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- 0 Death, Fight Pandorite, Peach Chart
- Version 1.06 by Claude, last updated August 18th, 2015
- ****************************************************************
- ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS***
- ****************************************************************
- ***Mushroom Kingdom***
- Sell:
- 1 Mushroom
- 1 Flower Jar
- Buy:
- 5 Honey Syrups
- 3/4 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Jump Shoes (Kaiten Shuzu)
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- [LEVEL]
- Mario [2] : SP
- ^^^CROCO 1 (11 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Defend
- - Jump (49) / Defend
- - Jump (49) / Honey Syrup
- - Jump (51) / Defend
- - Jump (51)
- ^^^CROCO 1 (12 FP)
- - Jump / Defend
- - Jump / Defend
- - Jump / Honey Syrup
- - Jump / Honey Syrup
- - Jump / Defend (repeat, Mallow can die)
- [LEVEL]
- Mallow [3] : SP
- ***Kero Sewers***
- ^^^PANDORITE (300 HP)
- - Jump (99) / Defend
- - Jump (99) / Defend
- - Jump (102) if alive and not feared (Pandorite dies)
- * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
- [LEVEL]
- Mario [3] : SP
- ^^^BELOME
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
- Turn 1: Jump / Thunderbolt
- Turn 2: Jump / Honey Syrup
- Turn 3: Jump / Thunderbolt
- [Scarecrow]
- Turn 4: Jump / Honey Syrup
- [Swallow]
- Turn 5: Jump
- Turn 6: Jump / Thunderbolt
- Turn 7: Jump
- * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
- * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
- ---
- [LEVEL]
- Mallow [4] : ATK
- ***Midas River***
- ***Tadpole Pond***
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 2 Sleepy Bombs (#1)
- 1 Energizer (#3)
- ***Forest Maze***
- - Jump on Wiggler 7x10 for 63 coins & 7 Frog Coins
- ^^^BOWYER
- Attack (40) / Jump (39) / Energizer Geno
- Attack (60) / Jump (39) / Attack (2)
- Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup
- Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
- Geno Beam / Defend / Defend
- Geno Beam / Defend / Defend
- Geno Beam OR Attack / Jump / Defend
- Geno Beam OR Attack / Jump / Defend
- [LEVEL]
- Mario [4] : SP
- ***Moleville***
- - Go to shop and...
- - Buy:
- - 1 Punch Glove, Finger Shot, Cymbals
- - 4 Work Pants
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
- Turn 1: Attack / Jump / Energizer Geno OR Attack
- Turn 2 on: Attack / Jump / Attack
- Do not get Flower Box = Never lucky
- **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
- - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
- - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
- - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
- - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
- ---
- [LEVEL]
- Mario [5] : SP
- Mallow [5] : ATK
- Geno [7] : HP
- PUNCHINELLO
- - Attack / Attack / Energizer OR Attack
- **Punchinello Guidelines (Assumes no Energizer)**
- - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
- - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks
- with Punch Glove through Fear on his final 2 turns)
- - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or
- Mallow's self-Able Juice
- After curtains:
- Switch:
- - Mallow -> Koopa
- Equip:
- - Mario: Amulet
- - Koopa: Work Pants, Wake-Up Pin
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1 Attack KG / Terrorize / Fire Orb KG
- Turn 2: Attack GG / Attack GG / Fire Orb KG
- Turns Attack / Attack / dead or Defend
- If Terrorize misses KG:
- Turn 1.3: Attack GG
- Turn 2: Attack GG (~138) / Attack GG (164) / Fire Orb KG (~200)
- Turn 3: Attack GG (~138, dead) / Attack KG / Attack KG
- Turn 4: Attack KG
- ***Booster Hill***
- Call your shot!
- ***Marrymore***
- BUNDT (900 HP) and RASPBERRY (600 HP)
- Turn 1: - Attack / Attack / Attack
- Turn 2: - Attack / Attack / Red Essence
- Turn 3: - Attack / Untimed attack / Untimed attack
- Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
- Turn 5: - Attack / Attack / Jump
- If Geno dies before Raspberry, pick him up with Bowser.
- If Bowser dies at any time, pick him up.
- In Raspberry phase, if Geno is alive and not feared, attack.
- If Bowser/Mario are feared, able juice. He has 600 HP, jump does ~160, Bowser does 170.
- [LEVEL]
- Mallow [6] : HP
- ***Mushroom Kingdom 3***
- - Get Cricket Pie in the shop on the way to the cutscenes
- (Give Wallet back if Croco Box and skip Booster Pass, save 22 seconds)
- ***Tadpole Pond 2***
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- If Flower Box / Red Essence Freebie, return Wallet for Flower Tab and Frog coin, skip Booster Pass.
- RE: on second item sell menu, sell Goodie Bag/Flower Tab
- FB: same menu, after weapon sell / Item buy, sell Flower Box and buy 2 more Ice Bombs (
- - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
- ***Star Hill***
- ***Seaside Town***
- - Talk to Fake Elder (upper right house)
- - Buy Experience Booster from Frog Disciple on top floor
- - 1 Bad Mushroom
- - 1 Fright Bomb (Bibiri Bomb)
- - 7 Fire Bombs (Kaendama)
- - 8 Ice Bombs (Koridama)
- *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
- *** If Red Essence, buy 1 more Fire Bomb
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [6] : ATK
- Mario [7] : SP
- Mario [8] : SP
- Koopa [9] : ATK
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***Sunken Ship***
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
- KING CALAMARI
- - Phase 1: Untimed Boost Koopa / Fire Bomb
- - Phase 2: Fire Bomb / Defend / Attack
- - Phase 3: Fire Bomb / Defend / Timed Jump / Fire Bomb
- - Get Safety Ring, switch:
- - Koopa -> Peach
- - Equip:
- - Mario & Peach swap accessories (Amulet on Peach)
- - Safety Ring on Peach
- - Amulet on Geno
- BANDANA REDS 1/2 - Use Fire Bomb
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : ATK
- Mallow [8] : HP
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- JOHNNY - Peach [11]
- Turn 1:
- - Untimed Boost Mario / Sleepy Bomb / 100 SJs (866)
- Equip:
- - Mario & Geno swap accessories (EXP Booster on Mario)
- - Geno & Peach swap accessories (Amulet on Peach)
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP] - Geno [10]
- Turn 1: Timed Boost Peach / Defend / Shocker (243)
- Turn 2: Timed Boost Mario / Kero-Kero Cola / Shocker
- Turn 3: If Water Blast, Froggie Drink.
- If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
- If other, Fire Bomb
- Ice Bomb or Fire Bomb / Shocker
- Turn 4: - Ice Bomb OR Defend / Ice Bomb / Shocker
- * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
- * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Go to Elder's house and talk to Elder
- - Go to shop (middle door)
- - Buy
- - 1 Troopa Shell
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Sell
- - All Mushrooms
- - Froggie Drink if unused / freebied
- - Flower Box
- - Equip:
- - Mario: Troopa Shell
- - Geno: Super Double Punch
- - Peach & Geno swap accessories (Amulet on Geno)
- ***Land's End***
- ARMORED ANTS - Use 1 Ice Bomb per Armored Ant battle
- BELOME 2 - Geno [12]
- - Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump)
- If dropped jumps, subtract 8 jumps from total on Belome.
- Can use Fright Bombs (counts for 10 SJ's)
- Can use Fire/Ice bombs if you have a lot.
- Geno's Attack:
- 170 - 173 : 59 SJs
- 174 - 187 : 58 SJs
- 188 - 200 : 57 SJs
- ***Monstro Town*** Get Super Suit/Attack Scarf
- Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Super Suit, Troopa Pin
- - Peach & Koopa swap accessories (Safety Ring on Koopa)
- ***Bean Valley***
- ^^^MEGASMILAX
- Smilax has 200 HP
- Phase 1: Attack
- Phase 2: Attack / Attack (200 total) / Attack
- Phase 3: Ice Bomb
- Phase 4: Ice Bomb / Attack / Attack
- [LEVEL]
- Peach [13] : SP
- ***Nimbus Land***
- $$$
- Sell:
- - Work Pants
- - Amulet
- - Buy:
- - 2 Mid Mushrooms
- - 1 Maple Syrup
- - [1 Pick-Me-Up if none dropped during Armored Ants]
- - [1 Able Juice if you want to be 100% safe for Czar]
- - 1 Mega Glove
- - Equip:
- - Mario: Mega Glove, Attack Scarf
- - Mario & Geno swap armor (Suit on Mario)
- - Geno & Koopa swap accessories (Troopa Pin on Koopa)
- - Peach: EXP Booster
- ^^^BIRDO (777 HP)
- Mario damage range: 230 - 266
- Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario
- Turn 2: Untimed Attack / Untimed Attack / Untimed Attack (egg cracks)
- Turn 3: Attack / Defend / Defend
- Turn 4: Attack / Defend / Defend
- Turn 5: Attack / Bad Mushroom
- Bowser attack can do 30, Geno can do 22 if no Bad Mushroom / Fire Bomb for Dodo
- [LEVEL]
- Mario [14] : SP
- ^^^DODO (400 HP)
- If Fire Bomb:
- - Fire Bomb / Untimed Attack
- If Bad Mushroom
- - Bad Mushroom / Attack / Attack
- Otherwise:
- - Attack
- ^^^VALENTINA (2000 HP)
- Turn 1: Untimed Boost Mario / Attack
- Turn 2: Attack / Attack / Attack
- Attack / Attack / Defend
- Defend / Attack
- [LEVEL]
- Koopa [13] : ATK
- - Cutscenes, leave through top door
- ***Barrel Volcano***
- - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Suit on Peach)*
- If Ice Bomb for Cork, do not swap Super Suit.
- [LEVEL]
- Geno (NOT PEACH) [13] : ATK
- Peach (NOT GENO) [14] : SP
- Mallow [12] : HP
- ^^^CORKPEDITE
- - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
- - Defend
- - Ice Bomb w/Bowser
- Otherwise:
- - Geno Blast
- [LEVEL]
- Mario [15] : ATK
- - After the Cork...
- - Equip:
- - Jumper's Scarf on Mario
- - Mario & Peach swap armor (Suit on Mario) unless Cork was iced, then select suit, move to Peach, press B.
- - Peach: Experience Booster
- - Geno: Feather
- - Switch:
- Peach -> Geno
- ^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 2 ICE BOMB STRAT
- Turn 1: Attack / Boost Mario / Ice Bomb
- Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead)
- Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.)
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1: Attack / Boost Mario / Ice Bomb
- Turn 2: 24 SJs / Attack / Attack
- Turns: Attack
- 0 ICE BOMB STRAT
- Turn 1: Attack / Boost Mario / Defend
- Turn 2: 43 SJs / Attack / Attack (if alive)
- Turns: Attack
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- ^^^AXEM RANGERS
- FIRE BOMB & ICE BOMB
- Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2: Ice Bomb / Geno Boost Mario / Attack
- Turns: Attack until dead
- ICE BOMB ONLY:
- Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
- Turn 2: Attack Red / Boost Mario / Attack
- Turns: Attack
- FIRE BOMB ONLY
- Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
- Turn 2: Attack Red / Boost Mario / Untimed Attack Red
- Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
- Turns: Attack
- ROCK CANDY FREEBIE*:
- Turn 1: Rock Candy / Boost Mario / Rock Candy
- Turn 2: Attack Red / Untimed Attack Red / Attack Ship
- Turns: Attack
- **Nimbus Manip
- Go in Door 5
- ****************************************
- Coin Box: 4
- Invisible: 2, 3
- Platform: 1, 3
- Quiz: 6
- Invisible: 1
- Platform: 2
- ****************************************
- Quiz: 3
- Invisible: 2, 6
- Platform: 1, 6
- Alt menu:
- - Item Sort
- - Mario & Koopa swap armor (Suit on Mario)
- - Koopa & Geno swap accessories (Troopa Pin on Geno)
- - Equip Super Slap
- - Switch Bowser -> Peach
- MAGIKOOPA (1600 HP)
- Turn 1: Fright Bomb / Attack / Attack
- Turn 2: Attack / Attack / Attack
- - Equip:
- - Mario & Koopa swap armor (Suit on Mario)
- - Koopa & Geno swap accessories (Troopa Pin on Geno)
- BOOMER (256 base, 32 per boosted SJ)
- Turn 1: Jump / Untimed Boost Mario / Defend
- Turn 2: 47 Super Jumps
- EXOR
- - Jump on Left Eye / Geno Whirl on Exor
- [LEVEL]
- Peach [15] : SP
- **ABYSS**
- - Get Ultra Hammer
- - Switch:
- - Koopa -> Peach
- - Equip:
- - Mario: Ultra Hammer
- - Mario & Peach exchange armor (Super Suit on Peach)
- - Peach: Super Slap
- - Peach & Geno exchange accessories (Experience Booster on Geno)
- - Geno: Safety Ring
- (EXP Booster no longer equipped to anyone)
- COUNT DOWN (2400 HP)
- Turn 1: Geno Blast / Rock Candy / Self Geno Boost
- Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy
- Turns: Attack until dead
- If Peach gets Fear Roulette, Pick her up with Mario.
- This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast.
- Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast.
- Turns 3/4: Attack with Geno/Peach.
- Scenario 2: Peach gets Fear Roulette
- Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks.
- Turn 3: Geno Blast, Attack (DL if healed, CD if not)
- Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack
- Turn 5: Mario dead, Attack with Peach/Geno
- [LEVEL]
- Koopa [14] : HP
- Mallow [13] : HP
- ***
- - After Countdown, equip:
- - Mario & Peach swap armor (Suit on Mario)
- MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
- - 26 SJs (597)
- - Shocker (211)
- If extra Rock Candy (double freebie on Axems or freebie on Countdown):
- - 20 SJ
- - Rock Candy
- [LEVEL]
- Geno [14] : ATK
- CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
- Turn 1: Attack Domino / Geno Boost Mario / Attack Domino
- Turn 2: Attack Domino / Attack Domino / Attack
- Turn 3: 64 SJs on Earth Link (2520)
- Alt Earthlink strat if Mario kills Domino (Shocker can replace 12 jumps if dropped early or if peach attacks first)
- Shocker / Defend / 52 jumps
- Before Clerk....Equip:
- - Mario & Peach exchange Armor (Suit on Peach)
- MAD MALLETS
- Turn 1: Geno Blast
- CLERK [500 HP]
- Turn 1: Geno Blast / Attack
- [LEVEL]
- Mario [16] : SP
- MANAGER [800 HP]
- Turn 1: Geno Blast / Attack / Untimed attack <= 175 OR Defend
- Turn 2: Geno Blast
- After Manager....
- - Equip:
- - Mario & Peach swap armor (Suit on Mario)
- - Peach & Geno swap accessories (Troopa Pin on Geno)
- - [CAMERA: Slight left, then up doing into the Director fight]
- DIRECTOR [1000 HP]
- - 39 Super Jumps / Rock Candy
- (if dropped, throw sleepy bomb with Geno, then do jumps with Mario again, need to determine jump power here)
- [LEVEL]
- Peach [16] : HP
- Koopa [15] : HP
- Mallow [14] : HP
- [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- 3 Ice Bombs / 1 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
- Turn 2: Jump on Gunyolk / Ice Bomb / Defend
- Turn 3: Attack Factory Chief / Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
- Turn 2: Defend / Ice Bomb / Rock Candy
- Turn 3: Untimed Attack Gunyolk / Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
- Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
- Turn 3: Attack Factory Chief / Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
- Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
- Turn 3: Attack Factory Chief / Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
- Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
- Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
- Turn 4: Attack Gunyolk
- * Note: You MUST have at least 1 Rock Candy for Smithy 1
- - No menu needed, go fight the guy immediately
- SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG]
- Turn 1: Attack / Boost Mario / Defend
- Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR
- 218: 70 SJs / Boost Peach / Rock Candy OR
- 200: 71 SJs / Boost Peach / Rock Candy
- If jumps are dropped, RIP.
- Turn 2: dropped jumps / Boost Peach / Group Hug
- Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy
- SMITHY 2 (8000 HP)
- Attack / Attack OR Boost Geno / Attack
- TANKHEAD: 100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
- MAGEHEAD: Attack / Attack / Group Hug OR Attack
- CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
- SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ---
- Notes: Regular Jump does ~340 on tankhead
- Magehead attacks - 550+ / 300+ / peach heals
- Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100
- OPTIMAL SMITHY 2 FIGHT:
- Turn 1: Attack / Attack / Attack (~900)
- Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441)
- Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441)
- HappyParade
- Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
- - starting: tank -> magic -> shield -> repeat
- - HP under 6000: magic -> shield -> shield -> chest -> repeat
- - HP under 4000: chest -> tank -> chest -> shield -> repeat
- - HP under 2000: randomly any of the 4 heads (can repeat)
- *Countdown*
- - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
- - Be aware of the different phases of the clock:
- 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
- 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
- 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
- 6:00: 320 HP heal (Countdown will not take an action next turn)
- 7:00: Water Blast
- 9:00: Nothing
- 10:00: Petal Blast
- 12:00: Corona (if you see this something has gone terribly wrong)
- *Cloaker / Domino*
- - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
- - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
- *Director*
- - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
- - Geno uses Sleepy Bomb
- - Peach uses Geno Blast
- - Mario uses SJs until dead (or attacks if very close to dead)
- (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
- *Smithy 1*
- - If you drop Super Jumps...
- - Geno uses Geno Boost on Peach
- - Peach uses Group Hug
- (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
- - Mario does Super Jumps until Smithy has less than 300 HP left
- - (Geno uses Maple Syrup / Kero Kero Cola if alive)
- - Peach uses Rock Candy
- *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
- ---------------------------------
- =SUPER SUIT=
- - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
- - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
- - Peach Defend
- - Geno untimed boost Mario
- - Mario does 101 SJs (1514 damage)
- (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep
- 2))
- - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
- ---------------------------------
- ===== SECTION VI: TO DO =====
- List of things to do for 1.07:
- - Optimize Gunyolk a bit more
- - Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights
- - Add in more backup strats / beginner advice
- (From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00)
- ---------------------------------
- Pastebin over! Play FFT instead!
- - Claude
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