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0-00 Death, Fight Pandorite, Peach Chart Version 1.06 by Claude, last updated August 18th, 2015 **************************************************************** ***THIS GUIDE DOES NOT COUNT THE INITIAL JUMP FOR SUPER JUMPS*** **************************************************************** YARIDOVICH If you time all 4 shockers (972 damage) AND Geno dies before using a bomb: Freebied 3 fire bombs - Mario can use 3 fire bombs (540 damage). Freebied 2 fire bombs - Mario uses 2 fire/1 ice (570 damage, can also do this if you mistime 1 shocker 570 + 931) Either scenario leaves a fire bomb for Axems (but not Dodo). If Mario freebies either one of these Fire bombs, continue using them until you have 1 left. BELOME 2 Fright Bomb / Attack / 58-60 Super Jumps (114 base, 14 damage a Super Jump) If dropped jumps, subtract 8 jumps from total on Belome. Can use Fright Bombs (counts for 10 SJ's) Geno's Attack: 170 - 173 : 59 SJs 174 - 187 : 58 SJs 188 - 200 : 57 SJs ^^^CZAR DRAGON (SJs = 190 base, 23 damage a jump) 2 ICE BOMB STRAT Turn 1: Attack / Boost Mario / Ice Bomb Turn 2: Attack / Defend OR Pick up OR Able Juice Koopa / Ice Bomb (Czar dead) Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle.) 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied) Turn 1: Attack / Boost Mario / Ice Bomb Turn 2: 24 SJs / Attack / Attack Turns: Attack 0 ICE BOMB STRAT Turn 1: Attack / Boost Mario / Defend Turn 2: 43 SJs / Attack / Attack (if alive) Turns: Attack ^^^AXEM RANGERS FIRE BOMB & ICE BOMB Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once Turn 2: Ice Bomb / Geno Boost Mario / Attack Turns: Attack until dead ICE BOMB ONLY: Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once) Turn 2: Attack Red / Boost Mario / Attack Turns: Attack FIRE BOMB ONLY Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once Turn 2: Attack Red / Boost Mario / Untimed Attack Red Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack Turns: Attack ROCK CANDY FREEBIE*: Turn 1: Rock Candy / Boost Mario / Rock Candy Turn 2: Attack Red / Untimed Attack Red / Attack Ship Turns: Attack **Nimbus Manip Go in Door 5 **************************************** Coin Box: 4 Invisible: 2, 3 Platform: 1, 3 Quiz: 6 Invisible: 1 Platform: 2 **************************************** Quiz: 3 Invisible: 2, 6 Platform: 1, 6 **ABYSS** COUNT DOWN (2400 HP) Turn 1: Geno Blast / Rock Candy / Self Geno Boost Turn 2: Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy Turns: Attack until dead If Peach gets Fear Roulette, Pick her up with Mario. This means Aurora Blast will hit. Heal with Peach on 2nd turn if anyone is damaged before Aurora Blast. Scenario 1: Ding-a-Ling uses Time is Marching On, Mario is slept, Peach/Geno are hurt by Aurora Blast. Turns 3/4: Attack with Geno/Peach. Scenario 2: Peach gets Fear Roulette Turn 2: Pick up Peach with Mario, Rock Candy with Geno. You must survive 2 more Ding-A-Ling attacks. Turn 3: Geno Blast, Attack (DL if healed, CD if not) Turn 4: Group Hug (Aurora Blast is coming), Attack, Attack Turn 5: Mario dead, Attack with Peach/Geno GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP) 3 Ice Bombs / 1 Rock Candy Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb Turn 2: Jump on Gunyolk / Ice Bomb / Defend Turn 3: Attack Factory Chief / Rock Candy 2 Ice Bombs / 2 Rock Candy Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb Turn 2: Defend / Ice Bomb / Rock Candy Turn 3: Untimed Attack Gunyolk / Rock Candy 2 Ice Bombs / 1 Rock Candy Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief Turn 3: Attack Factory Chief / Rock Candy 1 Ice Bomb / 2 Rock Candy Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk Turn 3: Attack Factory Chief / Rock Candy 1 Ice Bomb / 1 Rock Candy Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk Turn 4: Attack Gunyolk SMITHY 1 (2000 HP) [153 base, 1 SJ = 19 DMG] Turn 1: Attack / Boost Mario / Defend Turn 2: 236: 69 SJs / Boost Peach / Rock Candy OR 218: 70 SJs / Boost Peach / Rock Candy OR 200: 71 SJs / Boost Peach / Rock Candy If jumps are dropped, RIP. Turn 2: dropped jumps / Boost Peach / Group Hug Turn 3: [Initial - 8 - Turn2 jumps] / Kero Cola OR Defend OR Boost Geno / Rock Candy SMITHY 2 (8000 HP) Attack / Attack OR Boost Geno / Attack TANKHEAD: 100 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441) MAGEHEAD: Attack / Attack / Group Hug OR Attack CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend --- Notes: Regular Jump does ~340 on tankhead Magehead attacks - 550+ / 300+ / peach heals Chesthead attacks - 700+ Super Flame / 360 Fire Bomb / Attacks are <100 OPTIMAL SMITHY 2 FIGHT: Turn 1: Attack / Attack / Attack (~900) Turn 2: 100 SJs (3028) / Kero Cola / Shocker (441) Turn 3: 97 SJs (2916) / Rock Candy / Shocker (441) HappyParade Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle). - starting: tank -> magic -> shield -> repeat - HP under 6000: magic -> shield -> shield -> chest -> repeat - HP under 4000: chest -> tank -> chest -> shield -> repeat - HP under 2000: randomly any of the 4 heads (can repeat) *Countdown* - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms. - Be aware of the different phases of the clock: 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario) 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn) 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it) 6:00: 320 HP heal (Countdown will not take an action next turn) 7:00: Water Blast 9:00: Nothing 10:00: Petal Blast 12:00: Corona (if you see this something has gone terribly wrong) *Cloaker / Domino* - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink *Director* - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny... - Geno uses Sleepy Bomb - Peach uses Geno Blast - Mario uses SJs until dead (or attacks if very close to dead) (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy) *Smithy 1* - If you drop Super Jumps... - Geno uses Geno Boost on Peach - Peach uses Group Hug (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy) - Mario does Super Jumps until Smithy has less than 300 HP left - (Geno uses Maple Syrup / Kero Kero Cola if alive) - Peach uses Rock Candy *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase --------------------------------- Pastebin over! Play FFT instead! - Claude
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