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0 Death, Fight Pandorite, Peach Chart
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0-00 Death, Fight Pandorite, Peach Chart
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Version 1.06 by Claude, last updated August 18th, 2015
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****************************************************************
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***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS***
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****************************************************************
7
YARIDOVICH
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***Mushroom Kingdom***
8+
If you time all 4 shockers (972 damage) AND Geno dies before using a bomb:
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Sell:
9+
10-
	1 Mushroom
10+
Freebied 3 fire bombs - Mario can use 3 fire bombs (540 damage). 
11-
	1 Flower Jar
11+
Freebied 2 fire bombs - Mario uses 2 fire/1 ice (570 damage, can also do this if you mistime 1 shocker 570 + 931) 
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Buy:
12+
Either scenario leaves a fire bomb for Axems (but not Dodo).
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	5 Honey Syrups
13+
14-
	3/4 Pick Me Ups
14+
If Mario freebies either one of these Fire bombs, continue using them until you have 1 left.
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	4 Able Juices
15+
16-
	1 Shirt
16+
BELOME 2
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	1 Jump Shoes (Kaiten Shuzu)
17+
Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump)
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Equip (In Shop menu):
18+
19-
	Hammer, Shirt, Jump Shoes
19+
20
Can use Fright Bombs (counts for 10 SJ's)
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[LEVEL] 
21+
22-
	Mario [2] : SP
22+
23
	170 - 173 : 59 SJs
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^^^CROCO 1 (11 FP)
24+
25
	188 - 200 : 57 SJs
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- Jump (46) / Defend
26+
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- Jump (46) / Defend 
27+
28-
- Jump (48) / Honey Syrup 
28+
29-
- Jump (48) / Defend
29+
30-
- Jump (49) / Defend
30+
31-
- Jump (49) / Honey Syrup 
31+
32-
- Jump (51) / Defend 
32+
33-
- Jump (51)
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1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
35-
^^^CROCO 1 (12 FP)
35+
36
Turn 2: 24 SJs / Attack / Attack
37-
- Jump / Defend
37+
38-
- Jump / Defend 
38+
39-
- Jump / Honey Syrup 
39+
40-
- Jump / Honey Syrup
40+
41-
- Jump / Defend (repeat, Mallow can die)
41+
42
Turns:  Attack
43-
[LEVEL] 
43+
44-
	Mallow [3] : SP
44+
45
46-
***Kero Sewers***
46+
47
Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
48-
^^^PANDORITE (300 HP)
48+
49
Turns:  Attack until dead
50-
- Jump (99) / Defend
50+
51-
- Jump (99) / Defend
51+
52-
- Jump (102) if alive and not feared (Pandorite dies)
52+
53
Turn 2: Attack Red / Boost Mario / Attack
54-
* Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
54+
55
	
56-
[LEVEL] 
56+
57-
	Mario [3] : SP
57+
58
Turn 2: Attack Red / Boost Mario / Untimed Attack Red
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^^^BELOME
59+
60
Turns:  Attack 
61-
*Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
61+
62
ROCK CANDY FREEBIE*:
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Turn 1:	Jump / Thunderbolt
63+
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Turn 2: Jump / Honey Syrup
64+
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Turn 3: Jump / Thunderbolt
65+
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[Scarecrow]
66+
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Turn 4:	Jump / Honey Syrup
67+
68-
[Swallow]
68+
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Turn 5:	Jump
69+
70-
Turn 6:	Jump / Thunderbolt
70+
71-
Turn 7:	Jump
71+
72
        Platform:  1, 3
73-
* If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
73+
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* If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
74+
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* No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
75+
76
****************************************
77
    Quiz: 3
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78+
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[LEVEL] 
79+
80-
	Mallow [4] : ATK
80+
81
82-
***Midas River***
82+
83
 
84-
***Tadpole Pond***
84+
85-
- Go to Juice Bar (right Tadpole) 
85+
86-
	- Buy:
86+
87-
		2 Froggie Drinks
87+
88-
- Go to Frog Coin Emporium (left Tadpole) 
88+
89-
	- Buy:
89+
90-
		2 Sleepy Bombs (#1) 
90+
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		1 Energizer (#3)
91+
92
93-
***Forest Maze***
93+
94-
- Jump on Wiggler 7x10 for 63 coins & 7 Frog Coins
94+
95
96-
^^^BOWYER
96+
97
Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks.
98-
Attack (40) / Jump (39) / Energizer Geno
98+
99-
Attack (60) / Jump (39) / Attack (2)
99+
100-
Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup
100+
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Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
101+
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Geno Beam / Defend / Defend
102+
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Geno Beam / Defend / Defend
103+
104-
Geno Beam OR Attack / Jump / Defend
104+
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Geno Beam OR Attack / Jump / Defend
105+
106
Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
107-
[LEVEL] 
107+
108-
	Mario [4] : SP
108+
109
110-
 ***Moleville***
110+
111
112-
- Go to shop and...
112+
113-
	- Buy:
113+
114-
		- 1 Punch Glove, Finger Shot, Cymbals
114+
115-
		- 4 Work Pants
115+
116-
	- Equip:
116+
117-
		- Mario: Punch Glove, Work Pants
117+
118-
		- Mallow: Cymbals, Work Pants
118+
119-
		- Geno: Finger Shot, Work Pants, Wake-Up Pin
119+
120
Turn 3: Attack Factory Chief / Rock Candy
121-
^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
121+
122
1 Ice Bomb / 2 Rock Candy
123-
Turn 1: 	Attack / Jump / Energizer Geno OR Attack
123+
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Turn 2 on:  Attack / Jump / Attack
124+
125-
Do not get Flower Box = Never lucky
125+
126
Turn 3: Attack Factory Chief / Rock Candy
127-
**Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
127+
128
1 Ice Bomb / 1 Rock Candy
129-
- Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
129+
130-
- Pick-Me-Up Mario with Mallow if Mario dies Turn 1
130+
131-
- Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
131+
132-
	- EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
132+
133
Turn 4: Attack Gunyolk
134-
  
134+
135-
[LEVEL] 
135+
136-
	Mario  [5] : SP
136+
137-
	Mallow [5] : ATK
137+
138-
	Geno   [7] : HP
138+
139
		218: 70 SJs / Boost Peach / Rock Candy OR
140-
PUNCHINELLO 
140+
141
142-
- Attack / Attack / Energizer OR Attack
142+
143
Turn 2: dropped jumps / Boost Peach / Group Hug
144-
**Punchinello Guidelines (Assumes no Energizer)**
144+
145
146-
- If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
146+
147-
	- EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks 
147+
148-
	with Punch Glove through Fear on his final 2 turns)
148+
149-
	- NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or 
149+
150-
	Mallow's self-Able Juice
150+
151
MAGEHEAD:  Attack / Attack / Group Hug OR Attack
152-
After curtains:
152+
153-
Switch:
153+
154-
	- Mallow -> Koopa
154+
155-
Equip:
155+
156-
	- Mario: Amulet
156+
157-
	- Koopa: Work Pants, Wake-Up Pin
157+
158
Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100
159-
KNIFE GUY & GRATE GUY [700 HP / 900 HP]
159+
160
OPTIMAL SMITHY 2 FIGHT:
161-
Turn 1	Attack KG / Terrorize / Fire Orb KG
161+
162-
Turn 2:	Attack GG / Attack GG / Fire Orb KG
162+
163-
Turns	Attack / Attack / dead or Defend
163+
164
Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441)
165-
If Terrorize misses KG:
165+
166-
Turn 1.3: Attack GG
166+
167-
Turn 2: Attack GG (~138) / Attack GG (164) / Fire Orb KG (~200)
167+
168-
Turn 3: Attack GG (~138, dead) / Attack KG / Attack KG
168+
169-
Turn 4: Attack KG
169+
170
- starting: tank -> magic -> shield -> repeat
171-
***Booster Hill***
171+
172-
Call your shot!
172+
173
- HP under 2000: randomly any of the 4 heads (can repeat)
174-
***Marrymore***
174+
175
*Countdown*
176-
BUNDT (900 HP) and RASPBERRY (600 HP)
176+
177
- If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
178-
Turn 1:	- Attack / Attack / Attack
178+
179-
Turn 2: - Attack / Attack / Red Essence
179+
180-
Turn 3:	- Attack / Untimed attack / Untimed attack
180+
181-
Turn 4:	- Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
181+
182-
Turn 5: - Attack / Attack / Jump
182+
183
	7:00: Water Blast
184-
If Geno dies before Raspberry, pick him up with Bowser. 
184+
185-
If Bowser dies at any time, pick him up.
185+
186
	12:00: Corona (if you see this something has gone terribly wrong)
187-
In Raspberry phase, if Geno is alive and not feared, attack.
187+
188-
If Bowser/Mario are feared, able juice. He has 600 HP, jump does ~160, Bowser does 170.
188+
189-
[LEVEL] 
189+
190-
	Mallow [6] : HP
190+
191
- Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
192-
***Mushroom Kingdom 3***
192+
193
*Director*
194-
- Get Cricket Pie in the shop on the way to the cutscenes
194+
195-
(Give Wallet back if Croco Box and skip Booster Pass, save 22 seconds)
195+
196
	- Geno uses Sleepy Bomb
197-
***Tadpole Pond 2***
197+
198-
- Give Cricket Pie to Frogfucius
198+
199-
- Talk to Frogfucius again to learn about the star on Star Hill
199+
200
	
201-
***Booster Pass Secret***
201+
202-
If Flower Box / Red Essence Freebie, return Wallet for Flower Tab and Frog coin, skip Booster Pass.
202+
203-
RE: on second item sell menu, sell Goodie Bag/Flower Tab
203+
204-
FB: same menu, after weapon sell / Item buy, sell Flower Box and buy 2 more Ice Bombs (
204+
205
	- Peach uses Group Hug
206-
- Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
206+
207
	- Mario does Super Jumps until Smithy has less than 300 HP left
208-
***Star Hill***
208+
209
	- Peach uses Rock Candy
210-
***Seaside Town***
210+
211
*Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
212-
- Talk to Fake Elder (upper right house)
212+
213-
- Buy Experience Booster from Frog Disciple on top floor
213+
214-
	- 1 Bad Mushroom
214+
215-
	- 1 Fright Bomb (Bibiri Bomb)
215+
216-
	- 7 Fire Bombs (Kaendama)
216+
217-
	- 8 Ice Bombs (Koridama)
217+