using UnityEngine; public class CubeBlue : Cubs { [SerializeField] private Transform cubered; public void CollisionOnDistance() { var dis = Vector3.Distance(transform.position, cubered.position); Debug.Log(dis); if(dis <= 10000) { Instantiate(cubePinkPrefabs, transform.position, Quaternion.identity); Destroy(gameObject); Destroy(cubered.gameObject); } }