lackattack24

Peach Chart 1.06.3 More Abridged

Dec 8th, 2015
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  1. 0 Death, Fight Pandorite, Peach Chart
  2. Version 1.06 by Claude, last updated August 18th, 2015
  3.  
  4. ****************************************************************
  5. ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS***
  6. ****************************************************************
  7.  
  8. ***Mushroom Kingdom***
  9. Sell:
  10.     1 Mushroom
  11.     1 Flower Jar
  12. Buy:
  13.     5 Honey Syrups
  14.     3/4 Pick Me Ups
  15.     4 Able Juices
  16.     1 Shirt
  17.     1 Jump Shoes (Kaiten Shuzu)
  18. Equip (In Shop menu):
  19.     Hammer, Shirt, Jump Shoes
  20.  
  21. [LEVEL]
  22.     Mario [2] : SP
  23.  
  24. ^^^CROCO 1 (11 FP)
  25.  
  26. - Jump (46) / Defend
  27. - Jump (46) / Defend
  28. - Jump (48) / Honey Syrup
  29. - Jump (48) / Defend
  30. - Jump (49) / Defend
  31. - Jump (49) / Honey Syrup
  32. - Jump (51) / Defend
  33. - Jump (51)
  34.  
  35. ^^^CROCO 1 (12 FP)
  36.  
  37. - Jump / Defend
  38. - Jump / Defend
  39. - Jump / Honey Syrup
  40. - Jump / Honey Syrup
  41. - Jump / Defend (repeat, Mallow can die)
  42.  
  43. [LEVEL]
  44.     Mallow [3] : SP
  45.  
  46. ***Kero Sewers***
  47.  
  48. ^^^PANDORITE (300 HP)
  49.  
  50. - Jump (99) / Defend
  51. - Jump (99) / Defend
  52. - Jump (102) if alive and not feared (Pandorite dies)
  53.  
  54. * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
  55.  
  56. [LEVEL]
  57.     Mario [3] : SP
  58.  
  59. ^^^BELOME
  60.  
  61. *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
  62.  
  63. Turn 1: Jump / Thunderbolt
  64. Turn 2: Jump / Honey Syrup
  65. Turn 3: Jump / Thunderbolt
  66. [Scarecrow]
  67. Turn 4: Jump / Honey Syrup
  68. [Swallow]
  69. Turn 5: Jump
  70. Turn 6: Jump / Thunderbolt
  71. Turn 7: Jump
  72.    
  73. * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
  74. * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
  75. * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
  76.  
  77. ---
  78.        
  79. [LEVEL]
  80.     Mallow [4] : ATK
  81.  
  82. ***Midas River***
  83.  
  84. ***Tadpole Pond***
  85. - Go to Juice Bar (right Tadpole)
  86.     - Buy:
  87.         2 Froggie Drinks
  88. - Go to Frog Coin Emporium (left Tadpole)
  89.     - Buy:
  90.         2 Sleepy Bombs (#1)
  91.         1 Energizer (#3)
  92.  
  93. ***Forest Maze***
  94. - Jump on Wiggler 7x10 for 63 coins & 7 Frog Coins
  95.  
  96. ^^^BOWYER
  97.  
  98. Attack (40) / Jump (39) / Energizer Geno
  99. Attack (60) / Jump (39) / Attack (2)
  100. Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup
  101. Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
  102. Geno Beam / Defend / Defend
  103. Geno Beam / Defend / Defend
  104. Geno Beam OR Attack / Jump / Defend
  105. Geno Beam OR Attack / Jump / Defend
  106.  
  107. [LEVEL]
  108.     Mario [4] : SP
  109.  
  110. ***Moleville***
  111.  
  112. - Go to shop and...
  113.     - Buy:
  114.         - 1 Punch Glove, Finger Shot, Cymbals
  115.         - 4 Work Pants
  116.     - Equip:
  117.         - Mario: Punch Glove, Work Pants
  118.         - Mallow: Cymbals, Work Pants
  119.         - Geno: Finger Shot, Work Pants, Wake-Up Pin
  120.  
  121. ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
  122.  
  123. Turn 1:     Attack / Jump / Energizer Geno OR Attack
  124. Turn 2 on:  Attack / Jump / Attack
  125. Do not get Flower Box = Never lucky
  126.  
  127. **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
  128.  
  129. - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
  130. - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
  131. - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
  132.     - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
  133. ---
  134.  
  135. [LEVEL]
  136.     Mario  [5] : SP
  137.     Mallow [5] : ATK
  138.     Geno   [7] : HP
  139.  
  140. PUNCHINELLO
  141.  
  142. - Attack / Attack / Energizer OR Attack
  143.  
  144. **Punchinello Guidelines (Assumes no Energizer)**
  145.  
  146. - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
  147.     - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks
  148.     with Punch Glove through Fear on his final 2 turns)
  149.     - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or
  150.     Mallow's self-Able Juice
  151.    
  152. After curtains:
  153. Switch:
  154.     - Mallow -> Koopa
  155. Equip:
  156.     - Mario: Amulet
  157.     - Koopa: Work Pants, Wake-Up Pin
  158.  
  159. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  160.  
  161. Turn 1  Attack KG / Terrorize / Fire Orb KG
  162. Turn 2: Attack GG / Attack GG / Fire Orb KG
  163. Turns   Attack / Attack / dead or Defend
  164.  
  165. If Terrorize misses KG:
  166. Turn 1.3: Attack GG
  167. Turn 2: Attack GG (~138) / Attack GG (164) / Fire Orb KG (~200)
  168. Turn 3: Attack GG (~138, dead) / Attack KG / Attack KG
  169. Turn 4: Attack KG
  170.  
  171. ***Booster Hill***
  172. Call your shot!
  173.  
  174. ***Marrymore***
  175.  
  176. BUNDT (900 HP) and RASPBERRY (600 HP)
  177.  
  178. Turn 1: - Attack / Attack / Attack
  179. Turn 2: - Attack / Attack / Red Essence
  180. Turn 3: - Attack / Untimed attack / Untimed attack
  181. Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
  182. Turn 5: - Attack / Attack / Jump
  183.  
  184. If Geno dies before Raspberry, pick him up with Bowser.
  185. If Bowser dies at any time, pick him up.
  186.  
  187. In Raspberry phase, if Geno is alive and not feared, attack.
  188. If Bowser/Mario are feared, able juice. He has 600 HP, jump does ~160, Bowser does 170.
  189. [LEVEL]
  190.     Mallow [6] : HP
  191.  
  192. ***Mushroom Kingdom 3***
  193.  
  194. - Get Cricket Pie in the shop on the way to the cutscenes
  195. (Give Wallet back if Croco Box and skip Booster Pass, save 22 seconds)
  196.  
  197. ***Tadpole Pond 2***
  198. - Give Cricket Pie to Frogfucius
  199. - Talk to Frogfucius again to learn about the star on Star Hill
  200.  
  201. ***Booster Pass Secret***
  202. If Flower Box / Red Essence Freebie, return Wallet for Flower Tab and Frog coin, skip Booster Pass.
  203. RE: on second item sell menu, sell Goodie Bag/Flower Tab
  204. FB: same menu, after weapon sell / Item buy, sell Flower Box and buy 2 more Ice Bombs (
  205.  
  206. - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
  207.  
  208. ***Star Hill***
  209.  
  210. ***Seaside Town***
  211.  
  212. - Talk to Fake Elder (upper right house)
  213. - Buy Experience Booster from Frog Disciple on top floor
  214.     - 1 Bad Mushroom
  215.     - 1 Fright Bomb (Bibiri Bomb)
  216.     - 7 Fire Bombs (Kaendama)
  217.     - 8 Ice Bombs (Koridama)
  218. *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
  219. *** If Red Essence, buy 1 more Fire Bomb
  220.  
  221. ***Sea***
  222.  
  223. -  Get underneath Star, jump, then IMMEDIATELY PRESS X:
  224. - Switch:
  225.     - Mallow & Peach
  226. - Kill every Starslap
  227.  
  228. [LEVEL]
  229.     Mario [6] : ATK
  230.     Mario [7] : SP
  231.     Mario [8] : SP
  232.     Koopa [9] : ATK
  233.     Geno  [8] : HP
  234.     Mallow (NOT PEACH) [7] : HP
  235.     Peach (NOT MALLOW) [10] : SP
  236.  
  237. ***Sunken Ship***
  238.  
  239. -  Equip:
  240.     - Mario & Geno swap accessories (Experience Booster on Geno)
  241.     - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
  242.  
  243. KING CALAMARI
  244.  
  245. - Phase 1: Untimed Boost Koopa / Fire Bomb
  246. - Phase 2: Fire Bomb / Defend / Attack
  247. - Phase 3: Fire Bomb / Defend / Timed Jump / Fire Bomb
  248.  
  249. - Get Safety Ring, switch:
  250.     - Koopa -> Peach
  251. - Equip:
  252.     - Mario & Peach swap accessories (Amulet on Peach)
  253.     - Safety Ring on Peach
  254.     - Amulet on Geno
  255.  
  256. BANDANA REDS 1/2 - Use Fire Bomb
  257.  
  258. [LEVEL]
  259.     Mario  [9]  : ATK
  260.     Geno   [9]  : ATK
  261.     Koopa  [10] : ATK
  262.     Mallow [8]  : HP
  263.    
  264. - Equip:
  265.     - Mario & Geno swap accessories (Experience Booster on Geno)
  266.  
  267. JOHNNY - Peach [11]
  268.  
  269. Turn 1:
  270.     - Untimed Boost Mario / Sleepy Bomb / 100 SJs (866)
  271.    
  272. Equip:
  273.     - Mario & Geno swap accessories (EXP Booster on Mario)
  274.     - Geno & Peach swap accessories (Amulet on Peach)
  275.  
  276. ***Seaside Town 2***
  277.  
  278. - Pick top option
  279.  
  280. YARIDOVICH [1500 HP] - Geno [10]
  281.  
  282. Turn 1: Timed Boost Peach / Defend / Shocker (243)
  283. Turn 2: Timed Boost Mario / Kero-Kero Cola / Shocker
  284. Turn 3: If Water Blast, Froggie Drink.
  285.         If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
  286.         If other, Fire Bomb
  287.         Ice Bomb or Fire Bomb / Shocker
  288. Turn 4: - Ice Bomb OR Defend / Ice Bomb / Shocker
  289.    
  290. * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase  
  291. * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
  292.  
  293. - Get Shed Key, go to shed, and automatically receive Flower Box
  294. - Go to Elder's house and talk to Elder
  295. - Go to shop (middle door)
  296. - Buy
  297.     - 1 Troopa Shell
  298.     - 1 Hurly Glove (Bunnage Gloves)
  299.     - 1 Super Double Punch
  300. - Sell
  301.     - All Mushrooms
  302.     - Froggie Drink if unused / freebied
  303.     - Flower Box
  304. - Equip:
  305.     - Mario: Troopa Shell
  306.     - Geno: Super Double Punch
  307.     - Peach & Geno swap accessories (Amulet on Geno)
  308.  
  309.  
  310. ***Land's End***
  311.  
  312. ARMORED ANTS - Use 1 Ice Bomb per Armored Ant battle
  313.  
  314. BELOME 2 -  Geno [12]
  315.  
  316. - Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump)
  317.  
  318. If dropped jumps, subtract 8 jumps from total on Belome.
  319. Can use Fright Bombs (counts for 10 SJ's)
  320. Can use Fire/Ice bombs if you have a lot.
  321.  
  322. Geno's Attack:
  323.     170 - 173 : 59 SJs
  324.     174 - 187 : 58 SJs
  325.     188 - 200 : 57 SJs
  326.  
  327. ***Monstro Town*** Get Super Suit/Attack Scarf
  328.  
  329. Switch:
  330.     - Peach -> Koopa
  331. - Equip:
  332.     - Koopa: Hurly Glove
  333.     - Geno: Super Suit, Troopa Pin
  334.     - Peach & Koopa swap accessories (Safety Ring on Koopa)
  335.  
  336. ***Bean Valley***
  337.  
  338. ^^^MEGASMILAX
  339. Smilax has 200 HP
  340.  
  341. Phase 1: Attack
  342. Phase 2: Attack / Attack (200 total) / Attack
  343. Phase 3: Ice Bomb
  344. Phase 4: Ice Bomb / Attack / Attack
  345. [LEVEL]
  346.     Peach [13] : SP
  347.    
  348. ***Nimbus Land***
  349.  
  350. $$$
  351. Sell:
  352.     - Work Pants
  353.     - Amulet
  354. - Buy:
  355.     - 2 Mid Mushrooms
  356.     - 1 Maple Syrup
  357.     - [1 Pick-Me-Up if none dropped during Armored Ants]
  358.     - [1 Able Juice if you want to be 100% safe for Czar]
  359.     - 1 Mega Glove
  360.    
  361. - Equip:
  362.     - Mario: Mega Glove, Attack Scarf
  363.     - Mario & Geno swap armor (Suit on Mario)
  364.     - Geno & Koopa swap accessories (Troopa Pin on Koopa)
  365.     - Peach: EXP Booster
  366.  
  367. ^^^BIRDO (777 HP)
  368.  
  369. Mario damage range: 230 - 266
  370.  
  371. Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario
  372. Turn 2: Untimed Attack / Untimed Attack / Untimed Attack (egg cracks)
  373. Turn 3: Attack / Defend / Defend
  374. Turn 4: Attack / Defend / Defend
  375. Turn 5: Attack / Bad Mushroom
  376.  
  377. Bowser attack can do 30, Geno can do 22 if no Bad Mushroom / Fire Bomb for Dodo
  378.  
  379. [LEVEL]
  380.     Mario  [14] : SP
  381.    
  382. ^^^DODO (400 HP)
  383.  
  384. If Fire Bomb:
  385.     - Fire Bomb / Untimed Attack
  386.    
  387. If Bad Mushroom
  388.     - Bad Mushroom / Attack / Attack
  389.    
  390. Otherwise:
  391.     - Attack
  392.  
  393. ^^^VALENTINA (2000 HP)
  394.  
  395. Turn 1: Untimed Boost Mario / Attack
  396. Turn 2: Attack / Attack / Attack
  397.     Attack / Attack / Defend
  398.     Defend / Attack
  399.    
  400. [LEVEL]
  401.     Koopa  [13] : ATK
  402.  
  403. - Cutscenes, leave through top door
  404.  
  405. ***Barrel Volcano***
  406.  
  407. - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
  408.     - Switch:
  409.         - Geno -> Peach
  410.     - Equip:
  411.         - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  412.         - Peach & Mario swap armor (Suit on Peach)*
  413.        
  414.     If Ice Bomb for Cork, do not swap Super Suit.
  415.  
  416. [LEVEL]
  417.     Geno  (NOT PEACH) [13] : ATK
  418.     Peach (NOT GENO)  [14] : SP
  419.     Mallow [12] : HP
  420.  
  421. ^^^CORKPEDITE
  422.  
  423. - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
  424.     - Defend
  425.     - Ice Bomb w/Bowser
  426.    
  427. Otherwise:
  428.     - Geno Blast
  429.  
  430. [LEVEL]
  431.     Mario  [15] : ATK
  432.    
  433. - After the Cork...
  434.     - Equip:
  435.         - Jumper's Scarf on Mario
  436.         - Mario & Peach swap armor (Suit on Mario) unless Cork was iced, then select suit, move to Peach, press B.
  437.         - Peach: Experience Booster
  438.         - Geno: Feather
  439.     - Switch:
  440.         Peach -> Geno
  441.        
  442. ^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  443.  
  444. 2 ICE BOMB STRAT
  445. Turn 1: Attack / Boost Mario / Ice Bomb
  446. Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead)
  447. Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.)
  448.    
  449. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  450. Turn 1: Attack / Boost Mario / Ice Bomb
  451. Turn 2: 24 SJs / Attack / Attack
  452. Turns:  Attack
  453.    
  454. 0 ICE BOMB STRAT
  455. Turn 1: Attack / Boost Mario / Defend
  456. Turn 2: 43 SJs / Attack / Attack (if alive)
  457. Turns:  Attack
  458.    
  459. Post Czar Dragon...
  460.     - Equip:
  461.         - Mario & Koopa exchange armor (Super Suit on Koopa)
  462.         - Koopa: Remove Hurly Glove
  463.  
  464. ^^^AXEM RANGERS
  465.  
  466. FIRE BOMB & ICE BOMB
  467. Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
  468. Turn 2: Ice Bomb / Geno Boost Mario / Attack
  469. Turns:  Attack until dead
  470.    
  471. ICE BOMB ONLY:
  472. Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
  473. Turn 2: Attack Red / Boost Mario / Attack
  474. Turns:  Attack
  475.    
  476. FIRE BOMB ONLY
  477. Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
  478. Turn 2: Attack Red / Boost Mario / Untimed Attack Red
  479. Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
  480. Turns:  Attack
  481.    
  482. ROCK CANDY FREEBIE*:
  483. Turn 1: Rock Candy / Boost Mario / Rock Candy
  484. Turn 2: Attack Red / Untimed Attack Red / Attack Ship
  485. Turns:  Attack
  486.  
  487. **Nimbus Manip
  488. Go in Door 5
  489. ****************************************
  490.     Coin Box: 4
  491.         Invisible: 2, 3
  492.         Platform:  1, 3
  493.         Quiz: 6
  494.             Invisible: 1
  495.             Platform:  2
  496. ****************************************
  497.     Quiz: 3
  498.        Invisible: 2, 6
  499.        Platform:  1, 6
  500.  
  501. Alt menu:
  502.     - Item Sort
  503.     - Mario & Koopa swap armor (Suit on Mario)
  504.     - Koopa & Geno swap accessories (Troopa Pin on Geno)
  505.     - Equip Super Slap
  506.     - Switch Bowser -> Peach
  507.  
  508. MAGIKOOPA (1600 HP)
  509.  
  510. Turn 1: Fright Bomb / Attack / Attack
  511. Turn 2: Attack / Attack / Attack
  512.    
  513.     - Equip:
  514.         - Mario & Koopa swap armor (Suit on Mario)
  515.         - Koopa & Geno swap accessories (Troopa Pin on Geno)
  516.  
  517. BOOMER (256 base, 32 per boosted SJ)
  518.  
  519. Turn 1: Jump / Untimed Boost Mario / Defend
  520. Turn 2: 47 Super Jumps
  521.  
  522. EXOR
  523. - Jump on Left Eye / Geno Whirl on Exor
  524.  
  525. [LEVEL]
  526.     Peach  [15] : SP
  527.  
  528. **ABYSS**
  529.  
  530. - Get Ultra Hammer
  531. - Switch:
  532.     - Koopa -> Peach
  533. - Equip:
  534.     - Mario: Ultra Hammer
  535.     - Mario & Peach exchange armor (Super Suit on Peach)
  536.     - Peach: Super Slap
  537.     - Peach & Geno exchange accessories (Experience Booster on Geno)
  538.     - Geno: Safety Ring
  539.    
  540. (EXP Booster no longer equipped to anyone)
  541.  
  542. COUNT DOWN (2400 HP)
  543.  
  544. Turn 1: Geno Blast / Rock Candy / Self Geno Boost
  545. Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy
  546. Turns:  Attack until dead
  547.  
  548. If Peach gets Fear Roulette, Pick her up with Mario.
  549. This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast.
  550.  
  551. Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast.
  552. Turns 3/4: Attack with Geno/Peach.
  553.  
  554. Scenario 2: Peach gets Fear Roulette
  555. Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks.
  556. Turn 3: Geno Blast, Attack (DL if healed, CD if not)
  557. Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack
  558. Turn 5: Mario dead, Attack with Peach/Geno
  559.  
  560. [LEVEL]
  561.     Koopa  [14] : HP
  562.     Mallow [13] : HP
  563.    
  564. ***
  565.  
  566. - After Countdown, equip:
  567.         - Mario & Peach swap armor (Suit on Mario)
  568.  
  569. MACHINE MADE YARIDOVICH  (147 Damage base, 18 damage per SJ)
  570.  
  571. - 26 SJs (597)
  572. - Shocker (211)
  573.  
  574. If extra Rock Candy (double freebie on Axems or freebie on Countdown):
  575. - 20 SJ
  576. - Rock Candy
  577.  
  578. [LEVEL]
  579.     Geno  [14] : ATK
  580.  
  581. CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
  582.  
  583. Turn 1: Attack Domino / Geno Boost Mario / Attack Domino
  584. Turn 2: Attack Domino / Attack Domino / Attack
  585. Turn 3: 64 SJs on Earth Link (2520)
  586.  
  587. Alt Earthlink strat if Mario kills Domino (Shocker can replace 12 jumps if dropped early or if peach attacks first)
  588.     Shocker / Defend / 52 jumps
  589.    
  590. Before Clerk....Equip:
  591.     - Mario & Peach exchange Armor (Suit on Peach)
  592.  
  593. MAD MALLETS
  594. Turn 1: Geno Blast
  595.  
  596. CLERK [500 HP]
  597. Turn 1: Geno Blast / Attack
  598.  
  599. [LEVEL]
  600.     Mario  [16] : SP
  601.  
  602. MANAGER [800 HP]
  603.  
  604. Turn 1: Geno Blast / Attack / Untimed attack <= 175 OR Defend
  605. Turn 2: Geno Blast
  606.    
  607. After Manager....
  608.     - Equip:
  609.         - Mario & Peach swap armor (Suit on Mario)
  610.         - Peach & Geno swap accessories (Troopa Pin on Geno)
  611.  
  612. - [CAMERA: Slight left, then up doing into the Director fight]
  613.        
  614. DIRECTOR [1000 HP]
  615.  
  616. - 39 Super Jumps / Rock Candy
  617.  
  618. (if dropped, throw sleepy bomb with Geno, then do jumps with Mario again, need to determine jump power here)
  619.  
  620. [LEVEL]
  621.     Peach  [16] : HP
  622.     Koopa  [15] : HP
  623.     Mallow [14] : HP
  624.    
  625. [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
  626.  
  627. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  628.  
  629. 3 Ice Bombs / 1 Rock Candy
  630.  
  631. Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
  632. Turn 2: Jump on Gunyolk / Ice Bomb / Defend
  633. Turn 3: Attack Factory Chief / Rock Candy
  634.  
  635. 2 Ice Bombs / 2 Rock Candy
  636.  
  637. Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
  638. Turn 2: Defend / Ice Bomb / Rock Candy
  639. Turn 3: Untimed Attack Gunyolk / Rock Candy
  640.  
  641. 2 Ice Bombs / 1 Rock Candy
  642.  
  643. Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
  644. Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
  645. Turn 3: Attack Factory Chief / Rock Candy
  646.  
  647. 1 Ice Bomb / 2 Rock Candy
  648.  
  649. Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
  650. Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
  651. Turn 3: Attack Factory Chief / Rock Candy
  652.    
  653. 1 Ice Bomb / 1 Rock Candy
  654.  
  655. Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
  656. Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
  657. Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
  658. Turn 4: Attack Gunyolk
  659.    
  660. * Note: You MUST have at least 1 Rock Candy for Smithy 1
  661.  
  662. - No menu needed, go fight the guy immediately
  663.  
  664. SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG]
  665.  
  666. Turn 1: Attack / Boost Mario / Defend
  667. Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR
  668.         218: 70 SJs / Boost Peach / Rock Candy OR
  669.         200: 71 SJs / Boost Peach / Rock Candy
  670.  
  671. If jumps are dropped, RIP.
  672. Turn 2: dropped jumps / Boost Peach / Group Hug
  673. Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy
  674.  
  675.  
  676. SMITHY 2 (8000 HP)
  677. Attack / Attack OR Boost Geno / Attack
  678.  
  679. TANKHEAD:  100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
  680. MAGEHEAD:  Attack / Attack / Group Hug OR Attack
  681. CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
  682. SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
  683.  
  684. ---
  685. Notes: Regular Jump does ~340 on tankhead
  686. Magehead attacks - 550+ / 300+ / peach heals
  687. Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100
  688.  
  689. OPTIMAL SMITHY 2 FIGHT:
  690.  
  691. Turn 1: Attack / Attack / Attack (~900)
  692.  
  693. Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441)
  694. Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441)
  695.  
  696. HappyParade
  697.  
  698. Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
  699. - starting: tank -> magic -> shield -> repeat
  700. - HP under 6000: magic -> shield -> shield -> chest -> repeat
  701. - HP under 4000: chest -> tank -> chest -> shield -> repeat
  702. - HP under 2000: randomly any of the 4 heads (can repeat)
  703.  
  704. *Countdown*
  705.  
  706. - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
  707. - Be aware of the different phases of the clock:
  708.     1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
  709.     3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
  710.     5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
  711.     6:00: 320 HP heal (Countdown will not take an action next turn)
  712.     7:00: Water Blast
  713.     9:00: Nothing
  714.     10:00: Petal Blast
  715.     12:00: Corona (if you see this something has gone terribly wrong)
  716.  
  717. *Cloaker / Domino*
  718.  
  719. - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
  720. - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
  721.  
  722. *Director*
  723.  
  724. - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
  725.     - Geno uses Sleepy Bomb
  726.     - Peach uses Geno Blast
  727.     - Mario uses SJs until dead (or attacks if very close to dead)
  728.     (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
  729.    
  730. *Smithy 1*
  731.  
  732. - If you drop Super Jumps...
  733.     - Geno uses Geno Boost on Peach
  734.     - Peach uses Group Hug
  735.     (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
  736.     - Mario does Super Jumps until Smithy has less than 300 HP left
  737.     - (Geno uses Maple Syrup / Kero Kero Cola if alive)
  738.     - Peach uses Rock Candy
  739.    
  740. *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
  741.  
  742. ---------------------------------
  743.  
  744. =SUPER SUIT=
  745.  
  746. - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
  747. - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
  748.     - Peach Defend
  749.     - Geno untimed boost Mario
  750.     - Mario does 101 SJs (1514 damage)
  751.     (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep
  752.     2))
  753. - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
  754.  
  755. ---------------------------------
  756.  
  757. ===== SECTION VI: TO DO =====
  758.  
  759. List of things to do for 1.07:
  760.  
  761. - Optimize Gunyolk a bit more
  762. - Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights
  763. - Add in more backup strats / beginner advice
  764.  
  765. (From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00)
  766.  
  767. ---------------------------------
  768.  
  769. Pastebin over! Play FFT instead!
  770.  
  771. - Claude
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