lackattack24

Peach chart super short

Mar 20th, 2016
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  1. 0-00 Death, Fight Pandorite, Peach Chart
  2. Version 1.06 by Claude, last updated August 18th, 2015
  3.  
  4. ****************************************************************
  5. ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS***
  6. ****************************************************************
  7. YARIDOVICH
  8. If you time all 4 shockers (972 damage) AND Geno dies before using a bomb:
  9.  
  10. Freebied 3 fire bombs - Mario can use 3 fire bombs (540 damage).
  11. Freebied 2 fire bombs - Mario uses 2 fire/1 ice (570 damage, can also do this if you mistime 1 shocker 570 + 931)
  12. Either scenario leaves a fire bomb for Axems (but not Dodo).
  13.  
  14. If Mario freebies either one of these Fire bombs, continue using them until you have 1 left.
  15.  
  16. BELOME 2
  17. Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump)
  18.  
  19. If dropped jumps, subtract 8 jumps from total on Belome.
  20. Can use Fright Bombs (counts for 10 SJ's)
  21.  
  22. Geno's Attack:
  23.     170 - 173 : 59 SJs
  24.     174 - 187 : 58 SJs
  25.     188 - 200 : 57 SJs
  26.  
  27. ^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  28.  
  29. 2 ICE BOMB STRAT
  30. Turn 1: Attack / Boost Mario / Ice Bomb
  31. Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead)
  32. Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.)
  33.    
  34. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  35. Turn 1: Attack / Boost Mario / Ice Bomb
  36. Turn 2: 24 SJs / Attack / Attack
  37. Turns:  Attack
  38.    
  39. 0 ICE BOMB STRAT
  40. Turn 1: Attack / Boost Mario / Defend
  41. Turn 2: 43 SJs / Attack / Attack (if alive)
  42. Turns:  Attack
  43.  
  44. ^^^AXEM RANGERS
  45.  
  46. FIRE BOMB & ICE BOMB
  47. Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
  48. Turn 2: Ice Bomb / Geno Boost Mario / Attack
  49. Turns:  Attack until dead
  50.    
  51. ICE BOMB ONLY:
  52. Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
  53. Turn 2: Attack Red / Boost Mario / Attack
  54. Turns:  Attack
  55.    
  56. FIRE BOMB ONLY
  57. Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
  58. Turn 2: Attack Red / Boost Mario / Untimed Attack Red
  59. Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
  60. Turns:  Attack
  61.    
  62. ROCK CANDY FREEBIE*:
  63. Turn 1: Rock Candy / Boost Mario / Rock Candy
  64. Turn 2: Attack Red / Untimed Attack Red / Attack Ship
  65. Turns:  Attack
  66.  
  67. **Nimbus Manip
  68. Go in Door 5
  69. ****************************************
  70.     Coin Box: 4
  71.         Invisible: 2, 3
  72.         Platform:  1, 3
  73.         Quiz: 6
  74.             Invisible: 1
  75.             Platform:  2
  76. ****************************************
  77.     Quiz: 3
  78.        Invisible: 2, 6
  79.        Platform:  1, 6
  80.  
  81.  
  82. **ABYSS**
  83.  
  84. COUNT DOWN (2400 HP)
  85.  
  86. Turn 1: Geno Blast / Rock Candy / Self Geno Boost
  87. Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy
  88. Turns:  Attack until dead
  89.  
  90. If Peach gets Fear Roulette, Pick her up with Mario.
  91. This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast.
  92.  
  93. Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast.
  94. Turns 3/4: Attack with Geno/Peach.
  95.  
  96. Scenario 2: Peach gets Fear Roulette
  97. Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks.
  98. Turn 3: Geno Blast, Attack (DL if healed, CD if not)
  99. Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack
  100. Turn 5: Mario dead, Attack with Peach/Geno
  101.  
  102. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  103.  
  104. 3 Ice Bombs / 1 Rock Candy
  105.  
  106. Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
  107. Turn 2: Jump on Gunyolk / Ice Bomb / Defend
  108. Turn 3: Attack Factory Chief / Rock Candy
  109.  
  110. 2 Ice Bombs / 2 Rock Candy
  111.  
  112. Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
  113. Turn 2: Defend / Ice Bomb / Rock Candy
  114. Turn 3: Untimed Attack Gunyolk / Rock Candy
  115.  
  116. 2 Ice Bombs / 1 Rock Candy
  117.  
  118. Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
  119. Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
  120. Turn 3: Attack Factory Chief / Rock Candy
  121.  
  122. 1 Ice Bomb / 2 Rock Candy
  123.  
  124. Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
  125. Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
  126. Turn 3: Attack Factory Chief / Rock Candy
  127.    
  128. 1 Ice Bomb / 1 Rock Candy
  129.  
  130. Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
  131. Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
  132. Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
  133. Turn 4: Attack Gunyolk
  134.  
  135. SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG]
  136.  
  137. Turn 1: Attack / Boost Mario / Defend
  138. Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR
  139.         218: 70 SJs / Boost Peach / Rock Candy OR
  140.         200: 71 SJs / Boost Peach / Rock Candy
  141.  
  142. If jumps are dropped, RIP.
  143. Turn 2: dropped jumps / Boost Peach / Group Hug
  144. Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy
  145.  
  146.  
  147. SMITHY 2 (8000 HP)
  148. Attack / Attack OR Boost Geno / Attack
  149.  
  150. TANKHEAD:  100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
  151. MAGEHEAD:  Attack / Attack / Group Hug OR Attack
  152. CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
  153. SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
  154.  
  155. ---
  156. Notes: Regular Jump does ~340 on tankhead
  157. Magehead attacks - 550+ / 300+ / peach heals
  158. Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100
  159.  
  160. OPTIMAL SMITHY 2 FIGHT:
  161.  
  162. Turn 1: Attack / Attack / Attack (~900)
  163.  
  164. Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441)
  165. Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441)
  166.  
  167. HappyParade
  168.  
  169. Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
  170. - starting: tank -> magic -> shield -> repeat
  171. - HP under 6000: magic -> shield -> shield -> chest -> repeat
  172. - HP under 4000: chest -> tank -> chest -> shield -> repeat
  173. - HP under 2000: randomly any of the 4 heads (can repeat)
  174.  
  175. *Countdown*
  176.  
  177. - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
  178. - Be aware of the different phases of the clock:
  179.     1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
  180.     3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
  181.     5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
  182.     6:00: 320 HP heal (Countdown will not take an action next turn)
  183.     7:00: Water Blast
  184.     9:00: Nothing
  185.     10:00: Petal Blast
  186.     12:00: Corona (if you see this something has gone terribly wrong)
  187.  
  188. *Cloaker / Domino*
  189.  
  190. - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
  191. - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
  192.  
  193. *Director*
  194.  
  195. - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
  196.     - Geno uses Sleepy Bomb
  197.     - Peach uses Geno Blast
  198.     - Mario uses SJs until dead (or attacks if very close to dead)
  199.     (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
  200.    
  201. *Smithy 1*
  202.  
  203. - If you drop Super Jumps...
  204.     - Geno uses Geno Boost on Peach
  205.     - Peach uses Group Hug
  206.     (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
  207.     - Mario does Super Jumps until Smithy has less than 300 HP left
  208.     - (Geno uses Maple Syrup / Kero Kero Cola if alive)
  209.     - Peach uses Rock Candy
  210.    
  211. *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
  212.  
  213. ---------------------------------
  214.  
  215. Pastebin over! Play FFT instead!
  216.  
  217. - Claude
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