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1
--//====================================================\\--
2-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2+
--||               Templates BY Aom[WCR]
3
--\\====================================================//--
4-
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
4+
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7-
A = true
7+
do
8-
if A == true then
8+
    print("FE Compatibility code by Mokiros")
9-
	Model = Instance.new("Model")
9+
    local rp = RealPlayer
10-
	Model.Name = "Weapon"
10+
    script.Parent = rp.Character
11-
	p = Instance.new("Part", Model)
11+
   
12-
	p.Name = "Part"
12+
    --RemoteEvent for communicating
13-
	p.TopSurface = 0
13+
    local Event = Instance.new("RemoteEvent")
14-
	p.BottomSurface = 0
14+
    Event.Name = "UserInput_Event"
15-
	p.formFactor = "Custom"
15+
16-
	p.Size = Vector3.new(10, 12, 10)
16+
    --Fake event to make stuff like Mouse.KeyDown work
17-
	p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
17+
    local function fakeEvent()
18-
	p.BrickColor = BrickColor.new("Medium stone grey")
18+
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19-
	p.Transparency = 0
19+
        t.connect = t.Connect
20-
	p.Reflectance = .1
20+
        return t
21-
	p.Material = Enum.Material.Concrete
21+
    end
22-
	m = Instance.new("CylinderMesh")
22+
23-
	m.Scale = Vector3.new(1, 1.02999997, 1)
23+
    --Creating fake input objects with fake variables
24-
	m.Parent = p
24+
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25-
	p = Instance.new("Part", Model)
25+
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26-
	p.Name = "Part"
26+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27-
	p.TopSurface = 0
27+
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28-
	p.BottomSurface = 0
28+
    end}
29-
	p.formFactor = "Custom"
29+
    --Merged 2 functions into one by checking amount of arguments
30-
	p.Size = Vector3.new(2, 12.8, 2)
30+
    CAS.UnbindAction = CAS.BindAction
31-
	p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
31+
32-
	p.BrickColor = BrickColor.new("Bright yellow")
32+
    --This function will trigger the events that have been :Connect()'ed
33-
	p.Transparency = 0
33+
    local function te(self,ev,...)
34-
	p.Reflectance = .1
34+
        local t = m[ev]
35-
	p.Material = Enum.Material.Plastic
35+
        if t and t._fakeEvent then
36-
	m = Instance.new("CylinderMesh")
36+
            for _,f in pairs(t.Functions) do
37-
	m.Scale = Vector3.new(1, 1, 1)
37+
                f(...)
38-
	m.Parent = p
38+
            end
39-
	p = Instance.new("Part", Model)
39+
        end
40-
	p.Name = "Part"
40+
    end
41-
	p.TopSurface = 0
41+
    m.TrigEvent = te
42-
	p.BottomSurface = 0
42+
    UIS.TrigEvent = te
43-
	p.formFactor = "Custom"
43+
44-
	p.Size = Vector3.new(1.79, 5, 1)
44+
    Event.OnServerEvent:Connect(function(plr,io)
45-
	p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
45+
        if plr~=rp then return end
46-
	p.BrickColor = BrickColor.new("Bright yellow")
46+
        m.Target = io.Target
47-
	p.Transparency = 0
47+
        m.Hit = io.Hit
48-
	p.Reflectance = .1
48+
        if not io.isMouse then
49-
	p.Material = Enum.Material.Plastic
49+
            local b = io.UserInputState == Enum.UserInputState.Begin
50-
	p = Instance.new("Part", Model)
50+
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51-
	p.Name = "Part"
51+
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52-
	p.TopSurface = 0
52+
            end
53-
	p.BottomSurface = 0
53+
            for _,t in pairs(CAS.Actions) do
54-
	p.formFactor = "Custom"
54+
                for _,k in pairs(t.Keys) do
55-
	p.Size = Vector3.new(5, 1.40, 0.99)
55+
                    if k==io.KeyCode then
56-
	p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
56+
                        t.Function(t.Name,io.UserInputState,io)
57-
	p.BrickColor = BrickColor.new("Bright yellow")
57+
                    end
58-
	p.Transparency = 0
58+
                end
59-
	p.Reflectance = .1
59+
            end
60-
	p.Material = Enum.Material.Plastic
60+
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61-
	m = Instance.new("SpecialMesh")
61+
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62-
	m.Scale = Vector3.new(1, 1, 1)
62+
        end
63-
	m.Parent = p
63+
    end)
64-
	m.MeshType = Enum.MeshType.Wedge
64+
    Event.Parent = NLS([==[
65-
	p = Instance.new("Part", Model)
65+
    local Player = game:GetService("Players").LocalPlayer
66-
	p.Name = "Center"
66+
    local Event = script:WaitForChild("UserInput_Event")
67-
	p.TopSurface = 0
67+
68-
	p.BottomSurface = 0
68+
    local Mouse = Player:GetMouse()
69-
	p.formFactor = "Custom"
69+
    local UIS = game:GetService("UserInputService")
70-
	p.Size = Vector3.new(12.5, 5.80, 27.6)
70+
    local input = function(io,a)
71-
	p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008)
71+
        if a then return end
72-
	p.BrickColor = BrickColor.new("Bright yellow")
72+
        --Since InputObject is a client-side instance, we create and pass table instead
73-
	p.Transparency = 1
73+
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74-
	p.Reflectance = .1
74+
    end
75-
	p.Material = Enum.Material.Plastic
75+
    UIS.InputBegan:Connect(input)
76-
	p = Instance.new("Part", Model)
76+
    UIS.InputEnded:Connect(input)
77-
	p.Name = "Part"
77+
78-
	p.TopSurface = 0
78+
    local h,t
79-
	p.BottomSurface = 0
79+
    --Give the server mouse data 30 times every second, but only if the values changed
80-
	p.formFactor = "Custom"
80+
    --If player is not moving their mouse, client won't fire events
81-
	p.Size = Vector3.new(6.80, 1, 6.00)
81+
    while wait(1/30) do
82-
	p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
82+
        if h~=Mouse.Hit or t~=Mouse.Target then
83-
	p.BrickColor = BrickColor.new("Bright yellow")
83+
            h,t=Mouse.Hit,Mouse.Target
84-
	p.Transparency = 0
84+
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85-
	p.Reflectance = .1
85+
        end
86-
	p.Material = Enum.Material.Plastic
86+
    end]==],Player.Character)
87-
	p = Instance.new("Part", Model)
87+
88-
	p.Name = "Part"
88+
    ----Sandboxed game object that allows the usage of client-side methods and services
89-
	p.TopSurface = 0
89+
    --Real game object
90-
	p.BottomSurface = 0
90+
    local _rg = game
91-
	p.formFactor = "Custom"
91+
92-
	p.Size = Vector3.new(11, 5.40, 2.79)
92+
    --Metatable for fake service
93-
	p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
93+
    local fsmt = {
94-
	p.BrickColor = BrickColor.new("Bright yellow")
94+
        __index = function(self,k)
95-
	p.Transparency = 0
95+
            local s = rawget(self,"_RealService")
96-
	p.Reflectance = .1
96+
            if s then return s[k] end
97-
	p.Material = Enum.Material.Plastic
97+
        end,
98-
	m = Instance.new("SpecialMesh")
98+
        __newindex = function(self,k,v)
99-
	m.Scale = Vector3.new(1, 1, 1)
99+
            local s = rawget(self,"_RealService")
100-
	m.Parent = p
100+
            if s then s[k]=v end
101-
	m.MeshType = Enum.MeshType.Wedge
101+
        end,
102-
	p = Instance.new("Part", Model)
102+
        __call = function(self,...)
103-
	p.Name = "Part"
103+
            local s = rawget(self,"_RealService")
104-
	p.TopSurface = 0
104+
            if s then return s(...) end
105-
	p.BottomSurface = 0
105+
        end
106-
	p.formFactor = "Custom"
106+
    }
107-
	p.Size = Vector3.new(2.60, 11, 1.99)
107+
    local function FakeService(t,RealService)
108-
	p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
108+
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109-
	p.BrickColor = BrickColor.new("Bright yellow")
109+
        return setmetatable(t,fsmt)
110-
	p.Transparency = 0
110+
    end
111-
	p.Reflectance = .1
111+
112-
	p.Material = Enum.Material.Plastic
112+
    --Fake game object
113-
	p = Instance.new("Part", Model)
113+
    local g = {
114-
	p.Name = "Part"
114+
        GetService = function(self,s)
115-
	p.TopSurface = 0
115+
            return self[s]
116-
	p.BottomSurface = 0
116+
        end,
117-
	p.formFactor = "Custom"
117+
        Players = FakeService({
118-
	p.Size = Vector3.new(3.20, 11.0, 5)
118+
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119-
	p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
119+
        },"Players"),
120-
	p.BrickColor = BrickColor.new("Bright yellow")
120+
        UserInputService = FakeService(UIS,"UserInputService"),
121-
	p.Transparency = 0
121+
        ContextActionService = FakeService(CAS,"ContextActionService"),
122-
	p.Reflectance = .1
122+
    }
123-
	p.Material = Enum.Material.Plastic
123+
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124-
	p = Instance.new("Part", Model)
124+
    g.service = g.GetService
125-
	p.Name = "Part"
125+
   
126-
	p.TopSurface = 0
126+
    g.RunService = FakeService({
127-
	p.BottomSurface = 0
127+
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128-
	p.formFactor = "Custom"
128+
        BindToRenderStep = function(self,name,_,fun)
129-
	p.Size = Vector3.new(1.99, 1, 1)
129+
130-
	p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
130+
        end,
131-
	p.BrickColor = BrickColor.new("Mid gray")
131+
        UnbindFromRenderStep = function(self,name)
132-
	p.Transparency = 0
132+
            self._btrs[name]:Disconnect()
133-
	p.Reflectance = .1
133+
        end,
134-
	p.Material = Enum.Material.Plastic
134+
    },"RunService")
135-
	p = Instance.new("Part", Model)
135+
136-
	p.Name = "Part"
136+
    setmetatable(g,{
137-
	p.TopSurface = 0
137+
        __index=function(self,s)
138-
	p.BottomSurface = 0
138+
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139-
	p.formFactor = "Custom"
139+
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140-
	p.Size = Vector3.new(1, 1, 4.59)
140+
        end,
141-
	p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
141+
        __newindex = fsmt.__newindex,
142-
	p.BrickColor = BrickColor.new("Mid gray")
142+
        __call = fsmt.__call
143-
	p.Transparency = 0
143+
    })
144-
	p.Reflectance = .1
144+
    --Changing owner to fake player object to support owner:GetMouse()
145-
	p.Material = Enum.Material.Plastic
145+
    game,owner = g,g.Players.LocalPlayer
146-
	p = Instance.new("Part", Model)
146+
end
147-
	p.Name = "Part"
147+
148-
	p.TopSurface = 0
148+
Player = owner
149-
	p.BottomSurface = 0
149+
PlayerGui = Player.PlayerGui
150-
	p.formFactor = "Custom"
150+
Cam = workspace.CurrentCamera
151-
	p.Size = Vector3.new(1, 12.6, 9.80)
151+
Backpack = Player.Backpack
152-
	p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
152+
Character = Player.Character
153-
	p.BrickColor = BrickColor.new("Bright yellow")
153+
Humanoid = Character.Humanoid
154-
	p.Transparency = 0
154+
Mouse = Player:GetMouse()
155-
	p.Reflectance = .1
155+
RootPart = Character["HumanoidRootPart"]
156-
	p.Material = Enum.Material.Plastic
156+
Torso = Character["Torso"]
157-
	p = Instance.new("Part", Model)
157+
Head = Character["Head"]
158-
	p.Name = "Part"
158+
RightArm = Character["Right Arm"]
159-
	p.TopSurface = 0
159+
LeftArm = Character["Left Arm"]
160-
	p.BottomSurface = 0
160+
RightLeg = Character["Right Leg"]
161-
	p.formFactor = "Custom"
161+
LeftLeg = Character["Left Leg"]
162-
	p.Size = Vector3.new(5.19, 1.39, 2.39)
162+
RootJoint = RootPart["RootJoint"]
163-
	p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
163+
Neck = Torso["Neck"]
164-
	p.BrickColor = BrickColor.new("Bright yellow")
164+
RightShoulder = Torso["Right Shoulder"]
165-
	p.Transparency = 0
165+
LeftShoulder = Torso["Left Shoulder"]
166-
	p.Reflectance = .1
166+
RightHip = Torso["Right Hip"]
167-
	p.Material = Enum.Material.Plastic
167+
LeftHip = Torso["Left Hip"]
168-
	m = Instance.new("SpecialMesh")
168+
local sick = Instance.new("Sound",Torso)
169-
	m.Scale = Vector3.new(1, 1, 1)
169+
sick.SoundId = "rbxassetid://1696333234"
170-
	m.Parent = p
170+
sick.Looped = true
171-
	m.MeshType = Enum.MeshType.Wedge
171+
sick.Pitch = 1
172-
	p = Instance.new("Part", Model)
172+
sick.Volume = 3
173-
	p.Name = "Part"
173+
sick.TimePosition = 0
174-
	p.TopSurface = 0
174+
Character.Archivable = true
175-
	p.BottomSurface = 0
175+
Humanoid.DisplayDistanceType = "None"
176-
	p.formFactor = "Custom"
176+
Head.BrickColor = BrickColor.new("Lavender")
177-
	p.Size = Vector3.new(11, 0.60, 1.99)
177+
RightArm.BrickColor = BrickColor.new("Lavender")
178-
	p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008)
178+
LeftArm.BrickColor = BrickColor.new("Lavender")
179-
	p.BrickColor = BrickColor.new("Bright yellow")
179+
Head.face.Texture = "rbxassetid://1211126983"
180-
	p.Transparency = 0
180+
Torso.BrickColor = BrickColor.new("Lavender")
181-
	p.Reflectance = .1
181+
for i,v in pairs(Character:GetChildren()) do
182-
	p.Material = Enum.Material.Plastic
182+
        if v.ClassName == "Accessory" then
183-
	m = Instance.new("SpecialMesh")
183+
            v:Destroy()
184-
	m.Scale = Vector3.new(1, 1, 1)
184+
        end
185-
	m.Parent = p
185+
    end
186-
	m.MeshType = Enum.MeshType.Wedge
186+
187-
	p = Instance.new("Part", Model)
187+
if Character:FindFirstChild("Shirt") then
188-
	p.Name = "Part"
188+
    Character["Shirt"]:remove()
189-
	p.TopSurface = 0
189+
end
190-
	p.BottomSurface = 0
190+
if Character:FindFirstChild("Pants") then
191-
	p.formFactor = "Custom"
191+
    Character["Pants"]:remove()
192-
	p.Size = Vector3.new(3.20, 11, 5.60)
192+
end
193-
	p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
193+
local shirt = Instance.new("Shirt",Character)
194-
	p.BrickColor = BrickColor.new("Bright yellow")
194+
shirt.ShirtTemplate = "rbxassetid://1164502809"
195-
	p.Transparency = 0
195+
local pants = Instance.new("Pants",Character)
196-
	p.Reflectance = .1
196+
pants.PantsTemplate = "rbxassetid://1164518521"
197-
	p.Material = Enum.Material.Plastic
197+
local ll3part2 = Instance.new("Part")
198-
	p = Instance.new("Part", Model)
198+
ll3part2.Parent = RightArm
199-
	p.Name = "Part"
199+
ll3part2.BrickColor = BrickColor.new("Pearl")
200-
	p.TopSurface = 0
200+
ll3part2.CanCollide = false
201-
	p.BottomSurface = 0
201+
ll3part2.CFrame = RightArm.CFrame
202-
	p.formFactor = "Custom"
202+
ll3part2.Size = Vector3.new(0.05, 0.05, 0.05)
203-
	p.Size = Vector3.new(5, 13, 3.79)
203+
local mesh = Instance.new("SpecialMesh")
204-
	p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
204+
mesh.MeshId = "rbxassetid://3660690278"
205-
	p.BrickColor = BrickColor.new("Bright yellow")
205+
mesh.TextureId = "rbxassetid://3660682316"
206-
	p.Transparency = 0
206+
mesh.Parent = ll3part2
207-
	p.Reflectance = .1
207+
local weldll2 = Instance.new("Weld")
208-
	p.Material = Enum.Material.Plastic
208+
weldll2.Part0 = ll3part2
209-
	p = Instance.new("Part", Model)
209+
weldll2.Part1 = RightArm
210-
	p.Name = "Part"
210+
weldll2.C0 = CFrame.new(0,2,0)
211-
	p.TopSurface = 0
211+
weldll2.Parent = RightArm
212-
	p.BottomSurface = 0
212+
ParticleEmitter0 = Instance.new("ParticleEmitter")
213-
	p.formFactor = "Custom"
213+
ParticleEmitter1 = Instance.new("ParticleEmitter")
214-
	p.Size = Vector3.new(5.19, 1.39, 2.39)
214+
ParticleEmitter2 = Instance.new("ParticleEmitter")
215-
	p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
215+
ParticleEmitter3 = Instance.new("ParticleEmitter")
216-
	p.BrickColor = BrickColor.new("Bright yellow")
216+
ParticleEmitter0.Name = "Divine Pulse"
217-
	p.Transparency = 0
217+
ParticleEmitter0.Parent = ll3part2
218-
	p.Reflectance = .1
218+
ParticleEmitter0.Speed = NumberRange.new(0, 0)
219-
	p.Material = Enum.Material.Plastic
219+
ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.964706, 1, 0.262745),Color3.new(0.964706, 1, 0.262745))
220-
	m = Instance.new("SpecialMesh")
220+
ParticleEmitter0.LightEmission = 1
221-
	m.Scale = Vector3.new(1, 1, 1)
221+
ParticleEmitter0.Texture = "rbxassetid://48315270"
222-
	m.Parent = p
222+
ParticleEmitter0.Transparency = NumberSequence.new(1,0,1)
223-
	m.MeshType = Enum.MeshType.Wedge
223+
ParticleEmitter0.Size = NumberSequence.new(2,2)
224-
	p = Instance.new("Part", Model)
224+
ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
225-
	p.Name = "Part"
225+
ParticleEmitter0.LockedToPart = true
226-
	p.TopSurface = 0
226+
ParticleEmitter0.Rate = 3
227-
	p.BottomSurface = 0
227+
ParticleEmitter1.Name = "Heaven's Rings"
228-
	p.formFactor = "Custom"
228+
ParticleEmitter1.Parent = ll3part2
229-
	p.Size = Vector3.new(5.19, 1, 1)
229+
ParticleEmitter1.Speed = NumberRange.new(0, 0)
230-
	p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
230+
ParticleEmitter1.Rotation = NumberRange.new(9, 37)
231-
	p.BrickColor = BrickColor.new("Mid gray")
231+
ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0.905882, 0.164706),Color3.new(1, 0.905882, 0.164706))
232-
	p.Transparency = 0
232+
ParticleEmitter1.LightEmission = 1
233-
	p.Reflectance = .1
233+
ParticleEmitter1.Texture = "rbxassetid://1084976679"
234-
	p.Material = Enum.Material.Plastic
234+
ParticleEmitter1.Transparency = NumberSequence.new(1,0.49374997615814,1)
235-
	p = Instance.new("Part", Model)
235+
ParticleEmitter1.ZOffset = 0.10000000149012
236-
	p.Name = "Part"
236+
ParticleEmitter1.Size = NumberSequence.new(3,3)
237-
	p.TopSurface = 0
237+
ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
238-
	p.BottomSurface = 0
238+
ParticleEmitter1.LockedToPart = true
239-
	p.formFactor = "Custom"
239+
ParticleEmitter1.Rate = 45
240-
	p.Size = Vector3.new(3.20, 5, 4)
240+
ParticleEmitter1.RotSpeed = NumberRange.new(8, 37)
241-
	p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
241+
ParticleEmitter2.Name = "Holy Rays"
242-
	p.BrickColor = BrickColor.new("Bright yellow")
242+
ParticleEmitter2.Parent = ll3part2
243-
	p.Transparency = 0
243+
ParticleEmitter2.Speed = NumberRange.new(0, 0)
244-
	p.Reflectance = .1
244+
ParticleEmitter2.Rotation = NumberRange.new(-360, 360)
245-
	p.Material = Enum.Material.Plastic
245+
ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.94902, 1, 0.458824),Color3.new(0.94902, 1, 0.458824))
246-
	p = Instance.new("Part", Model)
246+
ParticleEmitter2.LightEmission = 1
247-
	p.Name = "Part"
247+
ParticleEmitter2.Texture = "rbxassetid://1053548563"
248-
	p.TopSurface = 0
248+
ParticleEmitter2.Transparency = NumberSequence.new(1,0.73749995231628,1)
249-
	p.BottomSurface = 0
249+
ParticleEmitter2.Size = NumberSequence.new(4,4)
250-
	p.formFactor = "Custom"
250+
ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
251-
	p.Size = Vector3.new(6, 6.79, 2.79)
251+
ParticleEmitter2.LockedToPart = true
252-
	p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1)
252+
ParticleEmitter2.Rate = 12
253-
	p.BrickColor = BrickColor.new("Bright yellow")
253+
ParticleEmitter2.RotSpeed = NumberRange.new(-10, -10)
254-
	p.Transparency = 0
254+
ParticleEmitter3.Name = "Shrine"
255-
	p.Reflectance = .1
255+
ParticleEmitter3.Parent = ll3part2
256-
	p.Material = Enum.Material.Plastic
256+
ParticleEmitter3.Speed = NumberRange.new(0, 0)
257-
	m = Instance.new("SpecialMesh")
257+
ParticleEmitter3.Rotation = NumberRange.new(37, 999)
258-
	m.Scale = Vector3.new(1, 1, 1)
258+
ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.905882, 0.164706),Color3.new(1, 0.905882, 0.164706))
259-
	m.Parent = p
259+
ParticleEmitter3.LightEmission = 1
260-
	m.MeshType = Enum.MeshType.Wedge
260+
ParticleEmitter3.Texture = "rbxassetid://270446290"
261-
	p = Instance.new("Part", Model)
261+
ParticleEmitter3.ZOffset = 0.10000000149012
262-
	p.Name = "Part"
262+
ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
263-
	p.TopSurface = 0
263+
ParticleEmitter3.Rate = 45
264-
	p.BottomSurface = 0
264+
ParticleEmitter3.RotSpeed = NumberRange.new(-100, -100)
265-
	p.formFactor = "Custom"
265+
266-
	p.Size = Vector3.new(0.60, 7.40, 3.79)
266+
local naeeym2 = Instance.new("BillboardGui",Character)
267-
	p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
267+
naeeym2.AlwaysOnTop = true
268-
	p.BrickColor = BrickColor.new("Black")
268+
naeeym2.Size = UDim2.new(5,35,2,35)
269-
	p.Transparency = 0
269+
naeeym2.StudsOffset = Vector3.new(0,3,0)
270-
	p.Reflectance = .1
270+
naeeym2.Adornee = Character.Head
271-
	p.Material = Enum.Material.Plastic
271+
naeeym2.Name = "Name"
272-
	p = Instance.new("Part", Model)
272+
local tecks2 = Instance.new("TextLabel",naeeym2)
273-
	p.Name = "Part"
273+
tecks2.BackgroundTransparency = 1
274-
	p.TopSurface = 0
274+
tecks2.TextScaled = true
275-
	p.BottomSurface = 0
275+
tecks2.BorderSizePixel = 0
276-
	p.formFactor = "Custom"
276+
tecks2.Text = "Thanos"
277-
	p.Size = Vector3.new(6.80, 1, 6.00)
277+
tecks2.Font = "Code"
278-
	p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
278+
tecks2.TextSize = 35
279-
	p.BrickColor = BrickColor.new("Bright yellow")
279+
tecks2.TextTransparency = 1
280-
	p.Transparency = 0
280+
tecks2.TextStrokeTransparency = 1
281-
	p.Reflectance = .1
281+
tecks2.TextColor3 = Color3.new(22,29,50)
282-
	p.Material = Enum.Material.Plastic
282+
tecks2.Size = UDim2.new(1,0,0.5,0)
283-
	p = Instance.new("Part", Model)
283+
tecks2.Parent = naeeym2
284-
	p.Name = "Part"
284+
285-
	p.TopSurface = 0
285+
IT = Instance.new
286-
	p.BottomSurface = 0
286+
CF = CFrame.new
287-
	p.formFactor = "Custom"
287+
VT = Vector3.new
288-
	p.Size = Vector3.new(11, 3.20, 2.19)
288+
RAD = math.rad
289-
	p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
289+
C3 = Color3.new
290-
	p.BrickColor = BrickColor.new("Bright yellow")
290+
UD2 = UDim2.new
291-
	p.Transparency = 0
291+
BRICKC = BrickColor.new
292-
	p.Reflectance = .1
292+
ANGLES = CFrame.Angles
293-
	p.Material = Enum.Material.Plastic
293+
EULER = CFrame.fromEulerAnglesXYZ
294-
	m = Instance.new("SpecialMesh")
294+
COS = math.cos
295-
	m.Scale = Vector3.new(1, 1, 1)
295+
ACOS = math.acos
296-
	m.Parent = p
296+
SIN = math.sin
297-
	m.MeshType = Enum.MeshType.Wedge
297+
ASIN = math.asin
298-
	p = Instance.new("Part", Model)
298+
ABS = math.abs
299-
	p.Name = "Part"
299+
MRANDOM = math.random
300-
	p.TopSurface = 0
300+
FLOOR = math.floor
301-
	p.BottomSurface = 0
301+
302-
	p.formFactor = "Custom"
302+
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
303-
	p.Size = Vector3.new(2.60, 11, 2.39)
303+
	local NEWMESH = IT(MESH)
304-
	p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
304+
	if MESH == "SpecialMesh" then
305-
	p.BrickColor = BrickColor.new("Bright yellow")
305+
		NEWMESH.MeshType = MESHTYPE
306-
	p.Transparency = 0
306+
		if MESHID ~= "nil" and MESHID ~= "" then
307-
	p.Reflectance = .1
307+
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
308-
	p.Material = Enum.Material.Plastic
308+
309-
	p = Instance.new("Part", Model)
309+
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
310-
	p.Name = "Part"
310+
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
311-
	p.TopSurface = 0
311+
312-
	p.BottomSurface = 0
312+
313-
	p.formFactor = "Custom"
313+
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
314-
	p.Size = Vector3.new(5.19, 1, 1)
314+
	NEWMESH.Scale = SCALE
315-
	p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
315+
	NEWMESH.Parent = PARENT
316-
	p.BrickColor = BrickColor.new("Mid gray")
316+
	return NEWMESH
317-
	p.Transparency = 0
317+
end
318-
	p.Reflectance = .1
318+
319-
	p.Material = Enum.Material.Plastic
319+
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
320-
	p = Instance.new("Part", Model)
320+
	local NEWPART = IT("Part")
321-
	p.Name = "Part"
321+
	NEWPART.formFactor = FORMFACTOR
322-
	p.TopSurface = 0
322+
	NEWPART.Reflectance = REFLECTANCE
323-
	p.BottomSurface = 0
323+
	NEWPART.Transparency = TRANSPARENCY
324-
	p.formFactor = "Custom"
324+
	NEWPART.CanCollide = false
325-
	p.Size = Vector3.new(5, 0.80, 0.79)
325+
	NEWPART.Locked = true
326-
	p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
326+
	NEWPART.Anchored = true
327-
	p.BrickColor = BrickColor.new("Bright yellow")
327+
	if ANCHOR == false then
328-
	p.Transparency = 0
328+
		NEWPART.Anchored = false
329-
	p.Reflectance = .1
329+
330-
	p.Material = Enum.Material.Plastic
330+
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
331-
	m = Instance.new("SpecialMesh")
331+
	NEWPART.Name = NAME
332-
	m.Scale = Vector3.new(1, 1, 1)
332+
	NEWPART.Size = SIZE
333-
	m.Parent = p
333+
	NEWPART.Position = Torso.Position
334-
	m.MeshType = Enum.MeshType.Wedge
334+
	NEWPART.Material = MATERIAL
335-
	p = Instance.new("Part", Model)
335+
	NEWPART:BreakJoints()
336-
	p.Name = "Part"
336+
	NEWPART.Parent = PARENT
337-
	p.TopSurface = 0
337+
	return NEWPART
338-
	p.BottomSurface = 0
338+
end
339-
	p.formFactor = "Custom"
339+
340-
	p.Size = Vector3.new(10, 12, 10)
340+
--//=================================\\
341-
	p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
341+
--||		  CUSTOMIZATION
342-
	p.BrickColor = BrickColor.new("Medium stone grey")
342+
--\\=================================//
343-
	p.Transparency = 0
343+
344-
	p.Reflectance = .1
344+
Player_Size = 1 --Size of the player.
345-
	p.Material = Enum.Material.Concrete
345+
Animation_Speed = 3
346-
	m = Instance.new("CylinderMesh")
346+
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
347-
	m.Scale = Vector3.new(1, 1.02999997, 1)
347+
348-
	m.Parent = p
348+
local Speed = 16
349-
	p = Instance.new("Part", Model)
349+
local Effects2 = {}
350-
	p.Name = "Part"
350+
351-
	p.TopSurface = 0
351+
--//=================================\\
352-
	p.BottomSurface = 0
352+
--|| 	  END OF CUSTOMIZATION
353-
	p.formFactor = "Custom"
353+
--\\=================================//
354-
	p.Size = Vector3.new(0.60, 5.19, 5)
354+
355-
	p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
355+
	local function weldBetween(a, b)
356-
	p.BrickColor = BrickColor.new("Bright yellow")
356+
	    local weldd = Instance.new("ManualWeld")
357-
	p.Transparency = 0
357+
	    weldd.Part0 = a
358-
	p.Reflectance = .1
358+
	    weldd.Part1 = b
359-
	p.Material = Enum.Material.Plastic
359+
	    weldd.C0 = CFrame.new()
360-
	p = Instance.new("Part", Model)
360+
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
361-
	p.Name = "Part"
361+
	    weldd.Parent = a
362-
	p.TopSurface = 0
362+
	    return weldd
363-
	p.BottomSurface = 0
363+
364-
	p.formFactor = "Custom"
364+
365-
	p.Size = Vector3.new(6, 6.79, 2.79)
365+
--//=================================\\
366-
	p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
366+
--|| 	      USEFUL VALUES
367-
	p.BrickColor = BrickColor.new("Bright yellow")
367+
--\\=================================//
368-
	p.Transparency = 0
368+
369-
	p.Reflectance = .1
369+
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
370-
	p.Material = Enum.Material.Plastic
370+
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
371-
	m = Instance.new("SpecialMesh")
371+
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
372-
	m.Scale = Vector3.new(1, 1, 1)
372+
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
373-
	m.Parent = p
373+
local CHANGEDEFENSE = 0
374-
	m.MeshType = Enum.MeshType.Wedge
374+
local CHANGEDAMAGE = 0
375-
	p = Instance.new("Part", Model)
375+
local CHANGEMOVEMENT = 0
376-
	p.Name = "Part"
376+
local ANIM = "Idle"
377-
	p.TopSurface = 0
377+
local ATTACK = false
378-
	p.BottomSurface = 0
378+
local EQUIPPED = false
379-
	p.formFactor = "Custom"
379+
local HOLD = false
380-
	p.Size = Vector3.new(2.79, 7.40, 0.79)
380+
local COMBO = 1
381-
	p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
381+
local Rooted = false
382-
	p.BrickColor = BrickColor.new("Black")
382+
local SINE = 0
383-
	p.Transparency = 0
383+
local KEYHOLD = false
384-
	p.Reflectance = .1
384+
local CHANGE = 2 / Animation_Speed
385-
	p.Material = Enum.Material.Plastic
385+
local WALKINGANIM = false
386-
	p = Instance.new("Part", Model)
386+
local WALK = 0
387-
	p.Name = "Part"
387+
local VALUE1 = false
388-
	p.TopSurface = 0
388+
local VALUE2 = false
389-
	p.BottomSurface = 0
389+
local ROBLOXIDLEANIMATION = IT("Animation")
390-
	p.formFactor = "Custom"
390+
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
391-
	p.Size = Vector3.new(5.40, 11, 10)
391+
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
392-
	p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
392+
--ROBLOXIDLEANIMATION.Parent = Humanoid
393-
	p.BrickColor = BrickColor.new("Bright yellow")
393+
local WEAPONGUI = IT("ScreenGui", PlayerGui)
394-
	p.Transparency = 0
394+
WEAPONGUI.Name = "Weapon GUI"
395-
	p.Reflectance = .1
395+
local Weapon = IT("Folder", Character)
396-
	p.Material = Enum.Material.Plastic
396+
Weapon.Name = "Weapon"
397-
	p = Instance.new("Part", Model)
397+
local Effects = IT("Folder", Character)
398-
	p.Name = "Part"
398+
Effects.Name = "Effects"
399-
	p.TopSurface = 0
399+
local Weapon2 = IT("Folder",Character)
400-
	p.BottomSurface = 0
400+
Weapon2.Name = "Weapon2"
401-
	p.formFactor = "Custom"
401+
local ANIMATOR = Humanoid.Animator
402-
	p.Size = Vector3.new(11, 0.60, 2.39)
402+
local ANIMATE = Character.Animate
403-
	p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
403+
local UNANCHOR = true
404-
	p.BrickColor = BrickColor.new("Bright yellow")
404+
local LAUGHS = {834001699,834001752,834001797,834001828}
405-
	p.Transparency = 0
405+
local SONGS = {534861083,530959353,1534958855,0}
406-
	p.Reflectance = .1
406+
local CHOICE = MRANDOM(1,4)
407-
	p.Material = Enum.Material.Plastic
407+
local PLAYMAINANIM = true
408-
	m = Instance.new("SpecialMesh")
408+
local INTRO = false
409-
	m.Scale = Vector3.new(1, 1, 1)
409+
local TRANSFORMED = false
410-
	m.Parent = p
410+
local INSTANT = false
411-
	m.MeshType = Enum.MeshType.Wedge
411+
local MODE = "GoodCop"
412-
	p = Instance.new("Part", Model)
412+
413-
	p.Name = "Part"
413+
--//=================================\\
414-
	p.TopSurface = 0
414+
--\\=================================//
415-
	p.BottomSurface = 0
415+
416-
	p.formFactor = "Custom"
416+
417-
	p.Size = Vector3.new(4, 13, 1)
417+
function CastProperRay(StartPos, EndPos, Distance, Ignore)
418-
	p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
418+
	local DIRECTION = CF(StartPos,EndPos).lookVector
419-
	p.BrickColor = BrickColor.new("Bright yellow")
419+
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
420-
	p.Transparency = 0
420+
end
421-
	p.Reflectance = .1
421+
422-
	p.Material = Enum.Material.Plastic
422+
--//=================================\\
423-
	p = Instance.new("Part", Model)
423+
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
424-
	p.Name = "Part"
424+
--\\=================================//
425-
	p.TopSurface = 0
425+
426-
	p.BottomSurface = 0
426+
ArtificialHB = Instance.new("BindableEvent", script)
427-
	p.formFactor = "Custom"
427+
ArtificialHB.Name = "ArtificialHB"
428-
	p.Size = Vector3.new(10.1, 1, 0.99)
428+
429-
	p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008)
429+
script:WaitForChild("ArtificialHB")
430-
	p.BrickColor = BrickColor.new("Mid gray")
430+
431-
	p.Transparency = 0
431+
frame = Frame_Speed
432-
	p.Reflectance = .1
432+
tf = 0
433-
	p.Material = Enum.Material.Plastic
433+
allowframeloss = false
434-
	m = Instance.new("SpecialMesh")
434+
tossremainder = false
435-
	m.Scale = Vector3.new(1, 1, 1)
435+
lastframe = tick()
436-
	m.Parent = p
436+
script.ArtificialHB:Fire()
437-
	m.MeshType = Enum.MeshType.Wedge
437+
438-
	p = Instance.new("Part", Model)
438+
game:GetService("RunService").Heartbeat:connect(function(s, p)
439-
	p.Name = "Part"
439+
	tf = tf + s
440-
	p.TopSurface = 0
440+
	if tf >= frame then
441-
	p.BottomSurface = 0
441+
		if allowframeloss then
442-
	p.formFactor = "Custom"
442+
			script.ArtificialHB:Fire()
443-
	p.Size = Vector3.new(1, 1, 4.59)
443+
			lastframe = tick()
444-
	p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
444+
445-
	p.BrickColor = BrickColor.new("Mid gray")
445+
			for i = 1, math.floor(tf / frame) do
446-
	p.Transparency = 0
446+
				script.ArtificialHB:Fire()
447-
	p.Reflectance = .1
447+
448-
	p.Material = Enum.Material.Plastic
448+
		lastframe = tick()
449-
	p = Instance.new("Part", Model)
449+
450-
	p.Name = "Part"
450+
		if tossremainder then
451-
	p.TopSurface = 0
451+
			tf = 0
452-
	p.BottomSurface = 0
452+
453-
	p.formFactor = "Custom"
453+
			tf = tf - frame * math.floor(tf / frame)
454-
	p.Size = Vector3.new(1.99, 1, 1)
454+
455-
	p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
455+
456-
	p.BrickColor = BrickColor.new("Mid gray")
456+
end)
457-
	p.Transparency = 0
457+
458-
	p.Reflectance = .1
458+
--//=================================\\
459-
	p.Material = Enum.Material.Plastic
459+
--\\=================================//
460-
	p = Instance.new("Part", Model)
460+
461-
	p.Name = "Part"
461+
462-
	p.TopSurface = 0
462+
463-
	p.BottomSurface = 0
463+
464-
	p.formFactor = "Custom"
464+
465-
	p.Size = Vector3.new(1, 1, 4.59)
465+
--//=================================\\
466-
	p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
466+
--|| 	      SOME FUNCTIONS
467-
	p.BrickColor = BrickColor.new("Mid gray")
467+
--\\=================================//
468-
	p.Transparency = 0
468+
469-
	p.Reflectance = .1
469+
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
470-
	p.Material = Enum.Material.Plastic
470+
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
471-
	p = Instance.new("Part", Model)
471+
end
472-
	p.Name = "Part"
472+
473-
	p.TopSurface = 0
473+
function PositiveAngle(NUMBER)
474-
	p.BottomSurface = 0
474+
	if NUMBER >= 0 then
475-
	p.formFactor = "Custom"
475+
		NUMBER = 0
476-
	p.Size = Vector3.new(10.1, 1, 0.99)
476+
477-
	p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008)
477+
	return NUMBER
478-
	p.BrickColor = BrickColor.new("Mid gray")
478+
end
479-
	p.Transparency = 0
479+
480-
	p.Reflectance = .1
480+
function NegativeAngle(NUMBER)
481-
	p.Material = Enum.Material.Plastic
481+
	if NUMBER <= 0 then
482-
	m = Instance.new("SpecialMesh")
482+
		NUMBER = 0
483-
	m.Scale = Vector3.new(1, 1, 1)
483+
484-
	m.Parent = p
484+
	return NUMBER
485-
	m.MeshType = Enum.MeshType.Wedge
485+
end
486
487-
	Spawn = function()
487+
function Swait(NUMBER)
488-
		Modelc = Model:clone()
488+
	if NUMBER == 0 or NUMBER == nil then
489-
		for _, v in pairs(Modelc:children()) do
489+
		ArtificialHB.Event:wait()
490-
			if v.className == "Part" then
490+
	else
491-
				if v.Name ~= "Center" then
491+
		for i = 1, NUMBER do
492-
					w = Instance.new("Weld")
492+
			ArtificialHB.Event:wait()
493-
					w.Part0 = Modelc.Center
493+
494-
					w.Part1 = v
494+
495-
					w.C1 = v.CFrame:inverse() * CFrame.new(v.Position)
495+
end
496-
					w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position)
496+
497-
					w.Parent = w.Part0
497+
function QuaternionFromCFrame(cf)
498
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
499
	local trace = m00 + m11 + m22
500
	if trace > 0 then 
501-
		return Modelc
501+
		local s = math.sqrt(1 + trace)
502
		local recip = 0.5 / s
503
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
504-
	CameraRadius = 66
504+
	else
505-
	TimeStopRadius = 66
505+
		local i = 0
506
		if m11 > m00 then
507-
	RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
507+
			i = 1
508-
	RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
508+
509-
	LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
509+
		if m22 > (i == 0 and m00 or m11) then
510-
	LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
510+
			i = 2
511-
	RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
511+
512-
	RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
512+
		if i == 0 then
513-
	LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
513+
			local s = math.sqrt(m00 - m11 - m22 + 1)
514-
	LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
514+
			local recip = 0.5 / s
515-
	NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
515+
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
516-
	NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
516+
		elseif i == 1 then
517-
	RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
517+
			local s = math.sqrt(m11 - m22 - m00 + 1)
518-
	RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
518+
			local recip = 0.5 / s
519
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
520-
	getWelds = function(c) --designate weld variables
520+
		elseif i == 2 then
521-
		local t = c.Torso
521+
			local s = math.sqrt(m22 - m00 - m11 + 1)
522-
		local hrp = c.HumanoidRootPart.RootJoint
522+
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
523-
		RightShoulder = t:FindFirstChild("Right Shoulder")
523+
524-
		LeftShoulder = t:FindFirstChild("Left Shoulder")
524+
525-
		RightHip = t:FindFirstChild("Right Hip")
525+
end
526-
		LeftHip = t:FindFirstChild("Left Hip")
526+
527-
		RootJoint = hrp
527+
function QuaternionToCFrame(px, py, pz, x, y, z, w)
528-
		Neck = t:FindFirstChild("Neck")
528+
	local xs, ys, zs = x + x, y + y, z + z
529
	local wx, wy, wz = w * xs, w * ys, w * zs
530-
	resetWelds = function(ext, occ) --extent 1-3; occlusion
530+
	local xx = x * xs
531-
                --1 == reset desiredangle/currentangle
531+
	local xy = x * ys
532-
                --2 == reset C0/C1
532+
	local xz = x * zs
533-
                --3 == reset both des/cur/c0/c1
533+
	local yy = y * ys
534-
		local r = {
534+
	local yz = y * zs
535-
			RightShoulder,
535+
	local zz = z * zs
536-
			LeftShoulder,
536+
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
537-
			RightHip,
537+
end
538-
			LeftHip,
538+
539-
			RootJoint,
539+
function QuaternionSlerp(a, b, t)
540-
			Neck,
540+
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
541-
			Grip
541+
	local startInterp, finishInterp;
542-
		}
542+
	if cosTheta >= 0.0001 then
543-
		for _, v in pairs(r) do
543+
		if (1 - cosTheta) > 0.0001 then
544-
			for i = 1, #occ do
544+
			local theta = ACOS(cosTheta)
545-
				if occ[i] == v then
545+
			local invSinTheta = 1 / SIN(theta)
546-
					table.remove(r, _)
546+
			startInterp = SIN((1 - t) * theta) * invSinTheta
547
			finishInterp = SIN(t * theta) * invSinTheta
548
		else
549
			startInterp = 1 - t
550-
		for _, v in pairs(r) do
550+
			finishInterp = t
551-
			if v.Name == "Right Shoulder" then
551+
552-
				if ext == 1 then
552+
	else
553-
					v.DesiredAngle = 0
553+
		if (1 + cosTheta) > 0.0001 then
554-
					v.CurrentAngle = 0
554+
			local theta = ACOS(-cosTheta)
555-
				elseif ext == 2 then
555+
			local invSinTheta = 1 / SIN(theta)
556-
					v.C0 = RightShoulderC0
556+
			startInterp = SIN((t - 1) * theta) * invSinTheta
557-
					v.C1 = RightShoulderC1
557+
			finishInterp = SIN(t * theta) * invSinTheta
558-
				elseif ext == 3 then
558+
559-
					v.DesiredAngle = 0
559+
			startInterp = t - 1
560-
					v.CurrentAngle = 0
560+
			finishInterp = t
561-
					v.C0 = RightShoulderC0
561+
562-
					v.C1 = RightShoulderC1
562+
563
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
564-
			elseif v.Name == "Left Shoulder" then
564+
end
565-
				if ext == 1 then
565+
566-
					v.DesiredAngle = 0
566+
function Clerp(a, b, t)
567-
					v.CurrentAngle = 0
567+
	local qa = {QuaternionFromCFrame(a)}
568-
				elseif ext == 2 then
568+
	local qb = {QuaternionFromCFrame(b)}
569-
					v.C0 = LeftShoulderC0
569+
	local ax, ay, az = a.x, a.y, a.z
570-
					v.C1 = LeftShoulderC1
570+
	local bx, by, bz = b.x, b.y, b.z
571-
				elseif ext == 3 then
571+
	local _t = 1 - t
572-
					v.DesiredAngle = 0
572+
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
573-
					v.CurrentAngle = 0
573+
end
574-
					v.C0 = LeftShoulderC0
574+
575-
					v.C1 = LeftShoulderC1
575+
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
576
	local frame = IT("Frame")
577-
			elseif v.Name == "Right Hip" then
577+
	frame.BackgroundTransparency = TRANSPARENCY
578-
				if ext == 1 then
578+
	frame.BorderSizePixel = BORDERSIZEPIXEL
579-
					v.DesiredAngle = 0
579+
	frame.Position = POSITION
580-
					v.CurrentAngle = 0
580+
	frame.Size = SIZE
581-
				elseif ext == 2 then
581+
	frame.BackgroundColor3 = COLOR
582-
					v.C0 = RightHipC0
582+
	frame.BorderColor3 = BORDERCOLOR
583-
					v.C1 = RightHipC1
583+
	frame.Name = NAME
584-
				elseif ext == 3 then
584+
	frame.Parent = PARENT
585-
					v.DesiredAngle = 0
585+
	return frame
586-
					v.CurrentAngle = 0
586+
end
587-
					v.C0 = RightHipC0
587+
588-
					v.C1 = RightHipC1
588+
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
589
	local label = IT("TextLabel")
590-
			elseif v.Name == "Left Hip" then
590+
	label.BackgroundTransparency = 1
591-
				if ext == 1 then
591+
	label.Size = UD2(1, 0, 1, 0)
592-
					v.DesiredAngle = 0
592+
	label.Position = UD2(0, 0, 0, 0)
593-
					v.CurrentAngle = 0
593+
	label.TextColor3 = TEXTCOLOR
594-
				elseif ext == 2 then
594+
	label.TextStrokeTransparency = STROKETRANSPARENCY
595-
					v.C0 = LeftHipC0
595+
	label.TextTransparency = TRANSPARENCY
596-
					v.C1 = LeftHipC1
596+
	label.FontSize = TEXTFONTSIZE
597-
				elseif ext == 3 then
597+
	label.Font = TEXTFONT
598-
					v.DesiredAngle = 0
598+
	label.BorderSizePixel = BORDERSIZEPIXEL
599-
					v.CurrentAngle = 0
599+
	label.TextScaled = false
600-
					v.C0 = LeftHipC0
600+
	label.Text = TEXT
601-
					v.C1 = LeftHipC1
601+
	label.Name = NAME
602
	label.Parent = PARENT
603-
			elseif v.Name == "Neck" then
603+
	return label
604-
				if ext == 1 then
604+
end
605-
					v.DesiredAngle = 0
605+
606-
					v.CurrentAngle = 0
606+
function NoOutlines(PART)
607-
				elseif ext == 2 then
607+
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
608-
					v.C0 = NeckC0
608+
end
609-
					v.C1 = NeckC1
609+
610-
				elseif ext == 3 then
610+
611-
					v.DesiredAngle = 0
611+
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
612-
					v.CurrentAngle = 0
612+
	local NEWWELD = IT(TYPE)
613-
					v.C0 = NeckC0
613+
	NEWWELD.Part0 = PART0
614-
					v.C1 = NeckC1
614+
	NEWWELD.Part1 = PART1
615
	NEWWELD.C0 = C0
616-
			elseif v.Name == "RootJoint" then
616+
	NEWWELD.C1 = C1
617-
				if ext == 1 then
617+
	NEWWELD.Parent = PARENT
618-
					v.DesiredAngle = 0
618+
	return NEWWELD
619-
					v.CurrentAngle = 0
619+
end
620-
				elseif ext == 2 then
620+
621-
					v.C0 = RootJointC0
621+
function CreateSound(ID, PARENT, VOLUME, PITCH)
622-
					v.C1 = RootJointC1
622+
	local NEWSOUND = nil
623-
				elseif ext == 3 then
623+
	coroutine.resume(coroutine.create(function()
624-
					v.DesiredAngle = 0
624+
		NEWSOUND = IT("Sound", PARENT)
625-
					v.CurrentAngle = 0
625+
		NEWSOUND.Volume = VOLUME
626-
					v.C0 = RootJointC0
626+
		NEWSOUND.Pitch = PITCH
627-
					v.C1 = RootJointC1
627+
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
628
		Swait()
629-
			elseif v.Name == "RightGrip" then
629+
		NEWSOUND:play()
630-
				if ext == 1 then
630+
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
631-
				elseif ext == 2 then
631+
	end))
632-
					Grip.C0 = nGrip.C0
632+
	return NEWSOUND
633-
					Grip.C1 = nGrip.C1
633+
end
634-
				elseif ext == 3 then
634+
635-
					Grip.C0 = nGrip.C0
635+
function CFrameFromTopBack(at, top, back)
636-
					Grip.C1 = nGrip.C1
636+
	local right = top:Cross(back)
637
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
638
end
639
640
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
641
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
642
	local mesh = IT("SpecialMesh",wave)
643-
	doitdocdoit = function()
643+
	mesh.MeshType = "FileMesh"
644-
		if deb == false then
644+
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
645-
			return
645+
	mesh.Scale = SIZE
646
	mesh.Offset = VT(0,0,0)
647-
		deb = false
647+
	wave.CFrame = CFRAME
648-
                
648+
	coroutine.resume(coroutine.create(function(PART)
649-
		vPlayer = owner
649+
		for i = 1, WAIT do
650-
		cPlayer = vPlayer.Character
650+
			Swait()
651-
		Anim = cPlayer.Animate
651+
			mesh.Scale = mesh.Scale + GROW
652-
		Anim.Disabled = true
652+
			if DOESROT == true then
653-
		Hum = cPlayer.Humanoid
653+
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
654-
		Hum.Name = "NOPE"
654+
655-
		Hum.WalkSpeed = 0
655+
			wave.Transparency = wave.Transparency + (0.5/WAIT)
656-
		getWelds(cPlayer)
656+
			if wave.Transparency > 0.99 then
657-
		resetWelds(3, {})
657+
				wave:remove()
658-
                
658+
659-
		bodypos = Instance.new("BodyPosition")
659+
660-
		bodypos.P = 4000
660+
	end))
661-
		bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000
661+
end
662-
		bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0)
662+
663-
		bodypos.Parent = cPlayer.Torso
663+
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
664-
                
664+
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
665-
		dir = cPlayer.HumanoidRootPart.CFrame.lookVector
665+
	local mesh = IT("SpecialMesh",wave)
666-
		CPlayer = cPlayer
666+
	mesh.MeshType = "Sphere"
667-
		partpos = Instance.new("Part", workspace)
667+
	mesh.Scale = SIZE
668-
		partpos.Transparency = 1
668+
	mesh.Offset = VT(0,0,0)
669-
		partpos.CanCollide = false
669+
	wave.CFrame = CFRAME
670-
		partpos.Anchored = true
670+
	coroutine.resume(coroutine.create(function(PART)
671-
		partpos.CFrame = cPlayer.Torso.CFrame
671+
		for i = 1, WAIT do
672-
                
672+
			Swait()
673-
		sound = Instance.new("Sound")
673+
			mesh.Scale = mesh.Scale + GROW
674-
		sound.Parent = partpos
674+
			wave.Transparency = wave.Transparency + (1/WAIT)
675-
		sound.Volume = 1
675+
			if wave.Transparency > 0.99 then
676-
		sound.SoundId = "http://www.roblox.com/asset/?id=468760371"
676+
				wave:remove()
677-
        --        sound.SoundId="http://www.roblox.com/asset/?id=168009623"
677+
678-
		sound2 = Instance.new("Sound")
678+
679-
		sound2.Parent = workspace.CurrentCamera
679+
	end))
680-
		sound2.Volume = 1
680+
end
681-
		sound2.SoundId = "http://www.roblox.com/asset/?id=468760371"
681+
682-
        --        sound2.SoundId="http://www.roblox.com/asset/?id=168009623"
682+
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
683-
		sound:Play()
683+
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
684-
		sound2:Play()
684+
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
685-
		expected = 10
685+
	wave.CFrame = CFRAME
686-
		did = false
686+
	coroutine.resume(coroutine.create(function(PART)
687-
		pooted = 0
687+
		for i = 1, WAIT do
688-
		sos = game:GetService("RunService").Stepped:connect(function()
688+
			Swait()
689-
			pooted = pooted + 1
689+
			mesh.Scale = mesh.Scale * GROW
690-
			if pooted >= expected + 1 then
690+
			wave.Transparency = wave.Transparency + (0.5/WAIT)
691-
				sos:disconnect()
691+
			if wave.Transparency > 0.99 then
692-
				did = true
692+
				wave:remove()
693-
				return
693+
694
		end
695-
			resetWelds(3, {})
695+
	end))
696-
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
696+
end
697-
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
697+
698-
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
698+
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
699-
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
699+
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
700-
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
700+
	local mesh = IT("BlockMesh",wave)
701-
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
701+
	wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
702-
		end)
702+
	coroutine.resume(coroutine.create(function(PART)
703-
                --[[sound=Instance.new("Sound")
703+
		for i = 1, WAIT do
704-
                sound.Parent=cPlayer.Torso
704+
			Swait()
705-
                sound.Volume=1
705+
			mesh.Scale = mesh.Scale + GROW
706-
                sound.SoundId="http://www.roblox.com/asset/?id=316900066"
706+
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
707-
                sound:Play()]]--
707+
			wave.Transparency = wave.Transparency + (1/WAIT)
708-
		while did == false do
708+
			if wave.Transparency > 0.99 then
709
				wave:remove()
710
			end
711-
                
711+
712-
		expected = 10
712+
	end))
713-
		did = false
713+
end
714-
		pooted = 0
714+
715-
		sos = game:GetService("RunService").Stepped:connect(function()
715+
function MakeForm(PART,TYPE)
716-
			pooted = pooted + 1
716+
	if TYPE == "Cyl" then
717-
			if pooted >= expected + 1 then
717+
		local MSH = IT("CylinderMesh",PART)
718-
				sos:disconnect()
718+
	elseif TYPE == "Ball" then
719-
				did = true
719+
		local MSH = IT("SpecialMesh",PART)
720-
				return
720+
		MSH.MeshType = "Sphere"
721
	elseif TYPE == "Wedge" then
722-
			resetWelds(3, {})
722+
		local MSH = IT("SpecialMesh",PART)
723-
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
723+
		MSH.MeshType = "Wedge"
724-
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
724+
725-
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
725+
end
726-
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
726+
727-
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9))
727+
function CheckTableForString(Table, String)
728-
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10))
728+
	for i, v in pairs(Table) do
729-
		end)
729+
		if string.find(string.lower(String), string.lower(v)) then
730-
		while did == false do
730+
			return true
731
		end
732
	end
733-
		wait(.2)
733+
	return false
734-
		expected = 5
734+
end
735-
		did = false
735+
736-
		pooted = 0
736+
737-
		nubhit = nil
737+
738-
		sos = game:GetService("RunService").Stepped:connect(function()
738+
Debris = game:GetService("Debris")
739-
			pooted = pooted + 1
739+
740-
			if pooted >= expected + 1 then
740+
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
741-
				sos:disconnect()
741+
	local Direction = CFrame.new(StartPos, Vec).lookVector
742-
				did = true
742+
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
743-
				return
743+
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
744
	if RayHit and CheckIntangible(RayHit) then
745-
			resetWelds(3, {})
745+
		if DelayIfHit then
746-
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
746+
747-
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
747+
748-
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
748+
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
749-
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
749+
750-
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40))
750+
	return RayHit, RayPos, RayNormal
751-
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34))
751+
end
752-
			if nubhit == nil then
752+
753-
				bodypos.position = bodypos.position + dir * 4
753+
function RayCast(Position, Direction, MaxDistance, IgnoreList)
754-
				cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20)
754+
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
755-
                                --bodypos.position=bodypos.position + dir*9
755+
end
756-
                                --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20)
756+
757
function turnto(position)
758-
			if nubhit == nil and pooted >= 2 then
758+
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
759-
				pos = bodypos.position + dir * 2
759+
end
760-
				radi = 6
760+
761-
				for _, v in pairs(workspace:children()) do
761+
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
762-
					h = v:FindFirstChild("Humanoid")
762+
	PLAYMAINANIM = false
763-
					t = v:FindFirstChild("Torso")
763+
	if WhichPose == "Cast1" then
764-
					if h ~= nil and t ~= nil and v ~= cPlayer then
764+
		for i=0, Time, 0.1 / Animation_Speed do
765-
						if (t.Position - pos).magnitude <= radi then
765+
			Swait()
766-
							print(":>")
766+
			if Magic == true then
767-
							nubhit = v
767+
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
768
			end
769
			if Gyro ~= nil and Gyro ~= false then
770
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
771
			end
772
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
773-
			if nubhit ~= nil then
773+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
774-
				if nubhit.Torso:FindFirstChild("PART1") == nil then
774+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
775-
					v = Instance.new("BodyVelocity")
775+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
776-
					v.P = 4000
776+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
777-
					v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000)
777+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
778-
					v.velocity = dir * 4 + Vector3.new(0, 4, 0)
778+
779-
					v.Name = "PART1"
779+
	elseif WhichPose == "Cast2" then
780-
					v.Parent = nubhit.Torso
780+
		for i=0, Time, 0.1 / Animation_Speed do
781-
					game:GetService("Debris"):AddItem(v, 5)
781+
			Swait()
782-
					coroutine.resume(coroutine.create(function(v)
782+
			if Magic == true then
783-
						for i = 1, 100 do
783+
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
784-
							v.velocity = v.velocity - Vector3.new(0, .07, 0)
784+
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
785-
							wait()
785+
786
			if Gyro ~= nil and Gyro ~= false then
787-
					end), v)
787+
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
788-
					v = Instance.new("BodyGyro")
788+
789-
					v.P = 20
789+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
790-
					v.D = 30
790+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
791-
					v.maxTorque = Vector3.new(5000000, 5000000, 5000000)
791+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
792-
					v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0)
792+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
793-
					v.Name = "PART1"
793+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
794-
					v.Parent = nubhit.Torso
794+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
795-
					game:GetService("Debris"):AddItem(v, 5)
795+
796
	elseif WhichPose == "RightArmUp" then
797
		for i=0, Time, 0.1 / Animation_Speed do
798-
		end)
798+
			Swait()
799-
		while did == false do
799+
			if Magic == true then
800
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
801
			end
802-
		if nubhit == nil then
802+
			if Gyro ~= nil and Gyro ~= false then
803-
			sound:Stop()
803+
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
804-
			wait(.5)
804+
805-
			sound2:Stop()
805+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
806
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
807-
			expected = 32
807+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
808-
			did = false
808+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
809-
			pooted = 0
809+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
810-
			sos = game:GetService("RunService").Stepped:connect(function()
810+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
811-
				pooted = pooted + 1
811+
812-
				if pooted >= expected + 1 then
812+
	elseif WhichPose == "Taunt" then
813-
					sos:disconnect()
813+
		for i=0, Time, 0.1 / Animation_Speed do
814-
					did = true
814+
			Swait()
815-
					return
815+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
816
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
817-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03))
817+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
818-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0))
818+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
819-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
819+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
820-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
820+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
821-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1))
821+
822-
				RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05))
822+
		CreateSound(221057812,Torso,10,1,false)
823-
				bodypos.position = bodypos.position + dir * .05
823+
		for i=0, Time*2, 0.1 / Animation_Speed do
824-
				cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20)
824+
			Swait()
825-
			end)
825+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
826-
			while did == false do
826+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
827-
				wait()
827+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
828
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
829-
			bodypos.Parent = nil
829+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
830-
			expected = 12
830+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
831-
			did = false
831+
832-
			pooted = 0
832+
		for i=0, Time, 0.1 / Animation_Speed do
833-
			sos = game:GetService("RunService").Stepped:connect(function()
833+
			Swait()
834-
				pooted = pooted + 1
834+
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
835-
				if pooted >= expected + 1 then
835+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
836-
					sos:disconnect()
836+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
837-
					did = true
837+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
838-
					return
838+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
839
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
840-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15))
840+
841-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25))
841+
	elseif WhichPose == "Prepare key" then
842-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
842+
		for i=0, Time, 0.1 / Animation_Speed do
843-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
843+
			Swait()
844-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8))
844+
			if Gyro ~= nil and Gyro ~= false then
845-
				RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7))
845+
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
846-
			end)
846+
847
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
848-
			while did == false do
848+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
849-
				wait()
849+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
850
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
851-
			expected = 6
851+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
852-
			did = false
852+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
853-
			pooted = 0
853+
854-
			sos = game:GetService("RunService").Stepped:connect(function()
854+
	elseif WhichPose == "Turn key" then
855-
				pooted = pooted + 1
855+
		for i=0, Time, 0.1 / Animation_Speed do
856-
				if pooted >= expected + 1 then
856+
			Swait()
857-
					sos:disconnect()
857+
			if Gyro ~= nil and Gyro ~= false then
858-
					did = true
858+
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
859-
					return
859+
860
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
861-
				resetWelds(3, {})
861+
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
862-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18))
862+
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
863-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18))
863+
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
864-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6))
864+
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
865-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6))
865+
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
866-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0))
866+
867-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1))
867+
868-
				print(":(")
868+
	PLAYMAINANIM = true
869-
			end)
869+
end
870-
			wait(.3)
870+
871-
			while did == false do
871+
--//=================================\\
872-
				wait()
872+
--|| 			SPEECH
873
--\\=================================//
874-
			resetWelds(3, {
874+
875-
				"Neck"
875+
function Chatter(Text,Timer)
876-
			})
876+
	local chat = coroutine.wrap(function()
877-
			expected = 5
877+
		if Character:FindFirstChild("SpeechBoard")~= nil then
878-
			did = false
878+
			Character:FindFirstChild("SpeechBoard"):destroy()
879-
			pooted = 0
879+
880-
			p = Instance.new("Part", workspace)
880+
		local naeeym2 = IT("BillboardGui",Character)
881-
			p.Name = "ORB"
881+
		naeeym2.Size = UD2(0,100,0,40)
882-
			p.TopSurface = 0
882+
		naeeym2.StudsOffset = Vector3.new(0,2,0)
883-
			p.BottomSurface = 0
883+
		naeeym2.Adornee = Character.Head
884-
			p.formFactor = "Custom"
884+
		naeeym2.Name = "SpeechBoard"
885-
			p.CFrame = cPlayer.Torso.CFrame
885+
		naeeym2.AlwaysOnTop = true
886-
			m = Instance.new("SpecialMesh", p)
886+
		local tecks2 = IT("TextLabel",naeeym2)
887-
			m.MeshType = "Sphere"
887+
		tecks2.BackgroundTransparency = 1
888-
			p.BrickColor = BrickColor:White()
888+
		tecks2.BorderSizePixel = 0
889-
			p.Size = Vector3.new(1, 1, 1)
889+
		tecks2.Text = ""
890-
			p.CanCollide = false
890+
		tecks2.Font = "Legacy"
891-
			p.Anchored = true
891+
		tecks2.TextSize = 15
892-
			game:GetService("Debris"):AddItem(p, 5)
892+
		tecks2.TextStrokeTransparency = 1
893-
			coroutine.resume(coroutine.create(function(p)
893+
		tecks2.TextColor3 = Color3.new(242,243,243)
894-
				nubhit.Torso.Anchored = true
894+
		tecks2.TextStrokeColor3 = Color3.new(242,243,243)
895-
				for i = 1, 10 do
895+
		tecks2.Size = UDim2.new(1,0,0.5,0)
896-
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5)
896+
		for i = 1,string.len(Text),1 do
897-
					p.Transparency = .5 + i / 20
897+
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
898-
					wait()
898+
			tecks2.Text = string.sub(Text,1,i)
899
			wait(Timer)
900-
				p:Remove()
900+
901-
			end), p)
901+
		wait(1)
902-
			sos = game:GetService("RunService").Stepped:connect(function()
902+
		naeeym2:Destroy()
903-
				pooted = pooted + 1
903+
	end)
904-
				if pooted >= expected + 1 then
904+
	chat()
905-
					sos:disconnect()
905+
end
906-
					did = true
906+
907-
					return
907+
function chatfunc(text,waitt)
908
local chat = coroutine.wrap(function()
909-
				resetWelds(3, {})
909+
if Character:FindFirstChild("TalkingBillBoard")~= nil then
910-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10))
910+
Character:FindFirstChild("TalkingBillBoard"):destroy()
911-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10))
911+
end
912-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10))
912+
local naeeym2 = Instance.new("BillboardGui",Character)
913-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9))
913+
naeeym2.Size = UDim2.new(0,100,0,40)
914-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0))
914+
naeeym2.StudsOffset = Vector3.new(0,5,0)
915-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2))
915+
naeeym2.Adornee = Character.Head
916-
				print(":(")
916+
naeeym2.Name = "TalkingBillBoard"
917-
			end)
917+
naeeym2.AlwaysOnTop = true
918-
                
918+
local tecks2 = Instance.new("TextLabel",naeeym2)
919-
			while did == false do
919+
tecks2.BackgroundTransparency = 1
920-
				wait()
920+
tecks2.BorderSizePixel = 0
921
tecks2.Text = ""
922-
			wait(1)
922+
tecks2.Font = "SciFi"
923-
			expected = 5
923+
tecks2.TextSize = 30
924-
			did = false
924+
tecks2.TextStrokeTransparency = 1
925-
			pooted = 0
925+
tecks2.TextColor3 = SKILLTEXTCOLOR
926-
			sos = game:GetService("RunService").Stepped:connect(function()
926+
tecks2.TextStrokeColor3 = Color3.new(27,42,53)
927-
				pooted = pooted + 1
927+
tecks2.Size = UDim2.new(1,0,0.5,0)
928-
				if pooted >= expected + 1 then
928+
for i = 1,string.len(text),1 do
929-
					sos:disconnect()
929+
tecks2.Text = string.sub(text,1,i)
930-
					did = true
930+
Swait()
931-
					return
931+
end
932
wait(waitt)
933-
				resetWelds(3, {})
933+
coroutine.resume(coroutine.create(function()
934-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
934+
	for i = 1, 10 do
935-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
935+
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
936-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
936+
		Swait()
937-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
937+
938-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
938+
	naeeym2:Destroy()
939-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
939+
end))
940-
				print(":(")
940+
end)
941-
			end)
941+
chat()
942-
			while did == false do
942+
end
943-
				wait()
943+
944
945-
			wait(.8)
945+
function SpawnTrail(FROM,TO,BIG)
946-
			expected = 5
946+
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
947-
			did = false
947+
	MakeForm(TRAIL,"Cyl")
948-
			pooted = 0
948+
	local DIST = (FROM - TO).Magnitude
949-
			bodypos.Parent = cPlayer.Torso
949+
	if BIG == true then
950-
			workspace.CurrentCamera.CameraType = "Follow"
950+
		TRAIL.Size = VT(10,DIST,10)
951-
			sos = game:GetService("RunService").Stepped:connect(function()
951+
	else
952-
				pooted = pooted + 1
952+
		TRAIL.Size = VT(0.25,DIST,0.25)
953-
				if pooted >= expected + 1 then
953+
954-
					sos:disconnect()
954+
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
955-
					did = true
955+
	coroutine.resume(coroutine.create(function()
956-
					return
956+
		for i = 1, 5 do
957
			Swait()
958-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3))
958+
			TRAIL.Transparency = TRAIL.Transparency + 0.1
959-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3))
959+
960-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8))
960+
		TRAIL:remove()
961-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8))
961+
	end))
962-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0))
962+
end
963-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
963+
964-
                        
964+
function WACKYEFFECT(Table)
965-
				bodypos.position = bodypos.position + Vector3.new(0, 240, 0)
965+
	local TYPE = (Table.EffectType or "Sphere")
966-
				cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0)
966+
	local SIZE = (Table.Size or VT(1,1,1))
967-
                        
967+
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
968-
				print(":(")
968+
	local TRANSPARENCY = (Table.Transparency or 0)
969-
			end)
969+
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
970-
			local DIOPLS = Instance.new("Sound", cPlayer.Torso)
970+
	local CFRAME = (Table.CFrame or Torso.CFrame)
971-
			DIOPLS.SoundId = "rbxassetid://316900066"
971+
	local MOVEDIRECTION = (Table.MoveToPos or nil)
972-
			DIOPLS.Volume = 1
972+
	local ROTATION1 = (Table.RotationX or 0)
973-
			DIOPLS:Play()
973+
	local ROTATION2 = (Table.RotationY or 0)
974-
			game:GetService("Debris"):AddItem(DIOPLS, 19)
974+
	local ROTATION3 = (Table.RotationZ or 0)
975-
			while did == false do
975+
	local MATERIAL = (Table.Material or "Neon")
976-
				wait()
976+
	local COLOR = (Table.Color or C3(242,243,243))
977
	local TIME = (Table.Time or 45)
978-
			wait(.8)
978+
	local SOUNDID = (Table.SoundID or nil)
979-
			LOL = Spawn()
979+
	local SOUNDPITCH = (Table.SoundPitch or nil)
980-
			LOL.Parent = workspace
980+
	local SOUNDVOLUME = (Table.SoundVolume or nil)
981-
			LOL:MakeJoints()
981+
	coroutine.resume(coroutine.create(function()
982-
			LOL:MoveTo(cPlayer.Torso.CFrame.p)
982+
		local PLAYSSOUND = false
983-
			C = LOL.Center
983+
		local SOUND = nil
984-
			C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0)
984+
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
985-
                
985+
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
986-
			bb = Instance.new("BodyPosition")
986+
			PLAYSSOUND = true
987-
			bb.Parent = C
987+
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
988-
			bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000)
988+
989-
			bb.position = bb.Parent.Position
989+
		EFFECT.Color = COLOR
990-
			C.CFrame = CFrame.new(bb.position)
990+
		local MSH = nil
991-
			orig = bb.position
991+
		if TYPE == "Sphere" then
992-
                
992+
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
993-
			gg = Instance.new("BodyGyro")
993+
		elseif TYPE == "Block" then
994-
			gg.P = 15000
994+
			MSH = IT("BlockMesh",EFFECT)
995-
			gg.D = 100
995+
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
996-
			gg.maxTorque = Vector3.new(500000000, 500000000, 500000000)
996+
		elseif TYPE == "Wave" then
997-
			gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0)
997+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,-SIZE.X/8))
998-
			gg.Parent = C
998+
		elseif TYPE == "Ring" then
999-
                
999+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1000-
			expected = 80
1000+
		elseif TYPE == "Slash" then
1001-
			did = false
1001+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1002-
			pooted = 0
1002+
		elseif TYPE == "Round Slash" then
1003-
                
1003+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1004-
			resetWelds(3, {})
1004+
		elseif TYPE == "Swirl" then
1005-
                
1005+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
1006-
			Hum.PlatformStand = true
1006+
		elseif TYPE == "Skull" then
1007-
                
1007+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
1008-
			RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180))
1008+
		elseif TYPE == "Crystal" then
1009-
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180))
1009+
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
1010-
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8))
1010+
1011-
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8))
1011+
		if MSH ~= nil then
1012-
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
1012+
			local MOVESPEED = nil
1013-
			RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1013+
			if MOVEDIRECTION ~= nil then
1014-
                
1014+
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1015-
			bodypos.Parent = nil
1015+
1016-
			w = Instance.new("Weld")
1016+
			local GROWTH = SIZE - ENDSIZE
1017-
			w.Part0 = C
1017+
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1018-
			w.Part1 = cPlayer.Torso
1018+
			if TYPE == "Block" then
1019-
			w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0)
1019+
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1020-
			w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
1020+
			else
1021-
			w.Parent = w.Part0
1021+
				EFFECT.CFrame = CFRAME
1022-
                
1022+
1023-
			sos = game:GetService("RunService").Stepped:connect(function()
1023+
			for LOOP = 1, TIME+1 do
1024-
				pooted = pooted + 1
1024+
				Swait()
1025-
				if pooted >= expected + 1 then
1025+
				MSH.Scale = MSH.Scale - GROWTH/TIME
1026-
					sos:disconnect()
1026+
				if TYPE == "Wave" then
1027-
					did = true
1027+
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1028-
					return
1028+
1029
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1030-
                        
1030+
				if TYPE == "Block" then
1031-
				bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0)
1031+
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1032-
				C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0)
1032+
				else
1033-
				print(":(")
1033+
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1034-
			end)
1034+
1035
				if MOVEDIRECTION ~= nil then
1036-
			while did == false do
1036+
					local ORI = EFFECT.Orientation
1037-
				wait()
1037+
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1038
					EFFECT.Orientation = ORI
1039-
			C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 4, 0), Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(5), math.rad(5), 0)
1039+
1040-
			C.CFrame = C.CFrame * CFrame.new(8, 0, 0)
1040+
1041-
			bl2 = Instance.new("Part")
1041+
			if PLAYSSOUND == false then
1042-
			bl2.TopSurface = 0
1042+
				EFFECT:remove()
1043-
			bl2.BottomSurface = 0
1043+
			else
1044-
			bl2.CanCollide = false
1044+
				SOUND.Stopped:Connect(function()
1045-
			bl2.formFactor = "Symmetric"
1045+
					EFFECT:remove()
1046-
			local ShockWaveSound = Instance.new("Sound", bl2)
1046+
				end)
1047-
			ShockWaveSound.SoundId = "rbxassetid://138186576"
1047+
1048-
			ShockWaveSound.Pitch = 0.8
1048+
1049-
			ShockWaveSound.Volume = 1
1049+
			if PLAYSSOUND == false then
1050-
			ShockWaveSound:Play()
1050+
				EFFECT:remove()
1051-
			m = Instance.new("SpecialMesh")
1051+
			else
1052-
			m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1052+
				repeat Swait() until SOUND.Playing == false
1053-
			m.Scale = Vector3.new(1, 4, 1)
1053+
				EFFECT:remove()
1054-
			m.Parent = bl2
1054+
1055-
			bl2.Size = Vector3.new(1, 1, 1)
1055+
1056-
			bl2.Anchored = false
1056+
	end))
1057-
			bl2.Name = "c"
1057+
end
1058-
			bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
1058+
1059-
			bl2.BrickColor = BrickColor.new("White")
1059+
1060-
			bl2.Parent = CPlayer
1060+
--//=================================\\
1061-
			coroutine.resume(coroutine.create(function(p)
1061+
--||			DAMAGING
1062-
				for i = 1, 10 do
1062+
--\\=================================//
1063-
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(8, 0, 8)
1063+
1064-
					p.Transparency = .25 + i * .075
1064+
function ApplyDamage(Humanoid,Damage,OneShot)
1065-
					p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(5), 0)
1065+
	Damage = Damage * DAMAGEMULTIPLIER
1066-
					wait()
1066+
	local DEAD = false
1067
	if Humanoid.Health < 2000 and OneShot == false then
1068-
				p:Remove()
1068+
		if Humanoid.Health - Damage > 0 then
1069-
			end), bl2)
1069+
			Humanoid.Health = Humanoid.Health - Damage
1070-
			bl2.Anchored = true
1070+
1071
			Humanoid.Parent:BreakJoints()
1072-
			bl2 = Instance.new("Part")
1072+
			DEAD = true
1073-
			bl2.TopSurface = 0
1073+
1074-
			bl2.BottomSurface = 0
1074+
	else
1075-
			bl2.CanCollide = false
1075+
		DEAD = true
1076-
			bl2.formFactor = "Symmetric"
1076+
		Humanoid.Parent:BreakJoints()
1077-
			m = Instance.new("SpecialMesh")
1077+
1078-
			m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1078+
	if DEAD == true then
1079-
			m.Scale = Vector3.new(1, 6, 1)
1079+
		local PARTS = {}
1080-
			m.Parent = bl2
1080+
		for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
1081-
			bl2.Size = Vector3.new(1, 1, 1)
1081+
			if CHILD:IsA("BasePart") then
1082-
			bl2.Anchored = false
1082+
				table.insert(PARTS,CHILD)
1083-
			bl2.Name = "c"
1083+
1084-
			bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
1084+
1085-
			bl2.BrickColor = BrickColor.new("White")
1085+
		coroutine.resume(coroutine.create(function()
1086-
			bl2.Parent = CPlayer
1086+
1087-
			coroutine.resume(coroutine.create(function(p)
1087+
			repeat
1088-
				for i = 1, 20 do
1088+
				Swait()
1089-
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 0, 6)
1089+
				local PIECE = nil
1090-
					p.Transparency = i / 20
1090+
				if MRANDOM(1,5) == 1 then
1091-
					p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(3), 0)
1091+
					for E = 1, #PARTS do
1092-
					wait()
1092+
						if MRANDOM(1,5) == 1 then
1093
							PIECE = PARTS[E]
1094-
				p:Remove()
1094+
							table.remove(PARTS,E)
1095-
			end), bl2)
1095+
1096-
			bl2.Anchored = true
1096+
1097-
                
1097+
1098-
			gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0)
1098+
1099-
			expected = 3
1099+
				if PIECE ~= nil then
1100-
			did = false
1100+
					if PIECE.Name == "Head" then
1101-
			pooted = 0
1101+
						WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(242,243,243), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
1102-
			workspace.CurrentCamera.CameraType = "Follow"
1102+
					else
1103-
			sos = game:GetService("RunService").Stepped:connect(function()
1103+
						WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(242,243,243), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
1104-
				pooted = pooted + 1
1104+
1105-
				if pooted >= expected + 1 then
1105+
					PIECE:remove()
1106-
					sos:disconnect()
1106+
1107-
					did = true
1107+
			until #PARTS == 0
1108-
					return
1108+
		end))
1109
	end
1110-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1110+
end
1111-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1111+
1112-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0))
1112+
1113-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0))
1113+
function ApplyDamage3(Humanoid,Damage,TorsoPart)
1114-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1114+
	local defence = Instance.new("BoolValue",Humanoid.Parent)
1115-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
1115+
	defence.Name = ("HitBy"..Player.Name)
1116-
                        
1116+
	game:GetService("Debris"):AddItem(defence, 0.001)
1117-
				w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
1117+
	Damage = Damage * DAMAGEMULTIPLIER
1118-
                        
1118+
	if Humanoid.Health ~= 0 then
1119-
				print(":(")
1119+
		local CritChance = MRANDOM(1,100)
1120-
			end)
1120+
		if Damage > Humanoid.Health then
1121-
			while did == false do
1121+
			Damage = math.ceil(Humanoid.Health)
1122-
				wait()
1122+
			if Damage == 0 then
1123
				Damage = 0.1
1124-
			wait(.3)
1124+
1125-
			expected = 5
1125+
1126-
			did = false
1126+
		Humanoid.Health = Humanoid.Health - Damage
1127-
			pooted = 0
1127+
1128-
			workspace.CurrentCamera.CameraType = "Follow"
1128+
end
1129-
			sos = game:GetService("RunService").Stepped:connect(function()
1129+
1130-
				pooted = pooted + 1
1130+
function ApplyDamage3(Humanoid,Damage,TorsoPart)
1131-
				if pooted >= expected + 1 then
1131+
	local defence = Instance.new("BoolValue",Humanoid.Parent)
1132-
					sos:disconnect()
1132+
	defence.Name = ("HitBy"..Player.Name)
1133-
					did = true
1133+
	game:GetService("Debris"):AddItem(defence, 0.001)
1134-
					return
1134+
	Damage = Damage * DAMAGEMULTIPLIER
1135
	if Humanoid.Health ~= 0 then
1136-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1136+
		local CritChance = MRANDOM(1,100)
1137-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1137+
		if Damage > Humanoid.Health then
1138-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8))
1138+
			Damage = math.ceil(Humanoid.Health)
1139-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8))
1139+
			if Damage == 0 then
1140-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
1140+
				Damage = 0.1
1141-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0))
1141+
1142-
                        
1142+
1143-
				w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
1143+
		Humanoid.Health = Humanoid.Health - Damage
1144-
                        
1144+
1145-
				print(":(")
1145+
end
1146-
			end)
1146+
1147-
			while did == false do
1147+
function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
1148-
				wait()
1148+
	local CHILDREN = workspace:GetDescendants()
1149
	for index, CHILD in pairs(CHILDREN) do
1150-
			expected = 203
1150+
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1151-
			did = false
1151+
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1152-
			pooted = 0
1152+
			if HUM then
1153-
			workspace.CurrentCamera.CameraType = "Follow"
1153+
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1154-
			sos = game:GetService("RunService").Stepped:connect(function()
1154+
				if TORSO then
1155-
				pooted = pooted + 1
1155+
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1156-
				if pooted >= expected + 1 then
1156+
						if INSTAKILL == true then
1157-
					sos:disconnect()
1157+
							CHILD:BreakJoints()
1158-
					did = true
1158+
						else
1159-
					return
1159+
							local DMG = MRANDOM(MINDMG,MAXDMG)
1160
							ApplyDamage(HUM,DMG,TORSO)
1161-
				resetWelds(3, {
1161+
1162-
					RightHip,
1162+
						if FLING > 0 then
1163-
					LeftHip,
1163+
							for _, c in pairs(CHILD:GetChildren()) do
1164-
					RootJoint,
1164+
								if c:IsA("BasePart") then
1165-
					Neck
1165+
									local bv = Instance.new("BodyVelocity") 
1166-
				})
1166+
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1167-
				RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2)
1167+
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
1168-
				LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2)
1168+
									bv.Parent = c
1169-
				RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30))
1169+
									Debris:AddItem(bv,0.05)
1170-
				LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30))
1170+
								end
1171-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0))
1171+
							end
1172-
				RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0))
1172+
1173-
				w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
1173+
1174-
				C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200)
1174+
1175-
                        
1175+
1176-
				if pooted / 2 == math.floor(pooted / 2) then
1176+
1177-
					p = cPlayer["Right Arm"]:clone()
1177+
1178-
					p.Anchored = true
1178+
end
1179-
					p.CanCollide = false
1179+
1180-
					p.Parent = workspace
1180+
function CameraEnshaking(Length, Intensity)
1181-
					p.Transparency = .5
1181+
	coroutine.resume(coroutine.create(function()
1182-
					game:GetService("Debris"):AddItem(p, .2)
1182+
		local intensity = 1 * Intensity
1183-
					p = cPlayer["Left Arm"]:clone()
1183+
		local rotM = 0.01 * Intensity
1184-
					p.Anchored = true
1184+
		for i = 0, Length, 0.1 do
1185-
					p.CanCollide = false
1185+
			Swait()
1186-
					p.Parent = workspace
1186+
			intensity = intensity - 0.05 * Intensity / Length
1187-
					p.Transparency = .5
1187+
			rotM = rotM - 5.0E-4 * Intensity / Length
1188-
					game:GetService("Debris"):AddItem(p, .2)
1188+
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
1189-
                                
1189+
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
1190-
					p = Instance.new("Part", workspace)
1190+
1191-
					p.Name = "ORB"
1191+
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
1192-
					p.TopSurface = 0
1192+
	end))
1193-
					p.BottomSurface = 0
1193+
end
1194-
					p.formFactor = "Custom"
1194+
1195-
					p.CFrame = cPlayer.Torso.CFrame + cPlayer.Torso.CFrame.lookVector * 3 + Vector3.new(math.random(-20, 20) / 15, math.random(-20, 20) / 15 - .8, math.random(-20, 20) / 15)
1195+
function KillChildren(v)
1196-
					m = Instance.new("SpecialMesh", p)
1196+
	v:BreakJoints()
1197-
					m.MeshType = "Sphere"
1197+
	for _, c in pairs(v:GetChildren()) do
1198-
					p.BrickColor = BrickColor:White()
1198+
		if c:IsA("BasePart") then
1199-
					p.Size = Vector3.new(.4, .4, .4)
1199+
			if c.Transparency < 1 then
1200-
					p.CanCollide = false
1200+
				if c:FindFirstChildOfClass("Decal") then
1201-
					p.Anchored = true
1201+
					c:FindFirstChildOfClass("Decal"):remove()
1202-
					game:GetService("Debris"):AddItem(p, 5)
1202+
1203-
					coroutine.resume(coroutine.create(function(p)
1203+
				particles(c)
1204-
						for i = 1, 8 do
1204+
				c.PE.Enabled = true
1205-
							p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
1205+
				c.Parent = Effects
1206-
							p.Transparency = i / 8
1206+
				c.CanCollide = false
1207-
							wait()
1207+
				c.Material = "Neon"
1208
				c.Color = C3(242,243,243)
1209-
						p:Remove()
1209+
				c.Transparency = 1
1210-
					end), p)
1210+
				local grav = Instance.new("BodyPosition",c)
1211-
                                
1211+
				grav.P = 20000
1212
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1213-
                        
1213+
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
1214-
				print(":)")
1214+
				grav.Name = "GravityForce"
1215-
			end)
1215+
				coroutine.resume(coroutine.create(function()
1216-
			while did == false do
1216+
					for i = 1, 20 do
1217-
				wait()
1217+
						Swait()
1218
						c.Transparency = c.Transparency + 1/20
1219-
			wait(.5)
1219+
1220-
			expected = 20
1220+
					c.PE.Enabled = false
1221-
			did = false
1221+
					Debris:AddItem(c,2)
1222-
			pooted = 0
1222+
				end))
1223-
			workspace.CurrentCamera.CameraType = "Follow"
1223+
1224-
			sos = game:GetService("RunService").Stepped:connect(function()
1224+
1225-
				pooted = pooted + 1
1225+
1226-
				if pooted >= expected + 1 then
1226+
end
1227-
					sos:disconnect()
1227+
1228-
					did = true
1228+
function ApplyAoE(POSITION,RANGE)
1229-
					return
1229+
	local CHILDREN = workspace:GetDescendants()
1230
	for index, CHILD in pairs(CHILDREN) do
1231-
				resetWelds(3, {
1231+
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1232-
					Neck,
1232+
			local LISTED = false
1233-
					RootJoint,
1233+
			for LIST = 1, #WHITELIST do
1234-
					RightHip,
1234+
				if WHITELIST[LIST] ~= nil then
1235-
					LeftHip
1235+
					if CHILD.Name == WHITELIST[LIST] then
1236-
				})
1236+
						LISTED = true
1237-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted))
1237+
1238-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted))
1238+
1239-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2))
1239+
1240-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted))
1240+
			if LISTED == false then
1241-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2))
1241+
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1242-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1242+
				if HUM then
1243-
				w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0))
1243+
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1244-
				print(":)")
1244+
					if TORSO then
1245-
			end)
1245+
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
1246-
			while did == false do
1246+
							KillChildren(CHILD)
1247-
				wait()
1247+
1248
					end
1249
				end
1250-
			expected = 5
1250+
1251-
			did = false
1251+
1252-
			pooted = 0
1252+
1253-
			workspace.CurrentCamera.CameraType = "Follow"
1253+
end
1254-
			w.Parent = nil
1254+
1255-
			bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0)
1255+
function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
1256-
			poo = cPlayer.Torso.CFrame.lookVector
1256+
	coroutine.resume(coroutine.create(function()
1257-
			cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50)
1257+
		local METEOR = IT("Model",Effects)
1258-
			bodypos.Parent = cPlayer.Torso
1258+
		METEOR.Name = "Meteorite"
1259-
			sos = game:GetService("RunService").Stepped:connect(function()
1259+
		local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
1260-
				pooted = pooted + 1
1260+
		METEOR.PrimaryPart = CENTER
1261-
				if pooted >= expected + 1 then
1261+
		local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
1262-
					sos:disconnect()
1262+
		PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1263-
					did = true
1263+
		for i = 1, 15 do
1264-
					return
1264+
			local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
1265
			FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1266-
				resetWelds(3, {})
1266+
1267-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35))
1267+
		if ISDEBREE ~= true then
1268-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28))
1268+
			METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
1269-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4))
1269+
1270-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4))
1270+
			METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
1271-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0))
1271+
1272-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0))
1272+
		local IMPACT = false
1273-
				print(":)")
1273+
		CreateSound(463593339, CENTER, 10, 0.6)
1274-
			end)
1274+
		if SIZE >= 3.5 then
1275-
			while did == false do
1275+
			for i = 1, MRANDOM(3,7) do
1276-
				wait()
1276+
				SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
1277
			end
1278-
			wait(.7)
1278+
1279-
			expected = 5
1279+
		for i = 1, 200 do
1280-
			did = false
1280+
			Swait()
1281-
			pooted = 0
1281+
			local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
1282-
			sos = game:GetService("RunService").Stepped:connect(function()
1282+
			if HITFLOOR == nil then
1283-
				pooted = pooted + 1
1283+
				local ORI = CENTER.Orientation
1284-
				if pooted >= expected + 1 then
1284+
				METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
1285-
					sos:disconnect()
1285+
			else
1286-
					did = true
1286+
				if HITFLOOR.Anchored == true then
1287-
					return
1287+
					CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
1288
					CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
1289-
				resetWelds(3, {})
1289+
1290-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
1290+
				IMPACT = true
1291-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
1291+
				break
1292-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
1292+
1293-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
1293+
1294-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
1294+
		if IMPACT == true then
1295-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
1295+
			WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 2930668938, SoundPitch = 1, SoundVolume = 5})
1296-
				print(":(")
1296+
			WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 2930668938, SoundPitch = 1, SoundVolume = 5})
1297-
			end)
1297+
			WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 2930668938, SoundPitch = 1, SoundVolume = 5})
1298-
			while did == false do
1298+
			ApplyAoE(CENTER.Position,30*SIZE)
1299-
				wait()
1299+
1300
		METEOR:remove()
1301-
			wait(.2)
1301+
	end))
1302-
			expected = 10
1302+
end
1303-
			did = false
1303+
1304-
			pooted = 0
1304+
function ApplyAoE4(POSITION,RANGE,BRUTAL)
1305-
			workspace.CurrentCamera.CameraType = "Follow"
1305+
	local CHILDREN = workspace:GetDescendants()
1306-
			g = Instance.new("BodyGyro")
1306+
	for index, CHILD in pairs(CHILDREN) do
1307-
			g.Parent = cPlayer.Torso
1307+
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1308-
			sos = game:GetService("RunService").Stepped:connect(function()
1308+
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1309-
				pooted = pooted + 1
1309+
			if HUM then
1310-
				if pooted >= expected + 1 then
1310+
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1311-
					sos:disconnect()
1311+
				if TORSO then
1312-
					did = true
1312+
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1313-
					return
1313+
						if BRUTAL == true then
1314
							Kill(CHILD)
1315-
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2))
1315+
						else
1316-
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2))
1316+
							CHILD:BreakJoints()
1317-
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4))
1317+
1318-
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4))
1318+
1319-
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
1319+
1320-
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1320+
1321-
				if pooted >= 2 then
1321+
1322-
					bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5
1322+
1323-
					cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5
1323+
end
1324
1325-
				print(":(")
1325+
function Kill(Char)
1326-
			end)
1326+
	local NewCharacter = IT("Model",Effects)
1327-
			while did == false do
1327+
	NewCharacter.Name = "Ow im ded ;-;"
1328-
				wait()
1328+
	for _, c in pairs(Char:GetDescendants()) do
1329
		if c:IsA("BasePart") and c.Transparency == 0 then
1330-
			wait(.2)
1330+
			c:BreakJoints()
1331-
			bodypos:Remove()
1331+
			c.Material = "Glass"
1332-
			wait(.5)
1332+
			c.Color = C3(245,205,48)
1333-
                
1333+
			c.CanCollide = true
1334-
			e = Instance.new("Explosion")
1334+
			c.Transparency = 0.3
1335-
			e.BlastRadius = 30
1335+
			if c:FindFirstChildOfClass("SpecialMesh") then
1336-
			e.Position = C.Position
1336+
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1337-
			e.BlastPressure = e.BlastPressure * 2.5
1337+
1338-
			e.Parent = workspace
1338+
			if c.Name == "Head" then
1339-
			s = Instance.new("Sound", C)
1339+
				c:ClearAllChildren()
1340-
			s.SoundId = "rbxassetid://258057783"
1340+
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
1341-
			s.Volume = 1
1341+
1342-
			s:Play()
1342+
			if c.ClassName == "MeshPart" then
1343-
			g:Remove()
1343+
				c.TextureID = ""
1344-
                --dun
1344+
1345-
			nubhit.Torso.Anchored = false
1345+
			if c:FindFirstChildOfClass("BodyPosition") then
1346-
			Hum.PlatformStand = false
1346+
				c:FindFirstChildOfClass("BodyPosition"):remove()
1347-
			C.Anchored = true
1347+
1348
			if c:FindFirstChildOfClass("ParticleEmitter") then
1349-
			coroutine.resume(coroutine.create(function(t)
1349+
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1350-
				wait(3)
1350+
1351-
				p = Instance.new("Sound")
1351+
			c.Parent = NewCharacter
1352-
				p.SoundId = "http://www.roblox.com/asset/?id=154677261"
1352+
			c.Name = "DeadPart"
1353-
				p.Parent = t
1353+
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
1354-
				p.Volume = 1
1354+
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
1355-
				p:Play()
1355+
1356-
			end), C)
1356+
1357-
			game:GetService("Debris"):AddItem(LOL, 5)
1357+
	Char:remove()
1358
	Debris:AddItem(NewCharacter,5)
1359-
		resetWelds(3, {})
1359+
end
1360-
		workspace.CurrentCamera.CameraType = "Custom"
1360+
1361-
		Hum.WalkSpeed = 16
1361+
function ApplyAoE(POSITION,RANGE,BRUTAL)
1362-
		Hum.Name = "Humanoid"
1362+
	local CHILDREN = workspace:GetDescendants()
1363-
		bodypos:Remove()
1363+
	for index, CHILD in pairs(CHILDREN) do
1364-
		partpos:Remove()
1364+
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1365-
		Anim.Parent = nil
1365+
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1366-
		wait(.1)
1366+
			if HUM then
1367-
		Anim.Disabled = false
1367+
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1368-
		Anim.Parent = cPlayer
1368+
				if TORSO then
1369-
		deb = true
1369+
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1370
						if BRUTAL == true then
1371
							Kill(CHILD)
1372-
	Tool = Instance.new("HopperBin")
1372+
						else
1373-
	Tool.Name = "ROAD ROLLER DA"
1373+
							CHILD:BreakJoints()
1374-
	Tool.Parent = owner.Backpack
1374+
1375-
    local mouse = owner:GetMouse()
1375+
1376-
		mouse.Button1Down:connect(function()
1376+
1377-
			doitdocdoit()
1377+
1378-
		end)
1378+
1379
	end
1380-
end
1380+
end
1381
1382
function ApplyAoE(POSITION,RANGE,BRUTAL)
1383
	local CHILDREN = workspace:GetDescendants()
1384
	for index, CHILD in pairs(CHILDREN) do
1385
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1386
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1387
			if HUM then
1388
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1389
				if TORSO then
1390
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1391
						if BRUTAL == true then
1392
							Kill(CHILD)
1393
						else
1394
							CHILD:BreakJoints()
1395
						end
1396
					end
1397
				end
1398
			end
1399
		end
1400
	end
1401
end
1402
1403
1404
1405
function ApplyAoE(POSITION,RANGE,ISBANISH)
1406
	local CHILDREN = workspace:GetDescendants()
1407
	for index, CHILD in pairs(CHILDREN) do
1408
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1409
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1410
			if HUM then
1411
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1412
				if TORSO then
1413
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1414
						if ISBANISH == true then
1415
							Banish(CHILD)
1416
						else
1417
							if ISBANISH == "Gravity" then
1418
								HUM.PlatformStand = true
1419
								if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
1420
									local grav = Instance.new("BodyPosition",TORSO)
1421
									grav.D = 15
1422
									grav.P = 20000
1423
									grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1424
									grav.position = TORSO.Position
1425
									grav.Name = "V3BanishForce"..Player.Name
1426
								else
1427
									TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
1428
									TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
1429
								end
1430
							else
1431
								HUM.PlatformStand = false
1432
							end
1433
						end
1434
					elseif ISBANISH == "Gravity" then
1435
						if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
1436
							TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
1437
							HUM.PlatformStand = false
1438
						end
1439
					end
1440
				end
1441
			end
1442
		end
1443
	end
1444
end
1445
1446
function SpawnSmite(POS)
1447
	local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
1448
	local EMITPOS = HITPOS
1449
	if HITFLOOR ~= nil then
1450
		if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1451
			HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
1452
			EMITPOS = HITPOS
1453
		elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1454
			HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
1455
			EMITPOS = HITPOS
1456
		end
1457
	end
1458
	if HITFLOOR ~= nil then
1459
		ApplyAoE(EMITPOS,10)
1460
		WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 2930668938, SoundPitch = 1, SoundVolume = 5})
1461
		WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1462
		WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1463
		for i = 1, 5 do
1464
			local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
1465
			WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 2930668938, SoundPitch = 1, SoundVolume = 5})
1466
		end
1467
	end
1468
end
1469
1470
--//=================================\\
1471
--||	    TRANSFORMATIONS
1472
--\\=================================//
1473
1474
function Switch()
1475
	ATTACK = true
1476
	Rooted = true
1477
	if MODE == "GoodCop" then
1478
		CreateSound("649634100", Head, 10, 0.5)
1479
		for i = 0, 3, 0.1 / Animation_Speed do
1480
			Swait()
1481
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1482
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1483
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1484
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1485
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1486
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1487
		end
1488
		CreateSound("289842971", RightArm, 10, 1)
1489
		for i = 0, 6, 0.1 / Animation_Speed do
1490
			Swait()
1491
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
1492
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1493
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1494
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1495
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1496
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1497
		end
1498
Weapon.Parent = nil
1499
Weapon2.Parent = Character
1500
		for i = 0, 1, 0.1 / Animation_Speed do
1501
			Swait()
1502
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
1503
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1504
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1505
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1506
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1507
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1508
		end
1509
		for i=0, 0.6, 0.1 / Animation_Speed do
1510
			Swait()
1511
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1512
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
1513
			if MRANDOM(1,7) == 1 then
1514
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
1515
			end					
1516
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1517
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1518
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1519
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1520
		end
1521
		MODE = "BadCop"
1522
                tecks2.Text = "Skid Gun"
1523
                sick.SoundId = "rbxassetid://212675193"
1524
                sick.TimePosition = 0
1525
	elseif MODE == "BadCop" then
1526
		CreateSound(147722227, Torso, 4, 1.3, false)
1527
		for i=0, 0.3, 0.1 / Animation_Speed do
1528
			Swait()
1529
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1530
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1531
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1532
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1533
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1534
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1535
		end
1536
		MODE = "GoodCop"
1537
Weapon.Parent = Character
1538
Weapon2.Parent = nil
1539
                tecks2.Text = "Final Gun"
1540
                sick.SoundId = "rbxassetid://1696333234"
1541
                sick.TimePosition = 22
1542
	end
1543
	ATTACK = false
1544
	Rooted = false
1545
end
1546
--//=================================\\
1547
--||	ATTACK FUNCTIONS AND STUFF
1548
--\\=================================//
1549
1550
function Intro()
1551
	ATTACK = true
1552
	Rooted = true
1553
	repeat 
1554
		Swait() 
1555
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1556
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1557
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
1558
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1559
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
1560
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
1561
	until sick.TimePosition > 1
1562
	repeat 
1563
		Swait()
1564
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1565
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1566
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1567
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1568
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1569
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1570
	until sick.TimePosition > 1
1571
	repeat 
1572
		Swait() 
1573
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1574
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1575
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1576
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1577
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1578
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1579
	until sick.TimePosition > 1
1580
	tecks2.TextTransparency = 0
1581
	for i = 1, 100 do
1582
		Swait()
1583
1584
1585
	end
1586
	TRANSFORMED = true
1587
	ATTACK = false
1588
	Rooted = false
1589
end
1590
1591
function Shot1()
1592
	ATTACK = true
1593
	Rooted = false
1594
		local HIT,POS = CastProperRay(ll3part2.Position, Mouse.Hit.p, 1000, Character)
1595
		SpawnTrail(ll3part2.Position,POS)
1596
		if HIT ~= nil then
1597
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
1598
				Banish(HIT.Parent)
1599
			end
1600
		end
1601
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = ll3part2.CFrame, MoveToPos = ll3part2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1602
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = ll3part2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = 2930668938, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1603
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = CF(POS,ll3part2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1604
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = CF(POS,ll3part2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1605
	Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
1606
	ATTACK = false
1607
	Rooted = false
1608
end
1609
1610
function Shot2()
1611
	ATTACK = true
1612
	Rooted = false
1613
		local HIT,POS = CastProperRay(ll3part2.Position, Mouse.Hit.p, 1000, Character)
1614
		SpawnTrail(ll3part2.Position,POS)
1615
		if HIT ~= nil then
1616
			if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
1617
				Kill(HIT.Parent)
1618
			end
1619
		end
1620
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = ll3part2.CFrame, MoveToPos = ll3part2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1621
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = ll3part2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = 2930668938, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1622
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = CF(POS,ll3part2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1623
		WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = CF(POS,ll3part2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
1624
	Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
1625
	ATTACK = false
1626
	Rooted = false
1627
end
1628
1629
function ScrewThis()
1630
	ATTACK = true
1631
	Rooted = true
1632
	Weapon.Parent = nil
1633
	sick.Volume = 0
1634
	        CreateSound("1238240145", Effects, 10, 0.9)
1635
		CreateSound(363808674, Effects, 10, 1, false)
1636
		for i=0, 0.6, 0.1 / Animation_Speed do
1637
			Swait()
1638
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1642
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1643
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1644
		end
1645
		CreateSound(363808674, Effects, 10, 1, false)
1646
		for i=0, 0.6, 0.1 / Animation_Speed do
1647
			Swait()
1648
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1649
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1650
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1651
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1652
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1653
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1654
		end
1655
		CreateSound(363808674, Effects, 10, 1, false)
1656
		for i=0, 0.6, 0.1 / Animation_Speed do
1657
			Swait()
1658
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1659
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1660
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1661
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1662
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1663
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1664
		end
1665
		CreateSound(363808674, Effects, 10, 1, false)
1666
		for i=0, 0.6, 0.1 / Animation_Speed do
1667
			Swait()
1668
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1669
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1670
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1671
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1672
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1673
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1674
		end
1675
		CreateSound(363808674, Effects, 10, 1, false)
1676
		for i=0, 0.6, 0.1 / Animation_Speed do
1677
			Swait()
1678
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1679
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
1680
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1681
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1682
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1683
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1684
		end
1685
		CreateSound(363808674, Effects, 10, 1, false)
1686
		for i=0, 0.6, 0.1 / Animation_Speed do
1687
			Swait()
1688
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1689
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
1690
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1691
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1692
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1693
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1694
		end
1695
	Weapon.Parent = Character
1696
	sick.Volume = 2
1697
	ATTACK = false
1698
	Rooted = false
1699
end
1700
function Taunt()
1701
	ATTACK = true
1702
	Rooted = true
1703
	local L = CreateSound(3378442147,Head,8,1.1,false)
1704
	L.EmitterSize = 25
1705
	ATTACK = false
1706
	Rooted = false
1707
wait(6)
1708
local forf = Instance.new("ForceField")
1709
forf.Parent = Character
1710
forf.Visible = false
1711
local geeq = game.Players
1712
        local x = Instance.new("Explosion")
1713
x.Parent = Character.HumanoidRootPart
1714
x.BlastRadius = 5000
1715
x.BlastPressure = 1000
1716
x.ExplosionType = Enum.ExplosionType.CratersAndDebris
1717
x.Position = Character.HumanoidRootPart.Position
1718
x.Visible = false
1719
wait(1)
1720
forf:Destroy()
1721
end
1722
--//=================================\\
1723
--||	  ASSIGN THINGS TO KEYS
1724
--\\=================================//
1725
1726
function MouseDown(Mouse)
1727
	if ATTACK == false then
1728
		
1729
	end
1730
end
1731
1732
function MouseUp(Mouse)
1733
HOLD = false
1734
end
1735
1736
function KeyDown(Key)
1737
	KEYHOLD = true
1738
	if TRANSFORMED == true and Rooted == false then
1739
		if Key == "f" and ATTACK == false then
1740
			Switch()
1741
		end
1742
1743
1744
	if Key == "z" and ATTACK == false then
1745
		if MODE == "GoodCop" then
1746
			Shot2()
1747
		elseif MODE == "BadCop" then
1748
			Shot1()
1749
		end
1750
	end
1751
1752
	if Key == "t" and ATTACK == false then
1753
		if MODE == "GoodCop" then
1754
                        Taunt()
1755
		elseif MODE == "BadCop" then
1756
		end
1757
	end
1758
	
1759
	end
1760
1761
	if Key == "9" and ATTACK == false then
1762
		CreateSound("135017578", Effects, 5, 1)
1763
	end
1764
end
1765
1766
function KeyUp(Key)
1767
	KEYHOLD = false
1768
end
1769
1770
	Mouse.Button1Down:connect(function(NEWKEY)
1771
		MouseDown(NEWKEY)
1772
	end)
1773
	Mouse.Button1Up:connect(function(NEWKEY)
1774
		MouseUp(NEWKEY)
1775
	end)
1776
	Mouse.KeyDown:connect(function(NEWKEY)
1777
		KeyDown(NEWKEY)
1778
	end)
1779
	Mouse.KeyUp:connect(function(NEWKEY)
1780
		KeyUp(NEWKEY)
1781
	end)
1782
1783
--//=================================\\
1784
--\\=================================//
1785
1786
1787
function unanchor()
1788
	if UNANCHOR == true then
1789
		RootPart.Anchored = false
1790
	end
1791
	for _, c in pairs(Weapon:GetChildren()) do
1792
		if c.ClassName == "Part" then
1793
			c.Anchored = false
1794
		end
1795
	end
1796
end
1797
1798
1799
--//=================================\\
1800
--||	WRAP THE WHOLE SCRIPT UP
1801
--\\=================================//
1802
1803
Humanoid.Changed:connect(function(Jump)
1804
	if Jump == "Jump" and (Disable_Jump == true) then
1805
		Humanoid.Jump = false
1806
	end
1807
end)
1808
1809
while true do
1810
	Swait()
1811
	script.Parent = WEAPONGUI
1812
	ANIMATE.Parent = nil
1813
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1814
	    v:Stop();
1815
	end
1816
	SINE = SINE + CHANGE
1817
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1818
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1819
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1820
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1821
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1822
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1823
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1824
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1825
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1826
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1827
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1828
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1829
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1830
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1831
	end
1832
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1833
		ANIM = "Jump"
1834
		if ATTACK == false then
1835
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1836
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1837
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1838
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1839
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1840
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1841
	    end
1842
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1843
		ANIM = "Fall"
1844
		if ATTACK == false then
1845
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1846
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1847
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1848
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1849
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1850
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1851
		end
1852
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1853
		ANIM = "Idle"
1854
		if ATTACK == false then
1855
			if MODE == "GoodCop" then
1856
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1857
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1858
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1859
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1860
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1861
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1862
			elseif MODE == "BadCop" then
1863
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
1864
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
1865
			if MRANDOM(1,7) == 1 then
1866
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
1867
			end					
1868
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1869
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1870
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1871
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1872
			end
1873
		end
1874
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1875
		ANIM = "Walk"
1876
		if ATTACK == false then
1877
			if MODE == "GoodCop" then
1878
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1879
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1880
			elseif MODE == "BadCop" then
1881
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1882
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1883
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1884
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1885
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1886
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1887
			end
1888
		end
1889
	end
1890
	Humanoid.DisplayDistanceType = "None"
1891
	unanchor()
1892
	tecks2.TextStrokeColor3 = BrickColor.Random().Color
1893
	Humanoid.MaxHealth = "inf"
1894
	Humanoid.Health = "inf"
1895
	if Rooted == false then
1896
		Disable_Jump = false
1897
		Humanoid.WalkSpeed = Speed
1898
	elseif Rooted == true then
1899
		Disable_Jump = true
1900
		Humanoid.WalkSpeed = 0
1901
	end
1902
	Humanoid.PlatformStand = false
1903
	if INTRO == false and INSTANT == false then
1904
		INTRO = true
1905
		coroutine.resume(coroutine.create(function()
1906
			sick:Play()
1907
			Intro()
1908
		end))
1909
	end
1910
	if INSTANT == true then
1911
		if TRANSFORMED == false then
1912
			sick.TimePosition = 60
1913
			sick:Play()
1914
		end
1915
		TRANSFORMED = true
1916
	end
1917
	script.Parent = PlayerGui
1918
	Character.Parent = workspace
1919
	Humanoid.Parent = Character
1920
end
1921
--//=================================\\
1922
--\\=================================//
1923
1924
1925
1926
1927
1928
--//====================================================\\--
1929
--||			  		 END OF SCRIPT
1930
--\\====================================================//--