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๐Ÿ’  (2.29.0) All New Sync Grids

Jan 26th, 2023 (edited)
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  1. Trainer : Shauntal
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Sp. Atk 5
  9. Sp. Atk 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Sp. Atk 5
  19. Sp. Atk 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. Sp. Atk 5
  34. Sp. Atk 5
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37. Release Date: 25-02-2023 06:00:00
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. Sp. Def 5
  41. Sp. Def 5
  42. Color Grid: ๐ŸŸฆ Blue
  43. 1 or more adjacent tiles must be activated
  44. Release Date: 25-02-2023 06:00:00
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Defense 5
  48. Defense 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51. Release Date: 25-02-2023 06:00:00
  52.  
  53. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  54. Speed 5
  55. Speed 5
  56. Color Grid: ๐ŸŸฆ Blue
  57. 1 or more adjacent tiles must be activated
  58. Release Date: 25-02-2023 06:00:00
  59.  
  60. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  61. Hex: Power 3
  62. Hex: Power โ†‘ 3
  63. Color Grid: ๐ŸŸฉ Green
  64. 1 or more adjacent tiles must be activated
  65. Release Date: 25-02-2023 06:00:00
  66.  
  67. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  68. Hex: Power 3
  69. Hex: Power โ†‘ 3
  70. Color Grid: ๐ŸŸฉ Green
  71. 1 or more adjacent tiles must be activated
  72. Release Date: 25-02-2023 06:00:00
  73.  
  74. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  75. Hex: Power 3
  76. Hex: Power โ†‘ 3
  77. Color Grid: ๐ŸŸฉ Green
  78. 1 or more adjacent tiles must be activated
  79. Move level must be 2 or higher
  80. Release Date: 25-02-2023 06:00:00
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  83. Hex: Move Gauge Refresh 3
  84. Move: Hex Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  85. Color Grid: ๐ŸŸฅ Red
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 2 or higher
  88. Release Date: 25-02-2023 06:00:00
  89.  
  90. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  91. Fire Guard
  92. Reduces damage when the user is attacked by Fire-type moves.
  93. Color Grid: ๐ŸŸจ Yellow
  94. 1 or more adjacent tiles must be activated
  95. Move level must be 2 or higher
  96. Release Date: 25-02-2023 06:00:00
  97.  
  98. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Gritty 5
  100. Powers up the userโ€™s moves when it is affected by a status condition.
  101. Color Grid: ๐ŸŸจ Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104. Release Date: 25-02-2023 06:00:00
  105.  
  106. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  107. Endurance
  108. When the user enters battle with full HP, applies the Enduring effect to it.
  109. Color Grid: ๐ŸŸจ Yellow
  110. 1 or more adjacent tiles must be activated
  111. Move level must be 3 or higher
  112. Release Date: 25-02-2023 06:00:00
  113.  
  114. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  115. HP 10
  116. HP 10
  117. Color Grid: ๐ŸŸฆ Blue
  118. 1 or more adjacent tiles must be activated
  119. Release Date: 25-02-2023 06:00:00
  120.  
  121. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  122. Defense 5
  123. Defense 5
  124. Color Grid: ๐ŸŸฆ Blue
  125. 1 or more adjacent tiles must be activated
  126. Release Date: 25-02-2023 06:00:00
  127.  
  128. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  129. Sp. Def 5
  130. Sp. Def 5
  131. Color Grid: ๐ŸŸฆ Blue
  132. 1 or more adjacent tiles must be activated
  133. Release Date: 25-02-2023 06:00:00
  134.  
  135. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  136. Sp. Atk 5
  137. Sp. Atk 5
  138. Color Grid: ๐ŸŸฆ Blue
  139. 1 or more adjacent tiles must be activated
  140. Release Date: 25-02-2023 06:00:00
  141.  
  142. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  143. Shadow Ball: Power 3
  144. Shadow Ball: Power โ†‘ 3
  145. Color Grid: ๐ŸŸฉ Green
  146. 1 or more adjacent tiles must be activated
  147. Release Date: 25-02-2023 06:00:00
  148.  
  149. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  150. Shadow Ball: Power 3
  151. Shadow Ball: Power โ†‘ 3
  152. Color Grid: ๐ŸŸฉ Green
  153. 1 or more adjacent tiles must be activated
  154. Release Date: 25-02-2023 06:00:00
  155.  
  156. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  157. Shadow Ball: Power 3
  158. Shadow Ball: Power โ†‘ 3
  159. Color Grid: ๐ŸŸฉ Green
  160. 1 or more adjacent tiles must be activated
  161. Move level must be 2 or higher
  162. Release Date: 25-02-2023 06:00:00
  163.  
  164. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  165. Shadow Ball: Move Gauge Refresh 3
  166. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  167. Color Grid: ๐ŸŸฅ Red
  168. 1 or more adjacent tiles must be activated
  169. Move level must be 2 or higher
  170. Release Date: 25-02-2023 06:00:00
  171.  
  172. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  173. Sp. Atk 10
  174. Sp. Atk 10
  175. Color Grid: ๐ŸŸฆ Blue
  176. 1 or more adjacent tiles must be activated
  177. Move level must be 2 or higher
  178. Release Date: 25-02-2023 06:00:00
  179.  
  180. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  181. Ramming Speed
  182. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  183. Color Grid: ๐ŸŸจ Yellow
  184. 1 or more adjacent tiles must be activated
  185. Move level must be 3 or higher
  186. Release Date: 25-02-2023 06:00:00
  187.  
  188. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  189. Shadow Ball: On a Roll 2
  190. Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves.
  191. Color Grid: ๐ŸŸฅ Red
  192. 1 or more adjacent tiles must be activated
  193. Move level must be 3 or higher
  194. Release Date: 25-02-2023 06:00:00
  195.  
  196. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  197. Speed 5
  198. Speed 5
  199. Color Grid: ๐ŸŸฆ Blue
  200. 1 or more adjacent tiles must be activated
  201. Release Date: 25-02-2023 06:00:00
  202.  
  203. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  204. Sp. Atk 5
  205. Sp. Atk 5
  206. Color Grid: ๐ŸŸฆ Blue
  207. 1 or more adjacent tiles must be activated
  208. Release Date: 25-02-2023 06:00:00
  209.  
  210. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  211. Shadow Ball: Power 3
  212. Shadow Ball: Power โ†‘ 3
  213. Color Grid: ๐ŸŸฉ Green
  214. 1 or more adjacent tiles must be activated
  215. Release Date: 25-02-2023 06:00:00
  216.  
  217. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  218. Shadow Ball: Power 3
  219. Shadow Ball: Power โ†‘ 3
  220. Color Grid: ๐ŸŸฉ Green
  221. 1 or more adjacent tiles must be activated
  222. Release Date: 25-02-2023 06:00:00
  223.  
  224. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  225. A Tale of Triumph!: Slippery 1
  226. Move: A Tale of Triumph! Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  227. Color Grid: ๐ŸŸฅ Red
  228. 1 or more adjacent tiles must be activated
  229. Move level must be 2 or higher
  230. Release Date: 25-02-2023 06:00:00
  231.  
  232. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  233. A Tale of Triumph!: MP Refresh 2
  234. Move: A Tale of Triumph! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  235. Color Grid: ๐ŸŸฅ Red
  236. 1 or more adjacent tiles must be activated
  237. Move level must be 2 or higher
  238. Release Date: 25-02-2023 06:00:00
  239.  
  240. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  241. Lessen Burn 9
  242. Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
  243. Color Grid: ๐ŸŸจ Yellow
  244. 1 or more adjacent tiles must be activated
  245. Move level must be 2 or higher
  246. Release Date: 25-02-2023 06:00:00
  247.  
  248. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  249. A Tale of Triumph!: Critical Eye 1
  250. Move: A Tale of Triumph! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  251. Color Grid: ๐ŸŸฅ Red
  252. 1 or more adjacent tiles must be activated
  253. Move level must be 3 or higher
  254. Release Date: 25-02-2023 06:00:00
  255.  
  256. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  257. Dark Tales of the Shadow Ball: Power 25
  258. Dark Tales of the Shadow Ball: Power โ†‘ 25
  259. Color Grid: ๐ŸŸฉ Green
  260. 1 or more adjacent tiles must be activated
  261. Move level must be 3 or higher
  262. Release Date: 25-02-2023 06:00:00
  263.  
  264. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  265. Dauntless
  266. Sp. Atk cannot be lowered.
  267. Color Grid: ๐ŸŸจ Yellow
  268. 1 or more adjacent tiles must be activated
  269. Release Date: 25-02-2023 06:00:00
  270.  
  271. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  272. Sp. Atk 5
  273. Sp. Atk 5
  274. Color Grid: ๐ŸŸฆ Blue
  275. 1 or more adjacent tiles must be activated
  276. Release Date: 25-02-2023 06:00:00
  277.  
  278. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  279. HP 10
  280. HP 10
  281. Color Grid: ๐ŸŸฆ Blue
  282. 1 or more adjacent tiles must be activated
  283. Release Date: 25-02-2023 06:00:00
  284.  
  285. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  286. Hex: Power 3
  287. Hex: Power โ†‘ 3
  288. Color Grid: ๐ŸŸฉ Green
  289. 1 or more adjacent tiles must be activated
  290. Release Date: 25-02-2023 06:00:00
  291.  
  292. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  293. Hex: Power 3
  294. Hex: Power โ†‘ 3
  295. Color Grid: ๐ŸŸฉ Green
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 2 or higher
  298. Release Date: 25-02-2023 06:00:00
  299.  
  300. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  301. X Sp. Atk: MP Refresh 2
  302. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  303. Color Grid: ๐ŸŸฅ Red
  304. 1 or more adjacent tiles must be activated
  305. Move level must be 2 or higher
  306. Release Date: 25-02-2023 06:00:00
  307.  
  308. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  309. Hot to the Touch 2
  310. Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.
  311. Color Grid: ๐ŸŸจ Yellow
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314. Release Date: 25-02-2023 06:00:00
  315.  
  316. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  317. Brain Sync 5
  318. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  319. Color Grid: ๐ŸŸจ Yellow
  320. 1 or more adjacent tiles must be activated
  321. Move level must be 3 or higher
  322. Release Date: 25-02-2023 06:00:00
  323.  
  324. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  325. Dark Tales of the Shadow Ball: Power 25
  326. Dark Tales of the Shadow Ball: Power โ†‘ 25
  327. Color Grid: ๐ŸŸฉ Green
  328. 1 or more adjacent tiles must be activated
  329. Move level must be 3 or higher
  330. Release Date: 25-02-2023 06:00:00
  331.  
  332. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  333. Dark Tales of the Shadow Ball: Power 25
  334. Dark Tales of the Shadow Ball: Power โ†‘ 25
  335. Color Grid: ๐ŸŸช Purple
  336. 1 or more adjacent tiles must be activated
  337. Move level must be 3 or higher
  338. Release Date: 25-02-2023 06:00:00
  339.  
  340. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  341. Dark Tales of the Shadow Ball: Power 25
  342. Dark Tales of the Shadow Ball: Power โ†‘ 25
  343. Color Grid: ๐ŸŸช Purple
  344. 1 or more adjacent tiles must be activated
  345. Move level must be 3 or higher
  346. Release Date: 25-02-2023 06:00:00
  347.  
  348.  
  349. ====================================================
  350. Trainer : Roark
  351. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  352. HP 10
  353. HP 10
  354. Color Grid: ๐ŸŸฆ Blue
  355.  
  356. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  357. Attack 5
  358. Attack 5
  359. Color Grid: ๐ŸŸฆ Blue
  360.  
  361. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  362. Defense 5
  363. Defense 5
  364. Color Grid: ๐ŸŸฆ Blue
  365.  
  366. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  367. Attack 5
  368. Attack 5
  369. Color Grid: ๐ŸŸฆ Blue
  370.  
  371. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  372. Sp. Def 5
  373. Sp. Def 5
  374. Color Grid: ๐ŸŸฆ Blue
  375.  
  376. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  377. Speed 5
  378. Speed 5
  379. Color Grid: ๐ŸŸฆ Blue
  380.  
  381. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  382. Attack 5
  383. Attack 5
  384. Color Grid: ๐ŸŸฆ Blue
  385. 1 or more adjacent tiles must be activated
  386. Release Date: 25-02-2023 06:00:00
  387.  
  388. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  389. Defense 5
  390. Defense 5
  391. Color Grid: ๐ŸŸฆ Blue
  392. 1 or more adjacent tiles must be activated
  393. Release Date: 25-02-2023 06:00:00
  394.  
  395. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  396. Head Smash: Power 3
  397. Head Smash: Power โ†‘ 3
  398. Color Grid: ๐ŸŸฉ Green
  399. 1 or more adjacent tiles must be activated
  400. Release Date: 25-02-2023 06:00:00
  401.  
  402. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  403. HP 10
  404. HP 10
  405. Color Grid: ๐ŸŸฆ Blue
  406. 1 or more adjacent tiles must be activated
  407. Release Date: 25-02-2023 06:00:00
  408.  
  409. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  410. Head Smash: Accuracy 5
  411. Head Smash: Accuracy โ†‘ 5
  412. Color Grid: ๐ŸŸฉ Green
  413. 1 or more adjacent tiles must be activated
  414. Release Date: 25-02-2023 06:00:00
  415.  
  416. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  417. Head Smash: Standfast 3
  418. Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag.
  419. Color Grid: ๐ŸŸฅ Red
  420. 1 or more adjacent tiles must be activated
  421. Release Date: 25-02-2023 06:00:00
  422.  
  423. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  424. Head Smash: Power 3
  425. Head Smash: Power โ†‘ 3
  426. Color Grid: ๐ŸŸฉ Green
  427. 1 or more adjacent tiles must be activated
  428. Move level must be 2 or higher
  429. Release Date: 25-02-2023 06:00:00
  430.  
  431. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  432. Head Smash: Standfast 5
  433. Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag.
  434. Color Grid: ๐ŸŸฅ Red
  435. 1 or more adjacent tiles must be activated
  436. Move level must be 2 or higher
  437. Release Date: 25-02-2023 06:00:00
  438.  
  439. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  440. HP 40
  441. HP 40
  442. Color Grid: ๐ŸŸฆ Blue
  443. 1 or more adjacent tiles must be activated
  444. Move level must be 2 or higher
  445. Release Date: 25-02-2023 06:00:00
  446.  
  447. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  448. Head Smash: Standfast 7
  449. Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag.
  450. Color Grid: ๐ŸŸฅ Red
  451. 1 or more adjacent tiles must be activated
  452. Move level must be 3 or higher
  453. Release Date: 25-02-2023 06:00:00
  454.  
  455. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  456. Head Smash: Accuracy 15
  457. Head Smash: Accuracy โ†‘ 15
  458. Color Grid: ๐ŸŸฉ Green
  459. 1 or more adjacent tiles must be activated
  460. Move level must be 3 or higher
  461. Release Date: 25-02-2023 06:00:00
  462.  
  463. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  464. HP 5
  465. HP 5
  466. Color Grid: ๐ŸŸฆ Blue
  467. 1 or more adjacent tiles must be activated
  468. Release Date: 25-02-2023 06:00:00
  469.  
  470. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  471. Attack 5
  472. Attack 5
  473. Color Grid: ๐ŸŸฆ Blue
  474. 1 or more adjacent tiles must be activated
  475. Release Date: 25-02-2023 06:00:00
  476.  
  477. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  478. Smack Down: Power 4
  479. Smack Down: Power โ†‘ 4
  480. Color Grid: ๐ŸŸฉ Green
  481. 1 or more adjacent tiles must be activated
  482. Release Date: 25-02-2023 06:00:00
  483.  
  484. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  485. Speed 5
  486. Speed 5
  487. Color Grid: ๐ŸŸฆ Blue
  488. 1 or more adjacent tiles must be activated
  489. Release Date: 25-02-2023 06:00:00
  490.  
  491. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  492. Smack Down: Power 4
  493. Smack Down: Power โ†‘ 4
  494. Color Grid: ๐ŸŸฉ Green
  495. 1 or more adjacent tiles must be activated
  496. Release Date: 25-02-2023 06:00:00
  497.  
  498. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  499. HP 20
  500. HP 20
  501. Color Grid: ๐ŸŸฆ Blue
  502. 1 or more adjacent tiles must be activated
  503. Release Date: 25-02-2023 06:00:00
  504.  
  505. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  506. Smack Down: Power 4
  507. Smack Down: Power โ†‘ 4
  508. Color Grid: ๐ŸŸฉ Green
  509. 1 or more adjacent tiles must be activated
  510. Move level must be 2 or higher
  511. Release Date: 25-02-2023 06:00:00
  512.  
  513. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  514. Smack Down: Move Gauge Refresh 3
  515. Move: Smack Down Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  516. Color Grid: ๐ŸŸฅ Red
  517. 1 or more adjacent tiles must be activated
  518. Move level must be 2 or higher
  519. Release Date: 25-02-2023 06:00:00
  520.  
  521. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  522. Pinpoint Entry 1
  523. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  524. Color Grid: ๐ŸŸจ Yellow
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 2 or higher
  527. Release Date: 25-02-2023 06:00:00
  528.  
  529. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  530. First Aid 4
  531. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  532. Color Grid: ๐ŸŸจ Yellow
  533. 1 or more adjacent tiles must be activated
  534. Move level must be 3 or higher
  535. Release Date: 25-02-2023 06:00:00
  536.  
  537. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  538. Sharp Entry 1
  539. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  540. Color Grid: ๐ŸŸจ Yellow
  541. 1 or more adjacent tiles must be activated
  542. Move level must be 3 or higher
  543. Release Date: 25-02-2023 06:00:00
  544.  
  545. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  546. Sp. Def 5
  547. Sp. Def 5
  548. Color Grid: ๐ŸŸฆ Blue
  549. 1 or more adjacent tiles must be activated
  550. Release Date: 25-02-2023 06:00:00
  551.  
  552. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  553. Smack Down: Power 4
  554. Smack Down: Power โ†‘ 4
  555. Color Grid: ๐ŸŸฉ Green
  556. 1 or more adjacent tiles must be activated
  557. Release Date: 25-02-2023 06:00:00
  558.  
  559. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  560. Smack Down: Power 4
  561. Smack Down: Power โ†‘ 4
  562. Color Grid: ๐ŸŸฉ Green
  563. 1 or more adjacent tiles must be activated
  564. Release Date: 25-02-2023 06:00:00
  565.  
  566. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  567. Speed 5
  568. Speed 5
  569. Color Grid: ๐ŸŸฆ Blue
  570. 1 or more adjacent tiles must be activated
  571. Release Date: 25-02-2023 06:00:00
  572.  
  573. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  574. Youโ€™re Gonna Need a Helmet!: Follow-Through 9
  575. Move: Youโ€™re Gonna Need a Helmet! Applies the Critical Hit Next effect to the user when its move is successful.
  576. Color Grid: ๐ŸŸฅ Red
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579. Release Date: 25-02-2023 06:00:00
  580.  
  581. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  582. Youโ€™re Gonna Need a Helmet!: MP Refresh 3
  583. Move: Youโ€™re Gonna Need a Helmet! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  584. Color Grid: ๐ŸŸฅ Red
  585. 1 or more adjacent tiles must be activated
  586. Move level must be 2 or higher
  587. Release Date: 25-02-2023 06:00:00
  588.  
  589. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  590. Youโ€™re Gonna Need a Helmet!: Hit and Heal 9
  591. Move: Youโ€™re Gonna Need a Helmet! Applies the Gradual Healing effect to the user when its move is successful.
  592. Color Grid: ๐ŸŸฅ Red
  593. 1 or more adjacent tiles must be activated
  594. Move level must be 2 or higher
  595. Release Date: 25-02-2023 06:00:00
  596.  
  597. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  598. Haymaker
  599. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  600. Color Grid: ๐ŸŸจ Yellow
  601. 1 or more adjacent tiles must be activated
  602. Move level must be 3 or higher
  603. Release Date: 25-02-2023 06:00:00
  604.  
  605. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  606. Youโ€™re Gonna Need a Helmet!: Mighty Command 9
  607. Move: Youโ€™re Gonna Need a Helmet! Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  608. Color Grid: ๐ŸŸฅ Red
  609. 1 or more adjacent tiles must be activated
  610. Move level must be 3 or higher
  611. Release Date: 25-02-2023 06:00:00
  612.  
  613. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  614. HP 10
  615. HP 10
  616. Color Grid: ๐ŸŸฆ Blue
  617. 1 or more adjacent tiles must be activated
  618. Release Date: 25-02-2023 06:00:00
  619.  
  620. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  621. Attack 5
  622. Attack 5
  623. Color Grid: ๐ŸŸฆ Blue
  624. 1 or more adjacent tiles must be activated
  625. Release Date: 25-02-2023 06:00:00
  626.  
  627. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  628. Head Smash: Power 3
  629. Head Smash: Power โ†‘ 3
  630. Color Grid: ๐ŸŸฉ Green
  631. 1 or more adjacent tiles must be activated
  632. Release Date: 25-02-2023 06:00:00
  633.  
  634. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  635. Head Smash: Power 3
  636. Head Smash: Power โ†‘ 3
  637. Color Grid: ๐ŸŸฉ Green
  638. 1 or more adjacent tiles must be activated
  639. Release Date: 25-02-2023 06:00:00
  640.  
  641. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  642. Head Smash: Power 3
  643. Head Smash: Power โ†‘ 3
  644. Color Grid: ๐ŸŸฉ Green
  645. 1 or more adjacent tiles must be activated
  646. Move level must be 2 or higher
  647. Release Date: 25-02-2023 06:00:00
  648.  
  649. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  650. Head Smash: Move Gauge Refresh 3
  651. Move: Head Smash Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  652. Color Grid: ๐ŸŸฅ Red
  653. 1 or more adjacent tiles must be activated
  654. Move level must be 2 or higher
  655. Release Date: 25-02-2023 06:00:00
  656.  
  657. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  658. X Attack: MP Refresh 2
  659. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  660. Color Grid: ๐ŸŸฅ Red
  661. 1 or more adjacent tiles must be activated
  662. Move level must be 2 or higher
  663. Release Date: 25-02-2023 06:00:00
  664.  
  665. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  666. Power Reserves 5
  667. Powers up the userโ€™s moves when in a pinch.
  668. Color Grid: ๐ŸŸจ Yellow
  669. 1 or more adjacent tiles must be activated
  670. Move level must be 3 or higher
  671. Release Date: 25-02-2023 06:00:00
  672.  
  673. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  674. Double Down 5
  675. Powers up the userโ€™s sync moves that are super effective.
  676. Color Grid: ๐ŸŸจ Yellow
  677. 1 or more adjacent tiles must be activated
  678. Move level must be 3 or higher
  679. Release Date: 25-02-2023 06:00:00
  680.  
  681. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  682. Rock Head Smash: Power 25
  683. Rock Head Smash: Power โ†‘ 25
  684. Color Grid: ๐ŸŸช Purple
  685. 1 or more adjacent tiles must be activated
  686. Move level must be 3 or higher
  687. Release Date: 25-02-2023 06:00:00
  688.  
  689. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  690. Rock Head Smash: Power 25
  691. Rock Head Smash: Power โ†‘ 25
  692. Color Grid: ๐ŸŸช Purple
  693. 1 or more adjacent tiles must be activated
  694. Move level must be 3 or higher
  695. Release Date: 25-02-2023 06:00:00
  696.  
  697. ====================================================
  698. Trainer : Maylene
  699. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  700. HP 10
  701. HP 10
  702. Color Grid: ๐ŸŸฆ Blue
  703.  
  704. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  705. Attack 5
  706. Attack 5
  707. Color Grid: ๐ŸŸฆ Blue
  708.  
  709. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  710. Defense 5
  711. Defense 5
  712. Color Grid: ๐ŸŸฆ Blue
  713.  
  714. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  715. Attack 5
  716. Attack 5
  717. Color Grid: ๐ŸŸฆ Blue
  718.  
  719. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  720. Sp. Def 5
  721. Sp. Def 5
  722. Color Grid: ๐ŸŸฆ Blue
  723.  
  724. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  725. Speed 5
  726. Speed 5
  727. Color Grid: ๐ŸŸฆ Blue
  728.  
  729. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  730. Attack 5
  731. Attack 5
  732. Color Grid: ๐ŸŸฆ Blue
  733. 1 or more adjacent tiles must be activated
  734. Release Date: 25-02-2023 06:00:00
  735.  
  736. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  737. Defense 5
  738. Defense 5
  739. Color Grid: ๐ŸŸฆ Blue
  740. 1 or more adjacent tiles must be activated
  741. Release Date: 25-02-2023 06:00:00
  742.  
  743. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  744. Sp. Def 5
  745. Sp. Def 5
  746. Color Grid: ๐ŸŸฆ Blue
  747. 1 or more adjacent tiles must be activated
  748. Release Date: 25-02-2023 06:00:00
  749.  
  750. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  751. HP 10
  752. HP 10
  753. Color Grid: ๐ŸŸฆ Blue
  754. 1 or more adjacent tiles must be activated
  755. Release Date: 25-02-2023 06:00:00
  756.  
  757. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  758. Rock Smash: Power 4
  759. Rock Smash: Power โ†‘ 4
  760. Color Grid: ๐ŸŸฉ Green
  761. 1 or more adjacent tiles must be activated
  762. Release Date: 25-02-2023 06:00:00
  763.  
  764. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  765. Rock Smash: Power 4
  766. Rock Smash: Power โ†‘ 4
  767. Color Grid: ๐ŸŸฉ Green
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 2 or higher
  770. Release Date: 25-02-2023 06:00:00
  771.  
  772. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  773. Rock Smash: Power 4
  774. Rock Smash: Power โ†‘ 4
  775. Color Grid: ๐ŸŸฉ Green
  776. 1 or more adjacent tiles must be activated
  777. Release Date: 25-02-2023 06:00:00
  778.  
  779. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  780. Rock Smash: Move Gauge Refresh 3
  781. Move: Rock Smash Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  782. Color Grid: ๐ŸŸฅ Red
  783. 1 or more adjacent tiles must be activated
  784. Move level must be 2 or higher
  785. Release Date: 25-02-2023 06:00:00
  786.  
  787. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  788. Rock Smash: On a Roll 1
  789. Move: Rock Smash Raises the chance of lowering stat values with the additional effects of moves.
  790. Color Grid: ๐ŸŸฅ Red
  791. 1 or more adjacent tiles must be activated
  792. Move level must be 3 or higher
  793. Release Date: 25-02-2023 06:00:00
  794.  
  795. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  796. Natural Remedy
  797. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  798. Color Grid: ๐ŸŸจ Yellow
  799. 1 or more adjacent tiles must be activated
  800. Move level must be 2 or higher
  801. Release Date: 25-02-2023 06:00:00
  802.  
  803. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  804. Defense 20
  805. Defense 20
  806. Color Grid: ๐ŸŸฆ Blue
  807. 1 or more adjacent tiles must be activated
  808. Move level must be 3 or higher
  809. Release Date: 25-02-2023 06:00:00
  810.  
  811. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  812. Defense 5
  813. Defense 5
  814. Color Grid: ๐ŸŸฆ Blue
  815. 1 or more adjacent tiles must be activated
  816. Release Date: 25-02-2023 06:00:00
  817.  
  818. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  819. Unflappable
  820. Prevents the user from flinching.
  821. Color Grid: ๐ŸŸจ Yellow
  822. 1 or more adjacent tiles must be activated
  823. Release Date: 25-02-2023 06:00:00
  824.  
  825. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  826. Sp. Def 5
  827. Sp. Def 5
  828. Color Grid: ๐ŸŸฆ Blue
  829. 1 or more adjacent tiles must be activated
  830. Release Date: 25-02-2023 06:00:00
  831.  
  832. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  833. Drain Punch: Power 4
  834. Drain Punch: Power โ†‘ 4
  835. Color Grid: ๐ŸŸฉ Green
  836. 1 or more adjacent tiles must be activated
  837. Release Date: 25-02-2023 06:00:00
  838.  
  839. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  840. Attack 10
  841. Attack 10
  842. Color Grid: ๐ŸŸฆ Blue
  843. 1 or more adjacent tiles must be activated
  844. Move level must be 2 or higher
  845. Release Date: 25-02-2023 06:00:00
  846.  
  847. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  848. Drain Punch: Power 4
  849. Drain Punch: Power โ†‘ 4
  850. Color Grid: ๐ŸŸฉ Green
  851. 1 or more adjacent tiles must be activated
  852. Move level must be 2 or higher
  853. Release Date: 25-02-2023 06:00:00
  854.  
  855. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  856. Gloves Off!: MP Refresh 2
  857. Move: Gloves Off! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  858. Color Grid: ๐ŸŸฅ Red
  859. 1 or more adjacent tiles must be activated
  860. Move level must be 2 or higher
  861. Release Date: 25-02-2023 06:00:00
  862.  
  863. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  864. Gloves Off!: Precision Pals 1
  865. Move: Gloves Off! Raises the accuracy of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  866. Color Grid: ๐ŸŸฅ Red
  867. 1 or more adjacent tiles must be activated
  868. Move level must be 3 or higher
  869. Release Date: 25-02-2023 06:00:00
  870.  
  871. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  872. Gloves Off!: Pep Rally 1
  873. Move: Gloves Off! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  874. Color Grid: ๐ŸŸฅ Red
  875. 1 or more adjacent tiles must be activated
  876. Move level must be 3 or higher
  877. Release Date: 25-02-2023 06:00:00
  878.  
  879. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  880. HP 10
  881. HP 10
  882. Color Grid: ๐ŸŸฆ Blue
  883. 1 or more adjacent tiles must be activated
  884. Release Date: 25-02-2023 06:00:00
  885.  
  886. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  887. Defense 5
  888. Defense 5
  889. Color Grid: ๐ŸŸฆ Blue
  890. 1 or more adjacent tiles must be activated
  891. Release Date: 25-02-2023 06:00:00
  892.  
  893. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  894. Attack 5
  895. Attack 5
  896. Color Grid: ๐ŸŸฆ Blue
  897. 1 or more adjacent tiles must be activated
  898. Release Date: 25-02-2023 06:00:00
  899.  
  900. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  901. Sp. Def 5
  902. Sp. Def 5
  903. Color Grid: ๐ŸŸฆ Blue
  904. 1 or more adjacent tiles must be activated
  905. Release Date: 25-02-2023 06:00:00
  906.  
  907. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  908. Drain Punch: Power 4
  909. Drain Punch: Power โ†‘ 4
  910. Color Grid: ๐ŸŸฉ Green
  911. 1 or more adjacent tiles must be activated
  912. Release Date: 25-02-2023 06:00:00
  913.  
  914. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  915. Drain Punch: Power 4
  916. Drain Punch: Power โ†‘ 4
  917. Color Grid: ๐ŸŸฉ Green
  918. 1 or more adjacent tiles must be activated
  919. Move level must be 2 or higher
  920. Release Date: 25-02-2023 06:00:00
  921.  
  922. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  923. Drain Punch: Power 4
  924. Drain Punch: Power โ†‘ 4
  925. Color Grid: ๐ŸŸฉ Green
  926. 1 or more adjacent tiles must be activated
  927. Release Date: 25-02-2023 06:00:00
  928.  
  929. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  930. Drain Punch: Move Gauge Refresh 3
  931. Move: Drain Punch Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  932. Color Grid: ๐ŸŸฅ Red
  933. 1 or more adjacent tiles must be activated
  934. Move level must be 2 or higher
  935. Release Date: 25-02-2023 06:00:00
  936.  
  937. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  938. HP 30
  939. HP 30
  940. Color Grid: ๐ŸŸฆ Blue
  941. 1 or more adjacent tiles must be activated
  942. Move level must be 3 or higher
  943. Release Date: 25-02-2023 06:00:00
  944.  
  945. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  946. Quick Cure
  947. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  948. Color Grid: ๐ŸŸจ Yellow
  949. 1 or more adjacent tiles must be activated
  950. Move level must be 2 or higher
  951. Release Date: 25-02-2023 06:00:00
  952.  
  953. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  954. Drain Punch: Superduper Effective 5
  955. Move: Drain Punch Powers up moves that are super effective.
  956. Color Grid: ๐ŸŸฅ Red
  957. 1 or more adjacent tiles must be activated
  958. Move level must be 3 or higher
  959. Release Date: 25-02-2023 06:00:00
  960.  
  961. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  962. Attack 5
  963. Attack 5
  964. Color Grid: ๐ŸŸฆ Blue
  965. 1 or more adjacent tiles must be activated
  966. Release Date: 25-02-2023 06:00:00
  967.  
  968. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  969. Speed 5
  970. Speed 5
  971. Color Grid: ๐ŸŸฆ Blue
  972. 1 or more adjacent tiles must be activated
  973. Release Date: 25-02-2023 06:00:00
  974.  
  975. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  976. Unbending
  977. Defense cannot be lowered.
  978. Color Grid: ๐ŸŸจ Yellow
  979. 1 or more adjacent tiles must be activated
  980. Release Date: 25-02-2023 06:00:00
  981.  
  982. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  983. Rock Smash: Power 4
  984. Rock Smash: Power โ†‘ 4
  985. Color Grid: ๐ŸŸฉ Green
  986. 1 or more adjacent tiles must be activated
  987. Release Date: 25-02-2023 06:00:00
  988.  
  989. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  990. Rock Smash: Power 4
  991. Rock Smash: Power โ†‘ 4
  992. Color Grid: ๐ŸŸฉ Green
  993. 1 or more adjacent tiles must be activated
  994. Move level must be 2 or higher
  995. Release Date: 25-02-2023 06:00:00
  996.  
  997. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  998. HP 10
  999. HP 10
  1000. Color Grid: ๐ŸŸฆ Blue
  1001. 1 or more adjacent tiles must be activated
  1002. Move level must be 2 or higher
  1003. Release Date: 25-02-2023 06:00:00
  1004.  
  1005. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1006. X Attack All: MP Refresh 2
  1007. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1008. Color Grid: ๐ŸŸฅ Red
  1009. 1 or more adjacent tiles must be activated
  1010. Move level must be 2 or higher
  1011. Release Date: 25-02-2023 06:00:00
  1012.  
  1013. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1014. Safety Tether
  1015. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1016. Color Grid: ๐ŸŸจ Yellow
  1017. 1 or more adjacent tiles must be activated
  1018. Move level must be 3 or higher
  1019. Release Date: 25-02-2023 06:00:00
  1020.  
  1021. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1022. Sterner Stuff 2
  1023. Reduces damage when the user is hit by a physical attack move.
  1024. Color Grid: ๐ŸŸจ Yellow
  1025. 1 or more adjacent tiles must be activated
  1026. Move level must be 3 or higher
  1027. Release Date: 25-02-2023 06:00:00
  1028.  
  1029. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1030. Barefoot High Jump Kick : Power 25
  1031. Barefoot High Jump Kick : Power โ†‘ 25
  1032. Color Grid: ๐ŸŸช Purple
  1033. 1 or more adjacent tiles must be activated
  1034. Move level must be 3 or higher
  1035. Release Date: 25-02-2023 06:00:00
  1036.  
  1037. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1038. Barefoot High Jump Kick : Power 25
  1039. Barefoot High Jump Kick : Power โ†‘ 25
  1040. Color Grid: ๐ŸŸช Purple
  1041. 1 or more adjacent tiles must be activated
  1042. Move level must be 3 or higher
  1043. Release Date: 25-02-2023 06:00:00
  1044.  
  1045. =======================================
  1046. Trainer: Elesa
  1047. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1048. Attack 20
  1049. Attack 20
  1050. Color Grid: ๐ŸŸฆ Blue
  1051. 1 or more adjacent tiles must be activated
  1052. Release Date: 25-02-2023 06:00:00
  1053.  
  1054. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1055. Electrifying!: Fleet Feet 2
  1056. Move: Electrifying! Raises the userโ€™s Speed by 2 stat ranks when its move is successful.
  1057. Color Grid: ๐ŸŸฅ Red
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 2 or higher
  1060. Release Date: 25-02-2023 06:00:00
  1061.  
  1062. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1063. Brawn Sync 5
  1064. Powers up the userโ€™s sync move when its Attack is raised.
  1065. Color Grid: ๐ŸŸจ Yellow
  1066. 1 or more adjacent tiles must be activated
  1067. Move level must be 3 or higher
  1068. Release Date: 25-02-2023 06:00:00
  1069.  
  1070. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1071. HP 40
  1072. HP 40
  1073. Color Grid: ๐ŸŸฆ Blue
  1074. 1 or more adjacent tiles must be activated
  1075. Release Date: 25-02-2023 06:00:00
  1076.  
  1077. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1078. Critical Eye 1
  1079. Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  1080. Color Grid: ๐ŸŸจ Yellow
  1081. 1 or more adjacent tiles must be activated
  1082. Move level must be 2 or higher
  1083. Release Date: 25-02-2023 06:00:00
  1084.  
  1085. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1086. Standfast 9
  1087. Reduces recoil damage received from using moves that have the recoil effect tag.
  1088. Color Grid: ๐ŸŸจ Yellow
  1089. 1 or more adjacent tiles must be activated
  1090. Move level must be 3 or higher
  1091. Release Date: 25-02-2023 06:00:00
  1092.  
  1093. ================================================
  1094. Trainer : Elesa (Palentine's 2023)
  1095. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1096. HP 10
  1097. HP 10
  1098. Color Grid: ๐ŸŸฆ Blue
  1099.  
  1100. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1101. Attack 5
  1102. Attack 5
  1103. Color Grid: ๐ŸŸฆ Blue
  1104.  
  1105. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1106. Defense 5
  1107. Defense 5
  1108. Color Grid: ๐ŸŸฆ Blue
  1109.  
  1110. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1111. Sp. Atk 5
  1112. Sp. Atk 5
  1113. Color Grid: ๐ŸŸฆ Blue
  1114.  
  1115. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1116. Sp. Def 5
  1117. Sp. Def 5
  1118. Color Grid: ๐ŸŸฆ Blue
  1119.  
  1120. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1121. Speed 5
  1122. Speed 5
  1123. Color Grid: ๐ŸŸฆ Blue
  1124.  
  1125. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1126. Attack 5
  1127. Attack 5
  1128. Color Grid: ๐ŸŸฆ Blue
  1129. 1 or more adjacent tiles must be activated
  1130.  
  1131. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1132. Speed 5
  1133. Speed 5
  1134. Color Grid: ๐ŸŸฆ Blue
  1135. 1 or more adjacent tiles must be activated
  1136.  
  1137. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1138. Defense 5
  1139. Defense 5
  1140. Color Grid: ๐ŸŸฆ Blue
  1141. 1 or more adjacent tiles must be activated
  1142.  
  1143. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1144. Fly: Power 3
  1145. Fly: Power โ†‘ 3
  1146. Color Grid: ๐ŸŸฉ Green
  1147. 1 or more adjacent tiles must be activated
  1148.  
  1149. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1150. Metronome: Move Gauge Refresh 3
  1151. Move: Metronome Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1152. Color Grid: ๐ŸŸฅ Red
  1153. 1 or more adjacent tiles must be activated
  1154.  
  1155. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1156. Headstrong
  1157. Attack cannot be lowered.
  1158. Color Grid: ๐ŸŸจ Yellow
  1159. 1 or more adjacent tiles must be activated
  1160.  
  1161. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1162. Super Interference 1
  1163. Raises the chance of inflicting status conditionsโ€”as well as inflicting the flinching, confused, or trapped conditionโ€”with the additional effects of the userโ€™s moves.
  1164. Color Grid: ๐ŸŸจ Yellow
  1165. 1 or more adjacent tiles must be activated
  1166. Move level must be 2 or higher
  1167.  
  1168. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1169. Attack 20
  1170. Attack 20
  1171. Color Grid: ๐ŸŸฆ Blue
  1172. 1 or more adjacent tiles must be activated
  1173. Move level must be 2 or higher
  1174.  
  1175. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1176. Metronome: Fortuitous 9
  1177. Move: Metronome Raises one of the userโ€™s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1178. Color Grid: ๐ŸŸฅ Red
  1179. 1 or more adjacent tiles must be activated
  1180. Move level must be 2 or higher
  1181.  
  1182. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1183. Metronome: Superduper Effective 5
  1184. Move: Metronome Powers up moves that are super effective.
  1185. Color Grid: ๐ŸŸฅ Red
  1186. 1 or more adjacent tiles must be activated
  1187. Move level must be 3 or higher
  1188.  
  1189. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1190. Metronome: Super Countdown 9
  1191. Move: Metronome Reduces the userโ€™s sync move countdown by one when its move is super effective.
  1192. Color Grid: ๐ŸŸฅ Red
  1193. 1 or more adjacent tiles must be activated
  1194. Move level must be 3 or higher
  1195.  
  1196. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1197. Attack 5
  1198. Attack 5
  1199. Color Grid: ๐ŸŸฆ Blue
  1200. 1 or more adjacent tiles must be activated
  1201.  
  1202. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1203. Sp. Atk 5
  1204. Sp. Atk 5
  1205. Color Grid: ๐ŸŸฆ Blue
  1206. 1 or more adjacent tiles must be activated
  1207.  
  1208. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1209. HP 10
  1210. HP 10
  1211. Color Grid: ๐ŸŸฆ Blue
  1212. 1 or more adjacent tiles must be activated
  1213.  
  1214. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1215. Speed 5
  1216. Speed 5
  1217. Color Grid: ๐ŸŸฆ Blue
  1218. 1 or more adjacent tiles must be activated
  1219.  
  1220. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1221. Fly: Accuracy 5
  1222. Fly: Accuracy โ†‘ 5
  1223. Color Grid: ๐ŸŸฉ Green
  1224. 1 or more adjacent tiles must be activated
  1225.  
  1226. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1227. Fly: Power 3
  1228. Fly: Power โ†‘ 3
  1229. Color Grid: ๐ŸŸฉ Green
  1230. 1 or more adjacent tiles must be activated
  1231.  
  1232. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1233. Fly: Power 3
  1234. Fly: Power โ†‘ 3
  1235. Color Grid: ๐ŸŸฉ Green
  1236. 1 or more adjacent tiles must be activated
  1237. Move level must be 2 or higher
  1238.  
  1239. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1240. Fly: MP Refresh 2
  1241. Move: Fly Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1242. Color Grid: ๐ŸŸฅ Red
  1243. 1 or more adjacent tiles must be activated
  1244. Move level must be 2 or higher
  1245.  
  1246. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1247. Slippery Slope 9
  1248. Raises the userโ€™s evasiveness by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1249. Color Grid: ๐ŸŸจ Yellow
  1250. 1 or more adjacent tiles must be activated
  1251. Move level must be 2 or higher
  1252.  
  1253. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1254. Gloating Boost 9
  1255. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by 1 rank when an opponentโ€™s attack move targeting the user misses.
  1256. Color Grid: ๐ŸŸจ Yellow
  1257. 1 or more adjacent tiles must be activated
  1258. Move level must be 3 or higher
  1259.  
  1260. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1261. Sync Quickening 3
  1262. Restores 3 MP of the userโ€™s moves that have the quick move effect tag after using its sync move.
  1263. Color Grid: ๐ŸŸจ Yellow
  1264. 1 or more adjacent tiles must be activated
  1265. Move level must be 3 or higher
  1266.  
  1267. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1268. Sp. Atk 5
  1269. Sp. Atk 5
  1270. Color Grid: ๐ŸŸฆ Blue
  1271. 1 or more adjacent tiles must be activated
  1272.  
  1273. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1274. Attack 5
  1275. Attack 5
  1276. Color Grid: ๐ŸŸฆ Blue
  1277. 1 or more adjacent tiles must be activated
  1278.  
  1279. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1280. Speed 5
  1281. Speed 5
  1282. Color Grid: ๐ŸŸฆ Blue
  1283. 1 or more adjacent tiles must be activated
  1284.  
  1285. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1286. Fly: Power 3
  1287. Fly: Power โ†‘ 3
  1288. Color Grid: ๐ŸŸฉ Green
  1289. 1 or more adjacent tiles must be activated
  1290.  
  1291. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1292. Delivering Delight!: MP Refresh 2
  1293. Move: Delivering Delight! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1294. Color Grid: ๐ŸŸฅ Red
  1295. 1 or more adjacent tiles must be activated
  1296. Move level must be 2 or higher
  1297.  
  1298. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1299. Delivering Delight!: Precision 1
  1300. Move: Delivering Delight! Raises the userโ€™s accuracy by 1 stat rank when its move is successful.
  1301. Color Grid: ๐ŸŸฅ Red
  1302. 1 or more adjacent tiles must be activated
  1303. Move level must be 2 or higher
  1304.  
  1305. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1306. Sharp Entry 1
  1307. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1308. Color Grid: ๐ŸŸจ Yellow
  1309. 1 or more adjacent tiles must be activated
  1310. Move level must be 2 or higher
  1311.  
  1312. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1313. Double Down 5
  1314. Powers up the userโ€™s sync moves that are super effective.
  1315. Color Grid: ๐ŸŸจ Yellow
  1316. 1 or more adjacent tiles must be activated
  1317. Move level must be 3 or higher
  1318.  
  1319. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1320. Delivering Delight!: Super Preparation 9
  1321. Move: Delivering Delight! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  1322. Color Grid: ๐ŸŸฅ Red
  1323. 1 or more adjacent tiles must be activated
  1324. Move level must be 3 or higher
  1325.  
  1326. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1327. Sp. Atk 5
  1328. Sp. Atk 5
  1329. Color Grid: ๐ŸŸฆ Blue
  1330. 1 or more adjacent tiles must be activated
  1331.  
  1332. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1333. Sp. Def 5
  1334. Sp. Def 5
  1335. Color Grid: ๐ŸŸฆ Blue
  1336. 1 or more adjacent tiles must be activated
  1337.  
  1338. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1339. Dire Hit +: MP Refresh 2
  1340. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1341. Color Grid: ๐ŸŸฅ Red
  1342. 1 or more adjacent tiles must be activated
  1343.  
  1344. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1345. Fly: Power 3
  1346. Fly: Power โ†‘ 3
  1347. Color Grid: ๐ŸŸฉ Green
  1348. 1 or more adjacent tiles must be activated
  1349.  
  1350. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1351. Dauntless
  1352. Sp. Atk cannot be lowered.
  1353. Color Grid: ๐ŸŸจ Yellow
  1354. 1 or more adjacent tiles must be activated
  1355. Move level must be 2 or higher
  1356.  
  1357. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1358. Sp. Atk 20
  1359. Sp. Atk 20
  1360. Color Grid: ๐ŸŸฆ Blue
  1361. 1 or more adjacent tiles must be activated
  1362. Move level must be 2 or higher
  1363.  
  1364. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1365. Critical Strike 1
  1366. Powers up the userโ€™s attacks when they become critical hits.
  1367. Color Grid: ๐ŸŸจ Yellow
  1368. 1 or more adjacent tiles must be activated
  1369. Move level must be 2 or higher
  1370.  
  1371. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1372. Soften Up 1
  1373. Critical hits land more easily when the user attacks with a sync move.
  1374. Color Grid: ๐ŸŸจ Yellow
  1375. 1 or more adjacent tiles must be activated
  1376. Move level must be 3 or higher
  1377.  
  1378. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1379. Quick Tempo
  1380. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1381. Color Grid: ๐ŸŸจ Yellow
  1382. 1 or more adjacent tiles must be activated
  1383. Move level must be 3 or higher
  1384.  
  1385. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1386. Sugary Beauty Flying Impact: Power 25
  1387. Sugary Beauty Flying Impact: Power โ†‘ 25
  1388. Color Grid: ๐ŸŸช Purple
  1389. 1 or more adjacent tiles must be activated
  1390. Move level must be 3 or higher
  1391.  
  1392. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1393. Sugary Beauty Flying Impact: Power 25
  1394. Sugary Beauty Flying Impact: Power โ†‘ 25
  1395. Color Grid: ๐ŸŸช Purple
  1396. 1 or more adjacent tiles must be activated
  1397. Move level must be 3 or higher
  1398.  
  1399.  
  1400. ====================================================
  1401. Trainer : Mallow (Palentine's 2023)
  1402. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1403. HP 10
  1404. HP 10
  1405. Color Grid: ๐ŸŸฆ Blue
  1406.  
  1407. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1408. Sp. Atk 5
  1409. Sp. Atk 5
  1410. Color Grid: ๐ŸŸฆ Blue
  1411.  
  1412. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1413. Defense 5
  1414. Defense 5
  1415. Color Grid: ๐ŸŸฆ Blue
  1416.  
  1417. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1418. Sp. Atk 5
  1419. Sp. Atk 5
  1420. Color Grid: ๐ŸŸฆ Blue
  1421.  
  1422. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1423. Sp. Def 5
  1424. Sp. Def 5
  1425. Color Grid: ๐ŸŸฆ Blue
  1426.  
  1427. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1428. Speed 5
  1429. Speed 5
  1430. Color Grid: ๐ŸŸฆ Blue
  1431.  
  1432. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1433. Defense 5
  1434. Defense 5
  1435. Color Grid: ๐ŸŸฆ Blue
  1436. 1 or more adjacent tiles must be activated
  1437.  
  1438. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1439. Speed 5
  1440. Speed 5
  1441. Color Grid: ๐ŸŸฆ Blue
  1442. 1 or more adjacent tiles must be activated
  1443.  
  1444. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1445. Sp. Def 5
  1446. Sp. Def 5
  1447. Color Grid: ๐ŸŸฆ Blue
  1448. 1 or more adjacent tiles must be activated
  1449.  
  1450. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1451. Defense 5
  1452. Defense 5
  1453. Color Grid: ๐ŸŸฆ Blue
  1454. 1 or more adjacent tiles must be activated
  1455.  
  1456. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1457. Dragon Pulse: Power 3
  1458. Dragon Pulse: Power โ†‘ 3
  1459. Color Grid: ๐ŸŸฉ Green
  1460. 1 or more adjacent tiles must be activated
  1461.  
  1462. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1463. Dragon Pulse: Power 3
  1464. Dragon Pulse: Power โ†‘ 3
  1465. Color Grid: ๐ŸŸฉ Green
  1466. 1 or more adjacent tiles must be activated
  1467. Move level must be 2 or higher
  1468.  
  1469. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1470. Dragon Pulse: Power 3
  1471. Dragon Pulse: Power โ†‘ 3
  1472. Color Grid: ๐ŸŸฉ Green
  1473. 1 or more adjacent tiles must be activated
  1474.  
  1475. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1476. Dragon Pulse: Move Gauge Refresh 3
  1477. Move: Dragon Pulse Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1478. Color Grid: ๐ŸŸฅ Red
  1479. 1 or more adjacent tiles must be activated
  1480. Move level must be 2 or higher
  1481.  
  1482. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1483. Hype Up 9
  1484. Raises the Sp. Atk of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  1485. Color Grid: ๐ŸŸจ Yellow
  1486. 1 or more adjacent tiles must be activated
  1487. Move level must be 3 or higher
  1488.  
  1489. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1490. HP 40
  1491. HP 40
  1492. Color Grid: ๐ŸŸฆ Blue
  1493. 1 or more adjacent tiles must be activated
  1494. Move level must be 2 or higher
  1495.  
  1496. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1497. Dragon Pulse: Staggering 4
  1498. Move: Dragon Pulse Has a chance (50%) of making the target flinch when the userโ€™s attack move against it is successful.
  1499. Color Grid: ๐ŸŸฅ Red
  1500. 1 or more adjacent tiles must be activated
  1501. Move level must be 3 or higher
  1502.  
  1503. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1504. Defense 5
  1505. Defense 5
  1506. Color Grid: ๐ŸŸฆ Blue
  1507. 1 or more adjacent tiles must be activated
  1508.  
  1509. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1510. Apple Acid: Power 3
  1511. Apple Acid: Power โ†‘ 3
  1512. Color Grid: ๐ŸŸฉ Green
  1513. 1 or more adjacent tiles must be activated
  1514.  
  1515. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1516. Speed 5
  1517. Speed 5
  1518. Color Grid: ๐ŸŸฆ Blue
  1519. 1 or more adjacent tiles must be activated
  1520.  
  1521. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1522. Apple Acid: Power 3
  1523. Apple Acid: Power โ†‘ 3
  1524. Color Grid: ๐ŸŸฉ Green
  1525. 1 or more adjacent tiles must be activated
  1526.  
  1527. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1528. Defense 20
  1529. Defense 20
  1530. Color Grid: ๐ŸŸฆ Blue
  1531. 1 or more adjacent tiles must be activated
  1532. Move level must be 2 or higher
  1533.  
  1534. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1535. Sterner Stuff 2
  1536. Reduces damage when the user is hit by a physical attack move.
  1537. Color Grid: ๐ŸŸจ Yellow
  1538. 1 or more adjacent tiles must be activated
  1539. Move level must be 2 or higher
  1540.  
  1541. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1542. Order Up!: MP Refresh 2
  1543. Move: Order Up! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1544. Color Grid: ๐ŸŸฅ Red
  1545. 1 or more adjacent tiles must be activated
  1546. Move level must be 2 or higher
  1547.  
  1548. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1549. Order Up!: Catalytic Kick 9
  1550. Move: Order Up! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  1551. Color Grid: ๐ŸŸฅ Red
  1552. 1 or more adjacent tiles must be activated
  1553. Move level must be 3 or higher
  1554.  
  1555. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1556. Impervious
  1557. The userโ€™s stats cannot be lowered.
  1558. Color Grid: ๐ŸŸจ Yellow
  1559. 1 or more adjacent tiles must be activated
  1560. Move level must be 3 or higher
  1561.  
  1562. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1563. HP 10
  1564. HP 10
  1565. Color Grid: ๐ŸŸฆ Blue
  1566. 1 or more adjacent tiles must be activated
  1567.  
  1568. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1569. Speed 5
  1570. Speed 5
  1571. Color Grid: ๐ŸŸฆ Blue
  1572. 1 or more adjacent tiles must be activated
  1573.  
  1574. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1575. Defense 5
  1576. Defense 5
  1577. Color Grid: ๐ŸŸฆ Blue
  1578. 1 or more adjacent tiles must be activated
  1579.  
  1580. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1581. Sp. Def 5
  1582. Sp. Def 5
  1583. Color Grid: ๐ŸŸฆ Blue
  1584. 1 or more adjacent tiles must be activated
  1585.  
  1586. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1587. Apple Acid: Power 3
  1588. Apple Acid: Power โ†‘ 3
  1589. Color Grid: ๐ŸŸฉ Green
  1590. 1 or more adjacent tiles must be activated
  1591.  
  1592. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1593. Apple Acid: Power 3
  1594. Apple Acid: Power โ†‘ 3
  1595. Color Grid: ๐ŸŸฉ Green
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 2 or higher
  1598.  
  1599. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1600. Apple Acid: Power 3
  1601. Apple Acid: Power โ†‘ 3
  1602. Color Grid: ๐ŸŸฉ Green
  1603. 1 or more adjacent tiles must be activated
  1604.  
  1605. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1606. Apple Acid: Flabbergast 4
  1607. Move: Apple Acid Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  1608. Color Grid: ๐ŸŸฅ Red
  1609. 1 or more adjacent tiles must be activated
  1610. Move level must be 2 or higher
  1611.  
  1612. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1613. Apple Acid: Trip Up 9
  1614. Move: Apple Acid Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  1615. Color Grid: ๐ŸŸฅ Red
  1616. 1 or more adjacent tiles must be activated
  1617. Move level must be 3 or higher
  1618.  
  1619. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1620. Triage Tank 4
  1621. Has a chance (50%) of restoring the userโ€™s HP when it is hit by an attack move.
  1622. Color Grid: ๐ŸŸจ Yellow
  1623. 1 or more adjacent tiles must be activated
  1624. Move level must be 2 or higher
  1625.  
  1626. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1627. Apple Acid: Move Gauge Refresh 9
  1628. Move: Apple Acid Charges the userโ€™s move gauge by one when its move is successful.
  1629. Color Grid: ๐ŸŸฅ Red
  1630. 1 or more adjacent tiles must be activated
  1631. Move level must be 3 or higher
  1632.  
  1633. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1634. Speed 5
  1635. Speed 5
  1636. Color Grid: ๐ŸŸฆ Blue
  1637. 1 or more adjacent tiles must be activated
  1638.  
  1639. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1640. HP 10
  1641. HP 10
  1642. Color Grid: ๐ŸŸฆ Blue
  1643. 1 or more adjacent tiles must be activated
  1644.  
  1645. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1646. Dragon Pulse: Power 3
  1647. Dragon Pulse: Power โ†‘ 3
  1648. Color Grid: ๐ŸŸฉ Green
  1649. 1 or more adjacent tiles must be activated
  1650.  
  1651. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1652. Dragon Pulse: Power 3
  1653. Dragon Pulse: Power โ†‘ 3
  1654. Color Grid: ๐ŸŸฉ Green
  1655. 1 or more adjacent tiles must be activated
  1656.  
  1657. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1658. Quick Cure
  1659. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1660. Color Grid: ๐ŸŸจ Yellow
  1661. 1 or more adjacent tiles must be activated
  1662. Move level must be 2 or higher
  1663.  
  1664. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1665. Dire Hit All +: MP Refresh 2
  1666. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1667. Color Grid: ๐ŸŸฅ Red
  1668. 1 or more adjacent tiles must be activated
  1669. Move level must be 2 or higher
  1670.  
  1671. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1672. Team Sync Cure 9
  1673. Removes all status conditions from all allied sync pairs after using the userโ€™s sync move.
  1674. Color Grid: ๐ŸŸจ Yellow
  1675. 1 or more adjacent tiles must be activated
  1676. Move level must be 2 or higher
  1677.  
  1678. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1679. Revenge Boost 9
  1680. Charges the userโ€™s move gauge by one when it is hit by an attack move.
  1681. Color Grid: ๐ŸŸจ Yellow
  1682. 1 or more adjacent tiles must be activated
  1683. Move level must be 3 or higher
  1684.  
  1685. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1686. Vigilance
  1687. Protects the user against critical hits.
  1688. Color Grid: ๐ŸŸจ Yellow
  1689. 1 or more adjacent tiles must be activated
  1690. Move level must be 3 or higher
  1691.  
  1692. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1693. Quality Ingredients Dragon Beam: Power 25
  1694. Quality Ingredients Dragon Beam: Power โ†‘ 25
  1695. Color Grid: ๐ŸŸช Purple
  1696. 1 or more adjacent tiles must be activated
  1697. Move level must be 3 or higher
  1698.  
  1699. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1700. Quality Ingredients Dragon Beam: Power 25
  1701. Quality Ingredients Dragon Beam: Power โ†‘ 25
  1702. Color Grid: ๐ŸŸช Purple
  1703. 1 or more adjacent tiles must be activated
  1704. Move level must be 3 or higher
  1705.  
  1706.  
  1707. ====================================================
  1708. Trainer : Alder
  1709.  
  1710. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1711. Pinpoint Entry 1
  1712. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  1713. Color Grid: ๐ŸŸจ Yellow
  1714. 1 or more adjacent tiles must be activated
  1715. Move level must be 2 or higher
  1716. Release Date: 27-02-2023 06:00:00
  1717.  
  1718. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1719. Dismay 2
  1720. Lowers the Sp.ย Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle.
  1721. Color Grid: ๐ŸŸจ Yellow
  1722. 1 or more adjacent tiles must be activated
  1723. Move level must be 4 or higher
  1724. Release Date: 27-02-2023 06:00:00
  1725.  
  1726. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1727. Struggle Bug: BOGO 9
  1728. Move: Struggle Bug Applies the Free Move Next effect to the user when its move is successful.
  1729. Color Grid: ๐ŸŸฅ Red
  1730. 1 or more adjacent tiles must be activated
  1731. Move level must be 5 or higher
  1732. Release Date: 27-02-2023 06:00:00
  1733.  
  1734. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1735. Brain Sync 2
  1736. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  1737. Color Grid: ๐ŸŸจ Yellow
  1738. 1 or more adjacent tiles must be activated
  1739. Move level must be 2 or higher
  1740. Release Date: 27-02-2023 06:00:00
  1741.  
  1742. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1743. Furious Brain
  1744. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  1745. Color Grid: ๐ŸŸจ Yellow
  1746. 1 or more adjacent tiles must be activated
  1747. Move level must be 4 or higher
  1748. Release Date: 27-02-2023 06:00:00
  1749.  
  1750. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1751. Impervious
  1752. The userโ€™s stats cannot be lowered.
  1753. Color Grid: ๐ŸŸจ Yellow
  1754. 1 or more adjacent tiles must be activated
  1755. Move level must be 5 or higher
  1756. Release Date: 27-02-2023 06:00:00
  1757. ==========================================
  1758. Trainer : Professor Sycamore
  1759.  
  1760. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1761. Defense 20
  1762. Defense 20
  1763. Color Grid: ๐ŸŸฆ Blue
  1764. 1 or more adjacent tiles must be activated
  1765. Unlock after Power Boost
  1766. Release Date: 13-02-2023 06:00:00
  1767.  
  1768. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1769. Quick Cure
  1770. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1771. Color Grid: ๐ŸŸจ Yellow
  1772. 1 or more adjacent tiles must be activated
  1773. Move level must be 2 or higher
  1774. Unlock after Power Boost
  1775. Release Date: 13-02-2023 06:00:00
  1776.  
  1777. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1778. Team Sharp Entry 1
  1779. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1780. Color Grid: ๐ŸŸจ Yellow
  1781. 1 or more adjacent tiles must be activated
  1782. Move level must be 3 or higher
  1783. Unlock after Power Boost
  1784. Release Date: 13-02-2023 06:00:00
  1785.  
  1786. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1787. Speed 20
  1788. Speed 20
  1789. Color Grid: ๐ŸŸฆ Blue
  1790. 1 or more adjacent tiles must be activated
  1791. Unlock after Power Boost
  1792. Release Date: 13-02-2023 06:00:00
  1793.  
  1794. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1795. Team Beef Up 4
  1796. Has a chance (50%) of raising the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
  1797. Color Grid: ๐ŸŸจ Yellow
  1798. 1 or more adjacent tiles must be activated
  1799. Move level must be 2 or higher
  1800. Unlock after Power Boost
  1801. Release Date: 13-02-2023 06:00:00
  1802.  
  1803. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1804. Freevenge 4
  1805. Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
  1806. Color Grid: ๐ŸŸจ Yellow
  1807. 1 or more adjacent tiles must be activated
  1808. Move level must be 3 or higher
  1809. Unlock after Power Boost
  1810. Release Date: 13-02-2023 06:00:00
  1811. =================================================
  1812. Trainer : Morty (Lodge)
  1813. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1814. HP 10
  1815. HP 10
  1816. Color Grid: ๐ŸŸฆ Blue
  1817.  
  1818. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1819. Sp. Atk 5
  1820. Sp. Atk 5
  1821. Color Grid: ๐ŸŸฆ Blue
  1822.  
  1823. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1824. Defense 5
  1825. Defense 5
  1826. Color Grid: ๐ŸŸฆ Blue
  1827.  
  1828. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1829. Sp. Atk 5
  1830. Sp. Atk 5
  1831. Color Grid: ๐ŸŸฆ Blue
  1832.  
  1833. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1834. Sp. Def 5
  1835. Sp. Def 5
  1836. Color Grid: ๐ŸŸฆ Blue
  1837.  
  1838. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1839. Speed 5
  1840. Speed 5
  1841. Color Grid: ๐ŸŸฆ Blue
  1842.  
  1843. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1844. Sp. Atk 5
  1845. Sp. Atk 5
  1846. Color Grid: ๐ŸŸฆ Blue
  1847. 1 or more adjacent tiles must be activated
  1848.  
  1849. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1850. Speed 5
  1851. Speed 5
  1852. Color Grid: ๐ŸŸฆ Blue
  1853. 1 or more adjacent tiles must be activated
  1854.  
  1855. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1856. Defense 5
  1857. Defense 5
  1858. Color Grid: ๐ŸŸฆ Blue
  1859. 1 or more adjacent tiles must be activated
  1860.  
  1861. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1862. Sp. Def 5
  1863. Sp. Def 5
  1864. Color Grid: ๐ŸŸฆ Blue
  1865. 1 or more adjacent tiles must be activated
  1866.  
  1867. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1868. Ominous Wind: Move Gauge Refresh 1
  1869. Move: Ominous Wind Has a chance (20%) of charging the userโ€™s move gauge by one when a move is successful.
  1870. Color Grid: ๐ŸŸฅ Red
  1871. 1 or more adjacent tiles must be activated
  1872.  
  1873. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1874. Ominous Wind: Power 4
  1875. Ominous Wind: Power โ†‘ 4
  1876. Color Grid: ๐ŸŸฉ Green
  1877. 1 or more adjacent tiles must be activated
  1878. Move level must be 2 or higher
  1879.  
  1880. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1881. Ominous Wind: Power 4
  1882. Ominous Wind: Power โ†‘ 4
  1883. Color Grid: ๐ŸŸฉ Green
  1884. 1 or more adjacent tiles must be activated
  1885.  
  1886. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1887. Ominous Wind: Move Gauge Refresh 3
  1888. Move: Ominous Wind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1889. Color Grid: ๐ŸŸฅ Red
  1890. 1 or more adjacent tiles must be activated
  1891. Move level must be 2 or higher
  1892.  
  1893. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1894. Flabbergast 4
  1895. Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  1896. Color Grid: ๐ŸŸจ Yellow
  1897. 1 or more adjacent tiles must be activated
  1898. Move level must be 3 or higher
  1899.  
  1900. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1901. Tighten Up 4
  1902. Has a chance (50%) of raising the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  1903. Color Grid: ๐ŸŸจ Yellow
  1904. 1 or more adjacent tiles must be activated
  1905. Move level must be 2 or higher
  1906.  
  1907. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1908. Ominous Wind: Swag Bag 1
  1909. Move: Ominous Wind Raises the chance of raising stat values with the additional effects of moves.
  1910. Color Grid: ๐ŸŸฅ Red
  1911. 1 or more adjacent tiles must be activated
  1912. Move level must be 3 or higher
  1913.  
  1914. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1915. Antitoxin
  1916. Prevents the user from getting poisoned or badly poisoned.
  1917. Color Grid: ๐ŸŸจ Yellow
  1918. 1 or more adjacent tiles must be activated
  1919.  
  1920. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1921. HP 10
  1922. HP 10
  1923. Color Grid: ๐ŸŸฆ Blue
  1924. 1 or more adjacent tiles must be activated
  1925.  
  1926. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1927. Speed 5
  1928. Speed 5
  1929. Color Grid: ๐ŸŸฆ Blue
  1930. 1 or more adjacent tiles must be activated
  1931.  
  1932. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1933. Sp. Def 5
  1934. Sp. Def 5
  1935. Color Grid: ๐ŸŸฆ Blue
  1936. 1 or more adjacent tiles must be activated
  1937.  
  1938. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1939. Defense 5
  1940. Defense 5
  1941. Color Grid: ๐ŸŸฆ Blue
  1942. 1 or more adjacent tiles must be activated
  1943. Move level must be 2 or higher
  1944.  
  1945. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1946. Quick Cure
  1947. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1948. Color Grid: ๐ŸŸจ Yellow
  1949. 1 or more adjacent tiles must be activated
  1950. Move level must be 2 or higher
  1951.  
  1952. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1953. X Sp. Atk All: Move Gauge Refresh 2
  1954. Move: X Sp. Atk All Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1955. Color Grid: ๐ŸŸฅ Red
  1956. 1 or more adjacent tiles must be activated
  1957. Move level must be 2 or higher
  1958.  
  1959. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1960. X Sp. Atk All: MP Refresh 2
  1961. Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1962. Color Grid: ๐ŸŸฅ Red
  1963. 1 or more adjacent tiles must be activated
  1964. Move level must be 3 or higher
  1965.  
  1966. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1967. Healthy Healing
  1968. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1969. Color Grid: ๐ŸŸจ Yellow
  1970. 1 or more adjacent tiles must be activated
  1971. Move level must be 3 or higher
  1972.  
  1973. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1974. HP 10
  1975. HP 10
  1976. Color Grid: ๐ŸŸฆ Blue
  1977. 1 or more adjacent tiles must be activated
  1978.  
  1979. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1980. Speed 5
  1981. Speed 5
  1982. Color Grid: ๐ŸŸฆ Blue
  1983. 1 or more adjacent tiles must be activated
  1984.  
  1985. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1986. Sp. Atk 5
  1987. Sp. Atk 5
  1988. Color Grid: ๐ŸŸฆ Blue
  1989. 1 or more adjacent tiles must be activated
  1990.  
  1991. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1992. Sp. Def 5
  1993. Sp. Def 5
  1994. Color Grid: ๐ŸŸฆ Blue
  1995. 1 or more adjacent tiles must be activated
  1996.  
  1997. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1998. Ominous Wind: Power 4
  1999. Ominous Wind: Power โ†‘ 4
  2000. Color Grid: ๐ŸŸฉ Green
  2001. 1 or more adjacent tiles must be activated
  2002.  
  2003. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2004. Ominous Wind: Power 4
  2005. Ominous Wind: Power โ†‘ 4
  2006. Color Grid: ๐ŸŸฉ Green
  2007. 1 or more adjacent tiles must be activated
  2008. Move level must be 2 or higher
  2009.  
  2010. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2011. Ominous Wind: Power 4
  2012. Ominous Wind: Power โ†‘ 4
  2013. Color Grid: ๐ŸŸฉ Green
  2014. 1 or more adjacent tiles must be activated
  2015.  
  2016. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2017. See the Unseen!: Move Gauge Refresh 3
  2018. Move: See the Unseen! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2019. Color Grid: ๐ŸŸฅ Red
  2020. 1 or more adjacent tiles must be activated
  2021. Move level must be 2 or higher
  2022.  
  2023. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2024. Fail Forward 1
  2025. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  2026. Color Grid: ๐ŸŸจ Yellow
  2027. 1 or more adjacent tiles must be activated
  2028. Move level must be 3 or higher
  2029.  
  2030. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2031. Ridicure 1
  2032. Has a chance (20%) of restoring the userโ€™s HP by approximately 20% of its maximum HP when an opponentโ€™s attack move targeting the user misses.
  2033. Color Grid: ๐ŸŸจ Yellow
  2034. 1 or more adjacent tiles must be activated
  2035. Move level must be 2 or higher
  2036.  
  2037. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2038. See the Unseen!: MP Refresh 2
  2039. Move: See the Unseen! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2040. Color Grid: ๐ŸŸฅ Red
  2041. 1 or more adjacent tiles must be activated
  2042. Move level must be 3 or higher
  2043.  
  2044. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2045. Fast Runner
  2046. Evasiveness cannot be lowered.
  2047. Color Grid: ๐ŸŸจ Yellow
  2048. 1 or more adjacent tiles must be activated
  2049.  
  2050. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2051. Sp. Atk 5
  2052. Sp. Atk 5
  2053. Color Grid: ๐ŸŸฆ Blue
  2054. 1 or more adjacent tiles must be activated
  2055.  
  2056. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2057. Defense 5
  2058. Defense 5
  2059. Color Grid: ๐ŸŸฆ Blue
  2060. 1 or more adjacent tiles must be activated
  2061.  
  2062. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2063. Speed 5
  2064. Speed 5
  2065. Color Grid: ๐ŸŸฆ Blue
  2066. 1 or more adjacent tiles must be activated
  2067.  
  2068. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2069. Stalwart
  2070. Sp. Def cannot be lowered.
  2071. Color Grid: ๐ŸŸจ Yellow
  2072. 1 or more adjacent tiles must be activated
  2073. Move level must be 2 or higher
  2074.  
  2075. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2076. HP 10
  2077. HP 10
  2078. Color Grid: ๐ŸŸฆ Blue
  2079. 1 or more adjacent tiles must be activated
  2080. Move level must be 2 or higher
  2081.  
  2082. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2083. Full Heal: Move Gauge Refresh 2
  2084. Move: Full Heal Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2085. Color Grid: ๐ŸŸฅ Red
  2086. 1 or more adjacent tiles must be activated
  2087. Move level must be 2 or higher
  2088.  
  2089. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2090. Synchro Healing 1
  2091. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  2092. Color Grid: ๐ŸŸจ Yellow
  2093. 1 or more adjacent tiles must be activated
  2094. Move level must be 3 or higher
  2095.  
  2096. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2097. Full Heal: MP Refresh 2
  2098. Move: Full Heal Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2099. Color Grid: ๐ŸŸฅ Red
  2100. 1 or more adjacent tiles must be activated
  2101. Move level must be 3 or higher
  2102.  
  2103. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2104. See What Others Cannot Ghost Beam: Power 25
  2105. See What Others Cannot Ghost Beam: Power โ†‘ 25
  2106. Color Grid: ๐ŸŸช Purple
  2107. 1 or more adjacent tiles must be activated
  2108. Move level must be 3 or higher
  2109.  
  2110. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2111. See What Others Cannot Ghost Beam: Power 25
  2112. See What Others Cannot Ghost Beam: Power โ†‘ 25
  2113. Color Grid: ๐ŸŸช Purple
  2114. 1 or more adjacent tiles must be activated
  2115. Move level must be 3 or higher
  2116.  
  2117.  
  2118. ====================================================
  2119. Trainer : Anabel
  2120. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2121. HP 10
  2122. HP 10
  2123. Color Grid: ๐ŸŸฆ Blue
  2124.  
  2125. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2126. Attack 5
  2127. Attack 5
  2128. Color Grid: ๐ŸŸฆ Blue
  2129.  
  2130. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2131. Defense 5
  2132. Defense 5
  2133. Color Grid: ๐ŸŸฆ Blue
  2134.  
  2135. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2136. Attack 5
  2137. Attack 5
  2138. Color Grid: ๐ŸŸฆ Blue
  2139.  
  2140. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2141. Sp. Def 5
  2142. Sp. Def 5
  2143. Color Grid: ๐ŸŸฆ Blue
  2144.  
  2145. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2146. Speed 5
  2147. Speed 5
  2148. Color Grid: ๐ŸŸฆ Blue
  2149.  
  2150. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2151. Fire Guard
  2152. Reduces damage when the user is attacked by Fire-type moves.
  2153. Color Grid: ๐ŸŸจ Yellow
  2154. 1 or more adjacent tiles must be activated
  2155. Move level must be 2 or higher
  2156.  
  2157. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2158. Team MAX/Sync Boost (Physical) 9
  2159. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank after using the userโ€™s sync move or max move.
  2160. Color Grid: ๐ŸŸจ Yellow
  2161. 1 or more adjacent tiles must be activated
  2162. Move level must be 4 or higher
  2163.  
  2164. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2165. Catalytic Acceleration
  2166. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s sync move.
  2167. Color Grid: ๐ŸŸจ Yellow
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 5 or higher
  2170.  
  2171. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2172. Ice Guard
  2173. Reduces damage when the user is attacked by Ice-type moves.
  2174. Color Grid: ๐ŸŸจ Yellow
  2175. 1 or more adjacent tiles must be activated
  2176. Move level must be 2 or higher
  2177.  
  2178. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2179. Allied Field Effect Accelerate 3
  2180. Quickly charges the move gauge when effects that apply only to the allied field of play are in effect.
  2181. Color Grid: ๐ŸŸจ Yellow
  2182. 1 or more adjacent tiles must be activated
  2183. Move level must be 4 or higher
  2184.  
  2185. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2186. Synchro Healing 1
  2187. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  2188. Color Grid: ๐ŸŸจ Yellow
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 5 or higher
  2191.  
  2192. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2193. Attack 5
  2194. Attack 5
  2195. Color Grid: ๐ŸŸฆ Blue
  2196. 1 or more adjacent tiles must be activated
  2197.  
  2198. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2199. Defense 5
  2200. Defense 5
  2201. Color Grid: ๐ŸŸฆ Blue
  2202. 1 or more adjacent tiles must be activated
  2203.  
  2204. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2205. Sp. Def 5
  2206. Sp. Def 5
  2207. Color Grid: ๐ŸŸฆ Blue
  2208. 1 or more adjacent tiles must be activated
  2209.  
  2210. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2211. Speed 5
  2212. Speed 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214. 1 or more adjacent tiles must be activated
  2215.  
  2216. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2217. Headbutt: Power 3
  2218. Headbutt: Power โ†‘ 3
  2219. Color Grid: ๐ŸŸฉ Green
  2220. 1 or more adjacent tiles must be activated
  2221.  
  2222. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2223. Headbutt: Power 3
  2224. Headbutt: Power โ†‘ 3
  2225. Color Grid: ๐ŸŸฉ Green
  2226. 1 or more adjacent tiles must be activated
  2227. Move level must be 2 or higher
  2228.  
  2229. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2230. Headbutt: Power 3
  2231. Headbutt: Power โ†‘ 3
  2232. Color Grid: ๐ŸŸฉ Green
  2233. 1 or more adjacent tiles must be activated
  2234.  
  2235. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2236. Headbutt: Move Gauge Refresh 3
  2237. Move: Headbutt Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2238. Color Grid: ๐ŸŸฅ Red
  2239. 1 or more adjacent tiles must be activated
  2240. Move level must be 2 or higher
  2241.  
  2242. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2243. Aggravation 1
  2244. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2245. Color Grid: ๐ŸŸจ Yellow
  2246. 1 or more adjacent tiles must be activated
  2247. Move level must be 3 or higher
  2248.  
  2249. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2250. Healthy Healing
  2251. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  2252. Color Grid: ๐ŸŸจ Yellow
  2253. 1 or more adjacent tiles must be activated
  2254. Move level must be 2 or higher
  2255.  
  2256. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2257. G-Max Replenish: Power 100
  2258. G-Max Replenish: Power โ†‘ 100
  2259. Color Grid: ๐ŸŽ€ Pink
  2260. 1 or more adjacent tiles must be activated
  2261. Move level must be 3 or higher
  2262.  
  2263. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2264. HP 10
  2265. HP 10
  2266. Color Grid: ๐ŸŸฆ Blue
  2267. 1 or more adjacent tiles must be activated
  2268.  
  2269. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2270. Defense 5
  2271. Defense 5
  2272. Color Grid: ๐ŸŸฆ Blue
  2273. 1 or more adjacent tiles must be activated
  2274.  
  2275. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2276. Sp. Def 5
  2277. Sp. Def 5
  2278. Color Grid: ๐ŸŸฆ Blue
  2279. 1 or more adjacent tiles must be activated
  2280.  
  2281. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2282. Protect: Move Gauge Refresh 3
  2283. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2284. Color Grid: ๐ŸŸฅ Red
  2285. 1 or more adjacent tiles must be activated
  2286.  
  2287. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2288. Sp. Def 20
  2289. Sp. Def 20
  2290. Color Grid: ๐ŸŸฆ Blue
  2291. 1 or more adjacent tiles must be activated
  2292. Move level must be 2 or higher
  2293.  
  2294. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2295. Stalwart
  2296. Sp. Def cannot be lowered.
  2297. Color Grid: ๐ŸŸจ Yellow
  2298. 1 or more adjacent tiles must be activated
  2299. Move level must be 2 or higher
  2300.  
  2301. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2302. HP 20
  2303. HP 20
  2304. Color Grid: ๐ŸŸฆ Blue
  2305. 1 or more adjacent tiles must be activated
  2306. Move level must be 2 or higher
  2307.  
  2308. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2309. Debut Damage Reduction (Physical)
  2310. Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  2311. Color Grid: ๐ŸŸจ Yellow
  2312. 1 or more adjacent tiles must be activated
  2313. Move level must be 3 or higher
  2314.  
  2315. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2316. Charging Infliction 2
  2317. Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  2318. Color Grid: ๐ŸŸจ Yellow
  2319. 1 or more adjacent tiles must be activated
  2320. Move level must be 3 or higher
  2321.  
  2322. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2323. Speed 5
  2324. Speed 5
  2325. Color Grid: ๐ŸŸฆ Blue
  2326. 1 or more adjacent tiles must be activated
  2327.  
  2328. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2329. HP 10
  2330. HP 10
  2331. Color Grid: ๐ŸŸฆ Blue
  2332. 1 or more adjacent tiles must be activated
  2333.  
  2334. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2335. Sp. Def 5
  2336. Sp. Def 5
  2337. Color Grid: ๐ŸŸฆ Blue
  2338. 1 or more adjacent tiles must be activated
  2339.  
  2340. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2341. Antitoxin
  2342. Prevents the user from getting poisoned or badly poisoned.
  2343. Color Grid: ๐ŸŸจ Yellow
  2344. 1 or more adjacent tiles must be activated
  2345.  
  2346. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2347. Headbutt: Power 3
  2348. Headbutt: Power โ†‘ 3
  2349. Color Grid: ๐ŸŸฉ Green
  2350. 1 or more adjacent tiles must be activated
  2351.  
  2352. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2353. Quick Cure
  2354. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2355. Color Grid: ๐ŸŸจ Yellow
  2356. 1 or more adjacent tiles must be activated
  2357. Move level must be 2 or higher
  2358.  
  2359. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2360. Headbutt: Power 3
  2361. Headbutt: Power โ†‘ 3
  2362. Color Grid: ๐ŸŸฉ Green
  2363. 1 or more adjacent tiles must be activated
  2364.  
  2365. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2366. Requesting Backup!: MP Refresh 2
  2367. Move: Requesting Backup! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2368. Color Grid: ๐ŸŸฅ Red
  2369. 1 or more adjacent tiles must be activated
  2370. Move level must be 2 or higher
  2371.  
  2372. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2373. Requesting Backup!: Durable 9
  2374. Move: Requesting Backup! Applies the Enduring effect to the user when its move is successful.
  2375. Color Grid: ๐ŸŸฅ Red
  2376. 1 or more adjacent tiles must be activated
  2377. Move level must be 3 or higher
  2378.  
  2379. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2380. HP 40
  2381. HP 40
  2382. Color Grid: ๐ŸŸฆ Blue
  2383. 1 or more adjacent tiles must be activated
  2384. Move level must be 2 or higher
  2385.  
  2386. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2387. Requesting Backup!: Critical Squad 1
  2388. Move: Requesting Backup! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  2389. Color Grid: ๐ŸŸฅ Red
  2390. 1 or more adjacent tiles must be activated
  2391. Move level must be 3 or higher
  2392.  
  2393. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2394. Defense 5
  2395. Defense 5
  2396. Color Grid: ๐ŸŸฆ Blue
  2397. 1 or more adjacent tiles must be activated
  2398.  
  2399. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2400. HP 10
  2401. HP 10
  2402. Color Grid: ๐ŸŸฆ Blue
  2403. 1 or more adjacent tiles must be activated
  2404.  
  2405. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2406. Sp. Def 5
  2407. Sp. Def 5
  2408. Color Grid: ๐ŸŸฆ Blue
  2409. 1 or more adjacent tiles must be activated
  2410.  
  2411. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2412. Reflect: Power 0
  2413. Reflect: Power โ†‘ 0
  2414. Color Grid: ๐ŸŸช Purple
  2415. 1 or more adjacent tiles must be activated
  2416.  
  2417. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2418. Unbending
  2419. Defense cannot be lowered.
  2420. Color Grid: ๐ŸŸจ Yellow
  2421. 1 or more adjacent tiles must be activated
  2422. Move level must be 2 or higher
  2423.  
  2424. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2425. Defense 20
  2426. Defense 20
  2427. Color Grid: ๐ŸŸฆ Blue
  2428. 1 or more adjacent tiles must be activated
  2429. Move level must be 2 or higher
  2430.  
  2431. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2432. Reflect: MP Refresh 2
  2433. Move: Reflect Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2434. Color Grid: ๐ŸŸฅ Red
  2435. 1 or more adjacent tiles must be activated
  2436. Move level must be 2 or higher
  2437.  
  2438. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2439. Reflect: Shielded 1
  2440. Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  2441. Color Grid: ๐ŸŸฅ Red
  2442. 1 or more adjacent tiles must be activated
  2443. Move level must be 3 or higher
  2444.  
  2445. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2446. Team MAX Shielding Strikes 2
  2447. Raises the Defense of all allied sync pairs by 2 stat ranks after using the userโ€™s max move.
  2448. Color Grid: ๐ŸŸจ Yellow
  2449. 1 or more adjacent tiles must be activated
  2450. Move level must be 3 or higher
  2451.  
  2452. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2453. Case Completer Normal Impact: Power 25
  2454. Case Completer Normal Impact: Power โ†‘ 25
  2455. Color Grid: ๐ŸŸฉ Green
  2456. 1 or more adjacent tiles must be activated
  2457. Move level must be 3 or higher
  2458.  
  2459. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2460. Case Completer Normal Impact: Power 25
  2461. Case Completer Normal Impact: Power โ†‘ 25
  2462. Color Grid: ๐ŸŸฉ Green
  2463. 1 or more adjacent tiles must be activated
  2464. Move level must be 3 or higher
  2465.  
  2466.  
  2467. ====================================================
  2468. Trainer : Sygna Suit Lysandre
  2469. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2470. HP 10
  2471. HP 10
  2472. Color Grid: ๐ŸŸฆ Blue
  2473.  
  2474. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2475. Sp. Atk 5
  2476. Sp. Atk 5
  2477. Color Grid: ๐ŸŸฆ Blue
  2478.  
  2479. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2480. Defense 5
  2481. Defense 5
  2482. Color Grid: ๐ŸŸฆ Blue
  2483.  
  2484. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2485. Sp. Atk 5
  2486. Sp. Atk 5
  2487. Color Grid: ๐ŸŸฆ Blue
  2488.  
  2489. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2490. Sp. Def 5
  2491. Sp. Def 5
  2492. Color Grid: ๐ŸŸฆ Blue
  2493.  
  2494. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2495. Speed 5
  2496. Speed 5
  2497. Color Grid: ๐ŸŸฆ Blue
  2498.  
  2499. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2500. Burn Synergy 1
  2501. Powers up the userโ€™s moves when the target is burned.
  2502. Color Grid: ๐ŸŸจ Yellow
  2503. 1 or more adjacent tiles must be activated
  2504. Move level must be 2 or higher
  2505.  
  2506. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2507. Piercing Gaze
  2508. Moves never miss.
  2509. Color Grid: ๐ŸŸจ Yellow
  2510. 1 or more adjacent tiles must be activated
  2511. Move level must be 4 or higher
  2512.  
  2513. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2514. Burned Down (Attack โ†“, Sp. Def โ†“) 9
  2515. Lowers the targetโ€™s Attack and Sp.ย Def by 1 stat rank when the userโ€™s attack move is successful against a burned opponent.
  2516. Color Grid: ๐ŸŸจ Yellow
  2517. 1 or more adjacent tiles must be activated
  2518. Move level must be 5 or higher
  2519.  
  2520. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2521. Scorching Sync 2
  2522. Powers up the userโ€™s sync move when the target is burned.
  2523. Color Grid: ๐ŸŸจ Yellow
  2524. 1 or more adjacent tiles must be activated
  2525. Move level must be 2 or higher
  2526.  
  2527. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2528. Sync Freebie
  2529. Applies the Free Move Next effect to the user after using its sync move.
  2530. Color Grid: ๐ŸŸจ Yellow
  2531. 1 or more adjacent tiles must be activated
  2532. Move level must be 4 or higher
  2533.  
  2534. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2535. Super Sync 9
  2536. Applies the Supereffectiveย โ†‘ Next effect to the user after using its sync move.
  2537. Color Grid: ๐ŸŸจ Yellow
  2538. 1 or more adjacent tiles must be activated
  2539. Move level must be 5 or higher
  2540.  
  2541. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2542. Sp. Atk 5
  2543. Sp. Atk 5
  2544. Color Grid: ๐ŸŸฆ Blue
  2545. 1 or more adjacent tiles must be activated
  2546.  
  2547. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2548. HP 10
  2549. HP 10
  2550. Color Grid: ๐ŸŸฆ Blue
  2551. 1 or more adjacent tiles must be activated
  2552.  
  2553. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2554. Flameproof
  2555. Prevents the user from getting burned.
  2556. Color Grid: ๐ŸŸจ Yellow
  2557. 1 or more adjacent tiles must be activated
  2558.  
  2559. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2560. Speed 5
  2561. Speed 5
  2562. Color Grid: ๐ŸŸฆ Blue
  2563. 1 or more adjacent tiles must be activated
  2564.  
  2565. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2566. Steam Eruption: Move Gauge Refresh 2
  2567. Move: Steam Eruption Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2568. Color Grid: ๐ŸŸฅ Red
  2569. 1 or more adjacent tiles must be activated
  2570.  
  2571. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2572. Steam Eruption: Power 2
  2573. Steam Eruption: Power โ†‘ 2
  2574. Color Grid: ๐ŸŸฉ Green
  2575. 1 or more adjacent tiles must be activated
  2576.  
  2577. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2578. Steam Eruption: Power 2
  2579. Steam Eruption: Power โ†‘ 2
  2580. Color Grid: ๐ŸŸฉ Green
  2581. 1 or more adjacent tiles must be activated
  2582. Move level must be 2 or higher
  2583.  
  2584. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2585. Steam Eruption: Move Gauge Refresh 4
  2586. Move: Steam Eruption Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  2587. Color Grid: ๐ŸŸฅ Red
  2588. 1 or more adjacent tiles must be activated
  2589. Move level must be 2 or higher
  2590.  
  2591. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2592. Water Guard
  2593. Reduces damage when the user is attacked by Water-type moves.
  2594. Color Grid: ๐ŸŸจ Yellow
  2595. 1 or more adjacent tiles must be activated
  2596. Move level must be 2 or higher
  2597.  
  2598. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2599. Furious Brain
  2600. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2601. Color Grid: ๐ŸŸจ Yellow
  2602. 1 or more adjacent tiles must be activated
  2603. Move level must be 3 or higher
  2604.  
  2605. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2606. Adrenaline 1
  2607. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  2608. Color Grid: ๐ŸŸจ Yellow
  2609. 1 or more adjacent tiles must be activated
  2610. Move level must be 3 or higher
  2611.  
  2612. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2613. Speed 5
  2614. Speed 5
  2615. Color Grid: ๐ŸŸฆ Blue
  2616. 1 or more adjacent tiles must be activated
  2617.  
  2618. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2619. Defense 5
  2620. Defense 5
  2621. Color Grid: ๐ŸŸฆ Blue
  2622. 1 or more adjacent tiles must be activated
  2623.  
  2624. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2625. Heat Wave: Power 3
  2626. Heat Wave: Power โ†‘ 3
  2627. Color Grid: ๐ŸŸฉ Green
  2628. 1 or more adjacent tiles must be activated
  2629.  
  2630. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2631. HP 10
  2632. HP 10
  2633. Color Grid: ๐ŸŸฆ Blue
  2634. 1 or more adjacent tiles must be activated
  2635.  
  2636. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2637. Heat Wave: Power 3
  2638. Heat Wave: Power โ†‘ 3
  2639. Color Grid: ๐ŸŸฉ Green
  2640. 1 or more adjacent tiles must be activated
  2641.  
  2642. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2643. Heat Wave: Power 3
  2644. Heat Wave: Power โ†‘ 3
  2645. Color Grid: ๐ŸŸฉ Green
  2646. 1 or more adjacent tiles must be activated
  2647.  
  2648. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2649. Heat Wave: Power 3
  2650. Heat Wave: Power โ†‘ 3
  2651. Color Grid: ๐ŸŸฉ Green
  2652. 1 or more adjacent tiles must be activated
  2653. Move level must be 2 or higher
  2654.  
  2655. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2656. Heat Wave: Move Gauge Refresh 3
  2657. Move: Heat Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2658. Color Grid: ๐ŸŸฅ Red
  2659. 1 or more adjacent tiles must be activated
  2660. Move level must be 2 or higher
  2661.  
  2662. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2663. Heat Wave: Accuracy 10
  2664. Heat Wave: Accuracy โ†‘ 10
  2665. Color Grid: ๐ŸŸฉ Green
  2666. 1 or more adjacent tiles must be activated
  2667. Move level must be 2 or higher
  2668.  
  2669. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2670. Heat Wave: Scorching Touch 4
  2671. Move: Heat Wave Has a chance (50%) of leaving the target burned when the userโ€™s attack move against it is successful.
  2672. Color Grid: ๐ŸŸฅ Red
  2673. 1 or more adjacent tiles must be activated
  2674. Move level must be 3 or higher
  2675.  
  2676. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2677. Heat Wave: Superduper Effective 9
  2678. Move: Heat Wave Powers up moves that are super effective.
  2679. Color Grid: ๐ŸŸฅ Red
  2680. 1 or more adjacent tiles must be activated
  2681. Move level must be 3 or higher
  2682.  
  2683. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2684. Speed 5
  2685. Speed 5
  2686. Color Grid: ๐ŸŸฆ Blue
  2687. 1 or more adjacent tiles must be activated
  2688.  
  2689. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2690. B Hydro Pump: Power 3
  2691. B Hydro Pump: Power โ†‘ 3
  2692. Color Grid: ๐ŸŸฉ Green
  2693. 1 or more adjacent tiles must be activated
  2694.  
  2695. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2696. B Hydro Pump: Power 3
  2697. B Hydro Pump: Power โ†‘ 3
  2698. Color Grid: ๐ŸŸฉ Green
  2699. 1 or more adjacent tiles must be activated
  2700.  
  2701. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2702. B Hydro Pump: Power 3
  2703. B Hydro Pump: Power โ†‘ 3
  2704. Color Grid: ๐ŸŸฉ Green
  2705. 1 or more adjacent tiles must be activated
  2706.  
  2707. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2708. B Hydro Pump: Power 3
  2709. B Hydro Pump: Power โ†‘ 3
  2710. Color Grid: ๐ŸŸฉ Green
  2711. 1 or more adjacent tiles must be activated
  2712. Move level must be 2 or higher
  2713.  
  2714. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2715. Sp. Atk 20
  2716. Sp. Atk 20
  2717. Color Grid: ๐ŸŸฆ Blue
  2718. 1 or more adjacent tiles must be activated
  2719. Move level must be 2 or higher
  2720.  
  2721. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2722. Blazing Belief!: MP Refresh 2
  2723. Move: Blazing Belief! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2724. Color Grid: ๐ŸŸฅ Red
  2725. 1 or more adjacent tiles must be activated
  2726. Move level must be 2 or higher
  2727.  
  2728. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2729. Blazing Belief!: Brain Gain 9
  2730. Move: Blazing Belief! Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  2731. Color Grid: ๐ŸŸฅ Red
  2732. 1 or more adjacent tiles must be activated
  2733. Move level must be 3 or higher
  2734.  
  2735. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2736. Blazing Belief!: Ramp Up 2
  2737. Move: Blazing Belief! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  2738. Color Grid: ๐ŸŸฅ Red
  2739. 1 or more adjacent tiles must be activated
  2740. Move level must be 3 or higher
  2741.  
  2742. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2743. HP 10
  2744. HP 10
  2745. Color Grid: ๐ŸŸฆ Blue
  2746. 1 or more adjacent tiles must be activated
  2747.  
  2748. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2749. Defense 5
  2750. Defense 5
  2751. Color Grid: ๐ŸŸฆ Blue
  2752. 1 or more adjacent tiles must be activated
  2753.  
  2754. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2755. Steam Eruption: Accuracy 5
  2756. Steam Eruption: Accuracy โ†‘ 5
  2757. Color Grid: ๐ŸŸฉ Green
  2758. 1 or more adjacent tiles must be activated
  2759.  
  2760. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2761. Steam Eruption: Power 2
  2762. Steam Eruption: Power โ†‘ 2
  2763. Color Grid: ๐ŸŸช Purple
  2764. 1 or more adjacent tiles must be activated
  2765.  
  2766. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2767. Steam Eruption: Power 2
  2768. Steam Eruption: Power โ†‘ 2
  2769. Color Grid: ๐ŸŸช Purple
  2770. 1 or more adjacent tiles must be activated
  2771. Move level must be 2 or higher
  2772.  
  2773. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2774. Racing Rain 2
  2775. Quickly charges the move gauge when the weather is rainy.
  2776. Color Grid: ๐ŸŸจ Yellow
  2777. 1 or more adjacent tiles must be activated
  2778. Move level must be 2 or higher
  2779.  
  2780. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2781. Raging Rain 2
  2782. Powers up the userโ€™s moves when the weather is rainy.
  2783. Color Grid: ๐ŸŸจ Yellow
  2784. 1 or more adjacent tiles must be activated
  2785. Move level must be 2 or higher
  2786.  
  2787. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2788. Scorching Sync 9
  2789. Powers up the userโ€™s sync move when the target is burned.
  2790. Color Grid: ๐ŸŸจ Yellow
  2791. 1 or more adjacent tiles must be activated
  2792. Move level must be 3 or higher
  2793.  
  2794. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2795. Burn Boost (Special) 2
  2796. Has a chance (30%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by 1 rank when its attack move is successful while the target is burned.
  2797. Color Grid: ๐ŸŸจ Yellow
  2798. 1 or more adjacent tiles must be activated
  2799. Move level must be 3 or higher
  2800.  
  2801. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2802. Nation Creation Hydro Pump: Power 25
  2803. Nation Creation Hydro Pump: Power โ†‘ 25
  2804. Color Grid: ๐ŸŸฉ Green
  2805. 1 or more adjacent tiles must be activated
  2806. Move level must be 3 or higher
  2807.  
  2808. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2809. Nation Creation Hydro Pump: Power 25
  2810. Nation Creation Hydro Pump: Power โ†‘ 25
  2811. Color Grid: ๐ŸŸฉ Green
  2812. 1 or more adjacent tiles must be activated
  2813. Move level must be 3 or higher
  2814.  
  2815.  
  2816. ====================================================
  2817. Trainer : Emma
  2818. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2819. HP 10
  2820. HP 10
  2821. Color Grid: ๐ŸŸฆ Blue
  2822.  
  2823. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2824. Attack 5
  2825. Attack 5
  2826. Color Grid: ๐ŸŸฆ Blue
  2827.  
  2828. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2829. Defense 5
  2830. Defense 5
  2831. Color Grid: ๐ŸŸฆ Blue
  2832.  
  2833. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2834. Attack 5
  2835. Attack 5
  2836. Color Grid: ๐ŸŸฆ Blue
  2837.  
  2838. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2839. Sp. Def 5
  2840. Sp. Def 5
  2841. Color Grid: ๐ŸŸฆ Blue
  2842.  
  2843. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2844. Speed 5
  2845. Speed 5
  2846. Color Grid: ๐ŸŸฆ Blue
  2847.  
  2848. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2849. Virulent Toxin 2
  2850. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  2851. Color Grid: ๐ŸŸจ Yellow
  2852. 1 or more adjacent tiles must be activated
  2853. Move level must be 2 or higher
  2854.  
  2855. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2856. Ruthless Toxin 9
  2857. Lowers one of the targetโ€™s following stats by 2 stat ranks at random when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  2858. Color Grid: ๐ŸŸจ Yellow
  2859. 1 or more adjacent tiles must be activated
  2860. Move level must be 4 or higher
  2861.  
  2862. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2863. Venomous Sync All 9
  2864. Leaves all opposing sync pairs badly poisoned after using the userโ€™s sync move.
  2865. Color Grid: ๐ŸŸจ Yellow
  2866. 1 or more adjacent tiles must be activated
  2867. Move level must be 5 or higher
  2868.  
  2869. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2870. Toxic Power 1
  2871. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  2872. Color Grid: ๐ŸŸจ Yellow
  2873. 1 or more adjacent tiles must be activated
  2874. Move level must be 2 or higher
  2875.  
  2876. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2877. Here We Go!: Catalytic Kick 9
  2878. Move: Here We Go! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  2879. Color Grid: ๐ŸŸฅ Red
  2880. 1 or more adjacent tiles must be activated
  2881. Move level must be 4 or higher
  2882.  
  2883. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2884. Team Evasive Maneuvers 4
  2885. Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the userโ€™s attack move is successful.
  2886. Color Grid: ๐ŸŸจ Yellow
  2887. 1 or more adjacent tiles must be activated
  2888. Move level must be 5 or higher
  2889.  
  2890. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2891. Attack 5
  2892. Attack 5
  2893. Color Grid: ๐ŸŸฆ Blue
  2894. 1 or more adjacent tiles must be activated
  2895.  
  2896. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2897. Defense 5
  2898. Defense 5
  2899. Color Grid: ๐ŸŸฆ Blue
  2900. 1 or more adjacent tiles must be activated
  2901.  
  2902. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2903. Sp. Def 5
  2904. Sp. Def 5
  2905. Color Grid: ๐ŸŸฆ Blue
  2906. 1 or more adjacent tiles must be activated
  2907.  
  2908. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2909. Speed 5
  2910. Speed 5
  2911. Color Grid: ๐ŸŸฆ Blue
  2912. 1 or more adjacent tiles must be activated
  2913.  
  2914. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2915. Poison Fang: Power 4
  2916. Poison Fang: Power โ†‘ 4
  2917. Color Grid: ๐ŸŸฉ Green
  2918. 1 or more adjacent tiles must be activated
  2919.  
  2920. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2921. Poison Fang: Power 4
  2922. Poison Fang: Power โ†‘ 4
  2923. Color Grid: ๐ŸŸฉ Green
  2924. 1 or more adjacent tiles must be activated
  2925.  
  2926. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2927. Poison Fang: Power 4
  2928. Poison Fang: Power โ†‘ 4
  2929. Color Grid: ๐ŸŸฉ Green
  2930. 1 or more adjacent tiles must be activated
  2931. Move level must be 2 or higher
  2932.  
  2933. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2934. Poison Fang: Move Gauge Refresh 3
  2935. Move: Poison Fang Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2936. Color Grid: ๐ŸŸฅ Red
  2937. 1 or more adjacent tiles must be activated
  2938. Move level must be 2 or higher
  2939.  
  2940. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2941. Attack 20
  2942. Attack 20
  2943. Color Grid: ๐ŸŸฆ Blue
  2944. 1 or more adjacent tiles must be activated
  2945. Move level must be 2 or higher
  2946.  
  2947. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2948. Toxic Power 3
  2949. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  2950. Color Grid: ๐ŸŸจ Yellow
  2951. 1 or more adjacent tiles must be activated
  2952. Move level must be 3 or higher
  2953.  
  2954. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2955. Super Toxic 4
  2956. Has a chance (50%) of applying the Supereffectiveย โ†‘ Next effect to the user when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent.
  2957. Color Grid: ๐ŸŸจ Yellow
  2958. 1 or more adjacent tiles must be activated
  2959. Move level must be 3 or higher
  2960.  
  2961. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2962. Speed 5
  2963. Speed 5
  2964. Color Grid: ๐ŸŸฆ Blue
  2965. 1 or more adjacent tiles must be activated
  2966.  
  2967. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2968. Sp. Def 5
  2969. Sp. Def 5
  2970. Color Grid: ๐ŸŸฆ Blue
  2971. 1 or more adjacent tiles must be activated
  2972.  
  2973. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2974. Defense 5
  2975. Defense 5
  2976. Color Grid: ๐ŸŸฆ Blue
  2977. 1 or more adjacent tiles must be activated
  2978.  
  2979. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2980. Attack 5
  2981. Attack 5
  2982. Color Grid: ๐ŸŸฆ Blue
  2983. 1 or more adjacent tiles must be activated
  2984.  
  2985. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2986. B Cross Poison: Power 2
  2987. B Cross Poison: Power โ†‘ 2
  2988. Color Grid: ๐ŸŸฉ Green
  2989. 1 or more adjacent tiles must be activated
  2990.  
  2991. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2992. B Cross Poison: Power 2
  2993. B Cross Poison: Power โ†‘ 2
  2994. Color Grid: ๐ŸŸฉ Green
  2995. 1 or more adjacent tiles must be activated
  2996.  
  2997. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2998. B Cross Poison: Power 2
  2999. B Cross Poison: Power โ†‘ 2
  3000. Color Grid: ๐ŸŸฉ Green
  3001. 1 or more adjacent tiles must be activated
  3002. Move level must be 2 or higher
  3003.  
  3004. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3005. Toxic Hit (Attack โ†‘) 4
  3006. Has a chance (50%) of raising the userโ€™s Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
  3007. Color Grid: ๐ŸŸจ Yellow
  3008. 1 or more adjacent tiles must be activated
  3009. Move level must be 2 or higher
  3010.  
  3011. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3012. Toxic Hit (Speed โ†‘) 9
  3013. Raises the userโ€™s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
  3014. Color Grid: ๐ŸŸจ Yellow
  3015. 1 or more adjacent tiles must be activated
  3016. Move level must be 2 or higher
  3017.  
  3018. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3019. Inertia
  3020. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  3021. Color Grid: ๐ŸŸจ Yellow
  3022. 1 or more adjacent tiles must be activated
  3023. Move level must be 3 or higher
  3024.  
  3025. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3026. Ramming Speed
  3027. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  3028. Color Grid: ๐ŸŸจ Yellow
  3029. 1 or more adjacent tiles must be activated
  3030. Move level must be 3 or higher
  3031.  
  3032. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3033. HP 10
  3034. HP 10
  3035. Color Grid: ๐ŸŸฆ Blue
  3036. 1 or more adjacent tiles must be activated
  3037.  
  3038. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3039. Speed 5
  3040. Speed 5
  3041. Color Grid: ๐ŸŸฆ Blue
  3042. 1 or more adjacent tiles must be activated
  3043.  
  3044. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3045. Unflappable
  3046. Prevents the user from flinching.
  3047. Color Grid: ๐ŸŸจ Yellow
  3048. 1 or more adjacent tiles must be activated
  3049.  
  3050. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3051. Poison Fang: Power 4
  3052. Poison Fang: Power โ†‘ 4
  3053. Color Grid: ๐ŸŸฉ Green
  3054. 1 or more adjacent tiles must be activated
  3055.  
  3056. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3057. Poison Fang: Power 4
  3058. Poison Fang: Power โ†‘ 4
  3059. Color Grid: ๐ŸŸฉ Green
  3060. 1 or more adjacent tiles must be activated
  3061. Move level must be 2 or higher
  3062.  
  3063. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3064. Here We Go!: MP Refresh 2
  3065. Move: Here We Go! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3066. Color Grid: ๐ŸŸฅ Red
  3067. 1 or more adjacent tiles must be activated
  3068. Move level must be 2 or higher
  3069.  
  3070. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3071. Here We Go!: Slippery 1
  3072. Move: Here We Go! Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  3073. Color Grid: ๐ŸŸฅ Red
  3074. 1 or more adjacent tiles must be activated
  3075. Move level must be 2 or higher
  3076.  
  3077. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3078. Poisonous Acceleration 2
  3079. Quickly charges the move gauge when the zone is a Poison Zone.
  3080. Color Grid: ๐ŸŸจ Yellow
  3081. 1 or more adjacent tiles must be activated
  3082. Move level must be 3 or higher
  3083.  
  3084. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3085. Rejuvenate 6
  3086. Charges the userโ€™s move gauge by 6 after using a sync move.
  3087. Color Grid: ๐ŸŸจ Yellow
  3088. 1 or more adjacent tiles must be activated
  3089. Move level must be 3 or higher
  3090.  
  3091. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3092. HP 10
  3093. HP 10
  3094. Color Grid: ๐ŸŸฆ Blue
  3095. 1 or more adjacent tiles must be activated
  3096.  
  3097. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3098. Attack 5
  3099. Attack 5
  3100. Color Grid: ๐ŸŸฆ Blue
  3101. 1 or more adjacent tiles must be activated
  3102.  
  3103. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3104. Antitoxin
  3105. Prevents the user from getting poisoned or badly poisoned.
  3106. Color Grid: ๐ŸŸจ Yellow
  3107. 1 or more adjacent tiles must be activated
  3108.  
  3109. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3110. B Cross Poison: Power 2
  3111. B Cross Poison: Power โ†‘ 2
  3112. Color Grid: ๐ŸŸช Purple
  3113. 1 or more adjacent tiles must be activated
  3114.  
  3115. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3116. B Cross Poison: Power 2
  3117. B Cross Poison: Power โ†‘ 2
  3118. Color Grid: ๐ŸŸช Purple
  3119. 1 or more adjacent tiles must be activated
  3120. Move level must be 2 or higher
  3121.  
  3122. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3123. Master Healer 1
  3124. Increases the amount of HP restored by the userโ€™s healing moves.
  3125. Color Grid: ๐ŸŸจ Yellow
  3126. 1 or more adjacent tiles must be activated
  3127. Move level must be 2 or higher
  3128.  
  3129. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3130. Toxic Chance 3
  3131. Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful.
  3132. Color Grid: ๐ŸŸจ Yellow
  3133. 1 or more adjacent tiles must be activated
  3134. Move level must be 2 or higher
  3135.  
  3136. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3137. Adrenaline 1
  3138. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  3139. Color Grid: ๐ŸŸจ Yellow
  3140. 1 or more adjacent tiles must be activated
  3141. Move level must be 3 or higher
  3142.  
  3143. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3144. Potion: MP Refresh 2
  3145. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3146. Color Grid: ๐ŸŸฅ Red
  3147. 1 or more adjacent tiles must be activated
  3148. Move level must be 3 or higher
  3149.  
  3150. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3151. Case Closed Cross Poison: Power 25
  3152. Case Closed Cross Poison: Power โ†‘ 25
  3153. Color Grid: ๐ŸŸฉ Green
  3154. 1 or more adjacent tiles must be activated
  3155. Move level must be 3 or higher
  3156.  
  3157. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3158. Case Closed Cross Poison: Power 25
  3159. Case Closed Cross Poison: Power โ†‘ 25
  3160. Color Grid: ๐ŸŸฉ Green
  3161. 1 or more adjacent tiles must be activated
  3162. Move level must be 3 or higher
  3163.  
  3164.  
  3165. ====================================================
  3166.  
  3167.  
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