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| 1 | - | 0 Death, Fight Pandorite, Peach Chart |
| 1 | + | 0-00 Death, Fight Pandorite, Peach Chart |
| 2 | Version 1.06 by Claude, last updated August 18th, 2015 | |
| 3 | ||
| 4 | **************************************************************** | |
| 5 | ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS*** | |
| 6 | **************************************************************** | |
| 7 | YARIDOVICH | |
| 8 | - | ***Mushroom Kingdom*** |
| 8 | + | If you time all 4 shockers (972 damage) AND Geno dies before using a bomb: |
| 9 | - | Sell: |
| 9 | + | |
| 10 | - | 1 Mushroom |
| 10 | + | Freebied 3 fire bombs - Mario can use 3 fire bombs (540 damage). |
| 11 | - | 1 Flower Jar |
| 11 | + | Freebied 2 fire bombs - Mario uses 2 fire/1 ice (570 damage, can also do this if you mistime 1 shocker 570 + 931) |
| 12 | - | Buy: |
| 12 | + | Either scenario leaves a fire bomb for Axems (but not Dodo). |
| 13 | - | 5 Honey Syrups |
| 13 | + | |
| 14 | - | 3/4 Pick Me Ups |
| 14 | + | If Mario freebies either one of these Fire bombs, continue using them until you have 1 left. |
| 15 | - | 4 Able Juices |
| 15 | + | |
| 16 | - | 1 Shirt |
| 16 | + | BELOME 2 |
| 17 | - | 1 Jump Shoes (Kaiten Shuzu) |
| 17 | + | Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump) |
| 18 | - | Equip (In Shop menu): |
| 18 | + | |
| 19 | - | Hammer, Shirt, Jump Shoes |
| 19 | + | |
| 20 | Can use Fright Bombs (counts for 10 SJ's) | |
| 21 | - | [LEVEL] |
| 21 | + | |
| 22 | - | Mario [2] : SP |
| 22 | + | |
| 23 | 170 - 173 : 59 SJs | |
| 24 | - | ^^^CROCO 1 (11 FP) |
| 24 | + | |
| 25 | 188 - 200 : 57 SJs | |
| 26 | - | - Jump (46) / Defend |
| 26 | + | |
| 27 | - | - Jump (46) / Defend |
| 27 | + | |
| 28 | - | - Jump (48) / Honey Syrup |
| 28 | + | |
| 29 | - | - Jump (48) / Defend |
| 29 | + | |
| 30 | - | - Jump (49) / Defend |
| 30 | + | |
| 31 | - | - Jump (49) / Honey Syrup |
| 31 | + | |
| 32 | - | - Jump (51) / Defend |
| 32 | + | |
| 33 | - | - Jump (51) |
| 33 | + | |
| 34 | 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied) | |
| 35 | - | ^^^CROCO 1 (12 FP) |
| 35 | + | |
| 36 | Turn 2: 24 SJs / Attack / Attack | |
| 37 | - | - Jump / Defend |
| 37 | + | |
| 38 | - | - Jump / Defend |
| 38 | + | |
| 39 | - | - Jump / Honey Syrup |
| 39 | + | |
| 40 | - | - Jump / Honey Syrup |
| 40 | + | |
| 41 | - | - Jump / Defend (repeat, Mallow can die) |
| 41 | + | |
| 42 | Turns: Attack | |
| 43 | - | [LEVEL] |
| 43 | + | |
| 44 | - | Mallow [3] : SP |
| 44 | + | |
| 45 | ||
| 46 | - | ***Kero Sewers*** |
| 46 | + | |
| 47 | Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once | |
| 48 | - | ^^^PANDORITE (300 HP) |
| 48 | + | |
| 49 | Turns: Attack until dead | |
| 50 | - | - Jump (99) / Defend |
| 50 | + | |
| 51 | - | - Jump (99) / Defend |
| 51 | + | |
| 52 | - | - Jump (102) if alive and not feared (Pandorite dies) |
| 52 | + | |
| 53 | Turn 2: Attack Red / Boost Mario / Attack | |
| 54 | - | * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice. |
| 54 | + | |
| 55 | ||
| 56 | - | [LEVEL] |
| 56 | + | |
| 57 | - | Mario [3] : SP |
| 57 | + | |
| 58 | Turn 2: Attack Red / Boost Mario / Untimed Attack Red | |
| 59 | - | ^^^BELOME |
| 59 | + | |
| 60 | Turns: Attack | |
| 61 | - | *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn). |
| 61 | + | |
| 62 | ROCK CANDY FREEBIE*: | |
| 63 | - | Turn 1: Jump / Thunderbolt |
| 63 | + | |
| 64 | - | Turn 2: Jump / Honey Syrup |
| 64 | + | |
| 65 | - | Turn 3: Jump / Thunderbolt |
| 65 | + | |
| 66 | - | [Scarecrow] |
| 66 | + | |
| 67 | - | Turn 4: Jump / Honey Syrup |
| 67 | + | |
| 68 | - | [Swallow] |
| 68 | + | |
| 69 | - | Turn 5: Jump |
| 69 | + | |
| 70 | - | Turn 6: Jump / Thunderbolt |
| 70 | + | |
| 71 | - | Turn 7: Jump |
| 71 | + | |
| 72 | Platform: 1, 3 | |
| 73 | - | * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario. |
| 73 | + | |
| 74 | - | * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt |
| 74 | + | |
| 75 | - | * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario. |
| 75 | + | |
| 76 | **************************************** | |
| 77 | Quiz: 3 | |
| 78 | - | |
| 78 | + | |
| 79 | - | [LEVEL] |
| 79 | + | |
| 80 | - | Mallow [4] : ATK |
| 80 | + | |
| 81 | ||
| 82 | - | ***Midas River*** |
| 82 | + | |
| 83 | ||
| 84 | - | ***Tadpole Pond*** |
| 84 | + | |
| 85 | - | - Go to Juice Bar (right Tadpole) |
| 85 | + | |
| 86 | - | - Buy: |
| 86 | + | |
| 87 | - | 2 Froggie Drinks |
| 87 | + | |
| 88 | - | - Go to Frog Coin Emporium (left Tadpole) |
| 88 | + | |
| 89 | - | - Buy: |
| 89 | + | |
| 90 | - | 2 Sleepy Bombs (#1) |
| 90 | + | |
| 91 | - | 1 Energizer (#3) |
| 91 | + | |
| 92 | ||
| 93 | - | ***Forest Maze*** |
| 93 | + | |
| 94 | - | - Jump on Wiggler 7x10 for 63 coins & 7 Frog Coins |
| 94 | + | |
| 95 | ||
| 96 | - | ^^^BOWYER |
| 96 | + | |
| 97 | Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks. | |
| 98 | - | Attack (40) / Jump (39) / Energizer Geno |
| 98 | + | |
| 99 | - | Attack (60) / Jump (39) / Attack (2) |
| 99 | + | |
| 100 | - | Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup |
| 100 | + | |
| 101 | - | Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend |
| 101 | + | |
| 102 | - | Geno Beam / Defend / Defend |
| 102 | + | |
| 103 | - | Geno Beam / Defend / Defend |
| 103 | + | |
| 104 | - | Geno Beam OR Attack / Jump / Defend |
| 104 | + | |
| 105 | - | Geno Beam OR Attack / Jump / Defend |
| 105 | + | |
| 106 | Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb | |
| 107 | - | [LEVEL] |
| 107 | + | |
| 108 | - | Mario [4] : SP |
| 108 | + | |
| 109 | ||
| 110 | - | ***Moleville*** |
| 110 | + | |
| 111 | ||
| 112 | - | - Go to shop and... |
| 112 | + | |
| 113 | - | - Buy: |
| 113 | + | |
| 114 | - | - 1 Punch Glove, Finger Shot, Cymbals |
| 114 | + | |
| 115 | - | - 4 Work Pants |
| 115 | + | |
| 116 | - | - Equip: |
| 116 | + | |
| 117 | - | - Mario: Punch Glove, Work Pants |
| 117 | + | |
| 118 | - | - Mallow: Cymbals, Work Pants |
| 118 | + | |
| 119 | - | - Geno: Finger Shot, Work Pants, Wake-Up Pin |
| 119 | + | |
| 120 | Turn 3: Attack Factory Chief / Rock Candy | |
| 121 | - | ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight) |
| 121 | + | |
| 122 | 1 Ice Bomb / 2 Rock Candy | |
| 123 | - | Turn 1: Attack / Jump / Energizer Geno OR Attack |
| 123 | + | |
| 124 | - | Turn 2 on: Attack / Jump / Attack |
| 124 | + | |
| 125 | - | Do not get Flower Box = Never lucky |
| 125 | + | |
| 126 | Turn 3: Attack Factory Chief / Rock Candy | |
| 127 | - | **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)** |
| 127 | + | |
| 128 | 1 Ice Bomb / 1 Rock Candy | |
| 129 | - | - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1 |
| 129 | + | |
| 130 | - | - Pick-Me-Up Mario with Mallow if Mario dies Turn 1 |
| 130 | + | |
| 131 | - | - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2 |
| 131 | + | |
| 132 | - | - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived |
| 132 | + | |
| 133 | Turn 4: Attack Gunyolk | |
| 134 | - | |
| 134 | + | |
| 135 | - | [LEVEL] |
| 135 | + | |
| 136 | - | Mario [5] : SP |
| 136 | + | |
| 137 | - | Mallow [5] : ATK |
| 137 | + | |
| 138 | - | Geno [7] : HP |
| 138 | + | |
| 139 | 218: 70 SJs / Boost Peach / Rock Candy OR | |
| 140 | - | PUNCHINELLO |
| 140 | + | |
| 141 | ||
| 142 | - | - Attack / Attack / Energizer OR Attack |
| 142 | + | |
| 143 | Turn 2: dropped jumps / Boost Peach / Group Hug | |
| 144 | - | **Punchinello Guidelines (Assumes no Energizer)** |
| 144 | + | |
| 145 | ||
| 146 | - | - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves |
| 146 | + | |
| 147 | - | - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks |
| 147 | + | |
| 148 | - | with Punch Glove through Fear on his final 2 turns) |
| 148 | + | |
| 149 | - | - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or |
| 149 | + | |
| 150 | - | Mallow's self-Able Juice |
| 150 | + | |
| 151 | MAGEHEAD: Attack / Attack / Group Hug OR Attack | |
| 152 | - | After curtains: |
| 152 | + | |
| 153 | - | Switch: |
| 153 | + | |
| 154 | - | - Mallow -> Koopa |
| 154 | + | |
| 155 | - | Equip: |
| 155 | + | |
| 156 | - | - Mario: Amulet |
| 156 | + | |
| 157 | - | - Koopa: Work Pants, Wake-Up Pin |
| 157 | + | |
| 158 | Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100 | |
| 159 | - | KNIFE GUY & GRATE GUY [700 HP / 900 HP] |
| 159 | + | |
| 160 | OPTIMAL SMITHY 2 FIGHT: | |
| 161 | - | Turn 1 Attack KG / Terrorize / Fire Orb KG |
| 161 | + | |
| 162 | - | Turn 2: Attack GG / Attack GG / Fire Orb KG |
| 162 | + | |
| 163 | - | Turns Attack / Attack / dead or Defend |
| 163 | + | |
| 164 | Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441) | |
| 165 | - | If Terrorize misses KG: |
| 165 | + | |
| 166 | - | Turn 1.3: Attack GG |
| 166 | + | |
| 167 | - | Turn 2: Attack GG (~138) / Attack GG (164) / Fire Orb KG (~200) |
| 167 | + | |
| 168 | - | Turn 3: Attack GG (~138, dead) / Attack KG / Attack KG |
| 168 | + | |
| 169 | - | Turn 4: Attack KG |
| 169 | + | |
| 170 | - starting: tank -> magic -> shield -> repeat | |
| 171 | - | ***Booster Hill*** |
| 171 | + | |
| 172 | - | Call your shot! |
| 172 | + | |
| 173 | - HP under 2000: randomly any of the 4 heads (can repeat) | |
| 174 | - | ***Marrymore*** |
| 174 | + | |
| 175 | *Countdown* | |
| 176 | - | BUNDT (900 HP) and RASPBERRY (600 HP) |
| 176 | + | |
| 177 | - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms. | |
| 178 | - | Turn 1: - Attack / Attack / Attack |
| 178 | + | |
| 179 | - | Turn 2: - Attack / Attack / Red Essence |
| 179 | + | |
| 180 | - | Turn 3: - Attack / Untimed attack / Untimed attack |
| 180 | + | |
| 181 | - | Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts) |
| 181 | + | |
| 182 | - | Turn 5: - Attack / Attack / Jump |
| 182 | + | |
| 183 | 7:00: Water Blast | |
| 184 | - | If Geno dies before Raspberry, pick him up with Bowser. |
| 184 | + | |
| 185 | - | If Bowser dies at any time, pick him up. |
| 185 | + | |
| 186 | 12:00: Corona (if you see this something has gone terribly wrong) | |
| 187 | - | In Raspberry phase, if Geno is alive and not feared, attack. |
| 187 | + | |
| 188 | - | If Bowser/Mario are feared, able juice. He has 600 HP, jump does ~160, Bowser does 170. |
| 188 | + | |
| 189 | - | [LEVEL] |
| 189 | + | |
| 190 | - | Mallow [6] : HP |
| 190 | + | |
| 191 | - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink | |
| 192 | - | ***Mushroom Kingdom 3*** |
| 192 | + | |
| 193 | *Director* | |
| 194 | - | - Get Cricket Pie in the shop on the way to the cutscenes |
| 194 | + | |
| 195 | - | (Give Wallet back if Croco Box and skip Booster Pass, save 22 seconds) |
| 195 | + | |
| 196 | - Geno uses Sleepy Bomb | |
| 197 | - | ***Tadpole Pond 2*** |
| 197 | + | |
| 198 | - | - Give Cricket Pie to Frogfucius |
| 198 | + | |
| 199 | - | - Talk to Frogfucius again to learn about the star on Star Hill |
| 199 | + | |
| 200 | ||
| 201 | - | ***Booster Pass Secret*** |
| 201 | + | |
| 202 | - | If Flower Box / Red Essence Freebie, return Wallet for Flower Tab and Frog coin, skip Booster Pass. |
| 202 | + | |
| 203 | - | RE: on second item sell menu, sell Goodie Bag/Flower Tab |
| 203 | + | |
| 204 | - | FB: same menu, after weapon sell / Item buy, sell Flower Box and buy 2 more Ice Bombs ( |
| 204 | + | |
| 205 | - Peach uses Group Hug | |
| 206 | - | - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP) |
| 206 | + | |
| 207 | - Mario does Super Jumps until Smithy has less than 300 HP left | |
| 208 | - | ***Star Hill*** |
| 208 | + | |
| 209 | - Peach uses Rock Candy | |
| 210 | - | ***Seaside Town*** |
| 210 | + | |
| 211 | *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase | |
| 212 | - | - Talk to Fake Elder (upper right house) |
| 212 | + | |
| 213 | - | - Buy Experience Booster from Frog Disciple on top floor |
| 213 | + | |
| 214 | - | - 1 Bad Mushroom |
| 214 | + | |
| 215 | - | - 1 Fright Bomb (Bibiri Bomb) |
| 215 | + | |
| 216 | - | - 7 Fire Bombs (Kaendama) |
| 216 | + | |
| 217 | - | - 8 Ice Bombs (Koridama) |
| 217 | + |