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- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackBountyHunterF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackBountyHunterGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackBountyHunter.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackDemolition.nif
- 112 BSXFlags: Added missing BSXFlags
- 112 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackDemolitionF.nif
- 109 BSXFlags: Added missing BSXFlags
- 109 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackDemolitionGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackAmmoGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackAmmo.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackAmmoF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackMedical.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated"
- 4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 10 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackMedicalF.nif
- 139 BSXFlags: Added missing BSXFlags
- 139 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackScout.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Articulated"
- 4 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 12 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 16 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackSpecOpsStandard.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackSpecOpsStandardF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackScoutF.nif
- 129 BSXFlags: Added missing BSXFlags
- 129 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackSpecOpsStandardGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackMedicalGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackStandard.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackScoutGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackStandardF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackStandardGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackEngineer.nif
- 152 BSXFlags: Added missing BSXFlags
- 152 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackEngineerF.nif
- 149 BSXFlags: Added missing BSXFlags
- 149 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadset.nif
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackSuppliesF.nif
- 123 BSXFlags: Added missing BSXFlags
- 123 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackSupplies.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackEngineerGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackSuppliesGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetF.nif
- 99 BSXFlags: Added missing BSXFlags
- 99 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerAssaultOutfit.nif
- 233 BSXFlags: Added missing BSXFlags
- 233 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackTechF.nif
- 135 BSXFlags: Added missing BSXFlags
- 135 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerAssaultOutfitF.nif
- 232 BSXFlags: Added missing BSXFlags
- 232 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackTech.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetGogglesF.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetGoggles.nif
- 117 BSXFlags: Added missing BSXFlags
- 117 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBackpackTechGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetV2.nif
- 128 BSXFlags: Added missing BSXFlags
- 128 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerAmmunitionCarrier.nif
- 231 BSXFlags: Added missing BSXFlags
- 231 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerAmmunitionCarrierF.nif
- 244 BSXFlags: Added missing BSXFlags
- 244 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetV2F.nif
- 127 BSXFlags: Added missing BSXFlags
- 127 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclava.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaF.nif
- 96 BSXFlags: Added missing BSXFlags
- 96 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaGlasses.nif
- 105 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 105 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 105 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 105 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 107 BSXFlags: Added missing BSXFlags
- 107 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaGlassesF.nif
- 99 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 99 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 99 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 99 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 106 BSXFlags: Added missing BSXFlags
- 106 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetV2Goggles.nif
- 143 BSXFlags: Added missing BSXFlags
- 143 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetV2GO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaGlassesHeadset.nif
- 105 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 105 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 105 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 105 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 117 BSXFlags: Added missing BSXFlags
- 117 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaHeadsetF.nif
- 106 BSXFlags: Added missing BSXFlags
- 106 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBalaclavaHeadsetV2GogglesF.nif
- 142 BSXFlags: Added missing BSXFlags
- 142 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaHeadset.nif
- 107 BSXFlags: Added missing BSXFlags
- 107 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsBalaclavaGlassesHeadsetF.nif
- 109 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 109 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 109 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 109 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsHeadset.nif
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsHeadsetF.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsHeadsetLH.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsHeadsetLHF.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsWithGasmaskHeadsetF.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclava.nif
- 84 BSXFlags: Added missing BSXFlags
- 84 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaF.nif
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsWithGasmaskHeadsetLHF.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsWithGasmaskHeadset.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBackwardsWithGasmaskHeadsetLH.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaGlasses.nif
- 81 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 81 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 81 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 81 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaGlassesF.nif
- 94 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 94 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 94 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 94 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 101 BSXFlags: Added missing BSXFlags
- 101 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaHeadset.nif
- 107 BSXFlags: Added missing BSXFlags
- 107 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaHeadsetF.nif
- 106 BSXFlags: Added missing BSXFlags
- 106 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaGlassesHeadset.nif
- 104 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 104 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 104 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 104 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 117 BSXFlags: Added missing BSXFlags
- 117 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaGlassesHeadsetF.nif
- 109 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 109 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 109 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 109 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapBalaclavaHeadsetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetCMF.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetF.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetCM.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetLH.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetLHF.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadset.nif
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetWithGasmask.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetWithGasmaskGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetWithGasmaskF.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetWithGasmaskLHF.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBaseballCapHeadsetWithGasmaskLH.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanie.nif
- 75 BSXFlags: Added missing BSXFlags
- 75 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieGasmask.nif
- 81 BSXFlags: Added missing BSXFlags
- 81 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieHeadsetF.nif
- 121 BSXFlags: Added missing BSXFlags
- 121 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieGasmaskHeadsetF.nif
- 127 BSXFlags: Added missing BSXFlags
- 127 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieHeadset.nif
- 98 BSXFlags: Added missing BSXFlags
- 98 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieGasmaskHeadset.nif
- 104 BSXFlags: Added missing BSXFlags
- 104 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieHeadsetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBeanieGasmaskHeadsetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitHood.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitHoodF.nif
- 95 BSXFlags: Added missing BSXFlags
- 95 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitHoodV2.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitHoodV2F.nif
- 120 BSXFlags: Added missing BSXFlags
- 120 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherHelmet.nif
- 133 BSXFlags: Added missing BSXFlags
- 133 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherHelmetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherOutfitGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherHelmetF.nif
- 132 BSXFlags: Added missing BSXFlags
- 132 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherOutfit1stPersonF.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherOutfit1stPerson.nif
- 96 BSXFlags: Added missing BSXFlags
- 96 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitV2.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBrokerOutfit.nif
- 157 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 157 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 157 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 157 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 222 BSXFlags: Added missing BSXFlags
- 222 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearHoodie.nif
- 167 BSXFlags: Added missing BSXFlags
- 167 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearFlannelshirtF.nif
- 166 BSXFlags: Added missing BSXFlags
- 166 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearFlannelshirt.nif
- 170 BSXFlags: Added missing BSXFlags
- 170 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearHoodieF.nif
- 179 BSXFlags: Added missing BSXFlags
- 179 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfit.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBrokerOutfitF.nif
- 146 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 146 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 146 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 146 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 216 BSXFlags: Added missing BSXFlags
- 216 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitV2F.nif
- 194 BSXFlags: Added missing BSXFlags
- 194 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBHOutfitF.nif
- 194 BSXFlags: Added missing BSXFlags
- 194 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearHoodieSleeveless.nif
- 182 BSXFlags: Added missing BSXFlags
- 182 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearHoodieSleevelessF.nif
- 184 BSXFlags: Added missing BSXFlags
- 184 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherOutfitF.nif
- 180 BSXFlags: Added missing BSXFlags
- 180 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerBreacherOutfit.nif
- 180 BSXFlags: Added missing BSXFlags
- 180 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearTshirt.nif
- 161 BSXFlags: Added missing BSXFlags
- 161 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCasualwearTshirtF.nif
- 164 BSXFlags: Added missing BSXFlags
- 164 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaF.nif
- 111 BSXFlags: Added missing BSXFlags
- 111 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclava.nif
- 104 BSXFlags: Added missing BSXFlags
- 104 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatFatiguesTrooper.nif
- 187 BSXFlags: Added missing BSXFlags
- 187 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaNVG.nif
- 107 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 129 BSXFlags: Added missing BSXFlags
- 129 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBandage.nif
- 96 BSXFlags: Added missing BSXFlags
- 96 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaNVGF.nif
- 116 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 138 BSXFlags: Added missing BSXFlags
- 138 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatFatiguesTrooperF.nif
- 184 BSXFlags: Added missing BSXFlags
- 184 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaWithGlasses.nif
- 112 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 112 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 112 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 112 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 114 BSXFlags: Added missing BSXFlags
- 114 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaWithGlassesF.nif
- 88 BSEffectShaderProperty\Source Texture: Path changed from "Clothes/Mobsters/Glasses_d.dds" to "textures/Clothes/Mobsters/Glasses_d.dds"
- 88 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 88 BSEffectShaderProperty\Normal Texture: Path changed from "Clothes/Mobsters/Glasses_n.dds" to "textures/Clothes/Mobsters/Glasses_n.dds"
- 88 BSEffectShaderProperty\Env Mask Texture: Path changed from "Clothes/Mobsters/Glasses_M.dds" to "textures/Clothes/Mobsters/Glasses_M.dds"
- 121 BSXFlags: Added missing BSXFlags
- 121 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaNVGUp.nif
- 107 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 124 BSXFlags: Added missing BSXFlags
- 124 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaNVGGO.nif
- 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBalaclavaNVGUpF.nif
- 116 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 133 BSXFlags: Added missing BSXFlags
- 133 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetBandageF.nif
- 98 BSXFlags: Added missing BSXFlags
- 98 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatFatiguesTrooperHeavy.nif
- 178 BSXFlags: Added missing BSXFlags
- 178 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatFatiguesTrooperV2.nif
- 197 BSXFlags: Added missing BSXFlags
- 197 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclops.nif
- 100 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 117 BSXFlags: Added missing BSXFlags
- 117 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatFatiguesTrooperV2F.nif
- 194 BSXFlags: Added missing BSXFlags
- 194 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatFatiguesTrooperHeavyF.nif
- 183 BSXFlags: Added missing BSXFlags
- 183 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsBalaclava.nif
- 112 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 129 BSXFlags: Added missing BSXFlags
- 129 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsBalaclavaF.nif
- 147 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 164 BSXFlags: Added missing BSXFlags
- 164 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsGO.nif
- 108 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsF.nif
- 116 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 143 BSXFlags: Added missing BSXFlags
- 143 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsBalaclavaUp.nif
- 107 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 124 BSXFlags: Added missing BSXFlags
- 124 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsBalaclavaGO.nif
- 113 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsUp.nif
- 95 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 112 BSXFlags: Added missing BSXFlags
- 112 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsBalaclavaUpF.nif
- 142 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMask.nif
- 144 BSXFlags: Added missing BSXFlags
- 144 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetCyclopsUpF.nif
- 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 138 BSXFlags: Added missing BSXFlags
- 138 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskFatigues.nif
- 108 BSXFlags: Added missing BSXFlags
- 108 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskF.nif
- 144 BSXFlags: Added missing BSXFlags
- 144 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskFatiguesF.nif
- 106 BSXFlags: Added missing BSXFlags
- 106 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGoggles.nif
- 126 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 126 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 126 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 126 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesUp.nif
- 154 BSXFlags: Added missing BSXFlags
- 154 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesF.nif
- 126 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 126 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 126 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 126 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesFatigues.nif
- 90 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 90 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 90 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 90 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 123 BSXFlags: Added missing BSXFlags
- 123 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesFatiguesF.nif
- 94 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 94 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 94 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 94 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 121 BSXFlags: Added missing BSXFlags
- 121 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesV1.nif
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesV1Fatigues.nif
- 118 BSXFlags: Added missing BSXFlags
- 118 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesUpF.nif
- 154 BSXFlags: Added missing BSXFlags
- 154 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesV1FatiguesF.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesUpFatigues.nif
- 118 BSXFlags: Added missing BSXFlags
- 118 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesV1F.nif
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGoggles.nif
- 80 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 80 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 80 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 80 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetFaceMaskGogglesUpFatiguesF.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesF.nif
- 80 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 80 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 80 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 80 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesBalaclava.nif
- 119 BSXFlags: Added missing BSXFlags
- 119 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesBalaclavaF.nif
- 126 BSXFlags: Added missing BSXFlags
- 126 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesUp.nif
- 98 BSXFlags: Added missing BSXFlags
- 98 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetLightF.nif
- 89 BSXFlags: Added missing BSXFlags
- 89 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesUpF.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesUpBalaclavaF.nif
- 121 BSXFlags: Added missing BSXFlags
- 121 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetGogglesUpBalaclava.nif
- 114 BSXFlags: Added missing BSXFlags
- 114 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetLight.nif
- 87 BSXFlags: Added missing BSXFlags
- 87 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskSkullV1AF.nif
- 76 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 76 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 76 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 76 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskV1AF.nif
- 76 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 76 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 76 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 76 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskSkullV1A.nif
- 76 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 76 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 76 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 76 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskVisor.nif
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskV1A.nif
- 76 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 76 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 76 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 76 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskVisorF.nif
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskVisorSkull.nif
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskVisorSkullF.nif
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskVisorV2Skull.nif
- 79 BSXFlags: Added missing BSXFlags
- 79 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetMaskVisorV2.nif
- 79 BSXFlags: Added missing BSXFlags
- 79 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetVisor.nif
- 64 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 64 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 64 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 64 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetNVGUp.nif
- 95 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 112 BSXFlags: Added missing BSXFlags
- 112 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetNVG.nif
- 70 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 117 BSXFlags: Added missing BSXFlags
- 117 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetNVGGO.nif
- 109 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetReconGO.nif
- 68 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetVisorF.nif
- 67 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 67 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 67 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 67 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetRecon.nif
- 116 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 118 BSXFlags: Added missing BSXFlags
- 118 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetReconF.nif
- 116 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 118 BSXFlags: Added missing BSXFlags
- 118 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetVisorV1F.nif
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetNVGUpF.nif
- 106 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 138 BSXFlags: Added missing BSXFlags
- 138 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetVisorV1GO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetNVGF.nif
- 96 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 143 BSXFlags: Added missing BSXFlags
- 143 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatMask.nif
- 20 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 20 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 20 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 20 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 32 BSXFlags: Added missing BSXFlags
- 32 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetVisorV1.nif
- 103 BSXFlags: Added missing BSXFlags
- 103 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatMaskF.nif
- 20 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 20 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 20 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 20 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 32 BSXFlags: Added missing BSXFlags
- 32 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatMaskSkull.nif
- 20 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 20 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 20 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 20 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 32 BSXFlags: Added missing BSXFlags
- 32 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetReconMK2GO.nif
- 117 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatMaskSkullF.nif
- 20 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 20 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 20 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 20 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 32 BSXFlags: Added missing BSXFlags
- 32 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetReconMK2.nif
- 111 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 123 BSXFlags: Added missing BSXFlags
- 123 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitGrunt1stPersonF.nif
- 110 BSXFlags: Added missing BSXFlags
- 110 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatHelmetReconMK2F.nif
- 137 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 149 BSXFlags: Added missing BSXFlags
- 149 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitGrunt1stPerson.nif
- 93 BSXFlags: Added missing BSXFlags
- 93 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptHelmet.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "armor/fatigues/helmet_d.dds" to "textures/armor/fatigues/helmet_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "armor/fatigues/helmet_n.dds" to "textures/armor/fatigues/helmet_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "armor/fatigues/helmet_s.dds" to "textures/armor/fatigues/helmet_s.dds"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptHelmetF.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "armor/fatigues/helmet_d.dds" to "textures/armor/fatigues/helmet_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "armor/fatigues/helmet_n.dds" to "textures/armor/fatigues/helmet_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "armor/fatigues/helmet_s.dds" to "textures/armor/fatigues/helmet_s.dds"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptOutfitGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptOutfitF.nif
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptOutfitTankTopGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptOutfitTankTop.nif
- 88 BSXFlags: Added missing BSXFlags
- 88 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfit.nif
- 172 BSXFlags: Added missing BSXFlags
- 172 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorCapHood.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptOutfit.nif
- 86 BSXFlags: Added missing BSXFlags
- 86 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorCapHoodF.nif
- 96 BSXFlags: Added missing BSXFlags
- 96 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorCapHoodV2.nif
- 99 BSXFlags: Added missing BSXFlags
- 99 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerConscriptOutfitTankTopF.nif
- 150 BSXFlags: Added missing BSXFlags
- 150 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorCapHoodV2F.nif
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitF.nif
- 180 BSXFlags: Added missing BSXFlags
- 180 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitGruntF.nif
- 185 BSXFlags: Added missing BSXFlags
- 185 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitTrooper.nif
- 177 BSXFlags: Added missing BSXFlags
- 177 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitGrunt.nif
- 178 BSXFlags: Added missing BSXFlags
- 178 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitTrooperF.nif
- 203 BSXFlags: Added missing BSXFlags
- 203 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2Sleeves1stPerson.nif
- 110 BSXFlags: Added missing BSXFlags
- 110 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitCommander.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2Sleeves1stPersonF.nif
- 109 BSXFlags: Added missing BSXFlags
- 109 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractor.nif
- 204 BSXFlags: Added missing BSXFlags
- 204 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorF.nif
- 205 BSXFlags: Added missing BSXFlags
- 205 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerCombatOutfitCommanderF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2HoodDown.nif
- 249 BSXFlags: Added missing BSXFlags
- 249 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2HoodDownF.nif
- 251 BSXFlags: Added missing BSXFlags
- 251 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2HoodUpF.nif
- 246 BSXFlags: Added missing BSXFlags
- 246 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2HoodUp.nif
- 240 BSXFlags: Added missing BSXFlags
- 240 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2Sleeveless.nif
- 255 BSXFlags: Added missing BSXFlags
- 255 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2SleevelessF.nif
- 257 BSXFlags: Added missing BSXFlags
- 257 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2SleevesHoodUp.nif
- 251 BSXFlags: Added missing BSXFlags
- 251 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV2SleevesHoodUpF.nif
- 257 BSXFlags: Added missing BSXFlags
- 257 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3F.nif
- 232 BSXFlags: Added missing BSXFlags
- 232 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV41stPerson.nif
- 123 BSXFlags: Added missing BSXFlags
- 123 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3.nif
- 227 BSXFlags: Added missing BSXFlags
- 227 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV41stPersonF.nif
- 125 BSXFlags: Added missing BSXFlags
- 125 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3HoodUpF.nif
- 225 BSXFlags: Added missing BSXFlags
- 225 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3HoodUp.nif
- 217 BSXFlags: Added missing BSXFlags
- 217 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3SleevelessF.nif
- 242 BSXFlags: Added missing BSXFlags
- 242 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcer1stPerson.nif
- 99 BSXFlags: Added missing BSXFlags
- 99 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3Sleeveless.nif
- 233 BSXFlags: Added missing BSXFlags
- 233 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3SleevelessHoodUp.nif
- 227 BSXFlags: Added missing BSXFlags
- 227 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcer1stPersonF.nif
- 79 BSXFlags: Added missing BSXFlags
- 79 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmet.nif
- 51 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 51 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 51 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 51 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 68 BSXFlags: Added missing BSXFlags
- 68 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV3SleevelessHoodUpF.nif
- 236 BSXFlags: Added missing BSXFlags
- 236 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetF.nif
- 75 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 75 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 75 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 75 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV4.nif
- 224 BSXFlags: Added missing BSXFlags
- 224 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetGO.nif
- 45 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 45 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 45 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 45 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetLowered.nif
- 50 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 50 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 50 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 50 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 67 BSXFlags: Added missing BSXFlags
- 67 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetLoweredF.nif
- 75 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 75 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 75 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 75 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV4F.nif
- 228 BSXFlags: Added missing BSXFlags
- 228 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV5.nif
- 267 BSXFlags: Added missing BSXFlags
- 267 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetWithGasmask.nif
- 66 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 66 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 66 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 66 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 68 BSXFlags: Added missing BSXFlags
- 68 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetWithGasmaskGO.nif
- 45 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 45 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 45 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 45 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetWithGasmaskF.nif
- 91 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 91 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 91 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 91 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 93 BSXFlags: Added missing BSXFlags
- 93 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetWithGasmaskLowered.nif
- 66 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 66 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 66 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 66 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 68 BSXFlags: Added missing BSXFlags
- 68 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerRiotHelmetWithGasmaskLoweredF.nif
- 91 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 91 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 91 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 91 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 93 BSXFlags: Added missing BSXFlags
- 93 BSXFlags: Flags set to "Animated | Addon | External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerContractorV5F.nif
- 264 BSXFlags: Added missing BSXFlags
- 264 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEngineerOutfit1stPerson.nif
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerOutfit.nif
- 192 BSXFlags: Added missing BSXFlags
- 192 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerDemoOutfit.nif
- 232 BSXFlags: Added missing BSXFlags
- 232 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEngineerOutfitF1stPerson.nif
- 111 BSXFlags: Added missing BSXFlags
- 111 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMask.nif
- 108 BSXFlags: Added missing BSXFlags
- 108 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerDemoOutfitF.nif
- 235 BSXFlags: Added missing BSXFlags
- 235 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskF.nif
- 101 BSXFlags: Added missing BSXFlags
- 101 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskFatigues.nif
- 83 BSXFlags: Added missing BSXFlags
- 83 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEnforcerOutfitF.nif
- 194 BSXFlags: Added missing BSXFlags
- 194 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskFatiguesF.nif
- 70 BSXFlags: Added missing BSXFlags
- 70 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskLoweredF.nif
- 44 BSXFlags: Added missing BSXFlags
- 44 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskLowered.nif
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskLoweredFatigues.nif
- 83 BSXFlags: Added missing BSXFlags
- 83 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFaceMaskLoweredFatiguesF.nif
- 81 BSXFlags: Added missing BSXFlags
- 81 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerFatigues.nif
- 125 BSXFlags: Added missing BSXFlags
- 125 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerGogglesTransparent.nif
- 16 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 16 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 16 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 18 BSXFlags: Added missing BSXFlags
- 18 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerGogglesTransparentF.nif
- 16 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 16 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 16 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 18 BSXFlags: Added missing BSXFlags
- 18 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeadset.nif
- 89 BSXFlags: Added missing BSXFlags
- 89 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeadsetF.nif
- 89 BSXFlags: Added missing BSXFlags
- 89 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeadsetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeadsetV2.nif
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyHelmetVisorF.nif
- 30 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 30 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 30 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 30 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 32 BSXFlags: Added missing BSXFlags
- 32 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeadsetV2GO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyHelmetVisor.nif
- 30 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 30 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 30 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 30 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 32 BSXFlags: Added missing BSXFlags
- 32 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyHelmetV2.nif
- 82 BSXFlags: Added missing BSXFlags
- 82 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeadsetV2F.nif
- 101 BSXFlags: Added missing BSXFlags
- 101 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyHelmetV2F.nif
- 82 BSXFlags: Added missing BSXFlags
- 82 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyOutfit1stPerson.nif
- 106 BSXFlags: Added missing BSXFlags
- 106 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyOutfitF1stPerson.nif
- 125 BSXFlags: Added missing BSXFlags
- 125 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHelmetGogglesGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHelmetGogglesUp.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHelmetGogglesF.nif
- 115 BSXFlags: Added missing BSXFlags
- 115 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHelmetGoggles.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEngineerOutfit.nif
- 280 BSXFlags: Added missing BSXFlags
- 280 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHelmetGogglesUpF.nif
- 115 BSXFlags: Added missing BSXFlags
- 115 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHelmetGogglesUpGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerEngineerOutfitF.nif
- 278 BSXFlags: Added missing BSXFlags
- 278 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyOutfit.nif
- 168 BSXFlags: Added missing BSXFlags
- 168 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacket1stPerson.nif
- 99 BSXFlags: Added missing BSXFlags
- 99 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacketSleeveless1stPerson.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyOutfitFull.nif
- 163 BSXFlags: Added missing BSXFlags
- 163 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacketSleeveless1stPersonF.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacketF1stPerson.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJumpsuit.nif
- 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 70 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/RedRocketJumpsuit/RedRocketJumpsuit_d.dds" to "textures/Clothes/RedRocketJumpsuit/RedRocketJumpsuit_d.dds"
- 70 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/RedRocketJumpsuit/RedRocketJumpsuit_n.dds" to "textures/Clothes/RedRocketJumpsuit/RedRocketJumpsuit_n.dds"
- 70 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/RedRocketJumpsuit/RedRocketJumpsuit_s.dds" to "textures/Clothes/RedRocketJumpsuit/RedRocketJumpsuit_s.dds"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJumpsuitF.nif
- 66 BSShaderTextureSet\Textures\Textures #0: Path changed from "Actors/Character/BaseHumanFemale/FemaleBody_d.dds" to "textures/Actors/Character/BaseHumanFemale/FemaleBody_d.dds"
- 66 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanFemale/FemaleBody_n.DDS" to "textures/Actors/Character/BaseHumanFemale/FemaleBody_n.DDS"
- 66 BSShaderTextureSet\Textures\Textures #7: Path changed from "Actors/Character/BaseHumanFemale/FemaleBody_s.dds" to "textures/Actors/Character/BaseHumanFemale/FemaleBody_s.dds"
- 71 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/RedRocketJumpsuit/RedRocketJumpsuit_d.dds" to "textures/Clothes/RedRocketJumpsuit/RedRocketJumpsuit_d.dds"
- 71 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/RedRocketJumpsuit/RedRocketJumpsuit_n.dds" to "textures/Clothes/RedRocketJumpsuit/RedRocketJumpsuit_n.dds"
- 71 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/RedRocketJumpsuit/RedRocketJumpsuit_s.dds" to "textures/Clothes/RedRocketJumpsuit/RedRocketJumpsuit_s.dds"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacket.nif
- 152 BSXFlags: Added missing BSXFlags
- 152 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyOutfitF.nif
- 186 BSXFlags: Added missing BSXFlags
- 186 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerHeavyOutfitFullF.nif
- 173 BSXFlags: Added missing BSXFlags
- 173 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacketF.nif
- 166 BSXFlags: Added missing BSXFlags
- 166 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacketSleevelessF.nif
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerJacketSleeveless.nif
- 153 BSXFlags: Added missing BSXFlags
- 153 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV4.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV1.nif
- 155 BSXFlags: Added missing BSXFlags
- 155 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV1F.nif
- 158 BSXFlags: Added missing BSXFlags
- 158 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV4F.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV2F.nif
- 157 BSXFlags: Added missing BSXFlags
- 157 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV5.nif
- 125 BSXFlags: Added missing BSXFlags
- 125 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV2.nif
- 156 BSXFlags: Added missing BSXFlags
- 156 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV5F.nif
- 129 BSXFlags: Added missing BSXFlags
- 129 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmet.nif
- 78 BSXFlags: Added missing BSXFlags
- 78 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetGO.nif
- 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetF.nif
- 1 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetGoggles.nif
- 92 BSXFlags: Added missing BSXFlags
- 92 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV3.nif
- 182 BSXFlags: Added missing BSXFlags
- 182 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetGogglesGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetGogglesF.nif
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetGogglesUp.nif
- 124 BSXFlags: Added missing BSXFlags
- 124 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetGogglesUpF.nif
- 124 BSXFlags: Added missing BSXFlags
- 124 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetMask.nif
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerKevlarVestV3F.nif
- 173 BSXFlags: Added missing BSXFlags
- 173 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetMaskGO.nif
- 1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerLightHelmetMaskF.nif
- 101 BSXFlags: Added missing BSXFlags
- 101 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerMedicHelmet.nif
- 16 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 16 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 16 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 16 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 23 BSXFlags: Added missing BSXFlags
- 23 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerMedicHelmetF.nif
- 21 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 21 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 21 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 21 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 28 BSXFlags: Added missing BSXFlags
- 28 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOfficerFlannelShirt1stPerson.nif
- 108 BSXFlags: Added missing BSXFlags
- 108 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOfficerFlannelShirt1stPersonF.nif
- 111 BSXFlags: Added missing BSXFlags
- 111 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfit1stPerson.nif
- 89 BSXFlags: Added missing BSXFlags
- 89 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfit1stPersonF.nif
- 86 BSXFlags: Added missing BSXFlags
- 86 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitHoodMask.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitHoodMaskF.nif
- 97 BSXFlags: Added missing BSXFlags
- 97 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOfficerFlannelShirt.nif
- 159 BSXFlags: Added missing BSXFlags
- 159 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2GO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2Sleeveless1stPerson.nif
- 110 BSXFlags: Added missing BSXFlags
- 110 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2Sleeveless1stPersonF.nif
- 99 BSXFlags: Added missing BSXFlags
- 99 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOfficerFlannelShirtF.nif
- 165 BSXFlags: Added missing BSXFlags
- 165 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitCorporal1stPerson.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitCorporal1stPersonF.nif
- 105 BSXFlags: Added missing BSXFlags
- 105 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitHoodDown.nif
- 227 BSXFlags: Added missing BSXFlags
- 227 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitHood.nif
- 208 BSXFlags: Added missing BSXFlags
- 208 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitHoodDownF.nif
- 226 BSXFlags: Added missing BSXFlags
- 226 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitLieutenant1stPerson.nif
- 115 BSXFlags: Added missing BSXFlags
- 115 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitHoodF.nif
- 219 BSXFlags: Added missing BSXFlags
- 219 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitNoHood.nif
- 221 BSXFlags: Added missing BSXFlags
- 221 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitLieutenant1stPersonF.nif
- 98 BSXFlags: Added missing BSXFlags
- 98 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2.nif
- 219 BSXFlags: Added missing BSXFlags
- 219 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitCorporal.nif
- 194 BSXFlags: Added missing BSXFlags
- 194 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitNoHoodF.nif
- 219 BSXFlags: Added missing BSXFlags
- 219 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2F.nif
- 219 BSXFlags: Added missing BSXFlags
- 219 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitCorporalF.nif
- 183 BSXFlags: Added missing BSXFlags
- 183 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitPrivate1stPerson.nif
- 72 BSXFlags: Added missing BSXFlags
- 72 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2Sleeveless.nif
- 258 BSXFlags: Added missing BSXFlags
- 258 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitPrivate1stPersonF.nif
- 85 BSXFlags: Added missing BSXFlags
- 85 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOperatorOutfitV2SleevelessF.nif
- 260 BSXFlags: Added missing BSXFlags
- 260 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitPrivate.nif
- 166 BSXFlags: Added missing BSXFlags
- 166 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitSergeant1stPerson.nif
- 100 BSXFlags: Added missing BSXFlags
- 100 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitSergeant1stPersonF.nif
- 108 BSXFlags: Added missing BSXFlags
- 108 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPilotHelmet.nif
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitPrivateF.nif
- 153 BSXFlags: Added missing BSXFlags
- 153 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPilotHelmetF.nif
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPilotHelmetGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitLieutenant.nif
- 274 BSXFlags: Added missing BSXFlags
- 274 BSXFlags: Flags set to "Animated | Addon"
- 265 BSEffectShaderPropertyFloatController: Empty Target set to 239 BSEffectShaderProperty
- 266 BSEffectShaderPropertyFloatController: Empty Target set to 239 BSEffectShaderProperty
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPointman1stPerson.nif
- 84 BSXFlags: Added missing BSXFlags
- 84 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPointman1stPersonF.nif
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitLieutenantF.nif
- 278 BSXFlags: Added missing BSXFlags
- 278 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitSergeant.nif
- 215 BSXFlags: Added missing BSXFlags
- 215 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerOutfitSergeantF.nif
- 208 BSXFlags: Added missing BSXFlags
- 208 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRangerHood.nif
- 96 BSXFlags: Added missing BSXFlags
- 96 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPilotJumpsuit.nif
- 115 BSXFlags: Added missing BSXFlags
- 115 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRangerHoodF.nif
- 107 BSXFlags: Added missing BSXFlags
- 107 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRecruitOutfit1stPerson.nif
- 85 BSXFlags: Added missing BSXFlags
- 85 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRecruitOutfit1stPersonF.nif
- 102 BSXFlags: Added missing BSXFlags
- 102 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPointman.nif
- 178 BSXFlags: Added missing BSXFlags
- 178 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPointmanF.nif
- 199 BSXFlags: Added missing BSXFlags
- 199 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsAgent1stPerson.nif
- 98 BSXFlags: Added missing BSXFlags
- 98 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerPilotJumpsuitF.nif
- 117 BSXFlags: Added missing BSXFlags
- 117 BSXFlags: Flags set to "Animated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRanger.nif
- 201 BSXFlags: Added missing BSXFlags
- 201 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsAgentHood.nif
- 95 BSXFlags: Added missing BSXFlags
- 95 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRecruitOutfit.nif
- 179 BSXFlags: Added missing BSXFlags
- 179 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsAgentHoodF.nif
- 91 BSXFlags: Added missing BSXFlags
- 91 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRecruitOutfitF.nif
- 187 BSXFlags: Added missing BSXFlags
- 187 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRangerCapeless.nif
- 196 BSXFlags: Added missing BSXFlags
- 196 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsAgent.nif
- 172 BSXFlags: Added missing BSXFlags
- 172 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRangerCapelessF.nif
- 205 BSXFlags: Added missing BSXFlags
- 205 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerRangerF.nif
- 211 BSXFlags: Added missing BSXFlags
- 211 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsAgentF.nif
- 176 BSXFlags: Added missing BSXFlags
- 176 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerScoutOutfit.nif
- 227 BSXFlags: Added missing BSXFlags
- 227 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsBackpackTechF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerScoutOutfitF.nif
- 233 BSXFlags: Added missing BSXFlags
- 233 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsBackpackTech.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCombatHelmetCommanderF.nif
- 139 BSXFlags: Added missing BSXFlags
- 139 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCombatHelmetCommander.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsBackpackTechGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCombatHelmetCommanderGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCombatHelmetGoggles.nif
- 94 BSXFlags: Added missing BSXFlags
- 94 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCombatHelmetGogglesF.nif
- 95 BSXFlags: Added missing BSXFlags
- 95 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsGasmaskGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsGasmaskF.nif
- 79 BSXFlags: Added missing BSXFlags
- 79 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsGlovesV2.nif
- 84 BSXFlags: Added missing BSXFlags
- 84 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsGlovesV2F.nif
- 84 BSXFlags: Added missing BSXFlags
- 84 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHeavyHelmetF.nif
- 18 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 18 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 18 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 18 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 25 BSXFlags: Added missing BSXFlags
- 25 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHeavyHelmet.nif
- 18 BSEffectShaderProperty\Source Texture: Path changed from "Armor/VaultTecSecurity/VTVisor_d.dds" to "textures/Armor/VaultTecSecurity/VTVisor_d.dds"
- 18 BSEffectShaderProperty\Env Map Texture: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
- 18 BSEffectShaderProperty\Normal Texture: Path changed from "Shared/FlatFlat_n.dds" to "textures/Shared/FlatFlat_n.dds"
- 18 BSEffectShaderProperty\Env Mask Texture: Path changed from "armor/vaulttecsecurity/VTVisor_m.dds" to "textures/armor/vaulttecsecurity/VTVisor_m.dds"
- 25 BSXFlags: Added missing BSXFlags
- 25 BSXFlags: Flags set to "External Emit"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHelmetGasMask.nif
- 142 BSXFlags: Added missing BSXFlags
- 142 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHelmetGasmaskV2GO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHelmetGasmaskV2.nif
- 118 BSXFlags: Added missing BSXFlags
- 118 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHelmetGasMaskF.nif
- 142 BSXFlags: Added missing BSXFlags
- 142 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsHelmetGasMaskGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Addon | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSupervisorCapGO.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSurvivalistOutfit1stPerson.nif
- 116 BSXFlags: Added missing BSXFlags
- 116 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSurvivalistOutfit1stPersonF.nif
- 119 BSXFlags: Added missing BSXFlags
- 119 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCommander.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsCommanderF.nif
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Addon | Dynamic"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsTrooperF.nif
- 204 BSXFlags: Added missing BSXFlags
- 204 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSupervisorOutfit.nif
- 169 BSXFlags: Added missing BSXFlags
- 169 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSuperVisorOutfitF.nif
- 172 BSXFlags: Added missing BSXFlags
- 172 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerUnderArmor1.nif
- 136 BSXFlags: Added missing BSXFlags
- 136 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSurvivalistOutfitF.nif
- 203 BSXFlags: Added missing BSXFlags
- 203 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerUnderArmor1F.nif
- 156 BSXFlags: Added missing BSXFlags
- 156 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSurvivalistOutfit.nif
- 198 BSXFlags: Added missing BSXFlags
- 198 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsTrooper.nif
- 202 BSXFlags: Added missing BSXFlags
- 202 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerUnderArmor2F.nif
- 147 BSXFlags: Added missing BSXFlags
- 147 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsOperative.nif
- 215 BSXFlags: Added missing BSXFlags
- 215 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerUnderArmor3F.nif
- 154 BSXFlags: Added missing BSXFlags
- 154 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerVeteranGlove.nif
- 71 BSXFlags: Added missing BSXFlags
- 71 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerSpecOpsOperativeF.nif
- 208 BSXFlags: Added missing BSXFlags
- 208 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerVeteranOutfit1stPerson.nif
- 142 BSXFlags: Added missing BSXFlags
- 142 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerVeteranOutfit1stPersonF.nif
- 142 BSXFlags: Added missing BSXFlags
- 142 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerVeteranOutfit.nif
- 244 BSXFlags: Added missing BSXFlags
- 244 BSXFlags: Flags set to "Animated | Addon"
- Meshes\DT_Mods\DT_GunnerArmorOverhaul\DT_GunnerVeteranOutfitF.nif
- 252 BSXFlags: Added missing BSXFlags
- 252 BSXFlags: Flags set to "Animated | Addon"
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