SHOW:
|
|
- or go back to the newest paste.
| 1 | 0 Death, Fight Pandorite, Peach Chart | |
| 2 | Version 1.06 by Claude, last updated August 18th, 2015 | |
| 3 | ||
| 4 | - | 1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7 |
| 4 | + | **************************************************************** |
| 5 | ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS*** | |
| 6 | - | Table of Contents: |
| 6 | + | **************************************************************** |
| 7 | - | I: Intro |
| 7 | + | |
| 8 | - | II: Main Route |
| 8 | + | |
| 9 | - | III: Miscellaneous Info |
| 9 | + | |
| 10 | - | IV: Trade Consistency for Speed |
| 10 | + | |
| 11 | - | V: Backup Strategies |
| 11 | + | |
| 12 | - | VI: To Do |
| 12 | + | |
| 13 | 5 Honey Syrups | |
| 14 | - | ===== SECTION I: INTRO ===== |
| 14 | + | 3/4 Pick Me Ups |
| 15 | 4 Able Juices | |
| 16 | - | *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT *** |
| 16 | + | |
| 17 | 1 Jump Shoes (Kaiten Shuzu) | |
| 18 | - | http://i.imgur.com/yhZWsey.jpg |
| 18 | + | |
| 19 | Hammer, Shirt, Jump Shoes | |
| 20 | - | *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT *** |
| 20 | + | |
| 21 | [LEVEL] | |
| 22 | - | ===== SECTION II: MAIN ROUTE ===== |
| 22 | + | |
| 23 | ||
| 24 | - | - File name = LCC (Shikuku) |
| 24 | + | ^^^CROCO 1 (11 FP) |
| 25 | ||
| 26 | - | ***Koopa's Keep** |
| 26 | + | |
| 27 | - Jump (46) / Defend | |
| 28 | - | TERRAPINS |
| 28 | + | |
| 29 | - Jump (48) / Defend | |
| 30 | - | - Attempt Terrapin manipulation on the first round (no penalty for missing it): |
| 30 | + | |
| 31 | - | http://www.twitch.tv/alanim/c/6813755 |
| 31 | + | |
| 32 | - Jump (51) / Defend | |
| 33 | - | [Full manip here: |
| 33 | + | |
| 34 | - | http://www.twitch.tv/alanim/c/6813734 ] |
| 34 | + | |
| 35 | ^^^CROCO 1 (12 FP) | |
| 36 | - | - 1 untimed attack, 3 untimed jumps |
| 36 | + | |
| 37 | - Jump / Defend | |
| 38 | - | KOOPA |
| 38 | + | - Jump / Defend |
| 39 | - Jump / Honey Syrup | |
| 40 | - | (Advance in-battle dialogue with D-pad rotations) |
| 40 | + | - Jump / Honey Syrup |
| 41 | - Jump / Defend (repeat, Mallow can die) | |
| 42 | - | - 2 untimed jumps to Kinklink |
| 42 | + | |
| 43 | [LEVEL] | |
| 44 | - | ***Mario's Pad*** |
| 44 | + | |
| 45 | ||
| 46 | - | - Talk to Toad |
| 46 | + | |
| 47 | - | - Attempt to leave |
| 47 | + | |
| 48 | - | - Mash through Save tutorial |
| 48 | + | ^^^PANDORITE (300 HP) |
| 49 | - | - Leave |
| 49 | + | |
| 50 | - Jump (99) / Defend | |
| 51 | - | - Cutscenes |
| 51 | + | - Jump (99) / Defend |
| 52 | - | - 2nd option for both text prompts |
| 52 | + | - Jump (102) if alive and not feared (Pandorite dies) |
| 53 | ||
| 54 | - | ***Mushroom Way*** |
| 54 | + | |
| 55 | ||
| 56 | - | - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower |
| 56 | + | |
| 57 | Mario [3] : SP | |
| 58 | - | HAMMER BROS |
| 58 | + | |
| 59 | ^^^BELOME | |
| 60 | - | - Jump on A / Jump on B |
| 60 | + | |
| 61 | - | - Untimed attack on A / Jump |
| 61 | + | |
| 62 | - | - Jump on other (45 damage) |
| 62 | + | |
| 63 | - | - Untimed attack (if 43 on 1st jump. Timed otherwise) |
| 63 | + | |
| 64 | - | - Untimed jump |
| 64 | + | |
| 65 | Turn 3: Jump / Thunderbolt | |
| 66 | [Scarecrow] | |
| 67 | Turn 4: Jump / Honey Syrup | |
| 68 | [Swallow] | |
| 69 | Turn 5: Jump | |
| 70 | Turn 6: Jump / Thunderbolt | |
| 71 | Turn 7: Jump | |
| 72 | ||
| 73 | - | 4 Pick Me Ups |
| 73 | + | |
| 74 | * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt | |
| 75 | * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario. | |
| 76 | ||
| 77 | --- | |
| 78 | ||
| 79 | [LEVEL] | |
| 80 | Mallow [4] : ATK | |
| 81 | ||
| 82 | ***Midas River*** | |
| 83 | - | CROCO 1 (11 FP) |
| 83 | + | |
| 84 | ***Tadpole Pond*** | |
| 85 | - Go to Juice Bar (right Tadpole) | |
| 86 | - Buy: | |
| 87 | 2 Froggie Drinks | |
| 88 | - Go to Frog Coin Emporium (left Tadpole) | |
| 89 | - Buy: | |
| 90 | 2 Sleepy Bombs (#1) | |
| 91 | 1 Energizer (#3) | |
| 92 | ||
| 93 | ***Forest Maze*** | |
| 94 | - | CROCO 1 (12 FP) |
| 94 | + | - Jump on Wiggler 7x10 for 63 coins & 7 Frog Coins |
| 95 | ||
| 96 | ^^^BOWYER | |
| 97 | ||
| 98 | Attack (40) / Jump (39) / Energizer Geno | |
| 99 | - | - Jump (48) / Honey Syrup |
| 99 | + | Attack (60) / Jump (39) / Attack (2) |
| 100 | - | [Let Mallow die if Mario has not taken damage yet] |
| 100 | + | |
| 101 | Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend | |
| 102 | Geno Beam / Defend / Defend | |
| 103 | Geno Beam / Defend / Defend | |
| 104 | Geno Beam OR Attack / Jump / Defend | |
| 105 | Geno Beam OR Attack / Jump / Defend | |
| 106 | - | *Use Pick-Me-Ups if need be. |
| 106 | + | |
| 107 | [LEVEL] | |
| 108 | Mario [4] : SP | |
| 109 | ||
| 110 | ***Moleville*** | |
| 111 | ||
| 112 | - Go to shop and... | |
| 113 | - | ^^^PANDORITE |
| 113 | + | |
| 114 | - 1 Punch Glove, Finger Shot, Cymbals | |
| 115 | - 4 Work Pants | |
| 116 | - Equip: | |
| 117 | - | - Jump if alive and not feared (Pandorite dies) |
| 117 | + | |
| 118 | - Mallow: Cymbals, Work Pants | |
| 119 | - Geno: Finger Shot, Work Pants, Wake-Up Pin | |
| 120 | ||
| 121 | ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight) | |
| 122 | ||
| 123 | Turn 1: Attack / Jump / Energizer Geno OR Attack | |
| 124 | Turn 2 on: Attack / Jump / Attack | |
| 125 | Do not get Flower Box = Never lucky | |
| 126 | ||
| 127 | **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)** | |
| 128 | ||
| 129 | - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1 | |
| 130 | - Pick-Me-Up Mario with Mallow if Mario dies Turn 1 | |
| 131 | - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2 | |
| 132 | - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived | |
| 133 | --- | |
| 134 | ||
| 135 | [LEVEL] | |
| 136 | Mario [5] : SP | |
| 137 | Mallow [5] : ATK | |
| 138 | Geno [7] : HP | |
| 139 | ||
| 140 | PUNCHINELLO | |
| 141 | ||
| 142 | - Attack / Attack / Energizer OR Attack | |
| 143 | ||
| 144 | **Punchinello Guidelines (Assumes no Energizer)** | |
| 145 | ||
| 146 | - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves | |
| 147 | - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks | |
| 148 | with Punch Glove through Fear on his final 2 turns) | |
| 149 | - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or | |
| 150 | Mallow's self-Able Juice | |
| 151 | ||
| 152 | After curtains: | |
| 153 | Switch: | |
| 154 | - Mallow -> Koopa | |
| 155 | Equip: | |
| 156 | - Mario: Amulet | |
| 157 | - Koopa: Work Pants, Wake-Up Pin | |
| 158 | - | ***Rose Way*** |
| 158 | + | |
| 159 | KNIFE GUY & GRATE GUY [700 HP / 900 HP] | |
| 160 | - | ***Rose Town*** |
| 160 | + | |
| 161 | Turn 1 Attack KG / Terrorize / Fire Orb KG | |
| 162 | Turn 2: Attack GG / Attack GG / Fire Orb KG | |
| 163 | - | - Jump on Wiggler 7x for 63 coins & 7 Frog Coins |
| 163 | + | Turns Attack / Attack / dead or Defend |
| 164 | ||
| 165 | If Terrorize misses KG: | |
| 166 | Turn 1.3: Attack GG | |
| 167 | - | Attack / Jump / Energizer Geno |
| 167 | + | Turn 2: Attack GG (~138) / Attack GG (164) / Fire Orb KG (~200) |
| 168 | - | Attack / Jump / Attack |
| 168 | + | Turn 3: Attack GG (~138, dead) / Attack KG / Attack KG |
| 169 | Turn 4: Attack KG | |
| 170 | ||
| 171 | ***Booster Hill*** | |
| 172 | Call your shot! | |
| 173 | ||
| 174 | ***Marrymore*** | |
| 175 | ||
| 176 | BUNDT (900 HP) and RASPBERRY (600 HP) | |
| 177 | ||
| 178 | Turn 1: - Attack / Attack / Attack | |
| 179 | Turn 2: - Attack / Attack / Red Essence | |
| 180 | Turn 3: - Attack / Untimed attack / Untimed attack | |
| 181 | Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts) | |
| 182 | Turn 5: - Attack / Attack / Jump | |
| 183 | - | - 1 Punch Glove |
| 183 | + | |
| 184 | - | - 1 Finger Shot |
| 184 | + | If Geno dies before Raspberry, pick him up with Bowser. |
| 185 | - | - 1 Cymbals |
| 185 | + | If Bowser dies at any time, pick him up. |
| 186 | - | - 4 Work Pants (last armor) |
| 186 | + | |
| 187 | In Raspberry phase, if Geno is alive and not feared, attack. | |
| 188 | If Bowser/Mario are feared, able juice. He has 600 HP, jump does ~160, Bowser does 170. | |
| 189 | [LEVEL] | |
| 190 | Mallow [6] : HP | |
| 191 | ||
| 192 | ***Mushroom Kingdom 3*** | |
| 193 | ||
| 194 | - | Turn 1: |
| 194 | + | |
| 195 | - | - Attack (~64) |
| 195 | + | (Give Wallet back if Croco Box and skip Booster Pass, save 22 seconds) |
| 196 | - | - Jump |
| 196 | + | |
| 197 | - | - Energizer Geno if possible; Attack otherwise (~34) |
| 197 | + | |
| 198 | - | Rest of turns: |
| 198 | + | |
| 199 | - Talk to Frogfucius again to learn about the star on Star Hill | |
| 200 | - | - Jump |
| 200 | + | |
| 201 | ***Booster Pass Secret*** | |
| 202 | - | - (Croco 2 randomly causes misses) |
| 202 | + | If Flower Box / Red Essence Freebie, return Wallet for Flower Tab and Frog coin, skip Booster Pass. |
| 203 | - | - (25% chance of Flower Box) |
| 203 | + | RE: on second item sell menu, sell Goodie Bag/Flower Tab |
| 204 | FB: same menu, after weapon sell / Item buy, sell Flower Box and buy 2 more Ice Bombs ( | |
| 205 | ||
| 206 | - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP) | |
| 207 | ||
| 208 | ***Star Hill*** | |
| 209 | ||
| 210 | ***Seaside Town*** | |
| 211 | - | - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen) |
| 211 | + | |
| 212 | - Talk to Fake Elder (upper right house) | |
| 213 | - Buy Experience Booster from Frog Disciple on top floor | |
| 214 | - 1 Bad Mushroom | |
| 215 | - 1 Fright Bomb (Bibiri Bomb) | |
| 216 | - 7 Fire Bombs (Kaendama) | |
| 217 | - 8 Ice Bombs (Koridama) | |
| 218 | *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat) | |
| 219 | *** If Red Essence, buy 1 more Fire Bomb | |
| 220 | ||
| 221 | ***Sea*** | |
| 222 | ||
| 223 | - Get underneath Star, jump, then IMMEDIATELY PRESS X: | |
| 224 | - Switch: | |
| 225 | - Mallow & Peach | |
| 226 | - Kill every Starslap | |
| 227 | ||
| 228 | [LEVEL] | |
| 229 | Mario [6] : ATK | |
| 230 | Mario [7] : SP | |
| 231 | Mario [8] : SP | |
| 232 | - | * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack |
| 232 | + | |
| 233 | Geno [8] : HP | |
| 234 | - | - Good minecart tape: http://www.twitch.tv/thelcc/c/5163909 |
| 234 | + | |
| 235 | Peach (NOT MALLOW) [10] : SP | |
| 236 | - | ***Booster Pass*** |
| 236 | + | |
| 237 | ***Sunken Ship*** | |
| 238 | - | ***Booster Tower*** |
| 238 | + | |
| 239 | - Equip: | |
| 240 | - Mario & Geno swap accessories (Experience Booster on Geno) | |
| 241 | - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach) | |
| 242 | ||
| 243 | KING CALAMARI | |
| 244 | ||
| 245 | - Phase 1: Untimed Boost Koopa / Fire Bomb | |
| 246 | - Phase 2: Fire Bomb / Defend / Attack | |
| 247 | - Phase 3: Fire Bomb / Defend / Timed Jump / Fire Bomb | |
| 248 | - | Turn 1 - Attack KG / Terrorize / Fire Orb KG |
| 248 | + | |
| 249 | - | Turn 2: - Attack GG / Attack GG / Fire Orb KG |
| 249 | + | |
| 250 | - | Turns - Attack / Attack / dead or Defend |
| 250 | + | |
| 251 | - Equip: | |
| 252 | - Mario & Peach swap accessories (Amulet on Peach) | |
| 253 | - Safety Ring on Peach | |
| 254 | - Amulet on Geno | |
| 255 | ||
| 256 | BANDANA REDS 1/2 - Use Fire Bomb | |
| 257 | - | BUNDT |
| 257 | + | |
| 258 | [LEVEL] | |
| 259 | Mario [9] : ATK | |
| 260 | Geno [9] : ATK | |
| 261 | Koopa [10] : ATK | |
| 262 | Mallow [8] : HP | |
| 263 | ||
| 264 | - Equip: | |
| 265 | - Mario & Geno swap accessories (Experience Booster on Geno) | |
| 266 | ||
| 267 | JOHNNY - Peach [11] | |
| 268 | ||
| 269 | Turn 1: | |
| 270 | - Untimed Boost Mario / Sleepy Bomb / 100 SJs (866) | |
| 271 | ||
| 272 | Equip: | |
| 273 | - Mario & Geno swap accessories (EXP Booster on Mario) | |
| 274 | - | [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it] |
| 274 | + | |
| 275 | ||
| 276 | ***Seaside Town 2*** | |
| 277 | ||
| 278 | - Pick top option | |
| 279 | ||
| 280 | YARIDOVICH [1500 HP] - Geno [10] | |
| 281 | ||
| 282 | Turn 1: Timed Boost Peach / Defend / Shocker (243) | |
| 283 | Turn 2: Timed Boost Mario / Kero-Kero Cola / Shocker | |
| 284 | - | - Section 1 |
| 284 | + | Turn 3: If Water Blast, Froggie Drink. |
| 285 | - | - Bottom middle |
| 285 | + | If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom. |
| 286 | - | - Rightmost |
| 286 | + | If other, Fire Bomb |
| 287 | - | - Bottom left |
| 287 | + | Ice Bomb or Fire Bomb / Shocker |
| 288 | - | - Upper left |
| 288 | + | |
| 289 | - | - Upper right |
| 289 | + | |
| 290 | - | - Section 2 |
| 290 | + | |
| 291 | - | - Upper right |
| 291 | + | |
| 292 | - | - Bottom right |
| 292 | + | |
| 293 | - | - Bottom middle |
| 293 | + | |
| 294 | - | - Lower left |
| 294 | + | |
| 295 | - | - Middle |
| 295 | + | |
| 296 | - | - Upper left |
| 296 | + | |
| 297 | - | - Section 3 |
| 297 | + | |
| 298 | - | - Bottom middle |
| 298 | + | |
| 299 | - | - Lower left |
| 299 | + | |
| 300 | - | - Middle |
| 300 | + | |
| 301 | - | - Upper left |
| 301 | + | |
| 302 | - | - Upper middle (Interact with top left of star and walk up right for good camera) |
| 302 | + | |
| 303 | - | - STAR (Upper right of screen) |
| 303 | + | |
| 304 | - | - Middle right |
| 304 | + | |
| 305 | - Mario: Troopa Shell | |
| 306 | - Geno: Super Double Punch | |
| 307 | - Peach & Geno swap accessories (Amulet on Geno) | |
| 308 | ||
| 309 | ||
| 310 | ***Land's End*** | |
| 311 | - | *1. Sell All items except 1 Froggie Drink (Until 999 coins, then proceed): |
| 311 | + | |
| 312 | - | 2. Equip: |
| 312 | + | ARMORED ANTS - Use 1 Ice Bomb per Armored Ant battle |
| 313 | - | - Mario: |
| 313 | + | |
| 314 | - | - Experience Booster over Amulet |
| 314 | + | BELOME 2 - Geno [12] |
| 315 | - | - Koopa: |
| 315 | + | |
| 316 | - | - Unequip accessory |
| 316 | + | - Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump) |
| 317 | - | - Geno: |
| 317 | + | |
| 318 | - | - Unequip weapon, Amulet over Wake-Up Pin |
| 318 | + | |
| 319 | - | - Peach: Unequip weapon |
| 319 | + | Can use Fright Bombs (counts for 10 SJ's) |
| 320 | - | - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach) |
| 320 | + | |
| 321 | - | - Mallow: Unequip weapon |
| 321 | + | |
| 322 | - | 3. Sell all equipment (Sells for 401 Coins) |
| 322 | + | Geno's Attack: |
| 323 | - | 4. If no FB or RE, Buy: (3530 coins worth of bombs) |
| 323 | + | 170 - 173 : 59 SJs |
| 324 | 174 - 187 : 58 SJs | |
| 325 | 188 - 200 : 57 SJs | |
| 326 | ||
| 327 | ***Monstro Town*** Get Super Suit/Attack Scarf | |
| 328 | ||
| 329 | Switch: | |
| 330 | - Peach -> Koopa | |
| 331 | - Equip: | |
| 332 | - Koopa: Hurly Glove | |
| 333 | - Geno: Super Suit, Troopa Pin | |
| 334 | - Peach & Koopa swap accessories (Safety Ring on Koopa) | |
| 335 | ||
| 336 | ***Bean Valley*** | |
| 337 | ||
| 338 | ^^^MEGASMILAX | |
| 339 | Smilax has 200 HP | |
| 340 | ||
| 341 | Phase 1: Attack | |
| 342 | Phase 2: Attack / Attack (200 total) / Attack | |
| 343 | Phase 3: Ice Bomb | |
| 344 | Phase 4: Ice Bomb / Attack / Attack | |
| 345 | [LEVEL] | |
| 346 | Peach [13] : SP | |
| 347 | ||
| 348 | ***Nimbus Land*** | |
| 349 | ||
| 350 | $$$ | |
| 351 | Sell: | |
| 352 | - Work Pants | |
| 353 | - Amulet | |
| 354 | - Buy: | |
| 355 | - | - Phase 1: |
| 355 | + | - 2 Mid Mushrooms |
| 356 | - | - Untimed Boost Koopa / Fire Bomb |
| 356 | + | - 1 Maple Syrup |
| 357 | - | - Phase 2: |
| 357 | + | |
| 358 | - | - Fire Bomb / Defend / Attack |
| 358 | + | |
| 359 | - | - Phase 3: |
| 359 | + | - 1 Mega Glove |
| 360 | - | - Fire Bomb / Defend / Timed Jump |
| 360 | + | |
| 361 | - | - Fire Bomb |
| 361 | + | |
| 362 | - Mario: Mega Glove, Attack Scarf | |
| 363 | - Mario & Geno swap armor (Suit on Mario) | |
| 364 | - Geno & Koopa swap accessories (Troopa Pin on Koopa) | |
| 365 | - Peach: EXP Booster | |
| 366 | ||
| 367 | ^^^BIRDO (777 HP) | |
| 368 | ||
| 369 | Mario damage range: 230 - 266 | |
| 370 | ||
| 371 | Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario | |
| 372 | Turn 2: Untimed Attack / Untimed Attack / Untimed Attack (egg cracks) | |
| 373 | Turn 3: Attack / Defend / Defend | |
| 374 | Turn 4: Attack / Defend / Defend | |
| 375 | Turn 5: Attack / Bad Mushroom | |
| 376 | ||
| 377 | Bowser attack can do 30, Geno can do 22 if no Bad Mushroom / Fire Bomb for Dodo | |
| 378 | ||
| 379 | [LEVEL] | |
| 380 | Mario [14] : SP | |
| 381 | - | JOHNNY |
| 381 | + | |
| 382 | ^^^DODO (400 HP) | |
| 383 | ||
| 384 | - | - Untimed Boost Mario / Sleepy Bomb / 101 SJs (866) |
| 384 | + | |
| 385 | - Fire Bomb / Untimed Attack | |
| 386 | ||
| 387 | - | Peach [11] : SP |
| 387 | + | |
| 388 | - Bad Mushroom / Attack / Attack | |
| 389 | ||
| 390 | Otherwise: | |
| 391 | - Attack | |
| 392 | ||
| 393 | ^^^VALENTINA (2000 HP) | |
| 394 | ||
| 395 | Turn 1: Untimed Boost Mario / Attack | |
| 396 | Turn 2: Attack / Attack / Attack | |
| 397 | - | YARIDOVICH [1500 HP] |
| 397 | + | |
| 398 | Defend / Attack | |
| 399 | - | Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target) |
| 399 | + | |
| 400 | [LEVEL] | |
| 401 | - | Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted) |
| 401 | + | |
| 402 | ||
| 403 | - | Turn 1: - Timed Boost Peach / Defend / Shocker |
| 403 | + | |
| 404 | - | Turn 2: - Timed Boost Mario / Kero-Kero Cola / Shocker |
| 404 | + | |
| 405 | - | Turn 3: - If Water Blast, Froggie Drink. |
| 405 | + | |
| 406 | - | If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom. |
| 406 | + | |
| 407 | - | If other, Fire Bomb |
| 407 | + | |
| 408 | - | Ice Bomb or Fire Bomb / Shocker |
| 408 | + | |
| 409 | - Geno -> Peach | |
| 410 | - Equip: | |
| 411 | - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario) | |
| 412 | - Peach & Mario swap armor (Suit on Peach)* | |
| 413 | ||
| 414 | If Ice Bomb for Cork, do not swap Super Suit. | |
| 415 | - | Geno [10] : ATK |
| 415 | + | |
| 416 | [LEVEL] | |
| 417 | Geno (NOT PEACH) [13] : ATK | |
| 418 | Peach (NOT GENO) [14] : SP | |
| 419 | Mallow [12] : HP | |
| 420 | ||
| 421 | ^^^CORKPEDITE | |
| 422 | ||
| 423 | - If 3+ Ice Bombs remaining (with Fire Bomb for Axems): | |
| 424 | - Defend | |
| 425 | - Ice Bomb w/Bowser | |
| 426 | ||
| 427 | Otherwise: | |
| 428 | - Geno Blast | |
| 429 | ||
| 430 | [LEVEL] | |
| 431 | Mario [15] : ATK | |
| 432 | ||
| 433 | - After the Cork... | |
| 434 | - Equip: | |
| 435 | - Jumper's Scarf on Mario | |
| 436 | - | - Skip Red Essence in first screen (fire all the way forward with the cannon) |
| 436 | + | - Mario & Peach swap armor (Suit on Mario) unless Cork was iced, then select suit, move to Peach, press B. |
| 437 | - | [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2] |
| 437 | + | |
| 438 | - | - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping |
| 438 | + | |
| 439 | - | - Can skip first 2 platforms after flower section with an angled jump |
| 439 | + | |
| 440 | Peach -> Geno | |
| 441 | - | ARMORED ANTS |
| 441 | + | |
| 442 | ^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump) | |
| 443 | - | - Use 1 Ice Bomb per Armored Ant battle |
| 443 | + | |
| 444 | 2 ICE BOMB STRAT | |
| 445 | Turn 1: Attack / Boost Mario / Ice Bomb | |
| 446 | - | Mario [10] : SP |
| 446 | + | Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead) |
| 447 | - | Mallow [9] : HP |
| 447 | + | Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.) |
| 448 | - | Koopa [11] : ATK |
| 448 | + | |
| 449 | 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied) | |
| 450 | - | - Don't save |
| 450 | + | |
| 451 | - | - Kill all the enemies on the top floor + 1 gecko on bottom floor |
| 451 | + | Turn 2: 24 SJs / Attack / Attack |
| 452 | Turns: Attack | |
| 453 | ||
| 454 | - | Mario [11] : SP |
| 454 | + | |
| 455 | - | Mario [12] : ATK |
| 455 | + | |
| 456 | - | Peach [12] : SP |
| 456 | + | Turn 2: 43 SJs / Attack / Attack (if alive) |
| 457 | - | Geno [11] : ATK |
| 457 | + | |
| 458 | - | Koopa [12] : ATK |
| 458 | + | |
| 459 | - | Mallow [10] : HP |
| 459 | + | |
| 460 | - Equip: | |
| 461 | - | - 2nd star: Kill the rest of the geckos |
| 461 | + | |
| 462 | - Koopa: Remove Hurly Glove | |
| 463 | ||
| 464 | - | Mario [13] : SP |
| 464 | + | ^^^AXEM RANGERS |
| 465 | - | Mallow [11] : HP |
| 465 | + | |
| 466 | FIRE BOMB & ICE BOMB | |
| 467 | Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once | |
| 468 | - | BELOME 2 |
| 468 | + | |
| 469 | Turns: Attack until dead | |
| 470 | - | - Fright Bomb (Same page or 1 right in the menu) |
| 470 | + | |
| 471 | - | - Attack (170 - 200 damage range) |
| 471 | + | |
| 472 | - | - Super Jumps (See below) (114 base, 14 damage a Super Jump) |
| 472 | + | |
| 473 | Turn 2: Attack Red / Boost Mario / Attack | |
| 474 | - | F Belome strats: |
| 474 | + | |
| 475 | ||
| 476 | - | Can use Fright Bombs |
| 476 | + | |
| 477 | Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once | |
| 478 | Turn 2: Attack Red / Boost Mario / Untimed Attack Red | |
| 479 | - | Geno's Attack = 170 - 173 : 60 SJs |
| 479 | + | |
| 480 | - | Geno's Attack = 174 - 187 : 59 SJs |
| 480 | + | |
| 481 | - | Geno's Attack = 188 - 200 : 58 SJs |
| 481 | + | |
| 482 | ROCK CANDY FREEBIE*: | |
| 483 | Turn 1: Rock Candy / Boost Mario / Rock Candy | |
| 484 | - | Geno [12] : ATK |
| 484 | + | |
| 485 | Turns: Attack | |
| 486 | - | ***Monstro Town*** |
| 486 | + | |
| 487 | **Nimbus Manip | |
| 488 | Go in Door 5 | |
| 489 | **************************************** | |
| 490 | Coin Box: 4 | |
| 491 | Invisible: 2, 3 | |
| 492 | - | - Geno: Super Suit, Patapata Medal |
| 492 | + | Platform: 1, 3 |
| 493 | Quiz: 6 | |
| 494 | Invisible: 1 | |
| 495 | Platform: 2 | |
| 496 | **************************************** | |
| 497 | - | MEGASMILAX |
| 497 | + | Quiz: 3 |
| 498 | Invisible: 2, 6 | |
| 499 | Platform: 1, 6 | |
| 500 | - | Phase 2: Attack / Attack / Attack |
| 500 | + | |
| 501 | Alt menu: | |
| 502 | - Item Sort | |
| 503 | - Mario & Koopa swap armor (Suit on Mario) | |
| 504 | - Koopa & Geno swap accessories (Troopa Pin on Geno) | |
| 505 | - Equip Super Slap | |
| 506 | - Switch Bowser -> Peach | |
| 507 | ||
| 508 | - | - [Sell: |
| 508 | + | |
| 509 | - | - Punch Glove |
| 509 | + | |
| 510 | Turn 1: Fright Bomb / Attack / Attack | |
| 511 | - | - Amulet] |
| 511 | + | |
| 512 | ||
| 513 | - | - 2 Mid Mushrooms (Super Mushrooms) |
| 513 | + | |
| 514 | - | - 1 [2] Maple Syrup(s) |
| 514 | + | - Mario & Koopa swap armor (Suit on Mario) |
| 515 | - Koopa & Geno swap accessories (Troopa Pin on Geno) | |
| 516 | ||
| 517 | - | - 1 Mega Glove (Deka Panchi Gurobu) |
| 517 | + | BOOMER (256 base, 32 per boosted SJ) |
| 518 | ||
| 519 | Turn 1: Jump / Untimed Boost Mario / Defend | |
| 520 | - | - Mario: Mega Glove, Jumper's Scarf |
| 520 | + | Turn 2: 47 Super Jumps |
| 521 | - | - Mario & Geno swap armor (Work Pants on Geno) |
| 521 | + | |
| 522 | - | - Geno & Koopa swap accessories (Patapata Medal on Koopa) |
| 522 | + | |
| 523 | - Jump on Left Eye / Geno Whirl on Exor | |
| 524 | ||
| 525 | - | BIRDO |
| 525 | + | |
| 526 | Peach [15] : SP | |
| 527 | ||
| 528 | **ABYSS** | |
| 529 | ||
| 530 | - | Turn 2: Untimed Attack / Untimed Attack / Untimed Attack |
| 530 | + | |
| 531 | - | Birdo: |
| 531 | + | |
| 532 | - Koopa -> Peach | |
| 533 | - Equip: | |
| 534 | - Mario: Ultra Hammer | |
| 535 | - Mario & Peach exchange armor (Super Suit on Peach) | |
| 536 | - Peach: Super Slap | |
| 537 | - Peach & Geno exchange accessories (Experience Booster on Geno) | |
| 538 | - Geno: Safety Ring | |
| 539 | - | VALENTINA |
| 539 | + | |
| 540 | (EXP Booster no longer equipped to anyone) | |
| 541 | - | Dodo (400 HP) |
| 541 | + | |
| 542 | COUNT DOWN (2400 HP) | |
| 543 | ||
| 544 | Turn 1: Geno Blast / Rock Candy / Self Geno Boost | |
| 545 | Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy | |
| 546 | Turns: Attack until dead | |
| 547 | ||
| 548 | If Peach gets Fear Roulette, Pick her up with Mario. | |
| 549 | This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast. | |
| 550 | ||
| 551 | Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast. | |
| 552 | - | Valentina (2000 HP) |
| 552 | + | Turns 3/4: Attack with Geno/Peach. |
| 553 | ||
| 554 | Scenario 2: Peach gets Fear Roulette | |
| 555 | Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks. | |
| 556 | Turn 3: Geno Blast, Attack (DL if healed, CD if not) | |
| 557 | Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack | |
| 558 | Turn 5: Mario dead, Attack with Peach/Geno | |
| 559 | ||
| 560 | [LEVEL] | |
| 561 | Koopa [14] : HP | |
| 562 | Mallow [13] : HP | |
| 563 | ||
| 564 | *** | |
| 565 | ||
| 566 | - After Countdown, equip: | |
| 567 | - Mario & Peach swap armor (Suit on Mario) | |
| 568 | ||
| 569 | MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ) | |
| 570 | ||
| 571 | - | - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)* |
| 571 | + | |
| 572 | - Shocker (211) | |
| 573 | ||
| 574 | If extra Rock Candy (double freebie on Axems or freebie on Countdown): | |
| 575 | - 20 SJ | |
| 576 | - Rock Candy | |
| 577 | ||
| 578 | - | JITANDA |
| 578 | + | |
| 579 | Geno [14] : ATK | |
| 580 | ||
| 581 | CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500) | |
| 582 | - | - Ice Bomb |
| 582 | + | |
| 583 | Turn 1: Attack Domino / Geno Boost Mario / Attack Domino | |
| 584 | Turn 2: Attack Domino / Attack Domino / Attack | |
| 585 | Turn 3: 64 SJs on Earth Link (2520) | |
| 586 | ||
| 587 | Alt Earthlink strat if Mario kills Domino (Shocker can replace 12 jumps if dropped early or if peach attacks first) | |
| 588 | Shocker / Defend / 52 jumps | |
| 589 | ||
| 590 | - | - After the Jitanda... |
| 590 | + | Before Clerk....Equip: |
| 591 | - Mario & Peach exchange Armor (Suit on Peach) | |
| 592 | ||
| 593 | - | - [Mario & Peach swap armor (Work Pants on Peach)]* |
| 593 | + | |
| 594 | Turn 1: Geno Blast | |
| 595 | ||
| 596 | CLERK [500 HP] | |
| 597 | Turn 1: Geno Blast / Attack | |
| 598 | ||
| 599 | - | CZAR DRAGON (SJs = 190 base, 23 damage a jump) |
| 599 | + | |
| 600 | Mario [16] : SP | |
| 601 | ||
| 602 | MANAGER [800 HP] | |
| 603 | - | Turn 1: |
| 603 | + | |
| 604 | - | - Mario: Attack |
| 604 | + | |
| 605 | - | - Geno: Boost Mario |
| 605 | + | |
| 606 | - | - Koopa: Ice Bomb |
| 606 | + | |
| 607 | - | Turn 2: |
| 607 | + | After Manager.... |
| 608 | - | - Mario: Attack |
| 608 | + | |
| 609 | - | - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared) |
| 609 | + | - Mario & Peach swap armor (Suit on Mario) |
| 610 | - | - Koopa: Ice Bomb |
| 610 | + | - Peach & Geno swap accessories (Troopa Pin on Geno) |
| 611 | - | Rest of Turns: |
| 611 | + | |
| 612 | - | Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk |
| 612 | + | |
| 613 | - | counter-attack animations) |
| 613 | + | |
| 614 | DIRECTOR [1000 HP] | |
| 615 | - | *NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns. |
| 615 | + | |
| 616 | - 39 Super Jumps / Rock Candy | |
| 617 | ||
| 618 | (if dropped, throw sleepy bomb with Geno, then do jumps with Mario again, need to determine jump power here) | |
| 619 | ||
| 620 | - | Turn 2: 25 SJs / Attack / Attack |
| 620 | + | |
| 621 | Peach [16] : HP | |
| 622 | Koopa [15] : HP | |
| 623 | Mallow [14] : HP | |
| 624 | ||
| 625 | [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger] | |
| 626 | - | Turn 2: 44 SJs / Attack / Attack (if alive) |
| 626 | + | |
| 627 | GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP) | |
| 628 | ||
| 629 | - | *Note - You MUST have either a Fire or Ice Bomb for Axem |
| 629 | + | |
| 630 | ||
| 631 | Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb | |
| 632 | Turn 2: Jump on Gunyolk / Ice Bomb / Defend | |
| 633 | Turn 3: Attack Factory Chief / Rock Candy | |
| 634 | ||
| 635 | 2 Ice Bombs / 2 Rock Candy | |
| 636 | ||
| 637 | Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb | |
| 638 | - | AXEM RANGERS |
| 638 | + | |
| 639 | Turn 3: Untimed Attack Gunyolk / Rock Candy | |
| 640 | ||
| 641 | 2 Ice Bombs / 1 Rock Candy | |
| 642 | ||
| 643 | Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk | |
| 644 | Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief | |
| 645 | Turn 3: Attack Factory Chief / Rock Candy | |
| 646 | ||
| 647 | 1 Ice Bomb / 2 Rock Candy | |
| 648 | ||
| 649 | Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk | |
| 650 | Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk | |
| 651 | Turn 3: Attack Factory Chief / Rock Candy | |
| 652 | ||
| 653 | 1 Ice Bomb / 1 Rock Candy | |
| 654 | ||
| 655 | Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast | |
| 656 | Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb | |
| 657 | Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk | |
| 658 | Turn 4: Attack Gunyolk | |
| 659 | ||
| 660 | * Note: You MUST have at least 1 Rock Candy for Smithy 1 | |
| 661 | ||
| 662 | - No menu needed, go fight the guy immediately | |
| 663 | ||
| 664 | SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG] | |
| 665 | ||
| 666 | Turn 1: Attack / Boost Mario / Defend | |
| 667 | - | - Go in Door 5 |
| 667 | + | Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR |
| 668 | - | - Coin Box |
| 668 | + | 218: 70 SJs / Boost Peach / Rock Candy OR |
| 669 | - | - 4 |
| 669 | + | 200: 71 SJs / Boost Peach / Rock Candy |
| 670 | - | - Invis |
| 670 | + | |
| 671 | - | - 2, 3 |
| 671 | + | If jumps are dropped, RIP. |
| 672 | - | - Platform |
| 672 | + | Turn 2: dropped jumps / Boost Peach / Group Hug |
| 673 | - | - 1, 3 |
| 673 | + | Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy |
| 674 | - | - Quiz |
| 674 | + | |
| 675 | - | - 6 |
| 675 | + | |
| 676 | - | - Invis |
| 676 | + | |
| 677 | - | - 1 |
| 677 | + | |
| 678 | - | - Platform |
| 678 | + | |
| 679 | - | - 2 |
| 679 | + | TANKHEAD: 100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441) |
| 680 | - | - Quiz |
| 680 | + | |
| 681 | - | - 3 |
| 681 | + | |
| 682 | - | - Invis |
| 682 | + | |
| 683 | - | - 2, 6 |
| 683 | + | |
| 684 | - | - Platform |
| 684 | + | |
| 685 | - | - 1, 6 |
| 685 | + | Notes: Regular Jump does ~340 on tankhead |
| 686 | Magehead attacks - 550+ / 300+ / peach heals | |
| 687 | - | ***Koopa's Keep 2*** |
| 687 | + | Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100 |
| 688 | ||
| 689 | - | - Right before Magikoopa... |
| 689 | + | |
| 690 | - | - Go into your Items, then immediately back out (Item Sort) |
| 690 | + | |
| 691 | Turn 1: Attack / Attack / Attack (~900) | |
| 692 | ||
| 693 | Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441) | |
| 694 | Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441) | |
| 695 | ||
| 696 | HappyParade | |
| 697 | ||
| 698 | - | - Mario & Koopa swap armor (Work Pants on Koopa) |
| 698 | + | |
| 699 | - | - Koopa & Geno swap accessories (Patapata Medal on Geno) |
| 699 | + | |
| 700 | - HP under 6000: magic -> shield -> shield -> chest -> repeat | |
| 701 | - | BOOMER |
| 701 | + | |
| 702 | - HP under 2000: randomly any of the 4 heads (can repeat) | |
| 703 | ||
| 704 | - | Turn 2: 48 Super Jumps |
| 704 | + | |
| 705 | ||
| 706 | - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms. | |
| 707 | - Be aware of the different phases of the clock: | |
| 708 | 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario) | |
| 709 | 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn) | |
| 710 | 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it) | |
| 711 | 6:00: 320 HP heal (Countdown will not take an action next turn) | |
| 712 | 7:00: Water Blast | |
| 713 | 9:00: Nothing | |
| 714 | 10:00: Petal Blast | |
| 715 | 12:00: Corona (if you see this something has gone terribly wrong) | |
| 716 | ||
| 717 | *Cloaker / Domino* | |
| 718 | ||
| 719 | - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies | |
| 720 | - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink | |
| 721 | ||
| 722 | *Director* | |
| 723 | ||
| 724 | - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny... | |
| 725 | - Geno uses Sleepy Bomb | |
| 726 | - Peach uses Geno Blast | |
| 727 | - Mario uses SJs until dead (or attacks if very close to dead) | |
| 728 | - | Turn 1: - Geno Blast / Rock Candy / Self Geno Boost |
| 728 | + | |
| 729 | - | Turn 2: - Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy |
| 729 | + | |
| 730 | - | Turns: - Attack until dead |
| 730 | + | |
| 731 | ||
| 732 | - If you drop Super Jumps... | |
| 733 | - Geno uses Geno Boost on Peach | |
| 734 | - Peach uses Group Hug | |
| 735 | (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy) | |
| 736 | - Mario does Super Jumps until Smithy has less than 300 HP left | |
| 737 | - (Geno uses Maple Syrup / Kero Kero Cola if alive) | |
| 738 | - | - After Countdown: |
| 738 | + | |
| 739 | - | Equip: |
| 739 | + | |
| 740 | - | - Mario & Peach swap armor (Work Pants on Peach) |
| 740 | + | |
| 741 | ||
| 742 | --------------------------------- | |
| 743 | ||
| 744 | =SUPER SUIT= | |
| 745 | ||
| 746 | - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route). | |
| 747 | - | (Can also kill with 38 SJs, but this is slower) |
| 747 | + | |
| 748 | - Peach Defend | |
| 749 | - Geno untimed boost Mario | |
| 750 | - Mario does 101 SJs (1514 damage) | |
| 751 | (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep | |
| 752 | 2)) | |
| 753 | - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away). | |
| 754 | ||
| 755 | --------------------------------- | |
| 756 | - | Turn 3: 65 SJs on Earth Link (2520) |
| 756 | + | |
| 757 | ===== SECTION VI: TO DO ===== | |
| 758 | - | Before Clerk.... |
| 758 | + | |
| 759 | List of things to do for 1.07: | |
| 760 | - | Equip: |
| 760 | + | |
| 761 | - | - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach) |
| 761 | + | |
| 762 | - Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights | |
| 763 | - Add in more backup strats / beginner advice | |
| 764 | ||
| 765 | (From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00) | |
| 766 | ||
| 767 | --------------------------------- | |
| 768 | ||
| 769 | Pastebin over! Play FFT instead! | |
| 770 | ||
| 771 | - Claude |