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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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This is complete barring some corrections or complete rewrites of a few sections that make no sense. I'll work on formatting this on a proper document and relink this pastebin with the download links
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Link to downloadable title (Properly formatted, keep word wrap off)
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https://www.mediafire.com/?t9w6s8es73meb2c
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Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
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=========================================
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Start Translation
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=========================================
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【DMC3SE】RAISING THE DEVIL【DATA BOOK】 
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End of Mission Style Point Calculation
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End Mission Style Calculation Formula
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(Total Time that Style Meter is Empty + Total Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
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Time spent out of battle is not accounted for
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SS Rank Mission clear criteria (Normal Mode)
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
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M1	1:39	1701	5001		—	—
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M2	1:59	1501	4501		1000	—
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M3	5:59	7001	4501		2000	—
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M4	6:59	6001	4501		3000	—
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M5	7:59	3001	4001		7500	—
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M6	3:59	1501	4001		—	—
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M7	10:29	7001	4501		3000	—
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M8	8:29	3001	4001		5000	—
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M9	11:59	6001	3001		5000	—
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M10	7:59	3501	2501		2000	—
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M11	7:59	3001	4001		5000	—
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M12	9:59	5001	4501		10000	—
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M13	7:59	3501	4001		5000	—
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M14	11:59	8001	5001		7000	—
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M15	13:59	4001	3001		5000	—
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M16	15:59	6001	3501		3000	—
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M17	8:59	7001	4501		5000	—
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M18	11:59	6001	3001		15000	—
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M19	10:59	2001	4001		5000	—
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M20	3:29	—	2501		10000	—
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SS Rank Clear Criteria Dante Must Die
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Mission	Time	Orbs	Stylish PTS	Damage	Item Used
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M1	2:59	3900	5000		—	—
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M2	4:29	4500	5000		—	—
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M3	9:59	12000	5000		—	—
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M4	15:59	11000	5000		—	—
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M5	13:59	7500	5000		—	—
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M6	8:59	6000	5000		—	—
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M7	19:59	15000	5000		—	—
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M8	13:59	8500	5000		—	—
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M9	19:59	8000	4000		—	—
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M10	10:59	5000	3500		—	—
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M11	11:59	5500	4000		—	—
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M12	17:59	13000	4500		—	—
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M13	12:59	5000	4000		—	—
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M14	16:59	10000	4500		—	—
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M15	23:59	8000	4000		—	—
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M16	24:59	9000	4500		—	—
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M17	17:59	10000	4500		—	—
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M18	34:59	8000	2500		—	—
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M19	15:59	5000	4000		—	—
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M20	7:59	—	2500		—
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Difficulty Modifiers (Enemy Data)
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Mode		Hp    Dmg modification 		Armor	remarks
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Easy		0.5	0.5			1	—
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Normal		1	1			1	—
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Hard		2	1.25			1	—
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Dante Must Die	3	4			1	When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
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Devil Trigger
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Devil Trigger
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Devil Arms	Attack	Damage	Speed	Hp Recovery
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Rebellion※	1.10	0.33	1.10	1.60
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Cerberus	1.05	0.33	1.20	2.00
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Agni & Rudra	1.10	0.25	1.05	2.00
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Nevan	1.05	0.33	1.10	3.70
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Beowulf	1.20	0.20	1.05	1.50
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Yamato	1.20	—	1.20	—
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Beowulf	1.20	—	1.10	—
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Force Edge	1.20	—	1.20	—
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        ※ When using Sparda Costume DT is Sparda with Rebellion effects
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Devil Trigger Explosion Status
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Level	Damage	Stylish Point
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Lv1	—	100
100
Lv2	200	200
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Lv3	600	200
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Lv4	800	250
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Lv5	1000	250
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Lv6	1200	500
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Lv7	1500	500
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Enemy Attack Level Classification
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Attack Level		results
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Lv1			Attack can be regular guarded
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Lv2			Attack can be stopped
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Lv3			Attack can be reflected
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Lv4			Attack can't be guarded (?)
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Lv5			Attack cannot be stopped
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Basic Action
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Action Name		Command			Damage				Stylish Point				Notes
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Walk/Dash 		L3			—				—					L3 centers camera
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Jump/Enemy Step		X			—				150(Enrmy Step)				Invincible on startup
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Style Action 		○			Changes by style		Changes by style			Each style changes the use of this button
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Side Roll 		R1+side direction+X	—				150(if during enemy attack)		Startup has invincibility
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Taunt 			Select			—				500					Pose and Speech changes every 2 taunt levels
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Lock On 		R1			—				—					R3 changes targets
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Melee Attack/Shoot 	△(melee)□(ranged)	Changes by weapon		Changes by weapon			R2 Changes Melee/L2 Changes Gun
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Pole Play 		△ Near Pole		0(Rebellion Equipped 150)	100(Rebellion 200)			Weapons/Guns change stats
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Free Ride 		Jump on fallen enemy	[50*(Ebony&Ivory Shot)]+100	200+100+[50*(Ebony&Ivory shot)]+300	Can influence where Dante surfs
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Style
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Trickster	
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Action Name	Command				Damage			Stylish Point	Notes
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							Level 1
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Wall Hike	Facing wallL3+○			—			150(near enemy)	wall run can be horizontal or vertical
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Dash		on Ground + ○			—			150(near enemy)	First half of animation is invincible
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							Level 2
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Sky Star	while airboneL3+○		—			150(near enemy)	Can double jump after air dash
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Double Dash	Dash in any direction+L3+○	—			150(near enemy)	Second dash can be a different direction
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							Level 3
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Air Trick	R1+towards target+○		—			—		Dante cannot fully reach target at certain distances
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Triple Dash	Double Dash+L3+○		—			150		Third dash can go a different direction
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Swordmaster	
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Action Name	Command	Damage	Stylish Point Notes
149
Data listed in Melee weapon section
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Gunslinger	
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Action Name	Command	Damage	Stylish Point	Notes
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Data listed in Gunslinger Section
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Royalguard Style	
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Action Name	Command			Damage			Stylish Point	Notes
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						Level	1
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Block&Charge	Ground ○		—			150~400		Blocking builds up release damage
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Release		R1+L3toward+○		Below			0~400		Built up damage modifies damage/style
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						Level 2
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Air Block	Air○			—			150~400		can extend invincibility by blocking at the start of a jump
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Air Release	AirR1+L3toward+○	Below			0~400		can use invincibility of jump for an easier timing of just release
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						Level 3
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Ultimate	GroundR1+L3Away+○	—			—		Most Projectiles are absorbed by ultimate
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=========================================================================
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Release		Orb level		Damage
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		—			—
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		0.5			260
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		1			524
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		1.5			787
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		2			1049
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		2.5			1311
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		3			1574
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Just Release②	Damage Values
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		—			270
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		0.5			605
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		1			944
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		1.5			1282
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		2			1619
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		2.5			1957
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		3			2249
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Quicksilver Style	
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Action Name	Command	Damage 	Stylish Point 	Notes
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Time Stop	R1+○	—	—		While in use, DT is draining
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Doppelganger Style	
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Action Name	Command	Damage	Stylish Point	Notes
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After Image	R1+○	—	—		While in use, DT is draining
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				Devil Arms
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				Rebellion	
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Action Name	Command				Damage				Stylish Point				Notes
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Comb1		△>△>△				100 80 130			150 150 200				Three Even Cuts
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Comb2		△>>③△>△				100 60+50+80 130		150 100+100+100 200			Second hit goes all around dante
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Helm Breaker	air△				60~200+(shockwave)70		150~250+(shockwave)80			Sword attack power can change according to height(?)
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Stinger(Lv1)	R1+L3toward+△			130				200					Fast movement thrust attack
200
Stinger(Lv2)	R1+L3toward+△			130				200					Moves farther than S1
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High Time	R1+L3away+△			80				200					hold △ to go airborne
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Million Stab	Combo2+mash third hit		(10*hit)+150			(30*hit)+300				-
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Drive		△charge				sword70+shock300		sword100+shock300			Shockwave travels until it hits a wall
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Air Hike	after first jump X		—				—					No invincibility
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Float		(airbone DT)R1+X		—				—					Dante slowly falls
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Prop Shredder	ground○(SM④)			20+(8*hit)			70+(25*hit)				Prop shredder moves faster with style ranking
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Aerial Rave	air○(SM)			60+60+60+90			100+100+100+200				Final hit has a hover effect
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Sword Pierce	R1+L3towards+○(SM)		100+(stab30*hit)+(return30)	200+(stab50*hitα)+(return50)		○ returns sword early
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Thrust Kick	Sword Pierce中 ground△(SM)	100				150					small delay of sword return if attack is used
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Jump Kick	Sword Pierce中 air△(SM)		70				150					same properties as killer bee except damage is reduced
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Dance Macabre	R1+L3away+○(press)(SM)		50+50+50+25+50+50+(10*hit)+100	100+100+100+40+120+120+(30*α)+200	high stylish ranking
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Crazy Dance	Dance Macabre mash ○(SM)	(40*hit)+150			(90*α)+300				enemy will be forced to quit their action after a few rotations
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Key:   TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
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					Cerberus	
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Action Name	Command			Damage				Stylish Point			Notes
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Comb1		△>△>△>△>△		50+50 50+60 50+60 		100+100 100+100 		Each button press does two attacks
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					50+60 70+100			100+100 100+100 100+200		
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Comb2		△>△>>△>△		50+50 50+60 40+70 30*4		100+100 100+100 100+100 50*4	Last hit can be mashed for a crazy combo
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Swing		air△			90				200				hits below Dante
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Revolver(Lv1)	groundR1+L3toward+△	40+(40*2)+120			70+(70*2)+150			can be jump canceled
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Revolver(Lv2)	groundR1+L3toward+△	40+(60*3)+120			70+(70*3)+150			Attack increases the longer its active
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Windmill	groundR1+L3away+△	15*hit				25*hit				Lasts longer if style meter is high
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Satellite	mast △ at Combo2 end	100*3				200*3				knockdown happens more often with style meter up
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Flicker		ground+○(SM)		10~200*hit			25*hit				More hits are available if style meter is up
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Crystal		groundR1+L3toward+○(SM)	70				100				can be used as a launcher, float if already midair
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Million Carats	Crystal中○連打	400	350				360degree ranged attack(?)	Even more than the number needed to play (?)
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Ice Age		groundR1+L3away+○(SM)	15*α				50*α				blocks projectiles
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				        Agni & Rudra	
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Action Name	Command				Damage				Stylish Point			Notes
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Combo1		△>△>△>△>△			60+60 80 80 110 90+150		100+100 100 100 150 150+200	Last hit has knockback
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Combo2		△>>△>△				60+60 80+50 80+80		100+100 100+100 150+150		second hit has a lot of range
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Combo3		△>>△>>△				60+60 80+50 (35*hits)+100	100+100 100+100 (50*hits)+250	combo pause sets up crazy combo
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Aerial Cross	air△				200				200				knockback depends on style meter
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Jet-Stream(Lv1)	groundR1+L3toward+△		60*2				100*2				very little distance covered
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Jet-Stream(Lv2)	groundR1+L3toward+△(hold)	(60*2)+(60*2)			(100*2)+(100*2)			more distance covered
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Jet-Stream(Lv3)	groundR1+L3toward+△(hold)	(60*2)+(60*2)+150		(100*2)+(100*2)+200		Last hit has knockback based on style meter
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Whirl Wind	ground+L3away+△			(40*2)+80+(launch60)		(50*2)+200+(launch100)		hold △ to chase on launch
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Millian Slash	Combo3 mash △			(10*hit)+150			(50*hit)+300			Style meter increases amount of slashes
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Air Hike	air X				—				—				A&R Double jump is orange
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Crossed Swords	ground○(SM)			200				200				very wide range
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SKy Dance	air○(SM)			(50*2)+(50*2)+70+120		(90*2)+(90*2)+90+200		has a VERY long hover time
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Crawler	groundR1+L3toward+○(SM)			(100+60)*2~3			(150+80)*2~3			Indefinite range
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Twister	groundR1+L3away+○(SM)			80				90				360 attack Low stylish rank does stuff (?)
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Tempest	Twister mash ○(SM)			350				350				Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
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					Nevan	
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Action Name		Command			攻擊力		Stylish Point	Notes
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Tune up			△			80		150		Opening stance for other ground attacks
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Combo1			press△			(50*hit)+100	(40*hit)+200	Hold to make more bats
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Combo2			L3left+△		50*hit		40*hit		Hold to make more bats
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Combo3			L3right+△		200		200		wide range
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Jam Session		Mash △ Combo2		(12*hit)+100	(50*hit)+350	Style meter increases range
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Air Play		air△			100		200		hold △ for bats
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Reverb Shock(Lv1)	groundR1+L3forward+△	100		200		Floating effect (?)
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Reverb Shock(Lv2)	groundR1+L3forward+△	100		200		more bats
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Bat Rift(Lv1)		groundR1+L3back+△	80+20		200+100		Launcher
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Bat Rift(Lv2)		groundR1+L3back+△(hold)	80+(50*hit)	200+(40*hit)	Hold △ for bats
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Air Raid		DT airR1+X		—		—		DT Float
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Thunder Bolt		Air Raid air□		60		70		Long Distance attack
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Vortex			Air Raid air△		60		60		Invincible during animation
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Slash			ground ○(SM)		40+100		100+200		Large Range
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Air Slash		air ○(SM)		150+150		150+150		Style Meter increases knockback
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Feedback		groundR1+L3toward+○(SM)	(15*hit)+100	(25*hit)+200	360 Attack
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Crazy Roll		Feedback mash ○(SM)	(30*hit)+150	(50*hit)+300	More attacks as style meter is up
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Distortion		groundR1+L3back+○(SM)	50*hit		50*hit		Stage 3 charge based on the number of bats
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					Beowulf	
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Action Name		Command			攻擊力					Stylish Point				Notes
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Combo1			△>△>△			110~275⑦ 130~325 150~375		150~400 150~400 200~450			last hit launches
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Combo2			△>△>>△>△		110~275 130~325 (30~75)*6 200~500	150~400 150~400 (40~90)*6 200~450	Last hit knockdown
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Killer Bee		air△			200					200					Trakcs enemy
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Straight(Lv1)		groundR1+L3toward+△	180~450					200~450					high speed punch
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Straight(Lv2)		groundR1+L3toward+△	180~450					200~450					longer distance
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Beast Uppercut		ground+R1+L3back+△	120~300					200~450					launcher
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Rising Dragon		△ after Beast Uppercut	200					250					air chase
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Diving Dragon		mash △ Beast Uppercut	(150~200)+(25~60*2~5)+150		250+(70*2~5)+120			Wait for Dante's fist to start shaking
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Htper Fist		Combo2 mash△		(15*hit)+200				(30*hit)+300				Attack range increases with style
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Air Hike		air X			—					—					Hike effect is white
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Zodiac			ground ○(SM)		150~375					200~450					Fixed distance, attack moves farther with charge
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The Hammer		air ○(SM)		270					200					knockdown is faster depending on style meter
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Volcano			R1+L3toward+○(SM)	200~500					200~450					Can be made stronger with melee button (?)
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Real Impact		groundR1+L3back+○(SM)	0+500+600				100+400+400				Long windup, if anything hits Dante is fully invincible
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Tornado	Real Impact	mash ○after real impact	(100*α)+100				(40*α)+300				Number of hits change with style meter
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						Guns
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					Ebony & Ivory	
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Action Name	Attributes
293
Level1		Damage 1.0
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Level2		Damage1.2
295
Level3		Damage1.5
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Normal Shot	Every 10 shots pushes back enemy or causes them to float
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Action Name	Command			Damage		Stylish Point	notes
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Twosome Time	L3direction+○(GS)	10*hits		40*hits		One direction is static, second direction controlled by L3
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Rain Storm	air○(GS)		15*hits		45*hits		number of bullets increased with style meter
300
Charge Shot	□charge(GS)		30		50		Damage is 3 times current level
301
Rapid Shot	□mash(GS)		12*hits		30*hits		On activation damage is 1.2 times stronger
302
Wild Stomp	On fallen enemy(GS)	(16*hits)+150	(50*hits)+300	More bullets with style meter
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					Shotgun	
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Action Name	Attributes
308
Level1		6 missle launch (bullets?)
309
Level2		8 bullet spread
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Level3		10 bullet spread
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Normal Shot	every 5 shots knocks back	
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Action Name	Command			攻擊力			Stylish Point		notes
314
Charge Shot	□hold(GS)		7*hit(close130⑩)	8*hit(close120)		only 3 shots can be done per charge
315
Rapid Shot	□mash(GS)		6*hit(close80)		7*hit(close110)		Each bullet has a damage multiplier of 1.2
316
Fireworks	○(GS)			16*hit			20*hit			360 degree range
317
Gun Stinger	groundR1+L3toward+○(GS)	50+7*hit(close130)	50+8*hit(close150)	same distance as stinger 2
318
Point Blank	Gun Stinger mash ○(GS)	7*hit(close80)		8*hit(close150)		If style meter is maxed out, player can use up to 5 shots
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321
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Artemis	
323
Action Name	attributes
324
Level1		Max Lock+2
325
Level2		Max Lock+3
326
Level3		Max Lock+4
327
Normal Shot	Single Attack 70 Complex attack 50 (?) lock onto multiple targets
328
Action Name	Command				Damage	Stylish Point	Notes
329
Multi-lock	○(GS)				50*hit	40*hit		Locking onto the enemy before can send up to 10 shots(?)
330
Sphere		groundR1+L3forward+○(GS)	40*5	50*5		hitbox is a sphere
331
Acid Rain	Sphere mash ○(GS)		200	200		Style meter changes amount of rain waves
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333
Spiral	
334
Action Name	Attributes
335
Level1		Damage 1.0
336
Level2		Damage1.1
337
Level3		Damage1.3
338
Normal Shot	100 points of attack causes knockdown(?)
339
Action Name	Command			Damage	Stylish Point	Notes
340
Trick Shot	ground○(GS)		70	35		bounces off of wall
341
Sniper		groundR1+L3toward+○(GS)	200	300		High attack power, has windup
342
Reflector	Sniper mash ○(GS)	120	70		bounces off enemy hitbox
343
344
Kalina Ann	
345
Action Name	Attributes屬性
346
Level1		Projectile Speed
347
Level2		Speed 1.6
348
Level3		Speed 2.4
349
Normal Shot	on contact 150 radius 100 smoke effect
350
Action Name	Command			Damage			Stylish Point		notes
351
Hysteric	ground○(GS)		(hit100)+(rocket30*hit)	(hit200)+(rocket45*hit)	Can be canceld at any time
352
Grapple		groundR1+L3toward+○(GS)	(hit150)+(reel30)	(hit200)+(reel100)	Grounds enemy
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CHAPTER03 VERGIL DATA
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Basic Action
359
360
Action Name		Command			Damage		Stylish Point	備註
361
Walk/Dash 		L3			—		—		-
362
Jump/Enemy Step		X			—		150(Enrmy Step)	invincibility
363
Style Action 		○			—		—		—
364
Side Roll 		R1+side+X		—		150(close)	-
365
Taunt 			Select			—		500		-
366
Lock On/Lock Off 	R1			—		—		-
367
Melee Attack/Shoot 	△(melee)□(shoot)	Varies		Varies		-
368
Finish			sword(?)		—		500		happens when Vergil sheathes yamato
369
370
371
372
Style
373
374
Darkslayer	
375
Action Name	Command		Damage	Stylish Point	notes
376
Level 1
377
Air Trick	○		—	—		Teleport to enemy
378
Level 2
379
Trick Up	R1+L3toward+○	—	—		Teleport above enemy
380
Level 3
381
Trick Down	R1+L3away+○	—	—		Teleport away from enemy
382
383
384
Devil Arms
385
386
Yamato	
387
Action Name		Command		Damage		Stylish Point	Notes
388
Yamato Comb		△>△>△		50 60 180	—		Third strike hits 180 degrees
389
Aerial Rave		air△>△		140 150		—		Second Strike hits 180 degrees
390
Rapid Slash(Lv1)	R1+L3toward+△	100		—		After finishing, Vergil will appear determined to attack again(?)
391
Rapid Slash(Lv2)	R1+L3toward+△	100		—		Moves farther and comes out faster
392
Upper Slash		R1+L3away+△>△	70 110		—		Second down knocks down
393
Judgement Cut(Lv1)	△charge		300		400		Beats DT Shield
394
Judgement Cut(Lv2)	△Charge		300*3		400*3		In front of Vergil there is no distance
395
396
397
Beowulf	
398
Action Name		Command		Damage			Stylish Point	Notes
399
Beowulf Combo		△>△>△		100 200 150+180		—		Last hit has knockback
400
Starfall(Lv1)		空中△		200			200		Tracks enemy
401
Starfall(Lv2)		空中△		250			—		Moves faster and hjits stronger
402
Lunar Phase(Lv1)	R1+L3前方+△	290			—		Last hit does knockdown
403
Lunar Phase(Lv2)	R1+L3前方+△	450			—		More rotations, more damage
404
Rising Sun		R1+L3後方+△	120 120			—		Launches an enemy
405
406
407
Force Edge	
408
Action Name		Command		Damage			Stylish Point		notes
409
Force Edge Combo	△>△>△>△		80+60 50 60 150+180	—			First and fourth hit strikes twice
410
Helm Breaker(Lv1)	air△		60~200+shockwave70	150~250+shockwave80	Attack power increases with height
411
Helm Breaker(Lv2)	air△		100~240+shockwave70	—			Fall speed is faster
412
Stinger(Lv1)		R1+L3toward+△	130			200			-
413
Stinger(Lv2)		R1+L3toward+△	130			200			More distance and speed
414
High Time		R1+L3away+△	80			200			Air chase with △
415
Round Trip		△hold		35*hit			—			While sword is thrown, Vergil has all yamato attacks
416
417
418
419
Guns
420
421
Summoned Swords	
422
Action Name	Attributes
423
Level1		Alternating two rounds (Presumably a single round has 2 swords in it)
424
Level2		Alternating three rounds
425
Level3		Alternating four rounds
426
Normal Shot	Each sword does 50 damage
427
428
Action Name		Command				Damage		Stylish Point	Notes
429
Spiral Swords		□hold				50*6 25*6	—		Spinds around vergil, each sword goes away on the second hit
430
Sword Storm		Spiral Swords R1+L3toward+□	—		—		spins around an enemy, attacks after elapsed time
431
Blistering Swords	Spiral Swords R1+L3away+□	—		—		Stays at vergil, launces at enemy after elapsed time
432
433
434
435
NELO ANGELO
436
437
Action Name	Command		Damage			Stylish Point	Note
438
Yamato Combo	△>△>△		110 150 150+150		—		no knockback
439
Rapid Slash	R1+L3toward+△	300			—		slower, extreme knockback
440
High Time	R1+L3away+△	120			—		hold △ to air chase
441
Helm Breaker	air△		150~290+shockwave100	—		Sword damage changes with height
442
Beowulf Combo	△>△>△		130 180 300		—		third hit has knockback
443
Starfall	air△		320			—		tracks enemy
444
Straight	R1+L3toward+△	200			—		knockback
445
Beast Uppercut	R1+L3away+△	280			—		Launches enemy
446
Meteor(Lv1)	△hold		200			—		Strong Knockback
447
Meteor(Lv2)	△hold		200*3			—		Three hits
448
449
				CHAPTER04 ENEMY DATA
450
451
No. 1
452
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
453
Hell:Pride	250	42	100			100			100	100	100	100	100	100
454
455
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
456
Vertical cut	700	350		—		Lv1		—
457
horizontal cut	800	400		—		Lv1		—
458
459
No. 2
460
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
461
Hell:Envy	400	70	100			100			100	100	100	100	100	100
462
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
463
Verticle Cut	700	350		—		Lv1		—
464
Horizontal Cut	800	400		—		Lv1		—
465
466
No. 3
467
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
468
Hell:Wrath	500	70	—			500			100	100	100	100	100	100
469
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
470
Explosion	1500	750		—		Lv4		—
471
472
No. 4
473
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
474
Hell:Sloth	1200	168	100			100			100	100	100	100	100	100
475
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
476
Teleport	700	350		—		Lv1		—
477
478
No. 5
479
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
480
Hell:Greed	1000	210	66			66			100	100	100	100	100	100
481
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
482
Play Coffin	600	300		—		Lv2		Two attacks
483
Set Coffin	400	200		—		Lv2		—
484
485
No. 6
486
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
487
Hell:Gluttony	700	112	100			100			100	100	100	100	100	100
488
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
489
Sand Spit	800	400		—		Lv2		—
490
491
No. 7
492
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
493
Hell:Lust	750	140	100			100			100	100	100	100	100	100
494
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
495
Leap Cross Cut	800	400		—		Lv1		—
496
Anti-air Cut	800	400		—		Lv1		—
497
498
No. 8
499
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
500
Abyss		1500	280	100			100			100	100	95	95	105	100
501
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
502
Vertical slice	700	350		—		Lv1		—
503
Cross Cut	800	400		—		Lv1		—
504
Projectile	800	400		—		Lv1		—
505
Chopped Red	600	300		—		Lv1		—
506
507
No. 9
508
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
509
Hell Vanguard	2700	1260	100			100			100	100	100	100	100	105
510
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
511
Vertical slice	750	425		—		Lv1		Can clash
512
Doubnle cut	500	325		—		Lv3		—
513
Teleport	1200	600		—		Lv3		Teleport happens either from ground or air
514
515
No. 10
516
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
517
Enigma		600	98	150			100			100	100	100	100	100	100
518
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
519
Blue shot	300	200		10		Lv1		—
520
Red Shot	500	300		10		Lv1		— 
521
522
No. 11
523
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
524
Blood-Goyle(Small)	330	140	5(Stone 100)		30			100	110	115	100	100	100
525
Blood-Goyle(Large)	600	168	5			30			100	110	100	100	100	100
526
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
527
Collide (Small)	1000	500		10		Lv1		—
528
Collide	(Large)	1500	750		10		Lv1		—
529
Split		—	—		—		—		—
530
531
No. 12
532
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
533
Dullahan	300	140	100			20			100	100	100	100	95	100
534
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
535
Shield		50	30		10		Lv1		—
536
Sword		500	250		10		Lv1		—
537
538
No. 13
539
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
540
Arachne		1400	420	110			60(ground100)		100	100	105	105	100	100
541
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
542
slice		500	200		10		Lv1		—
543
Rotation	800	300		30		Lv2		On wall
544
Headbutt	300	100		30		Lv1		—
545
Headbutt Slice	500	300		30		Lv1		—
546
Silk		100	50		10		Lv4		—
547
Silk slice	500	200		30		Lv1		—
548
Acid Spit	100	50		10		Lv4		On Wall
549
Baby phantom	100	100		10		Lv5		Explodes after a while
550
551
No. 14
552
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
553
QueenArachne	2000	560	110			30(倒地時80)		100	100	105	105	100	100
554
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
555
Slice		600	200	30	Lv1	—
556
Rotation	1000	300	10	Lv2	On wall
557
Headbutt	400	200	30	Lv1	—
558
Headbutt Slice	600	300	30	Lv1	—
559
Silk		100	50	10	Lv4	—
560
Silk Slice	800	400	30	Lv1	—
561
Acid Spit	100	50	10	Lv4	On wall
562
563
No. 15
564
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
565
The Fallen	1300	840	100			50			100	100	100	100	100	80
566
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
567
Chop		900	300		10		Lv1		—
568
Sudden(?)	1200	500		10		Lv2		—
569
Vibration(?)	500	300		10		Lv1		—
570
Vibration end(?)800	300		10		Lv1		—
571
Crosscut	700	300		10		Lv1		—
572
Sword Toss	300	200		10		Lv3		—
573
Sword Explosion	1500	1000		10		Lv5		—
574
575
No. 16
576
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
577
SoulEater	200	140	100			100			100	100	100	100	100	120
578
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
579
grab		3000	1500		10		Lv1		Dante still takes damage
580
grab miss	500	250		10		Lv1		—
581
rush		500	250		10		Lv1		—
582
583
No. 17
584
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
585
DamnedPawn	700	112	100			100			100	100	95	95	100	105
586
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
587
Cut		700	350		10		Lv1		—
588
Change		—	—		—		—		M18 Can swap places with Knights
589
590
No. 18
591
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
592
DamnedKnight	1000	210	100			100			100	100	95	95	100	105
593
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
594
L-jump		1000	500		10		Lv1		Can sometimes attack continously
595
horn slice	700	350		10		Lv1		—
596
597
No. 19x
598
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
599
DamnedBishop	1000	168	100			100			100	100	95	95	100	105
600
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
601
Yan shells(Root)800	400		10		Lv1		—
602
Yan (Attack)	800	400		10		Lv1		—
603
Regeneration	—	—		—		—		Enemies nearby regain health
604
605
No. 20
606
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
607
DamnedRook	1800	280	100			100			100	100	95	95	100	105
608
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
609
Laser		1000	500		10		Lv4		—
610
Change		—	—		—		—		M18 Can swap places with King Queen or Pawns
611
612
No. 21
613
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
614
DamnedQueen	1800	2100	100			50			100	100	95	95	100	105
615
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
616
Rush		1500	750		10		Lv5		Attack before purple appears
617
618
No. 22
619
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
620
DamnedKing	2300	2800	100			20			100	100	95	95	100	105
621
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
622
Energy Blast	2500	1200		10		Lv5		—
623
Change		—	—		—		—		M18 Will move if attacked
624
625
No. 23
626
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
627
Cerberus	6000	7000	110	80	100	120	120	120	80	100
628
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
629
Bite			720	300	10	Lv1	—
630
First bite back		300	150	—	Lv1	—
631
Big Claw		1200	600	10	Lv1	—
632
swipe			600	300	—	Lv1	very quick
633
Ice Breath		400	200	—	Lv1	—
634
Off the ice(?)		240	120	10	Lv1	—
635
Ice			1800	900	—	Lv2	—
636
Rush attack		1440	700	—	Lv2	—
637
Icicle			240	120	—	Lv1	Tap the Event(?)
638
headbutt		600	300	—	Lv1	—
639
Broken lock(mode change)1560	800	—	Lv3	—
640
Ice(red)		720	400	—	Lv1	—
641
Ice Fog(Lv2)		800	400	—	Lv1	—
642
643
No. 24
644
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
645
Gigapede	2800	7000	head75>30/Body20	Head10>4/Body3		100	80	105	105	120	100
646
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
647
Lightning		250	100		10	Lv2	Can be reflected
648
Vertical Shock		400	200		10	Lv2	—
649
Horizontal shock	400	100		10	Lv2	—
650
Lightning ball		1000	1000		10	Lv5	—
651
Big Lightning ball	300	300		10	Lv5	—
652
Ground Lightning	1200	600		10	Lv5	—
653
Body Discharge		200	300		30	Lv3	—
654
655
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
656
Gigapede(M8時)	3000Ⅱ	700	100			100			100	100	100	100	100	100
657
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
658
Bite			1000	—		—		—		—	
659
660
No. 25
661
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
662
Agni		7000	7000(only as both fall)	100			100(double sword20)		100	100	80	80	120	100
663
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
664
under chop		800	400		10		Lv2		—
665
fire chop		1200	600		10		Lv3		—
666
Thrust			800	300		10		Lv2		—
667
fire thrust		1200	500		10		Lv3		—
668
AntiAir			800	300		10		Lv2		—
669
Cyclone			300	150		30		Lv2		—
670
Fire Cyclone		600	200		10		Lv2		—
671
Sprint cut		900	300		10		Lv2		—
672
Plug Fire		500	200		10		Lv3		—
673
Crawler			1500	800		10		Lv5		travels very far
674
Sword Toss		200	100		50		Lv1		—
675
676
No. 26
677
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
678
Rudra		7000	7000(Only as both die)	100			100(with two knives20)	100	100	80	80	100	100
679
Attack			Damage	D.TIncrease	Critical率	Attack Lv	Notes
680
Chop			800	400		10		Lv2		—
681
Wind Chop		1200	600		10		Lv3		—
682
Thrust			800	300		10		Lv2		—
683
Wind Thrust		1200	500		10		Lv3		—
684
Anti Air		800	300		10		Lv2		—
685
Wind Anti Air		300	150		30		Lv2		—
686
Ground Pound		600	200		10		Lv2		—
687
Sprint Cut		900	300		10		Lv2		—
688
Tornado			1500	800		10		Lv3		—
689
Wind Tornado		400	300		40		Lv5		A lot of projectiles
690
Sword Drop		200	100		50		Lv1		—
691
692
No. 27
693
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
694
Leviathan(Heart)	6500	4900	100			105			100	100	100	100	100	100
695
Leviathan(Left Lung)	2000	210	100			100			100	100	100	100	120	100
696
Leviathan(Right)	1500	210	100			100			100	100	120	100	100	100
697
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
698
Laser		1500	750		10		Lv5		Attacks after right lung is damaged
699
Lightning ball	800	400		10		Lv1		Attacks after left lung is damaged
700
701
No. 28
702
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
703
Nevan		7000	7000			100			75			100	80	100	100	120	105
704
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
705
Horizontal rotation	800		400		10		Lv1		More damage if she does less rotations
706
Vertical slice		500		250		10		Lv1		Grround Stab Attack 
707
Bat summon		300		150		10		Lv1		—
708
Bat Swarm		1000		750		10		Lv5		—
709
Area Lightning		1500		750		10		Lv3		All ground attack
710
Tracking Lightning	1500		750		10		Lv1		Tracks
711
Ray Lightning		500		250		10		Lv1		—
712
Shadow swarm		800		400		10		Lv5		Only after she loses her shield
713
Death's embrace		480(10)		—		—		Lv5		normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
714
715
No. 29
716
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
717
Beowulf		10000Ⅲ	7200	body67/head250		body54/head54		100	100	100	100	100	80
718
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
719
Tap Attack		650		250		—		Lv1		—
720
Fist Vibration(?)	650		250		10		Lv1		—
721
Fist Vibration 2 (?)	900		350		—		Lv2		—
722
Body Slam		1300		500		10		Lv5		—
723
Collision (run)		1500		400		—		Lv5		—
724
Feather Hair 		360		150		—		Lv1		—
725
Rage Mode		1500		500		—		Lv4		—
726
Volcano			1250		350		—		Lv4		—
727
Pillar Drop		700		350		—		Lv3		—
728
Gaze Attack		750		250		—		Lv2		—
729
Pillar Projectile	1500		350		—		Lv3		—
730
combo1			750		250		—		Lv1		—
731
combo2			750		250		—		Lv1		—
732
combo3			1000		400		—		Lv3		—
733
二連抓			600		200		—		Lv1		Head after attack
734
Pillar set(?)		500		150		—		—		can damage
735
736
No. 30
737
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
738
Geryon		9000	7000	Body100/Wagon60		Body35/Wagon35		100	100	90	90	110	100
739
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
740
Rush			1500		750		30		Lv3		—
741
Cycle			2000		1000		100		Lv5		—
742
Flame Cycle		1000		500		10		Lv4		—
743
Fire Stomp		500		250		10		Lv1		—
744
Missle Spread		1000		500		10		Lv3		—
745
Homing Missle		1500		750		10		Lv4		—
746
Spear			500		250		10		Lv1		2 seconds delay
747
QS Orb			—		—		—		—		Slows down Dante/Vergil
748
QS Orb 2		—		—		—		—		Slows down Dante/Vergil and summons spears
749
750
No. 31
751
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
752
Doppelganger	10000	7000	100			100			100	100	100	100	100	120
753
Attack			Damage	D.TIncrease	Critical	Attack Lv	Notes
754
Single Slash		800	500		10		Lv2		—
755
Combo Slash		600	300		10		Lv1		—
756
Beast upper		400	200		10		Lv2		—
757
combo cut		400	200		10		Lv2		—
758
rotating cut		600	400		10		Lv2		—
759
Quick kick (?)		600	300		10		Lv1		—
760
Tease(?)		800	500		10		Lv3		—
761
String			1000	500		10		Lv2		—
762
Shadow ball		600	300		10		Lv1		Attack is forced to disappear when there's no light
763
Reflected shadow ball	1000	300		10		Lv1		reaches status when reflected twice
764
Shutter close (range)	900	400		10		Lv2		-
765
Shutter Close(all)	1200	600		10		Lv5		After a single light disappears
766
767
No. 32
768
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
769
Vergil 1	8000	—	100			100			100	100	100	100	100	100
770
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
771
Yamato strike		200		100		10		Lv1		—
772
Yamato strike 2		300		150		10		Lv1		—
773
Yamato Strike 3		700		700		50		Lv5		After clash Chance Time IV occurs
774
Upper Slash		500		500		50		Lv5		Can clash
775
Down Slash		800		800		50		Lv5		After Clash chance time Occurs
776
Rapid Slash		1000		500		50		Lv5		Can Clash
777
Judgement Slash		1000		500		—		Lv5		chance time occurs
778
Teleport Close		—		—		—		—		Appears behind dante/vergil
779
Teleport Rear		—		—		—		—		If there is no space Vergil will teleport
780
Rotate Sword		—		—		—		—		Guns are ineffictive
781
Summoned Sword		100each		50		—		Lv1		dmd only
782
783
Combo Name	Attack
784
Close Combo1	Yamato Triple attack
785
Close Combo2	Yamato two high, Upper slash
786
Close Combo	High Time, down slash
787
Teleport 	Judgement Cut
788
789
Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
790
usually in the case of vergil would block state, chance time is divided into two cases,
791
the first one will be in for the fight knife vergil stiff state, the second is vergil 
792
sword moves after the operation, both of which will be affected by both the chance time
793
data limits the fight knife 15, the knife 12 when closed, is a typically attack, the 
794
attack of the two blow-off, in both cases as soon as the limit is reached when the 
795
value vergil will strike next block, chance time ends (this data is fixed and is not 
796
affected by such a war every difficulty level of impact).
797
798
TL Note: That was a literal translation, I'll look into properly deciphering this later
799
800
No. 33
801
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
802
Vergil2		8000Ⅴ	—	100(DT50)		100(DT50)		100	100	100	100	100	80
803
Attack		Damage		D.TIncrease	Critical	Attack Lv	Notes
804
Beowulf First	500	250	—	Lv3	Can clash
805
Beowulf Second	300	150	—	Lv3	Can Clash
806
Beowulf Third	500	500	—	Lv3	—
807
Beowulf Fourth	700	700	—	Lv3	chance time
808
Spinkick 1	700	700	—	Lv3	—
809
Spinkick 2	400	400	—	Lv3	—
810
Killer Bee	900	450	—	Lv3	chance time
811
Yamato Slice	200	100	10	Lv1	—
812
Yamato Slice 2	300	150	10	Lv1	—
813
Yamato Slice 3	700	700	50	Lv5	After clash chance time
814
Upper Slash	500	500	50	Lv5	can clash
815
Down Slash	800	800	50	Lv5	Clash sets up chance time
816
Rapid Slash	1000	500	50	Lv5	can clash
817
Judgement Cut	1000	500	—	Lv5	chance time occurs
818
Teleport	—	—	—	—	behind dante vergil
819
Teleport	—	—	—	—	Teleport if no space
820
Sword Rotate	—	—	—	—	Long Range ineffective
821
Summon Sword	100each	50	—	Lv1	dmd only
822
Combo Name	Attack
823
Close Combo1	Yamato three strike
824
Close Combo2	Yamato two strike, upperslash
825
Close Combo3	Beowulf four strike
826
Close Combo4	Beowulf two hit, spinkicks, killer bee
827
Distance Combo	upper slash, down slash
828
Distance	Judgement Cut
829
Distance	Triple Judgement Cut
830
831
Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
832
of long-distance attacks patience nearly two times per block physical recovery 
833
of about 40 state DT state constantly under no chance time) after the attack by 
834
the 500 29% of human physical state when you switch Yamato.
835
836
TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
837
explaination.
838
839
No. 34
840
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
841
Vergil 3	10000Ⅵ	—	100(DT50)		100(DT50)		100	100	100	100	100	100
842
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
843
Yamato Slice		200		100		10		Lv1		—
844
Yamato Slice 2		300		150		10		Lv1		—
845
Yamato Slice 3		700		700		50		Lv5		After clash, chance time occurs
846
Upper Slash		500		500		50		Lv5		can clash
847
Helm Splitter		700		700		50		Lv5		—
848
Downslash		800		800		50		Lv5		After clash, chance time occurs
849
Rapid Slash		1000		500		50		Lv5		Can clash
850
Judgement Cut		1000		500		—		Lv5		chance time occurs
851
Teleport		—		—		—		—		appear behind dante vergil
852
Teleport		—		—		—		—		If no space teleport to the center
853
Rotate Sword		—		—		—		—		Long range attacks ineffective
854
Force Edge First	500		500		50		Lv5		Can clash
855
Force Edge Second	1000		1000		50		Lv5		After clash, chance time occurs
856
Stinger			1000		1000		50		Lv5		After clash, chance time occurs
857
Round Trip		120		60		—		Lv1		—
858
Judgement storm		1000each	500		—		Lv5		Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
859
Summon Swords		100each		50		—		Lv1		dmd only
860
Combo Name	Attack
861
Close Combo1	Two Hit yamato, two hit force edge
862
Close Combo2	Yamato two hit, high time, teleport helm splitter
863
Distance Combo	high time, down slash
864
Distance	Judgement cut, three hits
865
Distance	Rotate sword
866
Distance	Judgement cut three hits, stinger
867
868
Author's note: physically forced into a runaway state, 39%
869
870
No. 35
871
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
872
Lady		4000Ⅶ	7000	100			20			100	100	100	100	100	100
873
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
874
Pistol			80each		10		10		Lv1		—
875
Machine Gun		80each		10		10		Lv1		—
876
dodge pistol		80each		10		10		Lv1		—
877
wakeup machine gun	80each		10		10		Lv1		—
878
Grenade			1000		50		30		Lv2		She uses machine gun in conjuction
879
Crossbow		500each		50		30		Lv2		—
880
Bazooka			1500		200		30		Lv2		you can hook midway (?)
881
Throwing grenades	1000		50		30		Lv2		When standing on shelves
882
Hysteric		50each		25		10		Lv1		Cannot be damaged
883
Bomb			—		—		—		—		used when she is out of ammo
884
885
No. 36
886
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
887
Arkham		18000	—	100			60			100	100	100	100	100	100
888
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
889
Tentacle(Slow)		800		200		10		Lv2		—
890
Tentacle(Fast)		800		200		10		Lv2		—
891
Sweep(Slow)		800		300		10		Lv2		—
892
Sweep (Fast)		800		300		10		Lv2		—
893
Rage swipe		1500		1000		10		Lv3		—
894
Multiswipe		1200		600		10		Lv2		—
895
Grab			Remark		—		—		—		9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
896
Flying leech		1000		500		10		Lv1		Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
897
898
No. 37
899
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
900
Arkham's Legions	110	—	100(Vergil80)		150(Vergil80)		100	100	100	100	100	100
901
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
902
Rush			300		100		10		Lv1		Attack happens when they turn red
903
904
No. 38
905
Name	Hp			Exp	Attack rate(Melee) 			Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
906
Jester	10000/13000/20000Ⅷ	5000	unflinchable100/defense35/laughball6	30/80/15/laughing ball-	100	100	100	100	100	100
907
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
908
Linear orb		800		—		—		Lv1		Jester summors a barrier around him
909
Fullscreen orb		800		—		—		Lv1		There are two moves before the barrier
910
Rotating orb		800		—		—		Lv1		Jester will center himself in the arena
911
Laughorb jump		1000		—		—		Lv5		—
912
Laughorb rush		1000		—		—		Lv5		—
913
Laughorb explosion	1500		—		—		Lv5		—
914
Laughorb bomb		1200		—		—		Lv5		—
915
Barrier			—		—		—		—		Jester will force you around the arena, limited movement area
916
Red hand attack		650		—		—		Lv5		Must be airborne to dodge
917
918
In jester 2/3, Laughorb will be summoned when under 45%