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- Mono path[0] = 'C:/Games/Steam/steamapps/common/AcademiaSchoolSimulator/Academia_Data/Managed'
- Mono config path = 'C:/Games/Steam/steamapps/common/AcademiaSchoolSimulator/Academia_Data/Mono/etc'
- PlayerConnection initialized from C:/Games/Steam/steamapps/common/AcademiaSchoolSimulator/Academia_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55155
- Multi-casting "[IP] 192.168.0.100 [Port] 55155 [Flags] 3 [Guid] 2827651453 [EditorId] 2022667487 [Version] 1048832 [Id] WindowsPlayer(KAZU-ROG) [Debug] 1" to [225.0.0.222:54997]...
- Waiting for connection from host on [0.0.0.0:55155]...
- Timed out. Continuing without host connection.
- Started listening to [0.0.0.0:55155]
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56453
- PlayerConnection already initialized - listening to [0.0.0.0:55155]
- Player data archive not found at `C:/Games/Steam/steamapps/common/AcademiaSchoolSimulator/Academia_Data/data.unity3d`, using local filesystem
- Initialize engine version: 2017.1.0f3 (472613c02cf7)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 22.21.13.8253
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\BehaviorDesignerRuntime.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\BehaviorDesignerRuntime.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\MeshBakerCore.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\MeshBakerCore.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\mcs.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\mcs.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\sharedRuntime.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\sharedRuntime.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\urecordRuntime.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\urecordRuntime.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.126 seconds
- Platform assembly: C:\Games\Steam\steamapps\common\AcademiaSchoolSimulator\Academia_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.865223 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- UnityEngine.Object:DontDestroyOnLoad(Object)
- SteamManager:Awake() (at E:\Projects\Academia\UnitySource\Assets\Scripts\Steamworks.NET\SteamManager.cs:72)
- [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 481]
- (Filename: E:/Projects/Academia/UnitySource/Assets/Scripts/Steamworks.NET/SteamManager.cs Line: 72)
- Saves Folder: C:/Users/kazuk/AppData/LocalLow/Squeaky Wheel/Academia/Saves
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Game.PersistenceManager:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:39)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Game/Scripts/Persistence/PersistenceManager.cs Line: 39)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- UnityEngine.Object:DontDestroyOnLoad(Object)
- DontDestroyOnLoadComponent:Awake() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\DontDestroyOnLoadComponent.cs:10)
- [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 481]
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/DontDestroyOnLoadComponent.cs Line: 10)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- UnityEngine.Object:DontDestroyOnLoad(Object)
- DontDestroyOnLoadComponent:Awake() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\DontDestroyOnLoadComponent.cs:10)
- [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 481]
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/DontDestroyOnLoadComponent.cs Line: 10)
- [I2Loc] Using Saved (PlayerPref) data in 'I2Source_I2Languages'
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- I2.Loc.LanguageSource:Import_Google_FromCache() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\Google\LanguageSource_Import_Google.cs:62)
- I2.Loc.LocalizationManager:AddSource(LanguageSource) (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\LocalizationManager.cs:552)
- I2.Loc.LocalizationManager:RegisterSourceInResources() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\LocalizationManager.cs:539)
- I2.Loc.LocalizationManager:UpdateSources() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\LocalizationManager.cs:507)
- I2.Loc.LocalizationManager:InitializeIfNeeded() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\LocalizationManager.cs:106)
- I2.Loc.LocalizationManager:get_CurrentLanguage() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\LocalizationManager.cs:17)
- I2.Loc.Localize:OnLocalize(Boolean) (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\Localize.cs:130)
- I2.Loc.Localize:Awake() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\Localize.cs:104)
- (Filename: E:/Projects/Academia/UnitySource/Assets/I2/Localization/Scripts/Google/LanguageSource_Import_Google.cs Line: 62)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.8 MB.
- Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 79.018351 ms (FindLiveObjects: 1.053209 ms CreateObjectMapping: 0.412915 ms MarkObjects: 77.470907 ms DeleteObjects: 0.080135 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 80.610403 ms (FindLiveObjects: 1.258088 ms CreateObjectMapping: 0.482786 ms MarkObjects: 78.834790 ms DeleteObjects: 0.032764 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 83.169608 ms (FindLiveObjects: 1.021234 ms CreateObjectMapping: 0.730299 ms MarkObjects: 81.384520 ms DeleteObjects: 0.031975 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 85.871714 ms (FindLiveObjects: 1.013733 ms CreateObjectMapping: 0.579107 ms MarkObjects: 84.234265 ms DeleteObjects: 0.042633 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 83.217768 ms (FindLiveObjects: 0.983732 ms CreateObjectMapping: 0.622135 ms MarkObjects: 81.577161 ms DeleteObjects: 0.033554 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 81.945074 ms (FindLiveObjects: 1.054788 ms CreateObjectMapping: 0.583844 ms MarkObjects: 80.271702 ms DeleteObjects: 0.033159 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 83.479886 ms (FindLiveObjects: 0.887017 ms CreateObjectMapping: 0.503314 ms MarkObjects: 82.057185 ms DeleteObjects: 0.031580 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 84.238608 ms (FindLiveObjects: 1.023208 ms CreateObjectMapping: 0.622925 ms MarkObjects: 82.546288 ms DeleteObjects: 0.044607 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 79.805495 ms (FindLiveObjects: 0.861752 ms CreateObjectMapping: 0.471338 ms MarkObjects: 78.410032 ms DeleteObjects: 0.061187 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 78.251735 ms (FindLiveObjects: 1.160583 ms CreateObjectMapping: 1.011365 ms MarkObjects: 76.047416 ms DeleteObjects: 0.031580 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 80.718172 ms (FindLiveObjects: 1.100580 ms CreateObjectMapping: 0.571607 ms MarkObjects: 79.006114 ms DeleteObjects: 0.038686 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 83.484228 ms (FindLiveObjects: 0.872016 ms CreateObjectMapping: 0.618582 ms MarkObjects: 81.900861 ms DeleteObjects: 0.090399 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 87.010191 ms (FindLiveObjects: 0.911492 ms CreateObjectMapping: 0.665558 ms MarkObjects: 85.391690 ms DeleteObjects: 0.039475 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 97.961518 ms (FindLiveObjects: 1.103738 ms CreateObjectMapping: 0.693586 ms MarkObjects: 96.119980 ms DeleteObjects: 0.041844 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 89.095688 ms (FindLiveObjects: 0.986495 ms CreateObjectMapping: 1.132950 ms MarkObjects: 86.936766 ms DeleteObjects: 0.038291 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 84.595467 ms (FindLiveObjects: 0.947020 ms CreateObjectMapping: 0.613451 ms MarkObjects: 83.003415 ms DeleteObjects: 0.030396 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 81.407021 ms (FindLiveObjects: 1.000707 ms CreateObjectMapping: 0.643452 ms MarkObjects: 79.729702 ms DeleteObjects: 0.030790 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 82.464573 ms (FindLiveObjects: 1.115581 ms CreateObjectMapping: 0.765432 ms MarkObjects: 80.537768 ms DeleteObjects: 0.044607 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 85.261421 ms (FindLiveObjects: 1.078079 ms CreateObjectMapping: 0.720035 ms MarkObjects: 83.432121 ms DeleteObjects: 0.030001 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 78.441218 ms (FindLiveObjects: 0.986495 ms CreateObjectMapping: 0.500156 ms MarkObjects: 76.919827 ms DeleteObjects: 0.033949 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 81.758354 ms (FindLiveObjects: 1.294405 ms CreateObjectMapping: 0.878727 ms MarkObjects: 79.551667 ms DeleteObjects: 0.031975 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 84.009254 ms (FindLiveObjects: 0.920176 ms CreateObjectMapping: 0.673848 ms MarkObjects: 82.380095 ms DeleteObjects: 0.033949 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 84.982328 ms (FindLiveObjects: 0.850699 ms CreateObjectMapping: 0.642268 ms MarkObjects: 83.453043 ms DeleteObjects: 0.035528 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 81.499789 ms (FindLiveObjects: 0.988074 ms CreateObjectMapping: 0.639505 ms MarkObjects: 79.835891 ms DeleteObjects: 0.035133 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 80.795544 ms (FindLiveObjects: 0.923729 ms CreateObjectMapping: 0.630425 ms MarkObjects: 79.209019 ms DeleteObjects: 0.031580 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 79.531929 ms (FindLiveObjects: 1.199269 ms CreateObjectMapping: 1.105317 ms MarkObjects: 77.193393 ms DeleteObjects: 0.032764 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 82.498917 ms (FindLiveObjects: 1.148740 ms CreateObjectMapping: 0.466996 ms MarkObjects: 80.830677 ms DeleteObjects: 0.051713 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 85.019041 ms (FindLiveObjects: 1.045709 ms CreateObjectMapping: 0.775301 ms MarkObjects: 83.156975 ms DeleteObjects: 0.039475 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 77.573149 ms (FindLiveObjects: 0.964389 ms CreateObjectMapping: 0.644636 ms MarkObjects: 75.930963 ms DeleteObjects: 0.031975 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 81.183589 ms (FindLiveObjects: 0.923729 ms CreateObjectMapping: 0.668717 ms MarkObjects: 79.529561 ms DeleteObjects: 0.059608 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 40.1 MB.
- System memory in use after: 40.7 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16018.
- Total: 81.342281 ms (FindLiveObjects: 0.855041 ms CreateObjectMapping: 0.506866 ms MarkObjects: 79.893921 ms DeleteObjects: 0.085267 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 49.1 MB.
- System memory in use after: 49.8 MB.
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 20391.
- Total: 162.429156 ms (FindLiveObjects: 1.819431 ms CreateObjectMapping: 1.849432 ms MarkObjects: 158.680156 ms DeleteObjects: 0.078161 ms)
- Language Source was up-to-date with Google Spreadsheet
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- I2.Loc.<Import_Google_Coroutine>c__Iterator0:MoveNext() (at E:\Projects\Academia\UnitySource\Assets\I2\Localization\Scripts\Google\LanguageSource_Import_Google.cs:173)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Academia/UnitySource/Assets/I2/Localization/Scripts/Google/LanguageSource_Import_Google.cs Line: 173)
- There are no listeners to the signal: ToggleOnTodoPanel
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:82)
- Game.CustomLogoHandler:TransitionToGame() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Logo\CustomLogoHandler.cs:105)
- Game.FadeTransitionHandler:<PrepareFsm>m__1(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\AcademiaCommon\FadeTransitionHandler.cs:77)
- Common.Fsm.FsmDelegateAction:OnEnter() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Action\FsmDelegateAction.cs:32)
- Common.Fsm.Fsm:<EnterState>m__0(FsmAction) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:81)
- Common.Fsm.Fsm:ProcessStateActions(FsmState, StateActionProcessor) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:50)
- Common.Fsm.Fsm:EnterState(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:80)
- Common.Fsm.Fsm:ChangeToState(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:76)
- Common.Fsm.Fsm:SendEvent(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:136)
- Common.Fsm.FsmState:SendEvent(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\FsmState.cs:46)
- Game.<PrepareFsm>c__AnonStorey0:<>m__0() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\AcademiaCommon\FadeTransitionHandler.cs:70)
- LTDescr:callOnCompletes() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LTDescr.cs:980)
- LeanTween:update() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LeanTween.cs:389)
- LeanTween:Update() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LeanTween.cs:328)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Signal/Signal.cs Line: 82)
- Saved to C:/Users/kazuk/AppData/LocalLow/Squeaky Wheel/Academia/Saves/Cromartie.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Game.PersistenceManager:Save(String) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:176)
- Game.PersistenceManager:ProcessSave(ISignalParameters) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:328)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:87)
- Game.<SaveLater>c__Iterator0:MoveNext() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Logo\CustomLogoHandler.cs:136)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Game/Scripts/Persistence/PersistenceManager.cs Line: 176)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- There are no listeners to the signal: ShowGrantDetails
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:82)
- Game.GrantsHandler:OnOpen(ISignalParameters) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Grant\GrantsHandler.cs:245)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:87)
- Game.SignalDispatcher:DispatchSignal() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Signal\SignalDispatcher.cs:32)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Signal/Signal.cs Line: 82)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Saved to C:/Users/kazuk/AppData/LocalLow/Squeaky Wheel/Academia/Saves/AUTOSAVE - 8-18 0-1.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Game.PersistenceManager:Save(String) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:176)
- Game.PersistenceManager:OnAutoSave(ISignalParameters) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:351)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:87)
- Game.DayTimer:NextDayTransitionAction() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\DayTimer\DayTimer.cs:304)
- Game.FadeTransitionHandler:<PrepareFsm>m__1(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\AcademiaCommon\FadeTransitionHandler.cs:77)
- Common.Fsm.FsmDelegateAction:OnEnter() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Action\FsmDelegateAction.cs:32)
- Common.Fsm.Fsm:<EnterState>m__0(FsmAction) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:81)
- Common.Fsm.Fsm:ProcessStateActions(FsmState, StateActionProcessor) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:50)
- Common.Fsm.Fsm:EnterState(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:80)
- Common.Fsm.Fsm:ChangeToState(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:76)
- Common.Fsm.Fsm:SendEvent(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:136)
- Common.Fsm.FsmState:SendEvent(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\FsmState.cs:46)
- Game.<PrepareFsm>c__AnonStorey0:<>m__0() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\AcademiaCommon\FadeTransitionHandler.cs:70)
- LTDescr:callOnCompletes() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LTDescr.cs:980)
- LeanTween:update() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LeanTween.cs:389)
- LeanTween:Update() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LeanTween.cs:328)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Game/Scripts/Persistence/PersistenceManager.cs Line: 176)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- There are no listeners to the signal: ShowGrantDetails
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:82)
- Game.GrantsHandler:OnOpen(ISignalParameters) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Grant\GrantsHandler.cs:245)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:87)
- Game.SignalDispatcher:DispatchSignal() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Signal\SignalDispatcher.cs:32)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Signal/Signal.cs Line: 82)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:94)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.Transform:set_parent(Transform) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\TransformBindings.gen.cs:153)
- Game.CharacterSelectionHandler:RemoveHover() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:141)
- Game.CharacterSelectionHandler:Update() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\CharacterSelection\CharacterSelectionHandler.cs:80)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 153)
- Saved to C:/Users/kazuk/AppData/LocalLow/Squeaky Wheel/Academia/Saves/AUTOSAVE - 8-18 0-8.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Game.PersistenceManager:Save(String) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:176)
- Game.PersistenceManager:OnAutoSave(ISignalParameters) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Persistence\PersistenceManager.cs:351)
- Common.Signal.Signal:Dispatch() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Signal\Signal.cs:87)
- Game.DayTimer:NextDayTransitionAction() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\DayTimer\DayTimer.cs:304)
- Game.DayTimer:StartSchoolYearTransitionAction() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\DayTimer\DayTimer.cs:259)
- Game.FadeTransitionHandler:<PrepareFsm>m__1(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\AcademiaCommon\FadeTransitionHandler.cs:77)
- Common.Fsm.FsmDelegateAction:OnEnter() (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Action\FsmDelegateAction.cs:32)
- Common.Fsm.Fsm:<EnterState>m__0(FsmAction) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:81)
- Common.Fsm.Fsm:ProcessStateActions(FsmState, StateActionProcessor) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:50)
- Common.Fsm.Fsm:EnterState(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:80)
- Common.Fsm.Fsm:ChangeToState(FsmState) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:76)
- Common.Fsm.Fsm:SendEvent(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\Fsm.cs:136)
- Common.Fsm.FsmState:SendEvent(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Fsm\FsmState.cs:46)
- Game.<PrepareFsm>c__AnonStorey0:<>m__0() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\AcademiaCommon\FadeTransitionHandler.cs:70)
- LTDescr:callOnCompletes() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LTDescr.cs:980)
- LeanTween:update() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LeanTween.cs:389)
- LeanTween:Update() (at E:\Projects\Academia\UnitySource\Assets\Plugins\LeanTween\LeanTween.cs:328)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Game/Scripts/Persistence/PersistenceManager.cs Line: 176)
- InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Collections.Generic.Queue`1[GoapBrain.GoapAgentPlanEntry].Peek () [0x0000b] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs:154
- at System.Collections.Generic.Queue`1[GoapBrain.GoapAgentPlanEntry].Dequeue () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs:138
- at GoapBrain.GoapAgentPlanningLimiter.Update () [0x00021] in E:\Projects\Academia\UnitySource\Assets\GoapBrain\Scripts\GoapAgentPlanningLimiter.cs:72
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Queue.cs Line: 154)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 336c -> priority: 1
- Thread -> id: 159c -> priority: 1
- GetCharacterSpawnPosition
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- Assertion:Assert(Boolean, String, Object) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:21)
- Common.Query.QuerySystemImplementation:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystemImplementation.cs:53)
- Common.Query.QuerySystem:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystem.cs:37)
- Game.CharacterTypeManager`1:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Character\CharacterTypeManager.cs:29)
- Game.JanitorsManager:OnDestroy() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Janitor\JanitorsManager.cs:51)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Assertion.cs Line: 21)
- GetCharacterSpawnPosition
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Common.Logger.Logger:Log(LogLevel, String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:82)
- Common.Logger.Logger:LogError(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:70)
- Assertion:Assert(Boolean, String, Object) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:30)
- Common.Query.QuerySystemImplementation:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystemImplementation.cs:53)
- Common.Query.QuerySystem:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystem.cs:37)
- Game.CharacterTypeManager`1:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Character\CharacterTypeManager.cs:29)
- Game.JanitorsManager:OnDestroy() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Janitor\JanitorsManager.cs:51)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Logger/Logger.cs Line: 82)
- at Assertion.Assert (Boolean expression, System.String assertErrorMessage, UnityEngine.Object context) [0x00011] in E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:27
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Common.Logger.Logger:Log(LogLevel, String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:82)
- Common.Logger.Logger:LogError(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:70)
- Assertion:Assert(Boolean, String, Object) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:31)
- Common.Query.QuerySystemImplementation:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystemImplementation.cs:53)
- Common.Query.QuerySystem:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystem.cs:37)
- Game.CharacterTypeManager`1:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Character\CharacterTypeManager.cs:29)
- Game.JanitorsManager:OnDestroy() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Janitor\JanitorsManager.cs:51)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Logger/Logger.cs Line: 82)
- Exception: GetCharacterSpawnPosition
- at Assertion.Assert (Boolean expression, System.String assertErrorMessage, UnityEngine.Object context) [0x00011] in E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:27
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Assertion.cs Line: 27)
- GetCharacterSpawnPosition
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- Assertion:Assert(Boolean, String, Object) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:21)
- Common.Query.QuerySystemImplementation:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystemImplementation.cs:53)
- Common.Query.QuerySystem:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystem.cs:37)
- Game.CharacterTypeManager`1:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Character\CharacterTypeManager.cs:29)
- Game.NursesManager:OnDestroy() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Nurse\NursesManager.cs:43)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Assertion.cs Line: 21)
- GetCharacterSpawnPosition
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Common.Logger.Logger:Log(LogLevel, String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:82)
- Common.Logger.Logger:LogError(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:70)
- Assertion:Assert(Boolean, String, Object) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:30)
- Common.Query.QuerySystemImplementation:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystemImplementation.cs:53)
- Common.Query.QuerySystem:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystem.cs:37)
- Game.CharacterTypeManager`1:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Character\CharacterTypeManager.cs:29)
- Game.NursesManager:OnDestroy() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Nurse\NursesManager.cs:43)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Logger/Logger.cs Line: 82)
- at Assertion.Assert (Boolean expression, System.String assertErrorMessage, UnityEngine.Object context) [0x00011] in E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:27
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Common.Logger.Logger:Log(LogLevel, String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:82)
- Common.Logger.Logger:LogError(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Logger\Logger.cs:70)
- Assertion:Assert(Boolean, String, Object) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:31)
- Common.Query.QuerySystemImplementation:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystemImplementation.cs:53)
- Common.Query.QuerySystem:Query(String) (at E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Query\QuerySystem.cs:37)
- Game.CharacterTypeManager`1:Awake() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Character\CharacterTypeManager.cs:29)
- Game.NursesManager:OnDestroy() (at E:\Projects\Academia\UnitySource\Assets\Game\Scripts\Nurse\NursesManager.cs:43)
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Logger/Logger.cs Line: 82)
- Exception: GetCharacterSpawnPosition
- at Assertion.Assert (Boolean expression, System.String assertErrorMessage, UnityEngine.Object context) [0x00011] in E:\Projects\Academia\UnitySource\Assets\Common\Scripts\Assertion.cs:27
- (Filename: E:/Projects/Academia/UnitySource/Assets/Common/Scripts/Assertion.cs Line: 27)
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