn red
  901.  
  902. No. 38
  903. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  904. Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100
  905. Attack Damage D.TIncrease Critical Attack Lv Notes
  906. Linear orb 800 — — Lv1 Jester summors a barrier around him
  907. Fullscreen orb 800 — — Lv1 There are two moves before the barrier
  908. Rotating orb 800 — — Lv1 Jester will center himself in the arena
  909. Laughorb jump 1000 — — Lv5 —
  910. Laughorb rush 1000 — — Lv5 —
  911. Laughorb explosion 1500 — — Lv5 —
  912. Laughorb bomb 1200 — — Lv5 —
  913. Barrier — — — — Jester will force you around the arena, limited movement area
  914. Red hand attack 650 — — Lv5 Must be airborne to dodge
  915.  
  916. In jester 2/3, Laughorb will be summoned when under 45%
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