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- class FactorySettings {
- mapIcon = "loc_Stack";
- mapIconColor = "ColorYellow";
- continueProductionQueueOffline = 1; //1 = true, 0 = false. If the production queue will continue even if the player is offline or if the server is down.
- };
- class Factories {
- class ExampleFactory {
- objectVar = "ExampleFactory"; // If you do not place an object in the editor and set the variable name to this then this factory will not show up
- displayName = "Example Factory";
- factoryCost = 10000;
- maxWorkers = 10;
- workerCost = 1000;
- manufactureTime = "300/_workerCount";
- class Items {
- class Iron {
- required[] = {{"iron_unrefined", 1}};
- output[] = {{"iron_refined", 1}};
- manufactureTime = "20"; // Manufacturing 1 item will take 1 minute since it gets rounded up to the nearest minute, it would be better use of time to manufacture in multiples of 3
- };
- class Copper {
- required[] = {{"copper_unrefined", 1}};
- output[] = {{"copper_refined", 1}};
- };
- class Glass {
- required[] = {{"sand", 2}};
- output[] = {{"glass", 1}};
- };
- class U_C_WorkerCoveralls {
- required[] = {{"iron_refined", 1}};
- output[] = {{"U_C_WorkerCoveralls", 1}};
- manufactureTime = "60";
- };
- class H_BandMask_blk {
- required[] = {{"iron_refined", 1}};
- output[] = {{"H_BandMask_blk", 1}};
- manufactureTime = "60";
- };
- class G_Combat {
- required[] = {{"iron_refined", 1}};
- output[] = {{"G_Combat", 1}};
- manufactureTime = "60";
- };
- class V_TacVest_blk_POLICE {
- displayName = "Police Vest";
- required[] = {{"iron_refined", 1}};
- output[] = {{"V_TacVest_blk_POLICE", 1}};
- manufactureTime = "60";
- };
- class B_Carryall_ocamo {
- required[] = {{"iron_refined", 1}};
- output[] = {{"B_Carryall_ocamo", 1}};
- manufactureTime = "60";
- };
- class arifle_SPAR_01_blk_F {
- required[] = {{"iron_refined", 2}};
- output[] = {{"arifle_SPAR_01_blk_F", 1}};
- manufactureTime = "1000/_workerCount";
- };
- class 30Rnd_556x45_Stanag {
- required[] = {{"copper_refined", 1}};
- output[] = {{"30Rnd_556x45_Stanag", 1}};
- };
- class optic_Hamr {
- required[] = {{"iron_refined", 1}, {"glass", 1}};
- output[] = {{"optic_Hamr", 2}};
- };
- class C_Offroad_02_unarmed_F {
- required[] = {{"iron_refined", 10}, {"glass", 4}};
- output[] = {{"C_Offroad_02_unarmed_F", 1}};
- manufactureTime = "45*60"; // 45 minute manufacture time
- };
- class Recycle_C_Offroad_02_unarmed_F {
- displayName = "Recycle Vehicle";
- icon = "\A3\ui_f\data\map\markers\military\objective_CA.paa";
- required[] = {{"C_Offroad_02_unarmed_F", 1}};
- output[] = {{"iron_refined", 10}, {"glass", 4}};
- manufactureTime = "1"; // Even though it's set to 1 second it will get rounded up to 1 minute
- };
- };
- };
- };
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