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- using UnityEngine;
- public class CubeBlue : Cubs
- {
- [SerializeField] private Transform cubered;
- public void CollisionOnDistance()
- {
- var dis = Vector3.Distance(transform.position, cubered.position);
- Debug.Log(dis);
- if(dis <= 10000)
- {
- Instantiate(cubePinkPrefabs, transform.position, Quaternion.identity);
- Destroy(gameObject);
- Destroy(cubered.gameObject);
- }
- }
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