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DMC Translation

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Jan 24th, 2014
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  1. Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
  2.  
  3. Link to downloadable title (Properly formatted, keep word wrap off)
  4. https://www.mediafire.com/?t9w6s8es73meb2c
  5.  
  6. Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
  7. =========================================
  8. Start Translation
  9. =========================================
  10.  
  11. 【DMC3SE】RAISING THE DEVIL【DATA BOOK】
  12.  
  13. End of Mission Style Point Calculation
  14.  
  15.  
  16. End Mission Style Calculation Formula
  17. (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
  18.  
  19. Time spent out of battle is not accounted for
  20.  
  21.  
  22.  
  23.  
  24.  
  25. SS Rank Mission clear criteria (Normal Mode)
  26. Mission Time Orbs Stylish PTS Damage Item Used
  27. M1 1:39 1701 5001 — —
  28. M2 1:59 1501 4501 1000 —
  29. M3 5:59 7001 4501 2000 —
  30. M4 6:59 6001 4501 3000 —
  31. M5 7:59 3001 4001 7500 —
  32. M6 3:59 1501 4001 — —
  33. M7 10:29 7001 4501 3000 —
  34. M8 8:29 3001 4001 5000 —
  35. M9 11:59 6001 3001 5000 —
  36. M10 7:59 3501 2501 2000 —
  37. M11 7:59 3001 4001 5000 —
  38. M12 9:59 5001 4501 10000 —
  39. M13 7:59 3501 4001 5000 —
  40. M14 11:59 8001 5001 7000 —
  41. M15 13:59 4001 3001 5000 —
  42. M16 15:59 6001 3501 3000 —
  43. M17 8:59 7001 4501 5000 —
  44. M18 11:59 6001 3001 15000 —
  45. M19 10:59 2001 4001 5000 —
  46. M20 3:29 — 2501 10000 —
  47.  
  48. SS Rank Clear Criteria Dante Must Die
  49.  
  50. Mission Time Orbs Stylish PTS Damage Item Used
  51. M1 2:59 3900 5000 — —
  52. M2 4:29 4500 5000 — —
  53. M3 9:59 12000 5000 — —
  54. M4 15:59 11000 5000 — —
  55. M5 13:59 7500 5000 — —
  56. M6 8:59 6000 5000 — —
  57. M7 19:59 15000 5000 — —
  58. M8 13:59 8500 5000 — —
  59. M9 19:59 8000 4000 — —
  60. M10 10:59 5000 3500 — —
  61. M11 11:59 5500 4000 — —
  62. M12 17:59 13000 4500 — —
  63. M13 12:59 5000 4000 — —
  64. M14 16:59 10000 4500 — —
  65. M15 23:59 8000 4000 — —
  66. M16 24:59 9000 4500 — —
  67. M17 17:59 10000 4500 — —
  68. M18 34:59 8000 2500 — —
  69. M19 15:59 5000 4000 — —
  70. M20 7:59 — 2500 —
  71.  
  72.  
  73. Difficulty Modifiers (Enemy Data)
  74.  
  75. Mode Hp Dmg modification Armor remarks
  76. Easy 0.5 0.5 1 —
  77. Normal 1 1 1 —
  78. Hard 2 1.25 1 —
  79. Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?)
  80.  
  81. Devil Trigger
  82. Devil Trigger
  83.  
  84. Devil Arms Attack Damage Speed Hp Recovery
  85. Rebellion※ 1.10 0.33 1.10 1.60
  86. Cerberus 1.05 0.33 1.20 2.00
  87. Agni & Rudra 1.10 0.25 1.05 2.00
  88. Nevan 1.05 0.33 1.10 3.70
  89. Beowulf 1.20 0.20 1.05 1.50
  90. Yamato 1.20 — 1.20 —
  91. Beowulf 1.20 — 1.10 —
  92. Force Edge 1.20 — 1.20 —
  93.  
  94. ※ When using Sparda Costume DT is Sparda with Rebellion effects
  95.  
  96. Devil Trigger Explosion Status
  97.  
  98. Level Damage Stylish Point
  99. Lv1 — 100
  100. Lv2 200 200
  101. Lv3 600 200
  102. Lv4 800 250
  103. Lv5 1000 250
  104. Lv6 1200 500
  105. Lv7 1500 500
  106.  
  107.  
  108.  
  109. Enemy Attack Level Classification
  110.  
  111. Attack Level results
  112. Lv1 Attack can be regular guarded
  113. Lv2 Attack can be stopped
  114. Lv3 Attack can be reflected
  115. Lv4 Attack can't be guarded (?)
  116. Lv5 Attack cannot be stopped
  117.  
  118. Basic Action
  119.  
  120. Action Name Command Damage Stylish Point Notes
  121. Walk/Dash L3 — — L3 centers camera
  122. Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup
  123. Style Action ○ Changes by style Changes by style Each style changes the use of this button
  124. Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility
  125. Taunt Select — 500 Pose and Speech changes every 2 taunt levels
  126. Lock On R1 — — R3 changes targets
  127. Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun
  128. Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats
  129. Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs
  130.  
  131. Style
  132.  
  133. Trickster
  134. Action Name Command Damage Stylish Point Notes
  135. Level 1
  136. Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical
  137. Dash on Ground + ○ — 150(near enemy) First half of animation is invincible
  138. Level 2
  139. Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash
  140. Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction
  141. Level 3
  142. Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances
  143. Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction
  144.  
  145.  
  146.  
  147. Swordmaster
  148. Action Name Command Damage Stylish Point Notes
  149. Data listed in Melee weapon section
  150.  
  151. Gunslinger
  152. Action Name Command Damage Stylish Point Notes
  153. Data listed in Gunslinger Section
  154.  
  155. Royalguard Style
  156. Action Name Command Damage Stylish Point Notes
  157. Level 1
  158. Block&Charge Ground ○ — 150~400 Blocking builds up release damage
  159. Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style
  160. Level 2
  161. Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump
  162. Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release
  163. Level 3
  164. Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate
  165. =========================================================================
  166. Release Orb level Damage
  167. — —
  168. 0.5 260
  169. 1 524
  170. 1.5 787
  171. 2 1049
  172. 2.5 1311
  173. 3 1574
  174. Just Release② Damage Values
  175. — 270
  176. 0.5 605
  177. 1 944
  178. 1.5 1282
  179. 2 1619
  180. 2.5 1957
  181. 3 2249
  182.  
  183.  
  184. Quicksilver Style
  185. Action Name Command Damage Stylish Point Notes
  186. Time Stop R1+○ — — While in use, DT is draining
  187.  
  188. Doppelganger Style
  189. Action Name Command Damage Stylish Point Notes
  190. After Image R1+○ — — While in use, DT is draining
  191.  
  192. Devil Arms
  193.  
  194. Rebellion
  195. Action Name Command Damage Stylish Point Notes
  196. Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts
  197. Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante
  198. Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?)
  199. Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack
  200. Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1
  201. High Time R1+L3away+△ 80 200 hold △ to go airborne
  202. Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 -
  203. Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall
  204. Air Hike after first jump X — — No invincibility
  205. Float (airbone DT)R1+X — — Dante slowly falls
  206. Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking
  207. Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect
  208. Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early
  209. Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used
  210. Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced
  211. Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking
  212. Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations
  213.  
  214. Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger
  215.  
  216. Cerberus
  217. Action Name Command Damage Stylish Point Notes
  218. Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks
  219. 50+60 70+100 100+100 100+100 100+200
  220.  
  221. Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo
  222. Swing air△ 90 200 hits below Dante
  223. Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled
  224. Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active
  225. Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high
  226. Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up
  227. Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up
  228. Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair
  229. Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?)
  230. Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles
  231.  
  232. Agni & Rudra
  233. Action Name Command Damage Stylish Point Notes
  234. Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback
  235. Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range
  236. Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo
  237. Aerial Cross air△ 200 200 knockback depends on style meter
  238. Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered
  239. Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered
  240. Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter
  241. Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch
  242. Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes
  243. Air Hike air X — — A&R Double jump is orange
  244. Crossed Swords ground○(SM) 200 200 very wide range
  245. SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time
  246. Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range
  247. Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?)
  248. Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A
  249.  
  250. Nevan
  251. Action Name Command 攻擊力 Stylish Point Notes
  252. Tune up △ 80 150 Opening stance for other ground attacks
  253. Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats
  254. Combo2 L3left+△ 50*hit 40*hit Hold to make more bats
  255. Combo3 L3right+△ 200 200 wide range
  256. Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range
  257. Air Play air△ 100 200 hold △ for bats
  258. Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?)
  259. Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats
  260. Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher
  261. Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats
  262. Air Raid DT airR1+X — — DT Float
  263. Thunder Bolt Air Raid air□ 60 70 Long Distance attack
  264. Vortex Air Raid air△ 60 60 Invincible during animation
  265. Slash ground ○(SM) 40+100 100+200 Large Range
  266. Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback
  267. Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack
  268. Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up
  269. Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats
  270.  
  271. Beowulf
  272. Action Name Command 攻擊力 Stylish Point Notes
  273. Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches
  274. Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown
  275. Killer Bee air△ 200 200 Trakcs enemy
  276. Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch
  277. Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance
  278. Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher
  279. Rising Dragon △ after Beast Uppercut 200 250 air chase
  280. Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking
  281. Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style
  282. Air Hike air X — — Hike effect is white
  283. Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge
  284. The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter
  285. Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?)
  286. Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible
  287. Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter
  288.  
  289. Guns
  290.  
  291. Ebony & Ivory
  292. Action Name Attributes
  293. Level1 Damage 1.0
  294. Level2 Damage1.2
  295. Level3 Damage1.5
  296. Normal Shot Every 10 shots pushes back enemy or causes them to float
  297. Action Name Command Damage Stylish Point notes
  298. Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3
  299. Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter
  300. Charge Shot □charge(GS) 30 50 Damage is 3 times current level
  301. Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger
  302. Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter
  303.  
  304.  
  305.  
  306. Shotgun
  307. Action Name Attributes
  308. Level1 6 missle launch (bullets?)
  309. Level2 8 bullet spread
  310. Level3 10 bullet spread
  311. Normal Shot every 5 shots knocks back
  312.  
  313. Action Name Command 攻擊力 Stylish Point notes
  314. Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge
  315. Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2
  316. Fireworks ○(GS) 16*hit 20*hit 360 degree range
  317. Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2
  318. Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots
  319.  
  320.  
  321.  
  322. Artemis
  323. Action Name attributes
  324. Level1 Max Lock+2
  325. Level2 Max Lock+3
  326. Level3 Max Lock+4
  327. Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets
  328. Action Name Command Damage Stylish Point Notes
  329. Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?)
  330. Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere
  331. Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves
  332.  
  333. Spiral
  334. Action Name Attributes
  335. Level1 Damage 1.0
  336. Level2 Damage1.1
  337. Level3 Damage1.3
  338. Normal Shot 100 points of attack causes knockdown(?)
  339. Action Name Command Damage Stylish Point Notes
  340. Trick Shot ground○(GS) 70 35 bounces off of wall
  341. Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup
  342. Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox
  343.  
  344. Kalina Ann
  345. Action Name Attributes屬性
  346. Level1 Projectile Speed
  347. Level2 Speed 1.6
  348. Level3 Speed 2.4
  349. Normal Shot on contact 150 radius 100 smoke effect
  350. Action Name Command Damage Stylish Point notes
  351. Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time
  352. Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy
  353.  
  354.  
  355. CHAPTER03 VERGIL DATA
  356.  
  357.  
  358. Basic Action
  359.  
  360. Action Name Command Damage Stylish Point 備註
  361. Walk/Dash L3 — — -
  362. Jump/Enemy Step X — 150(Enrmy Step) invincibility
  363. Style Action ○ — — —
  364. Side Roll R1+side+X — 150(close) -
  365. Taunt Select — 500 -
  366. Lock On/Lock Off R1 — — -
  367. Melee Attack/Shoot △(melee)□(shoot) Varies Varies -
  368. Finish sword(?) — 500 happens when Vergil sheathes yamato
  369.  
  370.  
  371.  
  372. Style
  373.  
  374. Darkslayer
  375. Action Name Command Damage Stylish Point notes
  376. Level 1
  377. Air Trick ○ — — Teleport to enemy
  378. Level 2
  379. Trick Up R1+L3toward+○ — — Teleport above enemy
  380. Level 3
  381. Trick Down R1+L3away+○ — — Teleport away from enemy
  382.  
  383.  
  384. Devil Arms
  385.  
  386. Yamato
  387. Action Name Command Damage Stylish Point Notes
  388. Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees
  389. Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees
  390. Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?)
  391. Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster
  392. Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down
  393. Judgement Cut(Lv1) △charge 300 400 Beats DT Shield
  394. Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance
  395.  
  396.  
  397. Beowulf
  398. Action Name Command Damage Stylish Point Notes
  399. Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback
  400. Starfall(Lv1) 空中△ 200 200 Tracks enemy
  401. Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger
  402. Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown
  403. Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage
  404. Rising Sun R1+L3後方+△ 120 120 — Launches an enemy
  405.  
  406.  
  407. Force Edge
  408. Action Name Command Damage Stylish Point notes
  409. Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice
  410. Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height
  411. Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster
  412. Stinger(Lv1) R1+L3toward+△ 130 200 -
  413. Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed
  414. High Time R1+L3away+△ 80 200 Air chase with △
  415. Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks
  416.  
  417.  
  418.  
  419. Guns
  420.  
  421. Summoned Swords
  422. Action Name Attributes
  423. Level1 Alternating two rounds (Presumably a single round has 2 swords in it)
  424. Level2 Alternating three rounds
  425. Level3 Alternating four rounds
  426. Normal Shot Each sword does 50 damage
  427.  
  428. Action Name Command Damage Stylish Point Notes
  429. Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit
  430. Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time
  431. Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time
  432.  
  433.  
  434.  
  435. NELO ANGELO
  436.  
  437. Action Name Command Damage Stylish Point Note
  438. Yamato Combo △>△>△ 110 150 150+150 — no knockback
  439. Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback
  440. High Time R1+L3away+△ 120 — hold △ to air chase
  441. Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height
  442. Beowulf Combo △>△>△ 130 180 300 — third hit has knockback
  443. Starfall air△ 320 — tracks enemy
  444. Straight R1+L3toward+△ 200 — knockback
  445. Beast Uppercut R1+L3away+△ 280 — Launches enemy
  446. Meteor(Lv1) △hold 200 — Strong Knockback
  447. Meteor(Lv2) △hold 200*3 — Three hits
  448.  
  449. CHAPTER04 ENEMY DATA
  450.  
  451. No. 1
  452. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  453. Hell:Pride 250 42 100 100 100 100 100 100 100 100
  454.  
  455. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  456. Vertical cut 700 350 — Lv1 —
  457. horizontal cut 800 400 — Lv1 —
  458.  
  459. No. 2
  460. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  461. Hell:Envy 400 70 100 100 100 100 100 100 100 100
  462. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  463. Verticle Cut 700 350 — Lv1 —
  464. Horizontal Cut 800 400 — Lv1 —
  465.  
  466. No. 3
  467. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  468. Hell:Wrath 500 70 — 500 100 100 100 100 100 100
  469. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  470. Explosion 1500 750 — Lv4 —
  471.  
  472. No. 4
  473. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  474. Hell:Sloth 1200 168 100 100 100 100 100 100 100 100
  475. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  476. Teleport 700 350 — Lv1 —
  477.  
  478. No. 5
  479. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  480. Hell:Greed 1000 210 66 66 100 100 100 100 100 100
  481. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  482. Play Coffin 600 300 — Lv2 Two attacks
  483. Set Coffin 400 200 — Lv2 —
  484.  
  485. No. 6
  486. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  487. Hell:Gluttony 700 112 100 100 100 100 100 100 100 100
  488. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  489. Sand Spit 800 400 — Lv2 —
  490.  
  491. No. 7
  492. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  493. Hell:Lust 750 140 100 100 100 100 100 100 100 100
  494. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  495. Leap Cross Cut 800 400 — Lv1 —
  496. Anti-air Cut 800 400 — Lv1 —
  497.  
  498. No. 8
  499. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  500. Abyss 1500 280 100 100 100 100 95 95 105 100
  501. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  502. Vertical slice 700 350 — Lv1 —
  503. Cross Cut 800 400 — Lv1 —
  504. Projectile 800 400 — Lv1 —
  505. Chopped Red 600 300 — Lv1 —
  506.  
  507. No. 9
  508. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  509. Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105
  510. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  511. Vertical slice 750 425 — Lv1 Can clash
  512. Doubnle cut 500 325 — Lv3 —
  513. Teleport 1200 600 — Lv3 Teleport happens either from ground or air
  514.  
  515. No. 10
  516. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  517. Enigma 600 98 150 100 100 100 100 100 100 100
  518. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  519. Blue shot 300 200 10 Lv1 —
  520. Red Shot 500 300 10 Lv1 —
  521.  
  522. No. 11
  523. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  524. Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100
  525. Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100
  526. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  527. Collide (Small) 1000 500 10 Lv1 —
  528. Collide (Large) 1500 750 10 Lv1 —
  529. Split — — — — —
  530.  
  531. No. 12
  532. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  533. Dullahan 300 140 100 20 100 100 100 100 95 100
  534. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  535. Shield 50 30 10 Lv1 —
  536. Sword 500 250 10 Lv1 —
  537.  
  538. No. 13
  539. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  540. Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100
  541. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  542. slice 500 200 10 Lv1 —
  543. Rotation 800 300 30 Lv2 On wall
  544. Headbutt 300 100 30 Lv1 —
  545. Headbutt Slice 500 300 30 Lv1 —
  546. Silk 100 50 10 Lv4 —
  547. Silk slice 500 200 30 Lv1 —
  548. Acid Spit 100 50 10 Lv4 On Wall
  549. Baby phantom 100 100 10 Lv5 Explodes after a while
  550.  
  551. No. 14
  552. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  553. QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100
  554. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  555. Slice 600 200 30 Lv1 —
  556. Rotation 1000 300 10 Lv2 On wall
  557. Headbutt 400 200 30 Lv1 —
  558. Headbutt Slice 600 300 30 Lv1 —
  559. Silk 100 50 10 Lv4 —
  560. Silk Slice 800 400 30 Lv1 —
  561. Acid Spit 100 50 10 Lv4 On wall
  562.  
  563. No. 15
  564. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  565. The Fallen 1300 840 100 50 100 100 100 100 100 80
  566. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  567. Chop 900 300 10 Lv1 —
  568. Sudden(?) 1200 500 10 Lv2 —
  569. Vibration(?) 500 300 10 Lv1 —
  570. Vibration end(?)800 300 10 Lv1 —
  571. Crosscut 700 300 10 Lv1 —
  572. Sword Toss 300 200 10 Lv3 —
  573. Sword Explosion 1500 1000 10 Lv5 —
  574.  
  575. No. 16
  576. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  577. SoulEater 200 140 100 100 100 100 100 100 100 120
  578. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  579. grab 3000 1500 10 Lv1 Dante still takes damage
  580. grab miss 500 250 10 Lv1 —
  581. rush 500 250 10 Lv1 —
  582.  
  583. No. 17
  584. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  585. DamnedPawn 700 112 100 100 100 100 95 95 100 105
  586. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  587. Cut 700 350 10 Lv1 —
  588. Change — — — — M18 Can swap places with Knights
  589.  
  590. No. 18
  591. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  592. DamnedKnight 1000 210 100 100 100 100 95 95 100 105
  593. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  594. L-jump 1000 500 10 Lv1 Can sometimes attack continously
  595. horn slice 700 350 10 Lv1 —
  596.  
  597. No. 19x
  598. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  599. DamnedBishop 1000 168 100 100 100 100 95 95 100 105
  600. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  601. Yan shells(Root)800 400 10 Lv1 —
  602. Yan (Attack) 800 400 10 Lv1 —
  603. Regeneration — — — — Enemies nearby regain health
  604.  
  605. No. 20
  606. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  607. DamnedRook 1800 280 100 100 100 100 95 95 100 105
  608. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  609. Laser 1000 500 10 Lv4 —
  610. Change — — — — M18 Can swap places with King Queen or Pawns
  611.  
  612. No. 21
  613. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  614. DamnedQueen 1800 2100 100 50 100 100 95 95 100 105
  615. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  616. Rush 1500 750 10 Lv5 Attack before purple appears
  617.  
  618. No. 22
  619. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  620. DamnedKing 2300 2800 100 20 100 100 95 95 100 105
  621. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  622. Energy Blast 2500 1200 10 Lv5 —
  623. Change — — — — M18 Will move if attacked
  624.  
  625. No. 23
  626. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  627. Cerberus 6000 7000 110 80 100 120 120 120 80 100
  628. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  629. Bite 720 300 10 Lv1 —
  630. First bite back 300 150 — Lv1 —
  631. Big Claw 1200 600 10 Lv1 —
  632. swipe 600 300 — Lv1 very quick
  633. Ice Breath 400 200 — Lv1 —
  634. Off the ice(?) 240 120 10 Lv1 —
  635. Ice 1800 900 — Lv2 —
  636. Rush attack 1440 700 — Lv2 —
  637. Icicle 240 120 — Lv1 Tap the Event(?)
  638. headbutt 600 300 — Lv1 —
  639. Broken lock(mode change)1560 800 — Lv3 —
  640. Ice(red) 720 400 — Lv1 —
  641. Ice Fog(Lv2) 800 400 — Lv1 —
  642.  
  643. No. 24
  644. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  645. Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100
  646. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  647. Lightning 250 100 10 Lv2 Can be reflected
  648. Vertical Shock 400 200 10 Lv2 —
  649. Horizontal shock 400 100 10 Lv2 —
  650. Lightning ball 1000 1000 10 Lv5 —
  651. Big Lightning ball 300 300 10 Lv5 —
  652. Ground Lightning 1200 600 10 Lv5 —
  653. Body Discharge 200 300 30 Lv3 —
  654.  
  655. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  656. Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100
  657. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  658. Bite 1000 — — — —
  659.  
  660. No. 25
  661. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  662. Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100
  663. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  664. under chop 800 400 10 Lv2 —
  665. fire chop 1200 600 10 Lv3 —
  666. Thrust 800 300 10 Lv2 —
  667. fire thrust 1200 500 10 Lv3 —
  668. AntiAir 800 300 10 Lv2 —
  669. Cyclone 300 150 30 Lv2 —
  670. Fire Cyclone 600 200 10 Lv2 —
  671. Sprint cut 900 300 10 Lv2 —
  672. Plug Fire 500 200 10 Lv3 —
  673. Crawler 1500 800 10 Lv5 travels very far
  674. Sword Toss 200 100 50 Lv1 —
  675.  
  676. No. 26
  677. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  678. Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100
  679. Attack Damage D.TIncrease Critical率 Attack Lv Notes
  680. Chop 800 400 10 Lv2 —
  681. Wind Chop 1200 600 10 Lv3 —
  682. Thrust 800 300 10 Lv2 —
  683. Wind Thrust 1200 500 10 Lv3 —
  684. Anti Air 800 300 10 Lv2 —
  685. Wind Anti Air 300 150 30 Lv2 —
  686. Ground Pound 600 200 10 Lv2 —
  687. Sprint Cut 900 300 10 Lv2 —
  688. Tornado 1500 800 10 Lv3 —
  689. Wind Tornado 400 300 40 Lv5 A lot of projectiles
  690. Sword Drop 200 100 50 Lv1 —
  691.  
  692. No. 27
  693. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  694. Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100
  695. Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100
  696. Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100
  697. Attack Damage D.T Increase Critical Rate Attack Lv Notes
  698. Laser 1500 750 10 Lv5 Attacks after right lung is damaged
  699. Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged
  700.  
  701. No. 28
  702. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  703. Nevan 7000 7000 100 75 100 80 100 100 120 105
  704. Attack Damage D.TIncrease Critical Attack Lv Notes
  705. Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations
  706. Vertical slice 500 250 10 Lv1 Grround Stab Attack
  707. Bat summon 300 150 10 Lv1 —
  708. Bat Swarm 1000 750 10 Lv5 —
  709. Area Lightning 1500 750 10 Lv3 All ground attack
  710. Tracking Lightning 1500 750 10 Lv1 Tracks
  711. Ray Lightning 500 250 10 Lv1 —
  712. Shadow swarm 800 400 10 Lv5 Only after she loses her shield
  713. Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
  714.  
  715. No. 29
  716. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  717. Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80
  718. Attack Damage D.TIncrease Critical Attack Lv Notes
  719. Tap Attack 650 250 — Lv1 —
  720. Fist Vibration(?) 650 250 10 Lv1 —
  721. Fist Vibration 2 (?) 900 350 — Lv2 —
  722. Body Slam 1300 500 10 Lv5 —
  723. Collision (run) 1500 400 — Lv5 —
  724. Feather Hair 360 150 — Lv1 —
  725. Rage Mode 1500 500 — Lv4 —
  726. Volcano 1250 350 — Lv4 —
  727. Pillar Drop 700 350 — Lv3 —
  728. Gaze Attack 750 250 — Lv2 —
  729. Pillar Projectile 1500 350 — Lv3 —
  730. combo1 750 250 — Lv1 —
  731. combo2 750 250 — Lv1 —
  732. combo3 1000 400 — Lv3 —
  733. 二連抓 600 200 — Lv1 Head after attack
  734. Pillar set(?) 500 150 — — can damage
  735.  
  736. No. 30
  737. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  738. Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100
  739. Attack Damage D.TIncrease Critical Attack Lv Notes
  740. Rush 1500 750 30 Lv3 —
  741. Cycle 2000 1000 100 Lv5 —
  742. Flame Cycle 1000 500 10 Lv4 —
  743. Fire Stomp 500 250 10 Lv1 —
  744. Missle Spread 1000 500 10 Lv3 —
  745. Homing Missle 1500 750 10 Lv4 —
  746. Spear 500 250 10 Lv1 2 seconds delay
  747. QS Orb — — — — Slows down Dante/Vergil
  748. QS Orb 2 — — — — Slows down Dante/Vergil and summons spears
  749.  
  750. No. 31
  751. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  752. Doppelganger 10000 7000 100 100 100 100 100 100 100 120
  753. Attack Damage D.TIncrease Critical Attack Lv Notes
  754. Single Slash 800 500 10 Lv2 —
  755. Combo Slash 600 300 10 Lv1 —
  756. Beast upper 400 200 10 Lv2 —
  757. combo cut 400 200 10 Lv2 —
  758. rotating cut 600 400 10 Lv2 —
  759. Quick kick (?) 600 300 10 Lv1 —
  760. Tease(?) 800 500 10 Lv3 —
  761. String 1000 500 10 Lv2 —
  762. Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light
  763. Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice
  764. Shutter close (range) 900 400 10 Lv2 -
  765. Shutter Close(all) 1200 600 10 Lv5 After a single light disappears
  766.  
  767. No. 32
  768. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  769. Vergil 1 8000 — 100 100 100 100 100 100 100 100
  770. Attack Damage D.TIncrease Critical Attack Lv Notes
  771. Yamato strike 200 100 10 Lv1 —
  772. Yamato strike 2 300 150 10 Lv1 —
  773. Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs
  774. Upper Slash 500 500 50 Lv5 Can clash
  775. Down Slash 800 800 50 Lv5 After Clash chance time Occurs
  776. Rapid Slash 1000 500 50 Lv5 Can Clash
  777. Judgement Slash 1000 500 — Lv5 chance time occurs
  778. Teleport Close — — — — Appears behind dante/vergil
  779. Teleport Rear — — — — If there is no space Vergil will teleport
  780. Rotate Sword — — — — Guns are ineffictive
  781. Summoned Sword 100each 50 — Lv1 dmd only
  782.  
  783. Combo Name Attack
  784. Close Combo1 Yamato Triple attack
  785. Close Combo2 Yamato two high, Upper slash
  786. Close Combo High Time, down slash
  787. Teleport Judgement Cut
  788.  
  789. Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
  790. usually in the case of vergil would block state, chance time is divided into two cases,
  791. the first one will be in for the fight knife vergil stiff state, the second is vergil
  792. sword moves after the operation, both of which will be affected by both the chance time
  793. data limits the fight knife 15, the knife 12 when closed, is a typically attack, the
  794. attack of the two blow-off, in both cases as soon as the limit is reached when the
  795. value vergil will strike next block, chance time ends (this data is fixed and is not
  796. affected by such a war every difficulty level of impact).
  797.  
  798. TL Note: That was a literal translation, I'll look into properly deciphering this later
  799.  
  800. No. 33
  801. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  802. Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80
  803. Attack Damage D.TIncrease Critical Attack Lv Notes
  804. Beowulf First 500 250 — Lv3 Can clash
  805. Beowulf Second 300 150 — Lv3 Can Clash
  806. Beowulf Third 500 500 — Lv3 —
  807. Beowulf Fourth 700 700 — Lv3 chance time
  808. Spinkick 1 700 700 — Lv3 —
  809. Spinkick 2 400 400 — Lv3 —
  810. Killer Bee 900 450 — Lv3 chance time
  811. Yamato Slice 200 100 10 Lv1 —
  812. Yamato Slice 2 300 150 10 Lv1 —
  813. Yamato Slice 3 700 700 50 Lv5 After clash chance time
  814. Upper Slash 500 500 50 Lv5 can clash
  815. Down Slash 800 800 50 Lv5 Clash sets up chance time
  816. Rapid Slash 1000 500 50 Lv5 can clash
  817. Judgement Cut 1000 500 — Lv5 chance time occurs
  818. Teleport — — — — behind dante vergil
  819. Teleport — — — — Teleport if no space
  820. Sword Rotate — — — — Long Range ineffective
  821. Summon Sword 100each 50 — Lv1 dmd only
  822. Combo Name Attack
  823. Close Combo1 Yamato three strike
  824. Close Combo2 Yamato two strike, upperslash
  825. Close Combo3 Beowulf four strike
  826. Close Combo4 Beowulf two hit, spinkicks, killer bee
  827. Distance Combo upper slash, down slash
  828. Distance Judgement Cut
  829. Distance Triple Judgement Cut
  830.  
  831. Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
  832. of long-distance attacks patience nearly two times per block physical recovery
  833. of about 40 state DT state constantly under no chance time) after the attack by
  834. the 500 29% of human physical state when you switch Yamato.
  835.  
  836. TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
  837. explaination.
  838.  
  839. No. 34
  840. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  841. Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100
  842. Attack Damage D.TIncrease Critical Attack Lv Notes
  843. Yamato Slice 200 100 10 Lv1 —
  844. Yamato Slice 2 300 150 10 Lv1 —
  845. Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs
  846. Upper Slash 500 500 50 Lv5 can clash
  847. Helm Splitter 700 700 50 Lv5 —
  848. Downslash 800 800 50 Lv5 After clash, chance time occurs
  849. Rapid Slash 1000 500 50 Lv5 Can clash
  850. Judgement Cut 1000 500 — Lv5 chance time occurs
  851. Teleport — — — — appear behind dante vergil
  852. Teleport — — — — If no space teleport to the center
  853. Rotate Sword — — — — Long range attacks ineffective
  854. Force Edge First 500 500 50 Lv5 Can clash
  855. Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs
  856. Stinger 1000 1000 50 Lv5 After clash, chance time occurs
  857. Round Trip 120 60 — Lv1 —
  858. Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
  859. Summon Swords 100each 50 — Lv1 dmd only
  860. Combo Name Attack
  861. Close Combo1 Two Hit yamato, two hit force edge
  862. Close Combo2 Yamato two hit, high time, teleport helm splitter
  863. Distance Combo high time, down slash
  864. Distance Judgement cut, three hits
  865. Distance Rotate sword
  866. Distance Judgement cut three hits, stinger
  867.  
  868. Author's note: physically forced into a runaway state, 39%
  869.  
  870. No. 35
  871. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  872. Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100
  873. Attack Damage D.TIncrease Critical Attack Lv Notes
  874. Pistol 80each 10 10 Lv1 —
  875. Machine Gun 80each 10 10 Lv1 —
  876. dodge pistol 80each 10 10 Lv1 —
  877. wakeup machine gun 80each 10 10 Lv1 —
  878. Grenade 1000 50 30 Lv2 She uses machine gun in conjuction
  879. Crossbow 500each 50 30 Lv2 —
  880. Bazooka 1500 200 30 Lv2 you can hook midway (?)
  881. Throwing grenades 1000 50 30 Lv2 When standing on shelves
  882. Hysteric 50each 25 10 Lv1 Cannot be damaged
  883. Bomb — — — — used when she is out of ammo
  884.  
  885. No. 36
  886. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  887. Arkham 18000 — 100 60 100 100 100 100 100 100
  888. Attack Damage D.TIncrease Critical Attack Lv Notes
  889. Tentacle(Slow) 800 200 10 Lv2 —
  890. Tentacle(Fast) 800 200 10 Lv2 —
  891. Sweep(Slow) 800 300 10 Lv2 —
  892. Sweep (Fast) 800 300 10 Lv2 —
  893. Rage swipe 1500 1000 10 Lv3 —
  894. Multiswipe 1200 600 10 Lv2 —
  895. Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
  896. Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
  897.  
  898. No. 37
  899. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  900. Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100
  901. Attack Damage D.TIncrease Critical Attack Lv Notes
  902. Rush 300 100 10 Lv1 Attack happens when they turn red
  903.  
  904. No. 38
  905. Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light
  906. Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100
  907. Attack Damage D.TIncrease Critical Attack Lv Notes
  908. Linear orb 800 — — Lv1 Jester summors a barrier around him
  909. Fullscreen orb 800 — — Lv1 There are two moves before the barrier
  910. Rotating orb 800 — — Lv1 Jester will center himself in the arena
  911. Laughorb jump 1000 — — Lv5 —
  912. Laughorb rush 1000 — — Lv5 —
  913. Laughorb explosion 1500 — — Lv5 —
  914. Laughorb bomb 1200 — — Lv5 —
  915. Barrier — — — — Jester will force you around the arena, limited movement area
  916. Red hand attack 650 — — Lv5 Must be airborne to dodge
  917.  
  918. In jester 2/3, Laughorb will be summoned when under 45%
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