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SGnG print object limits

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Jun 3rd, 2018
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Lua 0.90 KB | None | 0 0
  1. while true do
  2.     objectSlots = bit.arshift(mainmemory.read_s8(0x1443), 1) + 1
  3.     weaponSlots = bit.arshift(mainmemory.read_s8(0x1445), 1) + 1
  4.     magicSlots = mainmemory.read_s8(0x1447)
  5.  
  6.     upgradeSlots = 0
  7.     offset = 0x10EE
  8.     for i = 1, 3, 1 do
  9.         if mainmemory.read_u8(offset) == 1 then upgradeSlots = upgradeSlots + 1 end
  10.         offset = offset + 0x41
  11.     end
  12.  
  13.     color1 = 0xFFFFFFFF
  14.     color2 = 0xFFFFFFFF
  15.     color3 = 0xFFFFFFFF
  16.     color4 = 0xFFFFFFFF
  17.     if objectSlots == 0 then color1 = 0xFFFF7777 end
  18.     if weaponSlots == 0 then color2 = 0xFFFF7777 end
  19.     if magicSlots == 0 then color3 = 0xFFFF7777 end
  20.     if upgradeSlots == 3 then color4 = 0xFFFF7777 end
  21.  
  22.     gui.text(0,  64, "obj " .. 31-objectSlots .. "/31", color1)
  23.     gui.text(0,  79, "wpn " .. 10-weaponSlots .. "/10", color2)
  24.     gui.text(0,  94, "mag " .. 8-magicSlots .. "/8", color3)
  25.     gui.text(0, 109, "upg " .. upgradeSlots .. "/3", color4)
  26.  
  27.     emu.frameadvance()
  28. end
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