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~Character Name: Naruto Uzumaki (Kyuubi Chakra Mode)~
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~Character Name: Naruto Uzumaki (Sage Kyuubi Chakra Mode)~
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Role: Fighter/Specialist?
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Role: Fighter/Specialist
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Passive: Morale Boost: Naruto is the savior of the Allied Shinobi Force, as long as he is alive, people will be inspired to keep fighting. Whenever Naruto uses a jutsu, allies within 10 tile range gains 50 stamina and 20 chakra. 10 second CD.
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Passive: Chakra Division: Naruto has the ability to boost his allies with a Kyuubi Chakra Aura upon making contact with them. When he hits an ally with a melee attack, that ally gains 50 chakra then +1 HP regen and +5 chakra regen for 15 seconds. Naruto then gains 5 fury. When the cloak ends, that ally then goes under a debuff status effect that denies them from being rebuffed for 30 seconds.
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Fury: Kyuubi Chakra Full Form - At 100 fury, Naruto can syncs his powers with Kurama in order to form the full Nine Tails chakra form. (Requires Lock)
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Fury: Kyuubi Chakra Full Form - At 100 fury, Naruto can sync his powers with Kurama in order to form the full Nine Tails chakra form. 
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+Effect: Becomes Mini Tailed Beast Bomb when Empowered. Instead dealing 25 damage and causing a 5 tile AoE explosion for 15 damage if they collide with anything else.
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Jutsu 1: Rasengan (Dash) - Naruto dashes forward with a rasengan in hand, hitting an enemy deals 20 damage and knocks them backwards.
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Jutsu 1+: Rasengan Vacuum (AoE) - When this jutsu is held, Naruto creates a large rasengan above him that gradually pulls enemies within 5 tiles towards it. Any enemy that touches the giant rasengan is stunned and take 15 damage while being pinned until the duration of the jutsu. Lasts for 3 seconds.
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+Effect: While Empowered, this jutsu deals an extra 5 damage and cripples enemies for 3 seconds when it ends.
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Jutsu 1+: Mini Tailed Beast Bomb (Dash) - When this jutsu is held, Naruto dashes forward, hitting an enemy deals 25 damage and knocks them backwards, they then explode and damages other enemies in a 10 tile AoE for 15 damage.
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Jutsu 2: Rasengan empowerment (Utility) - Naruto concentrates more of his chakra into his next rasengan based attack, Empowering it for extra effects. This jutsu also changes into Raserengan when casted again.
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Jutsu 2: Kurama Bite (Melee) - Naruto summons Kurama's head that bites down on enemies that are within 2 tile melee range, dealing 15 damage and stunning them.
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Jutsu 2+: Raserengan (AoE) - If Naruto is Empowered, he can cast this jutsu again to channel for 1 second. If uninterrupted, he unleashes a 5 tile AoE that pushes nearby enemies backwards from himself and dealing 15 damage to them.
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Jutsu 2+: Kurama Shockawve (AoE) - When this jutsu is held, Naruto summons Kurama's head that instead lets out a loud roar which creates a 5 tile AoE that deals 10 damage and pushes enemies away.
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Jutsu 3: Tailed Beast Bullet (Dash) - Naruto becomes intangible and lunges forward, delivering a quick attack if he goes through an enemy. Deals 5 damage, stuns, gains 20 chakra and 10 fury when passed through an enemy. This jutsu has 3 charges.
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Jutsu 3: Tailed Beast Bullet (Dash) - Naruto becomes intangible and lunges forward, delivering a quick attack if he goes through an enemy, dealing 5 damage and stunning them. If he goes through an ally, he grants them Hyper Armor for 5 seconds and he gains 5 fury. 
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+TEXT: "Let's go, (ally)!"
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Jutsu 4: Wind Release: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
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+ Rasenshuriken - After charged for 1 second and pressed, throws a rasenshuriken that deals 35 damage and chakra seals for 60 seconds.
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+ Rasenshuriken - After charged for 1 second and pressed, throws a rasenshuriken that deals 35 damage and chakra seals for 30 seconds.
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+ Odama Rasenshuriken - After charged for 3 seconds and pressed, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 120 seconds.
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+ Odama Rasenshuriken - After charged for 3 seconds and pressed, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 60 seconds.
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+TEXT: "Odama Rasenshuriken!" When charged.
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Jutsu 5: Kyuubi Chakra Clone (Projectile/Utility) - Fires a clone 5 tiles forward that does one of two things:
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~ If it hits an ally, that ally gains 50 chakra then +1 HP regen and +5 chakra regen for 10 seconds.
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Jutsu 5: Kyuubi Chakra Clone (Projectile) - Fires a clone 5 tiles forward that lingers in the area for 5 seconds before disappearing or until it hits an enemy. Upon hitting an enemy, the clone deals 10 damage and binds that enemy for 3 seconds while also giving Naruto 5 fury.
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~ If it hits an enemy, deals 10 damage and binds for 2 seconds.
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+TEXT: "I won't let you hurt my friends!"
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A: Tailed Beast Bomb (Projectile) - Pressing the A button makes Kurama channel in place for 1 second. If uninterrupted, he fires a projectile that deals 20 chakra damage on impact with an enemy, the projectile also explodes on contact with an object in a 3 tile AoE for 15 damage. This  jutsu then goes on a 20 second cooldown.
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Jutsu 1: Kyuubi Arm (Projectile) - Kurama launches an arm forward up to 7 tiles that can grab onto an enemy. Both Kurama and the enemy then becomes suppressed for 5 seconds upon contact with the head of the arm. This jutsu can be pressed again to cancel the grab early.
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Jutsu 1: Tailed Beast Bomb (Projectile) - Various damage depending on charge time. Charging prevents moving, and has an obvious icon.
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Jutsu 1+: Kyuubi Multi-Arm (AoE) - When this jutsu is held, Kurama channels in place while grounded for 2 seconds before emitting a 7 tile AoE that suppresses himself and all enemies in range for 5 seconds. This jutsu can be pressed again to cancel the grab early.
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+If charged for no time, fires a 20 contact damage, 20 AoE explosive bijuu bomb.
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+If charged for 2s, fires a 30 contact damage, 30 AoE explosive bijuu bomb.
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+If charged for 4s, fires a barrage of 3 tier 1 bijuu bombs with a 1.5 second interval inbetween each.
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+ Rasenshuriken - If instantly pressed, throws a rasenshuriken that deals 25 damage and chakra seals for 30 seconds.
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+ Odama Rasenshuriken - After charged for 2s, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 60 seconds.
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+ Planetary Rasenshuriken - After charged for 4s, throws a large rasenshuriken that explodes upon contact, the Rasenshuriken deals 60 damage and chakra seals for 60 seconds, the AoE is 3 tiles and deals 20 damage.
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+ Rasenshuriken - If instantly pressed, throws a rasenshuriken that deals 25 damage and chakra seals for 60 seconds.
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+ Odama Rasenshuriken - After charged for 2s, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 120 seconds.
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Jutsu 3: Groundsmash - If uninterrupted for 1.5 seconds, Kurama smashes the ground, knocking up enemies in a 5 tile AoE and dealing 15 damage.
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+ Planetary Rasenshuriken - After charged for 4s, throws a large rasenshuriken that explodes upon contact, the Rasenshuriken deals 60 damage and chakra seals for 120 seconds, the AoE is 3 tiles and deals 20 damage.
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Jutsu 4: Ally Retrieval - Naruto takes his allies within 3 tiles into his Kurama cloak and keeps them inside for 10 seconds, allowing them to regen health, chakra and stamina during this period, they are also unaffected by jutsu AoE effects as long as they are inside of Kurama.
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Jutsu 3: Groundsmash - If uninterrupted for 1.5 seconds, Kurama smashes the ground, knocking up enemies in a 3 tile AoE and dealing 15 damage.
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Jutsu 5: Kyuubi Chakra Division - Naruto channels for 5 seconds, this jutsu then reverts him out of his Kurama state but then grants all of his allies an enhanced Kyuubi Chakra Aura for 120 seconds, granting them +2 HP regen and +10 chakra regen for the duration.
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+GlobalText: "Naruto has divided the Kyuubi Chakra amongst his allies, the Allied Shinobi Force increases in power!"