Shadow74488

Naruto KCM Mix

Jul 20th, 2019
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  1. ~Character Name: Naruto Uzumaki (Kyuubi Chakra Mode)~
  2. Role: Fighter/Specialist?
  3. Passive: Naruto can sense the negative intent of enemies, he gains sensory.
  4. Passive: Morale Boost: Naruto is the savior of the Allied Shinobi Force, as long as he is alive, people will be inspired to keep fighting. Whenever Naruto uses a jutsu, allies within 10 tile range gains 50 stamina and 20 chakra. 10 second CD.
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  6. Fury: Kyuubi Chakra Full Form - At 100 fury, Naruto can syncs his powers with Kurama in order to form the full Nine Tails chakra form. (Requires Lock)
  7.  
  8. Jutsu 1: Rasengan (Dash) - Naruto dashes forward with a rasengan in hand, hitting an enemy deals 20 damage and knocks them backwards.
  9. +Effect: Becomes Mini Tailed Beast Bomb when Empowered. Instead dealing 25 damage and causing a 5 tile AoE explosion for 15 damage if they collide with anything else.
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  11. Jutsu 1+: Rasengan Vacuum (AoE) - When this jutsu is held, Naruto creates a large rasengan above him that gradually pulls enemies within 5 tiles towards it. Any enemy that touches the giant rasengan is stunned and take 15 damage while being pinned until the duration of the jutsu. Lasts for 3 seconds.
  12. +Effect: While Empowered, this jutsu deals an extra 5 damage and cripples enemies for 3 seconds when it ends.
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  14. Jutsu 2: Rasengan empowerment (Utility) - Naruto concentrates more of his chakra into his next rasengan based attack, Empowering it for extra effects. This jutsu also changes into Raserengan when casted again.
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  16. Jutsu 2+: Raserengan (AoE) - If Naruto is Empowered, he can cast this jutsu again to channel for 1 second. If uninterrupted, he unleashes a 5 tile AoE that pushes nearby enemies backwards from himself and dealing 15 damage to them.
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  18. Jutsu 3: Tailed Beast Bullet (Dash) - Naruto becomes intangible and lunges forward, delivering a quick attack if he goes through an enemy. Deals 5 damage, stuns, gains 20 chakra and 10 fury when passed through an enemy. This jutsu has 3 charges.
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  20. Jutsu 4: Wind Release: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  21. + Mini Rasenshuriken - If instantly pressed, throws a tiny rashenshuriken that deals 20 damage.
  22. + Rasenshuriken - After charged for 1 second and pressed, throws a rasenshuriken that deals 35 damage and chakra seals for 60 seconds.
  23. +TEXT: "Rasenshuriken ready!" when charged.
  24. + Odama Rasenshuriken - After charged for 3 seconds and pressed, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 120 seconds.
  25. +TEXT: "Odama Rasenshuriken!" When charged.
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  27. Jutsu 5: Kyuubi Chakra Clone (Projectile/Utility) - Fires a clone 5 tiles forward that does one of two things:
  28. ~ If it hits an ally, that ally gains 50 chakra then +1 HP regen and +5 chakra regen for 10 seconds.
  29. +TEXT: "Take this chakra (ally)."
  30. ~ If it hits an enemy, deals 10 damage and binds for 2 seconds.
  31. +TEXT: "I won't let you hurt my friends!"
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  33.  
  34. ~Kyuubi Chakra Full Form~
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  36. Jutsu 1: Tailed Beast Bomb (Projectile) - Various damage depending on charge time. Charging prevents moving, and has an obvious icon.
  37. +If charged for no time, fires a 20 contact damage, 20 AoE explosive bijuu bomb.
  38. +If charged for 2s, fires a 30 contact damage, 30 AoE explosive bijuu bomb.
  39. +If charged for 4s, fires a barrage of 3 tier 1 bijuu bombs with a 1.5 second interval inbetween each.
  40.  
  41. Jutsu 2: Rasenshuriken (Projectile) - Starts charging for one of three jutsus:
  42. + Rasenshuriken - If instantly pressed, throws a rasenshuriken that deals 25 damage and chakra seals for 60 seconds.
  43. + Odama Rasenshuriken - After charged for 2s, throws a large rasenshuriken that goes through all enemies in its path. Deals 50 damage and chakra seals for 120 seconds.
  44. + Planetary Rasenshuriken - After charged for 4s, throws a large rasenshuriken that explodes upon contact, the Rasenshuriken deals 60 damage and chakra seals for 120 seconds, the AoE is 3 tiles and deals 20 damage.
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  46. Jutsu 3: Groundsmash - If uninterrupted for 1.5 seconds, Kurama smashes the ground, knocking up enemies in a 3 tile AoE and dealing 15 damage.
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  48. Jutsu 4: Ally Retrieval - Naruto takes his allies within 3 tiles into his Kurama cloak and keeps them inside for 10 seconds, allowing them to regen health, chakra and stamina during this period, they are also unaffected by jutsu AoE effects as long as they are inside of Kurama.
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  50. Jutsu 5: Kyuubi Chakra Division - Naruto channels for 2 seconds, this jutsu then reverts him out of his Kurama state but then grants all of his allies a Kyuubi chakra aura for 3 minutes, giving them +2 HP regen and +10 chakra regen for the duration.
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