Shadow74488

Naruto Sage KCM

Jul 20th, 2019
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  1. ~Character Name: Naruto Uzumaki (Sage Kyuubi Chakra Mode)~
  2. Role: Fighter/Specialist
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  4. Passive: Naruto can sense the negative intent of enemies, he gains sensory.
  5. Passive: Chakra Division: Naruto has the ability to boost his allies with a Kyuubi Chakra Aura upon making contact with them. When he hits an ally with a melee attack, that ally gains 50 chakra then +1 HP regen and +5 chakra regen for 15 seconds. Naruto then gains 5 fury. When the cloak ends, that ally then goes under a debuff status effect that denies them from being rebuffed for 30 seconds.
  6. +TEXT: "Take this chakra (ally)."
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  8. Fury: Kyuubi Chakra Full Form - At 100 fury, Naruto can sync his powers with Kurama in order to form the full Nine Tails chakra form.
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  10. Jutsu 1: Rasengan (Dash) - Naruto dashes forward with a rasengan in hand, hitting an enemy deals 20 damage and knocks them backwards.
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  12. Jutsu 1+: Mini Tailed Beast Bomb (Dash) - When this jutsu is held, Naruto dashes forward, hitting an enemy deals 25 damage and knocks them backwards, they then explode and damages other enemies in a 10 tile AoE for 15 damage.
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  14. Jutsu 2: Kurama Bite (Melee) - Naruto summons Kurama's head that bites down on enemies that are within 2 tile melee range, dealing 15 damage and stunning them.
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  16. Jutsu 2+: Kurama Shockawve (AoE) - When this jutsu is held, Naruto summons Kurama's head that instead lets out a loud roar which creates a 5 tile AoE that deals 10 damage and pushes enemies away.
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  18. Jutsu 3: Tailed Beast Bullet (Dash) - Naruto becomes intangible and lunges forward, delivering a quick attack if he goes through an enemy, dealing 5 damage and stunning them. If he goes through an ally, he grants them Hyper Armor for 5 seconds and he gains 5 fury.
  19. +TEXT: "Let's go, (ally)!"
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  21. Jutsu 4: Wind Release: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  22. + Mini Rasenshuriken - If instantly pressed, throws a tiny rashenshuriken that deals 20 damage.
  23. + Rasenshuriken - After charged for 1 second and pressed, throws a rasenshuriken that deals 35 damage and chakra seals for 30 seconds.
  24. +TEXT: "Rasenshuriken ready!" when charged.
  25. + Odama Rasenshuriken - After charged for 3 seconds and pressed, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 60 seconds.
  26. +TEXT: "Odama Rasenshuriken!" When charged.
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  28. Jutsu 5: Kyuubi Chakra Clone (Projectile) - Fires a clone 5 tiles forward that lingers in the area for 5 seconds before disappearing or until it hits an enemy. Upon hitting an enemy, the clone deals 10 damage and binds that enemy for 3 seconds while also giving Naruto 5 fury.
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  31. ~Kyuubi Chakra Full Form~
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  33. A: Tailed Beast Bomb (Projectile) - Pressing the A button makes Kurama channel in place for 1 second. If uninterrupted, he fires a projectile that deals 20 chakra damage on impact with an enemy, the projectile also explodes on contact with an object in a 3 tile AoE for 15 damage. This jutsu then goes on a 20 second cooldown.
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  35. Jutsu 1: Kyuubi Arm (Projectile) - Kurama launches an arm forward up to 7 tiles that can grab onto an enemy. Both Kurama and the enemy then becomes suppressed for 5 seconds upon contact with the head of the arm. This jutsu can be pressed again to cancel the grab early.
  36. Jutsu 1+: Kyuubi Multi-Arm (AoE) - When this jutsu is held, Kurama channels in place while grounded for 2 seconds before emitting a 7 tile AoE that suppresses himself and all enemies in range for 5 seconds. This jutsu can be pressed again to cancel the grab early.
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  38. Jutsu 2: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  39. + Rasenshuriken - If instantly pressed, throws a rasenshuriken that deals 25 damage and chakra seals for 30 seconds.
  40. + Odama Rasenshuriken - After charged for 2s, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 60 seconds.
  41. + Planetary Rasenshuriken - After charged for 4s, throws a large rasenshuriken that explodes upon contact, the Rasenshuriken deals 60 damage and chakra seals for 60 seconds, the AoE is 3 tiles and deals 20 damage.
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  43. Jutsu 3: Groundsmash - If uninterrupted for 1.5 seconds, Kurama smashes the ground, knocking up enemies in a 5 tile AoE and dealing 15 damage.
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  45. Jutsu 4: Ally Retrieval - Naruto takes his allies within 3 tiles into his Kurama cloak and keeps them inside for 10 seconds, allowing them to regen health, chakra and stamina during this period, they are also unaffected by jutsu AoE effects as long as they are inside of Kurama.
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  47. Jutsu 5: Kyuubi Chakra Division - Naruto channels for 5 seconds, this jutsu then reverts him out of his Kurama state but then grants all of his allies an enhanced Kyuubi Chakra Aura for 120 seconds, granting them +2 HP regen and +10 chakra regen for the duration.
  48. +GlobalText: "Naruto has divided the Kyuubi Chakra amongst his allies, the Allied Shinobi Force increases in power!"
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