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- 0-00 Death, Fight Pandorite, Peach Chart
- Version 1.06 by Claude, last updated August 18th, 2015
- ****************************************************************
- ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS***
- ****************************************************************
- YARIDOVICH
- If you time all 4 shockers (972 damage) AND Geno dies before using a bomb:
- Freebied 3 fire bombs - Mario can use 3 fire bombs (540 damage).
- Freebied 2 fire bombs - Mario uses 2 fire/1 ice (570 damage, can also do this if you mistime 1 shocker 570 + 931)
- Either scenario leaves a fire bomb for Axems (but not Dodo).
- If Mario freebies either one of these Fire bombs, continue using them until you have 1 left.
- BELOME 2
- Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump)
- If dropped jumps, subtract 8 jumps from total on Belome.
- Can use Fright Bombs (counts for 10 SJ's)
- Geno's Attack:
- 170 - 173 : 59 SJs
- 174 - 187 : 58 SJs
- 188 - 200 : 57 SJs
- ^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 2 ICE BOMB STRAT
- Turn 1: Attack / Boost Mario / Ice Bomb
- Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead)
- Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.)
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1: Attack / Boost Mario / Ice Bomb
- Turn 2: 24 SJs / Attack / Attack
- Turns: Attack
- 0 ICE BOMB STRAT
- Turn 1: Attack / Boost Mario / Defend
- Turn 2: 43 SJs / Attack / Attack (if alive)
- Turns: Attack
- ^^^AXEM RANGERS
- FIRE BOMB & ICE BOMB
- Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2: Ice Bomb / Geno Boost Mario / Attack
- Turns: Attack until dead
- ICE BOMB ONLY:
- Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
- Turn 2: Attack Red / Boost Mario / Attack
- Turns: Attack
- FIRE BOMB ONLY
- Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
- Turn 2: Attack Red / Boost Mario / Untimed Attack Red
- Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
- Turns: Attack
- ROCK CANDY FREEBIE*:
- Turn 1: Rock Candy / Boost Mario / Rock Candy
- Turn 2: Attack Red / Untimed Attack Red / Attack Ship
- Turns: Attack
- **Nimbus Manip
- Go in Door 5
- ****************************************
- Coin Box: 4
- Invisible: 2, 3
- Platform: 1, 3
- Quiz: 6
- Invisible: 1
- Platform: 2
- ****************************************
- Quiz: 3
- Invisible: 2, 6
- Platform: 1, 6
- **ABYSS**
- COUNT DOWN (2400 HP)
- Turn 1: Geno Blast / Rock Candy / Self Geno Boost
- Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy
- Turns: Attack until dead
- If Peach gets Fear Roulette, Pick her up with Mario.
- This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast.
- Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast.
- Turns 3/4: Attack with Geno/Peach.
- Scenario 2: Peach gets Fear Roulette
- Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks.
- Turn 3: Geno Blast, Attack (DL if healed, CD if not)
- Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack
- Turn 5: Mario dead, Attack with Peach/Geno
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- 3 Ice Bombs / 1 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
- Turn 2: Jump on Gunyolk / Ice Bomb / Defend
- Turn 3: Attack Factory Chief / Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
- Turn 2: Defend / Ice Bomb / Rock Candy
- Turn 3: Untimed Attack Gunyolk / Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
- Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
- Turn 3: Attack Factory Chief / Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
- Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
- Turn 3: Attack Factory Chief / Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
- Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
- Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
- Turn 4: Attack Gunyolk
- SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG]
- Turn 1: Attack / Boost Mario / Defend
- Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR
- 218: 70 SJs / Boost Peach / Rock Candy OR
- 200: 71 SJs / Boost Peach / Rock Candy
- If jumps are dropped, RIP.
- Turn 2: dropped jumps / Boost Peach / Group Hug
- Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy
- SMITHY 2 (8000 HP)
- Attack / Attack OR Boost Geno / Attack
- TANKHEAD: 100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
- MAGEHEAD: Attack / Attack / Group Hug OR Attack
- CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
- SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ---
- Notes: Regular Jump does ~340 on tankhead
- Magehead attacks - 550+ / 300+ / peach heals
- Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100
- OPTIMAL SMITHY 2 FIGHT:
- Turn 1: Attack / Attack / Attack (~900)
- Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441)
- Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441)
- HappyParade
- Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
- - starting: tank -> magic -> shield -> repeat
- - HP under 6000: magic -> shield -> shield -> chest -> repeat
- - HP under 4000: chest -> tank -> chest -> shield -> repeat
- - HP under 2000: randomly any of the 4 heads (can repeat)
- *Countdown*
- - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
- - Be aware of the different phases of the clock:
- 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
- 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
- 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
- 6:00: 320 HP heal (Countdown will not take an action next turn)
- 7:00: Water Blast
- 9:00: Nothing
- 10:00: Petal Blast
- 12:00: Corona (if you see this something has gone terribly wrong)
- *Cloaker / Domino*
- - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
- - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
- *Director*
- - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
- - Geno uses Sleepy Bomb
- - Peach uses Geno Blast
- - Mario uses SJs until dead (or attacks if very close to dead)
- (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
- *Smithy 1*
- - If you drop Super Jumps...
- - Geno uses Geno Boost on Peach
- - Peach uses Group Hug
- (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
- - Mario does Super Jumps until Smithy has less than 300 HP left
- - (Geno uses Maple Syrup / Kero Kero Cola if alive)
- - Peach uses Rock Candy
- *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
- ---------------------------------
- Pastebin over! Play FFT instead!
- - Claude
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