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1
0 Death, Fight Pandorite, Peach Chart
2
Version 1.06 by Claude, last updated August 18th, 2015
3
 
4-
1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7
4+
****************************************************************
5
***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS***
6-
Table of Contents:
6+
****************************************************************
7-
	I:   Intro
7+
8-
	II:  Main Route
8+
9-
	III: Miscellaneous Info
9+
10-
	IV:  Trade Consistency for Speed
10+
11-
	V:   Backup Strategies
11+
12-
	VI:  To Do
12+
13
	5 Honey Syrups
14-
===== SECTION I: INTRO =====
14+
	3/4 Pick Me Ups
15
	4 Able Juices
16-
*** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
16+
17
	1 Jump Shoes (Kaiten Shuzu)
18-
http://i.imgur.com/yhZWsey.jpg
18+
19
	Hammer, Shirt, Jump Shoes
20-
*** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
20+
21
[LEVEL] 
22-
===== SECTION II: MAIN ROUTE =====
22+
23
 
24-
- File name = LCC (Shikuku)
24+
^^^CROCO 1 (11 FP)
25
26-
***Koopa's Keep**
26+
27
- Jump (46) / Defend 
28-
TERRAPINS
28+
29
- Jump (48) / Defend
30-
- Attempt Terrapin manipulation on the first round (no penalty for missing it):
30+
31-
	http://www.twitch.tv/alanim/c/6813755
31+
32
- Jump (51) / Defend 
33-
[Full manip here:
33+
34-
	http://www.twitch.tv/alanim/c/6813734 ]
34+
35
^^^CROCO 1 (12 FP)
36-
- 1 untimed attack, 3 untimed jumps
36+
37
- Jump / Defend
38-
KOOPA
38+
- Jump / Defend 
39
- Jump / Honey Syrup 
40-
(Advance in-battle dialogue with D-pad rotations)
40+
- Jump / Honey Syrup
41
- Jump / Defend (repeat, Mallow can die)
42-
- 2 untimed jumps to Kinklink
42+
43
[LEVEL] 
44-
***Mario's Pad***
44+
45
 
46-
- Talk to Toad
46+
47-
- Attempt to leave
47+
48-
- Mash through Save tutorial
48+
^^^PANDORITE (300 HP)
49-
- Leave
49+
50
- Jump (99) / Defend
51-
- Cutscenes
51+
- Jump (99) / Defend
52-
- 2nd option for both text prompts
52+
- Jump (102) if alive and not feared (Pandorite dies)
53
54-
***Mushroom Way***
54+
55
56-
- In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
56+
57
	Mario [3] : SP
58-
HAMMER BROS 
58+
59
^^^BELOME
60-
- Jump on A / Jump on B
60+
61-
- Untimed attack on A / Jump
61+
62-
- Jump on other (45 damage)
62+
63-
- Untimed attack (if 43 on 1st jump. Timed otherwise)
63+
64-
- Untimed jump
64+
65
Turn 3: Jump / Thunderbolt
66
[Scarecrow]
67
Turn 4:	Jump / Honey Syrup
68
[Swallow]
69
Turn 5:	Jump
70
Turn 6:	Jump / Thunderbolt
71
Turn 7:	Jump
72
	
73-
	4 Pick Me Ups
73+
74
* If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
75
* No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
76
 
77
---
78
		
79
[LEVEL] 
80
	Mallow [4] : ATK
81
 
82
***Midas River***
83-
CROCO 1 (11 FP)
83+
84
***Tadpole Pond***
85
- Go to Juice Bar (right Tadpole) 
86
	- Buy:
87
		2 Froggie Drinks
88
- Go to Frog Coin Emporium (left Tadpole) 
89
	- Buy:
90
		2 Sleepy Bombs (#1) 
91
		1 Energizer (#3)
92
93
***Forest Maze***
94-
CROCO 1 (12 FP)
94+
- Jump on Wiggler 7x10 for 63 coins & 7 Frog Coins
95
96
^^^BOWYER
97
98
Attack (40) / Jump (39) / Energizer Geno
99-
- Jump (48) / Honey Syrup
99+
Attack (60) / Jump (39) / Attack (2)
100-
[Let Mallow die if Mario has not taken damage yet]
100+
101
Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
102
Geno Beam / Defend / Defend
103
Geno Beam / Defend / Defend
104
Geno Beam OR Attack / Jump / Defend
105
Geno Beam OR Attack / Jump / Defend
106-
*Use Pick-Me-Ups if need be.
106+
107
[LEVEL] 
108
	Mario [4] : SP
109
 
110
 ***Moleville***
111
 
112
- Go to shop and...
113-
^^^PANDORITE
113+
114
		- 1 Punch Glove, Finger Shot, Cymbals
115
		- 4 Work Pants
116
	- Equip:
117-
- Jump if alive and not feared (Pandorite dies)
117+
118
		- Mallow: Cymbals, Work Pants
119
		- Geno: Finger Shot, Work Pants, Wake-Up Pin
120
 
121
^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
122
123
Turn 1: 	Attack / Jump / Energizer Geno OR Attack
124
Turn 2 on:  Attack / Jump / Attack
125
Do not get Flower Box = Never lucky
126
127
**Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
128
129
- Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
130
- Pick-Me-Up Mario with Mallow if Mario dies Turn 1
131
- Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
132
	- EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
133
---
134
  
135
[LEVEL] 
136
	Mario  [5] : SP
137
	Mallow [5] : ATK
138
	Geno   [7] : HP
139
140
PUNCHINELLO 
141
142
- Attack / Attack / Energizer OR Attack
143
144
**Punchinello Guidelines (Assumes no Energizer)**
145
146
- If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
147
	- EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks 
148
	with Punch Glove through Fear on his final 2 turns)
149
	- NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or 
150
	Mallow's self-Able Juice
151
	
152
After curtains:
153
Switch:
154
	- Mallow -> Koopa
155
Equip:
156
	- Mario: Amulet
157
	- Koopa: Work Pants, Wake-Up Pin
158-
***Rose Way***
158+
159
KNIFE GUY & GRATE GUY [700 HP / 900 HP]
160-
***Rose Town***
160+
161
Turn 1	Attack KG / Terrorize / Fire Orb KG
162
Turn 2:	Attack GG / Attack GG / Fire Orb KG
163-
- Jump on Wiggler 7x for 63 coins & 7 Frog Coins
163+
Turns	Attack / Attack / dead or Defend
164
165
If Terrorize misses KG:
166
Turn 1.3: Attack GG
167-
Attack / Jump / Energizer Geno
167+
Turn 2: Attack GG (~138) / Attack GG (164) / Fire Orb KG (~200)
168-
Attack / Jump / Attack
168+
Turn 3: Attack GG (~138, dead) / Attack KG / Attack KG
169
Turn 4: Attack KG
170
 
171
***Booster Hill***
172
Call your shot!
173
 
174
***Marrymore***
175
176
BUNDT (900 HP) and RASPBERRY (600 HP)
177
178
Turn 1:	- Attack / Attack / Attack
179
Turn 2: - Attack / Attack / Red Essence
180
Turn 3:	- Attack / Untimed attack / Untimed attack
181
Turn 4:	- Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
182
Turn 5: - Attack / Attack / Jump
183-
		- 1 Punch Glove
183+
184-
		- 1 Finger Shot 
184+
If Geno dies before Raspberry, pick him up with Bowser. 
185-
		- 1 Cymbals
185+
If Bowser dies at any time, pick him up.
186-
		- 4 Work Pants (last armor)
186+
187
In Raspberry phase, if Geno is alive and not feared, attack.
188
If Bowser/Mario are feared, able juice. He has 600 HP, jump does ~160, Bowser does 170.
189
[LEVEL] 
190
	Mallow [6] : HP
191
 
192
***Mushroom Kingdom 3***
193
 
194-
Turn 1:
194+
195-
	- Attack (~64)
195+
(Give Wallet back if Croco Box and skip Booster Pass, save 22 seconds)
196-
	- Jump
196+
197-
	- Energizer Geno if possible; Attack otherwise (~34)
197+
198-
Rest of turns:
198+
199
- Talk to Frogfucius again to learn about the star on Star Hill
200-
	- Jump
200+
201
***Booster Pass Secret***
202-
- (Croco 2 randomly causes misses)
202+
If Flower Box / Red Essence Freebie, return Wallet for Flower Tab and Frog coin, skip Booster Pass.
203-
- (25% chance of Flower Box)
203+
RE: on second item sell menu, sell Goodie Bag/Flower Tab
204
FB: same menu, after weapon sell / Item buy, sell Flower Box and buy 2 more Ice Bombs (
205
206
- Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
207
 
208
***Star Hill***
209
 
210
***Seaside Town***
211-
- Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
211+
212
- Talk to Fake Elder (upper right house)
213
- Buy Experience Booster from Frog Disciple on top floor
214
	- 1 Bad Mushroom
215
	- 1 Fright Bomb (Bibiri Bomb)
216
	- 7 Fire Bombs (Kaendama)
217
	- 8 Ice Bombs (Koridama)
218
*** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
219
*** If Red Essence, buy 1 more Fire Bomb
220
221
***Sea***
222
 
223
-  Get underneath Star, jump, then IMMEDIATELY PRESS X:
224
- Switch:
225
	- Mallow & Peach
226
- Kill every Starslap
227
228
[LEVEL] 
229
	Mario [6] : ATK
230
	Mario [7] : SP
231
	Mario [8] : SP
232-
* Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
232+
233
	Geno  [8] : HP
234-
- Good minecart tape:  http://www.twitch.tv/thelcc/c/5163909
234+
235
	Peach (NOT MALLOW) [10] : SP
236-
***Booster Pass***
236+
237
***Sunken Ship***
238-
***Booster Tower***
238+
239
-  Equip:
240
	- Mario & Geno swap accessories (Experience Booster on Geno)
241
	- Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
242
243
KING CALAMARI
244
245
- Phase 1: Untimed Boost Koopa / Fire Bomb
246
- Phase 2: Fire Bomb / Defend / Attack
247
- Phase 3: Fire Bomb / Defend / Timed Jump / Fire Bomb
248-
Turn 1	- Attack KG / Terrorize / Fire Orb KG
248+
249-
Turn 2:	- Attack GG / Attack GG / Fire Orb KG
249+
250-
Turns	- Attack / Attack / dead or Defend
250+
251
- Equip:
252
	- Mario & Peach swap accessories (Amulet on Peach)
253
	- Safety Ring on Peach
254
	- Amulet on Geno
255
 
256
BANDANA REDS 1/2 - Use Fire Bomb
257-
BUNDT 
257+
258
[LEVEL] 
259
	Mario  [9]  : ATK
260
	Geno   [9]  : ATK
261
	Koopa  [10] : ATK
262
	Mallow [8]  : HP
263
	
264
- Equip:
265
	- Mario & Geno swap accessories (Experience Booster on Geno)
266
267
JOHNNY - Peach [11]
268
 
269
Turn 1: 
270
	- Untimed Boost Mario / Sleepy Bomb / 100 SJs (866)
271
	
272
Equip:
273
	- Mario & Geno swap accessories (EXP Booster on Mario)
274-
[CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
274+
275
 
276
***Seaside Town 2***
277
278
- Pick top option
279
 
280
YARIDOVICH [1500 HP] - Geno [10]
281
282
Turn 1: Timed Boost Peach / Defend / Shocker (243)
283
Turn 2: Timed Boost Mario / Kero-Kero Cola / Shocker
284-
- Section 1
284+
Turn 3: If Water Blast, Froggie Drink.
285-
	- Bottom middle
285+
	  	If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
286-
	- Rightmost
286+
		If other, Fire Bomb
287-
	- Bottom left
287+
	  	Ice Bomb or Fire Bomb / Shocker
288-
	- Upper left
288+
289-
	- Upper right
289+
290-
- Section 2
290+
291-
	- Upper right
291+
292-
	- Bottom right
292+
293-
	- Bottom middle
293+
294-
	- Lower left
294+
295-
	- Middle
295+
296-
	- Upper left
296+
297-
- Section 3
297+
298-
	- Bottom middle
298+
299-
	- Lower left
299+
300-
	- Middle
300+
301-
	- Upper left
301+
302-
	- Upper middle (Interact with top left of star and walk up right for good camera)
302+
303-
	- STAR (Upper right of screen)
303+
304-
	- Middle right
304+
305
	- Mario: Troopa Shell
306
	- Geno: Super Double Punch
307
	- Peach & Geno swap accessories (Amulet on Geno)
308
309
 
310
***Land's End***
311-
*1. Sell All items except 1 Froggie Drink (Until 999 coins, then proceed):
311+
312-
2. Equip:
312+
ARMORED ANTS - Use 1 Ice Bomb per Armored Ant battle
313-
	- Mario:
313+
314-
		- Experience Booster over Amulet
314+
BELOME 2 - 	Geno [12]
315-
	- Koopa:
315+
316-
		- Unequip accessory
316+
- Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump)
317-
	- Geno:
317+
318-
		- Unequip weapon, Amulet over Wake-Up Pin
318+
319-
	- Peach: Unequip weapon 
319+
Can use Fright Bombs (counts for 10 SJ's)
320-
	- Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
320+
321-
	- Mallow: Unequip weapon
321+
322-
3. Sell all equipment (Sells for 401 Coins)
322+
Geno's Attack:
323-
4. If no FB or RE, Buy: (3530 coins worth of bombs)
323+
	170 - 173 : 59 SJs
324
	174 - 187 : 58 SJs
325
	188 - 200 : 57 SJs
326
327
***Monstro Town*** Get Super Suit/Attack Scarf
328
 
329
Switch:
330
	- Peach -> Koopa
331
- Equip:
332
	- Koopa: Hurly Glove
333
	- Geno: Super Suit, Troopa Pin
334
	- Peach & Koopa swap accessories (Safety Ring on Koopa)
335
 
336
***Bean Valley***
337
338
^^^MEGASMILAX 
339
Smilax has 200 HP
340
341
Phase 1: Attack
342
Phase 2: Attack / Attack (200 total) / Attack
343
Phase 3: Ice Bomb 
344
Phase 4: Ice Bomb / Attack / Attack	
345
[LEVEL] 
346
	Peach [13] : SP
347
	
348
***Nimbus Land***
349
 
350
$$$
351
Sell:
352
	- Work Pants
353
	- Amulet
354
- Buy: 
355-
- Phase 1:
355+
	- 2 Mid Mushrooms
356-
	- Untimed Boost Koopa / Fire Bomb
356+
	- 1 Maple Syrup
357-
- Phase 2:
357+
358-
	- Fire Bomb / Defend / Attack
358+
359-
- Phase 3:
359+
	- 1 Mega Glove
360-
	- Fire Bomb / Defend / Timed Jump 
360+
361-
	- Fire Bomb
361+
362
	- Mario: Mega Glove, Attack Scarf
363
	- Mario & Geno swap armor (Suit on Mario)
364
	- Geno & Koopa swap accessories (Troopa Pin on Koopa)
365
	- Peach: EXP Booster
366
 
367
^^^BIRDO (777 HP)
368
369
Mario damage range: 230 - 266
370
371
Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario
372
Turn 2: Untimed Attack / Untimed Attack / Untimed Attack (egg cracks)
373
Turn 3: Attack / Defend / Defend
374
Turn 4: Attack / Defend / Defend
375
Turn 5: Attack / Bad Mushroom 
376
377
Bowser attack can do 30, Geno can do 22 if no Bad Mushroom / Fire Bomb for Dodo
378
379
[LEVEL] 
380
	Mario  [14] : SP
381-
JOHNNY
381+
382
^^^DODO (400 HP) 
383
384-
	- Untimed Boost Mario / Sleepy Bomb / 101 SJs (866)
384+
385
	- Fire Bomb / Untimed Attack
386
	
387-
	Peach [11] : SP
387+
388
	- Bad Mushroom / Attack / Attack
389
	
390
Otherwise:
391
	- Attack
392
 
393
^^^VALENTINA (2000 HP)
394
395
Turn 1: Untimed Boost Mario / Attack
396
Turn 2: Attack / Attack / Attack
397-
YARIDOVICH [1500 HP]
397+
398
	Defend / Attack
399-
Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
399+
400
[LEVEL] 
401-
Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted)
401+
402
403-
Turn 1:	- Timed Boost Peach / Defend / Shocker
403+
404-
Turn 2:	- Timed Boost Mario / Kero-Kero Cola / Shocker
404+
405-
Turn 3:	- If Water Blast, Froggie Drink.
405+
406-
	  If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
406+
407-
	  If other, Fire Bomb
407+
408-
	  Ice Bomb or Fire Bomb / Shocker
408+
409
		- Geno -> Peach
410
	- Equip:
411
		- Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
412
		- Peach & Mario swap armor (Suit on Peach)*
413
		
414
	If Ice Bomb for Cork, do not swap Super Suit.
415-
	Geno  [10] : ATK
415+
416
[LEVEL]
417
	Geno  (NOT PEACH) [13] : ATK
418
	Peach (NOT GENO)  [14] : SP
419
	Mallow [12] : HP
420
 
421
^^^CORKPEDITE
422
423
- If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
424
	- Defend
425
	- Ice Bomb w/Bowser
426
	
427
Otherwise:
428
	- Geno Blast
429
430
[LEVEL] 
431
	Mario  [15] : ATK
432
	
433
- After the Cork...
434
	- Equip:
435
		- Jumper's Scarf on Mario
436-
- Skip Red Essence in first screen (fire all the way forward with the cannon)
436+
		- Mario & Peach swap armor (Suit on Mario) unless Cork was iced, then select suit, move to Peach, press B.
437-
	[*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
437+
438-
- Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
438+
439-
- Can skip first 2 platforms after flower section with an angled jump
439+
440
		Peach -> Geno
441-
ARMORED ANTS
441+
442
^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump)
443-
- Use 1 Ice Bomb per Armored Ant battle
443+
444
2 ICE BOMB STRAT
445
Turn 1: Attack / Boost Mario / Ice Bomb
446-
	Mario  [10] : SP
446+
Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead)
447-
	Mallow [9]  : HP
447+
Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.)
448-
	Koopa  [11] : ATK
448+
449
1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
450-
- Don't save
450+
451-
- Kill all the enemies on the top floor + 1 gecko on bottom floor
451+
Turn 2: 24 SJs / Attack / Attack
452
Turns:  Attack
453
	
454-
	Mario  [11] : SP
454+
455-
	Mario  [12] : ATK
455+
456-
	Peach  [12] : SP
456+
Turn 2: 43 SJs / Attack / Attack (if alive)
457-
	Geno   [11] : ATK
457+
458-
	Koopa  [12] : ATK
458+
459-
	Mallow [10] : HP
459+
460
	- Equip:
461-
- 2nd star: Kill the rest of the geckos
461+
462
		- Koopa: Remove Hurly Glove
463
464-
	Mario  [13] : SP
464+
^^^AXEM RANGERS
465-
	Mallow [11] : HP
465+
466
FIRE BOMB & ICE BOMB
467
Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
468-
BELOME 2
468+
469
Turns:  Attack until dead
470-
- Fright Bomb (Same page or 1 right in the menu)
470+
471-
- Attack (170 - 200 damage range)
471+
472-
- Super Jumps (See below) (114 base, 14 damage a Super Jump)
472+
473
Turn 2: Attack Red / Boost Mario / Attack
474-
F Belome strats: 
474+
475
	
476-
Can use Fright Bombs
476+
477
Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
478
Turn 2: Attack Red / Boost Mario / Untimed Attack Red
479-
Geno's Attack = 170 - 173 : 60 SJs
479+
480-
Geno's Attack = 174 - 187 : 59 SJs
480+
481-
Geno's Attack = 188 - 200 : 58 SJs
481+
482
ROCK CANDY FREEBIE*:
483
Turn 1: Rock Candy / Boost Mario / Rock Candy
484-
	Geno [12] : ATK
484+
485
Turns:  Attack 
486-
***Monstro Town***
486+
487
**Nimbus Manip
488
Go in Door 5
489
****************************************
490
	Coin Box: 4
491
		Invisible: 2, 3
492-
	- Geno: Super Suit, Patapata Medal
492+
        Platform:  1, 3
493
        Quiz: 6
494
			Invisible: 1
495
			Platform:  2
496
****************************************
497-
MEGASMILAX
497+
    Quiz: 3
498
       Invisible: 2, 6
499
       Platform:  1, 6
500-
Phase 2: Attack / Attack / Attack
500+
501
Alt menu:
502
	- Item Sort
503
	- Mario & Koopa swap armor (Suit on Mario)
504
	- Koopa & Geno swap accessories (Troopa Pin on Geno)
505
	- Equip Super Slap
506
	- Switch Bowser -> Peach
507
508-
- [Sell:
508+
509-
	- Punch Glove
509+
510
Turn 1:	Fright Bomb / Attack / Attack
511-
	- Amulet]
511+
512
	
513-
	- 2 Mid Mushrooms  (Super Mushrooms)
513+
514-
	- 1 [2] Maple Syrup(s)
514+
		- Mario & Koopa swap armor (Suit on Mario)
515
		- Koopa & Geno swap accessories (Troopa Pin on Geno)
516
517-
	- 1 Mega Glove (Deka Panchi Gurobu)
517+
BOOMER (256 base, 32 per boosted SJ)
518
519
Turn 1: Jump / Untimed Boost Mario / Defend
520-
	- Mario: Mega Glove, Jumper's Scarf
520+
Turn 2: 47 Super Jumps
521-
	- Mario & Geno swap armor (Work Pants on Geno)
521+
522-
	- Geno & Koopa swap accessories (Patapata Medal on Koopa)
522+
523
- Jump on Left Eye / Geno Whirl on Exor
524
525-
BIRDO 
525+
526
	Peach  [15] : SP
527
528
**ABYSS**
529
 
530-
Turn 2: Untimed Attack / Untimed Attack / Untimed Attack
530+
531-
Birdo:  
531+
532
	- Koopa -> Peach
533
- Equip:
534
	- Mario: Ultra Hammer
535
	- Mario & Peach exchange armor (Super Suit on Peach)
536
	- Peach: Super Slap
537
	- Peach & Geno exchange accessories (Experience Booster on Geno)
538
	- Geno: Safety Ring
539-
VALENTINA
539+
540
(EXP Booster no longer equipped to anyone)
541-
Dodo (400 HP) 
541+
542
COUNT DOWN (2400 HP)
543
544
Turn 1:	Geno Blast / Rock Candy / Self Geno Boost
545
Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy 
546
Turns:	Attack until dead
547
548
If Peach gets Fear Roulette, Pick her up with Mario. 
549
This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast.
550
551
Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast.
552-
Valentina (2000 HP)
552+
Turns 3/4: Attack with Geno/Peach.
553
554
Scenario 2: Peach gets Fear Roulette
555
Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks.
556
Turn 3: Geno Blast, Attack (DL if healed, CD if not)
557
Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack
558
Turn 5: Mario dead, Attack with Peach/Geno
559
560
[LEVEL] 
561
	Koopa  [14] : HP
562
	Mallow [13] : HP
563
	
564
***
565
566
- After Countdown, equip:
567
		- Mario & Peach swap armor (Suit on Mario)
568
 
569
MACHINE MADE YARIDOVICH  (147 Damage base, 18 damage per SJ)
570
571-
		- Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
571+
572
- Shocker (211)
573
574
If extra Rock Candy (double freebie on Axems or freebie on Countdown): 
575
- 20 SJ
576
- Rock Candy
577
578-
JITANDA
578+
579
	Geno  [14] : ATK
580
581
CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
582-
	- Ice Bomb
582+
583
Turn 1:	Attack Domino / Geno Boost Mario / Attack Domino
584
Turn 2:	Attack Domino / Attack Domino / Attack
585
Turn 3: 64 SJs on Earth Link (2520)
586
587
Alt Earthlink strat if Mario kills Domino (Shocker can replace 12 jumps if dropped early or if peach attacks first)
588
	Shocker / Defend / 52 jumps
589
	
590-
- After the Jitanda...
590+
Before Clerk....Equip: 
591
	- Mario & Peach exchange Armor (Suit on Peach)
592
 
593-
		- [Mario & Peach swap armor (Work Pants on Peach)]*
593+
594
Turn 1: Geno Blast
595
596
CLERK [500 HP]
597
Turn 1: Geno Blast / Attack
598
599-
CZAR DRAGON (SJs = 190 base, 23 damage a jump)
599+
600
	Mario  [16] : SP
601
602
MANAGER [800 HP]
603-
Turn 1:
603+
604-
	- Mario: Attack
604+
605-
	- Geno:	Boost Mario
605+
606-
	- Koopa: Ice Bomb
606+
607-
Turn 2:
607+
After Manager....
608-
	- Mario: Attack
608+
609-
	- Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
609+
		- Mario & Peach swap armor (Suit on Mario)
610-
	- Koopa: Ice Bomb
610+
		- Peach & Geno swap accessories (Troopa Pin on Geno)
611-
Rest of Turns:
611+
612-
 	Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk 
612+
613-
	counter-attack animations)
613+
614
DIRECTOR [1000 HP]
615-
*NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns.
615+
616
- 39 Super Jumps / Rock Candy
617
618
(if dropped, throw sleepy bomb with Geno, then do jumps with Mario again, need to determine jump power here)
619
620-
Turn 2: 25 SJs / Attack / Attack
620+
621
	Peach  [16] : HP
622
	Koopa  [15] : HP
623
	Mallow [14] : HP
624
	
625
[CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
626-
Turn 2: 44 SJs / Attack / Attack (if alive)
626+
627
GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
628
629-
*Note - You MUST have either a Fire or Ice Bomb for Axem
629+
630
631
Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
632
Turn 2: Jump on Gunyolk / Ice Bomb / Defend
633
Turn 3: Attack Factory Chief / Rock Candy
634
635
2 Ice Bombs / 2 Rock Candy
636
637
Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
638-
AXEM RANGERS
638+
639
Turn 3: Untimed Attack Gunyolk / Rock Candy
640
641
2 Ice Bombs / 1 Rock Candy
642
643
Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
644
Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
645
Turn 3: Attack Factory Chief / Rock Candy
646
647
1 Ice Bomb / 2 Rock Candy
648
649
Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
650
Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
651
Turn 3: Attack Factory Chief / Rock Candy
652
	
653
1 Ice Bomb / 1 Rock Candy
654
655
Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
656
Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
657
Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
658
Turn 4: Attack Gunyolk
659
	
660
* Note: You MUST have at least 1 Rock Candy for Smithy 1
661
 
662
- No menu needed, go fight the guy immediately
663
 
664
SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG]
665
666
Turn 1: Attack / Boost Mario / Defend
667-
- Go in Door 5
667+
Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR
668-
        - Coin Box
668+
		218: 70 SJs / Boost Peach / Rock Candy OR
669-
                - 4
669+
		200: 71 SJs / Boost Peach / Rock Candy
670-
                        - Invis
670+
671-
                                - 2, 3
671+
If jumps are dropped, RIP.
672-
                        - Platform
672+
Turn 2: dropped jumps / Boost Peach / Group Hug
673-
                                - 1, 3
673+
Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy
674-
                        - Quiz
674+
675-
                                - 6
675+
676-
                                        - Invis
676+
677-
                                                - 1
677+
678-
                                        - Platform
678+
679-
                                                - 2
679+
TANKHEAD:  100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
680-
        - Quiz
680+
681-
                - 3
681+
682-
                        - Invis
682+
683-
                                - 2, 6
683+
684-
                        - Platform
684+
685-
                                - 1, 6
685+
Notes: Regular Jump does ~340 on tankhead
686
Magehead attacks - 550+ / 300+ / peach heals
687-
***Koopa's Keep 2***
687+
Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100
688
689-
- Right before Magikoopa...
689+
690-
	- Go into your Items, then immediately back out (Item Sort)
690+
691
Turn 1: Attack / Attack / Attack (~900)
692
693
Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441)
694
Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441)
695
696
HappyParade
697
698-
		- Mario & Koopa swap armor (Work Pants on Koopa)
698+
699-
		- Koopa & Geno swap accessories (Patapata Medal on Geno)
699+
700
- HP under 6000: magic -> shield -> shield -> chest -> repeat
701-
BOOMER
701+
702
- HP under 2000: randomly any of the 4 heads (can repeat)
703
704-
Turn 2: 48 Super Jumps
704+
705
706
- If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
707
- Be aware of the different phases of the clock:
708
	1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
709
	3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
710
	5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
711
	6:00: 320 HP heal (Countdown will not take an action next turn)
712
	7:00: Water Blast
713
	9:00: Nothing
714
	10:00: Petal Blast
715
	12:00: Corona (if you see this something has gone terribly wrong)
716
717
*Cloaker / Domino*
718
719
- If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
720
- Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
721
722
*Director*
723
724
- If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
725
	- Geno uses Sleepy Bomb
726
	- Peach uses Geno Blast
727
	- Mario uses SJs until dead (or attacks if very close to dead)
728-
Turn 1:	- Geno Blast / Rock Candy / Self Geno Boost
728+
729-
Turn 2: - Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy 
729+
730-
Turns:	- Attack until dead
730+
731
732
- If you drop Super Jumps...
733
	- Geno uses Geno Boost on Peach
734
	- Peach uses Group Hug
735
	(Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
736
	- Mario does Super Jumps until Smithy has less than 300 HP left
737
	- (Geno uses Maple Syrup / Kero Kero Cola if alive)
738-
- After Countdown:
738+
739-
	Equip:
739+
740-
		- Mario & Peach swap armor (Work Pants on Peach)
740+
741
742
---------------------------------
743
744
=SUPER SUIT=
745
746
- If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
747-
(Can also kill with 38 SJs, but this is slower)
747+
748
	- Peach Defend
749
	- Geno untimed boost Mario
750
	- Mario does 101 SJs (1514 damage)
751
	(This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep 
752
	2))
753
- If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away). 
754
755
---------------------------------
756-
Turn 3: 65 SJs on Earth Link (2520)
756+
757
===== SECTION VI: TO DO =====
758-
Before Clerk....
758+
759
List of things to do for 1.07:
760-
Equip: 
760+
761-
	- Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
761+
762
- Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights
763
- Add in more backup strats / beginner advice
764
765
(From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00)
766
767
---------------------------------
768
769
Pastebin over! Play FFT instead!
770
771
- Claude